Time to Get In Over Usagi's Head!
Huh. If true, that may actually reduce the scope of the our endgame a bit. Which I find... oddly reassuring?
Well, seeing as how Usagi isn't on this Princess Dyamond's homeworld, and so Chaos has no particular dog in this fight apart from a generic hatred of life, happiness, and magical girls...It's not really clear, I think? Hotaru pretty much kills Pharaoh 90 as soon as it shows up, and prior to that the Death Busters are mostly trying to summon it to Earth, so it's hard to say what the end result would look like. Converting more people into Daimons? Changing Earth's environment to suit them better? Just consuming Earth because it's an aspect of Chaos out to fuck with Usagi specifically?
Of course, if Pharaoh 90 and its followers only need one planet, it's probably not literally the same being and/or support cult, but it could be something similar.Yes, actually. Besides my own recollection of the Infinity Arc manga chapters, there's this article with this tidbit as well:
Huh, more terraforming…
Addendum: Seems the answer was sniped while I was formatting this post. Oh well, still merits discussion and pondering over.
I dunno, Ami can move at least several people at a time, and her cooldown time seems to be no more than single-digit minutes even for fairly long range jumps.Wherever they end up, though, minimum we're going to need to develop or dig up teleportals that anyone can use in the next two to four weeks, because moving ~1200 people isn't really something the Senshi as they are can do in a weekend, and I think we can all agree that once we start doing so we're going to be on an even shorter timer for when the PRC notices and trys something stupid.
We've already had Luna and Ami establishing a teleportation network in the greater Tokyo metro area, and turning on the Moon Palace beacons is the logical next step.
That's a bold 'if,' doing a great deal of heavy lifting.Further, if we can develop or rediscover working examples of free-use teleportals to transport them away from their current home to reduce the strain on us for the initial move, it will also alleviate the largest concern with moving them to the Moon and being entirely dependent on us for transportarion and supplies from and to Earth.
It would absolutely explain a lot about why they're so goddamn strong and yet seemingly human with no apparent yokai ancestry.I personally like the idea that the Amazons are the decedents of Jovians who fled to Earth.
They're highly skilled in highly specific ways.my presumed foreign target they'd be interested in is whatever the hell is happening to the Precure in Africa. Young woman heroes being persecuted by their government while they fight the forces of evil? Oh yeah, that smells like a story an Amazon would love to get in on. The Precures there could use a big sister coming in and helping train them up in "how to avoid detection in hostile territory" and "how to kick ass in hostile territory". While we wouldn't have a precise location, just teleporting in an Amazon should give them assistance eventually. These are highly skilled operators, they just need the benefit of information and transportation and they're self sufficient.
Good news, I'm pretty sure Lym is good enough that if she doesn't want to kill someone in a spar, she won't.Third is Oni Diplomacy. Which is to say, martial tournaments of some kind and teaching Lum some of the traditions of the Amazons. We'd need to be sure that whoever is sent is capable of not dying to an Oni but . . . I suspect they'll be at least a few that can do so.
Cautionary advisory:
All that can be seen is two braids floating on the water's surface.
Usagi started off over her head and then she adapted. That means she needs a higher bar.
All that can be seen is two braids floating on the water's surface.
Usagi: Little Frog, I can swim.Usagi started off over her head and then she adapted. That means she needs a higher bar.
I dunno, Ami can move at least several people at a time, and her cooldown time seems to be no more than single-digit minutes even for fairly long range jumps.
Ami plus fixed infrastructure (e.g. ritual circles with beacon enchantments), but still relying on Ami and the Mercury Computer to act as ferrywoman would probably be a lot more faster at moving people than any stable, self-sustaining spell we could set up on short notice. Remember that fixed infrastructure like the Skyslips still has a considerable charge-up time, so it's not obvious that it can actually move people across a gap of a few thousand kilometers faster than Ami could do the same thing.
