jwolfe_beta
Semi Genre-Savvy Overlord
- Location
- Canada
That's what I assume it does as well. My point was that if sorcery is a deliberate act that allows you to remove that debuff then in cases where the risk isn't worth the reward it could be set aside. That would have to be a minority of circumstances to still be useful, but being able to control when we want to take the risk would make sense and have some utility.Can't say but you know that 'mortal limits' thing that keeps popping up in the rolls? From what I understand having Sorcery removes that issue.
That's what I assume it does as well. Might point was that if sorcery is a deliberate act that allows you to remove that debuff then in cases where the risk isn't worth the reward it could be set aside. That would have to be a minority of circumstances to still be useful, but being able to control when we want to take the risk would make sense and have some utility.
[ ] Sorcery: An oldie but a goodie! Sorcery is a mechanism to delegate your own attention down to suitable mortal agents! It allows them to call forth your Daemons, invoke lesser echoes of your own Spheres, and generally is just a really flexible form of power! Of course, Sorcery isn't one hundred percent Reliable, and it doesn't really do anything to expand your abilities as a god in and of itself. Maybe take it now and see about whipping up some kind of neat witchy coven thingie? Or maybe it'd be best to leave it for later once you have more to offer with it. Decisions decision.
Sorcery: Let your followers invoke your Domains on your behalf, lets them contribute to crits, but also lets them critfail which causes Fun
I think there's an 'entling' or something similar rattling around in a post but don't quote me on that.Btw, did no one suggest ents for daemons? I mean, sure, they represent the nature-vs-mankind conflict, which, given that one of our domains is harvest (at least, i think it is), doesn't really fit, but still. And if it's not awesome enough, then we can steal warhammer fantasy's forest dragons. Our unit roster is starting to resemble wood elves anyways, i think.
Problem is Alectai is calling for humanoid daemons right now.I have a daemon idea but no good way to articulate it, so I'll post the bare bones and hope someone else gets inspired.
Darn.
Nothing says this will be our only minor daemon.
I believe the gacha and ascendance gets offered every other level. 3/5/7/9 and such. However I could be wrong since I think i read that in the discord.@Alectai after the vote is locked, could you post the table of possible domains in the Gacha, or are you looking to offer that again in the future?
Aw. I really wanted the Gacha, or at least the Ascendance, but there's no way either will win by now.
@Alectai after the vote is locked, could you post the table of possible domains in the Gacha, or are you looking to offer that again in the future?
We will have three chances of getting to choose the whole Elevation/Transcendence/Expansion. Those will happen at Scale 3, 5 and 7. With our basics patched up (which includes Sorcery for me), I will be more than willing to roll on the gacha table later to see if we get anything truly game-breaking like the Death Domain again.I believe the gacha and ascendance gets offered every other level. 3/5/7/9 and such. However I could be wrong since I think i read that in the discord.
We have ourBecause I'm almost certain that it will also unlock caster-units for us to use on the battlefield, which with things like Life-Death-Sorcery should become really scary against even SM-level threats in the case they are living beings.
I wrote "Entlings" as basically Groot. I figure a full Ent would be either a Greater Daemon or the mentioned result of a bunch of Entlings gattai-ing or of an Entling being summoned into a living tree.I think there's an 'entling' or something similar rattling around in a post but don't quote me on that.
Entling
Domains: Connection, Endurance, Earth[, other protective domains]
Entlings are roughly humanoid figures composed of braided plant material covered in bark. They are strong, durable, though not terribly fast or nimble. They cannot speak, but can be understood by the faithful by the grace of the Maiden's domain of Connection.
The interesting thing about Entlings is that they offer a trade-off: ease of summoning in return for time to become useful. They can be summoned almost trivially at the size of seedlings, and then grown to full size (three to four meters in height) over time as they remain in the Materium and incorporate matter from it into their forms. Entlings can also be summoned at full size, with the same less-trivial effort required for the Maiden's more notable servants, but the result is more easily vanquished by an attacker than an Entling summoned and grown over months and years by a diligent follower of the Maiden.
Entlings have been observed linking together to form barriers, temporary structures, and on at least one occasion a titanic composite Entling. Followers of the maiden have also been observed summoning an Entling to possess a living tree, resulting in a sort of arboreal daemonhost.
Figure 1: A comparison of Entlings at different ages past summoning.
If you want to not unlock crit fails, the only plan with the slightest prayer of catching up to the leading Peace+Earth+Magic plan at this point appears to be [X] Plan Earth, Sun, and ElysiumRealised i forgot to vote, i REALLY don't want to unlock crit fails for our actions when we need every possible success we can get. Especially when those crit fails can potentially make us look even more like a stereotypical chaos god.