If we take expansion we can get earth and sorcery from that and Elysium for our normal choice. Or we can pick earth and then with Expansion we can get weather and sorcery.
[X]Plan: this is our planet
-[X] Elysium: The power of peace, sanctuary, and safety. Mastery of the Elysium Domain grant access to wards and bindings capable of enforcing peace upon limited areas While these cannot be used to protect combattants-such wards are proof even against indiscrimate attacks as long as the peaceful reside within them.
-[X] Expansion: Select two Associated Domains that you have previously passed up, the safe but boring choice.
--[X] Earth: The power of soil, stone, and everything in between. Mastery of Earth has great benefits in terraforming and drawing forth natural resources, it also augments your Weaving by allowing you to concentrate sufficient nutrients in one place to produce megaflora scale creatures.
--[X] Weather: The power of sky, storm, and sleet. Mastery of the Weather domain allows the harnessing of atmospheric phenomena--even exotic ones. It also permits access to technologies that delve into similar phenomena
or
[X]Plan: Peace, earth, and MAGIC
-[X] Elysium: The power of peace, sanctuary, and safety. Mastery of the Elysium Domain grant access to wards and bindings capable of enforcing peace upon limited areas While these cannot be used to protect combattants-such wards are proof even against indiscrimate attacks as long as the peaceful reside within them.
-[X] Expansion: Select two Associated Domains that you have previously passed up, the safe but boring choice.
--[X] Earth: The power of soil, stone, and everything in between. Mastery of Earth has great benefits in terraforming and drawing forth natural resources, it also augments your Weaving by allowing you to concentrate sufficient nutrients in one place to produce megaflora scale creatures.
--[X] Sorcery: An oldie but a goodie! Sorcery is a mechanism to delegate your own attention down to suitable mortal agents! It allows them to call forth your Daemons, invoke lesser echoes of your own Spheres, and generally is just a really flexible form of power! Of course, Sorcery isn't one hundred percent Reliable, and it doesn't really do anything to expand your abilities as a god in and of itself. Maybe take it now and see about whipping up some kind of neat witchy coven thingie? Or maybe it'd be best to leave it for later once you have more to offer with it. Decisions decision.
These are the two general plans I was thinking of I'm throwing these out there so I can go to bed and if past votes have been an indication I wont wake up before the vote gets locked. However in the spirit of the moratorium I didn't put X's
Edit: adding x's since I finally woke up before a vote ended.
[X]Plan: this is our planet
-[X] Elysium: The power of peace, sanctuary, and safety. Mastery of the Elysium Domain grant access to wards and bindings capable of enforcing peace upon limited areas While these cannot be used to protect combattants-such wards are proof even against indiscrimate attacks as long as the peaceful reside within them.
-[X] Expansion: Select two Associated Domains that you have previously passed up, the safe but boring choice.
--[X] Earth: The power of soil, stone, and everything in between. Mastery of Earth has great benefits in terraforming and drawing forth natural resources, it also augments your Weaving by allowing you to concentrate sufficient nutrients in one place to produce megaflora scale creatures.
--[X] Weather: The power of sky, storm, and sleet. Mastery of the Weather domain allows the harnessing of atmospheric phenomena--even exotic ones. It also permits access to technologies that delve into similar phenomena
or
[X]Plan: Peace, earth, and MAGIC
-[X] Elysium: The power of peace, sanctuary, and safety. Mastery of the Elysium Domain grant access to wards and bindings capable of enforcing peace upon limited areas While these cannot be used to protect combattants-such wards are proof even against indiscrimate attacks as long as the peaceful reside within them.
-[X] Expansion: Select two Associated Domains that you have previously passed up, the safe but boring choice.
--[X] Earth: The power of soil, stone, and everything in between. Mastery of Earth has great benefits in terraforming and drawing forth natural resources, it also augments your Weaving by allowing you to concentrate sufficient nutrients in one place to produce megaflora scale creatures.
--[X] Sorcery: An oldie but a goodie! Sorcery is a mechanism to delegate your own attention down to suitable mortal agents! It allows them to call forth your Daemons, invoke lesser echoes of your own Spheres, and generally is just a really flexible form of power! Of course, Sorcery isn't one hundred percent Reliable, and it doesn't really do anything to expand your abilities as a god in and of itself. Maybe take it now and see about whipping up some kind of neat witchy coven thingie? Or maybe it'd be best to leave it for later once you have more to offer with it. Decisions decision.
These are the two general plans I was thinking of I'm throwing these out there so I can go to bed and if past votes have been an indication I wont wake up before the vote gets locked. However in the spirit of the moratorium I didn't put X's
Edit: adding x's since I finally woke up before a vote ended.
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