Dana Magistrix--Chosen of the Verdant Maiden, High Priestess of the Cult that had arisen from humble beginnings to supplant the Imperial Cult. In doing so, it became the ruling authority on the Colony World of Equinox--an idyllic world on the western edge of the Galaxy, just a short hop over into the Forbidden Space of the Necrontyr Dynasties.
She certainly didn't feel any of those right now--her head was splitting, her bones hurt, and it took her a few minutes to remember her name once consciousness returned to her.
The
beep beep noise was annoying. She shut it off, and groaned, rolling over where she lay.
"Well, well, well" An unfamiliar voice spoke--her eyes blinked open as they resolved into the lanky fellow who apparently had signed on as the 'Representative' of the people of Lam--you know, it probably needs a new name. "Awake ahead of schedule I see?"
"How bad was it…" Dana asked, clasping her face with a gloved hand.
"It could have been far worse." Elliot spoke. "Thirty of the Flower Knights didn't make it out, half of the survivors needed reconstructive surgery by your healers before they could properly heal--they really do a fine job by the way."
That was nearly three quarters of the total number you had, dead or crippled save for the grace of the Maiden.
"Losses among the Huntsmen weren't too bad," He continued. "They knew better than to stay stuck in once the first few tried taking pot shots at the Marines, they focused on suppressing their own scouts--and did a solid enough job of it given how nearly every engagement made by your heavy forces got at least a single swing off. We needed to surrender the bodies of the ones we defeated as a condition of the withdrawal--but simply surviving an assault from a company of Adeptus Astartes is something to be proud of!"
"It wasn't because of us." Dana muttered. "I had to go begging for help to get it."
"I wouldn't call that such a bad thing" Elliot replied. "At least you
got the help--and the consequences weren't even enough that you can't live a normal life."
"Right, consequences…" She sighed, and raised her head, the blankets falling off as she looked down at her body. They couldn't even peel her out of her suit before throwing her here? She reached for the release at the back of her neck--and paused, finding only runners of a vaguely plastic-feeling substance where there was once a collar.
"First and foremost" Elliot explained. "It looks like your regalia has bonded to you--we tried cutting it off when we brought you in and just found it bleeding your blood. So we put you through a medical auspex--it appears to have replaced much of your skin and has grown a sophisticated network of roots, binding with your circulatory and nervous systems.
Dana looked herself over. These things had always been a little on the tight side…
Well, whatever, she never planned on getting into any of that
hanky panky business anyway and her cassock would cover it, no big loss.
"It does seem to have useful properties however!" Elliot moved on. "You should be able to photosynthesize a bit! It also seems to have stimulated your natural healing process--your ribs were pretty well mangled, but even after we pulled you out, you seemed to put yourself back together without any issues."
"Could be worse" Dana allowed.
[Dana Magistrix has acquired Reward: Flora Embrace (Gains Regeneration, requires half as much food)]
"Moving along" Elliot nodded, slipping to the next page while Dana pulled the IV out of her arm and moved to the side of the bed. "The next thing seems to be your ears."
"What about them?" Dana asks, reaching up to them in response--then frowning as she feels around them.
"I suspect a sympathetic connection to the Maiden had you taking on some of her physical traits--namely, the ear shape." He pulled a small mirror out and showed it to Dana--the tiny pointed tips of her ears standing out through the bob of her hair. She frowned at that.
"Not quite a cosmetic change, your inner ear also seems to have warped to match it. You should find yourself more sensitive to sounds--seems like it might give you some better balance too."
"Also something I could live with."
[Dana Magistrix has acquired Reward: Faery Ear. Improved hearing and directional sense, increases balance]
"I was expecting something catastrophic." Dana relaxes. Okay, so she's trapped in an outfit that at least
someone's probably fetishized at this point and her ears look like someone's played up some old legends so far, but they're not things that would impact her lifestyle. She reaches for her cassock. "Anything else."
"Well…" Elliot looks up from his notes at Dana, and stares for a moment. Then he flips to a new page and starts scribbling.
Dana looks at him, then looks to her cassock--currently floating in the air besides her.
"Oh for…"
[Dana Magistrix has acquired Reward: The Mind's Eye Opens, becoming a Psyker]
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Once she had gotten a grip on her new…
Condition, Dana fell straight back into the old habit.
