Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[X] Invite the two along to the weapons testing, to chat with Wang Chao and Liang He.

It may not push boundaries, but come on. Everyone likes weapons here, right?
 
Uuummmm...

Two questions, would Xuan Shi be considered an Array Master?

On the other hand, Cai Renxiang still has her halo, right?
 
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I was having a lot of fun reading the backlog I'd let build up, philosophy, new system, REVOLUTION.

And then, the fief vote.

> Zhengui is to agriculture what a phoenix is to fire. Needs an agri-cult to grow.
> Hanyi tames the winters. Needs an audience to grow.
> Cyan-level seed pod.
> Bai weeding manual.
> General Gan Flexinton needs troops.
> Queen of Burocracy CRX needs bureocrats.
[ ] Valley Region (Very High Agriculture, Low Minerals, Average Exotic Materials, High Trade, Low Danger)
> Land, people, trade. Virtually perfect- a land from which talent and cash can be grown on the vine, a solid backbone to our Clan. The future heart of the frontier, from which all other efforts can be supported and-
> [ ] River and Cave Region (Average Agriculture, Average Minerals, High Exotic Materials, Medium Trade, High Danger)
> Actual pick.

I can't even.

I swear to Glorious Oppression Mom, there better be a freaking spirit stone mine somewhere in there :V
 
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I was having a lot of fun reading the backlog I'd let build up, philosophy, new system, REVOLUTION.

And then, the fief vote.

> Zhengui is to agriculture what a phoenix is to fire. Needs an agri-cult to grow.
> Hanyi tames the winters. Needs an audience to grow.
> Cyan-level seed pod.
> Bai weeding manual.
> Queen of Burocracy CRX.
> General Gan Flexinton.

> Land, people, trade with the nation we are spearheading diplomacy talks with. Virtually perfect- a land from which talent and cash can be grown on the vine, a solid backbone to our Clan and future efforts.

> Actual pick.

I can't even.

I swear to Glorious Oppression Mom, there better be a freaking spirit stone mine somewhere in there :V

Technically, with Zhenghui agriculture doesn't really matter. Exotic materials mean lots of expensive stuff to trade with. Rivers mean trade will still be good. And high danger means lots of tribulations for future Ling scion!!!
 
Technically, with Zhenghui agriculture doesn't really matter. Exotic materials mean lots of expensive stuff to trade with. Rivers mean trade will still be good. And high danger means lots of tribulations for future Ling scion!!!
It absolutely matters. Grom from "average" to "pretty good" is very different from going from "very good" to "I own this market now".

It could have been the heart of the Iron Road, as people are calling it. At the very, very least, the heart of the frontier. A stable, rich valley, whose influence only grows and grows as it develops evermore, because where there is peace and food, there will be more people, more business, more ventures- and more cultivator talents.

The economics, demographics and diplomatic situation all called for it.

Alas, people have forgone our massive stacking advantages, and underestimated the power of land >.>

Oh well, let's see if it pays off (I don't think it will). Maybe there is a spirit stone mine somewhere. Of course, that probably will go directly under CRX.
 
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It absolutely matters. Grom from "average" to "pretty good" is very different from going from "very good" to "I own this market now".

It could have been the heart of the Iron Road, as people are calling it. At the very, very least, the heart of the frontier. A stable, rich valley, whose influence only grows and grows as it develops evermore, because where there is peace and food, there will be more people, more business, more ventures- and more cultivator talents.

The economics, demographics and diplomatic situation all called for it.

Alas, people have forgone our massive stacking advantages, and underestimated the power of land >.>

Oh well, let's see if it pays off (I don't think it will). Maybe there is a spirit stone mine somewhere. Of course, that probably will go directly under CRX.

It's more that "Exotics" were placed as higher value locations--and from what we've discovered so far, it wasn't wrong, one of the things we were worried about is having enough cultivation sites later--and at 5/6 locations discovered, the River and Caves region has already surpassed what we have access to at the Sect (Except for the Argent Vent anyway), and this is before we've developed any of the resources on hand! We haven't even tapped the treasures we could get from this because many of them are behind quests. Which means that this region is going to be vastly more profitable than any of the other options involved, even if it can't maintain a gigantic population compared to the Valley without further development.

Also, the region is incredibly aesthetic.
 
It could have been the heart of the Iron Road, as people are calling it.

If I'm not mistaken, the valley would be further north, so we would be further from the diplomatic city...

On the other hand, I don't know if you're up to date but Cai Shenhua's reaction is largely that we made the right decision... "Taming" the valley wouldn't be as impressive as the chosen option.
 
Also, the region is incredibly aesthetic.
If it's super mystical and chinese, I will grant that.

It's more that "Exotics" were placed as higher value locations--and from what we've discovered so far, it wasn't wrong, one of the things we were worried about is having enough cultivation sites later--and at 5/6 locations discovered, the River and Caves region has already surpassed what we have access to at the Sect (Except for the Argent Vent anyway), and this is before we've developed any of the resources on hand!
Valley did have Average Exotics, not poor. But that's good to know.

However-
Which means that this region is going to be vastly more profitable than any of the other options involved, even if it can't maintain a gigantic population compared to the Valley without further development.
I doubt that. Fundamentally, we are massively better equiped to explore the potential of the Valley than the Caves, and said potential that we are tailor-made to explore is higher there than the Cave's own highest rating.

So we could expect the Valley to be as good at Exotics as the Caves are at Agriculture, but we are so hilariously stacked when it comes to exploring Agri that it's not even funny. To say nothing of how the rest of the gang is massively stacked towards making use of higher diplomatic connections and population. It feels like we caged the tiger, instead of letting it run free.

