So, we are likely going to get SES4 and HDW4 this incoming update in a few hours. If
@yrsillar follows the current pattern, we are also going to be able to see what SES5 and HDW5 gives, letting us know if we want to master then while in foundation.
For the record, here is what SES1 and HDW1 gives:
Now, the questions I want to pose to the thread (because I love theorycrafting) are what your theories about both the level of power we can expect for them, the
kind of power we can expect from them, and how effective those would be for our build.
First, it appears SES should either be
slightly stonger than HDW (needs more successes), as well as have a stronger focus on what it gives (single-type meridians, less types of passives). If I was to compare powerwise between our arts while in appraisal, I would say FSS > SCS/FVM > TRF > HDW/SES (not counting PLR/AE, though I think those should probably be around FSS-tier). The reason I put FSS above SCS/FVM is not only how core FSS is to Zeqing compared to SCS/FVM to their likely creator, but also because SCS/FVM still seems to have 'space' left in appraisal, and I wouldn't be surprised if SCS+ begins in appraisal, for example, while I suspect FSS+ begins in foundation.
My personal guess is that HDW4/SES4 would basically be the equivalent of a TRF6 that lack TRU, with their own capstone appearing in foundation.
SES-wise, I expect the levels to both increase the resist and resilience of the first two techs, but that the third tech to be about the 'growing tall in adversity' theme within it's art description. Not sure how that would translate, but maybe some kind of "If we are hurt or debuff by spiritual arts, we actually get bonus to our own spiritual art and resist".
HDW-wise, I expect the levels to both make our 'sight of people who hear our music' better, likely giving us their derived stats and numbers of meridians opened, as well as Summer's Day rising having a dispel that's boosted by our Music and Connection. As for its third tech, I am thinking something offensive, buoying our allies' hit and penetration, the greater the effect the better our music and connections are (to fit the s.hit passive).