Okay, I think given the warnings, it'd be wiser to avoid getting stuck in on this. Maybe we'll find a psychic bean through luck then T_T
 
Warp study isn't exactly our most pressing problem though.

I would say it is the most pressing thing ever. Right now all that is standing between us and praising Chaos is a shield that is per the GM worse than equivalent imperial protections. It's going to take a few more layers of research before we can claim to be even somewhat safe and I think that that is going to take psyker help.
 
[ ] Plan: Technology is about to go crazy!
-[ ] [Free] What is the deal with this God-Emperor anyway? It sounds kind of crazy, and there's got to be more to it, right?
-[ ] Construction (900 BP)
--[ ] 4x Manufactories (-400 BP)
--[ ] 1x Underground Basic Biology Lab (-150 BP)
--[ ] 6x Underground Anti-Air Defenses (-450 BP)
-[ ] Research x3 (600 RP)
--[ ] The Basics of Psytech (-200 RP)
--[] What's up with this tech? (-100 RP)
--[ ] Let's fix the lag issue (-50 RP)
--[] System survey (-50 RP)
--[ ] Basic Imperial Hacking (-150 RP)
--[ ] CONDITIONAL: If we manage to avoid paying a surcharge for Basic Imperial Hacking, do Combat Bot Humanization, Redux (-50 RP), otherwise, pay the surcharge
-[] [Anexa] Education - Roll to level, difficulty is 10+5xLevel
-[] Anexa: Juvenat Yes
-[] Aevon Mine: Take the "mine disguise" deal
-[] Aevon Weapons: Yes

Puts us in a position where we can subvert any eyes in the sky they have right as we're ready to start transitioning to SPACE!
 
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[ ] Plan: Technology is about to go crazy!

This plan looks good to me. I think we are going to want to subvert the monestaries sooner or later, but showing up as a fake black ship might be doable if we put it off long enough.

I think the main thing is all the psytech we spent on at character creation that we need psykers of our own to properly do anything with. The longer it sits the further we get down other paths and the less relevant to our long-term plans it becomes.
 
I don't personally feel confident contacting the enclaves until we've plumbed the research on chaos and have better assurances against the mechanicus.

Ultimately that's because contact with them has risks of drawing attention from the mechanicus and from chaos - our assurances against the former are in their infancy, and we don't even know about the latter IC for Vita to consider appropriate precautions when doing outreach to the people who structure their lives around not exploding into demons.

As for chaos precautions, there's almost a chicken and egg problem - the monastaries HAVE more shielding tech we could use, but trying to get it means some amount of neck stretching that we'd like to have that shielding FOR. Or we could throw 500 RP at the problem first and then get their sauce for us to integrate afterwards, potential inefficiencies and duplicated work be damned. Vita knowing the risks IC would help make the decision one way or the other easier imo.
 
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Trade Goods I'm pretty sure are kind of generic "This is how much production you set aside for this", this is just context for it, is that right @Neablis ?
I'm pretty sure they are not, because we have a blueprint for the kind of weapons they're asking for as a seperate item from trade goods.

Medium Infantry Weapons (10 BP) Enough medium weapons to outfit 1000 humans. A mix of anti-armor and anti-personnel use with greater specialization. Hotshot las-gun equivalents, some lascannons, some autocannons, some flamers, some sniper rifles, a supply of krak grenades.

Heavy Infantry Weapons (20 BP) Enough heavy weapons to outfit 1000 humans. Primarily focused on anti-armor, will work well on power-armored foes. Plasma guns, meltaguns, heavy flamers, melta bombs, missile launchers.

Trade goods (Any cost you wish to spend) A mix of medical supplies, civilian equipment, vehicles and appliances tailored to your trade partner's needs. 5 is a small amount of goods, 10 is decent, 20 is a fair number, 50 starts being quite a lot.

Aevon has asked for your rent to be paid in weapons. They're specifically interested in stuff like longlases and plasma pistols that are useful for covert work and could conceivably be found in an imperial cache. It's likely this will be used to further tilt the covert conflicts in their favor, and may alarm the mechanicus.
 
