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[X] You've finished scouting, you'll return to the Vanguard...
-[X] By slipping out the King's Gates.
 
Damn those goblin steroids, who would have expected them to be such excellent runners? A big boss is sort of nice to have killed since as a hero he's basically the equivalent rank as say Mathilde or Brother Kasmir Heinz. The real victory here is the confusion. There are probably skaven slaves running in every direction. Monster Rats going wild. The poor storm vermin are fucked. The orcs might have even managed to pull something off in the madness. The Moulder Master is at best a blind prisoner and more likely a corpse.

Hmm The question is whether the guarantee of blowing up the artillery is more valuable then getting some warning info or sabotage action in at the King's Gates as the vanguard arrives. The artillery is a known factor and destroying it would be of immense value and save many lives. However, the King's Gates are an unknown. Additionally by going there we can either slip out and give a report immediately (it'll be hard for Belegar to use this information given the timing but if there's something important it could be crucial) or even better just sabotage whatever is going on there and then give our report as we join the vanguard.

Both choices seem quite viable and I'm having trouble deciding between them. I really want to save lives by taking out the artillery (also I can just imagine the look of disapointment if we tell Belegar we left the artillery intact) but there's just something about meeting the vanguard while hanging around at the gates that really appeals to me.

[X] Having successfully escaped, you can now move on...
-[X] To the King's Gates, to scout the outer defences.

[X] You've finished scouting, you'll return to the Vanguard...
-[X] By slipping out the King's Gates.

[X] You've finished scouting, you'll return to the Vanguard...
-[X] By returning to the secondary peak, and taking the opportunity to further sabotage the Doom Divers on the way out.

Ehh, I don't have to choose. Both choices are good.

Edit: with the clarification from BoneyM slipping out the King's Gates is also quite nice since we can smash stuff on the way out. Basically trading a bit of info and sabotage opportunity for time.
 
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So let's recap everyone:

Our escape spent one scouting action, in return we: Blinded A Master Moulder, and maybe got him killed by goblin, since they were surounded and outnumbered 10:1, and it took some time for Mat to need to use her shadows. They might figure out it was us if given the time, but it probably won't be soon enough for the Rat, if he wasn't taken prisoner, which is a fair shot.

Our gains are " For the scorebook: Night Goblin Big Boss killed, Master Moulder blinded."

Now, @Hangwind in particular has claimed this is no loss and a waste of time.

To compare, it's like if the dwarven expedition lost Mathilde. Or one of the non-main Throng leaders. Killing a Hero unit before the battle starts is no small thing.

I think it's time well spent, even if it is unfortunate Mat had to use blatant magic to get away, but that's the dice for you. Every time there was an escape dice, we rolled significantly worse than them. That's chance for you, and we still got away, even if we had to show off our powers.

Also, another Mastery is a very nice boon, especially on our armor spell. And any goblin busy searching the tunnels is one not at the gates, or preapearing some nasty suprise for the dwarves. Far as I'm concerned, that's time well spent.

It did cost us one scouting option. I think this time loss was mostly because of the martial roll for getting into position, which was, again a fairly poor roll. It's also why the Giant Rats got away, but that's dice for you.

Now where next? We have time for one more place, if we want to meet the dwarves before the defenses.

Best option I think is:
[X] Plan King's Gates
[X] Having successfully escaped, you can now move on...
-[X] To the King's Gates, to scout the outer defences.
Scout our exit point, sabotage something if we have the time on our way out, and meet the Dwarves before they get stuck in it. Good, safe option, gives us time to get our intel to the dwarves, particularly on the siege, and we might be able to help take the gates faster.

Then, once we take the outer gates, send some dwarves to demolish the siege, and join another part of the dwarven expedition, possibly into the warrens. Scouting the warrens or the temple are also valid choices, but I think scouting our exit point and letting the dwarves get into the mountain fast is better for the overall strategy. Unexpected speed is a form of surprise of its own, and wouldn't it be a shame if all these goblin parties scattered to chase us down ran into the dwarves coming down unexpectedly fast.

