Vote Tally : Victoria Falls: A Post-Collapse American Nation Quest [Down With Victoria!] | Page 1107 | Sufficient Velocity [Posts: 27655-27928]
##### NetTally 2.2.4
[X] Plan: Buli-Buli Fall '76 v
2
-[X][DEVILS] Break up the Devil Brigade to serve as a training cadre for both enlisted personnel and officer candidates.
-[X] Defense (1 AP)
--[X] Military Training Reform
[SYP]: DC:
15. Successes Required: 2
(1 of 2 complete). AP Limit: 2. Effect: Raise army base training level to 2/5 (Trained) from 1/5 (Green), level out air force air-to-air training level to 2/5 (Trained) to match its ground attack level. New forces deploy at this level.
---[X] 1 Defense AP
-[X] State (1 AP + 3 Free AP)
--[X] Expand the Department: DC: 30. Successes Required: 2. AP Limit: 2. Effect: Gain 1 additional Department of State AP per turn.
---[X] 1 State AP + 1 Free AP
--[X] Source Foreign Arms
[SYP]: DC: Dependent on sub-votes. Successes Required: 2. AP Limit: 2. Effect: Determine who is willing to sell you weapons and what they're intending to charge for them.
---[X] 2 Free AP
-[X] Domestic Affairs (1 AP + 1 Free AP)
--[X] Refugee Management: DC: 25. Successes Needed: 1. AP Limit: 2. Effect: Establish a government office responsible for managing and directing the flow of refugees in order to minimize friction with existing populations and ensure refugees' smooth resettlement. Allows you to engage competently with what promises to be an ongoing social issue for your administration.
---[X] 1 Domestic Affairs AP
--[X] State Integration Office: DC: 20. Successes Needed: 1. AP Limit: 2. Effect: Using your successful integrations of Toledo and Detroit as models, establish a small office of the Department responsible for overseeing the integration of new member states to the CFC and smoothing out potential problems.
---[X] 1 Free AP
-[X] Development (3 AP
+ 2 Free AP)
--[X] Green Energy
[SYP]: DC: auto-pass from climate deal. Successes Needed: 2(/3)
(1 of 2(/3) complete). AP Limit: 3. Effect: Fully revamp and rationalize your power grid with renewable energy sources. 2 successes replaces and rationalizes the power grid. 3 sees you fudge the numbers and get an expansion to the power grid out of it. The option will remain for one turn past the 2nd success, if there is not a 3rd in the same turn.
---[X] 2 Development AP
--[X] Infrastructure Projects
[SYP]: DC: Auto-pass due to SYP bonus and Libraries reduction; a critical mass of resources and investment means that this action is now nearly trivial, requiring merely focused attention rather than a complex effort. Successes Required: 2. AP Limit: 3. Effect: Acquire the aid of Detroiter civil engineers in assessing the state of the Commonwealth's infrastructure and what needs to be done as you move forward. Unlocks infrastructure initiatives.
---[X] 1 Development AP + 1 Free AP
--[X] Industrial Assessments
[SYP]: DC: 10. Successes Required: 2. AP Limit: 3. Effect: Assess your current suppliers of industrial materiel and military hardware to figure out who can be reliably expanded and who needs to be supplemented by new concerns.
---[X] 1 Free AP
-[X] Security (1 AP + 2 Free AP)
--[X] Long Tail: DC: 30. Successes Required: 1. AP Limit: 3. Effect: Improve your intelligences services' efficiency by vetting and hiring additional analysts and support staff to enable your field agents to better do their jobs.
---[X] 1 Security AP
--[X] Down the Mighty Miss
[SYP]: DC: 30. Successes Required: 1. AP Limit: 2. Effect: Deepen your network along the Mississippi River, gaining access to better information.
---[X] 1 Free AP
--[X] Victorian Intelligence: DC: 30. Successes Required: 1. AP Limit: 2. Effect: Authorize additional support for Foreign Intelligence Office operations in Nova Scotia to establish new agents, before the Crusaders are pushed out and the Inquisitors can reestablish direct control.
