Voted best in category in the Users' Choice awards.
[X] In Karag Zilfin, just below Cython's territory
[X] [KAU] In Karag Zilfin, just below Cython's territory
[X] [KAU] In Kvinn-Wyr, with an entrance from the Eastern Valley
[X] [KAU] In the Silver Tower, an ancient structure on the southwestern face of Karagril

[X] Plan Slacking with Shrooms
[X] Plan Efficiency, EIC, and Swords
[X] Plan Efficiency, EIC, and Divine Vitae
 
Vote time!

[X] Plan Papers, papers, and fiddly tongy things
-[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
-[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
-[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting. (NEW-ish)
-[X] EIC: Insert agents into the Kurnos cult in Talecbland.
-[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
-[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
-[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
-[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
-[X] Investigate the possibility of using one Wind to directly manipulate another.
-[X] The Gambler: Investigate the possibility of using one Wind to directly manipulate another.
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.

My basic vote. Lots and lots of papers, to ensure we're in the first wave, and setting up for our future research institute. Also covering tongs, with the coin on it in case we have any background rolls, backlash potential, etc.

[X] Plan Papers, papers, and Eike bonding time
-[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
-[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
-[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting. (NEW-ish)
-[X] EIC: Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
-[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
-[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
-[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
-[X] Investigate the possibility of using one Wind to directly manipulate another.
-[X] The Gambler: Investigate the possibility of using one Wind to directly manipulate another.
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.

Replaces the 'investigate Kurnos' action with spending time with Eike, as some people are concerned about her.

[X] Plan Papers, papers, and EIC stuff
-[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
-[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
-[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting. (NEW-ish)
-[X] EIC: Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
-[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
-[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
-[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
-[X] EIC: Insert agents into the Kurnos cult in Talecbland.
-[X] The Gambler: Insert agents into the Kurnos cult in Talecbland.
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.

Same as the above, but replaces tongs research with a second EIC action to investigate the cult (and puts the coin on it).

[X] Plan Papers, papers, and our non-suspicious friend
-[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
-[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
-[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting. (NEW-ish)
-[X] EIC: Insert agents into the Kurnos cult in Talecbland.
-[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
-[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
-[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
-[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
-[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT (NEW)
-[X] The Gambler: Attempt to recruit Egrimm van Horstmann into WEB-MAT (NEW)
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.

Same as the first, but swaps out tongs research for recruiting Horstmann and puts the coin on it.

[X] Plan Papers, papers, and WEBs everywhere
-[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
-[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
-[X] DUCK: Attempt to recruit Adela into the research branch of WEB-MAT (NEW)
-[X] EIC: Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
-[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
-[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
-[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
-[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT (NEW)
-[X] The Gambler: Attempt to recruit Egrimm van Horstmann into WEB-MAT (NEW)
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.

Same as the above, but we also try to recruit Adela rather than researching mushrooms with Pan-Pan.
 
[X] Plan Shrooming Shadow
[X]Plan: Jyn, AV and Spells and Little girl
[X] Plan Efficiency, EIC, and Divine Vitae
[X] Plan Efficiency, EIC, and Swords
[X] Plan New Foundations

[X] [KAU] In Kvinn-Wyr, with an entrance from the Eastern Valley
[X] [KAU] In the Silver Tower, an ancient structure on the southwestern face of Karagril
 
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[X] Plan Shrooming Shadow
[X] [KAU] The Lhune Depths, below Karag Lhune
[X] [KAU] In the Silver Tower, an ancient structure on the southwestern face of Karagril
 
[X] Plan Efficiency, EIC, and Swords
[X] [KAU] In Kvinn-Wyr, with an entrance from the Eastern Valley
 
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[x] Plan Redshirt with Mushrooms
[x] [KAU] In the Silver Tower, an ancient structure on the southwestern face of Karagril
 
[X] [KAU] In Karag Zilfin, just below Cython's territory
[X] [KAU] In the Silver Tower, an ancient structure on the southwestern face of Karagril

This for now, I'll go over plans later
 
[ ] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map (optional: specify priority)
I am completely uninterested in this action. It's the most obviously low-balled "ignore this for free" task we've ever been given. For all everyone's complaints about not having enough AP throughout the entire quest, why are we doing this one? Belegar doesn't expect us to do it at all. Mathilde isn't contributing any unique magical advantages. It's nothing the Miners and Prospectors on the ground can't do themselves. It isn't one of the many long-postponed action's we're excited for, nor does it help advance any long-term plans. It's just not something worth our time. Why are we doing this?

