Voted best in category in the Users' Choice awards.
Ah, AP Hell, why must you hurt me so. Wanna double Tower and double Quech, is that so wrong? Willl vote later.

Written Queekish will be big, but spoken Queekish with all of the involved non-spoken body language signifiers will give us the other Holy Grail: actual Skaven infiltration. Unprecedented opportunity to get both, we must not fuck it up. I'd rather set up this turn with the enhanced rapport and establishing one of our lies, and hit the translation next turn.

"Excellent. See to getting them established-"

"Excuse me, my King," Princess Edda interrupts, "but I've discovered that I have no affinity for dealing with or managing humans. I believe it would be better for the economy of your Karak for a new Steward to be found." She's obviously rehearsed saying this, and to her credit none of her nervousness is visible except in a tremble in her shoulders.

Wow, Edda stepping up and acknowledging her shortcomings as a Steward. Didn't even have to intervene.

King Belegar considers her for some time. "No," he says finally. "You've shown diligence and ability in every other aspect of the role, and there's no shame in not being equally skilled in every new and strange challenge Karak Eight Peaks supplies. Give the leader of the Undumgi temporary control of Karag Nar and let him know if he proves equal to the task, it will be made permanent and he will be given the title of Thane. Drop management of the silk business in his lap, that can be his trial. Meanwhile, see to establishing proper infrastructure in Karagril - they've got picks and the like, but they'll need a blacksmith for sharpening and repairs, a carpenter for support beams, and a smelter until we retake Karag Rhyn. Probably several other things, too - find out what."

"Thank you, King Belegar," Princess Edda says, just above a whisper.

"No thanks needed. Since you were given it, you've earned your position and you'll do so several more times over in the coming years."

She still does good work, keep her on and give some serious power to the Undumgi leader. Will be interesting to see how that goes.
 
[x] Plan Noliar v1: Taking Time in Towers

-[x] The Deceiver: Convicing Qrech that it's fine to teach us his language. Also to convince We prey that we'll let them go if they manage to communicate with us.
-[x] MAX: Study an artefact: Skaven book on the Anatomy of Chaos Dwarves.
-[x] JOHANN: Write in: Design light projectors. He can bring in engineers and/or Adela if he chooses and can get them.
-[x] DUCK: Gretel's motivated by wealth. Take her on a raid against Clan Mors, looking for wealth and Queekish. (NEW-ish)
-[x] Have the Eight Peaks branch keep a careful eye on the mood and actions of the non-Undumgi civilians of Karag Nar.
-[x] Add security measures to your Penthouse to prevent forcible entry. (NEW)
-[x] Write a paper: Your personal understanding of countering Waaagh Magic. (FADING)
-[x] No overwork.
-[x] Qrech: Supply a steady stream of Queekish documents for him to translate, and carefully check the results for consistency.
--[x] Convince Qrech you're ambitious and loyal only to yourself, and you're willing to repay his cooperation in ways that will benefit the Under-Empire.
-[x] Attempt to learn a spell from scrolls: Shroud of invisibility
-[x] You have set up a Shrine to Ranald. Expand it into a Temple to the Gambler - a gambling hall with clean cards, guaranteed unloaded dice, fresh sawdust in the fighting ring, and a lottery every Festag. Costs 100gc.
-[x] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
 
EDIT: @lavanderjasmine, @Neshuakadal, @Quest, @Pipeman, @LotusPocus, Redshirt has withdrawn his plan in favor of veekie's identical plan with a different name, so you should amend your vote accordingly.
You see how the tyrants band together to keep their power? Down with the oppressers! Down with the tyrants!

(Fixed vote.)
 
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Wow, Edda stepping up and acknowledging her shortcomings as a Steward. Didn't even have to intervene.
Yeah, that scene was... well, I felt for her. Wanted to give her a big hug.
Hmm... maybe we should just fire max and Johann.
Why? We're getting useful work out of them this turn. In the veekie/Redshirt plan that I voted for, Johann is getting us documents without us spending a personal action, and Max is progressing the translation project. That's 2 effective AP towards our Queekish goal for 1 of our own AP, which is the point of having minions in the first place.
 
