We Are the Gods of a New World Order [Warhammer 50K ~ Warp God Simulator]

I mean, there are several examples of Daemon Engines that have total Autonomy, mostly those that escaped the Warpsmith. And, I'd say probably no to permanent residence. Remember VM said that She's a Story, and that statement is broadly applicable to all Warp Denizens.

You probably could build permanent bodies for daemons, but they would need a constant drip of psychic energy to sustain them.
 
Can I persuade either of you to at least approval vote for...
eh, sure
[X] Plan Earth, Sun, and Elysium

All plans are good and have potential, but how would that affect her 'tale' and 'build' is what I'm concerned about.

Though for the first, dunno, 2-3 turns we should concentrate on improving life and expanding our realm, with a side note of creating orbital infrastructure.

P.s.
If we had concentrated on the Spire, would we have suffered less casualties? Would Astartes suffer disproportionate losses instead of us suffering Curb stomp cushion?
Just curious.
 
So they need a symbiotic coupling with our psykers. Possibly by embedding their roots into the psyker's chakra points.

Probably yeah, though it would mostly be limited to very minor daemons and limited in what they can do unless we find high power psykers. It's not safe for psykers to constantly exert moire than a small fraction of what they can send off in bursts.
 
Daemon idea:
themes: growth/change; celebration of life; //sure, change was more of tzeentche's thing, but an argument could be made that just as death is a part of life, so too is change

Domains: Life, Endurance, Connection (?), Sorcery

Warp creatures have been known to coalesce from emotions, and Fae-lings are no different. These creatures were sparks of joy and sheer innocent delight and contentedness at life given form by the VM; as such, they are a friendly sort that delight in playing with and helping others. They frequently take on the form of children (of various different species, though humans are still the most common, with the eldars being a close second), dressed in colouful clothes. Recognizing one from actual children can be difficult -- that is, until they invariably start using sorcery to amuse themselves and others. They can be rather flighty and whimsical, though their main concern is usually to spread as much joy and happiness as they can, for it is the sweetest nectar to their kind. Yet even daemon are not impervious to social conditioning; as such, they will often help and joke and play just because they can, even when they are 'full' (metaphorically speaking).

Upon looking at their childlike visage, one may be tempted to write them off as weak, pathetic creatures; yet in doing so they commit a grave mistake. Like children, Fae-lings are remarkably resilient, capable of withstanding extremely powerful sorcery; in addition, they are innately attuned to their kin, allowing dozens, if not hundreds to jointly weave spells. Further, they are extremely hard to visually differentiate from actual children (though many may find them a bit odd), making them decent infiltrators -- so long as their powers are bound away, lest their flighty nature breaks the illusion.
But more than that, they hold within themselves what is perhaps the greatest gift of life -- potential for growth. Though the journey is long and arduous, lasting, on average, a century, a Fae-ling that completes it will grow into a Fae, psychically potent daemons (of a greater rank, of course) whose prowess is something that even an Eldar should not underestimate.

The journey is taken in steps, with the number of stages depending on the individual Fae-ling: whenever a Fae-ling grows powerful enough, they shed their old form and don a new, more psychically-conductive one, akin to a snake shedding its skin. The shell it leaves behind is not empty though; imprints and small portions of its power, are left behind, creating Echoes that will aid the Fae-lings in their endeavours. In time, Echoes too may become Fae-lings, especially if contentedness and joy are found in great supply; the more developed the Fae-ling was when it formed the Echo, the sooner the Echo would become a new Fae-ling, albeit an undeveloped one. As for the Fae-lings, then their cycles of growth continue until, at last, their patron Goddess deems them ready and infuses them with a portion of her divine powers, allowing them to form a psychic cocoon. They remain dormant for a full moon cycle (symbolism attached by mortals) until they emerge from their cocoons as a majestic butterfly Fae

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Basically, Fae-lings are tiny, adorable little things that slowly morph into much more powerful ones. But even in their initial forms they are useful: they are capable of sorcery, and though individually they are weak, when they stand together, they can weave spells on a scale that should not be possible on their level. Additionally, they grow stronger (and happier) when they spread joy and happiness, and since they serve VM, then they, in theory, will go about achieving it in morally acceptable ways. I kinda also want a daemon whose functions are flexible: squads of a few dozens of these can be quite potent in combat, construction, agriculture... Individually, these things, like Brownies, often go about helping people with household chores and babysitting. Whether or not you want to give them wings is kinda up to you.
Further, they leave split off into Echoes (proto-Faelings), who are far less clever and powerful, but, should the general population be sufficiently happy, then they will rapidly (within weeks) turn into new Fae-lings.
Thus, the idea is fluffy, and gives players incentive to maximize population happiness. It thud validates VM's argument that sacrifice and suffering is not necessary, and that Friendship Is Really Magic, Silly Edgelord!
And yes, i want some fairy-tale vibes to increase the sugar levels :)
Also, having these things generally increases a population's happiness levels (or it will once people get used to them; and since they look like adorable little children, then that hopefully shouldn't be too much of a problem), then the more Fae-lings you have, the more of them you'll have, thus allowing for hundreds of them to cast in unison.