---[X] 1 Free AP
-[X] Technological Recovery (1 AP +
1 Free AP)
--[X] Department of Education: DC: 30. Successes Needed: 2. AP Limit: 3. Effect: Found the Department of Education, which will be responsible for establishing and standardizing public schools within the Commonwealth.
---[X] 1 Technological Recovery AP + 1 Free AP
No. of Votes: 24
[◈] Plan: Buli-Buli Fall '76 v2
[X]
Bark
[X]
Blazblade
[X]
buli-buli
[X]
Captain Hunt
[X]
clockworkchaos
[X]
Courier
[X]
Cyberphilosipher
[X]
Dermon
[X]
dinomannitro6
[X]
Donkey Hote
[X]
Fireiy
[X]
Ifraka
[X]
Ikacprzak
[X]
KnightDisciple
[X]
luhar1997
[x]
Mr Tebbs
[X]
Rat King
[X]
Saint_007
[x]
Starship Trooper
[X]
Strypgia
[X]
Tabascoheath
[X]
Thors_Alumni
[X]
tygerbright
[X]
yeastmobile
[X]
Plan Arms and Departments, Talks and Training
-[X] Retain the Devil Brigade
-[X] Military Training Reform (1 Def)
-[X] Officer Academies (2 Free)
-[X] Expand the Department (1 State, 1 Free)
-[X] Source Foreign Arms (1 Free)
-[X] Refugee Management (1 DA)
-[X] Coalition Talks (1 Free)
-[X] Green Energy (2 Dev)
-[X] Industrial Assessments (1 Dev, 1 Free)
-[X] Down the Mighty Miss (1 Sec)
-[X] Victorian Intelligence (1 Free)
-[X] Department of Education (1 Tech, 1 Free)
-[X] Retraining Campaigns (1 Free)
No. of Votes: 18
[◈] Plan: Arms and Departments, Talks and Training
[X]
Captain Hunt
[X]
Courier
[X]
Dermon
[X]
dinomannitro6
[X]
Donkey Hote
[X]
EBR
[X]
Fireiy
[X]
GildedSergeant
[X]
MajorKO
[X]
Mr Tebbs
[X]
nothingtoseehere
[X]
Random Member
[X]
Rivenscryr
[X]
Saint_007
[X]
Splashcat
[X]
Starship Trooper
[X]
SuperHeavy
[X]
Woltaire
[X] Plan: Buli-Buli Fall '76 v1
-[X][DEVILS] Break up the Devil Brigade to serve as a training cadre for both enlisted personnel and officer candidates.
-[X] Defense (1 AP)
--[X] Military Training Reform
[SYP]: DC:
15. Successes Required: 2
(1 of 2 complete). AP Limit: 2. Effect: Raise army base training level to 2/5 (Trained) from 1/5 (Green), level out air force air-to-air training level to 2/5 (Trained) to match its ground attack level. New forces deploy at this level.
---[X] 1 Defense AP
-[X] State (1 AP + 3 Free AP)
--[X] Expand the Department: DC: 30. Successes Required: 2. AP Limit: 2. Effect: Gain 1 additional Department of State AP per turn.
---[X] 1 State AP + 1 Free AP
--[X] Expatriate Outreach
[SYP]: DC: 15. Successes Required: 1. AP Limit: 2. Effect: Exploit your populace's restored ties to the American Diaspora and establish contacts who can put you in touch with people at the intersection of talent and patriotism. To an extent, will require either competing or cooperating with FCNY given how tightly the Diaspora roots in them.
Likely will escalate to the attention of the Revivalist Council, but needs to be done.
---[X] 1 Free AP
--[X] Establish Council Representation: DC: 35. Successes Needed: 1. AP Limit: 2. Effect: Have a proper team of diplomatic and espionage specialists on hand at the Council who can enable you to act with some measure of capability in the continental diplomatic scene.
