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I'd give them the ol' "press f to pay respects", but I don't respect them.

I'll admit to being a little curious how they've got the "experienced hands" modifier after their navy got smashed twice. Maybe they had their remaining actual sailors in charge of the supplying Toledo, rather than taking part in the naval invasion? Although that would kinda conflict with their general "all teeth, no tail" ethos.
 
Wow they actually, actually tried to sail in a Great Lakes storm. I...I shouldn't be surprised by that level of stupidity but I am. If I had realized, I might have voted to get some ships out there patrolling, just in case.

I guess we gave them too much credit and assumed they were maneuvering for an attack of some kind instead of boneheadedly trying to fix their bad situation through reckless gambling.
 
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Ahhh! There's something satisfying about being able to see tangible reductions in my level of overwork, day by day! Last week sucked, but this week I actually have holes in my schedule!

Let's fill 'em with quests.

And speaking of, what did we need to roll, here?

[X] Plan Raise Periscope
-[X][AIR] The air force is shattered, its pilots badly burnt out. Stand them down and give them a break. In the unlikely event that you need to piss away four planes at a later date, you can always call them back up again. It's not like their odds of making a dent will meaningfully improve by staying geared up.
-[X][NAVY] Enemy air supremacy and foul weather, in shallow-drafted boats with no deck armor? Yeah, no. Pull your gunships back, and await a better opportunity. Time plays to your advantage with both of these problems. The army can endure, but every ship you lose is precious.
-[X] Write-in: You don't know what the other half of the Victorian army is doing. Make it a priority to get some reconnaissance information on the situation south of the defense lines on the south side of the city, by whatever means seem feasible and not needlessly dangerous. This may include naval action after the weather clears, but not air action with the handful of planes you have left.

Ah, yes.

Now, you have declined to do things with your navy or (what is left of) your air force, so we will not roll for those. Victoria just gets air supremacy, modified by weather (and it is foul weather). They would get naval supremacy, but...well.

As it stands, they will attempt to get their remaining cargo ships -- what few remain -- over to Leamington to bring supplies to their troops there, and for that, they will roll. You aren't contesting this one, it's just the Vicks vs. the DC I'm generating now. That DC, for a full-blown Great Lakes storm, being 3. If they beat the DC, they make it to Leamington and resupply their forces. If they meet but do not beat the DC, they fail to make it through the weather and turn back to base. If they do not meet the DC, they take damage in the storm.

Victorian Modifiers

No opposition: 2 points.
Experienced hands: 1 point.
Shaky morale: -1 point.
Handicapped shipbuilding: -1 point.

Total Modifier: 1 point.

EDIT: Oh, dear.

Glade to have you back!:)

Looks like extended use of plot armour causes a backlash on reality -

"All dice are EVIL, GLOBALIST, SATANIC devices that are endangering Victoria's values - BURN THEM ALL!!!"
 
So do they still make it through despite heavy losses, or is it all hands lost?
If they had met the DC 3, they would have been forced to turn back but taken no damage.

As they only got a 2, well, I think the "few remaining cargo ships" of the Victorians are limping back to base with even fewer numbers, and if the Victorians want their supplies, they'll have to go diving for them.

I'd give them the ol' "press f to pay respects", but I don't respect them.

I'll admit to being a little curious how they've got the "experienced hands" modifier after their navy got smashed twice. Maybe they had their remaining actual sailors in charge of the supplying Toledo, rather than taking part in the naval invasion? Although that would kinda conflict with their general "all teeth, no tail" ethos.
Well, since they're not in any fighting, presumably the experienced hands relates to being able to navigate the Great Lakes instead of combat skill. Granted, many of those experienced hands are probably drowning now.
 
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Wow. Even without our navy to fuck them up the Victorian navy still fails.

Also. I'd guess that the supply malus for the Lemington Victorian army will be even worse. If that goes on for much longer that army will effectively disintegrate.
 
As it stands, they will attempt to get their remaining cargo ships -- what few remain -- over to Leamington to bring supplies to their troops there, and for that, they will roll. You aren't contesting this one, it's just the Vicks vs. the DC I'm generating now. That DC, for a full-blown Great Lakes storm, being 3. If they beat the DC, they make it to Leamington and resupply their forces. If they meet but do not beat the DC, they fail to make it through the weather and turn back to base. If they do not meet the DC, they take damage in the storm.

