Alectai
Speaks Words of Wisdom... On occasion
My main concern with the focusing hard on the Warp Research is the assumption that it'll be a "Normal" RP project, somewhere between 100 and 200 or so, when it feels to me to be a reasonably high end one with 500+ required--given how unlocking it in the first place required two "Tech Samples" in our starting build (Warp Abacus + Psychic Shielding). I don't want to hard commit to something that's going to devour all of our RP, because sunk costs will force us to push harder on it in the future. Remember how expensive the next tier of robotics fundamental technology was before we had samples? How expensive it still is after getting a large number of them? Yeah, that's my worst case scenario here.
My focus is getting the rest of our pre-requisite tech projects out of the way to build a proper Grand Cruiser scale Hero Ship, while also pushing the Genetics and Machine Spirits option, the latter which is confirmed to be a path to better warp resistance as well, and the former being likely to help us with our other biology projects, especially with our navibean, who'll need a fair amount of care if we don't want them to turn into a puking blob. We'll be able to push up Warp Abacus fairly easily next turn. Hell, I'm not unwilling to shuffle things around to get it right now if this is a red line in the sand for people. I could squeeze it in by swapping the genetic research out for a 50 RP project like the organ replacement surcharge and putting it on Void Abacus instead of Psytech Introduction.
EDIT: In fact, let me go and do that. If that's the big red line in the sand, I'm willing to meet you folks half way.
EDIT 2: Done, Organ Replacement Redux replaced Genetic Introduction, which freed up the RP to get Void Abacus. At least we can see what the Fundamental tech will look like now, instead of hard committing to it sight unseen.
My focus is getting the rest of our pre-requisite tech projects out of the way to build a proper Grand Cruiser scale Hero Ship, while also pushing the Genetics and Machine Spirits option, the latter which is confirmed to be a path to better warp resistance as well, and the former being likely to help us with our other biology projects, especially with our navibean, who'll need a fair amount of care if we don't want them to turn into a puking blob. We'll be able to push up Warp Abacus fairly easily next turn. Hell, I'm not unwilling to shuffle things around to get it right now if this is a red line in the sand for people. I could squeeze it in by swapping the genetic research out for a 50 RP project like the organ replacement surcharge and putting it on Void Abacus instead of Psytech Introduction.
EDIT: In fact, let me go and do that. If that's the big red line in the sand, I'm willing to meet you folks half way.
EDIT 2: Done, Organ Replacement Redux replaced Genetic Introduction, which freed up the RP to get Void Abacus. At least we can see what the Fundamental tech will look like now, instead of hard committing to it sight unseen.
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