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Honestly the fact that we can produce facilities to make more juvenant means that we probably aren't limited to just giving it to the rich and powerful? Just make juvenant factory factories, we're an AI lmao.

Yes that might mean making a healthcare AI. We still can.

In theory yes, in practice the enclaves will notice. We cannot afford that until we dealt with them so bribery for politicians it is for now.
 
Also, "High Grade Juvenat" isn't something we know how to make. It's easier having a sample, but easier isn't easy
 
I love the direction of the players in government having their own goals and agendas and not holding the idiot ball
 
Also, "High Grade Juvenat" isn't something we know how to make. It's easier having a sample, but easier isn't easy
Our traits say we do:
--[X] Juvenat Vats (-2 shinies)

-[] Juvenat Vats (-2 shinies) You produce a small amount of high-quality Juvenat, and can produce facilities for more. This will be an extremely valuable trade good, and is effective at keeping psykers and other high-value biological individuals alive nearly indefinitely. Juvenat will be extremely helpful for subverting the leaders of nearby civilizations, as well as keeping any psyker/navigator/hero units you have alive indefinitely and boosting their quality.
 
Oh, well then!

If that's the case, we might be able to figure out how to produce a low grade factory without too much drama as an extra carrot.
 
[X] Plan: Soon Vita Will Into Space With Anexa Education

I Like the plan all around, not completely comfortable with saying anything to the mechanicus but honestly I can see all three options going wrong, so as long as we don't do something like implying we have found an STC, it should work out.
 
Our traits say we do:
Oh, well then!

If that's the case, we might be able to figure out how to produce a low grade factory without too much drama as an extra carrot.
Not sure about the specifics, but some additional mention about it in our actual character sheet and research:
Juvenat Vats - You can keep a small number of people alive nearly indefinitely, and use some amount of excess juvenat as a very valuable trade good.
-[] Biology is kinda wet (100 RP) Unlocks basic biology research. (The first step towards research projects related to juvenat, as well as human/xeno genetics, improved medical care, interrogaton drugs etc.) Locked behind Basic Biology Research Lab.
Not sure if this research would unlock the ability to produce more juvenat vats or we already have it and this would just make it better and/or branch to some other applications. @Neablis?
 
The good news about Anexa helping is that a Crit-fail is now mathematically impossible to happen. No matter how much the dice hate us.

And they hate us a lot so far.
 
Turn 7 vote closed
Scheduled vote count started by Neablis on Nov 26, 2024 at 5:06 AM, finished with 59 posts and 25 votes.

