Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[][FVM] Though a path might be hard and lonely, it has worth if you can present something of beauty to those you care for at the end.
[][FSS] There are endings and Endings, only the very last one is final. Just as winter ends in spring, small endings are new beginnings.

For now this are the ones I prefer but first before arguing I'm reading the posts.
 
So there might be some controversy to FSS, but if we look at it we got something that already might fit some of our plans:

[][FSS] There are endings and Endings, only the very last one is final. Just as winter ends in spring, small endings are new beginnings.

This is a message very in keeping with a theme of seasons, which some people have been drifting towards as a way to reconcile Wind, Water, and Wood with Ice and Darkness as major themes in Ling Qi's arts.
 
[][FVM] Though it is beautiful, the travelers song is not Ling Qi's(No slot)
This feels fairly stupid given how reliant we are on it as a strategy but on the flipside, I'm...Just not a fan of FVM's insights as they are presented here. No Gloomy Ling Qi plz.

[][FSS] There are endings and Endings, only the very last one is final. Just as winter ends in spring, small endings are new beginnings.

This one I like, and will likely vote for.

And no, I don't feel like going into deeper analysis about this, the others have made the arguements I would, I think.
 
So... Ling Qi's grand finale. A move to finish a full performance and end the fight with nothing but silence, a breathless silence anticipating applause.

Joyous Toast: C
Duration: Immediate
Usable only while Illustrious Phantasmal Festival is active. The guests of the festival raise their voices and cups and stamp their feet in joy, roaring encouragement for the user and their allies and jeering at their foes. The next music, dance or art based technique used by those affected is treated as if it is one rank higher for determining effects.
Into
One with Shadow: C rank
Duration: Persistent
The user merges with the shadows and dark, dematerializing entirely. In this form they may slip from shadow to shadow, without crossing the space between so long as the destination shadow is at least moderately sized. In this form the users presence is muted, even to spiritual senses. If the user slips successfully into the shadow of an opponent, their connection grants their first attack against that enemy a great potency, ignoring the effects of any damage reduction the target may have. However, an attack on the shadow the user inhabits can harm the user, and damage will break this technique.
And then using
Call to Ending: B
Duration: Immediate
Damage: B(Special)
The final verse of the Serenade is a quiet, sad thing, lacking the furor of earlier verses. Upon Singing it, a single target which suffers from Hoarfrost Refrains cold feels a terrible pain as the chill infecting them grows to a terrible potency, and every last shred of heat flees their body. This effect ignores armor, and the damage dealt changes based on the distance between the singer and the target. At Close distance it deals the baseline damage, with each range increment out to very Far reducing it, and each increment closer increasing it. However, should the singer lay hands upon the target when activating the technique, damage is increased by a full letter rank.
While Sixiang uses
Phantasmal Revel's Regrets: C
Releasing a pulse of chaotic qi into the environment at Close range to Ling Qi, Sixiang disrupts the flows and constructs of their foes. Soaking their meridians in qi designed to emulate the fogging effects of heavy inebriation, she causes their control to of their techniques to slip. Attempts to dispel a single effect on up to five enemies within range.

The effect should be a terrible annihilation against those we strike. "Joyous Toast" would improve the effects of "One with Shadow" dramatically (given it is part of SCS which as dance). This should allow us to bypass any damage reduction the target might have. We also use "Call to Endings" while touching them to deal A ranked damage that ignores armor. Furthermore, Sixiang would be able to, in the moment before the heat left the body, reduce the spiritual defenses of the target even further.

All in all, we have a combo that ignores the damage reduction and armor of a target while dealing A ranked damage. This could be a beginning move to greatly weaken an unsuspecting target, or a finishing move after the target is already weakened. All in all, this has the potential to be absolutely devestating.

Edit: can't be used as an opening move because the target needs to be suffering from Hoarfrost Refrain already. Which makes it the combo only applicable to ending a fight, or doing tremendous damage I suppose.

Edit: also Joyous Shout doesn't actually need to be used. One With Shadow will ignore the effects of damage reduction once we level it up, but the potency of our strike with One With Shadow might be improved with Joyous Shout.
 
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So there might be some controversy to FSS, but if we look at it we got something that already might fit some of our plans:

[][FSS] There are endings and Endings, only the very last one is final. Just as winter ends in spring, small endings are new beginnings.

This is a message very in keeping with a theme of seasons, which some people have been drifting towards as a way to reconcile Wind, Water, and Wood with Ice and Darkness as major themes in Ling Qi's arts.
I'd argue that we don't want this to happen to our Home.
We want our home to be resistant enough to last through the harsh winter, rather than "just rebuild it afterwards".
 
Can someone please put up something showing how many arts we can afford to/should skip slotting.

Want a better idea of how picky we should be.
We got 4 open slots right now, we get 2 more when we get the next Domain rank. We need to slot in 3 to even get to Green 3.
To make sure everyone is aware of where the numbers for Insights and requirements for Green 3 are coming from:
Domains have a number of open 'slots' which can hold effects, known as 'insights'. Insights are gained through mastery of qualifying arts, and new slots are gained via increasing the rank of your domain. Cultivators begin with 3 slots and gain 2 slots at each rank.

At Green/bronze 2 and above, domain begins to intermingle with regular cultivation. It is not possible to advance to green/bronze 3 without at least 4 insights slotted into your domain.

Green 4 requires 5 insights, one of which must be advanced.

Advanced Insights are unlocked at Green 2, and will be explained when that stage is reached. Higher requirements will be similarly noted.

