Praise and Punishment
Onogoro Omake: Praise and Punishment

Watanabe Imperial Academy
Kanazawa, Japan
Monday Afternoon, June 15th, 1992


"Before I forget: Team Stallion, you will be reporting to my office after classes let out."

There were very few teachers who would dare to give a request, let alone a demand, of the sons and daughters of the Kuge. However, given Mistress Sato's position on the High Council, and the increased relevance of the Team's information, Kin and the others decided NOT to play any "power games" regarding whether to show up late in meeting with her after school.

"…She's not going to chew us out over getting in a fight, right?" Naoko asked nervously as the Team made their way through the halls.

"We did nothing wrong," Kin replied. "No innocents were involved, the property damage was minimal, and we even established contact with a friendly vigilante who's unaffiliated with the Pretty Cure or the Senshi." He frowned. "Of course, if they met up in order to take on that oversized tree, that's probably no longer accurate."

"Just stick to the story, and we'll be fine," Sakiko said. "If all goes well, we're certain to be looking at some form of reward for our timely intel."

Kin knocked on the door to Mistress Sato's office, which shortly opened by itself. Mistress Sato was reviewing some papers at her desk, which had four chairs to the front of it, and a metal cart with a television and VCR set up to the side. "Ah, Team Stallion, thank you for your promptness," Mistress Sato said. "Come, take a seat, we have much to discuss."

"Always happy to accommodate, Mistress Sato," Kin said with a smile as the students took their seats. "I take it this is regarding our Uminari City report?"

"Indeed," Mistress Sato confirmed. "You have successfully identified a distinct new threat to Japan, and obtained actionable intelligence regarding both its workings, and to the… vigilante currently working to keep it at bay." She sighed. "It is not a comforting thought to have ANOTHER magical mess spill into our domain, but blissful ignorance is a luxury we cannot afford at this time. I also appreciate your promptness in submitting the report; having some degree of context for the sudden forestation of Uminari City was invaluable in determining the appropriate response for the forces of Onogoro."

"…What response was that, exactly?" Naoko asked.

"If we had been working under the assumption that this was an action of a faction like the Dark Kingdom, then we would have been forced to consider full mobilization of our forces," Mistress Sato answered. "Such a blatant escalation from their prior tactics would have been seen as the opening salvo of a full-scale assault. However, with the knowledge that this was 'merely' an oversized reaction to a misplaced magical artifact, we were able to hold off on any rash actions, and instead organized an appropriate strike team that could step in if the actions of the Senshi, the Pretty Cure, and this 'White Meteor' were insufficient in keeping the tree contained. Fortunately, this proved to be unnecessary. There was a valiant attempt by one of our citizens to try and hamper the tree's growth, but otherwise our forces did not need to risk any undue exposure."

Sakiko winced. "With all due respect, Mistress Sato, isn't leaving a massive problem like that to be confronted by magical vigilantes and only intervening if they failed a touch…"

"Negligent? Irresponsible? Perhaps even ruthless?" Mistress Sato responded. "Yes, such claims would not be entirely without merit. Unfortunately, with so many distinct threats appearing all over Japan at a time, the Ministry is forced to allocate its resources carefully. We may have the means to decisively win a particular engagement, but if there's no telling where and when the next will occur, then we could leave ourselves expended and vulnerable. Sometimes, the best way to kill a snake is to leave it to the hawks; if these magical vigilantes possess the unique strengths to act as natural predators to these encroachments, then letting them do what they are inclined to do anyway is not only pragmatic, but efficient."

Rokuro scoffed. "While the thought of our enemies exhausting themselves is enjoyable, I hope there is some plan in place to avoid us being dependent on their 'benevolence' indefinitely," he said.

"Rest assured, we are refining our strategies, sharpening our blades, and concocting all sorts of surprises," Mistress Sato replied. "Perhaps these Jewel Seeds may present some new opportunities for us. Which brings me to a few questions for clarification." She flipped to a page of the report. "Rokuro, you said that there was a particular setting on your Rashinban that allowed you to isolate the magical signature of the Jewel Seed. Would you be able to reproduce this setting for the Guardian's analysts?"

"Naturally," Rokuro said with a smirk. "It would be beneath me to forget such a crucial detail to use on future missions." His smile faded. "That is… if we are allowed to seek out further Jewel Seeds ourselves."

"If the worst result of these Jewel Seeds was a tiger-sized rat, then there could at least have been a discussion," Mistress Sato answered. "But when mishandling could lead to another record-breaking Masquerade violation? No, I'm afraid that further action must be left to the professionals. Now, am I to understand that the Jewel Seed had different forms between when it was first encountered and when it was extracted from the rat?"

"Correct," Kin confirmed. "We were informed that the glass crystal is a form of containment for the true 'black spindle' within to prevent its… reactions to living things. Unfortunately, as we've seen, then it is far from foolproof."

"Far from foolproof, indeed," Mistress Sato said. "It is a shame that you did not spot the rat before it approached the shiny bauble. One must always be mindful of your surroundings, let alone your target."

"…Yeah, such a shame," Naoko said, as she managed to keep herself from glaring at Sakiko.

"This led to your first fight against a truly unprecedented enemy," Mistress Sato said. "I know that your Team was the most… vocal regarding the 'scouting only' parameters of this assignment, so how do you feel about finally getting the fight you sought?"

The students looked a touch shamefaced before Sakiko cleared her throat. "As always, your wisdom regarding foes with unknown capabilities bore out. If it had any surprises or tricks like projectile spikes or acid breath or mind control, the fight could have become… difficult very quickly. We were lucky that the rat was little more than a dumb brick, and even then, the best we could do was a short-lived containment. It was… a touch more humbling than we anticipated."

"Blessed are the lessons remembered with scars, more blessed are those that can be remembered without them. May that one stay with you all," Mistress Sato replied looked back over the report. "In spite of that, I'd say you did rather well. Your 'Icarus test' might have gone badly if the creature DID have mid-air maneuverability, but it was better to run the test than assume that a seemingly ground-based opponent would remain so. The one thing to be aware of is that your strategy primarily worked due to the creature seeming to possess mindless short-sighted aggression; do NOT get used to the idea of drawing your opponent's attention at will like that in the future. Otherwise, you seemed to be able to plan and coordinate effectively, and above all else you kept your heads against a seemingly invincible opponent. Now, tell me, were you able to tell if Kin's finishing ritual provoked some type of rapid regeneration, or if the creature was "simply" utilizing an incredible degree of overall durability?"

"…We didn't quite rush over to the pit in time to confirm that one way or another," Rokuro admitted. "The most we could say is that by the time we looked down, the rat creature looked as healthy and whole as it was when it fell in. We… had assumed that the attack would be enough to finish it off."

"An understandable mistake," Mistress Sato said. "Your strength in combat is impressive for your age, but it has led you, and many warriors like you, into the complacent belief that if you can manage to bring your mightiest hammer down just right, it will always flatten whatever is in your way. Be mindful: no matter how far you travel and how much power you may amass, there's always a bigger monster out there somewhere. Next question: Sakiko, your notes mentioned that you felt that White Meteor seemed 'potentially open for further collaboration'. Could you go into more detail?"

"While her glamour prevents any true confirmation of her age, her height and mannerisms seemed to indicate someone VERY young," Sakiko said. "Simple enjoyment of our elementalisms, a desire to be respectful to her 'seniors' in magic, surprising empathy for the rat. While she seemed proficient in her ritual, she seemed to be a novice to magic overall, so I thought if we could establish further contact, we could present Onogoro as the rightful keepers and teachers of magic in Japan." She grimaced. "Unfortunately, if the tree attack caused her to meet up with the Senshi and Pretty Cure, she's equally likely to view them as appropriate magical peers and teachers, and it would be easier for her to swing by the Crystal Millennium building for further meetings than seek out our Team whom she had only met for a few minutes."

"Your report also mentioned the possibility of White Meteor 'hidden minder'. What gave you that impression?" Mistress Sato asked.

"As Kin suggested meeting up for a future meeting, White Meteor seemed very enthusiastic at the prospect, but then suddenly stopped and said that she was tired and had to leave," Sakiko answered. "Granted, there is a chance that she simply remembered some former training she had regarding meeting with strangers, but with such a forthright personality, one could suspect that she wouldn't have stopped talking unless she was stopped."

"There's also the matter of how she got her 'training' in the first place," Naoko added. "The sealing ritual, the flying spell, the whole story of about how the Jewel Seeds' civilization had been wiped out. All that information had to come from somewhere. I mean, maybe she learned it from the staff that talks in that unknown language, but who knows?"

"I see. One final question, then." Mistress Sato twisted her ring and produced three photos. One was a zoomed-in photo of a figure with red hair and a white dress flying through the sky. The second showed thin streaks of pink light bursting in all directions from the top of a skyscraper like firework streamers. The third showed a massive pink laser beam shooting out toward the tree. "Can you confirm if any of these look familiar?"

The students looked at the photos. "Yes, that's White Meteor," Kin responded. "The pink streamers are reminiscent of the bindings we saw in the ritual, but… no, this seems to be some different type of spell. The color of the magic is definitely the same, though. If that larger beam is meant to be the actual sealing spell, then it's possible that White Meteor needs to modulate her output for different sized targets."

"As I suspected, but it's always helpful to confirm," Mistress Sato said. "That's all the questions I have for now. Congratulations on your success, Team Stallion. The Guardians, and even the High Council itself, thank you for your pertinent contribution in these difficult times."

"Glad to hear you say so, Mistress Sato," Kin said with a smile. "Of course, this level of excellence is only to be expected from the next generation of Kuge."

Mistress Sato's mood seemed to shift at that comment. She seemed…more tired than anything else. "And would you say that Team Stallion's FIRST excursion falls under that 'level of excellence', Master Kin?

Kin's smile remained, but it stiffened a bit. "Merely an overenthusiastic attempt made by my subordinates. Let me assure you that we have all learned from the experience, and I hope that we can put that little embarrassment behind us."

"…I truly, TRULY, wish that we could do just that," Mistress Sato said, twisting her ring to replace the photos with a TV remote. "Unfortunately, I have come to find that mistakes often come back to haunt us."

She picked up the remote, and used it to turn on the TV and activate the VCR. The screen showed an exterior shot of the Crystal Millennium building, angled toward the front door.

"So… the Senshi have now installed security cameras?" Sakiko asked, confused. "I mean, I suppose that our endeavor would have led to them properly investing in their security, but 'coming back to haunt us' seems a touch overdramatic."

"Wait, what is this attached to?" Naoko asked. "The only way to view the entrance from this angle would be if they were standing in the middle of the sidewalk-"

Naoko stopped as a blurry image started to form in front of the camera. It started with the white framework of a skeleton, before rapidly ballooning out through the red of… muscle and tissue, before finally resolving in a figure of skin, hair, and clothes. The figure was still blurry, its face had no features, and it seemed to leave after-images behind itself as it moved. If it had been presented as an illusion assignment in class, it would have received rather poor marks. Still, the brown suit and blue hair were distinct enough to be recognized, particularly by the present watchers.

The blue-haired figure looked both ways along the sidewalk before stepping to the door, then motioned to someone behind him. Another figure resolved itself in the strange 'reverse-flaying' process, and a young woman with long brown hair and surprisingly refined clothes stepped forward. She seemed to reach into a pouch at her side, pulling something out which she then clenched in her fist. Creeping vines started to grow from her hand and press against the crack between the twin doors, trying to worm inside. This continued for a few seconds, but then the brown-figured seemed confused, first moving her head closer to the handles, then glancing up at the top of the doors. Blue-hair shifted to an impatient posture, and Brown-hair suddenly turned to face him. Their postures then shifted again, Blue-hair angrily gesturing toward the door while Brown-hair shifted her attention between the growing vines and her companion.

A third figure resolved itself, a shorter black-haired girl with a white shirt and black skirt stepping forward. She looked squarely at the door, then at the two figures silently bickering, then back at the door. Two bracelets suddenly lit up on her wrist, and the other figures quickly got out of the way as Black-hair suddenly grabbed the door handles and pulled. The 'real' door was replaced with a blurry image of the lobby interior as illusions of the twin doors flew open.

Blue-hair and Brown-hair stared at the companion. Black-hair shrugged, deactivated her bracelets, then strode into the illusionary lobby. The video then shifted perspective to a corner of the 'real' lobby, showing the three blurry figures stepping inside.

"I think that's enough," Mistress Sato said, using the remote to turn off the TV. "The Crystal Millennium has distributed copies of these… 'recreations' to MCAT, the TMPD, and even to members of the Total Equality Party. They are offering rewards for anyone willing to provide information leading to the arrest of the vandals, who may be using such aliases as… 'the Penguin Gang'." This last phrase was uttered with as much disdain as she could muster.

"I… what… How!?" Sakiko exclaimed. "What divination technique did they perform to recreate our appearance and actions in realspace? And why would they hold off on distributing these until now?"

"Wait, why do you think they 'held off' on distribution?" Naoko asked.

"Isn't it obvious?" Sakiko snarled. "That presentation was atrocious for a regular illusion, but for a divination, it's shockingly clear. The ability to properly divine a past event decreases drastically over time. The impressions can be recalled from further in the past for drastic emotional events like a mass slaughter, but to get that level of detail for a simple break-in, they must have performed the ritual within a matter of hours of the crime. Why sit on it for three whole weeks?"

"Wait, are you saying that some youkai-loving students have gotten their hands on this footage?" Rokuro interrupted. "Mistress Sato, you must forbid anyone from showing these tapes on campus. Or in their homes, or anywhere else-"

"Rokuro, shut up!" Kin snapped. "As of right now, the only people at this school who know about these tapes are students who generally do not want attention brought to themselves, or at least do not to stir up an excess of trouble that can be traced back to them. Any students with the TEP would be likely to keep whatever they found to themselves. On the other hand, if there is an announcement banning the viewing of 'the Crystal Millennium break-in', it will be like the Chapel Theater footage all over again. Everyone in the school will have somehow gotten to see it by this time next week."

Rokuro stammered for a few moments in righteous indignation, but then simmered down into a sulk.

"You don't think… anyone in the TEP would actually tell on us to the Senshi, would they?" Naoko asked, a bit nervously. "I mean, that would practically be treason."

"Regretfully, we cannot fully discount the possibility," Mistress Sato said. "While a majority of the TEP seeks to stay within the Ministry's good graces to have any hope of having their reforms passed, there is a small faction that is tempted to view the Senshi as the fastest means of realizing their goals, regardless of the calamity that would ensue. This risk, among other things, was what led me to bring these tapes to the High Council's attention."

The students suddenly froze. "T-the High Council has viewed that tape?" Sakiko asked, her eyes widening.

"It is standard policy to inform the High Council when there is sufficient evidence to show that an enemy faction is specifically targeting a member of the Kuge," Mistress Sato replied. "Granted, we have no reason to suspect that the Senshi or MCAT know your actual status, especially given your utterly juvenile conduct, but if you were arrested by MCAT for petty vandalism and they tried to determine your identity… well, I believe the phrase 'hostage of opportunity' would be accurate. Thus, I regret to inform you that, until further notice, Team Stallion should consider its 'monster-den-hunting license' to be suspended. The High Council is also 'highly discouraging' any extended travel or excursions into public Japan, but is willing to leave the particular details to your estates."

"WHAT!?" Rokuro exclaimed. "B-but that's not fair! I heard that Team Lion got fully compromised by one of the Pretty Cures; are you telling me they're off this assignment too?"

"The circumstances are different," Mistress Sato said. "The specific degree of memory manipulation that Team Lion endured showed that they were fully at Cure Flower's mercy. However, instead of being turned over to MCAT or ransomed back to Onogoro, they were released. While their situation is less than ideal, we do not have evidence to show that they are currently marked as targets for MCAT or any other magical vigilantes."

"What if we prepared disguise glamours?" Sakiko asked. "Surely that should be enough to let us continue!"

"Forget glamours; what about a wardrobe change and dying our hair?" Naoko asked. "They don't even have our faces!"

"Glamours would be sufficient if you could guarantee that your endeavors would stick to pure reconnaissance. However, as the rat encounter has shown, hunting monsters sometimes means that monsters hunt you back, and any glamours that are shattered during conflict would be sure to draw attention if the Senshi or MCAT were in the vicinity. New clothes and hair dyes are more sustainable, but I have reason to believe that the Senshi are seeking assistance to refine their 'divination' further, which may lead them to eventually getting footage of your faces." Mistress Sato shook her head. "To top it all off, your greatest success so far is now looking to be your greatest vulnerability."

"…White Meteor," Kin said, frowning. "While she doesn't know our names, she's seen our faces and heard our voices. If she chooses to tell the Senshi about her encounter with us, then they're likely to put the pieces together, and will have more information they can use to hunt us down. I take it that the High Council's 'discouragement' applies to me as well?"

Mistress Sato nodded. "There is a chance that as time passes, I will be able to reevaluate the risks to you all, but as the tapes have only recently been distributed, I cannot grant you 'permission' to go looking for trouble right now."

"…Purely as a hypothetical," Kin said in a crafty tone, "if one of us was traveling through public Japan in the course of our business as Kuge, and we happen to stumble across some crucial intelligence in the course of our regular business and go to investigate-"

"Then the Guardians will file an injunction against your House for threatening the security of Onogoro."

Kin blinked. "…I'm sorry, what did you say to me?"

"You seem to be misunderstanding the situation, so allow me to clarify," Mistress Sato said, her tone turning increasingly harsh. "This conversation is not your 'dear old teacher' warning you that wandering off the beaten path could be dangerous. This conversation is the head of the Guardians conveying a warning from the High Council to the scions of the Kuge, and politely reminding them that my role has special dispensation in regards to ANY citizen of Onogoro who is proven to be an 'ongoing security risk.' The hostage negotiations with an utterly hostile entity like MCAT for Lord Kurayami and his retinue are fraught enough as it is; trying to secure the safe return of any additional Kuge who are reckless enough to expose themselves while 'monster-hunting' could prove exponentially costly. So, with all due respect, Young Master Kin, if you spotted the Senshi themselves preparing to, say, drop their glamours just out of sight of the route you were taking through public Japan, I would suggest that you have one of your retinue contact the Guardians immediately, and then keep. On. Walking. Any 'surprise discoveries' will be viewed in the least generous light, and if my investigators determine that you have deliberately defied the will of the High Council…"

"I have given you all full warning. The High Council will be told that I have given you all full warning. Defy us at your peril. Am I understood?"

"…Yes, Mistress Sato," Kin replied, trying to keep his temper in check.

"Good. Now, in the meantime, I would advise you to focus more on your studies. Your other teachers have commented that since I granted you this assignment, your work in other subjects has been lacking the… 'level of excellence expected from the next generation of Kuge'. Deficiency in education now will be felt by your subjects in the future; you have a responsibility to do your best in ALL your classes. ….That will be all, students," Mistress Sato said, giving a polite nod of dismissal.

The students gave a polite bow to Mistress Sato as they stood up, but Rokuro could barely hold onto his emotions as they left the office. "This is outrageous," he muttered. "We single-handed exposed a new threat to the Masquerade that the Ministry didn't have a clue about, and they repay us with threats to keep to ourselves? How could Mistress Sato do this to us?"

"She's covering her ass," Kin said harshly. "This assignment was always about weighing the benefits and liabilities of asking students to collect intelligence during these incursions; the tape firmly pushes us into the 'liability' column. She's probably already facing some pushback for Team Lion getting mindwiped by Cure Flower, and now that we're being hunted down by MCAT, she's cutting her losses." He thought for a moment. "…That Shinju peasant wouldn't dare to out us to the Senshi by helping them with 'hints' on what to look for during the divination, would she?"

"Unlikely," Sakiko said, catching up from behind. "I saw her standing just outside the office. She had the most gormless expression when I asked her if she had anything to do with this. She wouldn't have been able to keep the smirk off her face if she thought she had caught us being brought low."

Kin sighed. "Fair enough. At any rate, we need to start thinking about how to work around these new restrictions."

"… 'Work around'?" Naoko asked. "Kin, Mistress Sato didn't tell us to slow down; she told us to stop. She said that she would review the situation later once the heat has died down, and even if we're done for good, we're ending on a high note without any public embarrassment or injury. Why don't we just catch up on our other classes for a while and wait a week or two for this to blow… over…"

Naoko's speech came to a stop as Kin glared at her. "Sorry, I must have misheard you. It sounded like you said that we should just give up and let Team Eagle show us up in this contest, but that can't be right, can it?"

"N-no, I'm saying that… we have a healthy lead, and that means we can afford to do this right," Naoko replied nervously. "Our ability to do, uh, groundwork has been… limited, so we need to be smarter. No more going out every other day after school hoping to stumble on something. Reading the newspaper for other DK schemes, that kind of thing. If we're going to come up with some story that justifies us finding things, then we need to be 80% that there's something to find first, right?"

Kin considered this for a few moments, then smiled. "You know what? When you're right, you're right. Our earlier strategy only struck gold once at random; surely our resources can put together a better 'dowsing rod'. The reset of Rokuro's Rashinban helped us find something we didn't think to look for; maybe there are other angles we can examine in our investigations…"

"However we proceed, we will need to remain cautious," Sakiko advised. "The Senshi and MCAT are continuing to expand, and with the recent events, even the rabble of public Japan will be less likely to… ignore…"

The other Kuge scions turned to face Sakiko as she trailed off. They followed her gaze out the window, looking down into a courtyard where several students had gathered. A large tree had been painted on a wall with green paint, with stenciled letters below:

THE TREE HERALDS THE DAWN.

"…That's a touch concerning," Sakiko said. "It seems that this latest Masquerade breach is getting to some people's heads."

"…The peasants will panic over anything; it's their lot in life," Kin responded. "It is our role to keep a clear head and remind them that Onogoro will endure, just as it always has."

"I wonder if Mistress Sato would give us some partial credit for tracking down these fearmongers," Rokuro said. "We wouldn't even have to risk going into public Japan for that."

"Maybe when you find them, you can ask them for pointers about graffiti," Naoko said with a smirk.

"Shut UP, Naoko!" cried the blue-hair mage.
 
