Voting is open for the next 2 hours, 37 minutes
[X] Plan: Trust the People of Denva
-[X][DATABASE]
We've got Klyssar Station, and it was a place for Navigators, right? See if you can get an idea of where the transit logs are, get an idea of where points of interest in the local galactic region might be in the future.
-[X] Construction: (3500 Ground BP, 550 Void BP))
--[X] 1x Small Shipyard (-1000 VBP, -50 CP)
--[X] 11x Orbital Manufactories (-2750 VBP, -440 CP)
--[X] Danger Vault! (-100 VBP to isolate the Scrap Code Generator somewhere well out of reach in orbit with no access to production material, and a warning to tell us if the shield drops below, say, 70%. Maybe Machine Spirits too if we can? We've got a little excess wiggle-room in the budget if we need it.)
--[X] Repair Psychic Shielding (-150 BP)
--[X] Restore Combat Losses (-120 BP)
-[X] Research x3 (+600 RP + 30 Anexa RP)
--[X] Efficient Weapon Distribution (-100 RP)
--[X] Heavy Cruisers (-300 RP)
--[X] Secrets of the machine Spirits (15 Anexa RP, Completed!)
--[X] The Workings of a Void Abacus (-150 RP)
--[X] Organ Replacements, Redux (-50 RP)
--[X] The Basics of Psytech (-15/200 RP, remaining Anexa RP)
-[X][ANEXA] Research (Secrets of the Machine Spirits)
-[X][VICTAN] Communications
-[X][CRAPCODE] Keep It--in a 100 BP vault many, many clicks away in orbit, with no production abilities, locked behind psy-shielding and hopefully defended by our first batch of homebrew Machine Spirits, and with only a single beacon that will light up if it hits 70% integrity for us. We'll get to it sooner rather than later. And yes, I know what I titled this as.
-[X][STATION] Yes, we've got to have faith. They have the tools they need to make this work.
 
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Posting Nightlords plan: (And then removing it as they reposted it themself)

[X] Plan: One Station, Hold the Chaos
 
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Based on the GM's comments, here's my second draft. I'm still opposed to keeping the scrap gen and an immediate station turnover, but now there's some construction and more focused research.

I'm hoping that large-scale void manufacturing will give us a bonus to heavy cruisers that will allow that to also complete this turn.

[X] Plan: Safe research
[X] Construction (4050 VBP)
-[X] small shipyard: (1000 BP, 50 CP) It's time to start building ship
-[X] trade goods as compensation for delayed full station handover (100 BP)
-[X] Repair Psychic shielding (150 BP)
-[X] basic defense satellite X3 (900 BP, 30 CP) two near the shipyard and one near the Denva space station
-[X] Tiny system monitor X2 (1900 BP, 100 CP)
-[X] Research x3 (600 RP available + Anexa's 25 RP)
--[X] Secrets of the Machine Spirits (185/200 -> 200/200, 15 RP spent)
--[X] The workings of a Void Abacus (0 -> 150/150, 165 RP spent)
---[X] Anexa assists "void abacus" tech
--[X] Large-scale Void Manufacturing (0 -> 200/200, 365 RP spent)
--[X] Heavy Cruisers (0 -> 260/300, 625 RP spent)
-[X] Victan performs counterespionage & communication (passive action)
-[X] Scrapcode generator
--[X] Destroy it. The sun's right there. Open the shuttle bay doors, fling the whole faraday cage + altar straight towards a giant fusion reaction. At present, the risks are too high.
-[X] Klyssar's Nest
--[X] Do not turn the station over until you are satisfied that Denva crews are fully trained and capable of operating the station without incident.
 
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Based on the GM's comments, here's my second draft. I'm still opposed to keeping the scrap gen and an immediate station turnover, but now there's some construction and more focused research.

[] Plan: Safe research
[ ] Construction (4050 VBP)
-[ ] small shipyard: (1000 BP, 50 CP) It's time to start building ship
-[] trade goods as compensation for delayed full station handover (100 BP)
-[ ] Repair Psychic shielding (150 BP)
-[ ] basic defense satellite X3 (900 BP, 30 CP) two near the shipyard and one near the Denva space station
-[ ] Tiny system monitor X2 (1900 BP, 100 CP)
-[] Research x3 (600 RP available + Anexa's 25 RP)
--[] Secrets of the Machine Spirits (185/200 -> 200/200, 15 RP spent)
--[] The workings of a Void Abacus (0 -> 150/150, 165 RP spent)
---[] Anexa assists "void abacus" tech
--[] Large-scale Void Manufacturing (0 -> 200/200, 365 RP spent)
--[] Heavy Cruisers (0 -> 260/300, 625 RP spent)
-[] Victan performs counterespionage & communication (passive action)
-[] Scrapcode generator
--[] Destroy it. The sun's right there. Open the shuttle bay doors, fling the whole faraday cage + altar straight towards a giant fusion reaction. At present, the risks are too high.
-[] Klyssar's Nest
--[] Do not turn the station over until you are satisfied that Denva crews are fully trained and capable of operating the station without incident.