*Technically, one could accomplish that through drugs and copious copulation ala-Slaneesh, but we're kinda playing a different game here (and also this is SF, not QQ), so i don't think that path will be taken.
*It also means that our characters can troll their enemies by saying that they are uncouth barbarians that hit women and children
 
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you guys really should stop chasing the shiny...as crit fails are bloody HORRIBLE...we are operating at a god scale...

what happens if a god fucks up?!?

*Points to the emperor*

HHHHMMMMMMMM?

(Sorry for the aggression...but at this stage sorcery is NOT good idea as it turns any failure into a crit-failure)

If someone has a different opinion from you, it does not have to mean he is chasing the shiny.
Just like what you are doing does not have to be fear mongering.
 
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Graveroots

Alexi looked around as he stepped into the graveyard. It was a small thing, tucked away in the woods behind the village he and Da were staying at. It had been Grandma's village, back when she was alive, right on the edge between Lambent and Goldsheaf. The people were a bit quiet, but no more than any other Verdantist, and had welcomed them with open arms. The kindly couple who they were staying with had made a real country feast for dinner. Charcoal baked potatoes stuffed with cheese, butter, and grilled corn, served with glasses of milk and several small cuts of Graycliff meat that had been rich and savory.

Alexi had really liked the dishes, as strange as they all were. After the war Ma hadn't trusted anyone outside of Lambent enough to eat their food, and she didn't let him either. He didn't remember the war that well, too young, but he had plenty of memories of eating ration bars while staring longingly at what other kids had. Grandma had snuck him a few treats whenever she visited, but her arguments with Ma had made that rare. He hadn't seen her in two years, ever since the family found out she was Mender.

'No Emperor damned heretic is family of mine.' Ma had said. Even hearing about Grandma's death hadn't changed her mind, and that had broken the relationship between her and Da. He could have stayed with Ma when they split, but he wanted to see Grandma one more time, even if she were buried. So he went with Da instead.

Which brought him here, to the graveyard behind Grandma's old village, which looked nothing like any graveyard he'd seen before. There weren't any gravestones, just a lot of trees, all of different sizes and shapes. Birds flitted about the trees, but were quiet for all that they twittered and sang to each other. There was none of the sounds of the city Alexi was used to.

Looking at one of the trees, Alexi realized that there was a name carved into it. 'Ekerbrect' which was a strange name in his opinion, but Goldsheafers were strange people.

A shadow crossed over him, and Alexi turned to find himself face to face with a lady. She was tall, and pretty. And strange, he supposed, but everything had been strange since he'd left Lambent. She didn't wear any clothes, and her brown skin was thick and gnarled like oak bark. Her ears were pointed, and instead of hair, orange and green leaves crowned her head. She was almost like a tree who decided it wanted to be human. Or....eldar was the name for the strange thin people, right?

The tree-lady smiled and knelt down, bringing her face level with his.

"Do not fear Alexi," she said. "This is a peaceful place, and all are welcome."

Alexi mumbled a thank you and looked down as he scuffed his feet. He didn't know how she knew his name, but it felt weird to ask about that.

"You're here to visit Alexsandra's grave, yes?" The pretty-tree lady said.

Wordlessly, he nodded.

"Then I will show you to it," she said, rising to her feet and extending a hand. He took it after a few moments, and marveled as bark covered fingers wrapped gently around his own.

The tree-lady moved with quiet grace as she led Alexi through the graveyard, her long stride kept slow and short so as to not rush him. After a few minutes, curiosity overcame his embarrassment, and he asked the question that'd been burning in his mind.

"You're one of them grave-spirits, right?" He said. "The one Verdantists worship, for harvesting fruit and stuff?"

"I am a Graveroot of the Maiden, yes." The tree-lady smiled down at him. "But while the Faithful do pay me respect, they don't worship me. That is for the Maiden herself. The task of my kin and I is to simply tend the grave-gardens which, yes, do produce some fruit. Ah, here we are."

