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We won't be able to fully be sure of that until we get a method of measuring corruption so I'm still going to keep an eye on Cia. Just in case.

No, I mean, it is literally a Psychic Phenomena effect taken directly out of the 40K RPs.

There are Phenomena effects that cause Corruption Points, but Phenomena for the most part is spooky bullshit and momentary irritations, and even the stuff that does give Corruption tends to be small numbers. Banshee Howl is not one of them. It deals so little that it's functionally not worth tracking, if it does any at all.
 
No, I mean, it is literally a Psychic Phenomena effect taken directly out of the 40K RPs.

There are Phenomena effects that cause Corruption Points, but Phenomena for the most part is spooky bullshit and momentary irritations, and even the stuff that does give Corruption tends to be small numbers. Banshee Howl is not one of them. It deals so little that it's functionally not worth tracking, if it does any at all.

Uh @Alectai? Why are you saying that Banshee's Howl doesn't give Corruption Points and then saying that it deals so little Corruption that it's functionally not worth tracking?

In how @Neablis is running this quest if Banshee's Howl doesn't give Corruption Points on the tabletop then it is not Corruptive. Simple as that. What you said here just plain confused me for a bit there.
 
Uh @Alectai? Why are you saying that Banshee's Howl doesn't give Corruption Points and then saying that it deals so little Corruption that it's functionally not worth tracking?

In how @Neablis is running this quest if Banshee's Howl doesn't give Corruption Points on the tabletop then it is not Corruptive. Simple as that. What you said here just plain confused me for a bit there.

I'm saying that the rules it's drawn from don't make it give Corruption. We're not measuring it that closely I don't think here, but even If Neablis is running a Corruption system, this is not an event that would have provided a measurable value of it.
 
I'm saying that the rules it's drawn from don't make it give Corruption. We're not measuring it that closely I don't think here, but even If Neablis is running a Corruption system, this is not an event that would have provided a measurable value of it.

And I'm saying you worded that so poorly in your previous post that I had to stop and think about how this quest works to be able to come to the same conclusion. Hence me talking about how your post confused me there for a bit.
 
...Why doesn't it? They both connect to Ascalon. And what do you mean by 'long loop'?
Because if we go to Caldereth and then to Vorthryn, we're adjacent to two places we've already been, so we cannot do a one-move-and-explore into a new system. If we go to Vorthryn and then to Caldereth, we're next to two places we've already been and one place we haven't. So we can then have the option to explore into Aestron. Which is still only three jumps from Denva.
 
Because if we go to Caldereth and then to Vorthryn, we're adjacent to two places we've already been, so we cannot do a one-move-and-explore into a new system. If we go to Vorthryn and then to Caldereth, we're next to two places we've already been and one place we haven't. So we can then have the option to explore into Aestron. Which is still only three jumps from Denva.

Ahhh. Well I don't want to go any farther away than Vorthryn and Caldereth anyway...
 
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Only reason I want to go to Caldereth 2nd is that we might get enough research together for a watchpost I doubt it but it might be a possibility.
 
It's funny that we still call psychic shields psychic shields when they are developing into more of an all purpose psychic organ. Not only can we sense through them, but we can speak through them as well once we get alternative meanings done. Hell if we manage to crit Warp Weather prediction (which is a 40% chance now with Anexa on the job and might be higher by the time we do it) Vita will have effectively developed technomantic divination.
 
I do not think we should poke the webway. We want the Eldar to stay friendly.
Concur entirely.

We got great data out of poking the webway with the sensors we have - and the new empathic sensors proved their use.

If we go poke the webway without transiting up close - the most likely way to get practical information out of it - we're probably just going to torque off a craftworld. At that point, the best case is they hire a corsair to come after us - maybe even our friend - and the options get worse from there.

Please, SV, do not the webway. We can come back (or scan another gate) when we have upgraded sensors (beyond the point the Eldar realize we can see). Turns out, the same tech that lets us kick the Drukhari teeth in will let us snoop the webway.
 
