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I'm placing a completely blind bet that it is the Tyranids. In which case, on the other hand, yay! No danger of the tech being stolen (most likely)! On the other hand, it would be the Tyranids. So Denva might be already completely lost cause.

...Though, you know what would be the funny option?

Local Forge World found about Denva. Took a look. And then the tech-priests started screeching about their monopoly being broken, and now is in the progress of both looting and burning the place down to the ground. And salting the earth with radiation.

Unless they have literally been eaten, there is no way all of them would be a lost cause in 40 years to Nids. That's what, two generations of Genestealers, three if you want to push it? Certainly enough for them to take over, especially since the system would allow charismatic patriarchs with a built in support base to just win elections, but not enough to make most of the pop hybrids.
 
I'm placing a completely blind bet that it is the Tyranids. In which case, on the other hand, yay! No danger of the tech being stolen (most likely)! On the other hand, it would be the Tyranids. So Denva might be already completely lost cause.

...Though, you know what would be the funny option?

Local Forge World found about Denva. Took a look. And then the tech-priests started screeching about their monopoly being broken, and now is in the progress of both looting and burning the place down to the ground. And salting the earth with radiation.
Though one thing to keep in mind, Neablis said we're still in the early game, a lot of factions are starting with their seat of power at least several subsectors away from us and so far all we've seen are just scouts and pirates, nothing that I think that could seriously threaten to conquer/destroy Denva so swiftly. But then again, those rolls were poor and Denva apparently completely neglected their military so who knows what the hell happened.
 
If a chance of planet being permanently lost was more than 1/100 for every few decades, Imperium wouldn't be able to survive. Factions like Tau wouldn't be able to survive.
So let's not panic over a completely imagined scenario, when we do know the results of a bad visit roll before - a damaging druchi raid. The one that definitely didn't cause a planet to become a write off.

This is not the Imperium, the Imperium has sector fleets to defend places. This is a colapsed sector and a near defenseless planet.
 
This is not the Imperium, the Imperium has sector fleets to defend places. This is a colapsed sector and a near defenseless planet.
Defence fleets inherently have to arrive late. And planet is not completely defenceless: sure, they may have neglected their military, but stuff we gave them and stuff they had should still be there.
Once again, most likely scenario is equivalent to a bad druchi raid, not a planet being a write off. Mostly because that kind of design encorages turtling, which DMs justly dislike. And I trust game design and Doylistic consideration far more than lore extrapolations, especially of a setting as inconsistent as 40k.
 
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And how are you going to justify it to the wayfarer?
We can justify it as needing to prepare for the next journey what with the Necrons needing to be studied, Bongo situation and the Relics we collected. It's likely we can do 3 or 4 turns, 5 if we push it before we need to get going. Neablis hasn't felt the need to slap us with the Wayfarer trait yet but he has nudged us with it once or twice. So long as we're careful, we should be ok spending some time at our home base.
 
Defence fleets inherently have to arrive late. And planet is not completely defenceless: sure, they may have neglected their military, but stuff we gave them and stuff they had should still be there.
Once again, most likely scenario is equivalent to a bad druchi raid, not a planet being a write off. Mostly because that kinda means that kind of design encorages turtling, which moet DMs justly dislike. And I trust game design and Doylistic consideration far more than lore extrapolations, especially of a setting as inconsistent as 40k.

Defensive fleets keep enemies away from the populated planets. Since this is a collapsed sector this is no longer the case, Denva is in striking distance of all those unpleasant things, all of which would have reasons to do significant damage, though in different ways.
 
The misc rolls this turn were an 85 and a 59; a good success and a normal success respectively. If either of those apply to Devna's fighting, I think they're going to still be around after whatever showed up.
 
Defensive fleets keep enemies away from the populated planets. Since this is a collapsed sector this is no longer the case, Denva is in striking distance of all those unpleasant things, all of which would have reasons to do significant damage, though in different ways.
No? We chose SM chapter as neighbors and they are fairly far away. A scout ship can do significant damage to a completely unprepared planet due to orbital supremacy, but not cause it fatal damage.
 
