My plan's been through many revisions so I'll just post version 4 here. With word of god that miniaturizing shielding is the fastest path to protecting our beans, I'm comfortable dropping the rush for cognito filters. I think it makes sense to grab the warp fundamentals tech as well to discount everything else, so I've allocated the remaining RP to pushing towards that. I like
@Speedemon22's idea of getting an orbital presence, I just want to keep adding factories since we will always want more BP. So I split build between factories, defenses, and ships.
I also set our free look around to check on anything scrapcode related. It feels on point and I would hate to miss low hanging fruit.
[] Plan: One Station, Hold the Chaos
-[] [Free] Poke around some more in the databases, looking for anything in particular.
--[] Having encountered it directly now you a portion of your processing capacity into poring over the available archive logs, focusing specifically on references to "scrapcode" and its various manifestations. Your goal is to unearth any details on transmission vectors and defensive protocols against these insidious code-parasites. You look for notes on the relationship between standard encryption methods and psychic infiltration, hoping to find either known countermeasures or at least theoretical frameworks for hardening machinery against hostile machine-spirits.
-[] Construction 1 (3500 GBP->VBP + 550 VBP = 4050 VBP)
--[] 6x Orbital Manufactories (1500 VBP, 240 CP)
--[] Repair Psychic Shield (150 BP)
--[] 1x Defense Satellite (300 VBP) [Denva Orbit near Shipyard]
--[] Scrapcode containment (150 BP), built underground at the end of a long tunnel
--[] Light Shipyard in Denva Orbit (1000 VBP)
--[] Tiny System Monitor (950 VBP)
-[] Research x2 (400 + 25 RP)
--[] Secrets of Machine Spirits (15 RP)
--[] The workings of a Void Abacus (125+25 RP) You have
a void abacus. It's pretty complicated, but you also have the manual, and you've always been good at physics. (You're better at using your void abacus, and unlocks the technology to figure out how to manufacture them, half of unlocking research for better warp understanding).
---[] Axena Helps
--[] Warp Fundamentals (all remaining RP)
-[]Diplomatic Action
--[] You propose a carefully supervised transition of authority that emphasizes partnership and mentorship rather than a sudden handover. With a series of structured workshops, simulations, and guided maintenance drills, you'll invite their engineers, administrators, and security teams aboard Klyssar's Nest for lessons on calibrating life support systems, managing energy distributions, and overseeing essential machine-spirits. Throughout these sessions, the station remains nominally under your command, ensuring that any crisis can be swiftly resolved before it escalates. Gradually, as the denizens of Denva gain confidence and skill, you step back and encourage them to handle more complex challenges on their own. Yet you never fully disappear—like a parent jogging just behind a toddler's bike, you stand ready to steady their progress if they start to wobble. This training program not only transfers operational knowledge, but also fosters trust and respect, allowing both sides to see that Klyssar's Nest is best served by cooperation rather than immediate independence.
-[] Anexa active Action: Research – Void Abacus
-[] Victan active action: Assist with Diplomatic Action, specifically check to make sure there are no malcontents/anyone looking to sabotage the project.
-[] Keep It
-[] Yes, hand over Klyssar's Nest