Which is to say 'Doing thankless jobs that still need to be done because nobody else is qualified to do so.'
The memorial services for those slain in the protection of Equinox--something she had to make up more or less from whole-cloth because
she never thought to prepare for anything between complete victory and getting genocided. A victim of success? Or maybe just hubris.
"Probably not hubris" Her new Marshal spoke--a tall, cool beauty, long-black hair grown nearly to her knees, with a high collared black turtleneck coat over leather leggings.
She honestly made Dana just a little bit mad, that someone who wouldn't be out of place in a the high houses had sworn to finish her grandfather's work at your side.
"We had grown complacent in the days leading up to this--it was our first encounter with foes who could not only hurt us if they get lucky--but kill us even if we had done nothing wrong." She had been serving in the Flower Knights--and was one of the few involved in the running battles who managed to achieve a victory or two against the Azure Dragoons.
"Grandfather taught me much about how to wage war, and I've been studying our own methods. If we should need to stand against the storm again, we will be ready."
Dana relaxed, and nodded. "I'll take all the help I can get. We've got a long way to go before we can really stand on our own two feet."
Heroic Cultist Recruited!
Amelia Mills
Granddaughter of Horatio Mills, your new Marshal is a cool beauty who would be equally at home on the dance floors of the high spires as she would be riding a Belladonna to battle. She has studied the old ways of war at the foot of her grandfather--and has been meditating on the new way that your people must master
Special Ability: Valkyrie -- Provides a bonus on Kinetic and Infiltration actions
Current Loyalty: Celebrant
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"This--is--awesome." Layla Current sighed, crossing her legs and reclining on the viewing couch at the height of the spire. Below lay the grand expanse of Equinox--before her? The stars themselves.
What better place to survey the next step of her adventures?
"We do have a long way to go until we're anywhere remotely
close to travelling the Void." Elliot mused, looking off the viewing platform himself, just a thin layer of transparent sapphire between him and the cold void. "While the hardest step of reaching it is solved by our taking of the Spire and keeping it intact--the Mechanicus managed to make off with their expertise--and Colony Cores do not contain the patterns for Gellar Fields or Warp Drives.
"Bah! Details details" Layla waves it off and tilts her hat up. "The Maiden'll get us all sorted, she managed to turn a bloody seabeast into a giant hovercraft! Just a matter of time before she gives us the stars too!" She smirked, and held her hand up to the Sun, grasping its distant force in her hand.
"We survived the bloody
Space Marines, we've got a planet that can stand tall without any of those big men on their thrones. It's just a matter of time before all of this is our realm to explore too."
She grins toothily. "I can't
Wait to see it all!"
[Layla Current: Loyalty raises to Celebrant]
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"So" Dana begins, the new council of the Chosen gathered--its a step up from the old routine she would freely admit, going from whatever house had enough room for a table to a fancy throne room with a hololithic display in the center.
Of course, one would expect grim faced men furrowing their brow over troubling data in this position over three young women and a scholarly man, but reality is as it does.
"We're all rested up? Everyone's in good condition?" Dana asks, looking to everyone. Layla tilted her hat, Elliot muttered his agreement while he sorted his papers, and Amelia simply gave a stern nod. "Okay then, may the Verdant Maiden smile upon our gathering."
She spoke the words-normally those always get her attention? But there's little more than a sort of
shifting in the air in response.
"... Maiden?" Dana asks, this time putting a little more of her
will into the call. There is a twisting--and a puff of mist.
What emerged was a small creature, barely half the size of a grown man. Furry and vaguely resembling a humanoid rabbit, it donned a conical hat and the simple clothes of a traveller--just scaled down to his tiny figure. He looks to the Chosen, and his ears twitch.
"Greetings" He said, a surprisingly mellow voice. Layla is barely restraining herself. "This one is called Rainkeeper, Herald of the Great Maiden." He gives a polite little bow, his dignity not ruffled for a minute by Layla's quiet squeeing. "The Verdant Maiden is, at present, sleeping off the strain of the recent conflict, it will be some time before she can concentrate her attention again."