On the Yotsuba Group


Yotsuba Group



"Trust, Faith, Love, Luck

If you have to do anything, there are three things you need. Trust in your fellow men, Love for yourself, Faith in your leaders, and then Luck will come your way." Yotsuba Daisuke


The Yotsuba Group 四葉グループ Yotsuba Gurūpu one of the largest companies in Japan. And the only one of the big 5 Zaibatsu to remain family owned since its founding in 1870


The Big Five of the Yotsuba Group Include: Yotsuba Telegraph and Telephone Corporation, Yotsuba Broadcasting Network. Yatsuba Bank. Yotsuba Film and Chemicals. Yotsuba Industries.

Other Companies Include but not limited to: Yotsuba Construction Company Oogai Regional Power Company Yotsuba Real Estate Holdings Yotsuba Paper Industries, Asahi Shimbun Newspaper Corporation, Tōei Corporation, Yotsuba Computers, Oogai Research Laboratories, Yotsuba Records, Yotsuba Entertainment, Yotsuba Logistics, Yotsuba Space Communications. Yotsuba Insurance Corporation,

The Yotsuba Group got its start during the Meiji restoration; the previous ruling Tokugawa Shogunate had just collapsed and the government was looking to industrialise and modernise Japan. Seeing the potential of telegraph lines for government and commercial purposes. The Meiji Government commissioned British engineers to begin construction of a telegraph service to connect Japan. Yotsuba Daisuke, who was a moneylender and trader, was a close friend of Saigo Takamori, a famous general and samurai in the boshin war. Yotsuba had bankrupted himself, procuring weapons and supplies for Saigo's forces. And so as a way to repay his help Saigo petitioned the court to grant Yotsuba funding to establish a telegraph company to run the network being built. Armed with funding and the authority from the central government. Yotsuba established the Yotsuba Imperial Telegraph Company. Using his business acumen he had quickly established himself as the leading telegraph Company in Japan establishing a virtual monopoly in the market. This allowed him to diversify his business, investing in steel, shipping, banking, telephones, newspapers and other industries.


When Lieutenant Akiyama Saneyuki had been sent to the United States as a naval attaché in 1897. He witnessed firsthand the capabilities of radio telegraphy and sent a memo to the Navy Ministry urging that they push ahead as rapidly as possible to acquire the new technology Said ministry became heavily interested in the technology; however it found the Marconi wireless system, which was then operating with the Royal Navy, to be exceedingly expensive. The Japanese therefore asked the Yotsuba Company to create their own version of the wireless radio. In 1903, having attained radio transmissions of up to 110 km the Yotsuba corporation would start production of the type 36 ship wireless radio telegraph. This was promptly fitted to all Japanese ships and would prove a decisive factor in the victory in the Naval Battle of Tsushima. After the war the Yotsuba Corporation would begin production of such wireless telegraphs for the civilian market.

During the Interwar period. Radio technology had progressed. And the appearance of radio broadcasting services in other countries had ignited interest in its commercialization in Japan. In 1924 The Yatsoba established the Yatsuba Broadcasting Network. The first commercial radio service in Japan. Thanks to aggressive marketing and an even more aggressive rollout of radios by the YITC. The Yatsoba were able to fend off competition from other Zaibatsu and other smaller stations. The granting of sole rights to broadcast the 1936 Olympic Games in Japan marked the zenith of the Yatsuba dominance in the interwar broadcasting scene.

"Me Prime Minister? Never! The Army would have hanged me, The Navy would have drowned me, And those traitorous assassins masquerading as soldiers would have shot me for good measure! I bet my entire fortune that war is coming once more and I am perfectly confident that it would be over some insanity in Manchuria." Yotsuba Daisuke in January 1931. Japanese troops would invade Manchuria in September of that year

In 1906 In recognition for his services in the Restoration, First Sino Japanese, and Russo Japanese Wars. Daisuke would be ennobled by Emperor Taisho to the position of count, and granted a position to the House of Peers. Considered to be part of the Liberal faction within the government and the House of Peers he was one of the very vocal advocates of the 1925 General Election Law which brought Universal Male Suffrage to Japan. Never seeking the premiership he would regardless hold several cabinet positions until his death in 1931
However such good times were not to last The Japanese Invasion of Manchuria and the later February 26 incident had planted the seeds for a long drawn out conflict that would see the collapse of the Empire. Daisuke's Successor, Count Yotsoba Yasuhiro had been purged from the government due to his pacifist views and his complaints over the Nationalisation of YBN. Yotsuba would regardless Build Radios and Radars and other goods for the war effort. Yotsuba would suffer significant Manpower shortages as the war dragged on. To satisfy Tokyo's ever increasing demands of soldiers and Military Equipment. Yasuhiro would make a decision that would save his company from destruction in the post war years. He, like many, would employ Americans and other prisoners of war as forced labourers. However unlike his military and other counterparts, Prisoners were treated with the utmost respect and fairness. With food in particular being particularly generous, even better than the Japanese Army Rations at the time. This earned him goodwill amongst his prisoners. Leveraging his
treatment of American prisoners and the rising threat of communism. He managed to retain control of his core businesses, negotiating the divestment of a majority of its non core enterprises as a concession to the American military government. Yasuhiro would become an influential elder statesman after the war. retiring from politics, he died in 1952 passing over his company to his son Yotsoba Ichiro.

Daisuke and later Ichiro would begin a policy of growing the stagnating Yotsuba Group, unifying much the production of radio and other various products under a new company Yotsuba Industries Tapping into the television market, He would begin the broadcasting of television within the YBN. Yotsuba would also aggressively market the new technology, Releasing its first television in 1948, The Yotsuba Industries Model-1000, its cheap cost compared to its competitors and ease of use meant it was a hit to consumers. In 1957 A YBN Studio would begin colour programming in Japan for the first time.

Yotsuba would begin a period of massive expansion in the postwar economic boom establishing itself in other countries. With its 1970 Yotsuba Industries Model-20000 Color being a particular favourite in the United states. Yotsuba became a household name and a worldwide brand. Ichiro would remain the owner of Yotsuba until his death in 1979. His Son Yotsuba Seiji would succeed him as president of the Yotsuba Group


"Some may have concerns for my health after my recent heart attack. Some people have recommended that I retire. But by Allah I swear I will not die until this tower is constructed."
Fazlur Rahman Khan after a heart attack nearly killed him in 1982. He Would Live until 1991

In order to make way for its expansion goals and to showcase his companies power and prestige. Seiji would begin construction of the Yotsuba tower. Topping out at a staggering 1111 metters, and designed by Fazlur Rahman Khan as his magnum opus. Built in 1980 and finished in 1990 it is a bundled tube design with a tuned mass damper to reduce oscillation. Considered by many to be the 8th wonder of the world. This massive megastructure is the tallest building in the world and serves Yotsuba's Headquarters.

The Current President of Yotsuba Group is Yotsuba Seiji with his daughter Yotsuba Alice being the next to succeed him in the case of his death

Ok this took too long. I humbly ask for your forgiveness for any mistakes in the writing. So what do you guys think? I know the last stuff is kinda too short but I was running out of time and I have been writers blocked for too long

Also @Lunaryon I had to change the design of the tower a bit. The Canonical design is impossible for something that tall. The fact it was stated to have offices and serves as company hq meant that I couldn't just make it a taller skytree either. So I just decided to make it a taller Burj Khalifa if you dont like the change just contact me.
 
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A Mysterious Meeting of Royals
???
Same time as Sailor Mars fights a group of bald men


A young woman lounges sideways across her soft and plush throne, idly spinning her staff in her hands. She is surrounded on all sides by stuffed animals and plush toys, cloth dolls and beanbag chairs, plus pillows of every shape and size. All of these are the perfect things to make the room as comfortable and wonderful to the queen of the Phantom Empire as possible.

Queen Mirage relaxes, idly kicking her legs over one arm of her throne as her eyes trail across the walls, looking from mirror to mirror the line the walls of her throne room.

Each mirror is shaped differently, and none of them reflect the throne room, instead showing a great many different places, some close and some far. In one mirror, the queen watches as one of the many Pretty Cure that fight against her empire continues to battle her third best general and his Saiark.

For the moment, there really isn't much for the queen to do, because everything is going perfectly according to the plan. Her plan.

Well… No, no. It is her plan. She might not have been the one to come up with all the specifics, but she is the Queen of the Phantom Empire, and that means that her empire's successes are her successes, so this plan is her plan. She was the one who decided that they needed a plan, and she was the one to choose who would craft the plan. That means that it is still her plan.

Even if that plan leaves her sitting and doing nothing. But everything is going perfectly according to the plan, so there is little else for her to do but wait for the final act of this tragedy to come about.

And again, everything is going according to plan.

Mostly.

Well…

Everything is going somewhat according to the original plan, but that isn't the plan that the Empire is using anymore. They have a new plan. A better plan.

A plan that still leaves her sitting in her throne room. But taking into account all the changes that her new plan has, now everything is actually going according to plan.

For real this time.



That doesn't mean that she isn't bored though. Staying here and making sure that everything goes just right is super important, but it doesn't make her feel better. Not that there are many things that would make Queen Mirage feel better at this point. Not after everything that she has gone through.

Even as that thought bounces around in her head, Mirage watches as the Pretty Cure facing off against Senenav brings a frown to Mirage's face. More of those annoying Pretty Cure have shown up, working together in order to bring her general down.

It isn't that Mirage actually has anything against the Pretty Cure, but they just keep getting in the way of her plans. It would be so much easier if Phantom would hurry up and make them all disappear.

Reaching out with her staff, Mirage points at the offending mirror showing the image of the battle, and with a flick of a wrist the image shifts and changes, the battle disappearing as another image takes its place.

The sight of the desert hollow where Phantom has hidden the many Pretty Cure that he has already defeated isn't much better of a sight, but it is something different. No.

Mirage flicks her wrist again, changing the image a second time. Again and again the girl changes the image in front of her. Trying to find something worth paying attention to. Anything that might be able to help distract her from her aching boredom.

"My queen." The voice of Deep Mirror echoes out from behind her, and with a groan the girl rolls over looking up towards the massive mirror on the wall.

"Speak."

"Someone is attempting to contact us." The mirror says, and that actually makes the queen blink, sitting up straight and turning to face the mirror.

"Someone?"

There is a long beat of silence before the mirror speaks again. "I… cannot ascertain the identity of the individual. The message is reaching out, almost randomly from another realm. And not any of the ones that I have encountered before."

"So not the Dokusetsu Zone?" Mirage asks, trying to wrap her head around the idea of a truly unknown contact having the means to find the Phantom Empire's base and communicate with them.

"Not them or the Dark Kingdom, nor the idiots of the Dark Fall, or any of the ancient Fairy Kingdoms of the Lost Gods."

Mirage is quiet for a long moment. "And… this isn't a message from anywhere on the Earth?"

"It is not, my queen."



"Very well. Allow them access." The queen says, before turning and sitting herself properly on her throne, taking a single moment to run her fingers through her golden hair in order to make sure that it looks clean and properly organized.
The largest mirror in the throne room flickers for a moment as something like snow dances across the screen - bits of black and grey and white all mixed together in a hissing buzz that fills the glass before a sharp edge resolves, and from that point more and more of the image in front of the Queen clears.

The room in front of Queen Mirage is very clearly a throne room, but one distinctly different from her own. Unlike the soft colors that Mirage prefers that are so common in this strange new era that she finds herself, the walls and the floors of the massive space on the other side of the mirror are all made of hard black stone.

A single long red carpet runs along the length of the room, up towards the throne that towers above the rest of the room. The throne is high enough up above the rest of the room that there are steps rising from the floor to reach the throne. The man sitting on the throne is very much literally above the others in the room.

Dressed in a long robe of dark green and stark white, the man on the throne raises one hand, before curling his fingers like he is grasping hold. Pulling the arm in, the view of the mirror zooms inwards, coming closer to the stranger.

The thing that Mirage immediately spots about the stranger is the stripe of blood red that runs down the center of the man's chin, along with what looks to be similar colored tattoos that follow the stripe down the center of the man's throat. His hair is long and white, with two braids that run down from the green crown atop his head down past his ears and only stopping at about his navel.

Mirage has never seen clothing like this man's before. She has never seen someone wear their hair like this, and while the style of his throne room looks like rooms she saw long, long ago, this is very much not any castle that she knows of, for those have all fallen to ruin.

The figure opens his mouth, but there is a moment where everything is silent. Mirage blinks, her head tilting to one side, before the man reaches out with both hands, twisting his wrists and waving his fingers. For a moment rings of light spring from his wrist and along each finger, before Mirage hears a series of clicking pops that echo oddly. The man opens his mouth again, and-



C̸͚̕ả̷̛̬͒̓̏́͌̊̉̔͊͘͝n̷̬̩̩̯͈̤̙͇̼̞̰͛͌̍̓̑͐̀͠ͅ ̵̹̹̰̫̣͇̪͇͎͙̟͚̗͓́y̵̛̼̑͒̆͂̔̂̈̈ớ̴̱̤̓̂̐̀̓̀͋̒̀̇̋̋̀͘͝u̷̱͎͙̗̟͆͗̓͆̏͌̅́͗̽͠ ̷̮͒h̶̛̬̓̏̀͊̉̎̿͂̈́̈̐̔̈̋̐̔̚e̷̹̩͑̎̃̈̔͠ä̶̡̨̧̛̫͙̖̬̖͕̣̞͎̬̲̣̹͎̹́̍͛͑̄̉̏̽̕r̷̨̢͎̻̖͚̲̻̤͔̱̳̞̥͗̉̍̃͗̍̇͐͐͌̓̎́̌̓͝͠ ̷̡̛̬̹͙̘͇̀ḿ̴̰͎̣͚͚̹͕̒̀͗̽̎͜͝ę̵̧͕̫̗͓̻̤͖̖͔̬̠̮̟̞͉̬̈́̿̇̌̊̄͑̑͂͝,̴̢̡̡̡̘̥̯̤̞̺͚̩̫̍́̀̄̏͜͜͝ ̸̧̯͇̺͎̟͉̜͓̝͖̼̩̲̫͓̪͍̀Q̴͍̬̲̠̭̤̙̍̉̇̊̃̉u̸͈̎̀̿̈̋͘ȩ̷̫̰̤̳̰̲͈͙͍̪͚͎̻̟͍͂̃̀̀̃̒͂̀̍̊̔͘͜͜ȩ̸͓͓̼̯̻͈͎̻͍̻̱̣̥̼͐̓̒̀̈͒̿̄̅̽͗̄͋ņ̵͎̥̻̬̘̞͈̯̖͎͕̼̑͘͠ ̷̛͖̭̋͆̅̿̈́͌͋͐̏̚̕̚ͅM̴̀̍̈́̊̍͜i̵͇̦̳̠̭̰̍͒r̶̡̨̛̯͓̺̥͚̻͍̲̳͙̥͑͑̾̑̋̅̉̀͌̓͗̚͠͠͝͠͠a̵̝̗̣̪̞̼̻̱̱͈̿̉͆̽͂̇̄͑̀̉̏̂̈̚͜͝͝g̶̨̱̩̃̏̾͐̓̈́͜e̴̡͙̟̞͎̼͔̭̠͍̼͝ͅ?̸͕͚̜̟̯̹͕̻͇͚̤̻̣̈́



-And the worst sound that Mirage has ever heard in her life comes screaming out of the mirror, a high pitched whine mixed with sounds like fingers against chalkboards and something sharp that runs against her very skull. Mirage can't help but bring her hands to her ears, trying to block out the sound.

All at once the sound cuts out, and there are another series of pops. Slowly, the sounds start to fade in. "My apologies. Calibrating the… What? Damn it." The man reaches out, fiddling with his magic again, trying to change something more, all the while looking off to one side as he speaks with someone beyond the edge of the mirror's vision. "How about…"

"No my lord. The readings are still below average."


Another moment of fiddling, before the man holds up a hand and snaps his fingers three time. "That sounds good, my lord."

"Right." The man looks back to Queen Mirage. "My apologies. I do not have a lot of experience calibrating this communication spell to work across multiple dimensions, and… There appears to be something else interfering with the workings of this spell. I've never seen anything…" The unknown man trails off, his eyes flicking back and forth as he looks down at the rings of magic that wrap around his wrist. After a moment he shakes his head. "I can read the reports on that on my own time. So, back to business. Greetings, my name is Prince Phobos, and I am reaching out to the powers of this world because I need your help."


There were a lot of things that Mirage might have expected, but that was not one of them.

"My help?" She asks.

"Yes. Many years ago, just after the birth of my younger sister, she was taken from the kingdom by rebels. They used their most sophisticated magics to send her to another world, and it is only now that I have managed to ascertain information on where she was taken." Phobos says. "I know that you have your own duties and responsibilities as a leader yourself, but I was hoping that you may be willing to keep an eye out for my sister."

Mirage is quiet for a moment, watching the man with a careful gaze, trying to get an idea of what his true game is. There is something that he isn't saying, she can tell that much, but what exactly it is that he is wanting… She isn't sure.

After a moment, it is actually Deep Mirror that answers. "Your sister. You do understand that that is not much information for us to work from."

The prince is quiet for a moment, glancing around as to find the source of Deep Mirror's voice. Mirage grins. "Indeed, my advisor is correct that without more information there is little that we can do to help."

"Of course, of course." The other prince says, nodding. "My sister's name is Elyon, and her magic is that of Light. She's about…" the prince holds a hand out, giving a height. "I don't know what kind of measurements your world uses, and my translation magic has never been good when it comes to handling converting systems. What little scrying that I have been able to achieve tells me that she is almost on the other side of the planet from you. Unfortunately, the Witchqueen Beryl tried to attack my message when I contacted here, and I haven't been able to get into contact with the other magical powers on this world. The only other piece of information that I am able to give to you is that she is near some place called Joyzee. If you can give me any information about my sister, then I will do everything in my power to assist you."

Reaching out, the man holds open a hand. There in his palm is a single seed that rapidly sprouts, spreading and growing outwards, the green growth twisting and warping until it becomes a towering creature, easily twice the prince's height. "This is a Whisperer, and I can grow an unlimited number of them with nary a thought. Bring me my sister's whereabouts, and I will teach you the means of growing an infinite army of your own, so that you may bring peace to your world."

"I see no reason not to agree." Mirage says, nodding. "Should my men find any information about your sister, I will make sure that you are informed."

"Thank you. That is all that I ask." The man says, "Now, I must go and attempt to contact more peoples of your world to try and assist in the search." As he says that, the same sputtering twisting mess of white and blacks and grays spreads over the screen, until the mirror goes blank, showing only Mirage's own throne room.



"He's hiding something." Mirage says.

Deep Mirror laughs, "Sharp as ever, my queen. What are you thinking?"

The queen leans back on her seat, twisting around to throw her legs back over the side. "Hmmm… Do you think that you can reverse the call, make it possible for us to contact that world?"

"It is certainly doable, and we will need to do so in order to call this… Phobos but is there more of a reason?" The mirror confirms.

"He mentioned rebels. Given the changes that you have suggested to our plan, we are going to need a new world once we make him pay, and this Phobos has just put a world on our plate. If we can keep the war between these rebels and the Prince going, then they can continue to tire each other out to make our invasion easier."

"A glorious idea, my queen. I will see that it is done." As he says those final words, the intelligence of the magic mirror that advises Queen Mirage fades, returning to the deeper parts of the magic that whatever intelligence is inside was sealed into eons before Mirage and the Phantom Empire were sealed themselves.

The only problem…

Is that Mirage is bored, again. Great. Still… the young woman reaches over to the mirror, and with a flick of a wrist the image on the mirror changes.

Now where in the world is this Joyzee? Mirage wants to see how the Prince's Whisperer stands up to her own Saiarks.
 
In another Galaxy
The Council Room
The Star Palace
In stationary position over Soleggiata
Soleggiata System
Regnumagia(Andromeda) Galaxy
Approximately 2.576 Million Lightyears from Earth

On the first day of every month, the twelve Supreme Guardian Nymphs gather at the Star Palace in order to discuss the events of the previous month, the affairs of the many worlds of the galaxy that they are watching over, their plans for the coming month, as well as any other issues and topics that one of the Guardians of Regnumagia believes that the others would be best informed of.

Today is the first of Nonon, which means that this meeting is the one closest to the beginning of the school year across the Solyarn Alliance, and in addition to the many other responsibilities that the Guardians have, the guardians each carry a position on the Board of Trustees for one of the three Grand Institutes on the Alliance's capital world.

Because of their positions in these schools, this particular meeting each year has long since become the meeting where the Guardians discuss the upcoming school year, and what it might bring. Any particular students that have managed to attract the attention of the ancient gods, or any changes that they have been workshopping to the requirements for admission or graduation.

And that discussion about graduation requirements is exactly what causes Virgo to leap to her feet, slamming her hands down on the center table. "Absolutely not." The winged guardian of Eraklyon growls out, glaring across the table.

"Capricorn, that suggestion is far and beyond the pale." Aries says, shaking her head "Forcing the Enchantix form to be a graduation requirement for Alfea is completely unreasonable."
The horned guardian of Linphea, glances over to Virgo. "There's no need to shout, however." She says, before turning back to Capricorn. "The problem is that of the Fairies that have graduated from the College in the last two hundred years, less than five percent have managed to achieve the Enchantix form over the entire course of their lives."

"I know that." Capricorn says, crossing her arms. Leaning back, the other horned nymph huffs. "And that is exactly why I want to introduce it into the curriculum."
"Each year the graduates seem to be getting weaker and weaker. Less and less ready to defend the realms in case something happens."

A beat of silence.

"I've just got a bad feeling." Capricorn admits, glancing away from the others. "Something is changing, and unless we start to get ready for it, we won't be ready. The last time that I felt like this…"

That brings silence to the entire table. Sixteen years ago, Capricorn had a similar feeling. A sense that something was happening, something was changing. At the time, the feeling seemed to be related to the attack on Magix by the Guardian's ancient enemy, Darknest…

In the aftermath of the battle however, the Guardians discovered that the Kingdom of Sparks… and the entire planet of Domino had been wiped clean of life, transformed into a barren wasteland of ice and snow. That was the day that the guardians failed in their most sacred duty - The protection of Regnumagia's Galaxy Cauldron, a power known to the rest of the Galaxy as the Sacred Flame.