Tsubomi Hanasaki, Cure Blossom | |||||
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Age | 14 | ||||
Gender | Female | ||||
Education | --- | ||||
Personality Traits |
Meek (-1 Mar, +1 Ste), Diligent (+1 Mar, +1 Dip, +1 Ste, +1 Int, +1 Lrn), Compassionate (+2 Dip) Shy (-2 Dip, +1 Lrn) |
Traits | |||
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Outburst Prone |
Tsubomi is normally very reserved, but when she's excited or angry, she's prone to sudden outbursts of deep feeling. |
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-1 Diplomacy, +1 Prowess | |||
Pretty Cure, Open My Heart! | Using the Heart Perfume, Tsubomi can transform into Cure Blossom, pink-skirted guardian of the Heart Tree! | ||
+10 to Prowess when transformed | |||
Weakest Pretty Cure Ever? | Unfortunately, she's hasn't quite got the knack of it yet. | ||
-2 to Prowess when transformed 1 of 2 steps to next trait level |
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Together, We Are Pretty Cure! | 0.5 Teamwork with other members of Team Heartcatch. Team Heartcatch can force teamwork-rule allocations of its choosing on any combat, unless outnumbered by 2:1 or more. | ||
Little Things Count A Lot! | Companions and allies who are part of Team Heartcatch add a minimum of a flat +1 to the team no matter how low their Prowess is, so long as they can contribute, even emotionally, during that combat round. This specifically includes fairies. Fairies are counted as part of the team's numbers for Together, We Are Pretty Cure! |
CQC (Basic) | ||
Quick-and-dirty martial art focused on pure offensive strikes against weak points. +1 Prowess |
Equipment | |||
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Heart Perfume |
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You use this to transform into Cure Blossom. When you're not about to change into Cure Blossom, Chypre hangs onto it for you! Somehow. You're not sure how, because it's about the same size she is, and you never see her carrying it except when she's got a use for it. | |||
Heart Pot |
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Heart Seeds go in here. If you collect enough, that's good for the Heart Tree. It seems to appear and disappear when needed. Status: 3/?? 1 Pink, 2 Red |
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Magical Senshi Commun- icator |
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If you leave it alone, it acts like a digital watch with a little cover on it. If you do the exact things Sailor Mercury showed you how to do, you can use it to call Sailor Moon in an emergency. Grandma says she's never seen a magical digital watch before. Mr. Oshima says that not even wizards know how this thing works. You're starting to learn. |
Spells | |||
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Pink Forte Wave | Calling up the Blossom Tact, you set into motion a whirling bolt of magical energies! Really does a number on Desertrians. | ||
Burns out malignant or possessive energies and spiritual misery. +8 to Tsubomi's Prowess in the third round of combat. On a success, neutralize exactly one susceptible opponent per combat. | |||
Blossom Shower | You release a cloud of white petals that transform in midair into a shower of flying pink sparks. Not the most powerful of attacks, but it's easy to cast and can sweep a volume! | ||
+1 Prowess. |
Attribute | Base | Effects | Functional |
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Martial | 6 | -1+1 | 6 |
Diplomacy | 7 | +1+2-2-1 | 7 |
Stewardship | 7 | +1+1 | 9 |
Intrigue | 7 | +1 | 8 |
Learning | 8 | +1+1 | 10 |
Prowess | 6 | +1+1 | 8 |
Attribute | Base | Effects | Functional |
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Martial | 6 | -1+1 | 6 |
Diplomacy | 7 | +1+2-2-1 | 7 |
Stewardship | 7 | +1+1 | 9 |
Intrigue | 7 | +1 | 8 |
Learning | 8 | +1+1 | 10 |
Prowess | 6 | +1+1+10+1-2 | 17 |
Erika Kurumi, Cure Marine | |||||
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Age | 14 | ||||
Gender | Female | ||||
Education | --- | ||||
Personality Traits |
Brash (+1 Mar, +1 Pro), Ambitious (+1 Mar, +1 Dip, +1 Ste, +1 Int, +1 Lrn), Gregarious (+2 Dip) |
Traits | |||
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No Filter, No Brakes (1 of 3) |
Erika is prone to recklessness and outbursts. She sometimes sees or understands things that few others would. But she acts so impulsively on this understanding that the results are at best mixed. This is infuriating to many of those around her. She has come to understand this and is trying to come to terms with what to do about it. (0/2 on Track 1, 0/4 on Track 2) |
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+1 Mar, +2 Ste, +1 Int, -3 Dip, +Intuitive Insights Adding Erika to Team Heartcatch grants +2 free National Actions which may be assigned to any category, but drags Tsubomi into d5 'locked' National Actions per week. These actions may use Erika's stats instead of Tsubomi's if it would be beneficial. |
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Fashion Genius | It may be her upbringing, or it may be something more subtle and strange, but Erika has a downright preternatural sense for the right outfits and costumes. | ||
+Stewardship to any task specifically involving clothing design or choice of attire as such. Can be interpreted creatively. Stacks on existing Stewardship actions. | |||
Toujours L'Audace! (0 of 3) |
Erika gets +3 to Prowess in her first round of participation in any combat. If the first round results in a failure, Erika cannot contribute to the second round of combat of a teamwork battle, or suffers a -6 to Prowess in the second round if fighting alone. | ||
Pretty Cure, Open My Heart! | Using the Heart Perfume, Erika can transform into Cure Marine, blue-skirted guardian of the Heart Tree! | ||
+10 to Prowess when transformed | |||
Together, We Are Pretty Cure! | 0.5 Teamwork with other members of Team Heartcatch. Team Heartcatch can force teamwork-rule allocations of its choosing on any combat, unless outnumbered by 2:1 or more. |
Dauntless Angry Flailing | ||
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Equipment | |||
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Heart Perfume |
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Erika uses this to transform into Cure Marine. The rest of the time, Coffret hangs onto it. Somehow! | |||
Desolation Lorgnette |
Image Pending |
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This pair of opera glasses eats illusions and invisibility magic when you point them at it! Pointing them at a Sailor Senshi results in the goggles making yum yum noises but nothing else happens, for some reason. |
Spells | |||
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Blue Forte Wave | Calling up the Marine Tact, you set into motion a whirling bolt of magical energies! Really does a number on Desertrians. | ||
Burns out malignant or possessive energies and spiritual misery. +8 to Erika's Prowess in the third round of combat. On a success, neutralize exactly one susceptible opponent per combat. Combining with other similar Heartcatch spells produces combo attacks, but does not neutralize more opponents. |
Attribute | Base | Effects | Functional |
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Martial | 3 | +1+1+1 | 6 |
Diplomacy | 5 | +2-3+1 | 5 |
Stewardship | 7 | +1+1 | 9 |
Intrigue | 8 | +1+1 | 10 |
Learning | 6 | +1 | 7 |
Prowess | 6 | +1 | 7 |
Martial | 3 | +1+1+1 | 6 |
Diplomacy | 5 | +2-3+1 | 5 |
Stewardship | 7 | +1+1 | 9 |
Intrigue | 8 | +1+1 | 10 |
Learning | 6 | +1 | 7 |
Prowess | 6 | +1+10 | 17 |
I personally like the idea that the Amazons are the decedents of Jovians who fled to Earth.