---[X] 1 Free AP
-[X] Domestic Affairs (1 AP + 1 Free AP)
--[X] Refugee Management: DC: 25. Successes Needed: 1. AP Limit: 2. Effect: Establish a government office responsible for managing and directing the flow of refugees in order to minimize friction with existing populations and ensure refugees' smooth resettlement. Allows you to engage competently with what promises to be an ongoing social issue for your administration.
---[X] 1 Domestic Affairs AP
--[X] State Integration Office: DC: 20. Successes Needed: 1. AP Limit: 2. Effect: Using your successful integrations of Toledo and Detroit as models, establish a small office of the Department responsible for overseeing the integration of new member states to the CFC and smoothing out potential problems.
---[X] 1 Free AP
-[X] Development (3 AP)
--[X] Green Energy
[SYP]: DC: auto-pass from climate deal. Successes Needed: 2(/3)
(1 of 2(/3) complete). AP Limit: 3. Effect: Fully revamp and rationalize your power grid with renewable energy sources. 2 successes replaces and rationalizes the power grid. 3 sees you fudge the numbers and get an expansion to the power grid out of it. The option will remain for one turn past the 2nd success, if there is not a 3rd in the same turn.
---[X] 2 Development AP
--[X] United Post Office Contributions: DC: No roll. Successes Required: 1. AP Limit: 1. Effect: Commit direct funding to the United Post Office project in excess of your obligations to cooperate with Council requirements.
---[X] 1 Development AP
-[X] Security (1 AP + 2 Free AP)
--[X] Long Tail: DC: 30. Successes Required: 1. AP Limit: 3. Effect: Improve your intelligences services' efficiency by vetting and hiring additional analysts and support staff to enable your field agents to better do their jobs.
---[X] 1 Security AP
--[X] Down the Mighty Miss
[SYP]: DC: 30. Successes Required: 1. AP Limit: 2. Effect: Deepen your network along the Mississippi River, gaining access to better information.
---[X] 1 Free AP
--[X] Victorian Intelligence: DC: 30. Successes Required: 1. AP Limit: 2. Effect: Authorize additional support for Foreign Intelligence Office operations in Nova Scotia to establish new agents, before the Crusaders are pushed out and the Inquisitors can reestablish direct control.
---[X] 1 Free AP
-[X] Technological Recovery (1 AP + 3 Free AP)
--[X] Department of Education: DC: 30. Successes Needed: 2. AP Limit: 3. Effect: Found the Department of Education, which will be responsible for establishing and standardizing public schools within the Commonwealth.
---[X] 1 Technological Recovery AP + 1 Free AP
--[X] Retraining Campaigns
[SYP]: DC: 40. Successes Needed: 2. AP Limit: 3. Effect: Establish a body of workers who can be employed in your vital job industries. Best to time it properly so you have neither a glut of spare workers, nor businesses standing empty...but with few local experts to oversee the training efforts, that timing will be a challenge.
---[X] 2 Free AP
No. of Votes: 10
[◈] Plan: Buli-Buli Fall '76 v1
[X]
Balmung1
[X]
Baltika9
[X]
buli-buli
[X]
Crazy7s1
[X]
KnightDisciple
[X]
Redhead222
[X]
Sir_Travelsalot
[X]
Some_guy_161
[X]
taovkool
[X]
Voikirium
[X] Plan Foundations
-[X][Defense] Military Training Reform
[SYP]: DC20. Required: 2
(1 of 2 complete). (1x Defense AP)
-[X][Defense] Standing Core
[SYP]: DC30. Required: 1. (1x Free AP)