For a time, the Guardians worried that the Flame had been extinguished, that their galaxy was doomed, and that no new star seeds… That is, no new Souls could be born.

That however is quite provably false, which means that the Sacred Dragon Flame lives on. Somewhere. Still, just the mention of Capricorn having a feeling of change is disquieting. Something is about to happen, and something is about to change. What exactly, none of the Guardians know for certain.

"I could be convinced to toughen up the graduation requirements." Taurus says, the last of the Guardians acting as a Trustee for the Alfea College for Fairies says, rubbing her chin.
"However… I agree with the others. Trying to introduce Enchantix to the graduation requirements immediately will simply mean that there are no new graduates from the college until something goes disastrously wrong. And when it does there would be no guardians to stand against it."

That point takes a bit of the wind from Capricorn's sails, the other nymph going quiet as she thinks about what it would mean to essentially cut off all graduates from one of the three schools that exist to provide protectors to the worlds of their galaxy.

The Specialists of Red Fountain, and the Free Witches of Cloud Tower should theoretically be able to continue keeping the peace, but each of the branches of the defensive forces have in times of strife relied on both of the others for support and the ability to handle particular issues that the others simply lack the means to handle.

"Speaking of Red Fountain, and more the schools in general… This incoming class is something interesting, isn't it?" Gemini says with a twinned over laugh. The dual bodied nymph of Oppositus both leans forwards, cupping her chin across her intertwined fingers as her other body leans back, kicking legs up on the table.
"We've how many royals coming in this year, spread across the three schools?"

"Close to two dozen by my count." Pisces says with a huff. "Unfortunately, despite the offer Tressa hasn't accepted the offer to study at the College." None of the Guardians are supposed to have a planet that they care for more than the others, as Grand Guardians they are overseers of the Galaxy as a whole, but here in the Star Palace each of the Nymphs allow themselves to be a little more honest.
And it is of little surprise to the other Nymphs that Pisces wishes that the merfolk of Andros interacted with the rest of the galaxy more than they do.

Aries jolts up, a grin crossing her face. "That reminds me, did you hear that there is a fairy coming from Saman to join the college."

There is a short moment where both of Gemini's bodies glance towards one another. "I might be stepping on a few toes." One body says.

"But I asked Faragonda to see about putting young Fafa in the same part of the Dorms as Zennith's young princess. Both worlds are quite technologically developed, but Saman has been rather… recalcitrant to forming any political bindings with the other worlds, given their own particular situation."

Scorpio pulls nervously at the front lock of her hair. "Hmmm… There's also the young princess of Dyamond arriving at Cloud Tower. I feel that she is going to require a careful hand. Revenge is a useless endeavor."
"I only hope that the Headmaster of Cloud Tower can guide her away from a heedless search for power."

The Guardian Nymphs are ancient, and they have learned a great many things across the eons that they have lived, but one of the most important is the fact that it is their role to protect the galaxy as a whole from threats not within, but without. And in the end, the Shaman who attacked Dyamond was from the Regnumagia Galaxy, so it is not the place of the Nymphs to interfere. Even when she turned the world to ice and frost, transforming the citizens there into strange creatures she calls Daimons.

The only reason that the Guardians would have to interfere would be if that Shaman of Dyamond decides to expand her reach and extend out into the rest of the galaxy. It has been years since that happened, and so far the Shaman has been willing to stay on her own world, ruling over her strange subjects.

There is another moment of silence as the Guardian Nymphs worry for the young Princess and her future before Leo coughs, drawing attention to herself.

"Not to turn our attention away from the schools, but I was wondering how the efforts on Gardenia are going?"
The blue haired Nymph has always been the one to have her eyes furthest out, thinking and planning for decades ahead of her, even when she was younger.

Scorpio shakes her head, nervously tugging at her forelock again. "Not well… We've managed to reintroduce a few smaller species back onto the planet… but for the most part any species that requires a large amount of magic to thrive quickly die out."

Aries rubs at an eye, thinking hard."There's almost no magic in an entire parsec, almost perfectly centered on Gardenia's sun. More than just no magic, it's almost like the magic is being… Undone somehow."

"It could have something do with the lack of belief in the local population." One of Gemini's bodies says, while the other body shakes her head. "But I think that there might be another explanation. Whatever the cause… I think that we may need to investigate. It isn't healthy for a planet to be so bereft of magic the way that Gardenia is."

Capricorn is quiet as the other discuss the magicless planet, before she shakes her head. "No. Or rather. Not yet. There is something that must happen, and we should not interfere. Once that happens, then we should have a path forwards towards undoing the curse on that planet."

"Curse?" Leo asks, blinking in surprise. "What makes you say that?"

"I… Don't know."

Leo growls, rolling her eyes. For the Nymph most likely to plan ahead, the fact that it is not her that has the power to see the future is annoying. And for it to be on Capricorn, the Nymph most likely to jump ahead without thinking, and to throw together plans with no thought about what kind of results may accidentally come from them. Absolutely infuriating. With the discussion turning away from the schools on Magix and towards other topics, the focus of the meeting is shattered, and little by little the importance of the discussions starts to fade as the twelve guardians turn to gossip and fashion, wondering which political marriages might come soon, and eventually the Twelve Supreme Guardian Nymphs, the ones otherwise known as the Star Princesses start to leave, one by one.

Until Capricorn is the last. She turns her eyes to the sky, gazing through the darkness of space to another galaxy, far, far away. "I wonder if they've lost their Galaxy Cauldron? If not… What would their Cauldron say to ours?" Slowly, the prophet of the Nymphs shakes her head, turning to go about her ancient life the same way that she has for so many, many years. Stepping out of the Star Palace, the lights finally go dark…

Except for a single blinking light, attached to a small disk on the underside of the table, a pale gray and marked with the letter N and a blinking purple dot, set almost to look like the word 'No'.

After a few moments of silence, the recording device recognizes that there is nothing of interest, and shuts off. The words of the Nymphs having been recorded for another to listen to.
 
Heartcatch Turn 1
Heartcatch Turn 1

June 15, 1992

You are Tsubomi Hanasaki, and you're… actually kind of glad it's Monday. This wasn't an easy weekend. Saturday wasn't great. It was your first day at Myoudou Academy here in Kibougahana, with your parents having just moved into town late last week. First days at school are hard for almost everyone, and your best efforts to fight down your chronic anxiety and awkwardness in new situations kind of caught fire and exploded. You could tell that Erika Kurumi was trying to be your new friend, but it was kind of like being befriended by a herd of rampaging elephants.

But Saturday doesn't seem so bad compared to Sunday. A pair of flying talking plushies that turned out to be fairies crashed into you, tried to hide under your dress to escape the evil Desert Apostle Sasorina, then begged you to take them to your grandma Kaoruko, who was secretly the legendary warrior Cure Flower long before you were born, apparently.

Along the way, you found Sasorina trying to rip out Erika's sorrows and use them to animate a monster! Sasorina caught Coffret, one of the fairies. The other, Chypre, showed you how to use something called a 'Heart Perfume' to transform into a fast, strong, tough guardian of the Great Heart Tree, Cure Blossom!

The bad news is, being fast, strong, and tough doesn't mean actually being any good at fighting. The Desertrian beat you up and Sasorina laughed at you. Fortunately, before the Desertrian managed to crush you flat, you were saved by a mysterious dashing swordsman! The stoic, silent, strikingly handsome warrior appeared in a giant storm of glowing flower petals, knocked the monster back on its heels, and spirited you away… to the Botanical Gardens, which Grandma runs.

By the time you came to, Grandma was looking after you, and you met the giant fluffy jumbo-fairy, 'Coupe,' who was apparently Grandma's companion fifty years ago. You have a hard time imagining him acting to her the way Chypre acts around you, but maybe not all fairies are the same even when they're little. Grandma gave you an encouraging speech and you went back out to fight the giant doll again, because it was rampaging towards the Gardens. You faced it yourself, and didn't do quite as bad this time, but you think that's partly because you had help from another(?) mysterious stranger, this time peppering the Desertrian with some kind of zaps from a magic purple laser or something.

Then Sailor Mars showed up, apparently while her friend Sailor Venus was busy rescuing Coffret from Sasorina and chasing Sasorina away. Sailor Mars did so well that you still privately think of her as the Legendary Super Pretty Cure. She really beat the stuffing out of the monster, literally even, but it wasn't stopping and you weren't sure if all the arm-tearing-off and fireblasting she was doing on the Desertrian (you helped a little) would be enough to heal Erika's heart. Chypre taught you about a spell that exorcizes Desertrians, driving out the spiritual misery that animates them. So you cast the spell and it worked!

You… also kind of zapped Sailor Mars with it. She seems to be okay.

You really hope you're not in trouble for that part.

You'd like to blame Chypre, but frankly you have to accept responsibility. Chypre doesn't seem like the kind of person it's fair to blame for things. She's just little, in more ways than one!

Anyway, after that, Grandma guided you while you reunited Erika's soul and took her back inside the greenhouse to sleep it off. Grandma introduced you to an old friend of hers, the wizard Kuroko Oshima. Then Sailor Mars and Sailor Venus came in and talked to you a lot, giving you some pieces of advice and hinting at many things they didn't say outright before Sailor Mercury showed up. Sailor Mercury handed you a magic wristwatch, showed you how to use it to call Sailor Moon in an emergency, and then did a thing and all three of the 'Sailors' vanished into thin air in a flash of blue light..

You're pretty sure they're okay.

Grandma and Mr. Oshima said some other stuff after that, but frankly you weren't tracking very well and they figured that out themselves pretty fast. Grandma drove you back to the house and you spent the rest of the day poking around doing little things.



But now it's time to wake up and go to school! And hopefully not have to worry about saving the whole world personally or anything. Now, your second day at a new school, well, it's not good. But it's… at least you know more or less what you're supposed to be doing. It's familiar, is what it is.

Except separating out your school life from all this strange, absurdly dangerous, awe-inspiring magical weirdness is probably not going to be as easy as you thought. It's not nearly as bad as it sounds like Sailor Venus had it, what with the cute boy in her class turning out to be a demon cultist or something, but things are still… entangled.

You find yourself wondering if any of the other Sailor Senshi are high school girls like she presumably is, or maybe just was when she started. It seems quite unlikely, but then, you wouldn't have bet on Sailor Venus being like that. It's all very mysterious.

Anyway. Magic stuff tangled up in school stuff!

First, Chypre and Coffret refuse to even consider not following you to school. The good news being that they're willing to stay in your bag and pretend to be plushies, which they are eerily good at. Also, they still have the slightly dented invisibility amulets Mr. Oshima made for them. Assuming those don't break down or anything, it shouldn't be a problem.

Second, everyone at school is talking about the news from yesterday. It turns out that not many people- and no TV crews- got a great look at the giant doll as it made a beeline from the playground where it beat the stuffing out of you to the botanical gardens where Sailor Mars beat the stuffing out of it.

But that's not the only obviously magical disaster that happened yesterday, even if it happened to you. There were other, entirely different disasters in Japan. Several Sailor Senshi and other girls you're told are completely different Pretty Cures who have nothing to do with the Heart Tree were dealing with a giant… tree attack… in Uminari, a suburb on the south side of Tokyo. Grandma assured you that the giant tree attack also had nothing to do with the Heart Tree, and you definitely hope so because you don't want to think the Heart Tree would do a thing like that. Not that you've ever seen it, except in dreams.

And also at the same time, there was a sudden mysterious disappearance of all the mothers in Yotsuba City. By some complicated miracle you didn't get the details on, no one was killed by, say, disappearing car drivers, but wow that's horrifying. Apparently, two more Sailor Senshi and yet another entirely different group of Pretty Cures were doing something about that, and got all the moms back. You heard a rumor that an alien army called 'Labyrinth' is responsible for the attack, and if so, those guys sound even scarier than the DK Gang, and maybe as bad as the Desert Apostles. Well, you're probably underestimating the DK Gang, correction, the Dark Kingdom. After all, they are number one enemy of the Senshi and all that, even if nothing they've actually done- that you know of- had the same… bigness. There's probably stuff going on there that you haven't heard about. But still. Wow.

Anyway… that's a lot to think about. Also, you're apparently the weakest Pretty Cure ever, as you couldn't even defeat a single Desertrian on your first try by yourself, let alone take down a whole giant forest of magical trees or rescue everyone's mom all at once. You should probably try to, uh, study how to be a magical warrior? Because while there's clearly lots of other people in Japan working on this kind of thing, somebody's got to protect the Heart Tree in particular. And it looks like magic or destiny or something thinks it's got to be you.

You're going to try really hard not to mess this up.



Stats:
Allowance (Personal Scale): +4 Funds/week
Expenses (Personal Scale):
[-] Snacks: -1 Funds/week
[-] Occasional Manga: -1 Funds/week
[-] Horticultural Supplies: Suspended
Funds (Personal Scale): 30
Free Actions: 2 1
Tsubomi Personal Actions: 4
Chypre/Coffret Personal Actions: 2

Hidden Stats:
Smiles 6/10
Situation 2/10
Support 8/10
Stress 8/10
Awkwardness = (3*Str)-(Smi+Sit+Sup) = 24-16


Sunday was much too busy to get any more important things done, after saving Erika and meeting the Sailor Senshi and becoming a magical girl. Tsubomi has -1 Free Action this week.

Tsubomi has two Main actions in each of the five categories. She has four Personal actions. Other characters closely affiliated to Tsubomi who look to her for leadership may have a variable number of Personal actions of their own, under the vote's control. Character Personal actions cannot be directly assigned to Main action categories, except as listed under the respective Personal action entries. Free actions can be assigned to any category, including any character's Personal actions.

Some actions may synergize. Random happenstance may make an event harder than it appears. Tsubomi lacks the life experience to assess the difficult of many of the actions on this list.

Don't forget that other people may try to help you with things! You are not alone!




Martial Actions (Pick Two)

-[] Learn About CQC (DC ??/??, ???)
Mr. Oshima claims that in his youth as a soldier he learned a strange martial art called 'CQC' from his old sensei, a man known as 'Dangerous Dan.' The basics of this art are, he says, easy to learn and focus on spotting chances to strike very hard. He's adapted it a little over the years, for his own reasons. He says that Sailor Venus is a natural genius at CQC. You're not sure, but Grandma seems mildly encouraging.
Results: Learn to hit things very hard, ???

-[] Extra Practice Being Transformed (DC ?/??)
You're not really a clumsy girl. But the Heart Perfume changes your whole body, making you strong and fast enough to leap tall buildings and tough enough to withstand things that would probably smash up a house. Part of why you did so badly in your first battle was that you just weren't used to the way you moved under those forces. Spending a few hours, preferably well outside of town and anything you might break by accident, just being Cure Blossom might help you.
Results: Walk around while hopefully not tripping over your feet, ???

-[] Test Your Limits (DC ?/??/??)
You have a pretty good idea of how high you can jump if you really try, though from what Mr. Oshima said (oh gods, someone was watching your first battle aside from Sasorina and Chypre!?), that was probably mostly air resistance getting in your way. You also know your powers include "mostly survive getting beaten up by a giant doll" and "you feel a lot stronger when you're not alone." You haven't really talked to Grandma about this because it feels awkward, but if there are hard, fast limits to what a Pretty Cure can and can't do, you should probably try to find them.
Results: Try extra hard to do things, probably crash into something at 100 kph or more, ???


Diplomacy Actions (Pick Two)

-[] Try To Make Friends At School (DC ?/??/??/??)
Erika is… kind of a friend, and you actually do like her. But she's kind of a tornado in human form. You feel like you could use some friends who are, uh, less extra.
Result: Friends? Maybe? ???

-[] Talk With Your Classmates [DC 11]
Talk with your new classmates at Myoudou Academy. Check for any rumors going around. This would be easier if you knew them better.
Result: Social activity, ???

-[] Find A Regular Martial Arts Teacher (DC ?/?/??/??)
You are definitely going to need to learn how to fight. Finding a proper sensei, or even another kid who can talk to you about the basics, is a good idea. And Mr. Oshima may not always be around, plus CQC sounds like some kind of funny occidental thing and you're not sure what to make of it.
Result: Someone who can teach you martial arts hopefully found.

-[] Contact MCAT (DC ??)
Sailor Venus came back with Sailor Mars and they talked with you about a bunch of stuff. Sailor Mars seemed kind of distracted, but she talked a little about MCAT, the new government agency in charge of magic. Apparently it's run by a yokai! Mr. Oshima says he knows enough about them to trust them with the basics. The bad news is, you forgot the special phone number that Sailor Mars gave you, but how hard can it be to get in touch with them?
Result: Method of contacting MCAT hopefully found, thus MCAT contacted. ???

[] Trip to the Crystal Millennium building (DC ??, secondary rolls, various consequences/complications)
The mysterious and powerful Sailor Senshi are, apparently, not exactly just Super Pretty Cures. Which makes sense. They're clearly too mysterious and powerful to be secretly mild-mannered schoolgirls like you, and you've learned that they have their own battles to fight against the Dark Kingdom and other strange threats. Even so, the organization they've created, Crystal Millennium, sounds very exciting. The trick is going to be convincing your parents that it's okay for you to just go all the way to Tokyo unsupervised. They're fine with you going around Kibougahana, but Tokyo's something like an hour away, even by train. Also, come to think of it, you've never been to Tokyo except on a couple of all-day field trips. The good news is that it could be kind of a big adventure. The bad news is that Mr. Oshima probably isn't wrong when he says that "adventure" is a pretty word for "someone having a tough time of it."
Result: Parents hopefully talked into letting you visit Tokyo in the afternoon. Crystal Millennium building hopefully visited. ???!

-[] Come Out To Your Parents As A Superheroine
You talked about this with Grandma, and she didn't exactly say 'no' in so many words. With all that's happening in Japan, maybe it's time for things like this. But Grandma explained that if you were going to reveal yourself to your mother and father, she probably should too, if only so they know that she's looking out for you. And that she would very much like some time to think about how Dad would handle it. Apparently, all her adventures as Cure Flower were before Dad was born, and she never told him about any of it. She'd… like some time. Maybe a lot of time.
Result: Grandma sad, parents worried?
Action Locked


Stewardship Actions (Pick Two)

-[] Keep Up Your Chores (DC 7)
Mom and Dad don't ask very much of you, really. But they've got a tremendous amount of work to do getting the flower shop set up and are still unpacking in your new family home upstairs of it. Even if you're a sentai superheroine or something now, you can't just ignore your family.
Result: Chores done properly!
(Skipping this action does not mean doing literally zero chores, but you will fall behind, or be found wanting in things you would normally be expected to do)

-[] Get Started With Gardening Club (DC 12)
Your favorite! Thankfully, Myoudou Academy lets people split their activities between two clubs, even if that's considered a little bit strange. So you can keep your promise to Erika and still do what you already know you love!
(+3 to DC of 'Get Started With Fashion Club' if taken in same turn)
Result: Gardening Club joined!

-[] Get Started With Fashion Club (DC 11)
It was kind of a spur of the moment decision, driven by a rush of compassion and curiosity. But for better or for worse, you promised Erika. You're not sure how the Fashion Club will turn out for you, especially since as far as you know the only members are going to be Erika and yourself. But… you said you would. Also, if Erika can't find any other members, the club may get demoted to an association. You're not sure what that would mean, but it'd sure disappoint Erika.
(+3 to DC of 'Get Started With Gardening Club' if taken in same turn)
Result: Fashion Club joined!


Intrigue Actions: (Pick Two)

[] Puzzle Through Your Allies' Secrets (DC ??)
Mr. Oshima is kind of mysterious. Grandma has a mountain of stories to tell about being Cure Flower, and must also know a great deal about Cure Moonlight. There's also the question of the mysterious dashing swordsman who saved you in the fight against that first Desertrian at the playground. And you still don't know who it was that attacked that same Desertrian with the purple laser in your second fight at the gardens. There's… a lot you don't know. You're really not sure where to begin in unraveling it all, but you could spend some time on it.
Result: Nosiness indulged, ???

[] Look For Other Magical Things (DC ??)
Sailor Mars says that she and the other Sailor Senshi (well, except Sailor Venus) visited Kibougahana a month ago. You hadn't heard about that yet, but you're new in town. Apparently, they found and defeated some agents of the Dark Kingdom. Even if the Dark Kingdom is gone now and hasn't tried to come back, you're sure there are other things in Kibougahana that are at least kind of magical. Maybe you should go exploring?
Result: Town examined, ???

[] Adventure in the Woods! (DC ?/??, promised assistance)
Grandma says that a couple of weeks ago, Coupe found a small camp in the hills that belongs to a Desert Apostle named 'Cobraja.' It was his base while he and his Snackey minions ran around hunting for Chypre and Coffret. Mr. Oshima is very interested in going to look at it for reasons he's been mysterious about, in case they're still around. He's fairly confident that he can use his magic to sneak in and out without being detected, even if anyone's still there, but in case something Desertrian-shaped goes wrong, he wants you along. Which is kind of flattering, you guess. You've never seen a Snackey, and you don't really know how Mr. Oshima operates, so maybe you should go check it out.
Result: Woods adventured, time spent with Mr. Oshima. ???


Learning Actions: (Pick Two)

-[] Keep Up With Your Studies (DC 8)
You've just gotten dropped into a new school in the middle of the April term and you really don't want "becoming a sentai superheroine" to mean your grades turn bad. You… might let your studying slack off just a bit, with maybe a little less rereading and note-reviewing and practicing the same things over and over. But there are limits, and you intend to draw the line short of those limits. Unless, well, unless you really need to skip more. You could...
Result: Studies kept up. Skipping this action does not mean skipping school or entirely ignoring your homework, but you will fall behind and miss things.

-[] Work On A New Spell (DC ??/??)
Sailor Venus suggested that you should probably have some little spells that are a bit more flexible than the Pink Forte Wave, so that you could use them to fight the Desert Apostles with. You didn't know there were any spells like that. But from the way Grandma smiled and agreed with Sailor Venus, you're sure there must be! Try and tap into the secret potential of your magical heart!
Result: Hopefully a new spell!