[X] Plan Steady Progress
-[X] MAX: Study an artefact: Skaven electric whip, stolen from Clan Moulder.
-[X] JOHANN: Join him on raids into Clan Mors territory with the aim of finding written correspondence.
-[X] DUCK: Gretel's motivated by wealth. Take her on a raid against Clan Mors, looking for wealth and Queekish.
-[X][EIC] Found an auditors division, to make sure the ledgers are in order.
-[X][Task] Red Tower: build a tower that uses Aqshy to create mystical flames (and non-mystical light) to use the mountain at night.
-[X][Qrech] Supply a steady stream of Queekish documents for him to translate, and carefully check the results for consistency.
--[X][Qrech] Convince Qrech that the Underempire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
-[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
--[X] Spend 10 Favour to get all remaining spells.
-[X][Vitae] Investigate the exact circumstances required to induce a transformation.
-[X][Serenity] Write a paper: Your personal understanding of countering Waaagh Magic.
-[X][Penthouse] Add security measures to your Penthouse to prevent surreptitious entry.
-[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[X] The Deceiver: Qrech

[X] Plan Steady Progress (Tower Edition)
-[X] MAX: Study an artefact: Skaven electric whip, stolen from Clan Moulder.
-[X] JOHANN: Join him on raids into Clan Mors territory with the aim of finding written correspondence.
-[X] DUCK: Gretel's motivated by wealth. Take her on a raid against Clan Mors, looking for wealth and Queekish.
-[X][EIC] Found an auditors division, to make sure the ledgers are in order.
-[X][Task] Red Tower: build a tower that uses Aqshy to create mystical flames (and non-mystical light) to use the mountain at night.
-[X][Task] Blue Tower: build a tower that uses Azyr to create clear sky on demand.
-[X][Qrech] Supply a steady stream of Queekish documents for him to translate, and carefully check the results for consistency.
--[X][Qrech] Convince Qrech that the Underempire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
-[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
--[X] Spend 10 Favour to get all remaining spells.
-[X][Vitae] Investigate the exact circumstances required to induce a transformation.
-[X][Serenity] Write a paper: Your personal understanding of countering Waaagh Magic.
-[X][Penthouse] Add security measures to your Penthouse to prevent surreptitious entry.
-[X] The Deceiver: Qrech
 

Well frankly speaking I'm coming to the conclusion that the value addition they give isn't that great for the cost. Sure this particular turn Johann is actually useful but generally speaking they're not actually doing anything that we need or that helps with the tasks Belegar sets us. Most of the time we've just done the equivalent of embezzling their time for side projects so essentially we're trading one highly skilled action that we can do for two actions that are half as competent generally in different areas.
 
Well frankly speaking I'm coming to the conclusion that the value addition they give isn't that great for the cost. Sure this particular turn Johann is actually useful but generally speaking they're not actually doing anything that we need or that helps with the tasks Belegar sets us. Most of the time we've just done the equivalent of embezzling their time for side projects so essentially we're trading one highly skilled action that we can do for two actions that are half as competent generally in different areas.
We need to propose plans they can help with e.g. analyzing skaven stuff.
I think Johann can help with enchanting defense.
Max would've been useful with the We, but people kept using the 0AP-Gacha on them.
 
Well frankly speaking I'm coming to the conclusion that the value addition they give isn't that great for the cost. Sure this particular turn Johann is actually useful but generally speaking they're not actually doing anything that we need or that helps with the tasks Belegar sets us. Most of the time we've just done the equivalent of embezzling their time for side projects so essentially we're trading one highly skilled action that we can do for two actions that are half as competent generally in different areas.
I disagree, both on the embezzling and that they haven't been useful. This last turn with the tower is the only turn where I have felt that we didn't have the option to use them for the task at hand. I do agree that we haven't always made the best use out of them but that is, and will be, often only visable through hindsight.
 
So the thing is, we can write it next turn with exactly the same lack of penalty that we have now.