Ok, that would have been bad for us if it had worked. It would have given them just enough supplies to be an effective force when we could not really deal with that. A 3 there might have cost us the battle. fortunately, that did not happen, and I suspect that was the last of their locally available shipping.
 
Wow. Even without our navy to fuck them up the Victorian navy still fails.

Also. I'd guess that the supply malus for the Lemington Victorian army will be even worse. If that goes on for much longer that army will effectively disintegrate.
Yeah, it'll get worse regardless of what happens, but I wonder if the Victorian army actually delayed their advance while waiting for the supplies. If so, that means the malus is even bigger as they spend time awaiting resupply that isn't coming (and from what I've read, Victorian 'doctrine' seems to simply assume that anything you need to pull off your maneuver will simply go the way you need it to.)

Of course, it would also be IC for the Victorians to go "the supplies will catch up when they catch up" and advance anyway. Of course, that in turn could lead to a bigger blow when they await their anticipated resupply and realize it's underwater.
 
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Why does the Victorian military command remind me of Zapp Brannigan?

The military tactics they've attempted to employ consist of sending wave after wave of infantry into our gun emplacements till they run out of ammunition, thus allowing them to claim victory, and now they've just tried to send wave after wave of boats into a raging storm in order to attempt the same.
 
If they had met the DC 3, they would have been forced to turn back but taken no damage.

As they only got a 2, well, I think the "few remaining cargo ships" of the Victorians are limping back to base with even fewer numbers, and if the Victorians want their supplies, they'll have to go diving for them.
Keep in mind that rolling a 1 means things go poorly for you even if you succeed, and go even worse for you if you fail.
 
whelp they lost everything in their way..

God really doesn't like Victoria...also can we roll for Air? because I want to see Victoria lose their entire air-force due to Great-Storm-Fuckery!
 
Why does the Victorian military command remind me of Zapp Brannigan?

The military tactics they've attempted to employ consist of sending wave after wave of infantry into our gun emplacements till they run out of ammunition, thus allowing them to claim victory, and now they've just tried to send wave after wave of boats into a raging storm in order to attempt the same.
From what I understand, the biggest thing about Victorian military doctrine (besides maneuver warfare & 'moral superiority') is optimism.

A lot of Victorian warfare seems to operate on the assumption that things will work out perfectly. Victoria is the morally superior force, and morally inferior forces cannot triumph in the face of that. Therefore, the enemy is always weak, and the tools needed to win will always be available to you. Defeat implies you are morally inferior, so Victorians don't lose.

Actually, this Sidestory does a much better job explaining things than I can (though I'm not sure how accurate the exact level of equipment the Victorians have in it is.)

As stated previously, The Maneuver Warfare Handbook is perhaps the most important influence on Victorian military thought, and within Lind puts forth the following core principles of maneuver warfare doctrine: the decentralization of command, acceptance of confusion and disorder as the natural state of affairs, and the avoidance of all patterns, recipes, and formulas. Although the Victorian armed forces officially practice all three of these, their application is rather lacking to say the least. Command and control is officially decentralized but in practice the set-piece maneuvers deployed during the Fall of the United States were often entirely planned by John Rumfold, with little leeway given to individual unit commanders. Similarly, these complex plans almost always relied on several different units executing their role flawlessly, or they would completely fall apart, exemplified by the disastrous operations conducted against the Pacific Republic. The third principle is nigh impossible to actually fulfill, and maneuver warfare theory as defined by Lind itself easily fails the test by resting on an inductive proof of what is required for success, a formula if you will.

