Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[X] Endings come and Endings go. To create, what came before must end. Knowing that your works too are but the materials for the next beginning is wisdom.
 
I think the fundamental differences between the options when examining the Ice and Dust prompt is in the lines
"New arises from old, and those left behind weep bitter tears, and beat their chests in futile rage."
and
"There is no thing which lives without death."

The second option posits that in order to create, what came before must end. There isn't room for both, fundamentally. It states that Ending is a necessary component of Creating which, while I think it can be true in a cosmic sort of way is very certainly not true in a grounded human way. You do not consider the Ending of Silence to be a requirement for Music to begin, or that you are Ending a Solo once accompaniment joins you. The second option responds to bitter tears and futile rage by saying that the Ending of things was necessary for new things to come about. You can rage and weep about it, but ultimately it is for forward momentum that things End. I believe the cost of trying to hammer this insight into a more humane shape would be a lot of work. Perhaps worth that work, yes, but a lot of work regardless.

The first option states that all things will experience the big Ending someday, but that there is no need to weep bitter tears or feel futile rage. Meaning can be found despite impermanence, it would be folly to think otherwise. This is a lot easier to keep clean as we ascend, even if we end up having to do something about our insights sometimes using Big E End and little E end. We don't really need to do a lot of work to keep it humane, because it asserts that meaning can be found in the little people even though they are more fleeting than us. Our Weapon is able to tap into Absolute End if we need to, but primarily our Way focuses on the little endings. This is just codifying that we're aware of Big Ending, and that conflating impermanence with meaninglessness is folly. I actually think the long term downside of this perk might be that we cannot Sincerely Express a Your-Life-Is-Meaningless attack later on. Sure we'd be resilient against that sort of attack, but codifying something that removes that sort of weapon is unfortunate.

I'm still for the first option, because I think we'll have other tools to attack with later on, but still. I do think we'll lose that type of attack unless we simply allow Big Ending to cause them to crumble in on themselves without further input about the subject from us?
 
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[X] Ending is absolute, all things fall and wither and rot in time. The greatest folly is conflating impermanence with meaninglessness.
 
Veekie convinced me

[X] Ending is absolute, all things fall and wither and rot in time. The greatest folly is conflating impermanence with meaninglessness
 
For (2) otoh what I don't like is "To create, what came before must end". Because I don't really think it's true as a universal statement, and it positions us as being overly into actively pursuing endings without consideration of the degree to which they are necessary.

I disagree. Or very first rank in Endings states that it's the journey or the process that leads to an end that gives an ending meaning.

All things end in time, it is the journey to ending that has meaning.

It also posits that endings are natural and will always come. You don't have to force and pursue them. The linear nature of time means things always end in some way.

Time moved forward, always forward, and never back. Things aged, they changed, they warped, they rotted. They Ended

We also have an insight that says we should always question things before acting, and consider our actions and their effects.

It is the artist's duty to question. The trickster's role to make fools of the mighty. Hold the mirror to history and tradition, and reveal their absurdities.(Creation, Expression, Truth)

Even walking alone, footfalls echo beyond your hearing. (Community, Causality, Expression)

These, and the considerations they enforce, won't magically disappear and make us pursue endings at the cost of everything.

It's only well things are truly stagnant and unchanging that need an end. And usually, that happens by bringing some change/disruption to shake things up, a la PLR.

I think the fundamental differences between the options when examining the Ice and Dust prompt is in the lines
"New arises from old, and those left behind weep bitter tears, and beat their chests in futile rage."
and
"There is no thing which lives without death."

The second option posits that in order to create, what came before must end. There isn't room for both, fundamentally. It states that Ending is a necessary component of Creating which, while I think it can be true in a cosmic sort of way is very certainly not true in a grounded human way. You do not consider the Ending of Silence to be a requirement for Music to begin, or that you are Ending a Solo once accompaniment joins you. The second option responds to bitter tears and futile rage by saying that the Ending of things was necessary for new things to come about. You can rage and weep about it, but ultimately it is for forward momentum that things End. I believe the cost of trying to hammer this insight into a more humane shape would be a lot of work. Perhaps worth that work, yes, but a lot of work regardless.