-[] Learn About Other Magical Girls (DC ?/??/??)
Sailor Mars and Sailor Venus told you that there are actually a lot of girls and young women apart from just the ones you knew about. The name 'Pretty Cure' is very, very, very familiar to them apparently. And of course there are the Senshi themselves. There's been a lot of that in the news these past couple of months, even if you didn't look into it. When Sailor Mercury came back and gave you that strange (link) magical communicator watch, she told you a few of the basics, but maybe you should try to learn more. Ask questions and study the news of other magical girls, like you were studying for a book report!
Result: The more you know!


Tsubomi Personal Actions: (Pick Four)

[] Concentrate On A Main Action (Write-In)
Something is important to you and you should work hard on it.
Result: Get a reroll on a main action of your choice. Because Tsubomi has the 'Diligent' trait, she can do this for the price of two personal actions rather than three.

[] Get the Hang of This Communicator Gizmo
After Sailors Mars and Venus had talked to you a bit, Sailor Mercury teleported in out of the literal blue, looking tired. She handed you a communicator watch, showed you the series of things you do to call Sailor Moon in an emergency about three times until you had it memorized, then grabbed her friends and teleported out again. She wasn't mean or anything, but. Uh. Well, Dad told you about the giant tree thing in Tokyo that evening. You can't blame her for being really busy. You have to admit, that sounds a lot worse than the giant doll attack, even if the doll was after you personally. The only trouble is, not even Grandma or Mr. Oshima knows anything about these new (?) magic watches before. They both seem kind of out of their depth. You know you CAN use it like some kind of cellular phone… in theory, maybe? But is that all it does? Is it just a phone? Can it call more than one person, or is it more like a walkie-talkie? Maybe you should try to figure this thing out.
Result: Tsubomi does things with the gizmo.

[] Practice Gymnastics
You didn't make the team at your old school, and that annoys you a bit, but that's no reason to give up! Besides, you DID manage to dodge a crazy evil witch's hair whip attack even without being a Pretty Cure, and not just any girl could do that, right?
Result: Possible stat increase, ???

[] Navigate Typhoon Number Erika
There are many reasons why Erika is… hard for you to talk to. But maybe being a truly worthy Pretty Cure means finding, inside yourself, the challenges you must face and not backing down from them. Erika is definitely a challenge. Batten down the hatches! Full steam ahead! There's got to be an eye in this storm somewhere!
Result: Possible stat increase, ???

[] Tend Flowers More Than Usual
You literally cannot imagine letting a week go by where you don't take care of your window flowerbox. And some of the flowers in the shop. And some cute wildflowers you found on Saturday, of course. But y'know, there's this one bed in front of the school that's looking bad and you're wondering, even if you don't actually join the Gardening Club this week, maybe you could borrow some of their stuff and…
Result: Possible stat increase, ???

[] Ask Grandma For Advice
If Grandma was Cure Flower, and knew Cure Moonlight, she probably has a good idea of what all this 'being a Pretty Cure guardian of the Heart Tree' involves. Maybe she has some advice.
Result: Possible stat increase, ???

[] Ask Mr. Oshima For Advice
He's a magician. He probably knows a lot of magic tricks. And not just the stage magic stuff, or Grandma probably wouldn't treat him like someone who could help out. Real magic tricks. Maybe he has some advice.
Result: Possible stat increase, ???

[] Ask the Fairies For Advice
Chypre and Coffret will follow you practically anywhere, sometimes invisibly, sometimes by doing their disturbingly good "I am an inanimate plushy" impression. While you get a sense that they're kind of… silly, let's say, it seems as though they were born (?) knowing all sorts of things about the Tree of Hearts, and maybe some things about magic in general. And you think you remember them from that nasty recurring dream you've been having, too. It might be worth asking them.
Result: Probable fairy advice, ???


Chypre/Coffret Personal Actions: (Pick Two)

[] Help Cure Blossom-desu! (Write-in specific action)
You're still trying to hide from most people, but there are lots of other ways you can help! And you do still have Mr. Oshima's somewhat damaged invisibility pendants! Do your best to help Cure Blossom with something that's important to her.
Result: Halping!

[] Ask Lord Coupe About Human Society-desu!
Humans are confusing and poor Cologne didn't have time to finish educating you. But Lord Coupe is twenty times your age. He is wise and powerful. He must know even more than Cologne!
Result: Learn things!

[] Search for Another Pretty Cure-desu!
Traditionally, the Heart Tree has one active-duty guardian at a time. You were born knowing that. And anyfairy with a proper appreciation of that centuries-long tradition would be profoundly hesitant at the idea of changing what has worked for so long. In other news, you are three years old. What's a tradition? Is it fun to play with? Can you eat it? Is it tasty?
Result: May succeed or fail depending on circumstances beyond your control!

[] Search for the Desert Apostles-desu!
In the hundreds of years they've acted against the Heart Tree, the Desert Apostles usually put their main base of operations on Earth somewhere far, far away from the Heart Tree's general location. Usually on another continent. Not since the days of the mighty Cure Ange has anyone ever tracked them to such a base. But sometimes an individual Apostle will operate closer in, setting up a forward base or just hanging around in the area for a long while instead of going back to their distant base to rest. Finding signs of the Desert Apostles snooping around could be important, and it might also turn up any signs of other intruders. You can start by checking out the camp Lord Coupe found!
Result: May succeed or fail depending on circumstances beyond your control!
 
Last edited:
Heartcatch Turn 1 Results
Heartcatch Turn 1 Results

Sunday Evening, June 14, 1992

Stewardship: d10 + 9 vs DC 7

2 + 9 = 11

SUCCESS!
One degree of success!
At last, you make it home.

Your early afternoon walk has turned into a long string of stressful events. You've been surprise-tackled by occasionally invisible fairies. You've been menaced by some kind of evil sorceress. You turned into a sentai superheroine and found out that you're bad at being a sentai superheroine. You found out that Grandma used to be good at it. You tried again and did okay with a lot of help. You saved Erika, who you're still trying to figure out whether to think of as a friend or a sort of well-intentioned natural disaster, because she managed to make yesterday so stressful that it still registers as stressful in your mind, even after today.

You met the legendary Super Pretty Cure Sailor Mars, you keep reminding yourself that she's Sailor Mars, and also her friend Sailor Venus, and their friend Sailor Mercury (well, sort of met her, she was kind of on autopilot). And Mr. Oshima who's apparently a wizard, and then there was a lot of talking and it got really confusing and you were tired.

And then… you came home.

The new shop and the two floors above it are home.

You've only slept here twice, not counting naps, but somehow, it's home already.

Mom and Dad knew there was some kind of monster attack in town. And you're from Kamakura, so even if a Desertrian isn't technically an Uzaina, they know that something like that isn't a joke or a rumor when they hear about it. Even if the giant doll wasn't, you have to admit, as bad as the thirty-meter giant angry traffic light that stomped around the suburbs, or the… thing... that trashed the aquarium, magical kaiju attacks aren't something out of the movies anymore. Mom and Dad were starting to worry. Lucky for you, calling to let them know you were safe was something Grandma thought of early on, so they knew not to worry.

But they're still glad to see you, and when Mom hugs you it's the first time since you saw Chypre and Coffret that you felt really normal. Despite knowing that Chypre, at least, is still hovering along behind you somewhere, all invisible-like.

You go up to your room and just collapse on the bed for a while. You don't fall asleep again, you just kind of stare at the ceiling. At some point, Chypre becomes visible and nuzzles up to you, looking worried. You pat her on the back- your hand just about covers her whole body- and the two of you exchange a few wordless sounds. Coffret, who's had an even scarier day than you, is staying with Grandma and the big old fuzzy elder fairy Coupe, so maybe Chypre's lonely without her brother. You just hold onto her for a little while.

But that isn't the end of your day.

Folding and organizing the laundry Mom put in while you were gone, that needs doing. There's lots and lots of laundry to do after everything's been boxed up and shifted in a moving van, and you help Mom handle a few more loads.

You probably work a bit longer than you need to on making sure the towels are stacked just right, but you've absolutely earned that. And..

If Mom and Dad are going to make a go of the florist shop, then everything has to be nice and tidy, especially during the vital first days. They've been doing a lot of work to get the displays in order, so it's only fair that you clean up after them..

Swish, swish, swish.

Plying a broom is so very relaxing compared to everything else that's been going on. And it's hard to imagine doing it really wrong; you're not that kind of clumsy! Not… not as yourself, instead of being a super-strong Pretty Cure, anyway, right?

Some things never change. Or you hope they don't.

Result: Chores kept up!



Monday, June 15, 1992

Erika is absent today, to your surprise. You hope she's alright. Grandma made it sound like there usually aren't any lingering effects from being turned into a Desertrian. But she did, come to think of it, mention that sometimes the realizations hit a person hard. And sometimes, they may spend a day or two just thinking about that, unable to really focus on much else, before they return to (more or less) normal.

Anyway, you have a new school to get used to. Second period, math class!
Learning: d10 + 10 vs DC 7
Awkwardness Bomb Strikes!
d10 + 10 - 5 vs DC 7

1 + 5 = 6
d4 Roll: 1!

CRITICAL FAILURE!
Two degrees of failure!
Math doesn't come naturally for you, not as such. But you work at it and you try to be adaptable and you always thought you were good at word problems, which was something that even those among your peers who memorize and drill better sometimes have trouble with. And you could swear you did everything Mr. Taneguchi is showing you at the board, or one step short of it, back at Ohnami Middle School in Kamakura.

But… something's wrong.

Maybe you're stupid. Maybe turning into a magical guardian does bad things for your brains if you're not a natural at it, which you very obviously aren't. Not like Legendary Super Pretty Cures, or even regular Pretty Cures like Cure Bloom and Cure Egret and Grandma. Or maybe smashing into trees and rocks and ground yesterday knocked your brains out and turned you into a dummy and everyone's too polite to admit that they're noticing. You shiver, trying to drive that thought out of your mind.

Time disappears, dissolving into a swirling vortex of incomprehension. Mr. Taneguchi's voice is just… impossible to follow, so low, so droning. Minutes pass. You take notes, of course. He does things at the board and your pencil makes copies of his diagrams and the calculations he writes out. But putting the words together is just… it's not clicking. Something's wrong. It's like he's talking in Martian, and you just can't make yourself follow.

And then the front row hands back to the second row, and so on, the instrument of fear. And you feel as though you're witnessing something that lies the root of the terrible magics of the Desert Apostles.

You stare blankly, bleakly, at this misery-powered, spirit-annihilating monster. This horrible thing that's totally destroying you and making a mockery of everything you thought you were good at.
LaTeX:
\[\text{Find the radius of a circle whose area is }\frac{4}{25}\pi\text{ }m^2\text{. Use appropriate units.}\]
This worksheet. This. This.

Your brain circles around itself, sputtering and stalling like a flooded engine. Some corner of your brain is telling you to do stupid things that have to be stupid like grabbing the abacus in your bag and, um, something, but that can't be right. You can't be right. There's… there's something you do with the fraction. You know what to do with fractions, no, you know what to not do with fractions. You suddenly remember every time you felt like a fool for forgetting something about fractions, and you can't remember what you forgot, so it must be the things you think you remember now, those must be wrong. The formula for the area of a circle is two times pi times the radius squared, no, no, that's too many twos, you don't know what it is. You don't know where you are, or where you aren't, and you can't calculate anything from this…

Mr. Taneguchi claps his hands sharply and everyone's heads whip up to look at him. He has a certain stiff, quiet dignity about him, though you get a sense that this comes mostly from how perfectly, how meticulously, he adheres to carefully practiced patterns.

He smiles slightly. "Now, usually I would have you pass back your papers now, and we'd move on. But I have been persuaded to experiment with more… progressive methods. Each of you will now turn and talk to one of your fellow students. You have permission to leave your seats to speak to this one other student. Anyone who feels that they have been helped by this, write an explanation of twenty-five words or less on the back of your paper, explaining how this help materialized. Those who prove helpful to the team effort will receive a modest sum of extra credit."

There are a few murmurs of surprise, but enough of the class seems to understand this strange new practice that people start up fairly quickly.

A considerable part of you is quietly grateful that you don't sit next to Erika in this class right now, and that she's absent. You don't think you could cope with her right now.

Critical Failure!
Result: Temporary +2 to the DC of all academic-centric tasks!
Result: "Keep Up With Your Studies" action becomes "Catch Up With Your Studies!"
-1 Smiles!

*Seconds Later*

Diplomacy: d10 + 6 vs DC 8…
Awkwardness Bomb Strikes!
d10 + 6 - 1 vs DC 8/10/13

6 + 5 = 11

TIER TWO SUCCESS!
You slump, head down, not sure what to do. Normally you'd have made some progress and be looking for someone to trade ideas with or give advice to, or at least check your answers, but…

Oh gods, you're crying, aren't you? Just a little, but you're crying.

Then you feel a pat on your shoulder.

You turn slowly and look up. It's… Toshiko, one of the girls you ate lunch with on Saturday! You were sitting next to her, in fact, until Erika Erika'd.

"Hey, are you okay, Hanasaki?"

You don't want to bother her, you really don't. So you say "Yeah." You manage not to sniffle.

"All right. Let's be okay together, then. My dad's an engineer, and I got unlucky on the last test. So he made me practice this stuff all weekend, and I think we got a little ahead of the lessons." She smiles gently. "So I might as well get some good out of that. Now, you can trust me. Are you stuck?"

You… don't really trust yourself to say anything. The words just jumble up and you don't want to start stammering. So you just nod your head 'yes.'

"Okay. And after this, when we get to lunch, I'll introduce you to a few people. You remember Naomi and Rumiko, right?"

You nod again.

Results: -2 to the DC of all tasks involving knowing who's who at school! +1 Situation!
New Hidden Stat Activated: +1 Synchrony, now at 1/10
*A Few Hours Later*

Tsubomi Personal: d100
Synergy with 'Try To Make Friends At School!'
Result: 93 + 10 = 103

Roll over 100! +15 situational bonus to Stewardship gain roll!
And the last person Toshiko introduces you to is Aya, the head of the gardening club.

Aya Mizushima, peering at the flowerbed

"We've been trying to keep it weeded…"

"I think you need mulch."

"Hmm. I think we're out. Unless maybe…"

You talk it over a bit.
d100 + 5 (Diligent) + 15 (Situational) vs DC 55
27 + 5 + 15 = 47 (darn)

Situational bonus banked for next attempt!

*Several Minutes Later*

"Would you like to join the gardening club, Hanasaki?"

"Please… call me Tsubomi."

"And call me Aya."

"Right! And, uh, I promised Erika I'd join the Fashion Club. It's a long story…"

"Oh. Erika… I know she means well, but…" Aya sighs, looking, well, that's a very familiar look on her face. But then she brightens. "But the school lets people join two clubs! It doesn't have to be just one or the other."

"Really? That's great!"

"I know, right? Now, um. How about we look at the watering schedule together, if you have a minute?"

"Okay!"

Thinking about the flowers is a good way to end your day… maybe things won't be so bad. You head home again, and this time you plan to talk to the fairies about some of this Pretty Cure stuff. Quiet-like, in your room.

Result: -1 to the DC of joining the gardening club!
Result: +1 Smiles until end of Turn 3 Awkwardness rolls!

*Half An Hour Later*
Tsubomi Personal: d100
Result: 99

Special Unlock!
"The giant antenna-monster was very scary-desu!"
"But then Cure Moonlight kicked the Desertrian in the waveguide and shouted at him that he didn't need to do reckless things and get in trouble to impress his girlfriend-desu!"

"Oh. Uh… what's a waveguide?"

"I don't know sorry-desu!"
"Cure Moonlight told us it was the thing she kicked-desu!"

"...I see. Did that, uh, work?"

"It worked great and he stopped thrashing around so much and breaking things-desu!"
"Then she cast a Silver Forte Wave and the Desertrian was healed and Cobraja ran away-desu!"

"I still don't know how she knew that would work-desu…"
"I wish we were wise enough to shout things like that-desu…"

The fairies sigh in unison.

"I miss Cologne-desu…"
"He knew all this stuff-desu..."

They droop. Their ears sag. On impulse, you gather them both into a hug and squeeze them for a while, then relax a bit.

"It sounds as though she's quite wise. Is. Um. Is she… okay? After what happened at the Heart Tree, I mean."

You've wondered. Grandma was vague, yesterday, about Cure Moonlight, except that she can no longer take up the duty as a Pretty Cure anymore. And all you really have to go on there is that recurring dream of yours, the one that ends in the Dark Precure striking down at Cure Moonlight, followed by a massive explosion. And that explosion didn't really look like the kind of thing people can live through. Then again, apparently even the weakest Pretty Cure in history can survive falling from terror meters up and slamming into the ground at faster than the speed of car, since you did that just yesterday. And if Dark Precure is still alive- which Grandma thinks is likely- then maybe Cure Moonlight survived the blast too.

The fairies take a while to decide what to say.

"She's very sad now-desu…"
"Without Cologne-desu…"

"But she's not injured? Does she live around here?"

"Ummm…"
"Uhhh…"

Coffret gulps. "I don't think she wants anyone to come looking for her as Cure Moonlight-desu. Retired-desu…" He slumps.

Chypre looks at him. "Not even Cure Blossom-desu?"

He looks embarrassed. "I know, but we promised-desu…"

Chypre sighs. "Well… I don't know-desu."

You squeeze them again. "It's okay, you two. I'm not going to try and make you lead me to her if you promised. That would be mean."

Coffret looks downright miserable, but nods and says "Thanks-desu."

You change the subject and ask about your grandma. Which turns out to be its own little eye-opener.

*Some Time Later*

"...But if Grandma wasn't the first, then… how long has this been going on? Who was the first Pretty Cure to fight against the Desert Apostles?"

"Hmmm."
"Ummm."
"Desu!"

*Some Time Later*

And they tell you the story of Cure Ange, who lived in, you gather, the tail end of the Sengoku period. Who came to the Heart Tree at the age of sixteen. Who fended off the very first attack by Dune's minions against the Heart Tree. He was weaker then, but she wasn't yet a Pretty Cure at all. She wielded some other mysterious power. When the first few Desertrians to walk the earth refused to stop trying to fight, she chained them with the aid of spirits the fairies and Tree don't recognize and don't know enough about to describe very clearly. All Chypre and Coffret know is that there were lots of eyeballs and feathers, which gives you a very strange image.

They tell you of how Cure Ange flourished and accepted the Heart Perfume, becoming a Pretty Cure and growing into that power as well. Of how she fought and some of the spells she threw against those first Desert Apostles. Of how she defended the Tree from the first campaign of Dune's minions, then tracked them back to their fortress in the uttermost west and razed it to the ground.

And you find yourself wondering. "...Wait, how long ago was this? It must have been a very long way to travel, if it was hundreds of years ago."

"That was simple-desu!"
"She flew-desu!"

Your jaw drops.

"...Wait, our kind of Pretty Cures can fly, too?"

"...There are other kinds of Pretty Cure that can do that-desu?"

*Half An Hour Later*

Lovely Little Glade
Behind the Gardens

"...Do I have to transform first? Like Bloom and Egret?"

"Not unless you want to-desu!"
"I don't know who those are-desu!"

Okay, you're just… you. Tsubomi. In your dress and jeans and great big glasses- um, if you're going to be flying through the air you might want to tuck those away so they don't fall, actually… still. You're just you. And apparently you're going to fly.

You take off your glasses and the distance blurs a little. Not having your glasses doesn't normally stop you from doing things, but it makes you feel a bit more vulnerable when you know you're not seeing quite right. You feel a little more protected, more in control, with them on. Dorkier, but safer and stronger. You take a deep breath. Right now, you don't feel in control. But you can be brave. And… you're going to fly. That's… pretty cool, you have to admit. At least from an abstract point of view.

"Uh… maybe not. How about I not transform?"

"Okiedokiedesu! Wow, I'm really going to help a Pretty Cure to fly-desu!"

Coffret bounces up and down in midair, waving his little paws. "You can do it Chypre-desu!"

"Wheeeee!" Chypre begins to spin, twirling faster and faster, blurring into a mass of pink-tinged white fluffiness. And then the little fairy's body, between one side of an eyeblink and the other, dissolves into light. The ball of light spins outwards into a disc, then into a shining cloak of that same not-fabric that forms the smock undergarment of Cure Blossom's transformation.

The cloak floats there, fluttering, hovering. "How do I look-desu?"

Wait, Chypre can still talk when she's like this?

Coffret applauds with a tiny flup-flup-flup sound. "Very stylish-desu!"

And then Chypre wraps herself around your neck. "I can take you up if you want-desu!"

"Ack! Wait! You're tied around my neck!" You raise your hands to the cloak's clasp, which seems to be an intangible knot of magical force or something. It's definitely quite strong. "Okay, just give me a minute. So, uh, how do I do this if you're not dragging me through the sky please don't do that!"

Deep calming breaths. Deep calming breaths. Because that's a really frightening idea, you suddenly realize.

"Uhh, you just wish to go… up-desu?"

"Okay. I can do this. I can do this." You can't possibly do this. You can't just… fly, can you? You scowl in intense, slightly blurry concentration.

"I believe in you, Cure Blossom-desu!" You have to admit, Chypre is a very encouraging article of clothing that wants very much to help. And she's magical, so… um…

…How did you not notice that you're hovering half a meter off the ground?

You kick your feet a little. It feels… funny. You think maybe you're going to fall, but you're not falling. Thankfully, Chypre isn't somehow tugging you higher or lower, so you have a moment to adjust. You look up at the trees around the clearing, and that helps you calm down. You are, oddly, not bobbing in the air the way you would in the ocean or a swimming pool. Chypre is holding you steady as a rock. That makes it even less uncomfortable, and you experimentally think up.

You're at least a hundred meters off the ground within a couple of seconds, curled up into a ball with your eyes tight shut.

"Eek eek eek eek…"

Chypre billows a little. "What's wrong, Tsubomi-desu?"

