Voted best in category in the Users' Choice awards.
Hey @BoneyM a couple questions:
1. Will our operations like selling intelligence or waste expand in terms of revenue as we expand the watch and our intelligence network?
2. Can we practice our magic or does it only increase due to traits?
 
If the dice say things backfire horribly, I'll happen. And it'll happen twice as hard if it seems like you're trying to abuse the overwork system to cram 'free' actions in.
Selecting safe-ish actions to overwork on seems more like using the system right rather than abusing it, no? It's safer to fall asleep in the middle of reading a book rather than in a middle of run for your life from numerous necromantic gribbles.
 
The current vote doesn't do much to advance either the war or Weber's personal might on the battlefield (Van Hal's edict to us). Could I suggest replacing one of those with Qhaysh Skunkworks as a quick and dirty potential increase in war potential?
Remember each turn of the Purge is 1/3 of a normal turn. We had spent 3/6 of our Purge on Work already. We can afford a turn or two focusing on our graduation if theres not much to do yet.
Its just that the turn after critting a learning roll is really good for improving it!
@veekie Mathilde's Matrix, is also a possible name and has more attachment to math.

(Cons: introduces Linear algebra to the college, will make Mathilde cursed by generations of students)
That's a possibility as well. If its popular I could go with that
Pretty sure Weber's leaking serpent would love to be locked out out of the box.
Her box is dripping gallons as it is. She'd never live it down.
...Not what I meant. The practice action shouldn't explode in our face like, say, how a critfail at setting up the enchantment laboratory would presumably make us need to purchase the equipment again. Unless what you're saying is it doesn't really matter which action is chosen when it comes to failure on additional actions? I thought choosing low-impact actions would be working with the system, not (apparently) trying to abuse it.
It absolutely could.
Overwork is intended for when we absolutely need to get something done and not enough actions in a turn to do critical stuff.

It basically means Mathilde is going sleep deprived for months to fit enough into her schedule. There'd be errors in judgement, which the nearest to offsetting it is Ranald's blessing apparently.
We've asked all this before. It's intended for emergency action cram, not squeezing more efficiency out of the day. She could drop down to 5 hours sleep a day, but its not sustainable
 
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Overwork is cramming more hours into the day by skipping things like 'food' and 'sleep'. If you need to do it, then you pick the things that are the least intensive for the 'extra' things so they don't blow up in your face as hard if you drop the ball, but it doesn't mean that routinely skipping sleep in order to study is One Weird Trick That Will Make You Super Smart (Magisters Hate It!). It might work fine once or twice but when the dice turn against you, and statistically they will, you'll end up accumulating negatraits that take more time and effort to clear up than you gained in the first place.

Hey @BoneyM a couple questions:
1. Will our operations like selling intelligence or waste expand in terms of revenue as we expand the watch and our intelligence network?
2. Can we practice our magic or does it only increase due to traits?

1. In general, yes.
2. The only 'reliable' way to increase magic is to learn all the spells of a certain tier, and you've already got the low-hanging fruit from that. Apart from that, it is only traits and possibly from getting crits when working on magic-intensive tasks.
 
[X] Plan Intellectual Arts

good plan though I really wish we could set up the enchantment lab and saltpeter production already, another time I suppose.
 
Ok great that means that once we manage to get ourselves firmly in the black we should be able to expand out operations again without constantly having to set up more revenue streams.
 
@veekie Why not have the army pay of the attaché program?

It's a titanic drain on our coffers, but a trickle on theirs.
It would be nice but Van Hal might not like us adding our costs to the army budget.
If anything, I think "might not like" is an understatement. I'm convinced Van Hal quite definitely wouldn't like that. Bold mine, quoting from last time we wheedled more budget out of the boss:
You spent some more time with Van Hal in the coming days. His office here is far from the comfortable one back home, but there's a pair of chairs and a fire so it's not too bad. He's currently reading through your budget proposal, and the attached paperwork showing your current expenditures, completely free of embezzlement for the first time since you began; he looks at you wryly, and you return the look blankly, and he smiles.

"Look, I'll grant you another 50 for the Discretionary," he says, "that should cover you for a while longer. But this is supposed to be discretionary, for unexpected bits and pieces that pop up as you go along. It's not supposed to be for you to maintain an entire staff filed under miscellany." He holds up a hand to stall your coming objection. "Yes, they're important, I've no doubt. But if you keep scaling up, you can't count on Stirland to cover the cost - not when we've got so many other drains on our resources.
Trying to get another 120 after that by moving it out of our budget and onto the rest of Stirland's during the Purge sounds like exactly what he told us not to do. Maybe once the Purge isn't being a drain on Stirland's resources any more.