Okay, I think given the warnings, it'd be wiser to avoid getting stuck in on this. Maybe we'll find a psychic bean through luck then T_T
It's totally fine, go for it if you want to. But it's not the obvious next step for you - until after psytech reaearch, which will likely conclude with "hey it sure would be nice to be able to test this on some actual psykers." (And have that be the prereq for additional psytech research).

So if you want to get the jump on that - go ahead.

But on the same note, you don't understand why they're so terrified of their powers without background on the archenemy. Though again you could do all that in the same turn and just stagger it appropriately.

Not a suggestion or a hint. Just a comment.

Trade Goods I'm pretty sure are kind of generic "This is how much production you set aside for this", this is just context for it, is that right @Neablis ?
Pretty much. I'm not going to nickel-and-dime you on specifically what you produce.

I'm pretty sure they are not, because we have a blueprint for the kind of weapons they're asking for as a seperate item from trade goods.
Yeah, technically true. But this is more important for if you want to arm an army. I'm not going to descend to the level of complexity where you need to track exactly what kinds of weapons and armor you're producing.
 
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I would say it is the most pressing thing ever. Right now all that is standing between us and praising Chaos is a shield that is per the GM worse than equivalent imperial protections. It's going to take a few more layers of research before we can claim to be even somewhat safe and I think that that is going to take psyker help.
Where was that said?

I don't recall it being mentioned as worse as Imp tech at any point. All the QM said is that it was abandonned as a technology because it was expensive, and found not to be required when you had a gellar field.
But the gellar field does not replace our warp shielding, because our warp shielding works in realspace, whereas the gellar field is only useful in warp, IIRC.

They just never saw a reason for that specific trick, and when it became important the tech was already lost.
 
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'Don't worship me' commands the giant golden man with a Rome fetish who set off a campaign of pan-galactic conquest and wiped out every other religion. I think the electronic equivalent of a snort of disgust is warranted. :V

Oh, and let's not forget that he actually did encourage the Tech-Priests of Mars to worship him as part of the Treaty of Mars. So yeah, really massive hypocrite b/c if you were a red-robed toaster-fucker, he was totally cool with you worshipping him as the Omnissiah.

Build-wise is just Alectai's plan but without the biology laboratory and with a bit more production capacity as a consequence to give us a bit more wiggle room when throwing stuff into space next turn. The important bit is the diplomacy. Our avatar is a soulless machine, there is not getting around that and the problem is even a basic telepath much less a trained astropath would be able to sense, or rather not sense that. Anexa does not have that issue. Sure she could be mind read, but that is an active invasion and I do not think the local psykers would be that agressive to someone who is high up in the favor of the local gouvernment.
Again, I say if we're going to touch upon the Psykers, we need to research the Archenemy files so we actually know what Chaos is so we don't blindly walk into a time bomb.
 
Oh, and let's not forget that he actually did encourage the Tech-Priests of Mars to worship him as part of the Treaty of Mars. So yeah, really massive hypocrite b/c if you were a red-robed toaster-fucker, he was totally cool with you worshipping him as the Omnissiah.
The other thing is that in the sentence "Burn the Dissident, the witch and the Xeno in the name of the God Emperor", the word "God" is not the most objectionable part.

Yeah, by very arguments you can claim that the Emperor didn't want to be worshipped. The Xenocide and mass persecution however, those were part of the plan.
 
I mean, maybe? But my OCD looks at just 5 RP and screams.
In that case, fear my plan:

