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This would allow us to convert dwarf favors to college favors. We are likely to get more dwarf favors than we know what to do with. While some want to get a super killy weapon we can only get that once. Unless we want to keep wasting dwarf favors on getting more and more crazy weapons.

We only need one super-killy weapon though, and then we're done*. If Mathilde is dead for the lack of one in a critical scenario then it doesn't matter how many favours we would otherwise be ale to earn doing something else. A very powerful weapon also makes it significantly easier to earn more dwarf favours which can be spent otherwise in future. If we headcap a few skaven or greenskin leaders every six months while knocking over their infrastructure then we should have a decent favour income. All that is much easier and safer if Mathilde can one hit kill pretty much anyone. Particularly given how well her spells and the Coin synergise with assassination, and even more so if she can kill quickly enough.

One of the best things we can do with college favour is get magic items made, which the dwarves are probably mostly better at. Of course, something like an item of Inspiration or Law of Logic would also be very, very nice, but our Dwarf Rep is probably high enough that many magic items would be more efficient to buy from the dwarves.

* Edit: Ok, maybe two, if we can find a Rune-Engineer.
 
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Yea i have to agree getting a very strong primary weapon will pay dividends beyond its cost very easily. Not getting one would be a huge mistake given the situation in K8P
 
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.

[X] Karag Nar penthouse

[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.

[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
 
[X] This is Magister Weber's money. Make no attempt to push the funds through any of the available loopholes and spend it all in plain sight of the College. You would be beholden to spend it on ways at least nominally good for the Empire, and soon.

[X] Citadel Tower

[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.
This suggests a future assisting Karak Eight Peaks with its reconquest, as a Spymaster focused on threats within the Karak.
[X] Join Karak Azul as they raid and scout in force the other portions of the Karak.
[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.

Still catching up with thread but casting my vote in the meantime.
 
The runic item that gives fortune points would be incredibly nice granted i dont know how the rune of fortune would work here.
 
[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.
[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
 
I'm against spending 35 favours on a sword, because it took Alaric something like 8 years to make each one of his Runefangs and that's frankly too much time to wait.

Something like 15 favours would be good though. That's on the level of our belt, so it'd still be very powerful while not taking a long time to make at all.
 
We only need one super-killy weapon though, and then we're done*. If Mathilde is dead for the lack of one in a critical scenario then it doesn't matter how many favours we would otherwise get in future. A very powerful weapon also makes it significantly easier to earn more dwarf favours which can be spent otherwise in future. If we headcap a few skaven or greenskin leaders every six months while knocking over their infrastructure then we should have a decent favour income. All that is much easier and safer if Mathilde can one hit kill pretty much anyone. Particularly given how well her spells and the Coin synergise with assassination, and even more so if she can kill quickly enough.

One of the best things we can do with college favour is get magic items made, which the dwarves are probably mostly better at. Of course, something like an item of Inspiration or Law of Logic would also be very, very nice, but our Dwarf Rep is probably high enough that many magic items would be more efficient to buy from the dwarves.

* Edit: Ok, maybe two, if we can find a Rune-Engineer.
I mean there are several things going on here. First having only weapon made is what I was talking about. If we get that weapon made, which I do not agree with switching away from the greatsword so I have a problem with that idea, then what else are we going to spend those favors on? You mention runic items but eventually every need we have will be covered by runes we own. At that point we may need another avenue to spend dwarf favors on. Being able to convert dwarf favors to college favors will allow us to get knowledge that the dwarfs simply don't have. Knowledge about magic.
 
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.

[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.

[X] Karag Nar penthouse

[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
 
Yea i have to agree getting a very strong primary weapon will pay dividends beyond its cost very easily. Not getting one would be a huge mistake given the situation in K8P

One thing to consider in terms of spending dwarf favours is what will or won't be discounted or become free due to personal relationships.

Runic equipment, particularly apparently novel runic equipment will probably always stay the same cost, as it's that significant. As a result, 'paying' for it with favours makes sense to do upfront. Training, by contrast, seems likely to get cheaper as we get to know more and more dwarves, so we can rely on personal relationships and personal obligations rather than having to rely on culture/species level obligations to get a stranger to come out of their way to help us.

