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What's the difference between dämmerlicht and dämmerung? Google Translate says dawn, dusk, and twilight are all dämmerung, though for dusk and twilight, it also has dämmerlicht as an alternate translation. Going by what google says "ung" means, is dämmerlicht twilightlight and dämmerung twilighttion?

EDIT: Huh, this source says dawn is morgendämmerung (morning twilight) and dusk is abenddämmerung (evening twilight).
 
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What's the difference between dämmerlicht and dämmerung? Google Translate says dawn, dusk, and twilight are all dämmerung, though for dusk and twilight, it also has dämmerlicht as an alternate translation. Going by what google says "ung" means, is dämmerlicht twilightlight and dämmerung twilighttion?

EDIT: Huh, this source says dawn is morgendämmerung (morning twilight) and dusk as abenddämmerung (evening twilight).
Dämmerung on its own doesn't have a 1-to-1 translation into English. It just means "any period where there is sunlight but the sun isn't over the horizon". By prefixing Morgen- (morning) and Abend- (evening), it is specified whether the start or end of daytime is meant. So Morgendämmerung translates as Dawn, and Abenddämmerung translates as Dusk.

Dämmerlicht would mean specifically the light of dawn or dusk, but it's not really a colloquial word in modern German, more a poetic term (which means it fits in its use as a cognomen)

Zwielicht directly translates into twilight with the word components Zwie≙twi (from Zwei≙two) and Licht≙light. It means any situation where natural sunlight is seriously obscured, like during dawn/dusk, but also during heavy cloud or fog cover, or even the shade of mountains or buildings.


Any fellow native Germans speakers, feel free to correct me.
 
@Boney, on the topic of magic armour, I wanted to ask you about dawn since twilight is in Ulgu's sphere. In Total Warhammer, a Dawnstone provides a force field. In The Old World, it repairs shattered armour plates. In The Empire 7e, Dawn Armour was forged by a gold wizard at dawn and immediately repairs itself when damaged. Is making magical Ulgu dawn armour doable for us?

EDIT: Dusk could be more appropriate since Mathilde's the Rider of Dusk, but the wiki page on the twin swords Dawn and Dusk leads me to believe that dusk is associated with endings, which perhaps isn't the best concept to imbue into armour.

EDIT2: Maybe we could use dusk to make a pair of powerful wizard guns.
 
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Dämmerlicht would mean specifically the light of dawn or dusk, but it's not really a colloquial word in modern German, more a poetic term (which means it fits in its use as a cognomen)
Most of the examples for the word cited on linguee are technical usages where it would be correct to translate to dimmed/half light.

What would be the Transylvanian Saxon equivalent for it though, if her nicknames came from awed local peasants.
 
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What's the difference between dämmerlicht and dämmerung? Google Translate says dawn, dusk, and twilight are all dämmerung, though for dusk and twilight, it also has dämmerlicht as an alternate translation. Going by what google says "ung" means, is dämmerlicht twilightlight and dämmerung twilighttion?

EDIT: Huh, this source says dawn is morgendämmerung (morning twilight) and dusk is abenddämmerung (evening twilight).
In addition to the other answers, it might be helpful to know that "dämmer(n)" is a cognate of English "dim", meaning relatively little light but not none. (This may be easier to keep in mind if you think of the comparative "dimmer", and know that the ¨ over ä changes the vowel sound). The early morning and the late evening are dim.

Add the -ung, which is like English -ing to turn a verb into a noun (a gerund), and "dämmerung" can be crudely read as something like "dimming", which is weakly directional: "dark-ing" or "darkening" more often than "lightening".
 
I have to admit, I'm a little apprehensive about going on the Elfcation this turn before making a Windherded-enchanted set of We-silk armored robes. Since there's little point in enchanting Aethyric Armor into the robes since we can reliably cast it manually, enchanting them with a fusion of different-wind defensive spells that synergize with each other. That way, we'd get something that stacks with our Aethyric Armor.

If we go on the Elfcation, it'll be a long while before we get the opportunity again.

Say...
@Boney : if we were to enchant a set of robes with Law of Form (the one that makes material as tough as steel), would that toughness stack with Aethyric Armor? Does the toughness of Law of Form provide any of the sort of protection that the rigidity of steel plate armor provides, or is it just that it wouldn't tear for anything that couldn't penetrate steel plate?
 