Indeed, there is a standard pattern to Victorian offensives carried out above the company level which is followed almost to the letter. Before the offensive begins, weak points in the defensive position will be plotted out for exploitation, and units shifted around to attempt to obtain local superiority. The actual offensive is commenced by the deployment of dozens of VBIEDs to generate chaos and disruption in enemy lines, and thereby pin them in place for the first assault wave. Lacking substantial numbers of heavy weapons to bring to bear, the majority of the attack will be carried out by light infantry, aiming to use speed and maneuver to find gaps in the line and exploit them to cause a collapse. It is here that the Victorian emphasis on maneuver and the fanaticism of many of their soldiers comes into play, hopefully enabling the infantry to overpower their less motivated opponents and effect a breakthrough. Once penetration is achieved, mobile forces, usually Christian Marine units, are rushed into the breach. These rush forward in an attempt to penetrate as deeply as possible, hoping to create a psychological breakdown in their enemy by dint of rapid encirclements and unexpected attacks, followed by regular army units to secure the flanks. Ideally at this point the entire frontline has collapsed, and chaos reigns supreme across the battlespace. If not, plans for a second offensive are to be developed and launched within a week's time. This aggressive impulse is mirrored on the defensive, where the counter-attack is considered the lynchpin of any successful defense. Trench static lines are to be avoided at all costs, and this thinking may result in Victorian commanders continually throwing bodies at seemingly vulnerable points in a line in an attempt to force a breakthrough even when it is clear that such attacks cannot possibly succeed.
 
Tee hee. :drevil:
So do they still make it through despite heavy losses, or is it all hands lost?
They ain't getting through with that roll. They're turning back...and they're leaving some hulls behind.

Not that that's of any immediate concern to you, or, indeed, to the troops those ships were attempting to resupply. Pressing concern, compounding on itself over time, but the only true immediate concern to a proper Victorian man is his ability to come to grips with the vile Cultural Marxists and righteously slay them!

Speaking of, how's that going for them? Their objective is, "Smash the Cultural Marxists from the field."

Victorian Modifiers:

Numbers: 3 points.
Troop quality: 2 points.
Fanaticism: 1 point.
Supply status: -2 points.
Rain and mud: -1 point.

Total Modifier: 3 points.

Did anybody account for the torrential Great Lakes storm about to smash the area when calculating what the Vicks would have to work with?

I did.

The Vicks' numbers advantage has gone down not because you inflicted serious losses mid-retreat, but because you've fallen back to the second defense line centered on Essex and therefore are opposing their advance with more troops.

Your objective is, "Hold the defense line if able, retreat in good order after inflicting losses if not."

Commonwealth Modifiers:

Troop quality: 1 point.
Artillery advantage: 1 point.
Fortifications: 1 point.
Mobile assets advantage (SUCK IT LIND!): 1 point.

Total Modifier: 4 points.

*pauses*

I just want to commemorate this moment. For the first time, in actual ground combat, you have an outright modifier advantage over the Victorians. It only gets worse for them from here. If you hold here, I'm fairly certain that you hold, period.

This is a big moment. Let's see how the Vicks roll.
PoptartProdigy threw 1 3-faced dice. Reason: HERE WE BREAK THEIR BACKS! Total: 2
2 2
 
God really doesn't like Victoria.
God Belives in America Random, just look at our history.

Victoria is one of the Greatest Insults to God I have Ever seen in fiction or otherwise.

It is a Racist Xenophobic Hellhole that makes the worse of the Middle East look tame.

Its in the Pocket of a Man that is the 21st centary equivilent of A God King despot.

Victoria claims to be godly but rutinely and I mean rutinuly takes a dump on the Ideals of America as a nation, a people and as a ideal that all nations can strive for.

Victoria's existance by proxy is a afront to god and the Founding Fathers.

It is not only our duty as a Revivalist Movement to destroy Victoria.

It is our duty as the bastion of Life Liburty, God, Property and Postarity to destroy them.


The last enemy to be destroyed is death.-1 Corinthians 15:26

And Victoria at long last shall reap the wirlwind of dispair that they have forced on this world.
 
1 + 4 vs 2 + 3.

Well, it's still a tie at least. Probably means we're pulling back again, but things aren't going to be getting better for the Victorians anytime soon, and the fact that one of our advantages is mobile assets while one of their drawbacks is all the mud means we'll probably be evacuating most of our forces.
 
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Damn it. This most likely means that we'll either hold the line with bloody losses or fall back to the next defense line. Though thankfully next clash should see the Victorians' numbers worsen far more since the supply modifier will be even worse.

The dice sure loves to throw the Victorians a bone.
 
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