The runic item that gives fortune points would be incredibly nice granted i dont know how the rune of fortune would work here.

Banned as heresy to Ranald. A permanent Rune of Fate might be useful, as precognition generally is.

I'm against spending 35 favours on a sword, because it took Alaric something like 8 years to make each one of his Runefangs and that's frankly too much time to wait.

Something like 15 favours would be good though. That's on the level of our belt, so it'd still be very powerful while not taking a long time to make at all.

I'm also against that. I'd try for something like fifteen favours on a weapon, and fifteen favours on something to make Mathilde learn better, and see what happened. In some ways, the most amusing result of that might be if Thorek made one and Kragg the other, and tried to outdo each other...

I mean there are several things going on here. First having only weapon made is what I was talking about. If we get that weapon made, which I do not agree with switching away from the greatsword so I have a problem with that idea, then what else are we going to spend those favors on? You mention runic items but eventually every need we have will be covered by runes we own. At that point we may need another avenue to spend dwarf favors on. Being able to convert dwarf favors to college favors will allow us to get knowledge that the dwarfs simply don't have. Knowledge about magic.

There's loads and loads of dwarf knowledge that would be very useful to us. With the cost of top end personal tuition (currently eight favour!), I'm not afraid of running out of things to spend it on anytime soon. Not to mention collaborating on enchantment projects.

Also, we shouldn't be looking to convert dwarf favour, but double dipping it, spending dwarf favour in such a way that benefits Mathilde and also pleases the colleges. We can't directly teach what we learn (although the dwarves may accept us sharing insights into how to better kill skaven or orcs), but the general insight into reality will inform the other studies we can perform. Not to mention that being the first civilized trading hub since Ind means that Mathilde will be in a perfect spot to harvest interesting relics or knowledge from the east.
 
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[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.
[X] Karag Nar penthouse

[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.
 
There is a literal tressure trove of dwarven favor to earn here. Having a 15-20 favour runic weapon would make earning it much much easier. When you stealth behind a warboss and then smash his skull in with a weapon that hits like a Ranald blessed cannonball your going to be earning favour much more rapidly than the equivalent of using a humans strength behind a great sword. Which quite possibly wont even punch through their flesh.
 
Talking about what weapon we want to get commissioned; with the S10 rune, isn't it flat out better to get a one handed weapon (fluffed as a large one) because all a great weapon would get us is -2I?

Having our main weapon be a one hander also lets us get more creative wrt. offhand equipment; gives us more room for a proper staff, grounding rod, etc.
 
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
I like magic and skaven mad science, that's all.

[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
I... ship it? If we take the broader definition of relationship, anyway.
 
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[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.

[X] Karag Nar penthouse

[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.

[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
 
Talking about what weapon we want to get commissioned; with the S10 rune, isn't it flat out better to get a one handed weapon (fluffed as a large one) because all a great weapon would get us is -2I?

Having our main weapon be a one hander also lets us get more creative wrt. offhand equipment; gives us more room for a proper staff, grounding rod, etc.
BoneyM mentioned it'll be fluffed as a bastard sword. From what I can tell basically we can use our greatsword skill but it'll still be a handweapon mechanically.

If you want to discuss weapons via the tabletop side of things, stick to the hand weapon rule and it'll be fluffed as a particularly light bastard sword or similar. If instead a weapon acquisition is made narratively, then I'll translate it to tabletop after the fact and may or may not pay heed to rune rules.
If you end up with a sword that doesn't have great weapon mechanics for whatever reason it'll be fluffed as a bastard sword. Still a big honkin' sword, but not quite a greatsword.


The real question now is whether we go for an axe or a sword. It likely only takes a single action to learn how to use an axe and we have better trainers available for axes, in addition dwarfs make better axes than swords. On the other hand the sword is the college symbol and we don't need to spend an action since we already know how to use a sword, we can presumably learn how to use the sword better from the local knights.
 