"..."

"Tsubomi? Are you okay-desu?"

"Take me down please."

"Oh okay sorry-desu!" And you do feel a sudden tension pulling you down, and for a horrible sickening moment you think you're falling but then you begin braking to a stop…

You lose yourself for a moment, and don't quite realize where you are and what you're doing until you find yourself kneeling on the ground and kissing the blessed earth, and Chypre is a fluffball again and nuzzling against you, making worried noises.

"Did I hurt you-desu? I'm sorry-desu! Did I do something wrong-desu?"

You force yourself to say "no." You manage the muscle coordination to hug her again. You try to stop shuddering.

(War stories shared! Inspiration gained. Synergy bonus to applicable actions this turn, e.g. magic research)
(Cure Moonlight Trait Revealed: Martial Counseling!)
(Grandma was a karate champion back in the 1940s!)
(Cure Moonlight is alive, physically whole, disempowered, and very sad. It sounds like she doesn't much want to be found.)
(Good news! Heart Tree fairies can turn into talking magical capes that let you fly like Golden Bat or Superman!)
(Bad news! You're afraid of heights!)



Tuesday, June 16, 1992
Tsubomi Personal: d100
Result: 88

Roll over 80! +5 to Diplomacy gain roll!
Erika comes back to school Tuesday, seemingly none the worse for wear. Perhaps better for wear. She's still very bouncy and eager and excitable and a little bit overwhelming. But she does seem like she's trying to be more considerate.
d100 + 5 (Diligent) + 10 (Compassionate) - 10 (Shy) + 5 (Situational) vs DC 55
93 + 10 = 103

Success!
So when she takes you up to the rooftop at lunchtime and tells you about her dreams, you feel surprisingly comfortable telling her that you've been feeling the same way for weeks and revealing an important secret about yourself.

NO, NOT LIKE THAT! SHEESH!

Results: Tsubomi gains +1 Base Diplomacy!
Continued in The Second Pretty Cure Is Raring To Go!

*Several Hours Later*

Martial: d10 + 6 vs DC 10/13/crit

7 + 6 = 13

TIER TWO SUCCESS!
Martial: d10 + 6 vs DC 8/11/14[/s]

8 + 6 = 14

TIER THREE SUCCESS!
Intrigue: d10 + 7 vs DC ?/??[/s]

6 + 7 = 13

SUCCESS!
Learning: d10 + 10, DC 15
Synergy with 'Adventure In The Woods!'
Synergy with 'Ask The Fairies For Advice!'
Learning: d10 + 2 + 1, DC 15/20/25/…

9 + 13 = 22

TIER TWO SUCCESS!

Kibougahana Botanical Gardens
After School

You breathe a great many sighs of relief on your way up the hill to the Botanical Gardens. School was… quite a lot, really. Grandma notices how hungry you are after what happened to your lunch, and insists on feeding you up before either of you says or does anything else. You talk to her a little over your very belated lunch, and she mentions something to you.

Then you work your way into the cluttered back room where Mr. Oshima is banging away over an English-language typewriter. His head whips around when you bump into a stack of flowerpots you could have sworn you had space to wiggle around, and the fingers of his right hand twirl.

You squint at the typewriter, but the words are very boring and probably not important.

"Grandma said you had something you wanted to talk about with me?"

Mr. Oshima nods. "Yes. That camp in the woods. The one Cobraja must have set up- unless there's a fourth Desert Apostle none of us have come across."

"The Dark Precure, maybe?"

You shiver. You remember her from your visions, and when you asked Grandma, she warned you that that one was dangerous. As far above the likes of Sasorina as the moon is above the Earth, she said.

"I doubt it very much. And I've seen powers many times, child. Strong ones. If I thought she were there, then the way things stand right now, I wouldn't go."

"So you do want to go there."

"Oh, yes. If the place is still there, of course. After all, it was created for a purpose and that purpose is irrelevant now. But I'm still interested, for two reasons. First, I'd thought I might be able to get some good out of catching up with one or two of Cobraja's Snackeys. When I was younger and knew fewer tricks I saw them only as things to fight. But you see, I'm sadder, wiser, and more treacherous now. I have a few more things I want to try."

"Hmm..." You think about that, still wondering what 'Snackeys' are really like.

Mr. Oshima's smile turns downright sneaky, for a moment, catching your eye. "And also, by all accounts, the man's vain enough to keep large mirrors around. Thought I'd look into it."

"Oh? You're interested in his mirrors?" Hm. Why that, in particular?

"A few ideas that might work out, or might not, I suppose. You'd be surprised at some of the tricks you can pull with a mirror if it's not properly shielded. Especially if you can get access and put a trace on it. Excellent for long distance work, with the right preparations. Yes, mirrors are impressively magical things, if you play your cards right. Not that I'm the greatest expert on mirror magic, but after you roll around the world for fifty or sixty years, a few things stick, you know? With any luck, I think I could manage a few things that might be helpful to our cause later on." Mr. Oshima shrugs artlessly.

You really feel like shuffling your foot, and after a moment you allow yourself to do it, feeling… unsure. Unfinished. Unready.

"But what do you need me for, sir?"

"You see, Tsubomi m'dear, after what happened to Chypre and Coffret's amulets, I do have to assume the Desert Apostles aren't hopeless at countering my illusions. They have an answer, whatever it is."

"Sasorina had some kind of goggles. When she wasn't, uh, sure I was real, she held them up to her eyes on a stick. Could that be it? If she wasn't just making fun of me, I guess." You glance downwards.

"I see… That could be it. Thank you, that's a lead on what the trouble is. Now, those illusions aren't the only tools I carry, but if they have an answer to illusions that works well, I'd rather not go poking a Desert Apostle in his den without our number one Desertrian-buster alongside."

And he smiles, and he's clearly trying to encourage you. You resist the urge to sigh, knowing that the only reason you're 'number one Desertrian-buster' is because there isn't a number two.

You look down at yourself, imagining yourself sneaking through the woods. Imagining yourself trying to sneak through the woods, wearing the rather more fanciful dress of Cure Blossom. "I don't think a little girl wearing bright pink clothes would be very good company on a sneaky magical shinobi mission, sir. I'd probably just mess it up, and then there'd be a fight, and..." You shake your head.

Mr. Oshima smiles softly, a bit sadly. "You underestimate the limits of the possible, child."

"You think so?"

"I know so."


"Well, maybe…"

Continued in The Mysterious Old Wizard Is Very Strange!



Wednesday, June 17, 1992

Stewardship: d10 + 9 vs DC 11
-2 to DC from 'Try To Make Friends At School!'
Stewardship: d10 + 9 vs DC 9/14/crit

7 + 9 = 16

TIER TWO SUCCESS!

If there's going to be a Fashion Club to join so that you can keep your promise to Erika properly, first you have to save the club! Which isn't going to be easy, though you waved the banner very bravely and Erika seems to know you're doing your best.

Fortunately, you were able to sit Erika down and talk her through some semi-practical ideas for accomplishing this over crepes. Also, crepes!

Continued in The Second Pretty Cure Is Raring To Go!
Result: Fashion Club status revealed: Obscure Endangered Species!
Result: "Recruit Actual Membership!" action unlocked!
Result: -2 to DC of "Recruit Actual Membership!"

Coffret Personal: d100
Result: 43
Coffret is a happy little fluff. You still have occasional moments when you nearly start hyperventilating because of why Coffret is a happy little fluff, but Coffret is a happy little fluff.

Continued in The Second Pretty Cure Is Raring To Go!

*A Few Hours Later*

Various Action Synergies! Breakpoints Rearranged!
Intrigue: d10 + 7 vs DC 10/??/…

4 + 7 = 11

TIER ONE SUCCESS!
"Oh, yes, it's true. I won trophies, even. There were a lot of traditional old sticks who didn't believe women should participate at all in those days, but things were starting to open up even then…" Grandma smiles. "Sometimes, not always but sometimes, ability speaks for itself. And between you and me, you might expect boys to be stronger because they're usually bigger, but my experience is that things are more complicated than that."

Well, easy for her to talk! She was a legendary magical guardian… "As Cure Flower, you probably juggled anvils for fun, didn't you?"

Grandma laughs. "Not exactly. Besides, I never fought anyone except the Desert Apostles as Cure Flower…" Her eyes are distant, troubled. "Not anyone ordinary. Anyway. Now, what was I saying? When you really put all your heart into it, Pretty Cure or not, you find a special energy that is just as much there for girls as for boys. An energy that wants you to be strong and vibrant and lively. That energy is real, and anyone who's really studied the true martial arts will come to know it in one way or another."

"That sounds… almost like magic."

"In a way, perhaps it is. Mr. Oshima, you know, calls it 'anima.' I believe it's plainly and simply what we call ki. And that it's real, whether it's magic or not."

You nod, letting that knowledge sink in. After a while, you ask a different, but related question.

"Did you teach karate or… anything, really… to Cure Moonlight?"

"As best I could. It's been such a long time since I really practiced. All the memories are very distant for me now." She pauses, as though she was about to begin a sentence one way, then reminded herself of something. "She worked so hard, trying to stay ahead in school and keep up with things at home. That was difficult for her, what with her father being gone." Grandma shakes her head.

"Ohhhh. Was he in some kind of accident?" That must have been terrible for Cure Moonlight, whoever she was.

Grandma shakes her head sadly. "I don't know what to think. If she knew what had happened to him herself, she never told me. Her mother believes he's still out there, somewhere, that much I know."

Results: Grandma teaches you that (some?) martial arts disciplines make (some?) use of something called 'ki.' Grandma confirms that she was a karate champion in the 1940s. That was a long time ago, of course. Grandma reveals that Cure Moonlight took some lessons from her. Grandma reveals that Cure Moonlight's father has been missing for many years. By implication, Cure Moonlight's mother is probably someone Grandma knows.



Thursday, June 18, 1992

Learning: d10 + 10 vs DC 5/…
Synergy with Navigate Typhoon Number Erika!
Synergy with Get Started With Fashion Club!
Learning: d10 + 10 + 1 + 1 vs DC 5/10/15/20/…

3 + 12 = 15

TIER THREE SUCCESS!
You pause, opening the Fairy Drop notebook Erika gave you, pencil poised, and turn to the pages you set aside for this. "So let's see. There's Cure Peach and, uh, two others, fighting the Labyrinth terrorists, down in, uh, Shikoku…"

Erika nods. "Yotsuba City. And the others are Cure Berry and Cure Pine."

"Hm. Fruit and trees. I wonder if there's some connection to the Heart Tree."

"Maybe. They're like five hundred kilometers away, though, so we probably won't get a chance to ask any time soon I guess."

"It's five hundred just to Kyoto from here… But yeah, I guess not. Unless, well, I'll explain later. Anyway, on top of that, there's the giant rainbow beam group in downtown Tokyo."

"You think those are other Pretty Cures?"

"Well, it's not the Sailor Senshi, because we'd have noticed a giant rainbow beam. And they're the other ones I've heard of in downtown."

"What if they only do it when they transform?"

"Maybe. We can ask the next time we see. I think there's a group of Pretty Cures behind it. And then there's Cure Sword, up in Oogai Town… hm. She might be alone…

"Like Cure Moonlight?"

"...Yeah." You sigh. "Only hopefully things go better for her. If she's really alone, we should try to find her and get her in touch with the Senshi." You think about it. "Or ask the Senshi to get in touch with her. Or something. But I've been thinking about those cities."

"Ohhh, hey, you're right! Two groups of Pretty Cures in Yotsuba Group company towns, and the Group's tied to the Sailor Senshi. That might mean something!"

"Maybe so. Though we know they didn't invent Pretty Cures or anything, because I'm pretty sure the Yotsuba Group wasn't around four hundred years ago. And then, let's see. Apart from some of the international stuff, I haven't even had time to look at that… Well, there's a whole bunch of Pretty Cures, five of them, I think, in the west suburbs of Tokyo, right? Fighting the Kowainas?"

"Yeah. I know a guy who says they were sighted in the Uminari tree incident, though. He says that there were five of them. All he knew was the colors, though. Pink, red, yellow, blue, and… well, green, I guess. He says the fifth was a bit different- a little girl who looked like a baby Sailor Senshi. But they call themselves the Pretty Cure Five, and he saw five, so she's probably one of them."

"Sounds right."

"Oh, and I found this one article that says there were four other girls who were flying around at Uminari. Three with the giant green bubble, we can probably cross-check that, and one in white that they only got a look at from a distance. The article says the girl in white may have been the one who actually made the trees go dormant, though I think it was probably Sailor Moon."

"Any idea where those four are from?" Erika looks very interested. She's a lot more plugged into the rumor mill at school than you are, obviously, but it doesn't look like she's done a deep dive through the newspapers at the library the way you did on Wednesday before you went to visit Grandma.

"Kamakura."

"Wait, you're from… oh. Ohhh, wait, you come from the town where, uh…"

"Cure Bloom and Cure Egret. And there's only the two of them, and nobody I ever knew saw any giant green bubbles. Though Cure Egret wears white. I think that the article may be counting different girls who were working together as all being on the same side. We can figure it out later… Erika? Erika?"

Erika is still staring at you, eyes wide. "Hey. Wait. You… you're from Kamakura. The Splash Star Pretty Cures live in Kamakura. OH WOW, WHY DID I NOT THINK OF THIS? DID YOU KNOW THEM? DO THINK YOU WENT TO SCHOOL WITH THEM? THAT WOULD BE SO COOL!"


You take several deep breaths and wait for Erika to calm down and remember certain important facts.

"Erika."

"...Oh. Yeah." She rubs the back of her neck, and has the good grace to look embarrassed.

"Look, I don't know if they went to Ohnami or not, sorry. I don't think they did, though? Anyway, it was hard to miss them just being in town. Some of the Uzaina were really big, okay? And then there was that whole thing with the aquarium. And there were definitely just the two of them; they've been flying around all over the place for like a month and a half."

Erika stares at you. "Wait, Pretty Cures can fly?"

Oh, gods…

"Uh. Well. Um…"

Coffret pops out of thin air. "Oooh ooh oooh-desu!"

Continued in The Second Pretty Cure Is Raring To Go!

Result: Tsubomi retains all information about magical girls in Japan alluded to in her presence during the events of Precure Pileup.
Result: Tsubomi knows basic information about the existence of all public-facing active-duty Senshi involved in public-facing activities, chiefly the Night Market raid and Crystal Millennium business activities (Sei Kanagawa included, ??? and ??? excluded).
Result: Tsubomi is aware of most major mass-population-affecting magical incidents in Japan in the past three months.
Result: Tsubomi is aware of MOST of the publicly-debuted Pretty Cure groups in Japan, with varying amounts of detail knowledge depending on their public profile and whether their antics were visible from her living room a week ago.

Result: Tsubomi learns all easily publicly accessible information about Senshi activities in Kibougahana in May.
Result: Tsubomi learns about a few of the Desertrian attacks fought by Cure Moonlight.

Synergy Bonus: Tsubomi gets Erika's eyewitness account of Sailor Mercury and Sailor Jupiter's encounter with Ramua.
Synergy Bonus: Tsubomi is aware that something happened at the greenhouse as part of the aforesaid events.
Synergy Bonus: Tsubomi is aware of public rumors regarding Sailor V's battles with the Dark Agency, and pieces together that she then went overseas (to England?), and returned as Sailor Venus. Rumors that Sailor V was actually Sailor Moon definitively squashed.
Synergy Bonus: Tsubomi is, on average, slightly more informed about Pretty Cure activities outside Kibougahana and Kamakura.


*Several Hours Later*

Tsubomi Personal: d100
Result: 3

Special Unlock!
You have to ask the communicator politely to translate the names into Japanese, instead of the mysterious alien magical space princess language it seems to use as a default setting. You browse the list curiously. Your eyes are drawn, as though by beautiful destiny, to one in particular.

Vale of the Starry Mists, Tricentennial Glorified-Bronze Edition... Ten little eight-pointed stars float beside the name. Few, so few, of the games have ten, and none of the others catch your eye the way the little cartoon icon of that little farmhouse does.

And you find yourself rapt at the hauntingly beautiful music, like nothing you've ever heard before. The Japanese-language subtitles are… okay, a bit quirky. But… but that music. And those voices. Even simple conversations in alien magical space princess-enese were so lyrical and lovely.

And that's only a small fraction of the game's appeal.

The magical wrist-watch projects a holographic display like something from a science fiction movie. You don't know a lot about computers, but the controls of the game are very intuitive once you can read them, and it shifts quickly into 'Teachy Mode' and starts explaining everything. Admittedly in… quirky Japanese.

You find yourself wrapped up in the story of- you whisk through character selection- more like character creation, really- the story of Nana, a tall, willowy girl with a pensive expression, a penchant for wearing long, soft pink gowns when she isn't doing farm work, and long, flowing locks of maroon hair that just happen to resemble what you wish yours would look like someday. Sure, most of the time Nana's reduced to a cutesy little sprite (with graphics that still beat the Super Famicoms you've seen in action!), but in the cut-scenes and the "select views," you can see her real as life, maybe realer than you.

It's a shame that there's no option in character selection for glasses.

And there's an incredibly touching scene with Nana's dying great-great-grandfather (!). He gives her a sealed letter, and then XX years later she wakes up one day and… gods, does she live on a space station? She quits her job and flies in a starship to another world to start making a go of it on a little farm in a little valley. And the 'look around' visuals are just so amazing, springing up in front of you when you 'push' the holographic button. They're stills, except they're not still. The grass ripples a bit as you watch and you keep wanting to reach out and touch those holograms.

The people on this new planet have strange, magical things, like the beautiful hovering silver saucers with gleaming crystals that somehow make them go, and they treat them casually. Those saucers? People in the game behave like they were just your grandma's old pickup truck. And even the weeds you have to clear from the garden plots are… are… There aren't plants like this. Not anywhere on Earth. And the wildflowers. You could cry. It's just so much, you could just spend hours taking in the scenery stills, even before you talk about the gameplay.

There are so many new flowers… And the way that the ground cover shines gently and makes the morning fog sparkle with a light of its own, giving the valley its name, in the first moments of dawn on the game's second day… wow.

The game even detects when your mom comes up to your room to check on you. It pauses everything and makes it all disappear before she even knocks on the door. Which is… kind of a relief. You have no idea how you'd explain this.

Result: Most amazing and engrossing game ever discovered! So… Goood…
Result: +1 to DC of 'Chores' and 'Studies' actions! (mitigated by 'Diligent')
Result: One Personal Action locked to "Play Vale Of The Starry Mists" next turn…



Friday, June 19, 1992

"Shouldn't I be practicing this transformed?"

"As soon as we find a rugged enough practice dummy. No offense, friend."

Your sparring partner bounces and waves his arms in a way that suggests that no offense is taken.

*Some Time Later*
d100 - 5 (Meek) + 5 (Diligent) - 5 (Compassionate) + 5 (Outburst Prone) vs DC 45
Result: 11

Failure!
"Ooof!" You shake your hand. Your sparring partner bobs silently.

Mr. Oshima, from the sidelines, looks at you with some concern. "Are you all right?"

"That felt weird."

"You'll run into stranger feelings than that. Now, for a proper strike to the solar plexus, you should have-"

*Some Time Later*

Your hands fly to your cheeks and you can't help but giggle.

"His motto was WHAT?"

Mr. Oshima chuckles grimly. "S'true. Whenever Sykes talked us through a move, he'd end by saying that. Something of a running joke. Doesn't matter against a Desertrian of course, but if one of the Apostles gets handsy… try it."

You stop and think.

"What about Sasorina?"

"Consider it a metaphor and try it anyway."

*Some Time Later*

"Getting poked in the eye like that sounds like it'd really hurt."

Mr. Oshima pauses for a moment. In a very level voice, he says. "...Frightfully so, yes."

"...How do you stop them from doing that to you?"

He grunts. "There's a lot of answers to that question. The one I was taught during the war is to poke the other mindless idiot first. We were in a hurry then, we're in a hurry now. You can learn the rest later."

"If you say so."

You frown unhappily.

*Some Time Later*

"That should do for today. Besides, I need to sit down." Mr. Oshima eases himself carefully into a chair. "How are you doing, little fellow?"
d100 - 5 (Meek) + 5 (Diligent) - 5 (Compassionate) + 5 (Outburst Prone) vs DC 45
Result: 13

Failure!
The little fellow answers. You don't like the sound of that. Is he making fun of you?

Mr. Oshima waves a hand at him. "Later, later. Anyhow. The simplest unifying principle, against things that walk like a man or against giant wheelbarrow monsters, is the same. To spot an opportunity to strike hard, and take it, while you can, as hard as you can. The essential action is to meet weak points with strong blows. And that, you can learn. Though I trust you remember my one condition."

"Oh, yes." You nod your head. He's said it before.

Nevertheless, his eyes take on a piercing, unnerving sternness, and he stares at you. Or stares through you, at something far away in the mists of time.

"Swear to me you won't use this on the schoolyard, girl. Swear."

Grandma pats you on the shoulder and you lean against her hand a bit. "Don't worry, Mr. Oshima. She won't."

Mr. Oshima grunts and nods slowly to himself. "Fair enough."

He's, well, cold at moments like this. You can sense that he means well, and in a strange way, having that coldness on your side is actually kind of reassuring. A part of your heart that fears more than anything else the failure of your resolve recognizes that coldness as a kind of strength that you can lean on.

But… Grandma is strong too, in a very different way, a way that is far more simply and uncomplicatedly warm. And you find, looking into Mr. Oshima's eyes, that you appreciate her warmth very much right now.

CQC sounds like it must be fairly effective. And you're trying to learn the lessons, because the Desert Apostles want to destroy the world and you shouldn't just shrug and leave all the fighting to the Sailor Senshi and other people like that.

But it's kind of… mean.

Result: "+1 Prowess vs Desertrians" gained Tuesday becomes "+1 Prowess" at end of week!
Result: -1 Smiles

*Some Time Later*

[roll chain complex; pending]
[may succeed, fail, or ??? depending on many contingencies]
Chypre Personal: d100
Result: 91
A couple of hours after you get home and go back up to your room, and probably just before dinnertime, you grit your teeth and, with a powerful effort of will, wrench yourself away from Vale of the Starry Mists. You've got your trellises lined up properly for the queensberry vines, and you promised yourself you'd take a break after that after you kind of broke the second promise to yourself because you got distracted making sure your four-leaf floofs were growing okay, after you broke the first promise to yourself because trying to get an irrigation line set up was important.