She stopped in front of a thin, twisty-trunk tree with pale bark and silver-green leaves that looked like knives. Looking close, Alexi could see Grandma's name carved into the bark, as fresh and pristine as all the other names in the graveyard.

"You're in luck, it looks like her first flowering has already born fruit." The tree-lady reached up and plucked a small, green oval from among the branches and held it out to him. He recognized it as an olive. There'd always been at least three of them in whatever food packages Grandma snuck him.

Alexi frowned down at the fruit held between stem-like fingers and looked up at the tree-lady. "Don't trees take a long time to fruit? Grandma only died last year."

The tree-lady nodded. "For most, yes. But here in the garden, there is a touch of the Maiden's power. Death is a part of life, and from it flourishes new life." Her smile turned wistful, and for a moment Alexi would swear she was staring at something standing next to him. "Alexsandra always liked olives. I'm sure she'd be happy if you continued eating them.

Alexi considered the tree-lady's words for a moment, then reached forward and plucked the olive from her fingers. It tasted just as good as he remembered.


Out of the many horrors that serve the Virulent Witch, there are none more sinister than the 'Graveroot.' Not content to merely steal the souls of the gullible and easily duped, the Witch's servants create special groves where they bury loyal sons and daughters of the Imperium, those who died with the Emperor's name still on their lips. Over a period of weeks, their bodies are consumed by the roots around them, until their souls are sucked from their bodies and trapped inside the trees of the grove. These trees then turn into grose facsimiles of who they once were. The humans inside have been twisted into horrid lesser daemons of rot and corruption, which then proceedto protect their unborn kin even as they set out to twist more loyal children of the Emperor.
--Ordo Malleus Report


note, I wrote the inquisition report to be almost completely incorrect. The graveroots have no connection to those buried in the grave-gardens, and don't form from the trees in them.

Graveroot: Death, Elysium, Harvest, Endurance.
The Graveroots are guards and caretakers. In the materium, they tend to the graves of the faithful, keeping the Maiden's Peace and providing comfort to the grieving. In the immaterium, they guard the souls of the dead as best they are able, trying to ward off the predations of wild daemons who seek to devour the souls under their charge, so that the faithful may pass into the warp in peace and tranquillity.

They are varied in form, ranging from one meter to three in height. Some look as if a tree decided to walk one day, while other look like humans and eldar with skin like bark and hair like leaves.

Man, this is really good. I'll let @Alectai know that this exsists.
 
Another Daemon idea because the lecturer is boring:

The mighty Oak shields all in its Shade.

A large, bulky daemon with a skin made of bark,
Whose antlers are a favoured nest by the larks.
It towering height is a source of great pride,
And where its feet tread sprout flowers so white.
Excerpt from 'The Mighty Robum', in Aemilius the Old, 'Collection of Poems Vol XIII'

Domains: Endurance, Earth(?), Elysium

Robums are, despite their frankly intimidating size and bulk, are minor daemons. Though they possess great strength, their lack of speed prevents them from employing it. They are incredibly psychically potent, yet can only channel it defensively to create a maximum of three (or however many; dunno how to balance it) small domes that are all but impenetrable (a really high defense stat, basically) to both conventional weapons and sorcery from both inside and outside, so long as the Robum stands (remains in the materium). Yet its height and tactical use makes it a tempting target for enemy fire, and though its armour is heat-resistant, bullets will still damage it from sheer speed (yes, it makes no sense in physics, so let's just blame warp-fuckery; thus, plasma weapons, lasguns and the like deal less damage to it than ballistic weapons).
Yet of the many servants of VM, these are some of the most efficacious. They are frequently found in cities, where they often lend a hand -- or a leg, as it may be -- to travellers, lifting them to higher floors, or bridging the gap between two locations. Their great size and their propensity to grow plantlife on their bodies allow them to produce a lot of oxygen, which is a great boon on some worlds. They are also capable of temporarily planting roots to quickly dig tunnels or to bring the water up. The older ones spawn the Sideris Flower -- a white, tripetalled flower that exude a lovely aroma. They can be used to create both potent medicines, and devastating poisons. (In nature, it takes about half a century to bloom, so...)
A Borum grows in size as it ages (the number of years it has existed in the materium); the smallest are ~2.6 metres high, and the oldest graze the sky with their antlers. Larger ones are often host to many different species (especially birds and squirrels), with the greatest constituting an entire ecosystem unto themselves.

