Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
Hidden moon family. And Sovereignty is another term for Shen?
The sacrifice looks a lot like what he referred to when it comes to his advice about shaping yourself into your job.

Sovereignity is the thing the 3rd dantian (6th realm and higher have them) gives you.
We recently had that one comission go public where someone contested the imperial idea that it is a 3rd power and claimed that it is just a more potent form of Shen.
However, the perspective of such people in worldbuilding posts is always biased and it is still possible that the traveller is wrong and Sovereignty is actually a 3rd power.
 
I wonder how such rigid formality gets baked into clans? How do you go from a family to an alienating organization that everyone happens to be related?

Like Ling's family is new to their position and behaves pretty casually when they're not awkwardly interacting with their servants. How does that eventually transition to absolute subservience to your Great Grandmother and enmity against your siblings.
 
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I wonder how such rigid formality gets baked into clans? How do you go from a family to an alienating organization that everyone happens to be related?

Like Ling's family is new to their position and behaves in pretty casually when they're not awkwardly interacting with their servants. How does that eventually transition to absolute subservience to your Great Grandmother and enmity against your siblings.
It is mainly a matter of scale.

To maintain a dynasty you have to pivot away from managing interpersonal relationships between your relatively small family, to instituting a dynastic culture. To do this you're going to have to institute traditions and formal-ish structure. The bigger the dynasty the more layers your structure will need to have, much like a government.


Not that families are nicer or anything, there are shit and controlling families as well. But the kind of relationships you get in a dynastic "family" are really more like in any other large organization, where the family relationships tend to express themselves only in close (and small) family units distinct from the whole.
 
I wonder how such rigid formality gets baked into clans? How do you go from a family to an alienating organization that everyone happens to be related?

Like Ling's family is new to their position and behaves in pretty casually when they're not awkwardly interacting with their servants. How does that eventually transition to absolute subservience to your Great Grandmother and enmity against your siblings.

It's probably a combination of age differences (how close do you feel to your older sibling who is 80 years older than you and you didn't really grow up with since they were busy doing adult things?), power differences (how can your parent relate to your struggles in yellow, when they breezed through it all the way up to [insert cultivation level here]), sheer size (Past a certain point, you can have family members you've never actually met in person. You're going to be pretty formal with that type of 'family member'), and the explicit comparison or competition between members. If you want more resources, more power, more anything really, you need to be doing well in cultivation. "Doing well" is entirely defined by how you compare to other cultivators in your cohort.
 
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Here we go again, another hearth art. It's more campfirey, but hearths!!!!
Any suggestions?


So I am going to try this again, and not make it so broken. I'm going with some different keywords.

Keywords: Protection, Consumption, Vigilance, Fire, Moon, Darkness, Hearth, Growth, War,

Passives: who knows

Concept: A campfire that brings worth to all those near. Under the rays of moonlight and the soft glow of the campfire every stays merry strong never knowing the things that crawl in the darkness and the darkness itself.

Master Version

Technique 1: Comforting Warmth (C rank):

Duration: Persistence, if the cultivator decides to stop maintaining the art, the duration becomes short.

Range: Very Close

In the darkest of forests all it takes is the contest warmth of a fire and the crescent moon in the sky to scare away the things that creep in the darkness. To set up a campfire is to make a home even if it is only temporary, and a home requires protection to protect its guests. All allies are wrapped in fire and moon qi and get C rank resolve as long as they are in the range of Close of the user. (To gain the buff they need to be in the range of Very Close, but after gaining the buff an ally can move to the range of Close while maintaining the buff as long as the cultivator maintains the technique.). If an ally leaves a range of Close the buff becomes the duration of short.

Technique 2: Casting Shadows (C rank)

Duration: Active as long as Comforting Warmth is maintained. When the technique isn't maintained the duration becomes short.

Range: Very Close from anywhere the Comforting Warmth buff is attached to an ally.

