Voted best in category in the Users' Choice awards.
Voting will open in 3 hours, 37 minutes
Guys, what's going on last days since the vote? I'm scared. :o
Pretty sure our QM is just busy. Normally Boney doesn't close the vote until writing can begin, but this time was explicitly an exception:
I'm not quite ready to start writing yet, but I'll break with tradition and call it here after one day of moratorium and three days of voting.
We've had other times when Boney has been busy and so votes have just gone on a lot longer than typical, but those were for things much less high-stakes than this vote, and my guess is that the idea here was "end the tension so that everyone can relax." So no need to be scared; just hang out until we get the next update, where we get to start voting on shinies!
- The next vote will decide on expenditures of Boons and Great Deeds, so they can be selected while knowing what Mathilde's next position will be.
 
Last edited:
Though not my personal preference in the vote, I'm really looking forward to the Waystone project and have full confidence this newest adventure will be absolutely fantastic.

Call me a fireplace cause I'm stoked
 
one of the things I am really interested in is the plot around the cult of Verena.

Pro: they know a lot of secret stuff.

con: their biggest library is on the other side of a cold war.

at least we might be still able to talk to the ones in the Aquila Academy in Luccini?
 
one of the things I am really interested in is the plot around the cult of Verena.

Pro: they know a lot of secret stuff.

con: their biggest library is on the other side of a cold war.

at least we might be still able to talk to the ones in the Aquila Academy in Luccini?
There's a plot around the Cult of Verena? I don't remember that. I don't remember them ever even being mentioned in an update, come to think of it.
 
Not with the Cult of Verena... The problem is that the library is located in Marienburg, and the Cold War is with the whole "If you build those channels we lose the monopoly" thing.
but I'm curious how that will affect how we will interact with the cult going foward: it really wont take a lot of digging to know we are very involved, at least indirectly with the channel project.

will it be ok? the greater cult not caring that the locals are taking the cities side.

are they annoyed? that the local cult is diening all imperials to the library.

are they sympathetic? understanding that the local cult was between a rock and a hard place. and so chose not to get involved with us while things are heated.

there is a lot of ways that dice cn fall that will affect how much we can make deals with them.
 
I had some time to kill this evening and started a reread, since I had been teasing @Darth. about it earlier and realized "hey, it's been a long time since my last reread." And I figured, hey, I might as well go hunting for typos and such! So here, therefore, are the early fruits of my labors.

Much appreciated.

That is... wildly ahistorical. Nobles are all large landowners! They stand to gain more than the peasants do from increasing agricultural productivity! And historically peasants had loads of free time anyway!

People short-sightedly resisting any form of change, even when it could be in their own best interest, is very historically accurate.

We should probably try to get a border crown (place a bounty) . So we can officially say our research institute is not in the empire or in the dwars of in the elfs. And then we say, but we work together with all 3 for this, so we don't need to follow all the rules? IDK

The one that was available in Barak Varr was a one-off. Most Border Prince crowns are worth whatever the melt value of their metal is, which is usually very low. The one that was not purchased came with a land claim that Barak Varr recognized, which is very rare.
 
but I'm curious how that will affect how we will interact with the cult going foward: it really wont take a lot of digging to know we are very involved, at least indirectly with the channel project.

will it be ok? the greater cult not caring that the locals are taking the cities side.

are they annoyed? that the local cult is diening all imperials to the library.

are they sympathetic? understanding that the local cult was between a rock and a hard place. and so chose not to get involved with us while things are heated.

there is a lot of ways that dice cn fall that will affect how much we can make deals with them.
1) You're assuming that Mathilde will interact with them, which is not a given.
2) Based on past WoQM, the Cult won't give a damn that they're closing the Library to Imperials. They're about the preservation of knowledge, not the spreading of it. Not to mention, the Marienburg/Empire split happened half a century ago. One assumes that the Cult has dealt with whatever internal issues it had over the issue in that time. At least as a matter of policy, even if individuals disagree with it.
 
will it be ok? the greater cult not caring that the locals are taking the cities side.
There really isn't a 'greater cult' of Verena. There isn't a Verenan equivalent to an Ar-Ulric, Grand Theogonist, Aguila Ultima or the like. Every temple trains its own priests and have their own leadership, more or less independent from the rest depending on how recently they were established. Unless they are outright violating Verena's strictures, which as Boney has said place greater importance on preserving knowledge than sharing it freely, the rest of the Cult of Verena doesn't really have much cause to call them out or to account.
 
