I believe that you just ignored the whole 'that's not what they signed up for anyway.' part of that argument.
Here is a post where Neablis suggests we could leave the techpriests behind for
50 years. Evidently, finding volunteers isn't going to be an issue.
There'll probably be a roll for how many volunteers there will be. This is fine imo.
We don't remotely have the BP to build that out for 8 million people here, though. Like, not even close. We have 350 BP, we'd need like 100,000. It's completely insane.
700 BP + slack from the repair bay, recall that I provisioned two construction actions, and
you don't know that, those numbers on how much we'd need to provide enough food to end the famine is completely made up. Neither of us have numbers on what mechanized agriculture will do yet.
Moreover, we would not be providing food for 8 million people - they already HAVE food, just not ENOUGH food. Vita already has tech that can make food to go with a city - what she doesn't have is "factory that shits out massive amounts of food", and that's what we'd be spending 150 RP on getting:
-[] Mechanized agriculture (150 RP) You can synthesize small amounts of food with the modules attached to your crew quarters, but that doesn't scale to larger populations. You don't have the understanding to automatically grow and harvest food, but surely you can figure it out? (Unlocks blueprints for orbital & ground-based food production. Unlocks more technology for improving yield, optimizing for small-scale cultivation in zero-gravity, and generally making human populations self-sufficient in low-resource environments).
Neither of us have numbers for this, seriously, stop making them up from thin air! I have been saying "let's do fact finding about this" for a reason and you're still pushing back against that for no reason I can discern.
@Neablis , could you give us some ballparks on BP/Population fed? Or even BP/Population removed from famine conditions, given the above proviso.
Our shuttles and the void manufactories might be stealthed, but the locals aren't. And where are you leaving the tech priests? on the automated ship? That's not stealthed either. I don't think you can rely on stealth here, not without us in the system at all. And the DSM doesn't have any living space on it, so you can't put the tech priests there. And again, this is all for a drop in the bucket in this systems population anyway.
I already answered this.
Hell, with remote OMC they might not have to be on the ship themselves, ever. Distribute supplies from a stealthed manufactory
And I answer the part about what to do about the ship later in that same paragraph. I will rephrase what I said, for your convenience, since you somehow guessed I was going to have them live on the ship even though I proposed having them never "be on the ship themselves,
ever".
Seriously. Think more about our options than how to argue with me, please.
Anyways, the ship's place in this scheme is to stay on its existing circuit like nothing changed (save for the chaos stations not existing anymore), and just have dead drops of relief supplies be put at random places along its route, delivered from the stealth manufactory by stealth shuttles. Bots inside the ship controlled by remote OMC pick them up, and later distribute the aid to the stations - bots which can be humanized, to even further reduce what can be learned from, say, a visitor asking station natives for information.
To prying eyes, it will look like nothing has changed - there will be no obvious place to look to catch the dead drops in action, and without seeing those no way to even attempt to trace it back to the factory, and even if the shuttle IS seen it can just be told not to return to base, the factory can make another. Our detachment could be completely caught by surprise, and still be more likely than not to remain undetected.
But of course, if the ship is given our new sensors using the repair bay, our techpriests will almost certainly see those prying eyes first, letting them temporarily halt even those clandestine operations. Our
last gen sensors were enough to see the stealthed corsairs enter the system from the other side of it.
If even that fails the remotely operated shuttle (or just pre-programmed) start being traced back, the techpriests can take others from the as yet unfound manufactory to go further to ground.
The number of things that would have to go wrong for them to be killed is, well, insane. To assume it will happen in 3 turns? Nonsense.
So yes, we can, in fact, use stealth as their main defense. All doable with one research, two construction, and the last action to get back to denva.