The hearth is the cornerstone of a home. Unfortunately for every ally that a hearth protects a void is left in the dreary world beyond. Both from the absence of that person and the shadow that they cast from light of the hearth. This art manipulates those voids to defend the home from those that cloak themselves in shadows voids. The absences are given substance, the insubstantial becomes substantial, and the cold hunger of the void remains.

Darkness and Moon qi fill the shadows of those imbued with the comforting warmth buff (Up to three constructs per casting, no cap for total amount of constructs) turning their shadows into nightmarish 2-D versions of the imbued ally.

Stats of Shadows:
Green/Bronze 2
Base Attributes: C
Health: Destroyed via successful dispels attempts, Qi: ?
Speed: The same as a shadow's owner, Initiative: The same as shadow's owner, Perception: C
Hit: C (If the shadow owner's melee attack hits, so does the shadow's attack), Penetration: ?, Damage: ?
P. Armor/Avoid- Can't be targeted by regular physical attacks.
S. Armor: D, S. Avoid C
When a dispel technique or another technique fails to affect the shadow's owner, the shadow absorbs that qi one rank lower up to C rank qi counter..(If the shadow absorbs a A rank technique it becomes a C rank counter, B rank becomes a C rank, C rank becomes D rank, etc.) The Shadow's owner can absorb any of these counters for the counters rank qi regen(if it was a C rank counter, then the shadow's owner could use the counter to receive a C rank qi regen). The shadow can use that counter to inflict Moon or Darkness damage (C rank counter becomes Darkness or Moon or both C rank Damage), and the Shadow's owner can use a counter to boost their resolve at a penalty of one rank. (C rank counter becomes D rank resolve). A shadow can only have up to five counters at a time. They can drop or use counters to absorb others. How well the counter fights and plans out it's moves ahead of time is the weighted average of the shadow's owner and the cultivator using this technique War stat. (75 to 25, in the cultivator using this technique's favor)


Technique 3: Deepening Shadows (B rank)

Duration Permanent. It is dispelled alongside its corresponding shadow

Range: Close

Feed the shadows need for consumption. Let them grow strong on the enemies' wasted attempts as disturbing you home. Can only be applied to three shadows per casting. Increases the Shadows' Resolve to B rank when they have a B rank counter, allows them to hold ten counters, allow for the ranks of the counter to be a maximum of B rank, removes all penalty of ranks that the shadows have. Allows the shadow to be able to move in a range of close with the shadow owner as the center of the range.. When a shadow is dispelled and an enemy combatant is in a range of Very Close, the shadow can inflict them with two of their counters as damage or qi regen.
 
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Here we go again, another hearth art. It's more campfirey, but hearths!!!!
Any suggestions?


So I am going to try this again, and not make it so broken. I'm going with some different keywords.

Keywords: Protection, Consumption, Vigilance, Fire, Moon, Darkness, Hearth, Growth, War,

Passives: who knows

Concept: A campfire that brings worth to all those near. Under the rays of moonlight and the soft glow of the campfire every stays merry strong never knowing the things that crawl in the darkness and the darkness itself.

Master Version

Technique 1: Comforting Warmth (C rank):

Duration: Persistence, if the cultivator decides to stop maintaining the art, the duration becomes short.

Range: Very Close

In the darkest of forests all it takes is the contest warmth of a fire and the crescent moon in the sky to scare away the things that creep in the darkness. To set up a campfire is to make a home even if it is only temporary, and a home requires protection to protect its guests. All allies are wrapped in fire and moon qi and get C rank resolve as long as they are in the range of Close of the user. (To gain the buff they need to be in the range of Very Close, but after gaining the buff an ally can move to the range of Close while maintaining the buff as long as the cultivator maintains the technique.). If an ally leaves a range of Close the buff becomes the duration of short.

Technique 2: Casting Shadows (C rank)

Duration: Active as long as Comforting Warmth is maintained. When the technique isn't maintained the duration becomes short.

Range: Very Close from anywhere the Comforting Warmth buff is attached to an ally.

