@meianmaru, there was a few lines during the taking of the station and the attack on the mechanicus about heavy bots struggling to fit into small spaces. I'm not sure if this had any mechanical impact or not, but is worth thinking about. Any chance you would switch the bot build to 2x Heavy, 2x Humanized Med, 2x Humanized Light (all machine spirit)? It would cost 580 BP total and would give us some more tactical flexibility.
I would care more about tactical flexibility if 1) it hadn't been already established that Vita isn't actually good at war/strategy/tactics and most of the time has to rely qualitive and/or quantitive advantage against her enemies 2) this is our ow ship with pre-established fortified chokepoints and kill-zones against invaders (Medium Boarding Preparations) so moving around isn't that big of a problem.
Also, we will be taking most of our existing bots with us. Even if those bots are something we might want to replace eventually, probably. Even if
these bots in my current plan are something that I want to replace eventually, because humanized versions are a bit more durable and stronger, even if they are also a bit more bulky. These ones don't even have machine spirits jammers, because we already have 3000 of those on existing heavy bots if we happen to need that capability. Which is why I judged the raw number of heavy bots more important at the moment.
Our first enemy we come into contact with, either here or elsewhere, might not have machine spirit -based technology, after all.
And continuing speaking of bots:
@meianmaru we already have 7000 bots, so unless we get rid of some or leave some behind we'll only have space for 3000 more (assuming we don't make some tanks as well).
If you take one off that leaves 150 BP, so you could: refit one manned manufactory (to use as an example?), 70 BP on man-portable jammers to cover all of our humanised bots, then the remaining 30 on Trade goods?
I very much intend to leave behind or just dismantle some of our existing bots, which will almost certainly be the 1000 almost bare bones light machine-spirit infantry bots. Because yes, 3000 of our existing bots are two different varieties of
light bots. So even with 4000 new heavy bots, we should be left with something like this:
2000 Light Machine-spirit humanized infantry bots (40 CP)
1000 Medium Machine-spirit humanized Infantry Bots (20 CP)
4000 Heavy Machine-spirit Infantry Bots (80 CP)
3000 Heavy Machine-spirit humanized Infantry Bots with Machine Spirit Jammers (60 CP)
Meanwhile, the list that I would want us to have,
after unlocking tiny void shields with research as a low-hanging fruit, goes like:
10000 Heavy Machine-spirit humanized Infantry Bots with Machine Spirit Jammers and Void Shields (200 CP)
For the fun experience of having to fight through
ten thousand heavily armored and armed terminator-robots with energy shields, and also disrupt the functionality of your weapons, gear and potentially even your cybernetics if you are using Imperium's technology base.
...And then later on probly those machine spirits having Chaos resistance
and having the miniaturized version of our psychic shield applied to the shells of the bots. To just ruin the fun the forces of Chaos might otherwise have with our bots. Because having machine spirit in a bot is just the bare minimum of having some resistance against their corruptive powers.
Oh, and hopefully at least some resistance against the different forms of psychic-based scrapcode itself, but well, that one we will find out during this turn if a plan with researching it (like mine) goes through.