Voted best in category in the Users' Choice awards.
Yeah, I agree, but WHRP claims magical items are super rare fr pcs period, not that higher rarities are hard to get.

(also, I dunno if our stuff are top tier. Kragg is not as good as ancient runesmiths or Alaric the mad, the Colleges are not as talented as the elven or Nehekaran traditions, and our staff is not as good as he legendary magic +2 staff. The only thing that is probably top tier is the coin, everything else is just top tier as far as our capabilities of obtaining things are concerned)

WHRP's PCs tend to be on the lower level - the rules don't reflect Legendary Lords and Heroes and epic artefacts but the average to above average adventurer. Mathilde is the uber-powerful quest giving NPC who told the party to go get a dragon bone - she's trending towards tabletop lord level not WHRP character.


Also our stuff is certainly top tier. It isn't god tier (except for the Coin) or unique ancient hero tier (like stuff made by Alaric the Mad would be) but it is the absolute best that can be created in this era.

1 god tier artefact + top tier equipment for everything else is about as good as it gets for an empire wizard. The only people who have more are the absolute world class uber-tier who also tend to be hundreds or thousands of years old and heads of state in their own right.
 
Finally catched up with the quest! Encountered it two years ago when it was on hiatus already, checked it out of boredom this month, expecting nothing, and was greatly surprised that thread wasn't permanently abandoned, but has grown into 7k+ pages. Hope that QM will be successful in sorting out his real life further!
Also was somewhat wary because of those warning about "votes and consequences", thought initially that Mathilde got corrupted or was Grudged and/or declared traitor of the Empire because of some voter fuckup, until read enough of what happened in the quest, heh.
 
I think most of our stuff is top tier. but on the lower bracket of that tier. (if that makes sense.)

the Coin is EX-Tier: the most powerful of what we have: unless I'm forgetting something its Ranalds version of the Grail or Gal Marz and khaine sword etc. not... as wow as them, but its still the most powerful artefact of a god.

Branulhune is S-tier: in the same tier as the Runeblades, Sword of Couronne, Fearfrost etc. but if you compare it to its peers it falls kind of short. that doesn't undermine Branulhume, its just that its peers are nasty. but the fact that it can be compared to those monsters shows how strong it is.

The Staff is Upper-A tier: super cool, but not a legendary tier.

The belt is Lower-S: only human wizards would really, really want it over something like a ward save belt, but they would kill each other for it if the 'no dhar' thing gets out.

The Flask and candle are upper A: battle magic, but not a truly unique thing, just hard to get.

Robes are B-tier : not battle magic, just a simple spell done well.
 
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Mathilde just happened to end up up in a situation where she could get a particularly large amount of high-end gear commissioned - most people aren't Wizards, most Wizards don't spend 30+ points of accumulated goodwill in the Colleges on Magic Items, most of those Wizards don't have natural talents in enchanting that let them make exceptional armor and staffs, and none of those Wizards also have the kind of dwarven pull needed to get Kragg the Grimm to make them gear, nor are given a Divine Artefact by their god.

So in that sense Mathilde being in the top 0.001% in setting for magic bling is perfectly justified, but it does mean that we should not expect to see her "loadout" improve... basically ever. Barring an update to the armor, I fully expect Mathilde to be rocking basically the exact same kit 50 in-game years from now.
 
To be extra fair, she's also torn apart an entire battlefront pretty much by herself. Also a Black college, including their vampire patriarch. Oh, and she mugged an orc god for his power, channeled a dwarven god's wrath, talks with emperor dragons like they're peers--not necessarily equals, but close--and made friends with an entire colony of giant, intelligent spiders. Mathilde is five feet of "do not fuck with", and everybody know it.
You want the real feat of martial might? The undeniable proof that Mathy is five feet of pure badass?
The time she stood alone over Abelhelm's broken body as an army tried to drown them. No cannon-ball sword. No Seed or Belt. No killing shadow. Just a little girl and a hunk of sharpened metal as long as she was tall, holding off an unending legion of undead monsters.
 