What great data? We got a little imagery and nothing we can learn anything from.

I'm not saying we should take another run at it, but in what way is the data great?
If I read it right, we proved the efficacy of the Emotion sensors and saw the use-case transition. We also saw that we couldn't see it without something transiting it.

Demonstrating what works and when - and, crucially, what the limits of your abilities are - is good data to me.
 
It's funny that we still call psychic shields psychic shields when they are developing into more of an all purpose psychic organ. Not only can we sense through them, but we can speak through them as well once we get alternative meanings done. Hell if we manage to crit Warp Weather prediction (which is a 40% chance now with Anexa on the job and might be higher by the time we do it) Vita will have effectively developed technomantic divination.

Yes. And? Like our psychic shields are undergoing embryonic differentiation. Good to know. How many shielding/psytech types do we have right now?

Cause from my point of view our psychic shields so far are only differentiating down the skin/nerve embryonic line.

Edit: The proper term is Ectoderm. So far our psychic shields are behaving like Ectodermal cells with each research action differentiating them down Ectodermal lines of bionic development. Can they also function as mechanical Warp Mesoderm and/or Endoderm Cells?

Or do we need different research subjects for that?
 
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I really like this, it has two clear objectives and makes really good progress on both of them. While I am a fan of more exploration, I'd be willing to stick around one more turn for this.

It also got me thinking about tighter plan focuses in general while I was gaming. Which led me to a plan focused on Cia and Bongo:

[] Plan: Faustian Bargains 101 - with Prof. Bongo
-[] Research: 3x (600 + 70 +42 = 712 RP)
--[] Basic Psychic weapons (150 RP)
--[] Basic Pyromantic understanding (100 RP)
--[] Faith is my shield? (75 RP)
--[] Scrapcode Immunity (100 RP)
--[] Demonology (150 RP)
--[] Improved Gellar Fields (90RP)
--[] 47 RP floating ??
-[] Explore: Vorthryn

I'm still chewing on this myself, but figured I'd toss it up before clocking out for the night.

It might make sense to throw those last 47 RP into Complex Genetic Enhancement we are going to need it to grow the Navigator.
 
You don't think the AI tree is more important/urgent than the Nav tree, what with the prereqs for cognitohazard management?

I feel like I missed something - why is raising a child so urgent?

I think being able to make longer, safer jumps and thus being exposed to the warp less is going to reduce corruption more than cognition-hazard management. I think our largest chaotic danger at present is 'literal daemons attack in transit'.
 
Honestly, not managing to get a good roll on the webway gate is absolutely a blessing in disguise. We are already hideously overstretched in research, to the point that we are regularly taking 2 or 3 research actions every turn and it feels like we are barely making a dent to the to-do list.

The last thing we need is yet an other well of RP to further dilute our focus.

So basically, I don't think that using an other precious action to further explore the thing is a good idea at all.
 
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I feel like I missed something - why is raising a child so urgent?
Neablis has said that getting a navigator will drastically improve our warp movement speed, on the order of ~30 systems a turn. All three of the points of interest we have discovered so far are very far away, so people are wanting to increase the movement speed to go investigate them. Considering the navigator will be born an infant and will need time to grow people are wanting to start that soon-ish so the kid can be an adult by the time we are ready to range farther from Denva.

Speaking of.
It might make sense to throw those last 47 RP into Complex Genetic Enhancement we are going to need it to grow the Navigator.
Not a bad idea

[] Plan: Faustian Bargains 101 - with Prof. Bongo
-[] Research: 3x (600 + 70 +42 = 712 RP)
--[] Basic Psychic weapons (150 RP)
--[] Basic Pyromantic understanding (100 RP)
--[] Faith is my shield? (75 RP)
--[] Scrapcode Immunity (100 RP)
--[] Demonology (150 RP)
--[] Improved Gellar Fields (90RP)
--[] 47 RP + Overflow to Complex Genetic Enhancement
-[] Explore: Vorthryn

@Alectai's plan with two explore actions got me thinking. Since the explore action is - move 1; explore - it is the same action economy to explore a PoI in an adjacent system as the system we are in. So if we wanted we could scout both Vorthryn and Caldereth this turn and then pop between them to explore as needed.