-[X][State] Expand the Department: DC30. Required: 2. (1x State AP + 1x Free AP)
-[X][State] Expatriate Outreach
[SYP]: DC15. Required: 1. (1x Free AP)
-[X][State] Establish Council Representation: DC35. Needed: 1. (2x Free AP)
-[X][State] To St. Louis, And Beyond
[SYP]: DC15. Needed: 3. (2x Free AP)
-[X][Domestic Affairs] Refugee Management: DC25. Needed: 1. (1x Domestic AP)
-[X][Domestic Affairs] Coalition Talks: DC35. Needed: 1. (1x Free AP)
-[X][Development] Green Energy
[SYP]: DC: auto-pass. Needed: 2(/3)
(1 of 2(/3) complete). (2x Dev AP)
-[X][Development] Infrastructure Projects
[SYP]: DC: Auto-pass. Required: 2. (1x Dev AP)
-[X][Security] Long Tail: DC30. Required: 1. (1x Security AP)
-[X][Security] Victorian Intelligence: DC30. Required: 1. (1x Free AP)
-[X][Tech Recovery] Retraining Campaigns
[SYP]: DC40. Needed: 2. (1x Recovery AP)
No. of Votes: 8
[◈] Plan: Foundations
[X]
Bullmoose
[X]
Chaos Blade
[X]
CrimsonKnight
[X]
mayboro
[X]
nothingtoseehere
[X]
Stabbtmcstabstab
[X]
uju32
[X]
Woltaire
[X] Plan building a fire department
-[X] Military Training Reform
[SYP]:
-[X] Forging the Sword
[SYP]:
-[X] Officer Academies
[SYP]: x2
-[X] Expand the Department: x2
-[X] Establish Council Representation:
-[X] Refugee Management:
-[X] Renovate the Bureau of Taxation:
-[X] Coalition Talks:
-[X] Green Energy
[SYP]: x2
-[X] Infrastructure Projects
[SYP]: x2
-[X] United Post Office Contributions:
-[X] Long Tail:
-[X] Retraining Campaigns
[SYP]:
No. of Votes: 5
[◈] Plan: building a fire department
[X]
ConfusedCanuck
[X]
dinomannitro6
[X]
kelgar04
[X]
Night_stalker
[X]
Whachamacallit
[X] Plan Better Tools To Make Tools
-[X] Officer Academies 2/2 AP (0/2 successes, 56% chance to complete)
-[X] Military Training Reform 1/2 AP (1/2 successes, 80% chance to complete)
-[X] Expand the Department 2/2 AP (0/2 successes, 49% chance to complete)
-[X] Source Foreign Arms 1/2 AP (0/2 successes, ?% of 1/2)
-[X] Refugee Management 1/2 AP (0/1 successes, 75% chance to complete)
-[X] Green Energy 2/3 AP (1/3 successes, auto-pass)
-[X] Infrastructure Projects 2/3 AP (0/2 successes, auto-pass)
-[X] Industrial Assessment 2/3 AP (0/2 Successes, 81% chance to complete)
-[X] Victorian Intelligence 1/2 AP (0/1 successes, 70% chance to complete)
-[X] Down the Mighty Miss 1/2 AP (0/1 successes, 70% chance to complete)
-[X] Department of Education 2/3 AP (0/2 successes, 49% chance to complete)
-[X]
Plan Arms and Departments, Talks and Training
No. of Votes: 3
[◈] Plan: Better Tools To Make Tools
[X]
dinomannitro6
[X]
Donkey Hote
[X]
mayboro
[X] Plan Marching Down The River
-[X] Standing Core [DoDef AP, 1 SYP AP]
-[X] Expand the Department [DoSta AP, 1 Free AP]
-[X] To Saint Louis and Beyond [1 Free AP, 2 SYP AP]
-[X] State Integration Office [DoDA AP]
-[X] Infrastructure Projects [2 DoDev AP]
-[X] Down the Mighty Miss [DoSec AP]
-[X] Military Training Reform [1 Free AP]
-[X] Officer Academies [1 Free AP]
-[X] Expatriate Outreach [1 Free AP]
-[X] Green Energy [DoDev AP, 1 Free AP]
-[X] Retraining Campaigns [DoTR AP]
No. of Votes: 2
[◈] Plan: Marching Down The River
[X]
huhYeahGoodPoint
[X]
Rat King
[X] - Infantry
No. of Votes: 1
[X]
Red Rationalist
[X] & <X> with L - Light Infantry (Detroit Militia, Victorian Infantry)
No. of Votes: 1
[X]
Red Rationalist
[X] Authorize Russian pilots to fly in Victorian Uniforms.