If you want a good send-off to our time serving under King Belegar, let it be that Mathilde totally rocked the Expedition he ordered us to assist. Or let it be that we're establishing a Library and Research Institute that we hope and intend to last for quite a long time. Not this nothingburger of an action into a mystery I suspect most of the thread isn't even remotely interested in. (And that this action doesn't even scratch the surface of.)

[X] Plan Slacking with Shrooms
[X] Plan Efficiency, EIC, and Swords
[X] Plan Efficiency, EIC, and Divine Vitae
[X] Plan New Foundations

[X] [KAU] In Kvinn-Wyr, with an entrance from the Eastern Valley
 
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I am completely uninterested in this action. It's the most obviously low-balled "ignore this for free" task we've ever been given. For all everyone's complaints about not having enough AP throughout the entire quest, why are we doing this one? Belegar doesn't expect us to do it at all. Mathilde isn't contributing any unique magical advantages. It's nothing the Miners and Prospectors on the ground can't do themselves. It isn't one of the many long-postponed action's we're excited for, nor does it help advance any long-term plans. It's just not something worth our time. Why are we doing this?
For old times' sake. It'll be the last job she can do for him, I am perfectly willing to 'waste' an action, if you will, for sentimentality's sake here.

[X] Plan Redshirt with Mushrooms
[X] [KAU] In the Silver Tower, an ancient structure on the southwestern face of Karagril
 
[X] In Karag Zilfin, just below Cython's territory
[X] [KAU] In Karag Zilfin, just below Cython's territory
[X] [KAU] In Kvinn-Wyr, with an entrance from the Eastern Valley
[X] [KAU] In the Silver Tower, an ancient structure on the southwestern face of Karagril

[X] Plan Slacking with Shrooms
[X] Plan Efficiency, EIC, and Swords
[X] Plan Efficiency, EIC, and Divine Vitae
[X] Plan Papers, papers, and fiddly tongy things
[X] Plan Papers, papers, and EIC stuff
[X] Plan Papers, papers, and our non-suspicious friend

What's the appeal of Kvinn Wyr, that it is currently winning?
It dedicates an entire mountain to the library without being closer to the dragon.
 
What's the appeal of Kvinn Wyr, that it is currently winning?

My preference is for Kvinn-Wyr for the library. It's a mountain without a purpose- Nar is humans, Lhune is government, Karagril is miners, Ziflin is dragon/future restored smithies, Yar is tombs, Rhynn/Mhonar is markets and breweries and smelters. So let's make the White Lady into the Kron-Azril-Ungol.

Pros:
- on the other side of the east gate from Nar, it is easily accessible to travelers, humans, and most major dwarf populations. (Lhune, citadel, Rhynn/Mhonar)
- existing excavated chambers
- space for dedicated defense in depth of the books without interfering with other priorities.
- allows for a dedicated 'scholar's district' in the Karak
- keeps seperation from the Imperial Gunnery School and Imperial college branch in Nar, preserving institutional distinctness

I think @Glau put it pretty well. High accessibility, lots of space.
 
What's the appeal of Kvinn Wyr, that it is currently winning?
It's accessible to the most settled centers of the Karak (it's our southeast mountain and the population is concentrated in the east; specifically, humans and halfling are only in the east) and it's an entire mountain that is currently being used for fuck-all. Here's Glau's effortpost about it:
My preference is for Kvinn-Wyr for the library. It's a mountain without a purpose- Nar is humans, Lhune is government, Karagril is miners, Ziflin is dragon/future restored smithies, Yar is tombs, Rhynn/Mhonar is markets and breweries and smelters. So let's make the White Lady into the Kron-Azril-Ungol.