Personally, I don't think a 1:1 correspondence works very well. The actual effect of extra gravity on a superhuman combatant is likely to be logarithmic.So what you're saying is, they have a Gravity Chamber, or at least know how to make one.
I wonder how much a Prowess Malus 10 times Earth gravity is for a Senshi? My instinct is 1:1 per gravity(so, 9) with the caveat that it buffs the Gym/Dojo commensurately. So, 11 gravities hits a Senshi with a -10 to their Martial/Prowess total, but buffs the stat plus roll by 10. Naru has 2 base Martial and 5 base Prowess, with most of her score coming from the Moon Rod or spells, though the +2 from Lilim Mutation can presumably be counted towards what she can withstand, for 9 altogether, meaning that under this system, 10 gravities would reduce her to 0 Prowess, which presumably would immobilize her.
If we actually did it as a quest in this thread, it'd be very carefully coordinated to avoid confusing the voting system. Heartcatch votes would only happen at times when no UsagiQuest votes were going on, and after the applicable vote had been closed independently. With the results of any relevant UsagiQuest votes already resolved, and any relevant Heartcatch votes ending before the next Main UsagiQuest post went up, this wouldn't be an issue.Ok, so one, cool!
Second...maybe not a quest, at least not on the same thread? That seems like a recipe for difficulty and confusing the voting system.
That is exactly the plan.Huh, things I did not expect for 500. Probably would have to have votes only when the main quest votes are closed. Though might as well throw out a plan.
I find your charmingly impressionistic plan charming, by the way, though obviously the vote tally would choke on it.Operation: Magical Knowledge is Magical Power!
Transform, test limits
Make friends, contact Silver Millennium with the Gizmo to ask for help with transportation to and from Tokyo (I wanna combine the Mess with Gizmo Personal Action with the Trip to SM action, hopefully allowing for a slightly lower DC if grandma puts in a good word about Moon/Usagi helping previously)
Chores, Fashion Club (suggest to Erika that the Fashion Club becomes the Fashion and Flowers Club, so you can grow flowers and perhaps use them in fashion design?)
Magical Things, Wooded Adventures!
Study school, study your sisters-in-arms!
[X] Ask Lord Coupe About Human Society-desu!
[X] Search for Another Pretty Cure-desu!
((I tried to be fancy with my phone's clipboard, but it didn't save everything I wanted to copy, so I'll fix this into an actual vote when I get back to my computer.))
"Stress" is increased by, in no particular order:
Once I'm better situated (ie, back on my computer for the first time in almost a month and a half), I'll be writing my thoughts out more robustly, but for now my thought was more to try and plinko my way into calling Luna or Artemis and talking to them about setting up a planned trip. Whether she asks for a round trip or just for a ride home so she's back before dinner I'd have left to Tsubomi and the dice.The reason is that Tsubomi doesn't have a good enough sense of Sailor Moon's workflow to feel comfortable just calling her up on the known emergency hotline for a non-emergency thing like "I wanna visit your building, can someone pick me up for a teleport?" If she had Brash instead of Shy, maybe she'd go for it, but she doesn't.
"Shingo loves when I show off my Destructo Disc, though, so it's not all bad."Usagi: "The last time I watched the anime, Android 18 was beating up Vegeta pretty bad. I, ah, haven't had time since."
[looks grumpy]
You've pretty much got the plan I was going to make, but this has a severe antisynergy with joining the gardening club, to the point that it's as likely to drop the clubs we successfully join to zero as it is to increase them to two. Picking one club to join for now and doing anything else with the free action would be a better choice.
Y'all seem to just not be using the free action.