Voted best in category in the Users' Choice awards.
I agree that the spell is written to be a plot hook. Generally spells in TRPG land are written to be useful for the game (small scale tactical combat) first and worldbuilding....incredibly low on the list if on the list at all. See how theoretically broken Scry and Die should be for any setting with sufficiently high fantasy and anything resembling large state organizations.
AFAIK, this sort of theory of state-organization-optimizing of magic at scale stems in large part from D&D 3e, which was quite ambitious about having rules for Number And Level Of NPC Casters By City, and various kinds of state organization detail and setting building and rules codification and using magic outside of PC hands; and had a dedicated forum of optimizers --

but ironically, the same D&D 3e also made Scry and Die horrifyingly dangerous and counterproductive to use against anyone else who's organized, with the printing of the spell (Greater) Anticipate Teleport. This is a long-lasting divination buff that can be cast on any creature, not just the wizard. The subject of the spell is notified when anyone is about to teleport into the vicinity. The spell also tells the subject how many people are coming, the exact spot they're going to land in, and delays their arrival by 1 round for regular, 3 rounds for Greater.

If you try to scry-and-die against someone with this active, there's a good chance you will be the one to die, because you have just committed to landing in the nastiest death zone that the target can put up with forewarning. Think Forcecage, Wall of Fire, Cloudkill for some well-known examples. Or the target might just teleport away. Or one of several other reactions.
 

"This novelty hollow-bladed axe with hinged cutting edge conceals five gun barrels using matchlock and wheellock ignition systems. A sixth barrel forms the handle. It was purchased for the Tower Armories on Saturday 2 April 1825 from Mrs Brooks, Old Bond Street, descibed as the property of a Bavarian nobleman."

This is Nuln Engineering af. How do we get one :V
Thats a RWBY crossover weapon.
 
I got a massive spell list on my High Elf Archmage in the current WHF campaign I'm playing in. And she approaches every single situation with 'How could Comet of Casandora solve all my problems' which is more often then not, yes. We still had to trim the various spell lists cause on God they didn't play test some of these spells. (Playing a bunch of really high level characters in WHF is pretty fun NGL, already done the start as ratcatcher like three times in other games).
 
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I got a massive spell list on my High Elf Archmage in the current WHF campaign I'm playing in. And she approaches every single situation with 'How could Comet of Casandora solve all my problems' which is more often then not, yes. We still had to trim the various spell lists cause on God they didn't play test some of these spells. (Playing a bunch of really high level characters in WHF is pretty fun NGL, already done the start as ratcatcher like three times in other games).
We should definitely get someone to call overcast Comet of Cassandora on Karak Drazh, this will definitely create no issues at all.
 

"This novelty hollow-bladed axe with hinged cutting edge conceals five gun barrels using matchlock and wheellock ignition systems. A sixth barrel forms the handle. It was purchased for the Tower Armories on Saturday 2 April 1825 from Mrs Brooks, Old Bond Street, descibed as the property of a Bavarian nobleman."

This is Nuln Engineering af. How do we get one :V

Ah this is why you should always read the info plaques in museums folks! Never know what craziness you can find!!!! Also I kinda find it almost heartwarming as a sign of humans always being humans. Yes since guns and blade(d weapons) have coexisted simultaneously, people have been trying to combine them in sick ass nasty ways.
 
WFRP 2e: Realms of Sorcery page 146, Burning Vengeance
I thought there was a line of sight requirement for this spell, but nah, just names. I then went to see if spells required line of sight by default like in 4e, but no, in 2e the default is that line of sight is needed only for magic missiles.

How does the Empire have enemies when it can just get them to all kill each other?


That's the Funny reaction - it's a person screaming.
the pedantic DM part of me would say that the material component is *incredibly* key to gatekeeping the spell.
A. You need *three* drops of blood of the precise same specific size and shape.
B. the difficulty of acquiring that blood is going to scale with the importance of the target. Which scales further when various *ichors* stop being classically "blood"
C. You need to preserve the blood in a manner that keeps it from coagulating or becoming too distant to be classified as "blood", and that you can deliver the *same specific size and shape* of the droplet.
 