The first option states that all things will experience the big Ending someday, but that there is no need to weep bitter tears or feel futile rage. Meaning can be found despite impermanence, it would be folly to think otherwise. This is a lot easier to keep clean as we ascend, even if we end up having to do something about our insights sometimes using Big E End and little E end. We don't really need to do a lot of work to keep it humane, because it asserts that meaning can be found in the little people even though they are more fleeting than us. Our Weapon is able to tap into Absolute End if we need to, but primarily our Way focuses on the little endings. This is just codifying that we're aware of Big Ending, and that conflating impermanence with meaninglessness is folly. I actually think the long term downside of this perk might be that we cannot Sincerely Express a Your-Life-Is-Meaningless attack later on. Sure we'd be resilient against that sort of attack, but codifying something that removes that sort of weapon is unfortunate.

I'm still for the first option, because I think we'll have other tools to attack with later on, but still. I do think we'll lose that type of attack unless we simply allow Big Ending to cause them to crumble in on themselves without further input about the subject from us?

Based on our talk with the Crone and our FSS insight, endings are transitions. There is no separate distinction. For something to begin, another must end because endings are inherently beginnings. Endings= Beginnings.

There are endings and Endings, only the very last one is final. Just as winter ends in spring, small endings are new beginnings.

Time," Xuan Shi said. "Forward motion, Causality, disparity, when the Father and Mother made beginnings, so too were endings born."

Ling Qi quietly warmed her hands over Zhengui's glowing shell. Her little brother had shuffled over glaring defiantly at the greater spirit as he placed himself between them.

"That's the one. You call it Brother Time, but it bears no name you could withstand, little one," the crone cackled. "Ending as transition, as transgression if you'd like to play with spice, you have this, and should build upon it, if you want an old woman's opinion."

There is no need for temperance. Between the teo options, option 2 is the one that builds on everything we've done, while option 1 is the left field that's disconnected from what we have.

And for the attack, Ice and Dust affects Years End Aria, not Snowblossom Shattering. It's not going to codify a bing/Absolute End.

For option 2, I can definitely see an extended effect after a scene or use, since Endings are cyclical. And I it can build more on the debuffs ans buff stealing that we already have, since YEA is the only FFS tech that doesn't do some form of take from enemies to buff allies. That's better for us, imo.

Also, I would appreciate it if you quoted my whole message instead of replacing it with "snip". It makes it easier to track which posts you're referencing.
 
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For (2) otoh what I don't like is "To create, what came before must end". Because I don't really think it's true as a universal statement, and it positions us as being overly into actively pursuing endings without consideration of the degree to which they are necessary.

Like, yes, there are plenty of cases to which is does apply. To create new ways of living, new rules for society, the old ways must end. For the food we make we must hunt and harvest. For the houses we build we must fell trees. Yet is this all there is? Ling Qi is a musician. Does something need to end for us to compose a new song? Oh, one could try to talk about the ending of thoughts and experiences leading to creation, but is that particularly meaningful? Have those things even meaningfully ended? You can reuse a thought! You can compose a song mid way through your journey! If every thought is an ending is the concept of endings even meaningful anymore? At that point I feel one would just be trying to awkwardly force "ending" into everything and the concept is stretched to the point of uselessness.

I think the fundamental differences between the options when examining the Ice and Dust prompt is in the lines
"New arises from old, and those left behind weep bitter tears, and beat their chests in futile rage."
and
"There is no thing which lives without death."

The second option posits that in order to create, what came before must end. There isn't room for both, fundamentally. It states that Ending is a necessary component of Creating which, while I think it can be true in a cosmic sort of way is very certainly not true in a grounded human way. You do not consider the Ending of Silence to be a requirement for Music to begin, or that you are Ending a Solo once accompaniment joins you. The second option responds to bitter tears and futile rage by saying that the Ending of things was necessary for new things to come about. You can rage and weep about it, but ultimately it is for forward momentum that things End. I believe the cost of trying to hammer this insight into a more humane shape would be a lot of work. Perhaps worth that work, yes, but a lot of work regardless.

Want to group these together because I think they have the same misunderstanding.