-----------------------
This is an idea i got when i re-read the elyisum domain. Basically an giant oak-man with tree branches for antlers and random twigs and flowers growing out of skin that can crush things and make a temporary pseudo-Elysium shield (the troops trapped inside can't hit anything, so they eventually count as non-combatants). It can be used to secure medic tents, or to create safe passageways to troops; you could try to trap enemy units, but dunno if that's too op. If it is, i suppose an alternative would be to give it one Elysium shield for civilians, and 1-5 small (such that it wouldn't cover the Robum itself) shields that are merely hard to break.
Regardless, the things usually go down to concentrated fire pretty quickly (they have a high resistance to fire, and a lower resistance to energy and plasma based weapons), but sorcery, ballistics, and chemical weapons can take it down really quickly. Their only ranged attacks are throwing things and, i suppose, digging their roots in and directing them up, using them as giant flyswatters with a very limited range; but it leaves them stationary, and thus, vulnerable.
 
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Intermission 1
Dana Magistrix--Chosen of the Verdant Maiden, High Priestess of the Cult that had arisen from humble beginnings to supplant the Imperial Cult. In doing so, it became the ruling authority on the Colony World of Equinox--an idyllic world on the western edge of the Galaxy, just a short hop over into the Forbidden Space of the Necrontyr Dynasties.

She certainly didn't feel any of those right now--her head was splitting, her bones hurt, and it took her a few minutes to remember her name once consciousness returned to her.

The beep beep noise was annoying. She shut it off, and groaned, rolling over where she lay.

"Well, well, well" An unfamiliar voice spoke--her eyes blinked open as they resolved into the lanky fellow who apparently had signed on as the 'Representative' of the people of Lam--you know, it probably needs a new name. "Awake ahead of schedule I see?"

"How bad was it…" Dana asked, clasping her face with a gloved hand.

"It could have been far worse." Elliot spoke. "Thirty of the Flower Knights didn't make it out, half of the survivors needed reconstructive surgery by your healers before they could properly heal--they really do a fine job by the way."

That was nearly three quarters of the total number you had, dead or crippled save for the grace of the Maiden.

"Losses among the Huntsmen weren't too bad," He continued. "They knew better than to stay stuck in once the first few tried taking pot shots at the Marines, they focused on suppressing their own scouts--and did a solid enough job of it given how nearly every engagement made by your heavy forces got at least a single swing off. We needed to surrender the bodies of the ones we defeated as a condition of the withdrawal--but simply surviving an assault from a company of Adeptus Astartes is something to be proud of!"

"It wasn't because of us." Dana muttered. "I had to go begging for help to get it."

"I wouldn't call that such a bad thing" Elliot replied. "At least you got the help--and the consequences weren't even enough that you can't live a normal life."

"Right, consequences…" She sighed, and raised her head, the blankets falling off as she looked down at her body. They couldn't even peel her out of her suit before throwing her here? She reached for the release at the back of her neck--and paused, finding only runners of a vaguely plastic-feeling substance where there was once a collar.

"First and foremost" Elliot explained. "It looks like your regalia has bonded to you--we tried cutting it off when we brought you in and just found it bleeding your blood. So we put you through a medical auspex--it appears to have replaced much of your skin and has grown a sophisticated network of roots, binding with your circulatory and nervous systems.

Dana looked herself over. These things had always been a little on the tight side…

Well, whatever, she never planned on getting into any of that hanky panky business anyway and her cassock would cover it, no big loss.

"It does seem to have useful properties however!" Elliot moved on. "You should be able to photosynthesize a bit! It also seems to have stimulated your natural healing process--your ribs were pretty well mangled, but even after we pulled you out, you seemed to put yourself back together without any issues."

"Could be worse" Dana allowed.

[Dana Magistrix has acquired Reward: Flora Embrace (Gains Regeneration, requires half as much food)]

"Moving along" Elliot nodded, slipping to the next page while Dana pulled the IV out of her arm and moved to the side of the bed. "The next thing seems to be your ears."

"What about them?" Dana asks, reaching up to them in response--then frowning as she feels around them.

"I suspect a sympathetic connection to the Maiden had you taking on some of her physical traits--namely, the ear shape." He pulled a small mirror out and showed it to Dana--the tiny pointed tips of her ears standing out through the bob of her hair. She frowned at that.

"Not quite a cosmetic change, your inner ear also seems to have warped to match it. You should find yourself more sensitive to sounds--seems like it might give you some better balance too."

"Also something I could live with."