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[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.
[X] Karag Nar penthouse
[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] Convince Esbern and Seija to stay long enough to hatch the supposedly Lustrian eggs and study and possibly train whatever hatches.
 
@BoneyM, just in case you're truly not aware, but it wasn't for the Runefangs that Alaric was called 'the Mad'. That was earned while working on his next project, the Nemesis Crown.
[Alaric's] peers considered the Runefangs Alaric's greatest achievement, but the Runesmith himself refused to accept that he had reached the height of his art. Alaric sought a new rune, and in time, found a variation on the Rune of Kingship – the Rune of Ages. This rune would not only retain and distill the wisdom of each of its bearers and pass it on to those who followed but also give the bearer control of his very destiny. Any who carried the rune would become master of his fate and that of his entire race.

But Alaric found that no matter what material he set the Rune of Ages upon, it would shatter as the last blow was struck. Stone, iron, gromril, dragon scales – all proved too weak to contain the mighty energies of his new Master Rune. He set out upon a great quest to find a substance strong enough to bear the rune's awesome power. For long decades, Alaric wandered the dark roads of the Old World, through mountains and forests. Nowhere could he locate the material he sought. As time went on, he became more and more obsessed, prompting Dwarfs and men to give him a new name – Alaric the Mad.
[...]
Deep beneath the knotted roots of a twisted oak, he found a chunk of material strong enough to hold the Rune of Ages – warpstone.
[...]
The crown would not distill the destiny of those who wore it, but would instead draw out even the smallest shred of evil intent and transform him into the vessel for all the malice of every former wearer. Alaric was horrified by what he had created, but he knew that the crown could not be destroyed. Thus, he resolved to hide it away. He traveled to the Great Forest and the wind-swept Howling Hills and descended into the depths of a worked-out Dwarf Mine and sought a place to hide his artefact.
[...]
The crown lay hidden for many long centuries. The chamber remained intact, even as the mine entrance eventually collapsed upon itself. Then, a mighty earthquake shook the Howling Hills and brought tales of fresh gromril seams and wealth to be had in the area of the old mine.
[...]
Now, armies muster to retrieve the crown, for wild rumors of its powers have spread far and wide. The Dwarfs seek to return it to their holds where Alaric's madness can be hidden for all time. Grimgor thinks that, should he gain it, the strongest warriors in the land will come to fight him. The Emperor sees in the crown an invaluable artifact of the Age of Sigmar and believes that its power could be harnessed for the good of Man.
 
Instructors are intended to teach a group that is to perform a given task to do that task better. If they get the idea that they're actually teaching instructors to share that instruction with non-authorized others, that will peeve them. Dwarves don't approve of their knowledge spreading anywhere they didn't explicitly intend it to, so they'd be deeply suspicious of the Colleges in general.

How do they imagine this to work? If you teach a group that is part of an organization (and not just a bunch of randos that paid for the instruction) to perform a task better, then it will obviously become institutional knowledge in that organization and it will be taught to next generations of recruits. At most I can see not spreading the knowledge beyond the organization (i.e. I can see Stirland Watch not teaching Averland Watch dwarven knowledge, but I can not see them not teaching their own recruits)

[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.

Also, Nemesis Crown lore is cool but inconsistent - gromril veins often lie alongside warpstone veins (and it is the main problem of gromril mining), but somehow Alaric didn't know what warpstone was until he found a chunk under random tree?
 
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Talking about what weapon we want to get commissioned; with the S10 rune, isn't it flat out better to get a one handed weapon (fluffed as a large one) because all a great weapon would get us is -2I?

Having our main weapon be a one hander also lets us get more creative wrt. offhand equipment; gives us more room for a proper staff, grounding rod, etc.
I could go for a handaxe. Skaroki might even be willing to teach us for free! Or Ulthar.
 
Gor - Wild Beast
Ak - Suffix of an Abstract Concept
I - Suffix of a Person, Profession, or Race

Gorak, the word for great cunning or uncanny, should be thought of less as the cunning of an innovator and more the cunning of an Amber Mage. Feral, unpredictable for wildness, and unseemly in the eyes of dwarves. Pretty sure Goraki would be the dwarven term for Beastmen, thinking on it.
For what it's worth: 'Goraki' is already a trait on Belegar's character entry. Thaggoraki is skaven (thag = treacherous, dishonest, dishonorable).