"eeeeeee" Layla squeaks--Dana ignores her and the ripples of a cuteness overload coming from the otherwise stoic looking Amelia. "Do you know when she will wake?"
Rainkeeper rummaged in his belt, and withdrew an old fashioned watch the size of his head. Elliot was desperately holding Layla back from jumping on the table. "This one's estimate should be sometime in the next century."
"Hold on! That's a really long time!" Layla's desire for fuzzy friends is short-circuited by that estimate.
"Not so long" The creature says. "It should be a single generation of the current people of this world." He bows. "She would return sooner, but is taking this opportunity to achieve a qualitative elevation in Her nature. When She returns, She will be able to do much that was once in question."
"A century is a 'Single generation?' " Elliot says, wondering. "What then would be the life span of the followers of her faith?"
Rainkeeper turns to the professor. "Exposure to Her power is a vitalizing force, even beyond the more directed manifestations of Her Favor. A lifespan of three centuries for the residents of this world is reasonable. Others may endure longer, depending on the degree of their bond."
"That's a second-phase juvenat treatment for everyone…" Elliot mumbles, doing the numbers. "Oh my, we're going to have our population growing swiftly in the next few years, aren't we?"
Amelia raises her hand. "We also need to prepare for other dangers as well--how are we to do this without the Maiden's support?"
Rainkeeper turns to her. "This is my purpose" He states. "While the Maiden sleeps--She yet dreams. I may deliver to Her seat the desires of Her people--and whisper these words into Her ear. She will dream of your works--and you will bear Her blessings as you carry them out."
Dana closes her eyes, and looks to Elliot. The Professor blinks, and gathers his papers. "Well, I was intending to make some plans either way…" He adds. "But I had a few high concept ideas and estimates of our ability to carry them out…"
"Let's hear them then" Dana orders. Rainkeeper sits down on the table, stoically accepting Layla finally giving up on restraint and dragging him over to her lap. Amelia looks like a woman betrayed.
Intermission
The extended periods of time between great milestones of your adventure as a God--these sequences extend the timeline forward at a rapid pace, as the deeds of your Cult progress with your tacit divine support.
You receive four resources for this. Arcane Is your Cult's mystical strength and backing, and is used to purchase projects and innovations that delve into the powers of the Warp--or require such knowledge as a prerequisite to study in the first place.
Knowledge is the body of secular and experimental study your Cult is capable of, often split between traditional research and sociological studies. These are often used to purchase new Doctrines for the Cult, or to indulge in projects that require a great amount of traditional information.
Industry Is your cult's ability to produce labor, used regularly in your projects to represent the manpower and machinery needed for more complex projects. Often used to build great structures or produce relics.
Discipline Is your cult's military strength, used when words alone aren't enough. While a peaceful solution is--of course--ideal, It is also true that if you seek peace, you should prepare for war.
Current Resources:
Arcane: 7 (Base 2, Dana 1, Niamh 2, Weavers 1, Healers 1)
Knowledge: 7 (Base 2, Elliot 2, Layla 1, Healers 1)
Industry: 8 (Base 4, Spire 2, Dana 1, Weavers 1)
Discipline: 5 (Base 2, Warmaidens 2, Amelia 2, Layla 1, -2 Casualties)
[ ] Project WORLDTREE
We've seized the spire, but it's ultimately a thing built to STC standards, by the Tech-Priests who have fled. We can use it, but we don't control it. We need to fix that--set the Weaver Sect loose on this edifice, give them the Maiden's power, and let's turn this thing into the pride of the Segmentum.
Effect: Spire megastructure is converted to World Tree, a mystical locus that can house the Verdant Maiden's full consciousness with safety, while granting the Cult full control of the Spire's mechanisms.
Cost: 3 Industry, 1 Knowledge, 2 Arcane
[ ] Project INTEGRATE
The Thorn Tribe that Niamh heads up believe in the Maiden--but they don't believe in us, not fully. They actually can't if our studies are any indication. Each and every member of the Eldar species is a finely tuned machine, capable of operating at peak performance far beyond any other mortal lifeform--pretty much 'Until something kills them.' The price they pay in return is a bone deep arrogance and disdain to other forms of life, and a mindset that suffers from mood swings strong enough that simply being brushed against on the street can agitate them enough to indulge in bloody murder, or fall into suicidal depressions at the first sign of injury. Oh yeah, and let's not even get on the topic of "If one of these people gets more than a superficial wound, it literally can't heal unless a specialist uses magic on it." If these people are going to join us, we're going to need to help them tone down to something that can coexist with other species--and do it without making them think we're crippling them.
