I feel like I missed something - why is raising a child so urgent?
Neablis has said that getting a navigator will drastically improve our warp movement speed, on the order of ~30 systems a turn. All three of the points of interest we have discovered so far are very far away, so people are wanting to increase the movement speed to go investigate them. Considering the navigator will be born an infant and will need time to grow people are wanting to start that soon-ish so the kid can be an adult by the time we are ready to range farther from Denva.
Speaking of.
It might make sense to throw those last 47 RP into Complex Genetic Enhancement we are going to need it to grow the Navigator.
Not a bad idea
[] Plan: Faustian Bargains 101 - with Prof. Bongo
-[] Research: 3x (600 + 70 +42 = 712 RP)
--[] Basic Psychic weapons (150 RP)
--[] Basic Pyromantic understanding (100 RP)
--[] Faith is my shield? (75 RP)
--[] Scrapcode Immunity (100 RP)
--[] Demonology (150 RP)
--[] Improved Gellar Fields (90RP)
--[] 47 RP + Overflow to Complex Genetic Enhancement
-[] Explore: Vorthryn
@Alectai's plan with two explore actions got me thinking. Since the explore action is - move 1; explore - it is the same action economy to explore a PoI in an adjacent system as the system we are in. So if we wanted we could scout both Vorthryn and Caldereth this turn and then pop between them to explore as needed.
[] Plan: Magical Mystery Tour
-[] Research: 2x (400 + 70 +42 RP)
--[] Basic Psychic weapons (150 RP)
--[] Basic Pyromantic understanding (100 RP)
--[] Improved Gellar Fields (90 RP)
---[] Anexa
--[] Scrapcode Immunity (100 RP)
--[] Psychic tripwires (25 RP)
--[] 47 RP + Overflow to Complex Genetic Enhancement
-[] Explore: Vorthryn
-[] Explore: Caldereth