We Are the Gods of a New World Order [Warhammer 50K ~ Warp God Simulator]

If we take expansion we can get earth and sorcery from that and Elysium for our normal choice. Or we can pick earth and then with Expansion we can get weather and sorcery.


[X]Plan: this is our planet
-[X] Elysium: The power of peace, sanctuary, and safety. Mastery of the Elysium Domain grant access to wards and bindings capable of enforcing peace upon limited areas While these cannot be used to protect combattants-such wards are proof even against indiscrimate attacks as long as the peaceful reside within them.
-[X] Expansion: Select two Associated Domains that you have previously passed up, the safe but boring choice.
--[X] Earth: The power of soil, stone, and everything in between. Mastery of Earth has great benefits in terraforming and drawing forth natural resources, it also augments your Weaving by allowing you to concentrate sufficient nutrients in one place to produce megaflora scale creatures.
--[X] Weather: The power of sky, storm, and sleet. Mastery of the Weather domain allows the harnessing of atmospheric phenomena--even exotic ones. It also permits access to technologies that delve into similar phenomena

or

[X]Plan: Peace, earth, and MAGIC
-[X] Elysium: The power of peace, sanctuary, and safety. Mastery of the Elysium Domain grant access to wards and bindings capable of enforcing peace upon limited areas While these cannot be used to protect combattants-such wards are proof even against indiscrimate attacks as long as the peaceful reside within them.
-[X] Expansion: Select two Associated Domains that you have previously passed up, the safe but boring choice.
--[X] Earth: The power of soil, stone, and everything in between. Mastery of Earth has great benefits in terraforming and drawing forth natural resources, it also augments your Weaving by allowing you to concentrate sufficient nutrients in one place to produce megaflora scale creatures.
--[X] Sorcery: An oldie but a goodie! Sorcery is a mechanism to delegate your own attention down to suitable mortal agents! It allows them to call forth your Daemons, invoke lesser echoes of your own Spheres, and generally is just a really flexible form of power! Of course, Sorcery isn't one hundred percent Reliable, and it doesn't really do anything to expand your abilities as a god in and of itself. Maybe take it now and see about whipping up some kind of neat witchy coven thingie? Or maybe it'd be best to leave it for later once you have more to offer with it. Decisions decision.

These are the two general plans I was thinking of I'm throwing these out there so I can go to bed and if past votes have been an indication I wont wake up before the vote gets locked. However in the spirit of the moratorium I didn't put X's

Edit: adding x's since I finally woke up before a vote ended.
 
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Here's an idea:

[] Elysium
[] Expansion
-[] Earth
-[] Sorcery

I think this is a good plan.

Edit: Ninja'd by dbRevned.
 
If you're expanding or elevating, yes. If you want to spin the Gacha, just pick that straight across.
Thank you.

OK, with that in mind, my preference is for something like this:

[] Plan: EES
-[ ] Elysium: The power of peace, sanctuary, and safety. Mastery of the Elysium Domain grant access to wards and bindings capable of enforcing peace upon limited areas While these cannot be used to protect combattants-such wards are proof even against indiscrimate attacks as long as the peaceful reside within them.
-[ ] Expansion: Select two Associated Domains that you have previously passed up, the safe but boring choice.
--[ ] Earth
--[ ] Sorcery

but I would also be up for Elevating Connections.
 
"I am Captain Martin Solheart" Younger than you thought for his rank! "I do not know if I approve of this… Faith." You allow yourself to pout. "But I do know that the Imperium has strayed from the ideals it was founded upon. Your words… Have the ring of truth."

He pauses.

"They will come for you."

"I know, but that doesn't need to be today"

"They will not stop for honeyed words and a fair visage."

"Stop, you're making me blush!" You giggle and daintly conceal your face with your fan. "But… I know."

"High ideals are well and good, but without power."

"Without power, the wicked can simply take what they want, yes."

He nods. "Then you understand."

"I do"

"Then there is no more we need to discuss--we will withdraw."

"It is for the best." You snap your fan closed. "If you do return another time, I hope it is as a friend, and not a foe."

"Perhaps." He dons his helm once more. "It is not for me to say."

Spoilsport.

You wait until he's left the Spire though before you release your hold on Dana.

Hoo boy, that did a number on you.

So it is that bad among the Space Marines. Still, it's nice to be reminded that they're meant to be Heroes and not this.
 
So, thoughts on how Elevation would apply to the various Domains? It absolutely should not be stuck on death, but Connection or Weaving seem like they'd be viable. If anything, Connection could very easily be crowbared into pretty much everything, and thus would be a wonderful boost, if a very risky one as it'd probably mean that Heart-Link never turns off. Weaving seems like it'd work similarly

Beyond that, Sun and Earth are the two major associated domains, 1 buffing our weaponry and energy generation, the other opening the route to creating larger war-forms and living starships

Some sample plans below for discussion.