[] Plan: Magical Mystery Tour
-[] Research: 2x (400 + 70 +42 RP)
--[] Basic Psychic weapons (150 RP)
--[] Basic Pyromantic understanding (100 RP)
--[] Improved Gellar Fields (90 RP)
---[] Anexa
--[] Scrapcode Immunity (100 RP)
--[] Psychic tripwires (25 RP)
--[] 47 RP + Overflow to Complex Genetic Enhancement
-[] Explore: Vorthryn
-[] Explore: Caldereth
 
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Vorthryn allows the 'long loop' of 4 'move 1 and explore' steps followed by a one action move back to Denva. Caldereth doesn't.
Could you post the entire route, for the record?
Ahhh. Well I don't want to go any farther away than Vorthryn and Caldereth anyway...
It'd still cost nothing to leave the option open.
I do no think we can do two actions in one like that and even if we could I do not think we should poke the webway. We want the Eldar to stay friendly.
We have been told that the chance of an Eldar coming through is small and that we have the opprtunity to diplomacy it away. I would like input on whether we just scan from afar with better sensors or send noninvasive probes, though, and on what the diplomatic excuse should be.
It's funny that we still call psychic shields psychic shields when they are developing into more of an all purpose psychic organ. Not only can we sense through them, but we can speak through them as well once we get alternative meanings done. Hell if we manage to crit Warp Weather prediction (which is a 40% chance now with Anexa on the job and might be higher by the time we do it) Vita will have effectively developed technomantic divination.
And that's before we get into literal Psychic AI research!
If I read it right, we proved the efficacy of the Emotion sensors and saw the use-case transition. We also saw that we couldn't see it without something transiting it.

Demonstrating what works and when - and, crucially, what the limits of your abilities are - is good data to me.
Sure, but it's not actionable data. And the webway is such advanced technology that "something we were confident enough in that we deployed it works in the field" is minor compared to its promise.
You don't think the AI tree is more important/urgent than the Nav tree, what with the prereqs for cognitohazard management?

I feel like I missed something - why is raising a child so urgent?
If we want to go hunt Xylarys, we'll need to travel three subsectors. That's a lot at our current speed.
Honestly, not managing to get a good roll on the webway gate is absolutely a blessing in disguise. We are already hideously overstretched in research, to the point that we are regularly taking 2 or 3 research actions every turn and it feels like we are barely making a dent to the to-do list.

The last thing we need is yet an other well of RP to further dilute our focus.

So basically, I don't think that using an other precious action to further explore the thing is a good idea at all.
But see, it could make some warp tech cheaper! And part of the reason we seem to only be coping away at things is that, with incomplete information and the compromises of a bunch of questers with differing priorities, we lack focus. Neablis has said we're not intended to be able to get good at everything... but we've certainly tried.
 
I'm fully against any multi-travel/explore turns right now we don't need to rush because right now our primary priority is getting the research for our fleet worked out for example getting our weapon and equipment cramming more efficient so we get more bang per ship getting the better armor getting better shields engines putting machine spirits in and improving their combat capability we have so much we can get done for our first support ships.
 
I absolutely want to explore. Sitting still just filling out our research list is not something that would be most compelling story. Obviously, it's a part of it, and in its own way it is discovery, but there are so many star systems, and I wanna see what's there. That will also give us more ideas on what to prioritise, possibilities to sow some seeds to improve/subvert things, or engage in genuine diplomacy, etc. etc. I don't wanna turtle up and start prepping for all possibilities.
 
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