Effect: Thorn Tribe integrated into general society,
significant genetic and psychic alteration supported by literal divine will used to help tone them down. Will be significantly weaker, but emotionally balanced and capable of reproducing and healing like any other naturally born lifeform. Will still be more nimble and psychically adept than humans in general, but not insurmountable so.
Cost: Arcane 3, Knowledge 3
[ ] Project UPLIFT
The wonders of the Maiden aren't something to be hoarded in dark caverns, or hurled out freely as a poisoned pill for others. They are to be used to enrich the lives of her followers. More importantly, we're cut off from the greater Imperium for the foreseeable future, and we can't fully rely on the Colony Core to cover our needs as a society. Spending the time to brighten up the colony and improve everyone's quality of life can only be a good thing.
Effect: Fully transition Equinox's economy and infrastructure over to home-grown and sustainable sources. Greater familiarity with your works expands Cult adoption even further over the timeskip, raising the starting Size at the beginning of the new Chapter.
Cost: Industry 2
[ ] Project EARTHBLOOD
The techniques to simply grow our own technology are ultimately limited by practical realities--plant matter can only grow so dense and resist so much force. Stone can only be so hard, shells can only withstand so much force. And always--always--bigger projects require a large starting base that we fill in. This can't be sustained--not if we plan to reach for the stars. The solution has been found in two places--the Aeldari and the salvage from the Flayer vessel you captured at the start of this. If we can pull matter from the Warp and imbue it with a semblance of life--most of these limits start going away.
Effect: Develop the Maiden's signature material--
Earthblood. A synthetic biomaterial invoked as required from the Warp by the Weaver Sect. Fairly hard, but is more renowned for its regenerative capacity. Prerequisite to more sophisticated Biomechanics Projects
Cost: Arcane 1, Knowledge 1, Industry 1 (Sharply discounted due to previous Miracles)
[ ] Project NOMAD
I'll be frank, we're a long way from being able to stand alone against a Great Power that diverts their full attention in our direction. The Leviathan is a good start, but too massive of an investment to be a reliable baseline transport. This is our solution--a lighter craft capable of holding either six Belladonna cradles or a dozen more conventional fighters--we load those onto the Leviathan, and use it as a mobile base of resupply while the new transports deliver our forces where we need them. Between the two, we shouldn't have to fear running battles quite so much.
Effect: Upgrade and alter Leviathan Landship to double down on its role as a Carrier. Implement the Albatross Flyers, aerial gunships capable of providing airlift to your forces.
Cost: Knowledge 1, Industry 2, Discipline 2
[ ] Project RAINFOREST
The Belladonna is--for what it's worth--a superb tool of war and peace. The control system alone is a thing of wonders! However, it's fair to say that it's also something of a mess of conflicting requirements and oversights that you would expect from a design spawned out ex nihilo by a young goddess. Now that the way has been shown to us, we can do better. The most obvious solution of course is to simply specialize between ranged and melee combat potential at the baseline. Beyond that though, the fact remains that they lack the sheer mass to long survive anything capable of bypassing their sheer toughness. The most logical solution to this? Simply build bigger.
Effect: Upgrades
Belladonnas and focuses them primarily on melee combat. Implements
Nightshades as a ranged combat variation. Implements the
Rafflesia Heavy Floraplate for veteran combatants.
Cost: Industry 2, Discipline 2
[ ] Project HECTOR
We can't forget our conventional forces, for all that the Flower Knights are the tip of the Maiden's spear, it is the men who follow them that ensure they have what they need to strike home. Fill out their numbers with volunteer riflemen and consolidate them all into mobile forces. This frees you up to be able to use the Flower Knights as a semi-independent shock force.
Effect: Implements Rifle Doctrine and consolidates all three base infantry types into Verdant Army unit.
Cost: Discipline 3
Two Hour Moratorium
Leftover points will not be wasted