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the pedantic DM part of me would say that the material component is *incredibly* key to gatekeeping the spell.
A. You need *three* drops of blood of the precise same specific size and shape.
B. the difficulty of acquiring that blood is going to scale with the importance of the target. Which scales further when various *ichors* stop being classically "blood"
C. You need to preserve the blood in a manner that keeps it from coagulating or becoming too distant to be classified as "blood", and that you can deliver the *same specific size and shape* of the droplet.
It's optional.

Like, it brings the casting number down to the realm of possibility for a Magister, and makes it almost reliable for a Lord Magister, but if you want to just go for it it's not necessary.

( Also it doesn't specify identical drops and that's kind of a weird conclusion to jump to. At that point, as a GM, you can just say no.

Like, in the Tome of Corruption there's a cursed artifact that gives you +3 to casting rolls if you put it in a bowl of blood, but anyone who says that the evil magic inside of it isn't going to accept a similarly sized pan or dish or receptacle of blood is just being silly. This is like that. )
 
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It's optional.

Like, it brings the casting number down to the realm of possibility for a Magister, and makes it almost reliable for a Lord Magister, but if you want to just go for it it's not necessary.

( Also it doesn't specify identical drops and that's kind of a weird conclusion to jump to. At that point, as a GM, you can just say no.

Like, in the Tome of Corruption there's a cursed artifact that gives you +3 to casting rolls if you put it in a bowl of blood, but anyone who says that the evil magic inside of it isn't going to accept a similarly sized pan or dish or receptacle of blood is just being silly. This is like that. )
Putting it in a gift basket full of blood is weird but I'll allow it.
 
Do we still have that cipher table from our previous work as a patsy for the Lamian Conspiracy still shine when we close our eyes? Or did we get rid of that at some point?
 
A. You need *three* drops of blood of the precise same specific size and shape.
B. the difficulty of acquiring that blood is going to scale with the importance of the target. Which scales further when various *ichors* stop being classically "blood"
C. You need to preserve the blood in a manner that keeps it from coagulating or becoming too distant to be classified as "blood", and that you can deliver the *same specific size and shape* of the droplet.
In WFRP, spell ingredients just make the spell easier/less likely to miscast
They aren't actually required to cast a spell
So those three drops of blood aren't needed, they're just nice to have

So a caster could in fact just sit down in the safety of their living room and cast the "instant war" spell ad infinitum until their target fails their will save if they're skilled enough

All of Mathilde's Grey spells technically have ingredients too, she's just never used any
 
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All of Mathilde's Grey spells have technically ingredients too, she's just never used any
Pre-quest Mathilde had used ingredients to learn Shadowsteed, and iirc in-quest she used Black Lotus early on for Burning Shadows? She certainly mentioned it, but I don't know if she actually used any. (If it didn't show up in expenses, probably not...)
 
In WFRP, spell ingredients just make the spell easier/less likely to miscast
They aren't actually required to cast a spell
So those three drops of blood aren't needed, they're just nice to have

So a caster could in fact just sit down in the safety of their living room and cast the "instant war" spell ad infinitum until their target fails their will save if they're skilled enough

All of Mathilde's Grey spells technically have ingredients too, she's just never used any
Of course, in the RPG doing that is going to end up with Tzeentch's curse.


Pre-quest Mathilde had used ingredients to learn Shadowsteed, and iirc in-quest she used Black Lotus early on for Burning Shadows? She certainly mentioned it, but I don't know if she actually used any. (If it didn't show up in expenses, probably not...)
I think she used something for Magic Dart or Sleep early on in the quest also?
 
You smile at the last; Gretel had filled a few vials with greenskin blood during the previous day's excursions, and it seems she's been putting them to use as foci for the spell she's not yet got a reliable grip on. You smile nostalgically, remembering the times when you would fall back on components to carry some of the weight of your spellcasting, and the strange looks you got from farriers until you found one willing to collect hoof trimmings from a courier's horse.