But this is important, and you don't let yourself forget that. Well, not for very long at a time.

See, you know the Crystal Millennium stays at least sort of open on weekends. Which is good, because by far the best time to get down to Tokyo is either tomorrow or Sunday. Which means, much as you'd like to spend the next hour poring over the still views in the game and comparing them to your books to see if you recognize any of the plants, anything at all… You need to talk to your parents.

Continued in It's A Long Way To Minato!
 
Last edited:
MCAT Turn 8 Results
Director Samui leans back in her chair and presses the palms of her hands against her eyes. They sting and they itch and they burn. But as tired as the director is, she doesn't have the luxury of stopping now. There's too much to do. She has too many projects on her plate. There usually isn't even time to organize all the things that need doing, let alone watch over them as closely as, say, a clan grandmother would. And every time she manages to carve out some space to put things in better order, an emergency pops up and throws things back into chaos.

For a brief moment, Samui wonders if the Senshi have their lives stressed like this. If they, too, have a million things to do, some of them unknown to her, even unimagined. If they, too, have to wonder how to make it all fit into their too-short days without going mad from the strain.

Hm. That ancient castle on the moon is something for them to worry about, but they can probably take their time on that. It's not like anyone can just drop by for a visit on a whim; she had a man over from NASDA to explain it to her. But more immediately, the Senshi have their company, and the evening classes, which must be even more work. And all the attacks and the monsters and all the finding other strange magical girls and trying to help all of them out as well. And anything else they're doing to chase the Dark Kingdom anywhere else in the world. And whatever they seem to disappear off to do during normal business hours, which is a mystery.

Bits of Senshi business tend to land on Samui's desk like bizarre bombshells, and she's sure there are a dozen reasons for that bizarre quality. If even the relatively normal things MCAT handles are enough that she feels like she's drowning in just one small department, with supervision to look to, then the Senshi must be far deeper into the strange, with fewer lifelines.

That thought frightens her sometimes. But at the same time, it gives Samui a little hope. The Senshi seem to be handling their own stress well. So well, in fact, that she'd imagine it was all easy for them, if not for how hard she has to work to make things seem effortless for her. But regardless, the Senshi are managing. And that means that Samui and MCAT can do the same.

If she can just get a handle on the bureaucrats. Sailor Moon probably doesn't have as many paper-shufflers, pettifoggers, and administrative curlicues to worry about.

But on some level, Samui's thankful to have that problem.

After all, she has this problem because she isn't on the reserve anymore. She's not struggling day by day to make it, to fight brutally enervating weather and constant breakdowns and failures of what little magic the clan has, trying to help everyone stay alive. She's an important member of the public government now. Her words have weight, her actions have meaning, and she has rights and responsibilities that she didn't before.

Though in a way, she's still helping everyone stay alive. After all, the rest of the clan is relying on her to lead them, and to lead MCAT.

Samui feels the weight of that lean down on her… and forces herself to stop for a moment. To remember that all of that responsibility isn't the only way being off the reserve is different. It's not just her and the clan against the world anymore. She has friends and coworkers, people that she can rely on and people that she can trust.

Yoshino is resilient and unflappable. He's always there to offer a kind word and a helpful bit of advice when she needs it. And if he's deliberately vague about what some of the 'old monsters' he claims to know socially might try on her behalf, it's good to know that she has allies in the shadows.

Genjuro is compassionate and valiant, a pillar of strength. And Samui's never seen anyone who can so easily brighten up any room with his sheer presence, shining larger than life like that. Unbidden, unasked, a sudden flash of thought flits across Samui's mind, images of tiny children with bright red hair and glimmering golden eyes. Samui, shocked, pushes that aside. That isn't something that she should be thinking about.

Dr. Chiba is kind and helpful, an invaluable listener for so many. Samui had never heard the term 'therapist' until she first brought the doctor aboard, but Atsuko has done so much to help her clan adjust to the changes in their lives. She's spoken with them about their fears, and given such wise advice. Most of the children have stopped having nightmares entirely.

And Dr. Sakurai is… well, Dr. Sakurai. A genius, if perhaps one with a worrying touch of mad inspiration at times. She barely stops to eat or sleep, endlessly tinkering or manipulating complex mathematics, much of which she seems to be inventing on the fly. There are moments when Samui looks at how hard Dr. Sakurai works, pushing the designs and development of MCAT's new tools and weaponry, and thinks back to old tales of craftsmen ridden by demons or possessed by ghosts to achieve the impossible. But MCAT would be much worse off without her workings.

And that is the sort of thing Samui has to keep reminding herself of. She isn't alone. It feels impossible for her to do and watch everything herself because it is impossible, but that doesn't matter, because she doesn't have to. No one could manage the affairs of a government department that spans the entirety of the Home Islands, with a staff building up into the thousands, the way Samui watched the clan grandmothers handle the survival struggles of a few hundred snowfolk on a small reservation as a child. Maybe she's been putting too much time and effort into handling things herself. Though some of her human workers seem to expect it, and that management consultant who's been wandering around hasn't had anything negative to say about it. Maybe she just needs to work harder at it-

Pon. Pon-pon. Ponponponpon…

Wait, what?
Yoshino has a way of detecting dark, negative feelings and interrupting them with that cheerful belly-drumming of his. But how was that a dark thought; she was just thinking about, well, human organizations and management, the way all sorts of human groups handle things in Japan these days. But… whatever. Yoshino has good instincts. That much, Samui knows. Shaking her head, she stands up, then takes another look at her desk, from the changed perspective.

The papers have outgrown what she can hope to read in a reasonable amount of time, and she needs to do something decisive about that. But she's at least been able to keep everything sorted into stacks, and all but one the drawers of her desk empty, for just this purpose. Moving quickly, she straightens each of the stacks out and slips them into the drawers, creating the image of a clean desk.

With that done, Samui leans through the door. "When's my next appointment?"

Samui has come to realize that the magic Yoshino uses to pass for human could probably make him look like he was dressed in anything from royal robes to a modern hazmat suit, so he obviously chooses lightly rumpled casual business wear. The glamoured tanuki has already half-turned his chair to face her door, and that obviously isn't the only way he must have spent the past few moments preparing for what he expected to come next. He doesn't bother to glance at the planner on his desk.

"Somebody from the Yotsuba Zaibatsu is coming by in about fifteen."

The Yotsuba Zaibatsu. The… oh. Samui blinks. Her face goes slack for a moment as she tries to remember. What is this about? They… can't possibly think they could get the Vajra back, now could it? Or does it have something to do with the conglomerate's ties to the Sailor Senshi? That troubles her. Will the next hour be the opening round of weight day?

Some of her uglier thoughts about the Senshi could do if they really started using their combination of physical power and connections to force matters- even just their known powers and connections- are enough to heat Samui's blood with raw, elemental fear.

Pon. Pon-pon.

Samui jolts back into awareness. She shakes her head sharply; she hasn't been sleeping well. Beyond the late hours, she worries, sometimes, over the demands Genjuro's father and Councillor Hino have been making. And staying up nights over something like that can certainly push her to see troubles around every corner.

If she's already fearing the worst, most outlandish disasters possible before the Yotsuba representative even walks in her door, they'll notice. They'll smell the blood in the water and push to try and take advantage of everything.

Is this calming down? Or is her paranoia getting so bad it's starting to chase itself around in circles and punch itself in the back of the head?

She… she needs to take a breath. She needs to relax. She can do this.

"...I need some noodles before this meeting," Samui says quietly.

"You're learning. Go, sit back down." Yoshino says, making shooing motions that look oddly like a sorcerer trying to banish Samui back to her lair. "I'll have them up here real quick. And I'll try and stall the guy just a little."

Samui smiles weakly. "Thank you, Yoshino. I don't know what I would do without you."

"You'd have hair black as night and more wrinkles than that laundry I was running when Commodore Perry showed up within three more months. But you'd still win, in the end."

"I hope you're right." Samui says quietly, before returning to her office.

The food comes up. Yoshino turns out to know exactly what Samui's in the mood for, but she also just barely manages to finish her food before the time of the meeting. And from the sounds through the office door, his deft little delaying action is almost perfectly timed to let Samui finish her meal neatly and tidy it away properly before he lets the Yotsuba representative in.

He even managed to send her a reassuring note with the noodles:

Remember, this is Akira Yotsuba. Lord Yotsuba and his father have been sending him to delicate meetings with political allies and big names for nearly twenty years. But Seiji Yotsuba never sends Akira to meet someone he wants to kick around.

The bowl is neatly out of sight and she's had time to make sure not a drop is on her clothes before the intercom on her desk rings.

"Director, Mr. Yotsuba is here to see you."

Okay, Samui. You can do this. The director makes very sure she's tucked the bowl away, runs a hand past the most stubborn bit of her hair, and straightens her clothes a bit. Time to face the music. How bad can it be, really?



RECRUITMENT: Lean on Me
1d100 + Quick Response + Saved the Princess - Changed the Princess = 32 + 6 + 15 - 10 = 41

MCAT's work last week to bring Ms. Osaka to save the Akaishi Mountain Oni has changed the situation rapidly, in a way that has national implications. Both the oni and, to your surprise, the Wardens have declared open rebellion against the Ministry and are throwing themselves fully in with the Diet and the public Japanese government.

This opens both groups up for recruitment. This is excellent news, as the Wardens are trained as samurai or combat mages and the oni are… oni. There is just one small problem at the moment.

With the threat of potential Ministry retribution on the horizon, the vast majority of the Wardens and the oni both have decided that they need to focus on preparing and protecting their own lands. This makes sense, you suppose. Your latest report suggests that their defense plans are uncoordinated, which may partly explain why both the wardens and the now free oni of the Akaishi Mountains only send a few of their own apiece to assist MCAT in response to your call.

[Two Wardens and Two Oni join MCAT!]
[ACTION UNLOCKED: Sort out Akaishi Mountain Defenses]

TRAINING: Purification Training
1d100 + Good teacher + Standard practices - "I don't know why it did that" - Replicating technique from just video = 35 + 5 + 5 - 25 - 25 = -5

Attempts to recreate the spell Sailor Mars used during the attack on Shibuya are going… badly.

It could be worse. Nobody's quit in a huff. Nothing's exploded. But it's going badly. You'd thought this would be fairly practical. The spell at least loosely resembles Buddhist exorcism rituals. You have Buddhist priests as consultants. They have their own explanations for the underlying spiritual truths behind their exorcism techniques against possessions and other things. But none of them have the slightest idea why Sailor Mars' technique works the way it does. Recognizing a few of the words and gestures is, apparently, not enough. It doesn't help that the monks are trying to work out her spell based off of video footage.

So far, your efforts have achieved nothing, apart from setting off some surprisingly loud Buddhist theological debates in the break rooms of MCAT headquarters.

[NO TRAINING ACHIEVED]

RESEARCH: Revolutionary Specialized Armor Project Generation Two Phase One
d100 - Semitrained Assistants + Sakurai Theory + Sakurai == 30 + 3 + 16 + 8 = 57
114 → 171/200

Dr. Sakurai has been hard at work this week, running a grueling schedule of experiments and poring over the predictions of her theories far into the night, every night. Her work is aided by anyone and everyone remotely skilled in magic, mathematics, or machinery whose help she can beg, borrow, or kidnap. All reports are that she's working hard to reduce the strain that her system's power puts on the user, until it becomes reasonably safe.

While the strain is still far too high as of now, Sakurai's assistants have stolen three mobile chalkboards from the other labs in a daring guerilla raid. She's been writing out a long, convoluted tangle of equations. No one seems to be able to understand them. The rest of your people are baffled. Even Jadeite grumbled something about having not been able to even begin to read her work until he 'had my King literally dredge my years at the Arcanium out of the filth in my head.' Even then, he says he needs to 'grab that witch by the ankles and shake her until all the loose notation she's using falls out of her pockets'. He's probably joking. You really hope he's joking.

Regardless, Dr. Sakurai seems happy and hasn't pressed charges, so it's fine. She's so happy that she's singing. Occasionally this causes eldritch lights to dance around the lab. And adjacent floors of the building. But they're happy eldritch lights. And lately, she's been talking about something she's calling a 'Finite Element Analysis,' all the while praising the new computer installations to the sky. It seems that she is on the brink of something. Hopefully.

[SAKURAI SEEMS CLOSE TO SOMETHING]

DEVELOPMENT: Awakening Ritual 3.0
1d100 + experience with AR2.0 + experience with AR1.0 + Crystal Millennium textbook = 16 + 5 + 10 + 10 = 41
Hero Unit Ability Activates!
1d100 + Jadeite = 16 + 100 = 116


The rest of the staff mages and researchers have spent all week trying to improve the ritual circle for awakenings. Then Jadeite wandered into the lab while talking with Genjuro about physical education while the team was on lunch break yesterday.

Eight hours of blistering sarcasm later, the development team had completely changed how they're approaching the problem. One very long workday after that, they presented you with a gauntlet, heavily rewired and modified from one of Dr. Sakurai's discarded prototypes. This device should allow a single magically powerful individual to awaken someone with a 15 minute field ritual. Even Jadeite seemed to be impressed by how much the team managed to compact the design down to fit it into the gauntlet. They're going to be riding that high for weeks.

[DESIGN FOR AWAKENING GLOVE ADDED TO ENGINEERING TAB]
[AWAKENING RITUAL (Ερμής) Gained]

ENGINEERING: A house call
1d100 - Took something of my daughter's + Friend of a friend + Trying to Pitch a good deal = 67 - 10 + 16 + 7 = 70

The Yotsuba Group is staggeringly large. As a girl who grew up in enforced rural poverty down in Kagoshima, you still struggle to even grasp what the zaibatsu is. Their holdings are larger than the national economy of, you are told, many if not most human nations on Earth. They have fingers in dozens of different industries across Japan. They make movies and music, they fund idols and build televisions. They used to do even more before the war fifty years ago, you're told.

But the first thing the Yotsuba Group ever did, you learn, and one of the things they still do today, is communications technology.

And that is the core of why Seiji Yotsuba's second cousin comes to meet with you. He seems kind, courteous, especially for someone you can't help but think of as an influential noble from a major clan. After the regular pleasantries that meetings like this always start with, Akira Yotsuba lays out his offer.

The Yotsuba Telephone Corporation has recently finished a very rapid development and prototyping cycle for a new type of… 'cellular mobile telephone.' This is something you've heard of, and seen, and for that matter now carry around with you when you travel off-site away from headquarters. You're still a little hazy on how 'cells' are involved, but they're absolutely telephones and they're a lot more mobile than the payphone you snuck a call on back at the gas station near the reservation when you started this whole mad misadventure back in… less than three months ago, come to think of it.

In any event, even with how aggressive the Group is about rolling out the new phones, they won't hit the market for at least another few weeks. But the Yotsuba Telephone corporation is hoping to lay groundwork by having these phones and their technology seen on the street in the hands of the new government agency that is helping and saving people.

Unfortunately, a problem has arisen. Akira explains that the new phones are notably more durable than the competition, in no small part due to Yotsuba engineers having somehow worked around the need for a projecting antenna that apparently all these things are supposed to need. But he continues, with the air of one who is trying to warn a friend of a problem even at his own expense, by noting that the system's battery life isn't up to standard. It drains its energy too quickly. According to Mr. Yotsuba, the engineers have a prototype system that solves the energy storage issue for good, but they haven't figured out how to mass produce the new batteries on a large enough scale to matter.

What you don't know about electricity and engineering would fill a very large university curriculum, but it occurs to you that a simple matter of energy… might be something that MCAT can help with. You know better than to commit to anything of the sort, but agree to pursue these arrangements somehow.

And when you talk to some of your many paper-pushers and bureaucrats after the meeting, worrying that some regulation is going to crop up barring some kind of partnership between MCAT and the Yotsuba Group, they just stare at you like you've grown a second head and reassure you that this will be the easiest thing in the world to arrange.

Human society is weird. Inconsistently weird, even

[MCAT gains access to the new Yotsuba Taki phone system]
[Income increased by REDACTED]
[Research Project Unlocked: Taki System]
[Research Project Unlocked: Collaborate with Yotsuba on Battery technology]
 
Heartcatch: The Second Precure is raring to go Part 1
Heartcatch Turn 1
The Second Pretty Cure Is Raring To Go!
(Part 1)


Tuesday, June 16, 1992

You gaze up at the mysterious swordsman in the blue-grey kimono.

You manage to stammer out the words you've been meaning to say.

"Thank you for saving me… So, uh, what's your name?"

He smiles softly and steps closer, bringing his arms up to fold you into a hug.

You freeze. You squeak.

"You're- you're too bold! I'm not ready-"​

You push off against his chest and​

Your eyes snap open. You're bolt upright in bed, and the first thing you see is Chypre and Coffret sliding down the far wall of your bedroom.

They drop from your line of sight for a moment, then reappear as they crest the foot of your bed.

"Tsubomi-desu…"
"Pushing us was mean-desu…"

You sag, feeling groggy and foolish and still whirling. "Sorry. I had a rather shocking dream…"

It takes you a few minutes to collect your wits and slide open the curtains…

…Where you see a beaming Erika across the alley, sliding her balcony door open a crack to wave at you.

She's already in her school uniform. You smile in genuine relief; she wasn't at school yesterday and her window was buttoned up and curtained all day as far as you know. You open your own door to your own little balcony and step out.

"Hi! Good morning…" You're still a frazzled mess in your pajamas, but Erika shows no sign of disapproval. She waves at you.

"Hi! It's almost time for school! Shouldn't you get changed?" She says it so cheerfully… but… oh. Oh no.

"ACK! It's already this late? AAAH!" You rush inside to get into your uniform, stumbling over yourself.

An hour Later

"So, you DID take my advice!"

You blink at Tsubomi's remark and stop. Myoudou Academy has several buildings, some connected by walkways and some not; the building ahead is your homeroom. Foot traffic flows around you as you turn to her in confusion.

"Wait, what?"

"Your hairstyle!"

"Ohh!" You smile and glance down modestly. "I figured that if I wanted to change my lifestyle, I might as well start with a bit of a makeover."

Erika steps back, grinning, and holds up her fingers and thumbs as though framing your face for a picture. "Hmmm… I think it's going to work! You look great!"

You feel yourself blush a little. The clock bell rings and she turns your panicked exclamation of hurry into a joke as the two of you rush into the building laughing.

A Few Hours Later


"See? I told you this was the best place to eat lunch!"

You look out on the town below with delight, and the little inner worrywart that says you're probably not supposed to be up here quiets down almost instantly. Besides, there's benches, and if people weren't supposed to sit here there wouldn't be. And Kibougahana just looks so nice from above, from every angle you've seen so far! You love it.

"It looks amazing!"

"Let's eat!"

The two of you sit down. In a flash, Erika has her lunchbox open and her fork out, skewering a little cake and lifting it to her mouth. But then she freezes and turns to you.

"Hey. Tsubomi?"

You look at her. She sounds almost… hesitant, at least by Erika standards.

"Yeah?"

"I've been having… strange dreams lately." Erika sighs. "About a Cure something or other, not one of the ones in the news lately. There's a fight with a weird lady with one black wing, and she loses, and then everything explodes."

Your jaw drops for a moment. You manage to close it before she sees. You pause. She can't possibly mean. She must mean.

"You mean… Cure Moonlight?"

"Oh yeah! That was her name!" Erika waves her fork in the air. "That was it!"

"Wait, what? You've been having the same dreams as me?" Wait. You just- yeah, you just said it. Just blurted it out. Oh. Oh no…
d100 + 5 (Diligent) + 10 (Compassionate) - 10 (Shy) + 5 (Situational)
vs
DC 55

93 + 10 = 103

Success!
Tsubomi Base Diplomacy increased from 6 to 7!
And in a sudden moment of clarity you see it from Erika's point of view. She must have thought she was alone in this. But like you before Sunday, she didn't know why… Oh. Oh, that must have been hard. She's so perky and wacky sometimes that you could forget that she's… she's just like you, in some ways, under it all, isn't she? She must be able to get scared and worry that she's going crazy or will never amount to anything too. You know she is, from what the Desertrian screamed on Sunday…

Sometimes you're so shy and scared it burns. And other people can't possibly experience that quite the same way you do. Well, not most of them, anyway. But maybe everyone has something like that.

You feel like you understand Erika a little bit better, even as she waves a mini-cake-onna-fork in your face and cries out, "You've been having the same dream as me?"

And then the bag you packed your lunch in explodes.

Coffret squeals in glee, as Chypre makes happy eeping noises.

"That means she can become a Pretty Cure-desu!"
"That means she can become a Pretty Cure-desu!"


Erika blinks, uncomprehending, for a moment, as you freeze in shock. Then her eyes goggle, wide and wild, as she looks at the fairies.

"Th-the plushies are talking!"

You look up, look around vigilantly for any sign of anyone else having seen you. There's no one up here but you two, though, so you lean close to them and hiss.

"What on earth were you two doing in there? And where are your amulets? And where's my lunch?" You stammer in shock. "You- you ate my lunch, didn't you?"

Erika stares at them. She is exactly as shocked as you'd expect her to be if two fuzzy little magical creatures from another species had just popped out of your lunchbag and started shouting at you. "Wait… if they… but… but… where would they even fit your lunch, Tsubomi, they're so tiny… but…"


"There's more important things to worry about-desu!"
"Lunch is not important right now-desu!"

Both fairies pop fully out of the bag and take up positions on opposite sides of Erika's head. Erika's eyes dart back and forth between them. An uneasy expression freezes on her face.

Chypre waves her tiny arm at Erika, and her tiny piping voice is cheerful. "This girl has what it takes to be a Pretty Cure-desu!"

Coffret clenches his little paws. "Desu-desu!"

Erika gulps. "...Tsubomi? Who are these two? And… are they serious?" She glares at you. "Is this some kind of prank somehow? Are you making fun of me?"