No. of Votes: 1
[X]
BoredStudent1414
[X] Deploy Deniable Spec-Ops Volunteers to the Commonwealth
No. of Votes: 1
[X]
BoredStudent1414
[X] Deploy Little Green Men with the Expedition
No. of Votes: 1
[X]
BoredStudent1414
[X] Deploy Military Advisors to the Commonwealth
No. of Votes: 1
[X]
BoredStudent1414
[X] Embed Russian logistics officers in the Victorian Military.
No. of Votes: 1
[X]
BoredStudent1414
[X] Empower the position of Victorian reformers
No. of Votes: 1
[X]
BoredStudent1414
[X] Lobby the Tsar to expand support.
No. of Votes: 1
[✓]
BoredStudent1414
[X] Offer Additional Support For the Commonwealth
No. of Votes: 1
[✓]
BoredStudent1414
[X] Offer early 21st Century APCs to Victoria
No. of Votes: 1
[X]
BoredStudent1414
[X] Offer Satellite Recon Images to Victoria.
No. of Votes: 1
[✓]
BoredStudent1414
[X] Plan: Buli-Buli Fall '76 v2
-[X][DEVILS] Break up the Devil Brigade to serve as a training cadre for both enlisted personnel and officer candidates.
-[X] Defense (1 AP)
--[X] Military Training Reform
[SYP]: DC:
15. Successes Required: 2
(1 of 2 complete). AP Limit: 2. Effect: Raise army base training level to 2/5 (Trained) from 1/5 (Green), level out air force air-to-air training level to 2/5 (Trained) to match its ground attack level. New forces deploy at this level.
---[X] 1 Defense AP
-[X] State (1 AP + 3 Free AP)
--[X] Expand the Department: DC: 30. Successes Required: 2. AP Limit: 2. Effect: Gain 1 additional Department of State AP per turn.
---[X] 1 State AP + 1 Free AP
--[X] Source Foreign Arms
[SYP]: DC: Dependent on sub-votes. Successes Required: 2. AP Limit: 2. Effect: Determine who is willing to sell you weapons and what they're intending to charge for them.
---[X] 2 Free AP
-[X] Domestic Affairs (1 AP + 1 Free AP)
--[X] Refugee Management: DC: 25. Successes Needed: 1. AP Limit: 2. Effect: Establish a government office responsible for managing and directing the flow of refugees in order to minimize friction with existing populations and ensure refugees' smooth resettlement. Allows you to engage competently with what promises to be an ongoing social issue for your administration.
---[X] 1 Domestic Affairs AP
--[X] State Integration Office: DC: 20. Successes Needed: 1. AP Limit: 2. Effect: Using your successful integrations of Toledo and Detroit as models, establish a small office of the Department responsible for overseeing the integration of new member states to the CFC and smoothing out potential problems.
---[X] 1 Free AP
-[X] Development (3 AP + 2 Free AP)
--[X] Green Energy
[SYP]: DC: auto-pass from climate deal. Successes Needed: 2(/3)
(1 of 2(/3) complete). AP Limit: 3. Effect: Fully revamp and rationalize your power grid with renewable energy sources. 2 successes replaces and rationalizes the power grid. 3 sees you fudge the numbers and get an expansion to the power grid out of it. The option will remain for one turn past the 2nd success, if there is not a 3rd in the same turn.
---[X] 2 Development AP
--[X] Infrastructure Projects
[SYP]: DC: Auto-pass due to SYP bonus and Libraries reduction; a critical mass of resources and investment means that this action is now nearly trivial, requiring merely focused attention rather than a complex effort. Successes Required: 2. AP Limit: 3. Effect: Acquire the aid of Detroiter civil engineers in assessing the state of the Commonwealth's infrastructure and what needs to be done as you move forward. Unlocks infrastructure initiatives.
---[X] 1 Development AP + 1 Free AP
--[X] Industrial Assessments
[SYP]: DC: 10. Successes Required: 2. AP Limit: 3. Effect: Assess your current suppliers of industrial materiel and military hardware to figure out who can be reliably expanded and who needs to be supplemented by new concerns.
