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That settles it than. The Beastmen are Dwarves.

The process of sucking in Chaos energy...Morghur's reincarnation schtick is because his spirit is...odd. It's big, boundless, it escapes the confines of his mortal shell. This thing that Dum did was a perversion of the Runes of Valaya and the Waystone Network, which Dum has super secret knowledge of as Borek showed. The Rune of Valaya is essential to their survival. They CANNOT survive the storms of Chaos without them. That's why they haven't left the vicinity of the mountain, the forest born from magical energies, this perversion is the same thing, the mountain, the runes, or just the magical energies are all that allow them to stay, they can't leave. They might well be using their own bodies as insulators.

Morghur must have been drawn in with the rest of the Chaos energies after he was last killed, and incarnated as a Dwarf fetus...that's why Borek wasn't transmuted, they've found a way to keep the energies locked up more tightly.

I wanna go talk to Morghur.
 
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Ironically, with all this melt the sand talk, I can think of non-magical ways to do it, but they require a good engineer. You know, just set up a forge and melt it the traditional way. Question is whether we still have good enough for the experiment.
 
This is a long-term problem. Or a long-term solution. Anything that can tell the chaos wastes to get lost in the depths of the chaos wastes is potentially very useful. But they (probably not accidentally) have exactly the kind of thing that makes figuring it out very very difficult.
 
[ ] Approach the Kul camp peacefully and attempt to discuss the Karak with them
[ ] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
Ugh. Really don't want to do this. That super-creepy Dolgan boss kept to an existing deal, but I doubt we'll be so lucky as to avoid further encounters with shamans/champions of the Four.

... Hang on, what if the Sun is godly enough to do all this? The Kurgan do worship it, so there's probably some divinely-sourced advantage to doing so, and since Shamans of the One exist alongside Shamans of the Four among them, it's possible that Sun-worshipping dwarves register as neutral instead of enemies to the Beastmen.

Anyway, I don't like this, but it may be a prerequisite for any scouting options - these guys would probably know if magic can be used in there without immediately mutating.

[ ] Fortify here and see if anything interesting happens over the next day
Too bad we can't use MMAP to project that giant "WTF Borek Explain" message... I do think it's right to give any surviving Dawi some time to contact us if they wish.

[ ] Attempt to approach Morghur to see if he can be communicated with
NOPE. Nopenopenope.

[ ] Attempt to scout the forest at the base of the Karak
We can't use Shadowsteed or Smoke and Mirrors to escape if SuperGoat shows up. No.

[ ] Attempt to infiltrate the Karak
Without the advantage of magic? No.

[ ] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen
- Hopefully, this will trigger the Protector and implant the knowledge that you protected them in both the Beastmen and any remaining inhabitants of the Karak.
I haven't the foggiest idea how to justify this to the rest of the Expedition, but if we can, it's probably the best way to get someone in there to reach out.

@BoneyM Can we just spy on them from a distance and watch what happens when they attack?

[ ] Leave
We still don't understand WTF is up with Morghur. I'd really rather not leave without knowing.

The Sun God which we don't know all that much about, I feel like if this is going to be some type of god it's going to be something big that is going to blow our brains out, like it'd make sense to an extent if its something that is out of left field and is enough for shame on the karak but it'd be something that EVERYONE in the Karak Ankor to freak out over. Worshipping/Striking a bargin with some local divine doesn't, it doesn't feel as distasteful as we're going to be murdered for using this.

So we know that a God is involved, and that by using their divine power, possible juiced up with a turbocharged Karag Rune, it's slowly transforming the ground around the Karag and the forest that's grown up around it into a desert. My vote is still with Kurnous being involved in some way, as I think it's the only Divine Being that has the domain to in any way dominate or enslave Morghur.

It seems to fit with stuff we've seen before, and I think the forest is in some way linked or maybe connected via the worldroots to the Ward of the Storm in Laurelorn. The ward is an overgrown forest filled with chaos beasts and mutants, and Morghur may have been reincarnated somehwere to the humans that inhabit the outer reaches of Lorelord, and gotten whisked away to the other side of the continent by Kurnous somehow. Maybe he did this after or before the Elves decided to convert, but the conversion of the Laurelorn Elves may ahve played a role in Kurnous taking his ball and going home as it were.