The difference is that the Waaagh counter paper has tactical implications against enemies that Imperial wizards face fairly commonly, and so by publishing it now we gain six months of helping every wizard who reads our paper and then fights a greenskin. I am all in favor of writing the mist paper next turn, before it fades completely and we'd need another Necrarch to refresh it.

By the way, @BoneyM... it occurs to me that "writing papers is hell" may no longer apply, since we lost the penalty from Practical.
Two suggestions:

Paper hell.... Mitigated

The joy of academia
 
Well frankly speaking I'm coming to the conclusion that the value addition they give isn't that great for the cost. Sure this particular turn Johann is actually useful but generally speaking they're not actually doing anything that we need or that helps with the tasks Belegar sets us. Most of the time we've just done the equivalent of embezzling their time for side projects so essentially we're trading one highly skilled action that we can do for two actions that are half as competent generally in different areas.

We do use Max to get favor it is true (though not this turn), but as last turn showed we are not shy about sinking some of that favor right into the Karak. 'I have my assistant writing papers so I can trade for more wizard help' is an odd way to go about things, but it seems to be working fine and Belegar cares about the results.
 
Well frankly speaking I'm coming to the conclusion that the value addition they give isn't that great for the cost. Sure this particular turn Johann is actually useful but generally speaking they're not actually doing anything that we need or that helps with the tasks Belegar sets us. Most of the time we've just done the equivalent of embezzling their time for side projects so essentially we're trading one highly skilled action that we can do for two actions that are half as competent generally in different areas.
I don't really agree. Sure, last turn was a waste of our Max action, but there have been a lot of things that they have provided us help with that we would be unable to do ourself. All the We stuff, for starters: venom analysis, web analysis, corpse analysis. If we ever do Project Moulder Mysteries, they will be absolute killer force multipliers. Golds just kick ass at puzzling out weird materials.
Max would've been useful with the We, but people kept using the 0AP-Gacha on them.
So the thing is that I am pretty sure that would have locked Max down until the project was done; note that this turn, the Halfling teacher is locked in as a We action.
 
Well frankly speaking I'm coming to the conclusion that the value addition they give isn't that great for the cost. Sure this particular turn Johann is actually useful but generally speaking they're not actually doing anything that we need or that helps with the tasks Belegar sets us. Most of the time we've just done the equivalent of embezzling their time for side projects so essentially we're trading one highly skilled action that we can do for two actions that are half as competent generally in different areas.
We aren't embezzling. They are there to work on any project we deem necessary. Just like the books we buy with Belegar's stipend, they belong to us. Perks of the job.
 
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We aren't embezzling. They are there to work on any project we deem necessary. Just like the books we buy with Belegar's stipend, they belong to us. Perks of job.
o_O

Cinnamon Bun and Abs McGoldenabs belong to noone but themselves!

We just make fair renumeration for their time and effort. *Nods* :)
 
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[ ] Ask an acquaintance to train you in a skill: specify who and what.
-Yourself/Wolf for Fitness. (You keep having to run from bodygards or towards allies.)

@BoneyM Would the above be valid? How would one go about training fitness else?

The threat moves far to fast for me to write a plan.
[X] Plan Translation Extraction
 
[ ] Ask an acquaintance to train you in a skill: specify who and what.
-Yourself/Wolf for Fitness. (You keep having to run from bodygards or towards allies.)

@BoneyM Would the above be valid? How would one go about training fitness else?

It's an oversight I'd normally correct by saying 'I'll add that to the list' but I love the idea of learning it from Wolf so let's go with that.
 
Time for spaghetti review! Wait, that reminds me, where's my damn lunch?!

Though it's largely made redundant by your visit there and hearing about it in person from Roswita, you still go through the information the EIC collected from gossip and and observable movements from the front line. The Army of Stirland is holding and fortifying Tempelhof, Pfaffbach and Regrakhof, while the 3rd Division is on the long march around Hunger Wood to Siegfriedhof to reinforce the Black Guard and be in position for what promises to be a brutal war against the Strigoi that call it home. But though the casualty lists promise to be brutal, they're guaranteed to be less than if any of the Vampires established themselves enough to start turning their gaze towards the Empire, even without considering the disaster that Teufelheim could have ended up being. That was the reasoning that Abelhelm used to begin the Purge six years ago, and one thing you share with Roswita is a firm belief that it still applies.

