- Location
- Staring into the void
You can't damage what you can't hit, and you can't hit what you can't see. Stealth and speed all the way.
I see a couple of problems with this analysis. I don't believe the question is "what does stealth allow us to replace" but rather "what does stealth enhance" and "what is the opportunity cost."Right, yes, I had thoughts about this.
Our theoretical use of stealth is not something we can get for free. The question then becomes "what does stealth allow us to replace?". The answer, I would argue, is a) it can be a form of offensive buff and b) it can serve as defense.
More specifically, it can replace physical defense, and even more specifically, dodge.
The basic point here is that with our fields (which are necessary to the whole playstyle) we still need good spiritual defense in order to handle people counterattacking into them as well as assholes like us. In terms of physical damage, well, if we're in stealth then the main threat is AoE and high-perception high-accuracy sniper builds. Armor then should be our next priority. Dodge then becomes our lowest priority defensive investment.
This is not to say that we should ignore dodge. Obviously we need it to reach a certain minimum level. Merely that if we're trying to use stealth like that then we shouldn't really be going for more than SCS + a passable level of dodge. Other areas are more important to invest in.
... that being said, there is a degree of thematic incongruity in going high stealth + armor rather than dodge...
You can't damage what you can't hit, and you can't hit what you can't see. Stealth and speed all the way.
Not that I think it'll be an issue, but my reading was more that TRF adds to a cultivator's inherent durability, and will do less good for a mortal, rather than actively harm them.I categorically refuse to even entertain an argument that boils down to "but what if our buffs (which have always worked the same way) actually harm X characters we like instead despite it never happening before?"
Not that I think it'll be an issue, but my reading was more that TRF adds to a cultivator's inherent durability, and will do less good for a mortal, rather than actively harm them.
TRF makes Ling Qi pretty tanky, but Ling Qi is already pretty tough without it. Will it be enough for mortals to tank Green Zhengui's poison and fire?
Mind you, if Ling Qi doesn't think TRF is enough, then she'd probably make some defensive formations or something. I'm just nitpicking.
Deepwood Vitality: C
Duration: Immediate
The user channels their qi into the earth, spreading like a great tangle of roots to link with up to ten allies. The vital qi armors each fortifies each cultivator affected against a single attack...
...
+10 to Spiritual Avoid
...
Summer's Day Rising: D
Duration: Long
This piece, embodying optimism and hope, speaks to the musician's bond with her listeners. Even the tenuous bond of casual acquaintance thrums with new vitality, bolstering allies significantly against spiritual attacks and deceptions. Those of stronger bond are bolstered still further, buoyed by their connection with the musician.
Also Dexterity is our only uncapped Physical Attribute, it isn't that significant for now, but would be in the near future. We just mechanically can't train armor/stealth build further than dodge/stealth one.Additionally, there is synergy just in the number of things to train should we go for dodge and stealth. Both of which rely on Dexterity. Even more so when you consider our domain weapon and PLR's dance. Armor requires stamina which trains significantly fewer things than Dexterity does for us. Which means that training dodge/stealth instead of armor/stealth is a difference of 1 attribute to train.
That's just wrong. The only kind of team support that doesn't work with personal stealth is "tank hits for others", everything else is fine. Better even since we're harder to take out of a fight and remove our support that way.I'd make a note that the main drawback of stealth for US specifically...is that Team Support specialty finds it hard to play nice with Stealth unless there is an ability to perform Team Stealth. Noting of course that Cai Renxiang who we'd be supporting has arts which offer little to no subtlety.
Also, we have team stealth tech... well Sixiang has.That's just wrong. The only kind of team support that doesn't work with personal stealth is "tank hits for others", everything else is fine. Better even since we're harder to take out of a fight and remove our support that way.
The actual cost of stealth is the opportunity cost of getting the skill to a high rank and getting an art to support it. These costs are notably lower for us than for most others since so many of our arts already play nice with stealth (FVM, PLR, SCS, EPC), and stat-wise we're still a Dex-focused build with effective B stealth skill. The marginal cost of relevant stealth is one art and ~75xp to get the skill to S.
Near means 10 meters, enough to include even ZhenGui.Passage of Rustling Breeze: C
Duration: Long
Grasping the flows of the wind, Sixiang dulls sounds and the rippling wake of their binders qi, enhancing stealth and spiritual avoid. At increased cost, this effect may extend to cover the area Near Ling Qi.
I'd make a note that the main drawback of stealth for US specifically...is that Team Support specialty finds it hard to play nice with Stealth unless there is an ability to perform Team Stealth. Noting of course that Cai Renxiang who we'd be supporting has arts which offer little to no subtlety.
We have spirits that are really good at tanking the purpose of stealth in a combat for us is not to hide, but to help them draw aggro.
we do not. Neither Hanyi nor Sixiang can play tank. Zhengui tried in the tournament (i.e. against Ji Rong) and failed because he has no taunt and is too slow (both speed and initiative) to intercept.
They can if we stealth.we do not. Neither Hanyi nor Sixiang can play tank. Zhengui tried in the tournament (i.e. against Ji Rong) and failed because he has no taunt and is too slow (both speed and initiative) to intercept.
(1) still lets you avoid being targeted, but that just means the enemy can target someone else. Unless the stealth user was the most valuable target, the enemy wouldn't want to target them anyways - and unless they are the most valuable target by a meaningful margin, the enemy doesn't lose much by just attacking someone else instead.
What part of this is hard to understand?Hanyi doesnt have the defensive stats to play tank, She is a DPS/CC focused build. Sixiang has absolutely no way to tank damage as they dont have a body, so they wont be a tank either. Zhengui, as i wrote before, couldnt play tank as he had no way to focus attacks on himself and was too slow to keep up if the opponent just went somewhere else or jumped over him.
The plan is to let Hanyi stay on top of Zhengui so that she can use LWM's taunt to bring opponents to Zhengui. LWM also prevents Hanyi from being attacked so long as she is able to land it. Hanyi is vulnerable if LWM fails, but she will have Zhengui and us as backup.