Mathilde used to use material components, but it appears she doesn't need to anymore.
 
I wonder how much safer material components would make battle magic? Never actually safe, but safer is still helpful.

Well, if we go by RPG rules (2e), not by much. In order to cast a spell, you must roll a number of D10 equal to your magic score, which is capped at 4 (you can roll less if you want). Add the numbers up and if it beats the casting score you cast the spell. The hardest spells—which are specifically not Battle Magic—have a casting score of about 25-30. Universal Confusion, the hardest Ulgu spell, is right in the middle with a score of 27.

A material ingredient adds +1, +2, or +3 to your total. Each spell has one predetermined component, and the bonus is linked to the rarity of the item. You can also spend a half action to channel the winds of magic and gain a bonus equal to your magic score.

So with 4 magic, a material component, and a successful channeling test, you are rolling a maximum of 4D10+7 to beat a score of 27 to cast Universal Confusion. Which means a 5 or higher on each dice, which is about a 55% 66% chance of success. Without the material component, you'd need to roll at least a 6 on each dice, so it's about a 5% 16% difference. (The material component, by the way, are the eyes of a Chimera, which are consumed in the casting).

That's just for what this quest calls a fiendishly complex spell. I'd also like to note that spell success chance has no bearing on miscast chance. Rolling doubles, triples, or quadruples causes a miscast. So if you rolled four fives, then you'd both cast the spell and have to roll on the Catastrophic Chaos Manifestation table.

Now in the RPG battle magic spells aren't actually modelled—they are too high powered for the combats the rules system emulates, so are not provided as a player option. But they are significantly harder to cast than the RPG spells. Even if we assume the benefit material components provide scales with harder spells (say, to +5), they'd be extremely rare and almost irreplaceable items, and it might only confer a small boost.

So to answer your original question, material components don't actually make a spell safer, just easier to cast, and higher powered spells require components so rare and expensive that it's usually not worth the time tracking them down, unless you really want to ruin someone's day and want to be extra sure of casting the spell.
Nerdasaurus Rex threw 4 10-faced dice. Reason: Universal Confusion 4D10+7 Total: 17
4 4 5 5 2 2 6 6
 
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The real takeaway is that we should be happy Boney lets wizards cast sub-BM spells (and in Mathilde's case, fog-based BM) 'safely', after the first time rolling them in battle/stressful situations.
 
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To offer an alternative solution for burning vengeance, what if the spell worked with Dresden Files name rules?

Like, in the Dresden Files, getting someone's true name is quite hard, because not only must you know their full name, you must know the way they say their full name, so unless you hear someone introducing themselves with their full name (and most wizards are canny enough to never introduce themselves with their full name, even if their full name is known, Harry himself having 2 middle names is somewhat useful for that reason), you do not have their true name.

That would solve most the problems while preserving the story hooks.
 
Warhammer Fantasy Roleplay's magic system is made to make you want to stack environmental and economic advantages and only cast when it's deeply necessary and important.

The go-to example of the consequences of frivolous casting is an apprentice getting their brain singed because they didn't want to light a candle the normal way.
To offer an alternative solution for burning vengeance, what if the spell worked with Dresden Files name rules?

Like, in the Dresden Files, getting someone's true name is quite hard, because not only must you know their full name, you must know the way they say their full name, so unless you hear someone introducing themselves with their full name (and most wizards are canny enough to never introduce themselves with their full name, even if their full name is known, Harry himself having 2 middle names is somewhat useful for that reason), you do not have their true name.

That would solve most the problems while preserving the story hooks.
It doesn't need changing, it just needs to not be poked. It works perfectly fine for a roleplaying game where magic is hard and casting it even once requires you to be one of the strongest and best trained wizards in the empire and could cost you your life.

Also I'm pretty sure I've seen the sentence I just typed word for word in a previous post in this thread that may not have been my own, which is some serious deja vu.
 
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