You want the real feat of martial might? The undeniable proof that Mathy is five feet of pure badass?
The time she stood alone over Abelhelm's broken body as an army tried to drown them. No cannon-ball sword. No Seed or Belt. No killing shadow. Just a little girl and a hunk of sharpened metal as long as she was tall, holding off an unending legion of undead monsters.
Granted, she did pick up the Runefang, but ignoring armour saves matters not much against random skeletons.
 
You want the real feat of martial might? The undeniable proof that Mathy is five feet of pure badass?
The time she stood alone over Abelhelm's broken body as an army tried to drown them. No cannon-ball sword. No Seed or Belt. No killing shadow. Just a little girl and a hunk of sharpened metal as long as she was tall, holding off an unending legion of undead monsters.

Five feet including her boots.

Also the "hunk of metal" she had at the time was a Runefang, which in that situation was as good as the Cannonball sword.
 
Granted, she did pick up the Runefang, but ignoring armour saves matters not much against random skeletons.
The way the scene is written certainly seems to disagree, seeing as it says the Runefang allows her to actually cut the skeletons, rather than simply bashing them with a sharpened club. The Runefangs essentially have the ability to just cut through anything, they're really useful, not matter what you're fighting.
 
Runefangs traditionally auto-wounded and ignored armour. They could hurt anything you could hit, how tough the target is or how armoured it was is irrelevant.
 
the Coin is EX-Tier: the most powerful of what we have: unless I'm forgetting something its Ranalds version of the Grail or Gal Marz and khaine sword etc. not... as wow as them, but its still the most powerful artefact of a god.

Its is not as wow as them, but it is arguably more useful.

3 of its effects are autosucceed of widespread applicability, and the last is... well, an extremely high bonus to literally anything, even though we much choose one thing, it is literally a save vs every possible fail state of an action, or barring that, a win more in actions when winning more is a huge investment for the future.

The Robe should be named "The Robe of Can't be arsed to cast this right now". :V

Honestly, we created it for its stamina effect, and it is very useful for that even if it does give us a variable with a minimum of 5 minutes. Chaincasting to get 5 minutes of stamina is gambling our life.
 
So in that sense Mathilde being in the top 0.001% in setting for magic bling is perfectly justified, but it does mean that we should not expect to see her "loadout" improve... basically ever. Barring an update to the armor, I fully expect Mathilde to be rocking basically the exact same kit 50 in-game years from now.
We can still get our pistols enchanted or runed and switch out the grounding rod for a different activated items.

it's not like we'll ever need the grounding rod given our conservative spell usage.
 
Huh... Mathilde standing less than 5 feets tall? Tiny-like. Nice but tiny.

While not terribly important, it is interesting. Regional and situational differences obviously exists, this is still primarily WHRP 2ed quest so great majority of empire population would fall within system-based limits. And going by that:

- Mathilde at 149-150cm is less than minimum height of human women (152cm). Mathy is exceptionally smol.
- Mathilde stands equal to tallest dwarven women.
- Mathilde is shorter than majority of dwarven men (average 156cm)
- Mathilde would barely reach chest of an male elf (average 182cm)

Petite badass indeed. :)
 
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I think most of our stuff is top tier. but on the lower bracket of that tier. (if that makes sense.)

the Coin is EX-Tier: the most powerful of what we have: unless I'm forgetting something its Ranalds version of the Grail or Gal Marz and khaine sword etc. not... as wow as them, but its still the most powerful artefact of a god.

Branulhune is S-tier: in the same tier as the Runeblades, Sword of Couronne, Fearfrost etc. but if you compare it to its peers it falls kind of short. that doesn't undermine Branulhume, its just that its peers are nasty. but the fact that it can be compared to those monsters shows how strong it is.

The Staff is Upper-A tier: super cool, but not a legendary tier.

The belt is Lower-S: only human wizards would really, really want it over something like a ward save belt, but they would kill each other for it if the 'no dhar' thing gets out.

The Flask and candle are upper A: battle magic, but not a truly unique thing, just hard to get.

Robes are B-tier : not battle magic, just a simple spell done well.
You forgot the Seed, which is easily upper A-tier if not lower-S - rechargeable healing/resurrection is hell of a thing. Candle, on the other hand, is not BM and a bit awkward to use - I would say low B at most and most likely C. And I wouldn't say that Branulhune falls short of a Runefang - while S10 is slightly worse than auto-wound, the disappearing shenanigans easily make up for it if you put some work in mastering them.
 