EDIT: It's straight up false that we don't have time to scout another place and meet that vanguard before the gates. QM says point blank we can.
EDIT2: Whoops, reading comprehension fail. I thought the second vote was for how we were leaving, after we scouted our next location.
 
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[X] You've finished scouting, you'll return to the Vanguard...
-[X] By slipping out the King's Gates.
 
@BoneyM

If we take the slipping out the King's Gates option will have the opportunity to blow some stuff up on the way out?

[ ] You've finished scouting, you'll return to the Vanguard...
-[ ] By slipping out the King's Gates.
 
We're not, iirc, the only scout, and the others will almost certainly be focusing on the gates. We should take advantage of our sneakiness and push onwards to boost morale

[X] Having successfully escaped, you can now move on...
-[X] To the Temple of Grungni, to check if the holy place remains undesecrated.


Keeping in mind Boney said that if it's untouched, the Dwarves will be encouraged by that, and if it's taken they'll be enraged. Either way they'll fight harder, which makes it a win-win.
 
I lost track of the discussion for this update, so I'm surprised at the winning vote. Just asking, is this what people were expecting when they voted for a plan that involved being seen?
Oh come on, we had to fail four rolls in a row to turn this from a wild success (which would be two hero units incapacitated + goblin-skaven war at no extra time cost) to a mild success (two hero units incapacitated, + maybe goblin-skaven war, 1 scouting slot spent). It was a fairly safe and most likely useful plan which turned out to work fairly well.
 
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This went alright-ish. Got a mastery, killed hero unit, proc'ed a pretty respect havoc episode, got a fair few gobbos and rats killed.

I wish the treachery roll didn't whiff, but occasional whim of the dice gods is what we get in exchange for consistent 90 in every other update.
 
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[x] Having successfully escaped, you can now move on...
-[x] To the King's Gates, to scout the outer defences.

The most immediately important intel will be there, also it's easier to slip out there.
 
[x] Having successfully escaped, you can now move on...
-[x] To the King's Gates, to scout the outer defences.
 
[X] Having successfully escaped, you can now move on...
-[X] To the King's Gates, to scout the outer defences.

[X] You've finished scouting, you'll return to the Vanguard...
-[X] By slipping out the King's Gates.

GOBLINS ARE INFINITELY REPLACEABLE.

They're actually somewhat cheaper than comparable Skaven leaders.
That doesn't mean they're going to have an equally respected and capable leader on the same day as the last one dies. They're probably going to have someone taking charge, but that new leader will be on very treacherous footing. They will be unproven, and their underlings will be looking for opportunities and slip-ups that would sabotage the replacement in a way that helps the underling get the glory instead. If you absolutely insist on thinking about it in game mechanics, then this is like an army in TWW losing an established level 10 Lord and "instantly" getting a free level 1 replacement. Losing a leader right on the eve of battle is bad even for the goblins. Especially since goblins will resolve the leadership crisis by all the lieutenants stabbing each other even before a new leader emerges.
 
[x] You've finished scouting, you'll return to the vanguard...
-[x] By returning to the secondary peak, and taking the opportunity to further sabotage the Doom Divers on the way out.

Dorfs can deal with the gate defenses trivially by blasting it all to bits if gobbo artillery is non-functional. We can make that happen.
 
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[x] Having successfully escaped, you can now move on...
-[x] To the King's Gates, to scout the outer defences.
 
Wow she has a habit of making people say, how in the dark gods is she doing all this, or damn gray wizards and their bullshit skillets.
 
[x] Having successfully escaped, you can now move on...
-[x] To the King's Gates, to scout the outer defences.
Honestly just what we've done so far would count as a success, but scouting one more area should be doable. Though, whether we go all in on scouting or try for some more sabotage is up in the air.
 
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