We all knew that it would be a long, tough road from the start. Truthfully, much has been achieved already. Perhaps even more than we could have reasonably hoped for. Nevertheless, no reason to stop now.

"I took some inspiration from our Imperial allies," and Gotri gives a bow in your direction. "Their 'mortars' don't have a long barrel because they don't need one - they don't want maximum force like you do with a cannon, they want an exactly-measured amount of force to give the parabolic arc they want. Similarly, we don't need maximum velocity here. We'd be up against personal armour and flesh, and maximum range is about 150 meters. We also lose out on accuracy from both velocity and rifling, but if we're not shooting single balls..." He pulls a bundle of metal balls wrapped in flimsy-looking rope from the nearest gun. "We don't need it. We're killing in an expanding cone instead of a straight line. So it takes less steel, less precision, and less work to make, and since it's bolted down we can overengineer instead of trying to make it battlefield portable so it's as reliable as any cannon rolling out of Zhufbar.

Surprisingly tame defensive measures for a Dwarf radical. Dependable, simple and efficient, though. I think I prefer it that way. Between this and shipyards, Prince Gotri seems quite capable and versatile.

and all the work is being done at Karak Azul so that's alongside any other work."

Gunpowder acclimatisation for Karak Azul is starting, that's excellent. If I understood Gotri correctly, he outsourced the whole production and hence can accomplish additional tasks?
If so, an amazing job.

The Temple of Grungni is not to be visited by layfolk while it's in the process of being excavated, as to Grungni the process of mining out the Temple is as sacred as the Temple itself. But as you walk past it on the way upwards, Gunnars explains that it's on track for completion in another year or so. He'd not been able to draw in any high-ranking members of the established Temples, but a Temple focused on Grungni's aspect of Mining has attracted enough interest from mining clans to fill out a priesthood.

Poor Gunnars, always building shrines and temples. Well, and helping weaponize a mountain. But mostly former. Interesting tidbit about Ancestor Worship having various aspects.

"They said the Emperor has first refusal and the Elector Count of Wissenland has second, but as long as they could boast of supplying cannon to Karak Eight Peaks, the rest of their production is ours," Prince Kazrik says, unable to keep from smiling with pride. "And I had an unofficial word with the Emperor's representative in Nuln, and now we possess a license to buy cannon at Nuln rates, rather than paying the foreign powers and private citizen cannon tariffs."

"Excellent work. How many have we got?"

"Thirty now, ten more en route. If I remain there to beat the Elector Counts to any that come out of the foundry, I think I can get to at least sixty by the end of the year."

Prince Kazrik clearly knows what he's doing. Honestly, he's likely my favorite of the Councillors. I am looking forward to seeing him develop, he has a lot of potential and a good head on his shoulders. Not to mention good genes.

"I was able to find a significant number of interested weavers in," she checks her notes, "Wissenland, Averland, and Stirland. Final headcount will have to wait until we see how many actually show up to the Black Fire Pass ferries I organized, but I'm expecting at least three hundred, largely thanks to Master Weber's contacts in the Empire. I was also able to recruit a group of human engineers from the University of Nuln, who were unable to find any interest in the Empire for their loom designs."

So far so good. Professional weavers and intellectuals that can potentially massively increase the production output. The Dwarf Weaver Guild will eat their hats out of frustration. Good. Those greedy halfbeards deserve it.


"Excuse me, my King," Princess Edda interrupts, "but I've discovered that I have no affinity for dealing with or managing humans. I believe it would be better for the economy of your Karak for a new Steward to be found." She's obviously rehearsed saying this, and to her credit none of her nervousness is visible except in a tremble in her shoulders.