It would also fit with the shame Borek talked about, as maybe the Karag Dum Dwarves were considering converting to an order god away from the Ancestors out of desperation, and a certain amount of arrogance that they had superseded them, as indicated by their Runemaster designation. Or I could be pulling stuff straight from my ass, but who the hell knows anymore. Turning to an Elven God of all things would be very shameful indeed.

I think I can see where this comes in, it has a bit more reasonable slant to it, better than my own wild idea of Grimnir being used as a reagent for a Rune at least.
 
We could back off a couple miles, enough to make magic safe, and spend a day or two building a really big telescope.

You do remember that we have limited food and that this entire region is hazardous to us just by being here right?

We cannot afford to dick around here for too long.

We either get it solved within a day, or it is not getting solved by us.
 
[ ] Attempt to infiltrate the Karak

Gonna vote for this.
Tempted to agree, While Morghur might have defenses around himself capable of blocking us I doubt he has defenses of that quality around the Karak.

Not sure whether
Unseen: Unless specifically on the lookout for magical infiltration, active defences are no obstacle to you. +2 Intrigue.
will apply.
Because Beastmen have strong senses of smell, but it worked on Skaven and they do too, so I'd place solid bets on it working.

Did we get any sense of whether the divine magic crumbling the region was Chaos divine magic or some other kind?
never mind

Because if it were some other kind I'm actually becoming more inclined to believe the people who said things about burning off the taint of Chaos. In that I think the heat of the desert and the crumbling of the rock is some sort of transfer from some sort of effect that would be acting upon a dwarf(preventing the crumbling of something that was metaphorically stone by transferring the effect to literal stone).

The question then becomes: is this a method of ensuring that Morghur's aura doesn't affect the Dwarves in the Karak/anything around him, such as the forest, or Borek), or is this a method of ensuring that the chaos gods don't affect Morghur(implying that Morghur is somehow a dwarf in one way or another). I'm still betting on the first.
But if this is the case and it's an automatic effect Morghur is less of a threat than he'd be in essentially any other time or place.
 
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Karnos hates Chaos. Hates 'em.

You know who also worships Karnos? Wood elves.

You know who has tried to bind Morghur to steal his power before? Wood elves.

You know what would bring eternal shame to a Dwarf? Needing the help of...

Wood elves.


Okay, so that explains the Acorn, but what about the One Armed Skink? :V
 
@BoneyM we should probably warn the other wizards not to cast if we're worried about Morghur's effect on casters? And maybe ask if anyone's cast anything recently.
 
Alright.

Let me say it again.

The Beastmen, are Dwarves.

That settles it than. The Beastmen are Dwarves.

The process of sucking in Chaos energy...Morghur's reincarnation schtick is because his spirit is...odd. It's big, boundless, it escapes the confines of his mortal shell. This thing that Dum did was a perversion of the Runes of Valaya and the Waystone Network, which Dum has super secret knowledge of as Borek showed. The Rune of Valaya is essential to their survival. They CANNOT survive the storms of Chaos without them. That's why they haven't left the vicinity of the mountain, the forest born from magical energies, this perversion is the same thing, the mountain, the runes, or just the magical energies are all that allow them to stay, they can't leave. They might well be using their own bodies as insulators.

Morghur must have been drawn in with the rest of the Chaos energies after he was last killed, and incarnated as a Dwarf fetus...that's why Borek wasn't transmuted, they've found a way to keep the energies locked up more tightly.

I wanna go talk to Morghur.
@guyfromtheplace1
BOney outright told us we could tell it wasn;t Chaos divine magic.
 
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I'm thinking that right now, the Protector option is honestly our best tool. It certainly bears more consideration, but it's an out of context solution to an out of context problem - and the double whammy of visibly killing enemies of Dum + the divine effect might do the trick to get them talking.
 
