So, I'd like to elaborate on my position a bit - why I think it's a good idea to speedrun the ability to protect everyone from the killsats going hot by destructive means, while pivoting to subverting and couping the mechanicus from within once we have that safety net.
If we do start a coup, it's going to be a bloody affair and we're going to need to get infantry bots in there to support our side. There's no way around this, if we want to remove the current leadership of the Enclaves, some bitches are gonna die.
Now to go shill for my plan for a bit, I still think that the Mag Rail is not the most efficient option and I would rather not waste our time researching stealth missiles when it's pretty niche and there's already some rather critical stuff we need to research. This is spending a fuck load of build points, 3k, for only just being able to stealthily launch missiles to space when we could just do stealth fighters which are more cost effective.
Plus, my plan dedicates a diplomacy action along with both our crew members to try to make sure that we can get our acolytes completely on our side, b/c I am expecting things to go off within 4 turns or less.
[X] Shields Up and Prepare the Fighters
-[X] [Free] Poke around some more in the databases, looking for anything in particular.
--[X] You believe its yet again time for diving into the distinctly non-wonderful world of the faith of the Priesthood of Mars. This time, you are looking into its various internal sects. What are their goals and means, basically always being some form of technology they specialize in. Their philosophical and theological outlooks into technology as well as knowledge. The amount of political (and so almost always also military) power they wield. Maybe most importantly, what and who can be declared Heretek, and for what reason. Because if you are going to be sneaking in education to the acolytes of the Enclaves, you need to understand how to conceal them better in to the byzantine labyrinth that is the Mechanicus. Should also help maybe in finding fault-lines in hindering their cooperation.
-[X] Build 1 (1300 BP): 12 Manufactories (1200 BP), 1 Concealed Shield Generator (100 BP)
-[X] Build 2 (1900 BP): 1 Concealed Void Shield Generator (1900 BP)
-[X] Research (200 RP)
—[X] Basic Stealth Fighters (50 RP)
—[X] Basic Stealth Bombers (75 RP)
—[X] Basic Stealth Troop Transports (75 RP)
-[X] Diplomacy: Directly try to reach out to the acolytes that have gotten our message and do our best to subvert them and that the Magos don't catch wind of this (assign Victan and Anexa to assist if applicable)
-[X] Anexa: if she can't help with subversion, resume her studies
-[X][ACOLYTE] Subvert
-[X][KAYOS] Now
--[X] Right, the cognitohazard we were looking into--apparently something
changed between the time when I got stuck in a space rock and now, because there is now a potent, Warp derived force that seems to delight in driving things to the ground for some reason. While it's not responsible for everything that's ever gone wrong, the study
was quite informative about how the existence of such forces could be particularly effective against synthetic intelligences that aren't properly shielded or experienced enough to discard bad data that looks too good to be true. If I'm speaking in generalities here instead of getting down to brass tacks, it's because I
have confirmed that thinking too hard about the details can, in fact, invite probes from the immaterial end. My shielding's been sufficient to deflect those probes and that was
with me taking extensive measures to minimize how much thinking about the topic I've actually been doing, but I'd appreciate it if you'd be willing to be patient about the fine details beyond that until I've figured out how to shrink those shields down to a level people can wear. Especially since there's a lot of other projects right now that are a bit more pressing.
-[X][VICTAN] Yes
--[X] You've been a bit antsy about the topic, but you've been working together for a while now, and W is
rightin how you need to coordinate properly on the matter. Victan having a ticket off world should the worst happen is not a problem whatsoever, and is unconditional, but... Okay, fine! You'll trust them! Give the
option of coming to meet you at your ship, with the understanding that while your secrets aren't really
bad, they are... Awkward to deal with, you'd like to hope you've built up enough cachet by now that they'll be willing to hear you out and understand
why you play these cards close to your chest. Victan especially, but W's entitled to know as well if she wants to, with the understanding that you would
very muchprefer that she keeps this under her hat for a while. Our caution on this topic boils down to the fact that--as far as we know--we're the last living being who remembers what Humanity
was back in the glory days, where there was freedom to command our own fate, and none of this hiding or nonsense. I believe in you all--especially since you've started
sharing what I gave to you with the other nations here. That's the echo of what humans
were that I love so much, and hope to see happen again. Hand in hand, against the black, pushing it away bit by bit. (It's a bit flowery, but basically, they've got the
option of accepting a Full Disclosure, with the understanding that it's somewhat awkward to deal with rather than bad or anything. Whether they take the option or not is up to them, but choice is important.)