To change anything is to end the thing it was before and make it anew. If you take a house and paint the outside, then you can't have both the house that was green and the house that is red. The house has not been destroyed, but the old house no longer exists as it was, and painting it green again will still result in a different house than the house that was never red.

Similarly, if you take a system where you can buy Item A or Item B and add Item C, then the system has changed, and items A and B have changed relatively because of the effect of having Item C available, even though they have not themselves been ended. Item A is no longer the "Item A of Item A or B," it is now the "Item A of Item A, B or C." Even if you remove Item C afterward, it is now the "Item A of Item A, B, or formerly C." Change of context is in and of itself change.

"To create, what came before must end" isn't about destruction, it's about embracing forward motion. Because "Even walking alone, footfalls echo beyond your hearing"--everything has knock-on effects, and everything affects everything else. "Endings come and Endings go." Rather than attempting to hold anything as it is, you have to accept impermanence and the inevitability of change.
 
To change anything is to end the thing it was before and make it anew. If you take a house and paint the outside, then you can't have both the house that was green and the house that is red. The house has not been destroyed, but the old house no longer exists as it was, and painting it green again will still result in a different house than the house that was never red.
Sure.

And yet that isn't all creation. Again, if we compose a new song, what have we ended? "the world in which our song did not previously exist"? Come on, at that point you're not meaningfully talking about endings you're just trying to pretend you can shove it into everything.

Like I agree that the concept works much better if you restrict yourself to change rather than creation, but that's kind of the issue here.
 
[X] Ending is absolute, all things fall and wither and rot in time. The greatest folly is conflating impermanence with meaninglessness.
 
[X] Ending is absolute, all things fall and wither and rot in time. The greatest folly is conflating impermanence with meaninglessness.
 
[X] Endings come and Endings go. To create, what came before must end. Knowing that your works too are but the materials for the next beginning is wisdom.
 
[X] Endings come and Endings go. To create, what came before must end. Knowing that your works too are but the materials for the next beginning is wisdom.
 
[X] Ending is absolute, all things fall and wither and rot in time. The greatest folly is conflating impermanence with meaninglessness.
 
[X] Ending is absolute, all things fall and wither and rot in time. The greatest folly is conflating impermanence with meaninglessness.

To put this into context of our currentsituation.
All the agreements we make here will be broken, but that does not make them without worth.
War will come, but that does not make the peace preceding it without value, children will die, but that does not mean having then is meaningless, houses we build will crumble, but they still have their uses.
 
The thing about rebirth is that there is still something there, but what came before ended and will not be coming back. Things end, other things begin.

The Hui ended. The Ruler of the Emerald Sea continued.
 
[X] Ending is absolute, all things fall and wither and rot in time. The greatest folly is conflating impermanence with meaninglessness.

I have reversed my leaning!

What it comes down to is I want FFS to stand tall and speak its truth. I think this idea is the one less explored, and with less room to explore it in the future. So it's the one it makes more sense to speak now, when it can be heard.

Importantly, I think Ling Qi can be wrong or at least incomplete about it. When we inevitably delve more into the cycles sides of things, she'll probably have to correct assertions she makes today. And that's okay. The story will have been richer for the contrast, the more tangible progression.

The old ideas ending in little ways to give rise to new, better ones. 😜
 
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[X] Endings come and Endings go. To create, what came before must end. Knowing that your works too are but the materials for the next beginning is wisdom.
 
[X] Endings come and Endings go. To create, what came before must end. Knowing that your works too are but the materials for the next beginning is wisdom.
 
[X] Ending is absolute, all things fall and wither and rot in time. The greatest folly is conflating impermanence with meaninglessness.
 
[X] Ending is absolute, all things fall and wither and rot in time. The greatest folly is conflating impermanence with meaninglessness.
 
[X] Ending is absolute, all things fall and wither and rot in time. The greatest folly is conflating impermanence with meaninglessness.
"Do not weep that I have gone, but rejoice that I have been."
 
[X] Ending is absolute, all things fall and wither and rot in time. The greatest folly is conflating impermanence with meaninglessness.
 
[X] Ending is absolute, all things fall and wither and rot in time. The greatest folly is conflating impermanence with meaninglessness.

I really like both of them. I like the "feeling" of the first one more, if it makes sense. It reminds me of "This too shall pass"
 
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