Pros:
- on the other side of the east gate from Nar, it is easily accessible to travelers, humans, and most major dwarf populations. (Lhune, citadel, Rhynn/Mhonar)
- existing excavated chambers
- space for dedicated defense in depth of the books without interfering with other priorities.
- allows for a dedicated 'scholar's district' in the Karak
- keeps seperation from the Imperial Gunnery School and Imperial college branch in Nar, preserving institutional distinctness
It's true that we're not building a modern lending library that common people will be in and out of constantly, but we did explicitly found this library on the promise of it being for all the people of the Karak, so founding it on the west side of the Karak, away from the humans and halflings, feels awkward to me.
 
What's the appeal of Kvinn Wyr, that it is currently winning?
It's close to Karag Nar, which is nice, and:

Kvinn-Wyr is the final of the eight, and as the name 'White Lady' attests, it was once dedicated to Valaya the Protector. Of the three empty Karags it's the only one without a significant reason for it to remain so, and you wonder if Belegar has any plans for it. So far he seems to be dedicating a mountain to each Ancestor God, which leaves Morgrim and Thungni, patrons of Engineers and Runesmiths respectively. You're sure Belegar would like very much to lure more engineers to the Karak, but the original Engineer Clan of the Karak, Clan Stonebeard, dedicated themselves to a more direct form of warfare after fleeing to Karak Drazh and then being forced to flee again to Karak Azul. Now they name themselves Clan Sternbeard in recognition that they've strayed from the path of their ancestors, and even if Belegar could entice them to return to Karak Eight Peaks, what little knowledge they retain of their craft is from an era predating gunpowder. So he's left with trying to convince an existing Clan to split off a founding population, which is a difficult task at the best of times, as Engineers are very aware of their value, as are the Dwarfholds they belong to. The only other options are recruiting Dwarves into Gotri's refounding and training them up pretty much from scratch, or having an Engineers Guild with no associated Clan, which in Dwarven minds makes for a small and unstable Guild. The same problem applies to an even greater degree to the Runesmiths, since the very few surviving Runesmiths from Karak Eight Peaks were reabsorbed into the Karaz-a-Karak Runesmith Clan. In any case, currently the only activity in Kvinn-Wyr is the masons trying to repurify and restore its cisterns after millennia of being lived in by trolls, which is no mean feat.

The mountain was once dedicated to the Protector. The original, Dwarfy one.
(legally distinct from any other Protector divine or nondivine © Valaya Year 0, all rights reserved)

As a fellow protector, it's neat. And a good feel for the Library.
 
What's the appeal of Kvinn Wyr, that it is currently winning?
It may not have anything fancy going on, but it has the basics down pat. A big, empty mountain --- one that still isn't even dedicated to an ancestor god, even --- that's reasonably accessible from the main inhabited areas and trade routes.

EDIT: From another perspective, in other mountains and locales the library would be shaped by what's available. In Kvinn Wyr, the Library is the seed that will likely shape the rest of the mountain. I doubt that it will take up the entire mountain by itself, but it will certainly be incredibly formative for what takes shape there.
 
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[X] Plan Efficiency, EIC, and Swords

Belegar doesn't really care if we do the investigation or not. Mathilde is not particularly well-suited to the job over anyone else, and at a -10 penalty isn't even leveraging a large personal stat.

Mathilde has an outsized effect on the world because she leverages unusual personal strengths against problems she's particularly well-suited for, and spends the rest of her time on self-improvement and preparation.

This task is better left to a traditional Loremaster. Lord knows a dwarf can be trusted to do a good job of examining an underground passage.
 
[X] Plan Efficiency, EIC, and Swords

Belegar doesn't really care if we do the investigation or not. Mathilde is not particularly well-suited to the job over anyone else, and at a -10 penalty isn't even leveraging a large personal stat.

Mathilde has an outsized effect on the world because she leverages unusual personal strengths against problems she's particularly well-suited for, and spends the rest of her time on self-improvement and preparation.

This task is better left to a traditional Loremaster. Lord knows a dwarf can be trusted to do a good job of examining an underground passage.
Sure, Belegar might not care, but many of us do.
And having a pre existing map will make the next Loremasters job so much easier.
 
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