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I think completely taking K8P is a bigger example. This only counts as a major example if it turns out the three hundred dwarves we rescued wouldn't have run out of air before conventional rescue could be brought to bare. That said it's still a big deal.

@BoneyM

iirc you said that there were about 600 people on the ship originally?

I'm talking from the perspective of the conservatives. That being said, Mathilde's call was 'They'll never last until dawn if I don't get them out now.'

And it's logical, very limited oxygen supply with hundreds of people using it? It's a testament to Dwarfen stubbornness that they weren't dead already. Couple that with the implication they were still taking on water, and...


Knocking on the doors should be enough to tell if there's mostly water or air behind them.


Water or air isn't the problem, it's light

If we walk into a lit room, we die or get maimed, no questions asked. Because that causes Substance of Shadow to deactivate--while we are passing through a material object.

It's not a good place to be.

That knocking shit is something we can do once the S&R team arrives.
 
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Mathilde did not have a 24-hour voting period to bounce ideas off a QM. Mathilde was holding her breath in pitch darkness and hearing the hammering of hundreds of desperate souls, so she acted.
Cast substance of shadows on a stick then push it through and see if you can pull it back.
Of course that relies on her bringing a stick down with her, which I don't think she did so she'd have to surface and ask for one.
And potentially means more chain casting increasing the risk of danger. So it might balance out anyway.
Exchanging a 1% chance of death for an increased chance of miscast which still carries a risk of death isn't neccassarilly a great situation.
But could we at least try and enter rooms hand first?
 
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Cast substance of shadows on a stick then push it through and see if you can pull it back.
Of course that relies on her bringing a stick down with her, which I don't think she did so she'd have to surface and ask for one.
And potentially means more chain casting increasing the risk of danger. So it might balance out anyway.

SoS failing doesn't neatly weld the two objects together. The result is unpredictable, often dangerous, and very likely to result in a no longer watertight door.
 
The good thing about this is that we really practiced using our magesight. An improvement in the future becomes more likely
 
@BoneyM , I have an idea. What if we opened a very small hole with our runesword, so that only a very small amount of water would leak in... but we could look inside? We would be able to rescue them faster than the leak fills any room we try that on.
 
@BoneyM , I have an idea. What if we opened a very small hole with our runesword, so that only a very small amount of water would leak in... but we could look inside? We would be able to rescue them faster than the leak fills any room we try that on.

Branulhune is not really suited for delicate incisions. It's more like 'wow, Dwarven steel, better bring my A game!' and you just cannonballed the ship from the inside.
 
@BoneyM , I have an idea. What if we opened a very small hole with our runesword, so that only a very small amount of water would leak in... but we could look inside? We would be able to rescue them faster than the leak fills any room we try that on.
Two issues with that.
  1. Branalhune is a great sword. Even if it works and you stab rather than slash that's a bloody big hole.
  2. If there is a light on the other side how do you propose getting them to turn it off when a there is a massive amount of water coming through at high pressure? Even if we could shout underwater we're unlikely to be heard and understood over the sound of water coming in to kill them.
 
Is it possible for us to bind some ropes to the sunk ship? That way the Dawi can try to pull it all out while we recover. (I know it is a huge water logged ship, but she needs rest)
 
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