[ ] Plan: Know Thy Archenemy
-[ ] [Free] Poke around some more in the databases, looking for anything in particular.
--[ ] What is the deal with this God-Emperor anyway? It sounds kind of crazy, and there's got to be more to it, right?
-[ ] Construction (900 GBP)
--[ ] 1st construction slot (900 BP):
---[ ] 4x Manufactory (100 BP, 50 CP)
---[ ] 6x Underground Anti-Air Defenses (aboveground base) (75 BP, 5 CP)
---[ ] Trade goods, Aevon (requested weapons) (50 BP) (Trade goods, Aevon 55 -> 105)
-[ ] Research x3 (600 RP)
--[ ] 1st research slot (200 RP):
---[ ] What's up with this tech? (100 RP)
---[ ] In-atmosphere void shields (100 RP)
--[ ] 2nd research slot (200 RP):
---[ ] Basic Imperial Hacking (150 RP)
---[ ] Blueprint: Spy satellite (25 RP)
---[ ] Blueprint: Anti-armor Bunker (25 RP)
--[ ] 3rd research slot (200 RP):
---[ ] Let's fix the lag issue (50 RP)
---[ ] System survey (50 RP)
---[ ] Mechanicus files on the Archenemy (100 RP)
-[ ] Pay rent (Trade goods, Aevon: 105 -> 80)
-[ ] Anexa passive action: Education - Roll to level, difficulty is 10+5xLevel
-[ ] Anexa: Juvenat Yes
--[ ] Write-in: Tell Anexa about the various worlds, ideologies, organizations and people that you saw embracing cybernetics, both the good and the bad. As well as about one of your crew, who was a near full-conversion cyborg. Tell her to make her own jugdement if cybernetic ascencion is what she wants based on this information. And with enough time, made easier by the juvenat.
-[ ] Aevon Mine: Take the "mine disguise" deal
--[ ] Write-in: Mention that as you are still increasing your manufacturing capacity, it has resulted in your anti-air and anti-missile defenses lagging somewhat behind the ideal state. Just to avoid any misunderstandings about what they can expect from you currently if they are planning something. Promise to keep them posted roughly on the capabilities of your protective umbrella as it is built up (but not the exact details), if they keep you in return informed about any... Aggressive moves they might take in the future.
-[ ] Aevon Weapons: Yes

Yes, I'm throwing Anexa into helping with figuring out how to haxor the tech the Imperials have (with her amazing +5 RP). She has been a good bean, she deserves something fun. (EDIT: Back to schoolbench it is for Anexa, not that she will mind.) Meanwhile, in-atm. void shields and both of the bunkers are there to give us better fortifications obviously. Should make pretty hard for AdMech to overrun our positions if their nukes fail to destroy us. The spy satellite is obviously useful both during active war and outside of it.

And if Anexa reaches level 2 on this turn, that would free up 10 extra RP on the next turn. This should allow Vita to spend that amount of RP on the blueprint for anti-personnel bunker to finish it (while Anexa researches something more interesting), leaving us more room to play with the bigger and more costly techs.

The research into Archenemy/Chaos is there for the obvious reason. I've come to the conclusion that I don't want to touch the psykers until Vita has a much better understanding about the dangers involved. Should make it also make the most likely reasons why the AI rebellion happened quite obvious for Vita. And why the Imperial tech is as it is.

Answered yes to all the options. I feel comfortable enough for starting to escalate at this point with what we have. Also did a couple of write-ins (@Neablis do you accept these write-ins in my plan?). First is linked to telling Anexa about the Juvenat, because not telling her and hiding it being an option for her feels shitty. But followed by giving her first-hand accounts about how cybernetics were used during DAoT, to give her more information to make her decision with. And time, so that she won't need to resort to sub-standard cybernetics for her immortality if she goes for it.

Besides that, a clarification for Aevon now that we are working together more closely, that no. They shouldn't expect an AA shooting down nukes at the fake mines anytime soon, but we will keep them roughly updated on the progress of our defensive umbrella, if they in turn give us more information on their more aggresive moves against the AdMech.

Misc. items: making new trade goods for Aevon so that they get actual weapons they asked for in their next shipments for the five years, instead of just medicine and other stuff we had previously made for them.

Important note: I will be almost guaranteed to be asleep when the vote goes live. If you want, you can still vote for my plan with its name, I will be posting the plan as a vote as soon as I wake up.