  • [X] Plan: Soon Vita Will Into Space
    -[X] [Free] Poke around some more in the databases, looking for anything in particular.
    --[X] Space Marines? There's got to be more to that...
    -[X] Diplomacy: Mechanicus Shooshing
    --[X] Thalya is a menace, but until you're ready to dislodge their monopoly, you need to pretend like you're playing ball. Send a mocked up progress report--consulting with Aneva to see if she can help you cook the books a little more--and include some samples in the form of broken up components that you otherwise would have been recycling, but can serve as 'proof' that you're not fabricating the whole thing. A few crumbs here and there to make them willing to wait and let you do the work. While you're at it, see if you can get to dickering with some samples for the purpose of 'Unbiased Comparison', because you really want a chance to see how the whole Machine Spirit thing properly works, and if there are any useful insights to be gleaned in Imperial design. (Do our thing to keep Thalya and the Mechanicus complacent, see if we can squeeze some samples out for our studies while we're at it.)
    -[X] Diplomacy: Touching Base with our Handlers
    --[X] Our partnership has been fruitful so far, and things have been going well--well enough that we're willing to extend a little more trust in turn, we do in fact, have a very limitedsupply of Anti-Agathic medicines that we can share out--we don't have the schematics to expand production as it was tightly controlled and honestly outside the scope of our mission, but for the sake of keeping things humming along smoothly, we're willing to share some of our production to minimize any turnover. That aside though, we are curious about the third major institution that's running around--the monasteries. Psy-active folks weren't exactly well known when I was running around, and if that's changed, I'd like to have the option of preparing some countermeasures. Is there any way you can put me in touch with one of those? (Further good relations with the local government by adding some Juvenat trade to further sweeten the deal, and hopefully minimize any turn-over of the agents we're working with. As a side note, see if we can get an introduction to open communications with one or more of the monastaries)
    -[X] Construction: (+750 BP)
    --[X] Underground Basic Technological Research Lab (150 BP)
    --[X] Camoflauged Observatory (200 BP)
    --[X] 3x Manufactories (300 BP)
    --[X] Trade Goods (50 BP)
    -[X] Research: 200 RP
    --[X] Cybernetics (200 RP)
    -[X] [Anexa] Active: Help us shoosh the Mechanicus (+5 to the Diplo roll I guess?)
    [X] Plan: Soon Vita Will Into Space With Anexa Education
    -[X] [Free] Poke around some more in the databases, looking for anything in particular.
    --[X] Space Marines? There's got to be more to that...
    -[X] Diplomacy: Mechanicus Shooshing
    --[X] Thalya is a menace, but until you're ready to dislodge their monopoly, you need to pretend like you're playing ball. Send a mocked up progress report--consulting with Aneva to see if she can help you cook the books a little more--and include some samples in the form of broken up components that you otherwise would have been recycling, but can serve as 'proof' that you're not fabricating the whole thing. A few crumbs here and there to make them willing to wait and let you do the work. While you're at it, see if you can get to dickering with some samples for the purpose of 'Unbiased Comparison', because you really want a chance to see how the whole Machine Spirit thing properly works, and if there are any useful insights to be gleaned in Imperial design. (Do our thing to keep Thalya and the Mechanicus complacent, see if we can squeeze some samples out for our studies while we're at it.)
    -[X] Diplomacy: Touching Base with our Handlers
    --[X] Our partnership has been fruitful so far, and things have been going well--well enough that we're willing to extend a little more trust in turn, we do in fact, have a very limitedsupply of Anti-Agathic medicines that we can share out--we don't have the schematics to expand production as it was tightly controlled and honestly outside the scope of our mission, but for the sake of keeping things humming along smoothly, we're willing to share some of our production to minimize any turnover. That aside though, we are curious about the third major institution that's running around--the monasteries. Psy-active folks weren't exactly well known when I was running around, and if that's changed, I'd like to have the option of preparing some countermeasures. Is there any way you can put me in touch with one of those? (Further good relations with the local government by adding some Juvenat trade to further sweeten the deal, and hopefully minimize any turn-over of the agents we're working with. As a side note, see if we can get an introduction to open communications with one or more of the monastaries)
    -[X] Construction: (+750 BP)
    --[X] Underground Basic Technological Research Lab at the ship (150 BP)
    --[X] Camoflauged Observatory at the ship (200 BP)
    --[X] 3x Manufactories at the factory location (300 BP)
    --[X] Trade Goods (50 BP)
    -[X] Research: 200 RP
    --[X] Cybernetics (200 RP)
    -[X] Anexa passive action: Education - Roll to level, difficulty is 10+5xLevel
    [X] Plan : Researching the Enemy
    -[X] Free: Poke around some more in the databases, looking for anything in particular.
    --[X] Space Marines? There's got to be more to that...
    -[X] Diplomacy: Talk to people.
    --[X] Make a report to Thanya, and offer to trade recovered components and trade goods for supplies. The report will be lacking in detail, pretty much just an updated ETA. The components will mostly be salvaged from our ship, such as a piece of crew quarters and a wiped inventory memory chip. Carefully design the report, and select the components, so that Thanya can 'figure out' that we are searching the entire continent for wreakage from a ship that shattered during re-entry. The supplies we request will be used as samples of Imperial tech.
    --[X] Talk to Aevon. We are curious about the third major institution that's running around--the monasteries. Psy-active folks weren't exactly well known when I was running around. We would like any information you have, and can you put me in touch with one of those monasteries? Offer 20 BP of Trade Goods in exchange for the info, with the rest of the Trade Goods as part of our 'rent' payments.
    -[X] Construction: (+750 BP)
    --[X] Underground Observatory : 300 BP
    --[X] Underground Tech Lab : 150
    --[X] Manufactory x2 : 200 BP
    --[X] Trade goods for Aevon : 50 BP
    --[X] Trade goods (and a few faked components) for Thanya : 50 BP
    -[X] Research: 200 RP
    --[X] Mechanicus files on the Archenemy (100 RP) You've seen refences here and there to the "Archenemy" and the "Corruption" that it causes. It seems like a more specific and terrible danger than just a generalized lure of going against cult doctrine, but... what? It's almost like they're treating it as a infohazard that needs to be locked behind higher access.
    --[X]Improved Psychic shielding: (500 RP) Your "no" shielding seems to have worked to protect you from attack so far. But the design is really just a first-generation version. You could develop the second generation, make it capable of more complex and powerful thoughts?
    -[X] Anexa passive action: Education - Roll to level, difficulty is 10+5xLevel
    [X] Plan : A fair price
    -[x] Diplomacy: Talk to people. Report in to Thanya, in absolutely minimal fashion. You did some digging, are working on tracing leads, haven't found anything yet. Nothing more to report, nothing more to say. Take the opportunities to scope out her rivals/equals in the other enclaves.
    -[x] Diplomacy : Talk to Aevon. Report that you think you might have found a way to crack Mechanicus encryptions/defenses, but you need tech samples to test it on. Of course, if they are willing to provide, you are willing to replace the samples with equivalent equipment twice over.
    - [x] Construction :
    -[x] Research : Cybernetics + 5 points on System survey
    -[x] Anexa : Research Aid : Cybernetics (purely for flavor reasons, tbh)
    [X] Plan Stealthy R&D
    -[X] [Free] Look into the Adeptus Astartes
    -[X] [Diplomacy] Give a progress report to Thayla that you have managed to find some scraps, but not much (whatever knick-knacks from our ship we can spare) at a site, hopeful that this will produce more but evidence is pointing towards this being a dead end for now. Also inquire about getting some Imperial Tech samples to compare with some other tech we've "discovered". Also continue with "breadcrum" style training.
    -[X] [Diplomacy] Reach out to W again and say that you're ready to deepen our relationship with Aevon and are willing to also give a supply of Juvenant as well as two Camouflaged Manned Manufactories with the schematics to produce and maintain medicines (not rejuvenant yet), military arms, and other manufactories. We think it best if they were able to stand on their own from the Mechanicus. In exchange, we would like information on the Monasteries, any samples of high-imperial tech they have, a mutual defense agreement, and the right to recruit some of their citizens (if they're willing of course) to join our crew when we do get our ship done and ready to take off.
    -[X] [Construction] 750 BP:
    —[X] 2x Manned Camouflaged Manufactories (400 BP)
    —-[X] Build 3 Miles North away from our main industry center.
    —[X] x2 Manufactories (200 BP)
    —[X] Camouflaged Basic Technological Research Lab (100 RP)
    —[X] 50 BP worth of trade goods, including Juvenant, though subtract some BP if we happen to need to give something to Thayla
    -[X] Research: 200 RP
    —[X] What's up with this tech? (100 RP)
    —[X] Small-craft Stealth (100 RP)
    -[X] Have Alexa continue her education, and let her know of our rejuvenant stores so she can choose between it and more augmetics.
    [x] Plan: Knocking out some Must Haves.
 
