Here is my first draft plan:
[] Plan: Beach Episode
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Research (295 RP)
--[] Finish Basic Active Stealth (34 RP)
--[] Basic Ground force stealth (50 RP)
--[] Design Specter – Light infiltration bot 88 BP per 1000 (20 RP) (Light (25BP, 10 RP), Humanized (15 BP base), Jammers (10 BP base),[50 BP base] Machine Spirit (+1/2 [25] BP), Stealth (+.25x [13] BP, +1x [10] RP)
---[] Include Active stealth if possible, budgeting up to 16 additional RP on the design
--[] Psychic Shielding Reliability (100 RP)
--[] Combat Neural Implants (25 RP)
--[] Improved Armor Articulation (50 RP)
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Orders: Operation Quiet Caldera
--[] Send in a detachment of Spector bots, fly low and land stealthily. First, the team will establish a safe perimeter at the caldera's rim, scanning for hidden weapon systems or failsafes. Onsite bots will carefully dismantle or neutralize any discovered defenses without triggering alarms, while Vita monitors sensor feeds, remotely hacking system overrides. Once the shuttlepad area is secure, the infantry bots will proceed to the lagoon, where they will subtly map and probe the submerged structure. Throughout the operation, prioritize minimal damage to preserve any artifacts or records; only engage destructive measures if failsafes cannot be bypassed quietly. Cia will be deployed nearby with a detachment of medium and heavy bots if the operation needs to go loud.
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Diplomacy: Introduce yourself to the natives and offer to help them with the fungal problem
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Construction:
--[] Build 2x detachments of the new Spector bot (176 BP, up to 250 BP if active stealth increases costs)
--[] Operation Quiet Caldera has resource priority and can pull in another 250 BP as needed
--[] Repair the spaceport of 'Stankberg' to make supply delivery easier
--[] Build lots of masks and medical supplies for the locales (all remaining BP)
-[] Free action: Have dinner on a nice beach with your Crew
This finishes stealth tech, applies it to ground forces, and researches a new stealth focused bot. We use these new bots to secure the Sector Governors villa to get his secrets, with Cia and heavier bots on standby if things go loud. While we are here we help the locales and distribute aid to them (
@Neablis, quick assumption check does an aid mission require a diplomatic action to setup? or could it be done as part of a construction action?).
I'll look forward to feedback, but for now I have a date with Civ 7.