[Dana Magistrix has acquired Reward: Faery Ear. Improved hearing and directional sense, increases balance]

"I was expecting something catastrophic." Dana relaxes. Okay, so she's trapped in an outfit that at least someone's probably fetishized at this point and her ears look like someone's played up some old legends so far, but they're not things that would impact her lifestyle. She reaches for her cassock. "Anything else."

"Well…" Elliot looks up from his notes at Dana, and stares for a moment. Then he flips to a new page and starts scribbling.

Dana looks at him, then looks to her cassock--currently floating in the air besides her.

"Oh for…"

[Dana Magistrix has acquired Reward: The Mind's Eye Opens, becoming a Psyker]

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Once she had gotten a grip on her new… Condition, Dana fell straight back into the old habit.

Which is to say 'Doing thankless jobs that still need to be done because nobody else is qualified to do so.'

The memorial services for those slain in the protection of Equinox--something she had to make up more or less from whole-cloth because she never thought to prepare for anything between complete victory and getting genocided. A victim of success? Or maybe just hubris.

"Probably not hubris" Her new Marshal spoke--a tall, cool beauty, long-black hair grown nearly to her knees, with a high collared black turtleneck coat over leather leggings.

She honestly made Dana just a little bit mad, that someone who wouldn't be out of place in a the high houses had sworn to finish her grandfather's work at your side.

"We had grown complacent in the days leading up to this--it was our first encounter with foes who could not only hurt us if they get lucky--but kill us even if we had done nothing wrong." She had been serving in the Flower Knights--and was one of the few involved in the running battles who managed to achieve a victory or two against the Azure Dragoons.

"Grandfather taught me much about how to wage war, and I've been studying our own methods. If we should need to stand against the storm again, we will be ready."

Dana relaxed, and nodded. "I'll take all the help I can get. We've got a long way to go before we can really stand on our own two feet."

Heroic Cultist Recruited!
Amelia Mills


Granddaughter of Horatio Mills, your new Marshal is a cool beauty who would be equally at home on the dance floors of the high spires as she would be riding a Belladonna to battle. She has studied the old ways of war at the foot of her grandfather--and has been meditating on the new way that your people must master

Special Ability: Valkyrie -- Provides a bonus on Kinetic and Infiltration actions

Current Loyalty: Celebrant​

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"This--is--awesome." Layla Current sighed, crossing her legs and reclining on the viewing couch at the height of the spire. Below lay the grand expanse of Equinox--before her? The stars themselves.

What better place to survey the next step of her adventures?

"We do have a long way to go until we're anywhere remotely close to travelling the Void." Elliot mused, looking off the viewing platform himself, just a thin layer of transparent sapphire between him and the cold void. "While the hardest step of reaching it is solved by our taking of the Spire and keeping it intact--the Mechanicus managed to make off with their expertise--and Colony Cores do not contain the patterns for Gellar Fields or Warp Drives.

"Bah! Details details" Layla waves it off and tilts her hat up. "The Maiden'll get us all sorted, she managed to turn a bloody seabeast into a giant hovercraft! Just a matter of time before she gives us the stars too!" She smirked, and held her hand up to the Sun, grasping its distant force in her hand.

"We survived the bloody Space Marines, we've got a planet that can stand tall without any of those big men on their thrones. It's just a matter of time before all of this is our realm to explore too."

She grins toothily. "I can't Wait to see it all!"

[Layla Current: Loyalty raises to Celebrant]

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"So" Dana begins, the new council of the Chosen gathered--its a step up from the old routine she would freely admit, going from whatever house had enough room for a table to a fancy throne room with a hololithic display in the center.

Of course, one would expect grim faced men furrowing their brow over troubling data in this position over three young women and a scholarly man, but reality is as it does.

"We're all rested up? Everyone's in good condition?" Dana asks, looking to everyone. Layla tilted her hat, Elliot muttered his agreement while he sorted his papers, and Amelia simply gave a stern nod. "Okay then, may the Verdant Maiden smile upon our gathering."

She spoke the words-normally those always get her attention? But there's little more than a sort of shifting in the air in response.

"... Maiden?" Dana asks, this time putting a little more of her will into the call. There is a twisting--and a puff of mist.

What emerged was a small creature, barely half the size of a grown man. Furry and vaguely resembling a humanoid rabbit, it donned a conical hat and the simple clothes of a traveller--just scaled down to his tiny figure. He looks to the Chosen, and his ears twitch.

