[X] Plan: Hear, Children, the Wisdom of the Ancients
-[X] [Free] Poke around some more in the databases, looking for anything in particular.
--[X] You have a rought picture about who the Navigators are and what they can do by sheer osmosis of hearing them being mentioned occasionally in a conversation, but a deeper look would do good.
-[X] Diplomacy/Subversion (AdMech):
--[X] By the end of five years from now, your metaphorical hand will be hovering over even more metaphorical big red button that would wipe out the killsats, the ICBMs and the Enclaves themselves out of existence in a day. However, it looks like there might not be a need for that. Inform your allies in Aevon about your following plan: Arrange for talks about a change in leadership with the mechanicus, scheduled to begin just after your arsenal is ready. Use bribes if needed to arrange this, and work with Victan to gather more allies and shape the discussion beforehand, as well as prepare a revolution for if needed. There, argue for your case: "Reveal" that you are an Ancient behind the "Magos Vita" they've been talking to. An explorer from the Dark Age of Technology. Make a case for your outlook for the Quest for Knowledge, on how the wisdom of the Ancients was first earned. And how it was open to
everyone, which was the reason the heights of the Golden Age of Technology were first reached. Yet you can see it still fell, so one of those lessons is to also learn from the failures of that Age. But not by blindly denying progress as evil, but by asking
why the collapse happened. Again and again. Argue for a case for dismantling the killsat constellations and allowing both the locals and the Enclaves of the mechanicus to pursue developing their scientific understanding and technologies more freely. Of cooperation between them. As the talks (hopefully) go on, offer what you have offered before in bribes, but also some of the newer fruits of your completed and ongoing research to your potential allies. Mechanicus values their cybernetics after all, both as physical pieces as well as in the form of knowledge. If needed, give even limited amount of the vials containing the full-potency juvenat capable of restoring youth. Dress the blatant bribes as a demonstration on what approaching the Quest for Knowledge with the ways of the Ancients can bring. If needed to, escalate with following, step-by-step. First, by blowing up the killsats from the orbit if the Magi do not want them removed, then swatting ICBMs from the skies if they are launced. And finally, storming the Enclaves with assault shuttles and heavy combat bots to support a revolution, if the Magi still won't bend even a bit on allowing the monopoly on technology to escape their grasp.
-[X] Construction x1 (2650 BP)
--[X] Avatar (10 BP, 0 CP) (Your
original Avatar with green hair, glasses and a naval uniform, from before your ship's accident)
--[X] Avatar (10 BP, 0 CP) (Your old tech-priest avatar before you blew it up)
--[X] 1x Underground Machine-spirit Jammer (300 BP, 10 CP)
--[X] 1x Underground Anti-Orbital Defenses (300 BP, 5 CP)
--[X] 1x Underground Spaceport (300 BP, 25 CP)
--[X] 10x Basic Stealth Assault Shuttle (25 BP, 5 CP) (250 BP)
--[X] 2x Humanized Heavy Infantry Bots w/ MP-MSJ (125 BP, 200 CP) (1x in Stealth Assault Shuttles, 1x base security) (250 BP)
--[X] 1x Basic Artillery (300 BP, 50 CP)
--[X] 500 VBP - 100x
Basic space stealth missile (5 Void BP, 1 CP) (launched to orbit)
--[X] 1x Underground Manufactory (100 BP, 50 CP) (300 BP)
--[X] 4x Man-portable Machine-Spirit Jammers (40 BP) (3 sets to our current set of bots, 1001 to keep in reserve/for named characters)
--[X] Trade goods, Aevon (25 BP)
--[X] Trade goods, Mechanicus bribes (65 BP)
-[X] Research x2 (400 RP)
--[X] Blueprint: 75 RP -
Basic Stealth Assault Shuttle (25 BP, 5 CP)
--[X] Blueprint: 100 RP -
Heavy Infantry Bots (100 BP, 200 CP)
--[X] Blueprint: 25 RP -
Man-portable Machine-Spirit Jammers (10 BP)
--[X] Combat Bot Humanization, Redux (50 RP)
--[X] Combat cybernetics (50 RP)
--[X] Organ replacements (100 RP)
---[X] Anexa: Research (+25 RP)
--[X] Secrets of the Machine Spirits (10/200 -> 35/200 RP)
-[X] Pay rent (Trade Goods, Aevon 25 -> 0)
-[X] Anexa active Action: Research (Organ replacement)
-[X] Victan active action: Subversion (AdMech)