Voting is open, you're free to put X's in that. I'd still rather keep the scrapcode generator and study it, but I do understand wanting to focus on other things. Might give you an approval vote down the line, depending.
 
Thanks for the votes of confidence @Angle and @Questwolf.

[x] Plan: One Station, Hold the Chaos
-[x] [Free] Poke around some more in the databases, looking for anything in particular.
--[x] Having encountered it directly now you a portion of your processing capacity into poring over the available archive logs, focusing specifically on references to "scrapcode" and its various manifestations. Your goal is to unearth any details on transmission vectors and defensive protocols against these insidious code-parasites. You look for notes on the relationship between standard encryption methods and psychic infiltration, hoping to find either known countermeasures or at least theoretical frameworks for hardening machinery against hostile machine-spirits.
-[x] Construction 1 (3500 GBP->VBP + 550 VBP = 4050 VBP)
--[x] 6x Orbital Manufactories (1500 VBP, 240 CP)
--[x] Repair Psychic Shield (150 BP)
--[x] 1x Defense Satellite (300 VBP) [Denva Orbit near Shipyard]
--[x] Scrapcode containment (150 BP), built underground at the end of a long tunnel
--[x] Light Shipyard in Denva Orbit (1000 VBP)
--[x] Tiny System Monitor (950 VBP)
-[x] Research x2 (400 + 25 RP)
--[x] Secrets of Machine Spirits (15 RP)
--[x] The workings of a Void Abacus (125+25 RP) You have a void abacus. It's pretty complicated, but you also have the manual, and you've always been good at physics. (You're better at using your void abacus, and unlocks the technology to figure out how to manufacture them, half of unlocking research for better warp understanding).
---[x] Axena Helps
--[x] Warp Fundamentals (all remaining RP)
-[x]Diplomatic Action
--[x] You propose a carefully supervised transition of authority that emphasizes partnership and mentorship rather than a sudden handover. With a series of structured workshops, simulations, and guided maintenance drills, you'll invite their engineers, administrators, and security teams aboard Klyssar's Nest for lessons on calibrating life support systems, managing energy distributions, and overseeing essential machine-spirits. Throughout these sessions, the station remains nominally under your command, ensuring that any crisis can be swiftly resolved before it escalates. Gradually, as the denizens of Denva gain confidence and skill, you step back and encourage them to handle more complex challenges on their own. Yet you never fully disappear—like a parent jogging just behind a toddler's bike, you stand ready to steady their progress if they start to wobble. This training program not only transfers operational knowledge, but also fosters trust and respect, allowing both sides to see that Klyssar's Nest is best served by cooperation rather than immediate independence.
-[x] Anexa active Action: Research – Void Abacus
-[x] Victan active action: Assist with Diplomatic Action, specifically check to make sure there are no malcontents/anyone looking to sabotage the project.
-[x] Keep It
-[x] Yes, hand over Klyssar's Nest
 
:| I'm really not sure if "Warp Fundamentals" is going to be that easy, or that simple to rush either, but we'll see I guess.
 
:| I'm really not sure if "Warp Fundamentals" is going to be that easy,

Worst comes to worst we sink another couple hundred RP into it next turn. Expensive, but worth it - the warp is like, the one big thing responsible for the state of the galaxy in 40K. Very much worth understanding. Especially now that it's coming up and poking us on the nose.
 
[x] Plan: One Station, Hold the Chaos

i just like database diving so tend to favor the plans that have it

eddit:
[X] Plan: Trust the People of Denva

[x] Plan: Trust but Verify
 
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I mean, I can add one? Not like it hurts, I just can't think of a good topic that wouldn't seem out of place, and "Scrap Code" feels like a bad thing to look into.

"Xenos" would be another good option, maybe. Or just the imperium in general. Space marines, maybe? Did we ever look up Navigators?

That's right, we did navigators a couple turns ago and Neablis forgot to include it. :p
 
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As a database dive, I feel like we should have Vita take a closer look at ship transit records for as much of the sector for as far back as we can.

For one, it'll tie in well with void abacus and warp basics, to have a big dataset to understand how time distortion applies in general, and what exotic events look like and the rates they tend to occur, generally get a sense for how everyone else has learned to navigate the modern warp from outcomes rather than theory.

It'll also give us a sense of who we can pretend to be to attract more or less attention, what sorts of ships 'always' or 'never' travel together, how distress protocols are handled, stuff like that.