"Greetings" He said, a surprisingly mellow voice. Layla is barely restraining herself. "This one is called Rainkeeper, Herald of the Great Maiden." He gives a polite little bow, his dignity not ruffled for a minute by Layla's quiet squeeing. "The Verdant Maiden is, at present, sleeping off the strain of the recent conflict, it will be some time before she can concentrate her attention again."

"eeeeeee" Layla squeaks--Dana ignores her and the ripples of a cuteness overload coming from the otherwise stoic looking Amelia. "Do you know when she will wake?"

Rainkeeper rummaged in his belt, and withdrew an old fashioned watch the size of his head. Elliot was desperately holding Layla back from jumping on the table. "This one's estimate should be sometime in the next century."

"Hold on! That's a really long time!" Layla's desire for fuzzy friends is short-circuited by that estimate.

"Not so long" The creature says. "It should be a single generation of the current people of this world." He bows. "She would return sooner, but is taking this opportunity to achieve a qualitative elevation in Her nature. When She returns, She will be able to do much that was once in question."

"A century is a 'Single generation?' " Elliot says, wondering. "What then would be the life span of the followers of her faith?"

Rainkeeper turns to the professor. "Exposure to Her power is a vitalizing force, even beyond the more directed manifestations of Her Favor. A lifespan of three centuries for the residents of this world is reasonable. Others may endure longer, depending on the degree of their bond."

"That's a second-phase juvenat treatment for everyone…" Elliot mumbles, doing the numbers. "Oh my, we're going to have our population growing swiftly in the next few years, aren't we?"

Amelia raises her hand. "We also need to prepare for other dangers as well--how are we to do this without the Maiden's support?"

Rainkeeper turns to her. "This is my purpose" He states. "While the Maiden sleeps--She yet dreams. I may deliver to Her seat the desires of Her people--and whisper these words into Her ear. She will dream of your works--and you will bear Her blessings as you carry them out."

Dana closes her eyes, and looks to Elliot. The Professor blinks, and gathers his papers. "Well, I was intending to make some plans either way…" He adds. "But I had a few high concept ideas and estimates of our ability to carry them out…"

"Let's hear them then" Dana orders. Rainkeeper sits down on the table, stoically accepting Layla finally giving up on restraint and dragging him over to her lap. Amelia looks like a woman betrayed.

Intermission
The extended periods of time between great milestones of your adventure as a God--these sequences extend the timeline forward at a rapid pace, as the deeds of your Cult progress with your tacit divine support.

You receive four resources for this. Arcane Is your Cult's mystical strength and backing, and is used to purchase projects and innovations that delve into the powers of the Warp--or require such knowledge as a prerequisite to study in the first place.

Knowledge is the body of secular and experimental study your Cult is capable of, often split between traditional research and sociological studies. These are often used to purchase new Doctrines for the Cult, or to indulge in projects that require a great amount of traditional information.

Industry Is your cult's ability to produce labor, used regularly in your projects to represent the manpower and machinery needed for more complex projects. Often used to build great structures or produce relics.

Discipline Is your cult's military strength, used when words alone aren't enough. While a peaceful solution is--of course--ideal, It is also true that if you seek peace, you should prepare for war.


Current Resources:

Arcane: 7 (Base 2, Dana 1, Niamh 2, Weavers 1, Healers 1)
Knowledge: 7 (Base 2, Elliot 2, Layla 1, Healers 1)
Industry: 8 (Base 4, Spire 2, Dana 1, Weavers 1)
Discipline: 5 (Base 2, Warmaidens 2, Amelia 2, Layla 1, -2 Casualties)

[ ] Project WORLDTREE
We've seized the spire, but it's ultimately a thing built to STC standards, by the Tech-Priests who have fled. We can use it, but we don't control it. We need to fix that--set the Weaver Sect loose on this edifice, give them the Maiden's power, and let's turn this thing into the pride of the Segmentum.
Effect: Spire megastructure is converted to World Tree, a mystical locus that can house the Verdant Maiden's full consciousness with safety, while granting the Cult full control of the Spire's mechanisms.
Cost: 3 Industry, 1 Knowledge, 2 Arcane

