She's got a good head for business and great with people but doesn't really bring anything special to the table.
She'd be good for binding Wingbardy but it would no doubt cause Brodchard to declare war. While we probably are going to have to fight them at some point, I'd at least try to talk things out/fight when we are better prepared (namely being able to dump a load of spies/saboteurs in their back yard).
Connects us to a member of the Feathersian League, has first claw knowledge about the wider world along with the people, things and things-that-might-be-people in it, along with being very well connected:
And finally she'll be able to give us good advice in a field that we are admittedly not the best at: combat and military actions in general.She has connections with merchants, nobles, and scholars scattered across the Feathersian League.
Huh, that was surprisingly about the tech level I expected for our ships. For those unfamiliar, the cog is a ship that can be used for a ton of roles. As a bonus the design can carry a lot of cargo/passengers and since all our soldiers fly, we've basicily invented carriers.Navy established, military dockyards constructed, 10 ships (cogs) added to military forces
Cold relations with Aquileia now but if it comes to war, 'bardy might end up siding with us considering we've been the ones actually helping them. Brochard on the other hand is apparently yelling at Talonuelli for accepting badly needed help.Wingbardy monster population culled and pacified, gain military access to Wingbardy. +2 Wingbardy Relations, -1 Aquileia Relations
Gemstones, gold and silver aren't that important. (feels numerous judging glares directed at me) Look, those things are mostly useful as money or trade goods to foreign nations. Money's nice but having the native resources we need to properly equip an army is better. Also we'd need to do exploration in order to find new people to trade with anyway.Mineral Survey Results: Absurd amount of raw materials and non-precious metals, little gold or silver. Mines can now be constructed.
Soon all shall learn to fear the mighty battle-cry of Griffonia.Bird calls. Really? Easier communication between troops, +3 on certain combat rolls.
Cool. Not something that's very god against stone buildings but nasty against weaker things like say, sailing ships and can also be used as very nasty anti-infantry weapons.. New Weapons: Bolt Throwers/Ballistae, Emplaced ranged weapon/field artillery. +5 Mobile Ballistae added to Army, Bolt-Throwers added to existing Naval Vessels
Well better to have the scum of the kingdom working for us rather than against us.Ravenburg gets to work, gathering together thieves, courtesans, and other Griffons of dubious repute from across the Kingdom. Will Finish Next Turn
Along with potentialy giving the Royal Army in general some TLC:Soooo basically next turn we need to make our knights a actual battle unit and start mining those natural resources then to begin gearing up for potential war.
I don't know how strong this is in comparison to Aquileia's standing forces but yeah.Royal Army: Professional soldiers, paid and supplied by you, though not particularly well. All have at least a brigandine for protection. 500 soldier battalions cost 100 gold each to raise or replace. Additionally, Royal Army soldiers have an upkeep cost of a hundred gold per every ten thousand soldiers.
Royal Army Morale: 50/100 (Average)
Royal Army Numbers: 10,000
-5000 Swords: Armed with a sword and shield, these Griffons make up the bulk of your army.
-2500 Spears: For keeping your enemy at arms length or taking down opponents larger than a Griffon.
-2500 Archers: Griffons with bows and some arrows. Not much else to say.
-5 Mobile Ballistae: Massively oversized mechanical bows that fire bolts big enough to pierce through tree trunks from vast distances.
Guess this turn we will just be ramping up our military. @Questor any chance taking the military queen will give us an extra military action?Along with potentialy giving the Royal Army in general some TLC:
I don't know how strong this is in comparison to Aquileia's standing forces but yeah.
I've been thinking about that, and I'd say it's likely I'll wind up going with that. It certainly makes sense.Guess this turn we will just be ramping up our military. @Questor any chance taking the military queen will give us an extra military action?
would all our wives give us an extra bonus in the field the specialize in? Like if we choose Candidate 2 "Frida Bronzeclaw" we'd get an extra stewardship action or if we choose Candidate 3 "Genevieve Talonuelli" we'd get a third learning action?I've been thinking about that, and I'd say it's likely I'll wind up going with that. It certainly makes sense.
Well as far as i can see there is no write in option so we have to pick a wife this turn.Hey guys how about we discuss the mystery Griffon and any other avenues instead of locking us into into a decision we might not be able to take back from the get go? Or at least wait till next turn to see what all our options are and what the backlash will be from our current actions will be?
1), there is no "Reject all" option.Hey guys how about we discuss the mystery Griffon and any other avenues instead of locking us into into a decision we might not be able to take back from the get go? Or at least wait till next turn to see what all our options are and what the backlash will be from our current actions will be?
Well as far as i can see there is no write in option so we have to pick a wife this turn.
Im assuming that since she already ran away if she didnt want to do it she would have ran away before she could even be presented to us as a candidate.Wait.
@Questor , these offers - I'm wondering if the candidates had any say about them.
Because I feel the risk that the first/mercenary option would be... negatively inclined toward us if his dad is forcibly pushing her to the altar.