We can justify it as needing to prepare for the next journey what with the Necrons needing to be studied, Bongo situation and the Relics we collected. It's likely we can do 3 or 4 turns, 5 if we push it before we need to get going. Neablis hasn't felt the need to slap us with the Wayfarer trait yet but he has nudged us with it once or twice. So long as we're careful, we should be ok spending some time at our home base.
Also, we could justify it by cultivating our Navigator Bean while we help Denva and build up our military power.
 
I wonder if it's that someone jumped in and yoinked all the ships- strap them to the side of a battleship and they might be a go even without warp drives or independent gellar fields, and archaeotech frigates would be snapped up by any force that has the authority to collect a tithe and was moving too quickly to bother with anything else.

The other option might be timing, where we arrive just as the last of the ships and platforms are burning, but before the civilian stuff has been touched.
 
I sould also like to remind people that Chaos doesn't actually like to co-operate with itself - it is a major, core to the setting weakness, in fact. I highly doubt that even if tech was srolen it would instantly proliferate.
 
I wonder if it's that someone jumped in and yoinked all the ships- strap them to the side of a battleship and they might be a go even without warp drives or independent gellar fields, and archaeotech frigates would be snapped up by any force that has the authority to collect a tithe and was moving too quickly to bother with anything else.

The other option might be timing, where we arrive just as the last of the ships and platforms are burning, but before the civilian stuff has been touched.

Anyone who finds this much Arheo-tech isn't going to abandon the motherload it doesn't matter what their orders say, you could buy Mars for the price of that OMC tech alone.
 
Nah, we'd probably make it. Unless this is Orikan and he divined where we show up or something equally insane we'd get a look at the inner system before anything could get to us and we could escape. Even Necrons have to contend with space being big.
Orikan, Trazyn, Szarekh, Abaddon, the Lion, probably most any of the 5 big Craftworlds (but especially Biel-Tan), if Vect hears about us from the Drukhari raiders, Vashtorr, potentially Cawl and/or Guilliman?
Any of the Daemon Primarchs, probably most of the big-name Daemon Princes/Exalted Greater Daemons, an Imperial crusade fleet, a hive fleet, a large enough WAAAAGH...

Also, can't Necrons just teleport to close the distance? I'm pretty sure they do have teleportation.
 
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I sould also like to remind people that Chaos doesn't actually like to co-operate with itself - it is a major, core to the setting weakness, in fact. I highly doubt that even if tech was srolen it would instantly proliferate.

Oh sure, it wouldn't happen instantly, in fact I do not think most of the spread would be proliferation. It would be whatever warlord got it going on a conquest spree. But the very fact of the tech being in Chaos hands, any Chaos hands puts us in the clock to galactic scale Chaos victories. Their limitations are tech and infighting, OMC solves both to a degree by allowing a small number of Chaos elites to make and control Crusade Era and better ships in a fraction of the time for not even a fraction of the price.
 
Let's not panic.

Firstly, Denva may be mostly okay—bad interaction with a faction that doesn't have the power to wreck them too much, too quickly.

But also, Denva is an ally, not our base. An important ally, but not the main thing. We can't babysit them all the time. If they go down, we set up elsewhere and build back up. If the sector is salvageable, there's Vorthryn. (There would be Calderath, but we committed them to a century of clean up, at least). We can move to another sector, near the Marines or maybe even those Sisters (maybe handing them the Hand of St. Agatha might make them forgive us).

Setbacks happen. We can't let ourselves get too invested in any one place in a universe this hostile.

I just hope that, if Denva is too far gone or heavily damaged, we take it as a lesson to stay mobile and build lots of places, including in hiding, instead of trying to turtle up. Turtling is not what Vita's strengths point to.
 
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Wait... Is it possible to complete a research through a discount? Like we have been working away at intelligence coding. If we get it to 300/400 RP and then get a 100 RP discount would we instantly get it or would it be for free the next turn?
 
Also, can't Necrons just teleport to close the distance? I'm pretty sure they do have teleportation.

Not ship scale that they can use offensively. They can and do pull damaged units back for repairs, but that is the limit.

I just hope that, if Denva is too far gone or heavily damaged, we take it as a lesson to stay mobile and build lots of places, including in hiding, instead of trying to turtle up. Turtling is not what Vita's strengths point to.

Our entire crew is Denva-Born. I think the idea that we would just callously write off Denva is not in the cards.
 
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