Dwarf enchanting is called runecraft... we are not getting that ever.
Ahem. Runes and Runecraft already was an option Mathilde could have studied at the Grey College, next to Alchemy and Power Stones. Clearly they did get that at some point. I'm sure it's nowhere near dwarfcraft, of course. Still, with the combination of Mathilde's rep and Belegar's openness to change, there might be something on the topic that a dwarf is willing to share.

This is certainly something we could do- after all, we have prices for dwarf instruction on the organizational level. The problem as I see it is that Mathilde doesn't have a thorough grasp of the relative knowledge bases of the Grey College and Karaz Ankor. She's not a particularly scholarly individual as Magisters go, after all, and that's reflected in our understanding as well. For example, maybe the Colleges already have all dwarf math and it's just only taught to people who take a half-dozen math-focused electives; we never had time for that.

So any kind of instruction like this would need to start with an exchange of experts feeling out each others' knowledge bases. This wouldn't be an issue, except that the Grey College are one of the most paranoid and secretive of all human organizations- and they still do not manage to be as paranoid and secretive regarding their collected expertise as the typical dwarf.

This is thus probably a larger and less convenient project than anyone involved would wish it to be. That doesn't mean it lacks value, but making it actually happen will likely be... rough.
Good point. Once we finish with the epilogue and the tallying and the debriefings, I imagine it would take some time to discover intersecting regions of knowledge in 1) Complicated and rare enough that the Grey College doesn't already have it [but does want it], 2) Simple and common enough that dwarfs are willing to teach it to manlings. It probably helps that 1 is measured by human standards and 2 by dwarf standards.

I would also find it interesting to see fleshed out what their relative knowledge bases are in this canon.

It's a ways off, but it would be more of a lasting legacy than ganking Skaven Leader #19.

Facilitating transfer of mundane knowledge such as mathematics (copies of books e.g.) from dwarven records to Mage Colleges would cost how much per subject? @BoneyM
Mathilde's favours are not the College's favours. They're quite touchy about that sort of thing.
Is there an option to explicitly share some knowledge with college instructors for extra favor price, i.e. double or triple price?
It can't be bought off-the-rack, it would need to be negotiated with the expert in question for whatever the topic would be.

🤔🤔 🤔🤔

Well, I'm up for negotiating when that time comes around.
Especially if Mathilde can rub Sigmar's nose in it: look, my college is cooperating with the dwarfs better than your cult. :cool:
 
How do they imagine this to work? If you teach a group that is part of an organization (and not just a bunch of randos that paid for the instruction) to perform a task better, then it will obviously become institutional knowledge in that organization and it will be taught to next generations of recruits. At most I can see not spreading the knowledge beyond the organization (i.e. I can see Stirland Watch not teaching Averland Watch dwarven knowledge, but I can not see them not teaching their own recruits)
That's the idea, I beleive. The dwarves are very big on guilds and guild secrets and by default seem to assume that whatever they teach becomes a guild secret of the group they teach.
 
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.
[X] Karag Nar penthouse

[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.
[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.
[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] You're going to have a rough time explaining your windfall to the Bursars. Better to get that over with.
 
I have to ask, who do people think are going to set up shop in the temple of an evil god before Mathilde gets there next month? I strongly doubt any other human would even dare to go near the place. Places like that are feared and hated for good reason. Even if we ostentashly consecrate it to Ranald, many people would probably be too scared to step inside. Temples to evil gods are often enough seriously unhealthy for humans.

Reminder to all those who weren't here before the hiatus. Micromanaging things like which rune we want on our weapon is disliked by the QM.

THat's true, but it's useful to know what the potential options are. OOC, knowing why we're asking for an item would hopefully help BoneyM pick an appropriate result. IC, the dwarves knowing Mathilde's combat style and why she's asking for what she wants would help make sure they pick right as well.
 
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