King Belegar considers her for some time. "No," he says finally. "You've shown diligence and ability in every other aspect of the role, and there's no shame in not being equally skilled in every new and strange challenge Karak Eight Peaks supplies. Give the leader of the Undumgi temporary control of Karag Nar and let him know if he proves equal to the task, it will be made permanent and he will be given the title of Thane. Drop management of the silk business in his lap, that can be his trial. Meanwhile, see to establishing proper infrastructure in Karagril - they've got picks and the like, but they'll need a blacksmith for sharpening and repairs, a carpenter for support beams, and a smelter until we retake Karag Rhyn. Probably several other things, too - find out what."

"Thank you, King Belegar," Princess Edda says, just above a whisper.

"No thanks needed. Since you were given it, you've earned your position and you'll do so several more times over in the coming years."

I honestly didn't expect this, at all. That took courage, humility and integrity. I am proud of you, Edda. This was by far the best outcome. And no Mathilde's meddling needed, to boot. Good news all around.

An additional surprise is that Belegar decided to give greater autonomy to the Undumgi, and even give their leader (if proven worthy) a title of Thane. Karak Eight Peaks really is turning into a multi-cultural multi-racial settlement. Now, thankfully Francesco is easily the best suited of the three former candidates for the task at hand. Nevertheless, we should keep an eye on him.

"Kvinn-Wyr," he says, pointing to the most distant. "Trolls, as we know. The Sentinels show signs of Orc habitation at some point, but they're long gone." He skips over Mhonar to point at Karag Rhyn. "Broken Toof above, Crooked Moon below. The former used to live in the caldera and the latter once had the entire mountain, so they're crammed in and angry at each other about it, though right now it's skirmishes instead of all-out war.

So, nobody has poked the trolls and the Bile Troll hasn't mutated into a Throgg-tier threat yet.

The Greenskin powderkeg is all nice and ready to burst. A lit match would not go amiss, but might hopefully prove unnecessary.

Which is strange, because Karag Mhonar is right there and, as far as I could tell, uninhabited. Lots of dead greenskins and Skaven, from fresh to ancient, all with shattered bones. But my Rangers have scoured it from top to bottom and found nothing."

"Strange," King Belegar says. "Have the greenskins fortified against the east?"

"Not a bit. They just don't venture into the tunnels that link the two Karags."

"Any trolls ventured west?"

"None, as far as I can tell. Not even corpses."

Ooh, I smell a mystery. Dammit. I want Mathilde to deep scout it, but where the hell are we going to find the free actions?
I disagree with the hypothesis that Mournghuls are responsible.
It doesn't strike me as their modus operandi.
I feel we have stumbled across on a We-tier easter egg.

Yar?"

"Eshin, top and bottom."

"Not just a warband, then. Blast."

So, Eshin has managed to conquer and destroy the greenskins in Yar. Bad news. While I fear Skryre more overall, Eshin is a potential counter to Mathilde.

"As for Zilfin..." All eyes go to the tallest of the eight peaks, the only one apart from Karagril to stretch so high as to have snow on its peak year-round. "Skryre underneath, but though they've fortified the caldera entrance and the Grim Gates above, that's as high as they've gone. Should have noticed why sooner. Look."

He points upward at Karagril's peak, and then back at Zilfin. You can't see anything significant about either, but Prince Gotri's eyes narrow as he peers back and forth between them. "The frost line's higher on Karagril."

"Ice Dragon," Dreng confirms.

An Azyr-wielding Emperor Dragon? I think I would prefer a Balrog.

Well, shit. Unless Anton and Kazrik team up with Asarnil (or the Supreme Patriarch) and manage to pull out a miracle, this is going to suck so much.

"Finally, surface defence. Master Weber?"

All eyes turn to Karag Nar, and the two tower on its peak. "With assistance from Kragg, Gunnars, and the Grey College, it's operational, but I believe there's still more to be done before it could be considered complete."

He nods. "Will it remain as operational as it is now?"

You consider the various upgrades you're considering. "Yes."

"Then by all means."

I can physically feel Mathilde's desire for smugness warring with her desire to be thorough.

Conclusion: The Council is in general surprisingly competent. They just might grow into the kind of collection of great leaders that Karak Eight Peaks will need to survive and thrive.
I am feeling very hyped for the next turn. A lot of very cool options.
 
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