Out of curiosity, OOC, which option in the vote do you figure would have had the most impact on the world of the story?

Some people might have voted for these kinds of reasons, but I think most of us let fun and curiosity lead us by the nose, but I've been thinking of the various impacts of the choices offered. I'm also mentioning my personal draw for various choices on the side.

Bodyguard of the Prince has probably the most variable impact. It could have have huge swings, like saving the prince's/Emperor's life, or down to just securing the succession for Mordred and cleaning various EC's pest infestations. The biggest impact here I think would have been personal. This posting would have grown Matty's political chops, made her a big player in the Empire, shorn up her Diplo, and position her super well for a future Matriarch position. Freedom of Movement, diversity of setting, characterization of new charcters (EC's, Emperor, etc),and politics where my draw here.

The Border Princes I think had the most clearly small impact world-wide. It shores up trade, perhaps brings some stability to the Border Prince's, and expands the Empire's control a bit further north. The largest potential here for global change was an early warning/defense of the next great Waaahg from this area of the world. The main draw here IMO was independence and proximity to adventure.

Loremaster-at-Large (LaL), also has some pretty ssingy-y potential to influence the world. It's entirely possible we'd just help Belegar out and shore up Interdwarf relations, kill some gribbles hurting the dwarfs, and maintain status quo. It's also possible we'd be able to position Belegar as the next High King, which could have absolutely massive impacts on Dwarven policy and the state of the world. Pretty interesting to imagine. That would also, in one stroke, make Mathilde as major player in Imperial Politics, as the human aid to the Dwarf High King. The main draw here, for me, is character driven. We all love Belegar, and K8P is awesome (and ducklings).

Margraff of Sylvania had the most impact at the personal level. A return to her home, and finishing Abel's dream would have probably had some very large impacts on Mathilde's personal narrative and state of mind IMO. On the global scale, there's very little of impact here, other than potentially averting the rise of another Vampire Count, and the start of another Vampire War. This is pretty similar to the Border Princes, in that both a large Waahg and another Vampire War could prove existential for the Empire, depending on the severity. The draw here is narrative for me: if this was a book, the return to Sylvania would be the resolving action at the end of the series, a kind of character send off after they've saved the world. Obviously it wouldn't be that here, but its still very thematic.

Waystones has a lot of potential, perhaps the largest, but we can't know how much of that potential is imagined yet. Waystones are pretty much the only reason the current mortal world is at all stable; it's a bit like living in a nuclear winter and relying on electric heaters to survive, but there's no humans left who can maintain nor know how to build the grid. Except the grid was made by dwarves, not our shitty human engineers, and can potentially last a thousand years. Hell, maybe we even start defrosting Elf-Dwarf relations with a bit of interdisciplinary cooperation. That's a Hail-Mary though. This is pure curiosity on my part. I like how well developed Boney's Lore of Magic is, and this has the highest potential for delving every deeper, plumbing the depths of Ulgu, and the winds in general. It also keys into a lot of world mysterious, and brings in the 3rd major species for the Old World that we've been missing: Elves (one elf, even if he had a dragon, does not constitute 'Elves').


The others were short-term unless I'm missing something and came across as less, or equivalently impactful to our current position. Hell a couple were vacations, so talking of their impact seems pointless. Anyway, I've just been running scenarios in my head and figured I'd jot some of it down. Let me know if you disagree, or if I missed something (which I did, this is already long enough).
 