Insights are permanent, so be careful in choosing what you choose to slot in.
 
[][FSS] The end comes for all things, without exception. In accepting this, you are freed.

Oddly enough, I think this might combo with unending vitality from TRF. Drinking life to the lees, because tomorrow you may be dead.
 
we need three of FVM/FSS/SCS/TRF/CDE

we're likely to slot FVM (I think) so it's two of FSS/SCS/TRF/CDE. we could slot a third if we wanted but it's not a requirement and eats one of our slots for Green 3 arts.
 
Also reminder that higher stage green arts does not really mean that the insights for them are automatically better. It is the lesson that Ling Qi takes from the arts that is the important part, not how powerful they are.
 
So... Ling Qi's grand finale. A move to finish a full performance and end the fight with nothing but silence, a breathless silence anticipating applause.


Into

And then using

While Sixiang uses


The effect should be a terrible annihilation against those we strike. "Joyous Toast" would improve the effects of "One with Shadow" dramatically (given it is part of SCS which as dance). This should allow us to bypass any damage reduction the target might have. We also use "Call to Endings" while touching them to deal A ranked damage that ignores armor. Furthermore, Sixiang would be able to, in the moment before the heat left the body, reduce the spiritual defenses of the target even further.

All in all, we have a combo that ignores the damage reduction and armor of a target while dealing A ranked damage. This could be a beginning move to greatly weaken an unsuspecting target, or a finishing move after the target is already weakened. All in all, this has the potential to be absolutely devestating.

Edit: can't be used as an opening move because the target needs to be suffering from Hoarfrost Refrain already. Which makes it the combo only applicable to ending a fight, or doing tremendous damage I suppose.

Edit: also Joyous Shout doesn't actually need to be used. One With Shadow will ignore the effects of damage reduction once we level it up, but the potency of our strike with One With Shadow might be improved with Joyous Shout.
Joyous Toast (not Shout) is actually key not for One with Shadow but for Call to Ending and Phantasmal Revel's Regrets. Reminder that OwS is persistent, so it doesn't need to be used right before we attack. So what we do:

  1. Ling Qi uses Hoarfross Refrain and One with Shadow
  2. Ling Qi uses Joyous Toast => Sixiang uses Phantasmal Revel's Regret's and Ling Qi uses Call to Endings.
Result? Sixiang's Phantasmal Revel's Regret gain +1 rank and might have secondary effects it doesn't normally have, but even if it doesn't it still can reliably dispel B rank buffs of people with B rank resolve... and Ling Qi's own Call to Ending would have A base damage before being in melee, so S rank damage that ignores damage reduction and ignores armor.
 
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In essences. If we dont slot these two in we need two of SCS/TRF/CDE.
So of the 5 arts completing before Green 3 we need to pick 3 of them. Including the 2 up for vote right now.

Sable Crescent Step
Thousand Ring Fortress
Curious Diviners Eye
Frozen Soul Serenade
Forgotten Vale Melody

Of these 5 which are the 3 do we most want to slot.
 
So of the 5 arts completing before Green 3 we need to pick 3 of them. Including the 2 up for vote right now.

Sable Crescent Step
Thousand Ring Fortress
Curious Diviners Eye
Frozen Soul Serenade
Forgotten Vale Melody

Of these 5 which are the 3 do we most want to slot.
That is correct. Though tbh, I dont see us slotting in CDE as it would skew our domain more towards a perception bent. So it is really between 4 that we need 2.

We could take all 4 if we wanted too because higher stage does not mean better. It all depends on the lesson.
 
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Result? Sixiang's Phantasmal Revel's Regret gain +1 rank and might have secondary effects it doesn't normally have, but even if it doesn't it still can reliably dispel B rank buffs of people with B rank resolve... and Ling Qi's own Call to Ending would have A base damage before being in melee, so S rank damage that ignores damage reduction and ignores armor.
Fighting Qi Ling is a timed boss battle. I have doubts that even Sun could keep getting after that sort of hit. Goes right though her blood armor.
 
[][FVM] Though it is beautiful, the travelers song is not Ling Qi's(No slot)
[][FSS] All things End, but one does not need to think of endings to live(No slot)

We shouldn't just slot every art we master willy nilly. I don't see how these meaningfully contribute to the domain of Home.
 
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That is correct. Though tbh, I dont see us slotting in CDE as it would skew our domain more towards a perception bent. So it is really between 4 that we need 2.

We could take all 4 if we wanted too because higher stage does not mean better. It all depends on the lesson.
Have to say I don't really like either of these insights as much as I liked the insight for argent mirror as least as far as flavor text goes.
 
Advanced Insights are unlocked at Green 2, and will be explained when that stage is reached. Higher requirements will be similarly noted.
@yrsillar : we'd deep in green 2 but have yet to have Advanced Insights explained to us.
Most importantly, does an advanced insight only evolves from a (basic) insight, or can we gain it directly ?
Considering we're going to have a Tribulation with Zequing soon, knowing this is important for the current vote.

we need three of FVM/FSS/SCS/TRF/CDE

we're likely to slot FVM (I think) so it's two of FSS/SCS/TRF/CDE. we could slot a third if we wanted but it's not a requirement and eats one of our slots for Green 3 arts.
I agree with slotting FVM, but out of FSS/SCS/TRF (CDE is meh for slotting) i think we should go for:
TRF (home's inside or at least the protective walls)
or maybe SCS (home's protection)

An other art we really should consider for slotting is Imperturbable Manor's Hearth. Hopefully for the Green 4 insight quota.
 
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