[ ] Project INTEGRATE
The Thorn Tribe that Niamh heads up believe in the Maiden--but they don't believe in us, not fully. They actually can't if our studies are any indication. Each and every member of the Eldar species is a finely tuned machine, capable of operating at peak performance far beyond any other mortal lifeform--pretty much 'Until something kills them.' The price they pay in return is a bone deep arrogance and disdain to other forms of life, and a mindset that suffers from mood swings strong enough that simply being brushed against on the street can agitate them enough to indulge in bloody murder, or fall into suicidal depressions at the first sign of injury. Oh yeah, and let's not even get on the topic of "If one of these people gets more than a superficial wound, it literally can't heal unless a specialist uses magic on it." If these people are going to join us, we're going to need to help them tone down to something that can coexist with other species--and do it without making them think we're crippling them.
Effect: Thorn Tribe integrated into general society, significant genetic and psychic alteration supported by literal divine will used to help tone them down. Will be significantly weaker, but emotionally balanced and capable of reproducing and healing like any other naturally born lifeform. Will still be more nimble and psychically adept than humans in general, but not insurmountable so.
Cost: Arcane 3, Knowledge 3

[ ] Project UPLIFT
The wonders of the Maiden aren't something to be hoarded in dark caverns, or hurled out freely as a poisoned pill for others. They are to be used to enrich the lives of her followers. More importantly, we're cut off from the greater Imperium for the foreseeable future, and we can't fully rely on the Colony Core to cover our needs as a society. Spending the time to brighten up the colony and improve everyone's quality of life can only be a good thing.
Effect: Fully transition Equinox's economy and infrastructure over to home-grown and sustainable sources. Greater familiarity with your works expands Cult adoption even further over the timeskip, raising the starting Size at the beginning of the new Chapter.
Cost: Industry 2

[ ] Project EARTHBLOOD
The techniques to simply grow our own technology are ultimately limited by practical realities--plant matter can only grow so dense and resist so much force. Stone can only be so hard, shells can only withstand so much force. And always--always--bigger projects require a large starting base that we fill in. This can't be sustained--not if we plan to reach for the stars. The solution has been found in two places--the Aeldari and the salvage from the Flayer vessel you captured at the start of this. If we can pull matter from the Warp and imbue it with a semblance of life--most of these limits start going away.
Effect: Develop the Maiden's signature material--Earthblood. A synthetic biomaterial invoked as required from the Warp by the Weaver Sect. Fairly hard, but is more renowned for its regenerative capacity. Prerequisite to more sophisticated Biomechanics Projects
Cost: Arcane 1, Knowledge 1, Industry 1 (Sharply discounted due to previous Miracles)

[ ] Project NOMAD
I'll be frank, we're a long way from being able to stand alone against a Great Power that diverts their full attention in our direction. The Leviathan is a good start, but too massive of an investment to be a reliable baseline transport. This is our solution--a lighter craft capable of holding either six Belladonna cradles or a dozen more conventional fighters--we load those onto the Leviathan, and use it as a mobile base of resupply while the new transports deliver our forces where we need them. Between the two, we shouldn't have to fear running battles quite so much.
Effect: Upgrade and alter Leviathan Landship to double down on its role as a Carrier. Implement the Albatross Flyers, aerial gunships capable of providing airlift to your forces.
Cost: Knowledge 1, Industry 2, Discipline 2

[ ] Project RAINFOREST
The Belladonna is--for what it's worth--a superb tool of war and peace. The control system alone is a thing of wonders! However, it's fair to say that it's also something of a mess of conflicting requirements and oversights that you would expect from a design spawned out ex nihilo by a young goddess. Now that the way has been shown to us, we can do better. The most obvious solution of course is to simply specialize between ranged and melee combat potential at the baseline. Beyond that though, the fact remains that they lack the sheer mass to long survive anything capable of bypassing their sheer toughness. The most logical solution to this? Simply build bigger.
Effect: Upgrades Belladonnas and focuses them primarily on melee combat. Implements Nightshades as a ranged combat variation. Implements the Rafflesia Heavy Floraplate for veteran combatants.
Cost: Industry 2, Discipline 2

[ ] Project HECTOR
We can't forget our conventional forces, for all that the Flower Knights are the tip of the Maiden's spear, it is the men who follow them that ensure they have what they need to strike home. Fill out their numbers with volunteer riflemen and consolidate them all into mobile forces. This frees you up to be able to use the Flower Knights as a semi-independent shock force.
Effect: Implements Rifle Doctrine and consolidates all three base infantry types into Verdant Army unit.
Cost: Discipline 3

Two Hour Moratorium

Leftover points will not be wasted
 
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I think we should let the Eldar be Eldar. Integration may sound temping but if the Eldar Empire sees us warping and lessening their kin the odds of attaining at the very lest peaceful coexistence tank hard IMO.
 
Oh, interesting. I think I quite like this timeskip project mechanic.

I assume plan voting? And is there a moratorium for this one?
 