EDIT: modified my write-in in the "mine disguise" deal due to some clarifications
EDIT2: switched Anexa back to school; this won't change much more for this turn than a bit of flavour and 5 less RP, which won't affect anything getting finished on this turn
 
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Answered yes to all the options. I feel comfortable enough for starting to escalate at this point with what we have. Also did a couple of write-ins (@Neablis do you accept these write-ins in my plan?). First is linked to telling Anexa about the Juvenat, because not telling her and hiding it being an option for her feels shitty. But followed by giving her first-hand accounts about how cybernetics were used during DAoT, to give her more information to make her decision with. And time, so that she won't need to resort to sub-standard cybernetics for her immortality if she goes for it.
First one is good. Could you clarify the second one? They're putting their new manufacturing center close enough that any nukes shot at it will also hit your base. They're not explicitly asking you to protect it, just hoping to sneak it into your defensive umbrella. They did basically tell you that's what they were doing. If you want to tell them "Yes I have a defensive umbrella but I'm not going to intentionally protect you, please warn me if you're going to escalate." then that's fine.
 
They have blanks so there is not much danger for now
That could just be guys with guns. They're called "nullifiers" not "nulls."
Combined with the fact that Nulls are rarer than psykers I'm quite prone to thinking the former. Not like we can particularly tell, anyways.
I agree with most of this, but just give Anexa time to study damnit! Her contribution is negligible and I want her stronger because she's best bean! We can´t abuse our best bean! Let her level and grow strong!
 
First one is good. Could you clarify the second one? They're putting their new manufacturing center close enough that any nukes shot at it will also hit your base. They're not explicitly asking you to protect it, just hoping to sneak it into your defensive umbrella. They did basically tell you that's what they were doing. If you want to tell them "Yes I have a defensive umbrella but I'm not going to intentionally protect you, please warn me if you're going to escalate." then that's fine.
Ahhh, I somehow misunderstood this. I thought the new fake mine-site for us and them would have been far enough that it would have required a separate defensive umbrella to our first manufacturing center. Thanks for the clarification, editing my plan. The idea is that they know approximately what we have for AA / Void Shields / Anti-Orbit with regular updates, so they don't overestimate the defenses they might be counting on, and in return they give us a heads-up when they are going to be making their move.

A modified write-in I will be adding to my plan if it works for you:

--[ ] Write-in: Mention that as you are still increasing your manufacturing capacity, it has resulted in your anti-air and anti-missile defenses lagging somewhat behind the ideal state. Just to avoid any misunderstandings about what they can expect from you currently if they are planning something. Promise to keep them posted roughly on the capabilities of your protective umbrella as it is built up (but not the exact details), if they keep you in return informed about any... Aggressive moves they might take in the future.
I agree with most of this, but just give Anexa time to study damnit! Her contribution is negligible and I want her stronger because she's best bean! We can´t abuse our best bean! Let her level and grow strong!
She gets stronger also by completing projects if they roll well. I think it scaled with how big / important or something the project was. Also, even that 5 RP will be quite useful with the blueprints I've slotted in, if she levels up for the next turn.
 
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She gets stronger also by completing projects if they roll well. I think it scaled with how big / important or something the project was. Also, even that 5 RP will be quite useful with the blueprints I've slotted in, if she levels up for the next turn.
The odds of getting stronger from project completion are far, far worse than the ones from direct education.

The way the system is set up, it's good to do a few level of educations, then do further level ups through practical experience, not the other way round.
 
The odds of getting stronger from project completion are far, far worse than the ones from direct education.

The way the system is set up, it's good to do a few level of educations, then do further level ups through practical experience, not the other way round.
THIS EXACTLY!
We're capped to one level per turn anyways, so we aren't getting jackshit out of it anyways!
 
The odds of getting stronger from project completion are far, far worse than the ones from direct education.

The way the system is set up, it's good to do a few level of educations, then do further level ups through practical experience, not the other way round.
Could you point out where the exact mechanics saying this? Because all I can find for Active relating to this is "Will level on successful roll, scaled by the importance of the tech."

EDIT: Or wait, does that mean that the roll for the level up is is different from the research roll itself? Because I've been reading this as: "will level up if the research roll to which Anexa is allocated succeeds, will level up potentially more than one level if the tech is important/big enough."
 
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