Conventional bombs can accomplish the same thing nukes do too. At least as far as casualties and area denial are concerned. The difference is how long it takes them, and Archmages are orders of magnitude deadlier to soldiery than even hellstorm rocket battery would be.
The main difference is that you can create Helstorm Rocket Batteries vastly more easily, quickly, and cheaply than you can an Archmage. And, really, you can totally kill 2000 soldiers in one salvo with Helstorm Rocket Batteries--you just need enough of them.

More importantly, you can't counterspell/dispel artillery, nor is artillery subject to the whims or conditions of the Winds of Magic.

Of course, the true Chad uses both battle magic and artillery. As we saw in the campaign for Karak Eight Peaks, using them in combination results in some pretty spectacular kill counts. Even the one major battle the Karak Dum Expedition had showed the value of artillery in combination with battle magic. By letting the cannons focus on major damage dealing, the battle wizard can instead focus their efforts on debuff/buff spells to help the melee troops win their battles on a large scale.
 
More importantly, you can't counterspell/dispel artillery, nor is artillery subject to the whims or conditions of the Winds of Magic.
Not true.

Artillery can be intercepted mid air, sabotaged, or just randonly malfunction because the surrounding tech support needed to reach dwarven reliability vastly strips the current tech of the world.

And everything is subject to the whims of Magic (barring those special snowflakes specifically not) unless you use these artillery outside the world of WHF, which would mean the point is moot either way.
 
Out of curiosity, OOC, which option in the vote do you figure would have had the most impact on the world of the story?

Some people might have voted for these kinds of reasons, but I think most of us let fun and curiosity lead us by the nose, but I've been thinking of the various impacts of the choices offered. I'm also mentioning my personal draw for various choices on the side.
I only wanted to investigate the job offer, not actually go there, but Swamp Town has the potential to be absolutely worldview-shattering.

As the Chancellor said, they think the Lizards are some kind of beastmen squatting in the ruins of some ancient empire in the jungle. Theoretically negotiable but violently reactionary. They haven't actually made enough inroads into the continent to understand that the lizards are the ancient empire in the jungle, and everyone else is trespassing.

Mathilde has a functional combination of skills that make diplomatic contact feasible, and the personal history to do so in-character. Xeno-affinity, understanding of a variety of languages, ability to literally see dark magic (or in this case, its absence in the Lizards), willingness to talk to oddly-shaped beings, burning academic curiosity... and the Protector Coin could find a use, too. Fight vampire pirates, make lizards happy. They hate those jerks.

Most likely the next poor sod to become Governor-General will continue exactly as Heidi predicted, hanging on by a thread while skirmishing with Swamp Town's many enemies, until the lizards or pirates chase everyone out and it all starts over again with another round of optimistic/desperate/foolhardy colonists.

Any kind of trade or diplomatic agreement between Empire/Lizards/Karaz Ankor could literally rewrite the world-maps for every nation involved. But on a narrative level I don't feel it outweighs all the hanging plot threads that Mathilde already has a personal stake in.
 
I thought it would have been the most interesting option on paper, if it didn't mean leaving behind all that we know.
 
So railway and telegraph lines might be a bust right now. But what about towers using morse code - they won't require anything connecting them inbetween - and depending on how theyre made they'll have a good range, quick info delivery, and magic and/or runes could make them safe.

I could invision telegraphing towers dedicated to let say Verena might allow for fullproofing (If the operatörs can identify the flashing light being verified Verena_telegraph) from chaos/evil. With the added bonus of eventually creating worshipboost from all the message flying everywhichway! 🤔😁

GNU Terry Pratchett
Actually the problem there isn't chaos, anymore than the mail service potentially being operated by chaos cultists would be.