2. The only 'reliable' way to increase magic is to learn all the spells of a certain tier, and you've already got the low-hanging fruit from that.
There's only five spells in the next tier though! They require Magic 2 to learn and we have a solid Magic 4, so once regular turns resume, we could do something like this:

[:V] Plan Reach For The Fruit
-Watch action
-Network action
-Study Bewilder
-Study Doppelganger
-Study Eye of the Beholder
-Study Mutable Visage
-Study Shadowcloak
-Overwork: Restudy a spell we failed to learn the first time around (if any), Ranald's Blessing

I don't actually know the roll difficulty here, so I'm going to wildly guess and make up numbers that it's maybe 50 to backtrack to simpler spells after Burning Shadows, and optimistically assume we will get Learning raised from the currently leading plan, in which case this setup gives us a
*squints at polynomials*
about 40% chance of learning all the remaining Simple spells, 30% chance of learning four of them, 30% chance of failing two or more and then possibly getting another Wisdom's Asp after us for the sheer amount of concentrated magic and failure packed into that turn. Alternatively, it might instead be a Fat Man, Abandoned Wretch or Whispering Darkness.

...I think I see what you mean about 'reliable' now.
 
Hm, so we can "reliably" become a Battle Wizard if we learn all the shadow spells. We need a 7, we have a 4 and up to +3 if we master all three tiers.

Thinking on it, it's kind of very neat. Magic 6 being "top magister" makes sense as that's what someone who learned all the spells, but didn't swing a special trait, would get.
 
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[x] PLAN 'Orrible Gunk
-[x] Expand your information network into another province (choose one)
--[x] Talabecland
-[x] Try to soothe those in the watch upset by recent changes.
-[x] In Wissenland, there are a number of techniques in use to derive saltpeter from urine. It would take a great deal more effort than selling to tanneries, but saltpeter could be exported to Nuln for fantastic profit, or used to start gunpowder production in Stirland.
-[x] Publish Or Perish, Part 2: With a mindful of trigonometry, it's time to formally record the process for creating 'Bound Spells'. And, optionally, pick a catchier name for it than that. (Optional: Write in name) (NEW)
-[x] Qhaysh Skunkworks: It would take careful study to unlock the secrets of the liquid. It would take considerably less time to find out if it can be made to burn, or explode, or do something militarily useful.
--[x] Ranald's Blessing

Expanding the network because there's an Elector's meet coming up, Picked Talabecland because it a populous hub so lots of news will pass through, it's our neighbour and likely to be our rival as our own trade hub plans mature. 0 action
Soothing the Watch is necessary housekeeping and I'd rather be conciliatory than bust heads and end up with resentful outsiders with insider knowledge. 0 action
Saltpeter is power and money. 1 action

Publishing improves our college standing and doing the write up will cement our own grasp of the theory
Quaysh Skunkworks because there must be a way to make that stuff explode and it will amuse Ranald watching us try.
 
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2. The only 'reliable' way to increase magic is to learn all the spells of a certain tier, and you've already got the low-hanging fruit from that. Apart from that, it is only traits and possibly from getting crits when working on magic-intensive tasks.
Ooo, that'd be good to know. And due to that Magic boosting traits accelerate everything because you learn it even faster
@veekie Why not have the army pay of the attaché program?

It's a titanic drain on our coffers, but a trickle on theirs.
At present, others have convinced me that it'd:
1) Tick off Gustav for bloating his budget for something WE wanted and he RELUCTANTLY agreed to(and probably still doesn't see the need for). Not mitigated at all.
2) Tick off Van Hal for swelling the Stirland expenses during a time when hes paying the exorbitant costs of a year long full mobilization AND paying for a dragon. Offset by how well the Gong Farmers are turning out.
3) Be in competition with an action that does what Van Hal asked us to do. Namely getting the network to pay for itself.

So not needed at present. Given how well the rumor mill sales turned out, I think we've wound up getting paid by a whole bunch of lesser nobles to get THEIR own rumor mills started up. However, interestingly, rumor mill sales should also mean that expanding the network across Stirland means getting even more money.

Once we've gotten something of value to Gustav or Van Hal out of the Attaches, I think we can revisit that idea, but not till then.
Though I'd also note that once we have the Watch situation tidied up, expanding the shit processing could probably pay for the whole intel network :p
-Overwork: Restudy a spell we failed to learn the first time around (if any), Ranald's Blessing
That's a hilariously bad idea. Never overwork magic research!
 
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The other thing to consider is that knowing what information people are looking for should also be a source of information.
 
C'mon guys we have an endless supply of pure magic given to us by a miracle why are we chasing shadows of chances of getting anything out of something totally demolished. At least check if it explodes or something.
 
Damn. I binged this quest last night (admittedly just the main threadmarks) and I get an update in the morning.

And then I saw this quest had only started up in January!

Is our QM a master of sleep typing, or just that awesome?


Seeing as I'm new to the thread, any particular quirks I should know of? I'd perfer to jumpstart my immersion into this thread's culture and not make any grievous faux paws
 
Damn. I binged this quest last night (admittedly just the main threadmarks) and I get an update in the morning.

And then I saw this quest had only started up in January!

Is our QM a master of sleep typing, or just that awesome?


Seeing as I'm new to the thread, any particular quirks I should know of? I'd perfer to jumpstart my immersion into this thread's culture and not make any grievous faux paws
We are the Derpwizard.
 
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