Well, whatever, she never planned on getting into any of that hanky panky business anyway and her cassock would cover it, no big loss.
VM: "Just as planned!"
[Dana Magistrix has acquired Reward: The Mind's Eye Opens, becoming a Psyker]
A not unexpected side effect considering what we were doing.
Which is to say 'Doing thankless jobs that still need to be done because nobody else is qualified to do so.'
Roboute Guilliman: "We should get together over coffee. We'd have so much to talk about.

As for the time-skip let's see.

If my quick and dirty calculations are right we can get everything but RAINFOREST with one Arcane and Knowledge left over. To me uplift, earthblood, and nomad are vital since they collectively help get us towards space faring capability. Worldtree might help Maiden pull herself back together by having a focal point in the Materium (plant one on each of our worlds in the future maybe?), Hector give us our line infantry and there are still the points left over for Integrate.

Project UPLIFT industry 2
Project EARTHBLOOD Arcane 1, Knowledge 1, Industry 1
Project NOMAD Knowledge 1, Industry 2, Discipline 2
Project WORLDTREE 3 Industry, 1 Knowledge, 2 Arcane
Project HECTOR Discipline 3
Project INTEGRATE Arcane 3, Knowledge 3
 
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And risk civil war later on? I think it should be one of the must have along with Earthblood.

I think you underestimate the capacity of the Eldar to work in peace with other species, nurture versus nature. I do not believe that we should just jump on the bio-modding train to fix that is essentially social friction. Are we going to do this to every alien race we encounter with normal defined as human?
 
I think INTEGRATE falls into the trap of believing coexistence is impossible. We should try to meet them half way, instead of forcing them to conform with us. Diversity is a strength, and INTEGRATE is us discarding that strength.
 
Right. So here is the gist for voting purposes:

We can afford all the Megaprojects except one of the following - NOMAD, or RAINFOREST.

So we should post two basic plans and be done with it.


Posting will be done soon
 
I think INTEGRATE falls into the trap of believing coexistence is impossible. We should try to meet them half way, instead of forcing them to conform with us.

Pretty much, if coexistence is impossible with the Eldar does that mean that constant war with the Eldar Empire is the only way to go, with only those willing to be 'fixed' welcome in your society? I don''t know about you guys but that is really disturbing to me.
 
I think I would prefer RAINFOREST over NOMAD
NOMAD gives us flight+transport capability while RAINFOREST is bigger mini-mechs. And flight is the first stepping stone toward void capability.

I think INTEGRATE falls into the trap of believing coexistence is impossible. We should try to meet them half way, instead of forcing them to conform with us. Diversity is a strength, and INTEGRATE is us discarding that strength.
Maybe, I just don't like the idea of not using resources that might simply vanish after the timeskip.
 
Project Uplift and Integrate seem basically mandatory, Earthblood and World Tree are both of extreme usefulness. Hmm, Alectai already confirmed that unused resources action wise don't go to waste, and I think we've got a brief peaceful moment to take advantage of here, so how about this plan.

[ ] Plan: The Bare Necessities of Life.
-[ ] Project WORLDTREE
Cost: 3 Industry, 1 Knowledge, 2 Arcane
-[ ] Project INTEGRATE
Cost: Arcane 3, Knowledge 3
-[ ] Project UPLIFT]
Cost: Industry 2
-[ ] Project EARTHBLOOD
Cost: Arcane 1, Knowledge 1, Industry 1 (Sharply discounted due to previous Miracles)

Leave our military alone for now, it should be fine while there are no enemies, and just focus on Quality of Life and Infrastructure for now.
 
. Hmm, Alectai already confirmed that unused resources action wise don't go to waste
This from Discord?
Better to lose it than to use it poorly in the process of homogenizing what are ultimately a bunch of children, altering them body and soul because it would be more convenient to the majority.
I'm just looking at the text of the action.
The Thorn Tribe that Niamh heads up believe in the Maiden--but they don't believe in us, not fully. They actually can't if our studies are any indication. Each and every member of the Eldar species is a finely tuned machine, capable of operating at peak performance far beyond any other mortal lifeform--pretty much 'Until something kills them.' The price they pay in return is a bone deep arrogance and disdain to other forms of life, and a mindset that suffers from mood swings strong enough that simply being brushed against on the street can agitate them enough to indulge in bloody murder, or fall into suicidal depressions at the first sign of injury. Oh yeah, and let's not even get on the topic of "If one of these people gets more than a superficial wound, it literally can't heal unless a specialist uses magic on it."
These are fairly notable issues.
 
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