Not sure about the specifics, but some additional mention about it in our actual character sheet and research:


Not sure if this research would unlock the ability to produce more juvenat vats or we already have it and this would just make it better and/or branch to some other applications. @Neablis?
I didn't quite forget about this, but given the trait I definitely need to jigger some things. Added this line to the turn 7 list of capabilities:
Juvenat Production: 50 person's worth (cannot be stockpiled)
That means that you can keep 50 people alive indefinitely, and they need an injection every 5 years or else they start aging again. It takes 5 years to make a dose, and they don't store well.

Also added this to your blueprints:
Basic Juvenat Production Facility (250 BP, 50 CP) A set of carefully-managed vats capable of supplying 50 people with a perennial supply of Juvenat.
And modifed the intro biology research to clarify that it will now let you poke around the juvenat to try to understand it. You have a blueprint that lets you make more but you don't know how it works and either how to scale production or make it more efficient. But given you have the vats and the blueprint it'll be like one tech to get to better production instead of seven like it would be without the tech.

Oh and added these to your designs because why not:
100 RP - Advanced Technological Research Lab (500 BP, 100 CP) Will allow you to process advanced technological samples, including materials of alien origin. Has advanced scanning, modelling and processing capabilities.
50 RP - Large automated medical facility (500 BP, 50 CP) 500 treatment rooms with autodocs capable of dealing with moderate injuries.

Also - time for rolls. Can I get 3x d100 rolls please!
1st:
Mechanicus Shooshing +15 bonus
2nd: Touching Base with our Handlers +10 bonus
3rd: Cybernetics +20 bonus

Writing is starting, though it's kind of waiting on the rolls.
 
Last edited:
I've suffered greatly this past evening and am on little to no sleep, surely the universe must restore balance, right?

EDIT: Not great, but almost dead average with the bonii, that should do it.
Alectai threw 1 100-faced dice. Reason: Mechanicus Shooshing Total: 34
34 34
 
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