The problem is cost.
Lets list out what a heliograph tower requires to function:
-Up to three literate men for continuous uptime, two if you exclude nighttime functionality.
-At least two armed guards to secure the tower from gribblies and bandits, assuming sufficiently solid construction that direct assault doesn't happen.
-Food and water for all of the above, many of which would be far from civilization and require regular supply runs.
-Personal amusements and minor luxuries for the crew, lest they go insane the regular, non-chaos way.
-Either maintaining a constant supply of good quality fuel as per a lighthouse's beacon, or increasing the number of needed towers to transmit a message over a given distance of open ground. Note you cannot just harvest wood from the forest - green wood produces smokey fires which would ruin the next item on this list.
-Optical equipment necessary to discern and transmit a message clearly. Spyglasses aren't cheap, nor are large reflective pieces of metal, but without them you'd be again raising the number of towers needed substantially, which would cost you in food, water, fuel and pay.
-Towers must be constructed of sufficient height to reach above the treeline. The Empire is packed with old growth forest, this would be challenging, especially when using stone would be expensive, far from civilization.

The Roman Empire made use of such in favorable geographies, they even had a neat trick where connected water pipes let them communicate between towers by raising and lowering the water level in a siphon where the geography made line of sight hard, but theres a reason the practice ended when it did.
How many can afford to pay the logistics expense of such towers for the sole purpose of communicating more quickly? Even if the towers ran at maximum throughput all day, every individual message would be costly.
The main difference is that you can create Helstorm Rocket Batteries vastly more easily, quickly, and cheaply than you can an Archmage. And, really, you can totally kill 2000 soldiers in one salvo with Helstorm Rocket Batteries--you just need enough of them.

More importantly, you can't counterspell/dispel artillery, nor is artillery subject to the whims or conditions of the Winds of Magic.

Of course, the true Chad uses both battle magic and artillery. As we saw in the campaign for Karak Eight Peaks, using them in combination results in some pretty spectacular kill counts. Even the one major battle the Karak Dum Expedition had showed the value of artillery in combination with battle magic. By letting the cannons focus on major damage dealing, the battle wizard can instead focus their efforts on debuff/buff spells to help the melee troops win their battles on a large scale.
Well, artillery of the era was notoriously finicky to bad weather and terrain as well. I kind of suspect the wizard explosion rate over a campaign might actually be favorable to the artillery one - though on the other hand its much easier and quicker to replace an artillery piece than a battle wizard, and the consequences have a smaller maximum radius.
 
So railway and telegraph lines might be a bust right now. But what about towers using morse code - they won't require anything connecting them inbetween - and depending on how theyre made they'll have a good range, quick info delivery, and magic and/or runes could make them safe.

I could invision telegraphing towers dedicated to let say Verena might allow for fullproofing (If the operatörs can identify the flashing light being verified Verena_telegraph) from chaos/evil. With the added bonus of eventually creating worshipboost from all the message flying everywhichway! 🤔😁

GNU Terry Pratchett
Everyone wants to "invent" signalling towers, but I've never seen anyone advocate for a "pony express" which was used even while telegraph lines were being rolled out. :jackiechan::facepalm:

Edit: turns out a "pony express" system is good enough for NASA
 
Last edited:
As I understand it, a lot less organized than that.
There are hose relay stations aren't there? I remember them being mentioned in the early parts before we mastered shadowhorse. Also I think changing horses is also mentioned as a means to travel with Roswita when we got her to go to k8p to recieve a sword.

And if horse relay stations exist, then messenger horse delivery systems obviously exist. That is something that comes before those places were used to speed up travel.
 
The Empire already has roadwardens, horse stations for important couriers or passengers (see when the EC of Stirland went to K8P), etc. This isn't new. The main struggle is avoiding getting constantly killed and eaten by beastmen, not setting the system up.
 
Without Dwarves, whose tireless pace could not compare to the speed attainable by swapping horses at every waystation, the four hundred miles of the first leg of the journey should take no longer than six or seven days
Yep. Apparently the horse changing stations are called waystations.

We took advantage of these in Stirland before we got shadowhorse mastery, and part of the way when we returned with Roswita. And if backwater Stirland has these, then obviously other areas must have them too.
 
Last edited:
Voting will open in 3 hours, 37 minutes
Back
Top