Going by just the wording of the concept/trait descriptions, and Enduring makes a lot of sense. "Endurance" is the key defined attribute of strength in Implacability. Unbroken Will's description describes, well, "weather[ing] punishment" and generally stubbornly enduring hurt.Implacability II (0/3): To be unflinching is strength, in endurance, you are strong
Unbroken Will(G): 6
A stubborn resilience which does not end, allowing you to weather punishment which should break you. You may be damaged, wounded, even crippled, but never will you stop in battle so long as breath remains. Primary Armor
That's kind of the point. Implacability comes from UGM, which is why it's wrong.The term implacability, to me, has strong implications of "I am going to do (x); nothing you can do will change that" which, yes, has a lot of enduring harm to it, but also implies a degree of mercilessness and active determination that "endurance" does not. And given we picked that trait up imitating glaciers, not exactly the safest and most pleasant places to live, it feels to me that that part of the concept is actually supposed to be there.
Basically what Erebeal said. We didn't imitate glaciers, and the fact people are naturally coming to that assumption points to a problem.The term implacability, to me, has strong implications of "I am going to do (x); nothing you can do will change that" which, yes, has a lot of enduring harm to it, but also implies a degree of mercilessness and active determination that "endurance" does not. And given we picked that trait up imitating glaciers, not exactly the safest and most pleasant places to live, it feels to me that that part of the concept is actually supposed to be there.
Ah.That's kind of the point. Implacability comes from UGM, which is why it's wrong.
We don't have a UGM insight. We have a TRF insight, which is where the concept is supposed to be from.
Bonus | General | Bond 0 | Bond 3 | Bond 4 | Bond 5-6 | Paired |
---|---|---|---|---|---|---|
Speed | 15 | 25 | 25 | 35 | 25-35 | |
Initiative | 15 | 25 | 25 | 35 | 25-35 | |
Health | 10 | |||||
Resist | 20 | 30 | 20-30 | |||
C.Perception | 10 | |||||
P.Avoid | 15 | 20 | 25 | 30 | 25-30 | |
P.Armor | 15 (SNR) | 15 (SNR) | 15 (SNR) | 15 (SNR) | 15 (SNR) | 15 (SNR) |
S.Avoid | 10 | 15/40 | 25/55 | 15-25/40-55 | ||
S.Armor | 15 (SNR) | 15 (SNR) +10/40 | 15 (SNR)/35 | 15 (SNR)/40 | 15 (SNR)/45 | 15 (SNR)/40-45 |
Qi regen (Lost Child's Elegy) | E | D | C | D-C | ||
Poise (with MSS) | 15 (MSS) | 15 (MSS) | 15 (MSS) | 15 (MSS) | 15 (MSS) | 15 (MSS) |
Resolve | +1 Rank | |||||
Composure | +1 Rank | |||||
Immunity to compulsion/illusion which would cause action against Bond 3+ allies (2+ for B5-6) | Effect < C | Effect < B | Effect < A | Effect < S | Effect < A-S | |
Immunity to effects which reduce speed, initiative, or avoid | Effect < C | Effect < B | Effect < C-B | |||
Immunity to Effects which induce Immobility or Helplessness | Effect < U | |||||
Immunity to effects which would isolate or remove an ally from the Mist or its beneficial effects | Effect < A |
Don't mind me guys, updating front page and archiving old info here
You soar with the natural agility of one born to flight, and the wind lies always at your back encouraging you to greater speed like an old friend. No chains can hold you, no vault can resist you. You are an apprentice of the thief of winds, and all who hoard should fear you.
An interesting idea. I would be up for getting more social traits.So if social arts don't need to be assigned to a slot anymore, can we finally learn Moon Sprite's Inquiry? 👀
Mystery... yes.The future changes with every step, never be certain you know what is coming (Causality, Mystery, Chaos)
In the Thousand Lakes, the infinite depth of the night sky is reflected from one thousand mirrors, displaying infinite emptiness extending beyond the heavens and into the depths of the earth. In meditating upon this conceptual void, the user seeks to become such a mirror, combining the formlessness and absorption of darkness with the rippling serenity and infinite depth of the lakes. Enemies striking the user and their allies find their weapons and techniques sinking into the shadows, to vanish, doing no more harm than they would if they slashed the waters of mighty Lake Hei, or aimed their malice at the starless sky.
Potency Increase 0/3
Yin, Lake, Darkness
Keywords:
Reflections, Stillness, Void
Antithesis: Motion, Energy, Clarity
Art Type: Armor
Starlight Night's Reflection doesn't feel quite right to her. That's fine, perfectly acceptable for a new clan to struggle in getting their arts set up and working right. Some never do it. I think we can though. It'll just take... a bit of tweaking.Stubborn, she could at least call herself that. Was that not something she shared with her little brother? Although she no longer used the Thousand Rings Art, she could still weather many blows. The art she had replaced it with, the Starless Night's Reflection, didn't feel quite right either. She understood the value of silence, without it any music would just be a meaningless stream of unbroken noise, but she wasn't sure she cared to make it core to herself.
While I disagree with the idea that stillness is an issue for Ling Qi, given how often moves without motion, I do like the idea of creating an ES version of Starless Nights Reflection. Using Mystery as the keyword to do it might be the trick!Mystery... yes.
So, time to bounce a couple of ideas around about SNR. Is this a non-sequitur? No, no it is not.
Here it is in its current iteration.
Now, as Ling Qi has noted here:
Starlight Night's Reflection doesn't feel quite right to her. That's fine, perfectly acceptable for a new clan to struggle in getting their arts set up and working right. Some never do it. I think we can though. It'll just take... a bit of tweaking.
The first issue I see is the keyword "Stillness" which seems to create the Antithesis keyword "Motion." This has some problems with it, given that Ling Qi likes motion, it is one of our possible conceptual projects after all, and we don't particularly like stillness. Certainly not an insurmountable problem, in fact, I want to overcome it, but a problem nonetheless. But how do we go about doing that? Well, that depends on if this system has ways to modify and expand arts after completing them, which given Yrs previous comments on the thread (which I can't find, unfortunately) about Ling Qi working on expanding existing arts instead of getting more arts, seems likely.
Now, changing SNR has been bounced around by a lot of people. I think that the current iteration I am advocating for was first proposed by Abeo, but I'm not sure. Either way, here it is.
Work on making SNR more about the endless, mysterious forests of the Emerald Sea rather than the bottomless lakes of the Thousand Lakes. To do this, I would replace the "Stillness" keyword with the "Mystery" keyword, the "Reflections" keyword with "Growth" (or something else, haven't really worked on what to replace Reflections with) and replace the Lake element with the Wood element.
The goal with these changes would be to reflect a contemplation of the Emerald Sea's endless forests, that when you strike into the darkness you never know if you hit anything or if your actions had any impact on the forest itself. The changes seek to provide the answer to the quandary "if a tree fell in a forest and no one was there to hear, did it make a sound" by answering "No." It would seek to tell the attacker that if they are not sure their attack had an impact on Ling Qi, then it did not. This type of change would move away from the serenity and tranquility of SNR's contemplation and more towards the sheer vastness of the forest and how no single action can make a meaningful impact on it.
These changes, I feel, would remove many of the problematic and troublesome aspects of SNR that don't quite fit into where Ling Qi is going and refurbish it with interesting new means of providing armor that feel more in line with Ling Qi herself. This is why I am extremely excited that "Mystery" has been added to our domain as a possible concept to explore. A very cool addition to SNR in my opinion!