You look nervous, and decide to take refuge in the truth.

"They're magical fairies that… protect the Great Heart Tree." You sigh, aware of how totally ridiculous that sounds. Well, in fairness, it sounds less ridiculous than it would have sounded three months ago, but still pretty ridiculous.

The fairies, who obviously see nothing unusual about their own existence, dip courteously in midair.

"I'm Coffret-desu!"
"And I'm Chypre-desu!"

Erika stares at them for several seconds.

"Ohhhh… so they're fairies."

You beam. "Yes! Now you understand!"

"And you said 'Great Heart Tree…' and now that you mention it, that was in the dream. I had it… four times, I think, yesterday." She shakes her head. "I felt pretty weird. And. Um." Uncharacteristically, Erika trails off completely.

And you remember what your grandmother told you. What happened to Erika on Sunday. And you realize that you are in the process of making a very important decision.

Doing this is going to mean setting aside the painful lessons of so many awkward frozen moments of your old life. It's going to mean accepting a great many awkward frozen moments in your future.

This decision is going to be hard.

But.

But this is a decision you somehow know that you would never not make, not in a thousand lifetimes. A decision you were destined to make. The decision would be very frightening in most of those lifetimes. But luckily, mercifully, you are here, in this lifetime. And it is now, in the summer of the world that somehow feels like spring, even in the middle of this June day with the sun ducking in and out behind high fluffy clouds. A gentle, heavenly hand brushes lightly across your spirit, as though the road you know you are about to take has been followed before. You do not walk this rough road alone, and you will be even less alone forever after.

And you take a deep breath. You feel resolution twist your expression as you look a baffled Erika squarely in the eyes.


"Erika?"

"Yeah?"

"The dream you had on Sunday, during the monster attack."

"What about it?"

"That was real. And the Cure Blossom who fought the monster… that was me."

Erika's eyes widen in surprise once again. "Seriously?"

You smile, feeling genuine pride in what happened Sunday for the first time. The Legendary Super Pretty Cure defeated the monster and saved the day! And you were also there!

You nod. "Seriously."

Chypre bounces. "I can't believe we were so close to a potential Pretty Cure-desu!"
"We checked the whole town last week-desu!"
"Maybe she wasn't ready then-desu?"
"Well I think she's ready now-desu!" And Coffret turns to Erika, most solemnly. He clasps his paws with joy.

"Erika… please become my partner Pretty Cure-desu!"

Erika stares at Coffret. "Become a Pretty Cure… do you… do you mean it? Is this… real? I remember…" She looks at you. "You're Cure Blossom? You looked great…" Her eyes close and bliss takes over her face. "That costume was beautiful…"

Coffret floats up to Erika, barely short of nuzzling distance. "You'll be the second Pretty Cure of the Heart Tree!"

"I… I can be a blue water magical guardian like Sailor Mercury?"

And then the door handle clicks and you frantically scoop the fairies back into your bag with a speed and precision you've only ever used once in your life, when a superhuman witch was trying to lasso you with her ponytail.

The Myoudou student council really knows how to make an entrance.


And… the student council president… is… that dreamboat's got to be Itsuki Myoudoin…

Myoudoin is tall and slim, wearing a gleaming white version of the boys' grey school uniform, with chin-length light brown hair and those warm eyes and your whirling senses pick up a lithe athleticism you can't look away from now that you've seen it.

And then… that voice…

"Kurumi-san? I haven't received the list of Fashion Club members."

Erika winces. "I'm sorry, President Myoudoin! I'll be sure to get it to you this week!"

"I need your list so we can produce your budget, so I urge you to make haste." The words… but Myoudoin smiles while saying them, and sounds so gentle…

Erika bows. "Right!"

And you just stand there as the student council goes back through the door and off the roof.

You smile, closing your eyes. "The council president is… really something, huh?"

Erika pokes you and you realize she's grinning at you. "With the school's chairman for a grandpa, yeah." You're not sure exactly why Erika has that funny smirk on her face, and before you can think about it, your bag explodes again!

Coffret soars up into the air a meter above your heads, gesturing frantically. "More importantly, we want you to become a Pretty Cure, Erika-desu!"

Erika smiles, looking… probably a little like you did a moment ago. "That's… amazing… but… wait wait wait! Oh no, I've only got… three days! Now's not the time! Tsubomi!" She grabs you by the shoulders "Look, if there are any giant monsters, call me, I promise! But right now we've got to save the Fashion Club!" She whirls, tugging you by the wrist, and runs for the exit.

"Ack! Erika! Slow dooowwwn!"
 
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Hearthcatch: The Mysterious Wizard, Part 1
Heartcatch Turn 1
The Mysterious Old Wizard Is Very Strange!
(Part 1)

Tuesday, June 16, 1992

Coffret soars up into the air a meter above your heads, gesturing frantically. "More importantly, we want you to become a Pretty Cure, Erika-desu!"

Erika smiles, looking… probably a little like you did a moment ago. "That's… amazing… but… wait wait wait! Oh no, I've only got… three days! Now's not the time! Tsubomi!" She grabs you by the shoulders "Look, if there are any giant monsters, call me, I promise! But right now, we've got to save the Fashion Club!" She whirls, tugging you by the wrist, and runs for the exit.

"Ack! Erika! Slow dooowwwn!"


*A Few Hours Later*

You sag at the end of the school day. Apart from the low blood sugar, Erika has spent practically every spare moment thinking about Fashion Club stuff, and every moment she can get away with talking about it. Or randomly trying to recruit people, unsuccessfully. And her plans for recruitment are… ambitious.

You can't really blame her, but… uuhhgh. Class is scary and when you really think about parts of it, sometimes it feels like you're wading through molasses. Especially when you remember that math worksheet that Toshiko dragged you through. And then on top of that you keep having to bounce back and forth to follow Erika's train of thought whenever there's a lull, and it's just tiring.

You wish you were gardening right now.

As students stream out of your last period class, Erika whirls. "So! I've got a bunch of stuff to get ready for tomorrow's recruitment drive! Come on and help!"

You shuffle your foot, looking down. "I… really shouldn't today. There's… Pretty Cure stuff."

"Ohhhh!" Erika's eyes widen, and there's a hint of a sparkling eagerness there too. So you go on.

"Actually, I was wondering if you could come with me."

Well, actually, a lot of you is just hoping for some quiet, and part of you is panicking at the idea of Erika getting superpowers. But in spite of all that, it'd be really nice to have a friend who's going through the same thing and you get the sense that potential second Pretty Cures don't exactly grow on trees, so who knows how long it'll be before you could find anyone else to help you?

But Erika hears you. And she gulps. She blinks hard.

"I… Aaagh!" She waves her arms in the air angrily. "Look, I really, really need to get this ready or… I don't want to lose the club… Um. Okay!" Erika looks around. "Coffret?"

A piping tiny voice comes out of the thin air. The fairies really are getting a lot of work out of those invisibility amulets, when they remember to use them!

"Yes-Erika-desu?"

"Okay look. I'm going to be at the school until, uh… about 5:30, then I'm going back home which is right next door to Tsubomi's place. If the giant monsters attack or anything, just come for me as soon as you can but I really need to work on this aaagh…" She slumps. She sighs, letting her breath escape almost completely before she begins to straighten up.

Coffret, sounding disappointed, gives a tiny sigh. "Okay-desu…"

***


Thankfully, very thankfully, Grandma made you a sandwich from stuff in the little old fridge she keeps in a back room of the greenhouse. She, in fact, made you two sandwiches. You needed them.

You go into another back room to visit Mr. Oshima, and speak to him for a little while.

You look down at yourself, imagining yourself sneaking through the woods. Imagining yourself trying to sneak through the woods, wearing the rather more fanciful dress of Cure Blossom. "I don't think a little girl wearing bright pink clothes would be very good company on a sneaky magical shinobi mission, sir. I'd probably just mess it up, and then there'd be a fight, and..." You shake your head.

Mr. Oshima smiles softly, a bit sadly. "You underestimate the limits of the possible, child."

"You think so?"

"I know so."

"Well, maybe…"

"Good, good, though perhaps we should have one of those lessons I talked about on Sunday first."

You're not quite sure how you feel about the idea of anything called 'lessons' after how things went in class on Monday. But first, this is different, and second, this is about not being the weakest Pretty Cure ever.

"You mentioned your sensei, Mr. Oshima?"

Mr. Oshima laughs softly and gestures, turning his head to look towards an open patch of cement floor. His gaze is so expectant that you turn to see whatever he thinks will be there.

You were kind of expecting magic, and Mr. Oshima doesn't disappoint. Anticipating something, you don't jump back, though you do twitch a little as the spell startles you.

A man in khaki-colored army fatigues appears in front of you, silent as a picture and big as life. He looks lean and mean, battered and grim. His visible hands and face have several scars on them.


Mr. Oshima speaks, without prelude- startling you a second time, by breaking the silence. "If I had to choose any one man to call my great teacher in unarmed combat, this would be him. He developed his methods with the Shanghai Municipal Police many, many years ago, against all sorts. Guns, knives, clubs, bare hands. The occasional arrogant young master who had a few good tricks of his own and thought they made him invulnerable. But then the war came, and he decided to try and narrow things down into something he could teach a great many soldiers very quickly. You're not exactly a soldier, but some of the principles apply, and you have to be able to protect yourself."

Tsubomi stops, thinking that over. "If this was a martial art for soldiers, uh… soldiers don't usually fight giant rag dolls, do they? Wouldn't that be different?"

"A wise question, and one I put some thought into before making this offer. I've talked about it with your grandmother. I'm going to give the very first lesson first- emphasis on the parts about willingness to strike when there's an opening- and then, with her help, the two of us will talk about fighting enormous monsters in particular. Me and Dangerous Dan put together couldn't match her for experience doing that, after all."

***

"Grandma, aren't you coming?" You really want her along for this.

She smiles, though there's an odd clever twist in the wrinkles around her eyes. "I'm sorry, dear, but we'll have to go off-road, which means the truck. And you need Mr. Oshima with you, and there's only two seats in the cab."

Oh no, this is bad… wait! You have an idea! "Wait! I can ride in the bed!"

"You know that's not safe." Grandma gives you an admonishing look.

"Sorry, Grandma, but I didn't mean it like that. I mean, getting bumped around a truck bed or even thrown out the back isn't as bad as falling off a cliff or running full-on into a tree at a hundred kilometers an hour, is it? It'll be safe if I'm transformed already before we go up there!"

Grandma seems to take that in stride in a way that makes you really believe that she was Cure Flower for years, and totally knows how this works, probably better than you do. "Okay, but no accidentally breaking anything!"

"Wait, I could break the truck?" You stop, then, staring blankly into space, a bit shocked, trying to process that. It's… it's Grandma's truck. It's a fixture. It's always existed. How…

Mr. Oshima cackles. Grandma smiles at him, then more warmly at you.

"Yes, dear, you could. It might take some doing, or a bit of panic, but you could. So all right, I'll drive and Mr. Oshima will ride in the cab, and you can ride in the bed if you promise to be careful."

You feel a sudden cheerful rush. Grandma never, ever, ever let you ride in the back of her Hilux before. Honestly, you don't even know why you still want to, except perhaps that you never got to do it when you were little. And yet… well, it feels like victory.

***

Fwoop

Your hand flashes out, catching the old gardening glove Mr. Oshima lazily tossed over your head.

Grandma smiles. "Good, good. I don't think you're overbalancing the way you did the first time, not anymore. I think you're ready for the next step. And don't worry; you won't hurt your hand, darling."

"Are you sure, Grandma?"

"I hurt my hands often enough in karate, but never once striking things as Cure Flower. Maybe it's the magic. Maybe it takes that and good form. But get ready."

As long as your form is good…

***

*BOOM*

Your eyes deceive you, now, as you slam fist after fist into the image of the giant ragdoll from Sunday. Mr. Oshima projects it onto the low stony cliff somehow, and into the sky above. Again and again little points of white light erupt and your job is to hit them, hard. It's surprisingly like catching the glove!

You just need to not hesitate…

*BOOM*

***

Mr. Oshima leans back in his chair, lightly holding a wooden wand in his hand. He twirls the point in the air.

The Desertrian looks very lifelike, though not life-sized compared to the one you fought on Sunday. Without even thinking, you scramble backwards, and Chypre's eek as she collides with you is almost reassuring. You're not the only one who feels that way!

Grandma's voice calms you down. "This was Suzumebachi's last Desertrian, yes?"

"Yes. Believe me, I remember that one very well. Spent long enough around it." He laughs softly, ruefully. "A valuable lesson in humility."

"Now, let me guess, it was made from a handcart full of rope coils?"

"I think so. Ropes kept whipping out at anyone nearby, like so." And as Mr. Oshima says the words, long thick ropes uncoil from the monster's body lashing back and forth.

"Hmm, yes.." Grandma nods to herself. "Now Tsubomi, I never fought this particular Desertrian. Perhaps Mr. Oshima will tell you that story another day. But if I'd been the one fighting this one… well, better still, let me ask you. Where would you be trying to strike this thing?"



You look at the rather scarred and dented rock face, then down at your hands, which are dusty but… surprisingly not achey. You're beginning to get used to some of the stranger things about being transformed. About how to walk without skidding your feet out from under you or bouncing high into the air by accident. About how to be less worried about what happens when you collide with a surface than about what happens when the surface collides with you; it seems, oddly, to make more of a difference than you'd expect. About how to keep track of what your own senses are telling you when things move fast around you. It's not an instant process, but… you're learning.

And Grandma's old war stories, plus Mr. Oshima's illusions and short, fierce-hearted bouts of encouragement, are getting you thinking about where to hit things, in a way that you've really never considered before.

But for now, there's not a lot of time to think that over, because you get another truck ride!

*Several Minutes Later*

"Thanks for driving us, Grandma!"

Grandma smiles. "Remember, Chypre can fly, and if you wanted to, you could probably get there faster at a run than this old thing can drive at all, darling, even on the highway. But the likes of me and Mr. Oshima can't."

Mr. Oshima shuts the passenger door of the truck after you've waved goodbye to Grandma. She drives off a little ways; this is a good place to drop someone off but not a good place to wait. But she'll be back around. You know it.

You look up the forested hill, which has the beginnings of an animal trail running up its side. Mr. Oshima says that on the other side of it, in a small hidden wrinkle in the ground, the Desert Apostle Cobraja has his secret encampment. He pointed to an X on a map and there were dotted lines and everything.

You look carefully at Mr. Oshima, who's looking up the hill too.

"Mr. Oshima, sir, do you think you can hide me from people in the camp? Even though I'm…" You look down at yourself. "...well, bright pink?"

He turns to you and smirks. "All the better if you are. Trust me. Even if they see you, they'll shrug and decide you're-" he drops into English for three words, but you can follow him, and he quotes the words with such relish- "Somebody Else's Problem."

"If you say so."

You feel a small fuzzy poke. "Mr. Oshima's sneaky magic is very sneaky-desu!"

"For which endorsement I thank you, Chypre." Mr. Oshima laughs softly. "Though things might have played out very differently, if my work were really that much better than what the Desert Apostles can manage if they try. Still, it should do for now, I think. Besides." He holds up a little rattle. "I've got a direct line to that friend of ours who picked you up the day before last. A few shakes of this, and he'll be here quick as a flash. And between the three of us-" he nods to you- "I'm fairly sure we can make a retreat out through whatever the likes of Cobraja can throw at us and at least manage to get away in one piece each."

Wait… Then you realize what Mr. Oshima must mean. You can't help yourself. You gasp. "Wait, you know the mysterious dashing swordsman?"

Your enigmatic rescuer…

He grins. "Who do you think gave him that flaming sword? I met the fellow years ago. He's an old friend."

An old friend to this old man? But he seemed so young and, well, vigorous! Suddenly more than a little distracted, you find you must ask. "What's he like…?"

Mr. Oshima chuckles. "Well, he's changed a lot over the years, but so have we all, I suppose, as we get older. Today? I'd say he's the strong silent type. Likes to garden and maintain cars in his spare time. He does care about keeping you safe, you know, and whatever Vee thinks, I'd trust him with my life. Though… don't jump to too many conclusions about him until you know his secrets. Which, I suppose, are his to share, not mine. Now, let's go. I can keep you muffled, but do me a favor and don't knock down any trees or anything of the like. Keeps life simpler all around."

He reaches into one of the pockets of his strange clothes. No old-fashioned suit for him today. No, today he's wearing a peculiar set of black that looks a little like pictures you've seen of soldiers or special police units. Maybe it's body armor. There are several little pockets, and empty places where you think some kind of device or tool is supposed to go. And all around him is a strange heat-shimmer in the air, as though he's protected by something more than the fabric itself and whatever pads or plates are under it.

From the pocket, he withdraws a small folded map. From another, he pulls out a compass. After looking at the two together carefully and glancing at some of the surrounding folds in the hills, he nods to himself and points.

"We'll start going this way, but before we go… hm. Cure Blossom?" The old wizard turns to you. His gaze is suddenly as intense, as riveting, as you've seen it in these past three days, maybe more. "Actually, I was wondering if you'd mind if I ask you a question. It may seem a little strange, but perhaps you can humor an old man."

"Oh… of course you can ask!" You nod.

And you only thought his stare was riveting before, but now it seems to carry a magic all its own, and perhaps it does. He smiles. "Once there was a story of a little boy who wanted to become a knight. He didn't think they'd allow him, though he kept studying and practicing every day anyhow. One day, though, he met a certain strange old magician, and they talked about his dream of becoming a knight. And the boy said, how did it go… ah, yes. He said: 'If I were to be made a knight, I would pray to God to let me encounter all the evils in the world myself, personally, so that if I conquered, there would be none left, and if I were conquered, I would be the only one to suffer for it.' "

And though Mr. Oshima says no more for a long moment, there is something in the ripples of the thought between you, something in the air that you can feel. You can tell that he's asking you a question.

It's not a direct question. Perhaps the question is not one that cannot be put into words at all. It's a question that would be pinned into place and killed by being put into words, one that must await your words, your thoughts. It's a question with a great many good answers, though perhaps which answers are good answers from you depends on the kind of girl you are.

Certainly, you can imagine an old man, one who doesn't really know you except as a magical guardian, expecting to know what you will say. But again, something in the ripples of the thought that passes between you tells you that he has no such expectations, does not know what to expect, and holds a wish to find out, springing from a true, deep curiosity in some hidden compartment of his innermost heart.

You know that Mr. Oshima saw your disastrous first battle against the ragdoll Desertrian, and he might have seen your second, less disastrous battle. You know that he's fought alongside Sailor Venus and maybe the other Sailor Senshi. That he remembers your grandmother as Cure Flower, many years ago. And you, yourself, may well wonder what Cure Blossom should say, should find to say, to the strange old wizard.

[] [Write-In] What's the first thing you say to Mr. Oshima?

This will not be a traditional majoritarian vote. This is, instead, a contest judged by our gracious host, Lunaryon. The judging criteria and all other parameters of the contest are hers to choose. I note that she is under no obligation to approve the most popular answer, particularly if she deems it un-Tsubomi-like.


Practice in transformed state underway!
CQC Training begins!
Tsubomi gains 'Nascent CQC' style!
Tsubomi gains +1 Prowess against gigantic mutated animated versions of inanimate objects!
 
Heartcatch: The Mysterious Wizard Part 2
Heartcatch Turn 1
The Mysterious Old Wizard Is Very Strange!
(Part 2)


Mr. Oshima smiles. "Once there was a story of a little boy who wanted to become a knight. He didn't think they'd allow him, though he kept studying and practicing every day anyhow. One day, though, he met a certain strange old magician, and they talked about his dream of becoming a knight. And the boy said, how did it go… ah, yes. He said: 'If I were to be made a knight, I would pray to God to let me encounter all the evils in the world myself, personally, so that if I conquered, there would be none left, and if I were conquered, I would be the only one to suffer for it.' "

You stop and think that over for a moment. And the moment grows as you reflect, as you realize, as that sinks into your resolve.

"I… I don't want to conquer or be conquered… I want to help. No matter what. And that means living, because if I fall, that means others will suffer anyway. So I need to learn, and make friends, and train. Because then I can fight and help and heal."
Potential Trait Developments Unlocked: 'Tempered,' 'Benevolent'
And Mr. Oshima nods slowly. "There's something to that. After all, the boy did grow up to have the help of many good friends, some of them very mighty indeed. And in his life he built much, and protected many from many troubles, and he certainly couldn't have done it all without those friends."

"What happened to him?"

"A very, very long story happened." A corner of Mr. Oshima's lip twists upwards in a half-smile. "A story so long that many parts have been forgotten, and many parts were made up to take their places. Indeed, the story is so long that parts of it are happening right here and now, more centuries later than I have fingers to count. There isn't time to even begin to tell it all, but I'd surely be pleased to tell you all I know of it, some day."

You share a few moments of companionable silence with the old man, then begin your journey up the hillside. The strange lightness of being Cure Blossom flows through you, and once or twice you stumble, expecting to need to push hard to lift your body and instead simply pushing the dirt out from under your feet.

Even so, you really should be having more trouble with your footing than you are. White boots that start with four-centimeter heels and finish just barely below the knee wouldn't be your normal choice of hiking wear. But the transformation seems to come with at least a little grace, enough that that isn't a problem, and you find yourself slowly learning to use it for more than just canceling out the impracticality of your footwear.

And a good thing too, because you are almost too strong to climb this hill without bounding absurdly and crashing through the underbrush like a grumpy elephant. But only almost, you find. You're learning to move more normally, even as you go. And you are not without encouragement, either. You can feel Chypre nestle up against you invisibly sometimes; Mr. Oshima's amulet is still doing its work.

So your problem is getting a little better.

Mr. Oshima… has the opposite problem. Which, you reflect a bit gloomily, will probably never get better until he dies.

The wizard moves quite deliberately as he takes the uphill climb. Branches that you sort of flow around, he taps out of his way with a gesture. There isn't a sign of strain on his face, but he's… taking his time whenever you get to a steep patch. It doesn't take you long to realize that his cane isn't, for lack of a better term, real; he's just hanging onto his magic wand and using it to push and pull himself around. He's using it quite a bit.