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You forgot the Seed, which is easily upper A-tier if not lower-S - rechargeable healing/resurrection is hell of a thing. Candle, on the other hand, is not BM and a bit awkward to use - I would say low B at most and most likely C. And I wouldn't say that Branulhune falls short of a Runefang - while S10 is slightly worse than auto-wound, the disappearing shenanigans easily make up for it if you put some work in mastering them.
I would put Branulhune above runefangs. Runefang does one things well. Branulhune have multiple traits that synergize with each other and with skill of user. If used properly, result would be far above whan runefang.

For example, canonbal hit compared to ignoring armor is not a disadvantage - it's opportunity. I.e.: parry extra-heavy weapons of trolls by hitting them with flat of a blade. Combined with flicker, it's extremely valuable way to survive the battle, when the same trolls would pulp runefang wielder into the ground.
 
Also a Runefang doesn't really double as a (limited/zero range) siege weapon in quite as many circumstances.
Nor does a Runefang debuff anyone who survives the first hit.
Nor does a Runefang return to your hand when an lightning-quick elder Vampire has disemboweled you.
 
You forgot the Seed, which is easily upper A-tier if not lower-S - rechargeable healing/resurrection is hell of a thing. Candle, on the other hand, is not BM and a bit awkward to use - I would say low B at most and most likely C. And I wouldn't say that Branulhune falls short of a Runefang - while S10 is slightly worse than auto-wound, the disappearing shenanigans easily make up for it if you put some work in mastering them.

Yeah, but... all considered, it may be very handy/useful, but it wasn't that expensive, I imagine it has to get compared with much more superhealy items.
 
- Mathilde is shorter than majority of dwarven men (average 156cm)
I think you're mistaken here; the WHFRP 2E book says dwarfs are 4'2"/4'4" (female/male respectively) + 1d10 inches, so the average dwarf man is shorter than she is by about 2-3 inches.

...I'd been assuming, until I looked this up, that dwarfs were at least half a foot shorter than that. I don't think Mathilde has ever encountered a dwarf taller than she is in the quest, which she should have by now.
 
I think you're mistaken here; the WHFRP 2E book says dwarfs are 4'2"/4'4" (female/male respectively) + 1d10 inches, so the average dwarf man is shorter than she is by about 2-3 inches.

...I'd been assuming, until I looked this up, that dwarfs were at least half a foot shorter than that. I don't think Mathilde has ever encountered a dwarf taller than she is in the quest, which she should have by now.
It depends on region where core book was printed, I think. The book I have sets all heights in centimeters. Dwarven men are 145+2d10cm, which averages to 156cm.
 
It depends on region where core book was printed, I think. The book I have sets all heights in centimeters. Dwarven men are 145+2d10cm, which averages to 156cm.
Given there was a specific trait for being so short that Mathilde would be comparable to a Dwarf or Halfing, and it wasn't taken I don't think she's supposed to be shorter than Dwarven men
[ ] Extremely Short: Not just a little shorter than most, but significantly so, comparable to a child, a halfling or a dwarf. Being overlooked is infuriating, but often useful. -2 martial, +4 intrigue, bonus to halfling and dwarf relations but malus to leading humans and other tall creatures.


There's also other moments that reinforce this like the fact she needs to duck through dwarven doors and passageways
"King Belegar of Karak Eight Peaks, here to see the High King," is the ritual answer. That is how King Belegar would have always introduced himself, and how each of his ancestors would have, so the news he brings remains uncommunicated, and though curiosity burns on the Gatekeeper's face he will not go against tradition. He hammers on the gate, and traces a rune with his hammer, and a smaller entrance opens in the larger gate. You wonder if it, too, only opens for war, or if the larger gate has never opened and exists only to mirror the one below. Your relative lack of height proves an advantage as you need only duck through instead of crawling, and on the other side of the gate you find... more stairs. With an internal sigh, you begin your long trek downwards.


She's short, but she's always been treated as taller than any dwarf we've met
 
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