We can see what Neablis has to say about it.
Thank you. Part of the work of having good plans ready to go is exploring hypotheticals - and analyzing the parts of the problem you have actionable information on, even if you lack what you need to solve others just yet.
That's why I put so much emphasis on exploring options. I was challenged on safety - and that's why I came up with that stealth/sensor/remote OMC regimen.
we'd also need to distribute it, between over a hundred stations, many of them filled with hostiles. That's not a small operation, and I'm skeptical we can set it up on the budget we have available. And even if we did, that makes it that much harder to keep up the stealth.
Anyways, that's actually the easy part - Humanized OMC Robots, as previously said. The ship already makes contact with the staitons enough for the station and ship-board people to fight and this has passed without comment or interference for centuries.
Somebody looking from space
might think something is off if instead people aboard the ship are providing "tribute" instead during these moments of contact, but right there in quotes I give an example of a way to make it look like a plausible development of the existing situation from before we arrived that needs no further investigation. Victan doubtlessly could come up with better, particularly with what we learn from diplomacy with the factions aboard the ship during this turn.
Even if it arouses suspicion though, by the time it does the dead drops will already be suspended - and interlopers will be right back to needing to find a needle in a haystack if they even think to check for a lone, stealthed factory at rest out in a system with thousands of factories they CAN see which could be the source of the food instead.
That was a tiny stay behind detachment from the mechanicus, and we supplemented it by hacking their systems, and we got lucky. And our sensors are better, but they'd still be working with far fewer resources otherwise.
As for the risk, it's not just about the tech priests - it's about what they know, and about the actions we'd spend setting them up, and the potential diplomatic fallout if we get them killed on a mission that's wildly different than what they signed up for. Though we should still not be careless with the lives of our crew, either.
In the vast majority of cases, it just won't matter - almost anyone trying to stir the pot here will be fairly visible when they do. Imperial vessels, chaos vessels, nids, orks, all of these threats will be very much out there in the open and seen early.
Corsairs and dark eldar have had centuries to take what they want with no meaningful resistance and probably won't show, but if they do they'll probably go for the ship first, and with no techpriests aboard that means they'll have time to go to ground if there's fear of the factory being discovered.
And, well, if they're corsairs, there's the additional defense of the techpriests' association with Vita, who they want to trade with. So that just leaves dark eldar as a threat.
And when it's dark eldar, "what the techpriests know" stops mattering because they know damn well that killing themselves is preferable to being captured by dark eldar. Gruesome, but we're already talking about a wildly implausible worst case scenario here.
And, ultimately, that's what any scenario where techpriests are at serious risk is. The techpriest detarchment is overwhelmingly likely to have advance notice before anyone is tailing for the hidden operation, and if they aren't doing the operation will be extremely hard to find.
(As for it being an international incident, I don't think it would be anything of the sort. These are volunteers we're talking about, who chose to leave Denva and join Vita among the stars. Denva would have written off the engineers at the refinery if the corsairs had gotten them, and those were still citizens!)
That said? If you're really still concerned about the risk, note the cost of improved passive stealth:
-[] Improved Passive Stealth (50 RP)
Now, let's tally that up with the other stuff we'd research for setting up stopgap aid.
50 RP - Improved Passive Stealth
150 RP - Mechanized Agriculture
50 RP - Remote Organic-Machine control
25 RP - Basic Stealth Shuttles (blueprint) (Probably same cost for designing improved version instead?)
25 RP - Speculative cost of mass food production building (blueprint)
=
300 RP
A newly level 15 Anexa provides 75 + 42 (staff) = 117 RP, giving us a total of 317 for the turn. So, we can afford the research plan above.
And, yeah, I forgot we hadn't actually designed stealth shuttles yet, but easy fix, especially since repair bay applies to replacing the spark's shuttles so we can reasonably expect it to refit them for stealth; and even if they can't, the shuttles are cheap and starting the dead drop operation would only need one.
What I'm getting at here is that we can take the already favorable conditions for doing this work on the down low and improve our stealth
even more and still stay in budget to be back at Denva by the end of next turn.
I don't want to be callous about our staff either. But as Neablis put it at the start of the quest, if we don't take even small risks, all we will be is a sad turtle in a hostile universe. Remember who I am: I'm the guy who both led the argument to keep bongo, the argument to study him safely and whose methods tanked a nat1, all while turning a massive RP profit and not slowing down our denvan departure timeline at all.
I'm not disregarding the risks. I'm acknowledging them, and hedging against them to get stuff done, just as I've always done. And my track record shows I'm damn good at it - so, while it was rough getting here, thanks for agreeing to wait for the numbers we need to see if this dead drops plan is worth doing.