More importantly, it won't give us an actual map, but if we can get a sense of what places are high traffic and how close they are relative to eachother, and what sorts of threats were reported from between them, then we might be able to get a sense of what the local area is like, which directions are dangerous in which ways.
 
As a database dive, I feel like we should have Vita take a closer look at ship transit records for as much of the sector for as far back as we can.

For one, it'll tie in well with void abacus and warp basics, to have a big dataset to understand how time distortion applies in general, and what exotic events look like and the rates they tend to occur, generally get a sense for how everyone else has learned to navigate the modern warp from outcomes rather than theory.

It'll also give us a sense of who we can pretend to be to attract more or less attention, what sorts of ships 'always' or 'never' travel together, how distress protocols are handled, stuff like that.

More importantly, it won't give us an actual map, but if we can get a sense of what places are high traffic and how close they are relative to eachother, and what sorts of threats were reported from between them, then we might be able to get a sense of what the local area is like, which directions are dangerous in which ways.

That's a neat idea actually. I'm not sure we have quite as much information for that as we'd like... Worth a shot though.
 
[x] Plan: One Station, Hold the Chaos

I liked One Station's research plan, and while it choosing to go for a ship right away is intriguing, I think I'd rather hold off on making a monitor until we get the machine spirit chaos shielding tech (a follow-on of Secrets) to put on them - also I prefer having the scrapcode generator somewhere we can launch into the sun later still.

So I made a plan that takes One Stations' research and Alectai's Construction, and then the simple "no" option on the station that hands it off in 5 years safely so I can do even more research.

EDIT: The transit log free lookup idea happened while I was writing this, swapped over to that.

[x] Plan: Trust but Verify
-[x] [Comment] Uses the construction plan from Plan: Trust the People of Denva, and starts with Plan: One Station, Hold the Chaos's research plan, but uses the default "no" option for the simpler 5 year station handoff to get more RP to throw at the warp research. Build order updated based on this answer.
-[X] [DATABASE] We've got Klyssar Station, and it was a place for Navigators, right? See if you can get an idea of where the transit logs are, get an idea of where points of interest in the local galactic region might be in the future.
-[x] Construction x1 (3500 GBP->VBP + 550 VBP = 4050 VBP)
--[X] 1x Small Shipyard (-1000 VBP, -50 CP)
--[X] 11x Orbital Manufactories (-2750 VBP, -440 CP)
--[X] Danger Vault! (-100 VBP to isolate the Scrap Code Generator somewhere well out of reach in orbit with no access to production material, and a warning to tell us if the shield drops below, say, 70%. Maybe Machine Spirits too if we can? We've got a little excess wiggle-room in the budget if we need it.)
--[X] Repair Psychic Shielding (-150 BP)
--[X] Restore Combat Losses (-120 BP)
-[x] Research x3 (600 + 25 RP)
--[x] Secrets of Machine Spirits (15 RP, Completed!)
--[x] The workings of a Void Abacus (125+25 Anexa RP)
--[X] The Basics of Psytech (200 RP)
--[x] Warp Fundamentals (all remaining RP)
-[X] [ANEXA] Research (Void Abacus)
-[X] [VICTAN] Communications
-[X] [SCRAPCODE] Keep It--in a 100 BP vault many, many clicks away in orbit, with no production abilities, locked behind psy-shielding and hopefully defended by our first batch of homebrew Machine Spirits, and with only a single beacon that will light up if it hits 70% integrity for us. We'll get to it sooner rather than later.
-[X] [STATION] No. You're going to hold onto the control of the station for now and make sure everything is running smoothly and they all understand the technology before you hand over the keys to the castle.
 
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In the end, we cannot get too attached to getting everything perfect. I'm abandoning my own plan-draft, and voting for Alectai's plan so that we may finally move closer to leaving this place and getting to some actual adventuring. The fundamental warp research and those relating to psychic shield research can wait to the next turn, so that we actually might benefit from keeping the scrapcode generator, as it will likely apply there.

[X] Plan: Trust the People of Denva
 
The fundamental warp research and those relating to psychic shield research can wait to the next turn, so that we actually might benefit from keeping the scrapcode generator, as it will likely apply there.
I mean, it can only apply if we research it. Having it sit in a box doesn't help us in and of itself - and while we can obviously outspeed this thing's attempts at adaptation, that presumes we're not re-enacting the tortoise and the hare, you know?

Hence the warp research, which will tell us more about how to even go about researching the scrapcode in the first place - and hopefully discount shielding technologies. My plan expands on Hold The Chaos by getting more RP from a simpler station vote to then put towards miniaturized shielding, a key stepping stone to nested shielding which is one of those low hanging fruits.
 
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