I'm thinking that right now, the Protector option is honestly our best tool. It certainly bears more consideration, but it's an out of context solution to an out of context problem - and the double whammy of visibly killing enemies of Dum + the divine effect might do the trick to get them talking.

I think our best option is to go home and continue our research instead of risking our lives for nothing but curiosity.

Better we live to get what info we have back to the Karaz Ankor, then to die trying to get a few more tidbits.
 
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A theory that I'm not sure I buy but feel the need to elucidate:

What if the Dwarfs went full Tevinter Imperium? They tried to re-enter the Glittering Realm to hunt, at the source, for runic power, including by creating new bloodlines that could create runes, which succeeded? But possibly this also had the result of causing Beastmen out the ass, and the weird reality warping nonsense, and so-on and so forth?

At base, this is likely to piss off the dwarfs even if it had worked without side effects; and it had side effects.

But maybe I just have Dragon Age on the mind too much.

@BoneyM we should probably warn the other wizards not to cast if we're worried about Morghur's effect on casters? And maybe ask if anyone's cast anything recently.
I would imagine they all also know for essentially the same reason Mathilde does.
 
That settles it than. The Beastmen are Dwarves.

The process of sucking in Chaos energy...Morghur's reincarnation schtick is because his spirit is...odd. It's big, boundless, it escapes the confines of his mortal shell. This thing that Dum did was a perversion of the Runes of Valaya and the Waystone Network, which Dum has super secret knowledge of as Borek showed. The Rune of Valaya is essential to their survival. They CANNOT survive the storms of Chaos without them. That's why they haven't left the vicinity of the mountain, the forest born from magical energies, this perversion is the same thing, the mountain, the runes, or just the magical energies are all that allow them to stay, they can't leave. They might well be using their own bodies as insulators.

Morghur must have been drawn in with the rest of the Chaos energies after he was last killed, and incarnated as a Dwarf fetus...that's why Borek wasn't transmuted, they've found a way to keep the energies locked up more tightly.

I wanna go talk to Morghur.
Wait if that's true wouldn't that mean that Borek been affected? Or is this them USING the last measure they had and Borek had left before they used it? Rune of Valaya in its conventional form is to shelter and protect right? So an inverted Rune of Valaya would...turn magical shenagins into stone or at least sand?
 
Wait if that's true wouldn't that mean that Borek been affected? Or is this them USING the last measure they had and Borek had left before they used it? Rune of Valaya in its conventional form is to shelter and protect right? So an inverted Rune of Valaya would...turn magical shenagins into stone or at least sand?
Of course not. He hasn't spent years to centuries here. It's explicitly said that Borek was gone before it fell.

I don't know the exact terminology, but I have been saying that the sand is indicative of an extreme absence of magical energy based on the equatorial deserts that are farthest from the Polar Gates
 
Alright.

Let me say it again.

The Beastmen, are Dwarves.


@guyfromtheplace1
BOney outright told us we could tell it wasn;t Chaos divine magic.
The update literally says that the beastmen bones indicate they were always beastmen, and not transformed.

Mathilde didn't need specific instruction to spread this around.
Ah, right. That post was originally asking if they'd felt anything weird if they did cast anything recently, but I dropped it since we're in the Chaos Wastes and what was left probably fell into manual breathing territory, huh.
 
I'm thinking that right now, the Protector option is honestly our best tool. It certainly bears more consideration, but it's an out of context solution to an out of context problem - and the double whammy of visibly killing enemies of Dum + the divine effect might do the trick to get them talking.

It doesn't really seem like it does much useful, if the beastmen are normal beastmen it wouldn't change their behavior, if they aren't would they attack us in the first place?

The fact that Borek returning to them didn't get them to communicate makes me think it's unlikely killing some randos will.
 
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Of course not. He hasn't spent years to centuries here. It's explicitly said that Borek was gone before it fell.

I don't know the exact terminology, but I have been saying that the sand is indicative of an extreme absence of magical energy based on the equatorial deserts that are farthest from the Polar Gates
But the area is utterly soaked in magic. That's part of why this is such a problem - there is so much magic mathilde can't really make anything specific out.
 
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