Ultimately, in the imperial system, mortals matter. It's very nice that Ling Qi gets some extra personal resources, but as a retainer of CRX, that was never supposed to be an issue.
If I'm not mistaken, the valley would be further north, so we would be further from the diplomatic city...

On the other hand, I don't know if you're up to date but Cai Shenhua's reaction is largely that we made the right decision... "Taming" the valley wouldn't be as impressive as the chosen option.
Is it supposed to be Ling Qi's home, or is it supposed to be a mere springboard for CRX?

I agree that the Caves are much better as a show-off project. As a home for our budding clan, on the other hand...


Of course, the vote was a while ago, I'm just gripping now because I didn't get to gripe earlier :V
 
Of course, the vote was a while ago, I'm just gripping now because I didn't get to gripe earlier :V

Not quite, the issue at hand is that Agriculture isn't the wealth generator, it's the "Make Settlements Grow" generator. Which in itself does generate wealth, yes, but Agriculture is mostly focused on the bottom end of the economy--mortal and lay cultivator attractiveness, the higher your Agriculture score is, the bigger a population you can manage, but actual high end Cultivators are derived from Wealth--which is largely generated through developed Exotics.

At the end of the day, our ambitions won't fully be met by simply having a large population.
 
LQ is a protagonist establishing a settlement in a dangerous, remote area while at war with half her neighbours. Any strategy based around long-term civilian population gains is IMO unlikely to succeed.
 
LQ is a protagonist establishing a settlement in a dangerous, remote area while at war with half her neighbours. Any strategy based around long-term civilian population gains is IMO unlikely to succeed.
My understanding is that this is going to be the Ling Clan fief. Is that not the case?

Not quite, the issue at hand is that Agriculture isn't the wealth generator, it's the "Make Settlements Grow" generator. Which in itself does generate wealth, yes, but Agriculture is mostly focused on the bottom end of the economy--mortal and lay cultivator attractiveness, the higher your Agriculture score is, the bigger a population you can manage, but actual high end Cultivators are derived from Wealth--which is largely generated through developed Exotics.

At the end of the day, our ambitions won't fully be met by simply having a large population.
The imperial way of cultivating is based on mortals, which both the Bai and the Hui forgot.

High end cultivators are the proverbial one-in-a-X talents, be that thousand, million or billion, it's proportionately easier to see them appear if you have ten X people instead of one X.

Also, the simple fact that we could easily grow plants of high spiritual value kind of crushes that argument.

Sure, it's not the fabled spirit stone mine. But from gowns to elixirs, the people who own said mines will need the people who grow the spiritual cotton, dyes, herbs and wood that go into so much of cultivator industry.

Like, one of our treasures is a cyan level seedpod. Come on. Agriculture is wealth to virtually any settled society, this is no different when you can grow spicy apples that let people learn how to breathe fire or what have you.
 
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A


The imperial way of cultivating is based on mortals, which both the Bai and the Hui forgot.

High end cultivators are the proverbial one-in-a-X talents, be that thousand, million or billion, it's proportionately easier to see them appear if you have ten X people instead of one X.

Also, the simple fact that we could easily grow plants of high spiritual value kind of crushes that argument.

Sure, it's not the fabled spirit stone mine. But from gowns to elixirs, the people who own said mines will need the people who grow the spiritual cotton, dyes, herbs and wood that go into so much of cultivator industry.

Like, one of our treasures is a cyan level seedpod. Come on.

It's not cyan level, it's second grade, which mind you is still damn good for seeds, but it's also not a full stop "Makes all the money" thing.

At the end of the day, our ambitions can't be made by just having a stupendously large population, yes, having one is nice and all--but when our target is the very Top, you need stuff that lets you engage in the Peer Economy of the high end, not the conventional economy that caps out at third grade resources where things can be commodified.
 
If I'm not mistaken, the valley would be further north, so we would be further from the diplomatic city...
Both the Valley Option and the Summit Site have been described as lying to the East / East-and-South respectively. Given that the eastern valleys are described has having a larger river system, there is a distinct possibility that the valley fief would have been directly down river from the summit site.

Relevant Quotes (Emphasis mine):
She might have preferred the valleys in the east, whose river flowed much more calmly winding through the densely wooded cleft between mountains that lay like a single strike of a great spirits axe through the mountainside to this more chaotic river.
Incongruous was the expertly cut and paved road which reached it from the east and north. They shone in the afternoon sun, fitted with gutters to channel runoff, and carved from qi reinforced stone, these two roads carved by Wang builders looked like they belonged in a capital city, not a wilderness outpost. One ran north to the Argent Sect, the other east and south to the valley set aside for the diplomatic summit.
 
I just wanted to get my gripes in, but before I go-
It's not cyan level, it's second grade, which mind you is still damn good for seeds, but it's also not a full stop "Makes all the money" thing.

At the end of the day, our ambitions can't be made by just having a stupendously large population, yes, having one is nice and all--but when our target is the very Top, you need stuff that lets you engage in the Peer Economy of the high end, not the conventional economy that caps out at third grade resources where things can be commodified.
Not even getting into the many means of acquiring resources beyond mining them from the ground, check out Beware of Chicken to see how being the qualitatively best at agriculture enables you to "engage in the Peer Economy of the high end". It's not only about size, it's also about quality.

It's about aggregated value. And being the very bestest at something means we can aggregate a lot of value indeed.
 
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