You may be shy, but you're still a reasonably active girl. Sure, you didn't make the tryouts. But some of the girls who did make it into the gymnastics club were really surprised that you didn't! So even without the transformation, you'd probably be scrambling up this hill pretty fast if it were just a matter of getting to the top. But Mr. Oshima's a bit of a slowpoke. Part of you is starting to get a little impatient with him, though you know that isn't fair.

After all, you're sure he's doing his best, and he's the one who knows where you're going and how to read the map. So it is what it is.

Though thinking about the pace he's moving at raises another question in your mind. You turn and look at him- on the gentle slope of this patch, his face is a little below you, even though he's several centimeters taller than you.

"Mr. Oshima? When are you going to start hiding us?"

The wizard smirks and points to a bird sitting on a branch about two meters off the ground, some distance away. "Go ahead. Shout at the little thing."

"I…"

"Don't worry. Just try."

You take several steps closer to that particular tree, then start waving your arms up at the bird, taking a moment to get into the mood of it, at least in the spirit of play. "Grr! Arr! Grr! I'm a big menacing pink blossom monster and I'm going to throw potatoes at you and eat you for dinner! GRAAAAH!" You wave your arms harder.

The branch really isn't that high; you could probably jump up and reach it with your hands even without being Cure Blossom. But the bird… just sits there. It's not even staring at you. You flail for a little while, then slump, feeling kind of silly.

Mr. Oshima's deep, folksy-accented voice rings with amusement. "The defense rests his case. Just stay close, and try not to throw any potatoes at the Snackeys when we get to the camp. They can eat them raw, but they can't appreciate the flavor properly."



You go over the hill. The trail leads you down a steep slope that has Mr. Oshima leaning harder than ever on his wand. He switches the wand from one hand to the other every few minutes. But there's an odd glint in his eye and he seems… a little younger, somehow, just a little. You turn to him.

"Is something happening, sir?"

"We're getting close. Something's trying to look for us."

"Oh…" You can't hide the concern from your voice, but he just smiles.

"I believe there's a sentry up ahead. Just don't worry. I'll tell you if I need help."

Soon you take another turn, at the bottom of the hill- the slope is shorter on this side- and the trail takes a turn, or rather stops, at a little pond. It's quite shallow, and quite broad; there doesn't really seem to be an outlet. Maybe this is just a spot where rain runs down from the hills around and stops before it can finish soaking into the ground. You shrug, not entirely sure.

And right there…


The figure of a man- well, maybe a boy, he's not very tall- clad from head to toe in heavy, rough fabric, in various shades of gray. And somehow, in the way the fabric hangs and shifts, you can sense that there is nothing human inside there… This is just like Grandma said!

You whisper to Mr. Oshima. "Is that… is that a Snackey, sir?"

And even Mr. Oshima doesn't seem so confident of his illusions that he uses a conversational tone, here in the very presence of his enemies. He steps close by your side and murmurs, very softly, "Indeed so. I don't think he has any idea we're here, though. I think he's just watching the trail on general principles. The good news is, if he's here, the odds are that Cobraja hasn't abandoned this camp."

"What do we do?"

"Hm. Do you feel like giving him a thumping? You could, you know."

You feel a little honest shock at the idea. The Snackey's just sort of standing there, after all. Not bothering anyone. "...Uh… no? Not really."

"Didn't think so. Just as well; I have a better idea. Now, stay still and don't say anything. It'll make this next bit easier for me. Won't have to do as many things at the same time."

You nod.

And Mr. Oshima disappears between one blink of the eye and the next. But you know he can do things like that and you promised not to say anything, so you don't go "ACK!" or anything like that.

There is a total absence of anything happening. You watch the Snackey very closely. The nothing that was happening continues to happen. You watch the Snackey even more closely. Then the tiniest hint of a dimple appears for a split second at the side of the round bag of sand that serves the Snackey for a head. Silently, he falls over with a rustling whump onto the dirt and leaf litter of the forest floor.

A little more nothing happens.

Mr. Oshima reappears. "All right, now, could you be a dear and pick him up and carry him off to the side and hide him behind some bushes while I brush up the ground a bit to cover our tracks? At least well enough to fool this bunch; they're not exactly good at forests."

"Okay!"

You walk over and reach down and lift the sleeping sandbag-man easily. You're pretty sure he weighs… well, actually quite a bit more than you, but it's not really a problem. Why a magical thing made of sand makes such lifelike gentle snores, you do not know. You do as Mr. Oshima says and hide the Snackey while he sweeps his wand around like it was one end of a broom. Presumably, he's covering your tracks, though you're not exactly sure where your tracks were or what they look like, so you kind of have to take his word for it.

The trail runs up away from the little pond. As you begin to mount it towards the smaller, lower ridge on the other side, Mr. Oshima murmurs to you in a voice that carries just far enough to reach your ear:

"I'll try and move a little faster; I'd like to be done and out of here quickly now. One never knows when a sentry is supposed to call and report in, or be replaced."

And indeed he really does seem to be making an effort. As he starts climbing again, he begins, now and then, to mutter strange mantras or incantations in languages you don't recognize. Once or twice, you think you catch a momentary flash of dull red light from him as he does these things, but the effects, if any, are mostly invisible.



You climb the ridge and wind your way down through the trees on the other side into a little meadow and… there it is. This must be a place that Cobraja really is using, or has used.

It's oddly, disarmingly cheerful in ways. You see a group of eight Snackeys off to one side… doing calisthenics?... to the sound of a ninth shouting "Ki! Ki! Ki!" over and over. Three more Snackeys are scrubbing a few suits of clothes by a bubbling washtub that sits atop a roaring fire. They seem very comfortable near the fire, which you suppose stands to reason. A rather plump little Snackey is doing some sewing work at a little table set up out in the open.

The centerpiece of the camp is a great big tent with its sides mostly rolled up. You can see inside quite clearly, and… that's him!

Cobraja, it has to be Cobraja, is seated in front of a full-length mirror. You see him in profile, from the side.

His long blue-grey hair has a wave to it that you can't help but be jealous of.

You imagine yourself with wavy hair like that. It'd be kind of nice.

He's dressed in blues and grays that complement his hair- his shirt is darker; his slacks are lighter. A long white coat with a medium blue hem hangs at one end of a rack filled with different outfits, many of them in the same color.

But he seems to be very much concentrated on his face in the mirror. You can't make out the details from this far away, but he seems to be doing something with a very small brush, in the vicinity of his eyes

You hear a sharp sound and your head turns. There's a large area at the near edge of the clearing, but from this angle you can just make out a banner labeled "FEED HERE!" in brightly painted characters. And… your heart sinks.

In and around that space, the grass is dead, leaving bare, trampled earth without even a single hardy weed springing up from it. The bushes are wilted, almost crumbled into ash. The trees are dead, their leaves gone. Large branches have fallen and been broken up, and some of the trunks- well, that sound was a couple of Snackeys taking axes to a snag, obviously planning to bring it down.

You clench your fists and growl. "It's true… they really do drain the life from plants to sustain themselves, don't they…"

Mr. Oshima pats you lightly on the shoulder, compressing the puffed fabric a bit. His voice is soft and low, his accent a bit thicker than usual. "You eat your vegetables, don't you?"

"Well, yeah, but…"

"But it's different."

"Yeah."

"I know what you mean, Blossom m'dear. Personally, I don't worry about such things so much myself. I like to keep it simple, so I divide the world into two types."

"Oh?"

"There's 'them' and there's 'us.' "

You don't answer that right away. You're not sure what to answer that with. After a while, Mr. Oshima chuckles in a peculiar way you've heard from him a few times before. "I'd thought you wouldn't quite see it my way. Don't worry about it at all. Now, by all accounts Cobraja may be busy for a while, but let's not take chances. I'm going in. Stay here by the edge of the clearing, will you, unless there's a Desertrian or a whole mob of charging Snackeys?"

You think back to the second time you saw Sasorina, just after she'd attacked Erika with magic in the playground the day before last. About how Sasorina could do things a human body shouldn't be able to do, and about how you only barely dodged her whipping hair even once. About how Grandma, and Mr. Oshima himself, told you that Sasorina had been seen tearing apart a car with her bare hands and running as fast as a train. You think about how the fairies believe that she's the one who interfered with Mr. Oshima's invisibility amulets.

Cobraja, you remember, is Sasorina's ally and equal.

You shiver a little, and look up to try and catch Mr. Oshima's eye.

"What will you do if Cobraja notices you and attacks you, sir?"

Mr. Oshima shrugs. "Shoot him."

"...What?"

He takes a deep breath. "To be precise, if Cobraja notices me and attacks me, I intend to shoot him. Several times, if possible. Ideally, five. I don't think I can manage more than five. Now, I don't really expect that to stop him, but it should at least slow him down. After I empty the gun, I intend to run away from him as fast as my legs will carry me, because I expect being shot to make him very angry. He won't like it, you see. The Snackeys probably won't like it either, so that's going to make things interesting. Of course, while I'm running for dear life, I'll also be shaking that rattle to call our friend the swordsman."


That's… a lot to take in. You understand what he's saying, but… wait, Mr. Oshima has a gun? You're honestly not sure you've ever met anyone who was carrying a gun before, have you? Police officers usually don't. Um. Um.

Mr. Oshima takes another deep breath.

"So, if you hear loud 'popping' sounds or a lot of shouting or anything else that makes you think I've been spotted… Do what you think is best. I trust your instincts. You won't run, and you won't freeze, and that's what matters."

Part of you wants to ask are you sure about that, sir, but you settle for something a bit less confrontational.

"...Um. Right. Um. Um."

"Yes?"

"...Do you want me to hold the rattle for you so you won't have to worry about it? If something happens I'll shake it for you, sir!" You can do that, at least. Even the weakest ever can do something like that.

He stops and thinks that over. You can see him thinking it over.

"...Hm. I don't think so, no. But… Cure Blossom, I say that for reasons of my own. I may even be in the wrong here; it's a good suggestion. Thank you for thinking of it." He smiles, though there's an uncomfortable twist to it, and nods to you. "Now, I'm going to go in, all right? You just watch, and wait, and let them keep overlooking you right where you are."

"...If you say so."

"Thank you." He smiles at you- he's really not much taller than you, and he tends to stoop a bit. "I know it can be terribly difficult, just waiting while someone else does something time-consuming and dangerous that you can't really do anything to help with. Like with the sentry."

Your hand flies to your mouth. "How did you know-"

Mr. Oshima chuckles softly. "Blossom m'dear, I've been doing more or less the things you see me doing now since your grandmother was just about your age. And I've done them with friends. I've been there. It takes a special kind of courage to just hold still and watch someone else walk into the lion's den. Don't think I don't appreciate it."

You smile gently. "Thank you, sir… but we'd better get moving."

He smiles back, rather more impishly. "I had, you mean."

You nod softly, and he disappears utterly from your sight. Chypre bumps up against your cheek as you try, without success, to watch him.

For the second time today, nothing happens in a very noticeable way. And more nothing, and more. You tell yourself again and again that this is the best news possible, but you're more and more conscious of the summer sun, even this close to solstice, beginning to sink as Mr. Oshima presumably eases his way into the clearing, slipping past whatever watch the Snackeys are still keeping up as they go about their camp chores.

You're convinced you feel strange ripples of magic, unnatural twists and stirring of the breeze, subtle patterns in the light… but is that real, or just your imagination?

You have no idea until a soft cough sounds a few meters away, and you turn and very slowly you look at the nothing and say "Mr. Oshima, is that you?"

"Yes, Blossom."

You have to fight to keep your voice down. "Oh, it's good to see you again! Uh." You rub the back of your neck awkwardly. "Uh, so to speak."

"It's good to be back here with you."

"Did you do what you wanted, sir?"

And you know in your heart that that wicked cackle can't possibly be anyone except Mr. Oshima. "And then some, with bells on. Now, let's be on our way back."



You slip back through the trees, over the ridge, back to a little place by a little shallow pond. And if you concentrate you can just hear the sound of a Snackey, inexplicably, snoring gently.

Do they even have noses to snore with, under those masks? You don't think so.

Mr. Oshima, who has long since become visible again- well, visible to you, you suppose- stops. "Now, I don't think we've been followed, so I'd like to take a little time to interrogate this fellow."

"You're… are you going to hurt him?"

"Oh, certainly not." Mr. Oshima smiles. "There's no need for anything like that. But could you please go fetch him back out here? You seem to have chucked him under a bush, and I think I'd like a bit of elbow room to work in. I have an idea I'd like to try."

The bag-of-sand man, for all that he's the size of a child a year or two younger than you, has the weight of a real bag of sand his size. But you handle the weight as easily now as you did on the way in. Oddly, it doesn't even seem to make your heels sink into the forest floor too badly. Your feet feel… strange, really. Idly, you wonder if you could learn, as a Pretty Cure, to dance en pointe like ballerinas do, only without needing those special shoes they use. You always wondered what it would be like, being a ballerina, but the dance practices were just too grueling when you were little.

Maybe someday.

"All right…" Mr. Oshima touches his magic wand to the Snackey's head. "Now, if you set him on his feet I think I'll be able to keep him upright. That'll help."

"If you say so…" You do, and to your surprise, the Snackey seems to wobble a bit but does stay more or less on his feet, though his dull snores pass into softly murmured 'kikiki' sounds, with a strangely trancelike quality to them.

Mr. Oshima nods. "Good, good. I think I've got a grip on the magic. The binding… yes, something like I thought it might be. Was never sure, back in the day…"

Suddenly, the Snackey bounces slightly, and with a few twitches of his limbs it becomes obvious that he's awake! You start in surprise, worried that he'll hit Mr. Oshima or something, but he… just stands there, and begins to drone out monosyllables in a dull voice.

"Ki ki ki ki… ki… ki ki ki ki…"

Mr. Oshima nods to himself again. His wand is still firmly pressed against the Snackey's head. "Ah. Good to know, good to know, little fellow… Now, tell me what you know of the camp furniture."

"Kikikiii. Kiikiki. Ki… ki…"

You can't contain yourself anymore.

"Wait, you speak Snackey?"

He winks at you. "I'm stealing a bit. I doubt I'll be able to follow it very well for long, but I can manage for now."

"Oh!"

And Mr. Oshima goes on like that for a while, commanding the Snackey to tell him this or that. The Snackey, unresisting, obeys.

After a while, Mr. Oshima stops to think for a bit.

"Hmm. He doesn't know as much as I'd like about some things, but enough to give a man some fascinating hints. But…"

He stops.

He gives you a very significant look. A strange curl of certainty dances in the air.

"Well, there's the matter of this Snackey's orders."
Cure Blossom: d10 + 7
Critical Success!
10 + 7 (+10) = 27

Vs

Mr. Oshima?: d10 + ??
? + ?? = ??
For a moment, you sense an odd twist, a strange eager gleam, in his expression. But then his face becomes serious again and the suspicion that he's playing around passes out of your mind. Though you make a mental note to think, some day, about just how many layers of mysteries the old wizard may have wrapped around himself.

Still, he seems to be on the level right now.

"What were his orders?"

Mr. Oshima pauses. He takes a deep breath.

"Well, in case you came up here…"

"Yes?"

"I'm afraid he was left here to stop you."

You stop. You think.

Just… one Snackey? Didn't Grandma say they normally fight in hordes, for very good reasons? Hm, but that was back in the 1940s. Are they stronger now? Do they have special magic to use against Pretty Cures, or at least against the weakest Pretty Cure ever? You should probably should find out, since Mr. Oshima seems to be able to read the Snackey's mind.

"Ohhh. What did Cobraja give him to fight with?"

Mr. Oshima smiles thinly. For some strange reason that you can't quite fathom, he seems almost to be savoring this moment. "Guess."

"Guess?"

"Yes, go on. You'll never guess."

"Ummmmm... magic laser beam?" The Legendary Super Pretty Cure, ahem, Sailor Mars, you remind yourself, had a really scary magic laser beam. You certainly wouldn't want to face anyone who could do that!

Mr. Oshima shakes his head. "No."

"Ohhhh. Too obvious, I guess." Something clicks in your mind. Then something else. Then… "Hmmmm. How about a sparkle shower?"

Mr. Oshima tilts his head, looking at you curiously. "What's that?"

"Uh..." You look down at your hands in confusion, then sudden understanding flows through your spirit. "Ohhh! Blossom Shower!"

A swirl of white petals forms around you, curling inwards into a cloud in front of your hands, which you quickly, instinctively extend. Suddenly lit with a pink-tinged glow, they fly forth in a swarm and splash up sprays of water from the pond beside you. "One of these! I..." You look down at your hands again. "I didn't know I could do that!"

"Good, though." The old man beams in satisfaction.

"You think so?"

"Very good, Blossom m'dear."

"Thanks!"

"You're welcome; you've earned it. But no. They didn't give him one of those."

You frown in concentration. "Hmmm. Oh... Oh no." You gulp. "I know, it must be some sort of horrible curse that eats your everything- slowwwly!" You wriggle your fingers ominously even as you shiver at the horror of your own idea, as the gestalt of a dozen campfire horror stories washes over you all at once. "From the feet up, so you have to watch it coming…"

Mr. Oshima grins evilly. "Scary, aren't they?"

"THAT'S WHAT HE'S GOT!?" Your hand flies to your mouth and your eyes go wide. You stare at the dazed Snackey in horror.

"...No."

You feel a sharp, sudden burst of irritation with Mr. Oshima. But he's an old man and you're a well brought up Japanese girl, so you forgive him. Mostly.

"...Oh. Um, then it must be..."

He interrupts your speculative murmurs.

"You're thinking along the wrong lines, Cure Blossom. You're failing to take into account something fairly basic in the relationship between Snackeys and their masters."

"Ohh.. hm, is it..."

He points down at the little minion. "Just think. Cobraja left him, a walking bag of relatively ordinary animated magical sand, to stop you, who can leap tall buildings in a single bound and knock giant monsters back on their heels, while he sits around primping himself in front of a mirror. What do you think Cobraja left him with?"

"Oooh, er... something pretty scary, I would think." You find yourself more and more alarmed as you reflect on the possibilities.

"Expect!" He lets out a harsh laugh. "I'll tell you what they gave him to protect himself with."

"Uh... okay?" You gulp.

"Nothing."

There is a long silence.

Your brow furrows. Anger slowly rises within you as you begin to understand. "Nothing!?"

"Nothing at all. Not so much as an enchanted pastry."

You stamp your foot. "Well, that just about takes the cake! Nothing? Cobraja just doesn't think, does he?"

Mr. Oshima shakes his head. "And this little fellow with this terrible pain in all the synthetic chakra down his left side..."

"Makes you just want to spit, doesn't it!? Hmph!"

"Yes, yes, exactly."

You clench your fists, the outrage rising to a high and intolerable pitch. "I've- I've had it up to here with this!"

And for the second time in your life, the Blossom Tact spins into existence, seemingly from nowhere, already poised in your hand. The moment feels right. The conditions are fulfilled. You've been in prolonged contact with the enemy, even if they didn't know it. And now… you're… angry. How dare they leave such a hapless, pitiful thing out here like this!

Rather anxiously, the old man steps back away from the Snackey. A shimmer surrounds him and his armored clothes puff outwards a little. But you're barely aware of him. You're already moving on instinct once again, twirling and wheeling and bringing the final spell to life against this minion of the Desert Apostles, as you have done before, as many other Pretty Cures have done before you.

"Pink Forte Wave!"

The great pink bolt with its luminous green fins barely has time to form before it strikes the Snackey, lifting him up…

"...Ki ki ki kiii…"

He rises, then drops, once again a slumbering pile on the ground. Come to think of it, he curls up much like how Erika slept after being restored on Sunday. Sailor Mars never fell asleep as far as you know, but Super Pretty Cures are probably the exception to the rule.

Mr. Oshima looks down at him.

"Huh. Interesting."

"I… didn't know that would happen…"

"Me neither. We should probably wake him up, though."

Experimentally, you lean down and shake the Snackey. He looks… different, but he springs to his feet very quickly. Must be a light sleeper.


His grey-black sackcloth outfit is now a slightly dingy white, though there seems to be little other change in his posture. The… altered… Snackey bounces up and down, gesturing excitedly.

"Ki ki ki! Ki ki!"

"What did he say?"

"He said he's just had a stunning realization."

"Oh, what's that?"

"Ki ki ki ki! Ki ki ki, ki KI, ki kikiki Kiiiii, KI! Ki ki ki!"

Evans nods solemnly as he translates. "He says that his job's miserable, that his kind's been wasting their lives on a useless mission for hundreds of years, that his manager is an idiot who doesn't appreciate him, that he's paid in grass and tree bark that grows all over this planet free for the taking, and that he should just… quit."

"Snackeys can quit?" Grandma didn't say anything about that.

"If they have a stunning enough realization, and someone like you shakes them loose one at a time, I suppose. Now, let's get back over that hill. With our new friend." He gestures at the Snackey, who bounces a little. "Wouldn't do to have you coming home after dark, after all, Blossom m'dear."

You stop, though, instead of following him. After a few moments, he turns to face you.

"Mr. Oshima?"

"Yes?" He looks at you, tilting his head. His brow furrows, deepening its wrinkles a bit.

"Back at the camp… did we win?"

He smiles. "Good question. I may have won a round of my game. We'll know eventually. But he-" he tilts his head at the Snackey- "is your victory."

"Kikiki!" The Snackey salutes you.

You're… not quite sure what to make of that.

The two- now the three- of you go home.



Extra practice in the transformed state! 'Wait, I'm The Weakest Precure Ever!?' trait advances to 'Weakest Precure Ever (1 of 3)!' Prowess penalty drops from -3 to -2!
+2 bonus to next roll involving physical activity as a magical girl...
New spell developed: 'Blossom Shower!' +1 to Prowess!
New Learning action unlocked: 'Blossom Rain!' Step 1 of 4 reached!
Mr. Oshima does ??? to Cobraja's mirror!
??? the Free Snackey recruited! ??? has no actual name, but will choose one later!
 
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