[ ] To Weave a Web through the Heavens
-[ ] Earth: The power of soil, stone, and everything in between. Mastery of Earth has great benefits in terraforming and drawing forth natural resources, it also augments your Weaving by allowing you to concentrate sufficient nutrients in one place to produce megaflora scale creatures.
-[ ] Elevation: Elevates an Associated Domain to a Core Domain. That Domain is invoked for free on every action that it applies to. On the other hand, actions that it does not apply to will have the Maiden crowbar it in somehow, which can have hilarious and sometimes tragic consequences.
--[ ] Weaving

Elevation, +10 to all actions, but now all actions work by having the Cult create a new form of Life in the process

[ ] The Ties that Bind us all together.

-[ ] Earth: The power of soil, stone, and everything in between. Mastery of Earth has great benefits in terraforming and drawing forth natural resources, it also augments your Weaving by allowing you to concentrate sufficient nutrients in one place to produce megaflora scale creatures.
-[ ] Elevation: Elevates an Associated Domain to a Core Domain. That Domain is invoked for free on every action that it applies to. On the other hand, actions that it does not apply to will have the Maiden crowbar it in somehow, which can have hilarious and sometimes tragic consequences.
--[ ] Connections

Elevation, +10 to all actions, but now all actions work by having the Cult work together, bound together by a lasting bond. Stupidly perfect teamwork and cooperation, potential issues for those that like that like their privacy. Could also manifest as all the preachers everywhere being connected together to draw upon combined skills.

[ ] Growth, for home and heart.

-[ ] Earth: The power of soil, stone, and everything in between. Mastery of Earth has great benefits in terraforming and drawing forth natural resources, it also augments your Weaving by allowing you to concentrate sufficient nutrients in one place to produce megaflora scale creatures.
-[ ] Expansion: Select two Associated Domains that you have previously passed up, the safe but boring choice.
--[ ] Sorcery
--[ ] Elysium

weaker actions, broader effects, more action economy, and ultimately more options to play with than the others. Also basically the same as Pickle's plan EES
 
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Things must have changed a lot for Space Marines to stay their blade. These Marines are already heretics in the eyes of the Imperium.
 
[X] Elysium: The power of peace, sanctuary, and safety. Mastery of the Elysium Domain grant access to wards and bindings capable of enforcing peace upon limited areas While these cannot be used to protect combattants-such wards are proof even against indiscrimate attacks as long as the peaceful reside within them.

I like all the other options but this one is a must have.
 
Connection or Weaving seem like they'd be viable. If anything, Connection could very easily be crowbared into pretty much everything, and thus would be a wonderful boost, if a very risky one as it'd probably mean that Heart-Link never turns off. Weaving seems like it'd work similarly
Connection definitely feels like it would fit most things, but I think Elevating Weaving is a bad idea. What Weaving represents, narratively, is meddling with stuff's DNA in order to improve it for our purposes. I suspect Core Weaving makes us into Abathur from Starcraft: unable not to meddle, always in search of optimization. That seems really unpleasant for our character development.

If we Elevate anything, I think it has to be Connection. We get a little bit of creepy mind-link vibes, yeah, but we use it on most actions already and it shouldn't screw with things too much.
 
I'm tempted between the Gatcha and the boring choice. The übercharging is powerful, but it falls into the same trap the Four did. It's always on and crowbarred in, no matter what.

The Sun domain sounds interesting, it boosts our offensive power and since it also encompasses harnessing the power of the stars... I'm looking at Necron and C'tan tech.

Elysium though does give us blanket protection of our non-combatants...

As for our lesser daemons, I'm thinking something along those lines :
There is the obvious link to Life and Death, if Elysium wins it'd fit them like a glove, and I feel Endurance matches pretty well too.
 
I really want to Elevate Connections -- we shove it onto almost every action we take and I don't think it bends our themes in too-unpleasant a direction -- but I'm not sure we can/should do it now. Earth and Sorcery are just such great grabs as we scale up, and Elysium seems delightful.

So many shinies! A good problem to have.
 
I really want to Elevate Connections -- we shove it onto almost every action we take and I don't think it bends our themes in too-unpleasant a direction -- but I'm not sure we can/should do it now. Earth and Sorcery are just such great grabs as we scale up, and Elysium seems delightful.

So many shinies! A good problem to have.

Elevating Connections is not entirely safe, it takes us in a hive-mind direction.
 
OK I'm not going to be available to vote officially (will by at work, no access to internet) but put me down for Plan: Peace, earth, and MAGIC if the vote is called before I get back.

Becuase it has the basics of what I want.
 
Also I have to wonder, did we kill any marines? Because the whole 'folks looking our for themselves' theme falls apart inf the captain has to report dead battle brothers. His chapter master will not be happy with him for relenting in the face of a comely Greater Daemon.
 
Elevation is better done early- we have limited favor tokens to provide, and Elevation effectively gives us a bonus favor token to every action we take. Once our cult grows and we have more tokens it becomes less valuable, since we'll be wanting to boost our actions ever stronger and thus want more applicable domains to do so.

Elevating Connections is not entirely safe, it takes us in a hive-mind direction.
We've already got that really. Every major combat has had the heart-link involved, and our industrial ewuipment uses connection-powered biointerfaces.
 
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