-[X] Security (1 AP + 2 Free AP)
--[X] Long Tail: DC: 30. Successes Required: 1. AP Limit: 3. Effect: Improve your intelligences services' efficiency by vetting and hiring additional analysts and support staff to enable your field agents to better do their jobs.
---[X] 1 Security AP
--[X] Down the Mighty Miss
[SYP]: DC: 30. Successes Required: 1. AP Limit: 2. Effect: Deepen your network along the Mississippi River, gaining access to better information.
--[X] Victorian Intelligence: DC: 30. Successes Required: 1. AP Limit: 2. Effect: Authorize additional support for Foreign Intelligence Office operations in Nova Scotia to establish new agents, before the Crusaders are pushed out and the Inquisitors can reestablish direct control.
-[X] Technological Recovery (1 AP + 1 Free AP)
--[X] Department of Education: DC: 30. Successes Needed: 2. AP Limit: 3. Effect: Found the Department of Education, which will be responsible for establishing and standardizing public schools within the Commonwealth.
---[X] 1 Technological Recovery AP + 1 Free AP
No. of Votes: 1
[X]
Brainarius
[X] Sabotage Victorian F-16 Victory Falcons
No. of Votes: 1
[✓]
BoredStudent1414
[X] Send Cold War APCs to Victoria
No. of Votes: 1
[✓]
BoredStudent1414
[X] Send Industrial Assistance to the Commonwealth
No. of Votes: 1
[X]
BoredStudent1414
[X] Send Military Inspectors to Victoria.
No. of Votes: 1
[✓]
BoredStudent1414
[X] Send Money to Fascists in the Commonwealth
No. of Votes: 1
[✓]
BoredStudent1414
[X] Send Money to the Commonwealth
No. of Votes: 1
[X]
BoredStudent1414
[X] Send Money to Victoria
No. of Votes: 1
[✓]
BoredStudent1414
[X] Send Russian Flight Instructors to the Victorian Air Force.
No. of Votes: 1
[X]
BoredStudent1414
[X] Send T-34s to Victoria.
No. of Votes: 1
[✓]
BoredStudent1414
[X] Send Tech Designs and Schematics to the Commonwealth
No. of Votes: 1
[X]
BoredStudent1414
[X] Spread Anti-Commonwealth Rumors
No. of Votes: 1
[✓]
BoredStudent1414
——————————————————————————————————————————————
Task: DEVILS
[X][DEVILS] Retain the Devil Brigade as an expeditionary warfare unit forming the basis of the CFC's special operations forces contingent.
No. of Votes: 15
[x]
cokerpilot
[X]
Bullmoose
[X]
Captain Hunt
[X]
Courier
[x]
CrimsonKnight
[X]
Dermon
[x]
Luminous
[x]
mayboro
[X]
nothingtoseehere
[X]
Saint_007
[X]
SkyAlphaAlpha
[X]
Spart117MC
[X]
Thors_Alumni
[X]
uju32
[x]
Woltaire
[X][DEVILS] Retain the Devil Brigade
No. of Votes: 4
[X]
Stabbtmcstabstab
[X]
Chaos Blade
[X]
EBR
[X]
MajorKO
——————————————————————————————————————————————
Task: Devils
[X][Devils] Break up the Devil Brigade to serve as a training cadre for both enlisted personnel and officer candidates.
No. of Votes: 24
[X]
huhYeahGoodPoint
[X]
Balmung1
[X]
Baltika9
[X]
banelord
[X]
ConfusedCanuck
[X]
Crazy7s1
[X]
dinomannitro6
[X]
Donkey Hote
[X]
Ifraka
[X]
kelgar04
[X]
Mr Tebbs
[X]
Night_stalker
[X]
Oshha
[X]
Rat King
[X]
Rockeye
[X]
ScreenWatcher
[X]
Some_guy_161
[X]
Splashcat
[X]
Starwarlord
[X]
Strypgia
[X]
SuperHeavy
[X]
taovkool
[X]
Voikirium
[X]
yeastmobile
Total No. of Voters: 64