Say...
@Boney : if we were to enchant a set of robes with Law of Form (the one that makes material as tough as steel), would that toughness stack with Aethyric Armor? Does the toughness of Law of Form provide any of the sort of protection that the rigidity of steel plate armor provides, or is it just that it wouldn't tear for anything that couldn't penetrate steel plate?
Been asked and answered.
[ ] Enchant an item: Work with Max to enchant your Robes with a combination of Mathilde's mastered version of Aerthyic Armor (Indefatigable) and Gold Magic based on Law of Form that causes the robes to become even more resistant to damage upon receiving an impact.
Trying to make Aethyric Armour more armour-y is a flat no. Allowing it to scale based on magical power is already hugely generous and borderline broken. Also, Max doesn't know enchanting.
Aethyric Armour doesn't stack with armor, save for the Armour of von Tarnus. This means that if you have AA up, it doesn't matter whether you're in reinforced spider silk, naked, wearing something with the strength of steel, or in full gromril plate: only the highest value applies, full stop, if you think you found a clever way and your name isn't von Tarnus you're wrong.

Currently my best idea for a defensive option is working with Egrimm to combine Radiant Sentinel with Cloak Activity: Radiant Sentinel to deflect attacks, Cloak Activity to make it look like we're dodging left when we're actually dodging right. Unfortunately, we don't actually know Cloak Activity yet, which imposes an extra AP tax on this plan.
 
I have to admit, I'm a little apprehensive about going on the Elfcation this turn before making a Windherded-enchanted set of We-silk armored robes...

If we go on the Elfcation, it'll be a long while before we get the opportunity again.
Why would that be? Given the various campaigns that seem to be in Mathilde's future, I'd generally be in favour of learning about Nagarythian cloth (perhaps even spidersilk cloth) enchantments for stealth and the like and then putting that knowledge into making some excellent robes to serve her well during those military activities shortly after she gets back. AP is at a premium, of course, but I would hope that the rationale is clear enough to fit something like that in before we engage in any Nexus reclamations.
 
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I would hope that we study the elf foundation enchantment before we try any new enchanting projects—its the most reliable way to gain insights into elven enchanting and will probably give us some sort of boost to making our own enchantments (at the very least, I think it'll be a cool action).

Also the Vlad notes as well, but there's a non-zero chance that would only apply to enchanting with Dhar.
 
Cloak Activity to make it look like we're dodging left when we're actually dodging right.
Oh wow that's neat, made me imagine a Cloak Activity enchantment where the programmed effect is to mirror our image (bilaterally) so everything looked reversed left-to-right. I guess as we fight with a two handed sword and have worked on one-handing it, switching stance is something we can and do do anyway, so if Cloak Activity made it so you never actually knew which way we were leaning and guarding (or… attacking), that'd be very nasty.

But then again, no other Grey has enchanted this effect (that we know of) despite having access to the spell so maybe it'd not work that way.
 
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Oh wow that's neat, made me imagine a Cloak Activity enchantment where the effect is to mirror our image (bilaterally) so everything looked reversed. Perhaps as we fight with a two handed sword and have worked on one-handing it, switching stance is something we can and do do anyway, so if Cloak Actvity mad ]e it so you never actually knew which way we were guarding (or attacking)….
I don't think that's quite how it works -- my read on Cloak Activity is that it works as a conceptual illusion rather than as a sensory illusion. That is, you see someone, ask your brain what they're doing, and it says "picking up a pencil", but if you ask your brain "what physical motions are they doing" it will say "they are reaching behind their back and now their hand is back in view holding a dagger" (as so often happens when one picks up a pencil). This is why it can be resisted with willpower -- you are discarding the lies your higher brain is telling you and just parsing sensory data. But against major foes it might at least slow someone down and give us breathing room to either attack or GTFO, and it works for the "swarmed by mooks" use case.

(I considered, well, Illusion as an option, but I don't think an enchanted item of Illusion can do complicated context-dependent illusions on the fly without having a mind that's running the spell, given that the spell is tagged as requiring concentration in order to keep it doing things. Our hypothesized enchantment of Illusion on the gyrocarriage to make it run silent is one thing, because that's just "cancel out the engine noise, which is a known quantity," but I asked my mental model of Boney about an enchanted item that does a dynamic illusion of Mathilde moving in a way that matches her current appearance while simultaneously hiding the real Mathilde who is moving the opposite direction and simulated-Boney made such a face at me.)
 
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