The hearth is the cornerstone of a home. Unfortunately for every ally that a hearth protects a void is left in the dreary world beyond. Both from the absence of that person and the shadow that they cast from light of the hearth. This art manipulates those voids to defend the home from those that cloak themselves in shadows voids. The absences are given substance, the insubstantial becomes substantial, and the cold hunger of the void remains.

Darkness and Moon qi fill the shadows of those imbued with the comforting warmth buff (Up to three constructs per casting, no cap for total amount of constructs) turning their shadows into nightmarish 2-D versions of the imbued ally.

Stats of Shadows:
Green/Bronze 2
Base Attributes: C
Health: Destroyed via successful dispels attempts, Qi: ?
Speed: The same as a shadow's owner, Initiative: The same as shadow's owner, Perception: C
Hit: C (If the shadow owner's melee attack hits, so does the shadow's attack), Penetration: ?, Damage: ?
P. Armor/Avoid- Can't be targeted by regular physical attacks.
S. Armor: D, S. Avoid C
When a dispel technique or another technique fails to affect the shadow's owner, the shadow absorbs that qi one rank lower up to C rank qi counter..(If the shadow absorbs a A rank technique it becomes a C rank counter, B rank becomes a C rank, C rank becomes D rank, etc.) The Shadow's owner can absorb any of these counters for the counters rank qi regen(if it was a C rank counter, then the shadow's owner could use the counter to receive a C rank qi regen). The shadow can use that counter to inflict Moon or Darkness damage (C rank counter becomes Darkness or Moon or both C rank Damage), and the Shadow's owner can use a counter to boost their resolve at a penalty of one rank. (C rank counter becomes D rank resolve). A shadow can only have up to five counters at a time. They can drop or use counters to absorb others. How well the counter fights and plans out it's moves ahead of time is the weighted average of the shadow's owner and the cultivator using this technique War stat. (75 to 25, in the cultivator using this technique's favor)


Technique 3: Deepening Shadows (B rank)

Duration Permanent. It is dispelled alongside its corresponding shadow

Range: Close

Feed the shadows need for consumption. Let them grow strong on the enemies' wasted attempts as disturbing you home. Can only be applied to three shadows per casting. Increases the Shadows' Resolve to B rank, allows them to hold ten counters, allow for the ranks of the counter to be a maximum of B rank, removes all penalty of ranks that the shadows have. Allows the shadow to be able to move in a range of close with the shadow owner as the center of the range.. When a shadow is dispelled and an enemy combatant is in a range of Very Close, the shadow can inflict them with two of their counters as damage or qi regen.
I like the concept, though why are the shadows getting more resolve than their casters? Still a little much if the green 2 shadows are anything to go by thats our bois level right there
Overall still a bit wordy but much better than the last one just a bit more powerful than what were lookin for though.
 
Question.
How much of science is known by the Celestial empire?
Heliocentrism? Meteors? Combustion? Moonlight being a reflection of Sunlight? Shadows and Light science? Photons? GRAVITY? waves?
Just thinking if it is known and accepted the moon reflects the Sun's light then we could work that into our arts as an expanding effect in the day and work it into a theme or insight that there is connections between all things. Might even have the way into incorporating gravity into our arts.
Or we could work that into Ling Qis arts as a way to use the sun and fire in general as a Hearth?
We could even use the Argent arts theme of interplay between the elements to support this. Hell do well enough we may even get Sima Jiao to work on the new arts with us.

One more set of questions.
How long does Sima Jiao have left and is there a possibility of him finding his Way again?
 
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Question.
How much of science is known by the Celestial empire?
Heliocentrism? Meteors? Combustion? Moonlight being a reflection of Sunlight? Shadows and Light science? Photons? GRAVITY? waves?
Those aren't a thing in Ling Qi's World.
There the minor building block is Qi and not atoms.
Wood doesn't burn because of C + O2 -> CO2, but because Qi says it should.
 
Question.
How much of science is known by the Celestial empire?
Heliocentrism? Meteors? Combustion? Moonlight being a reflection of Sunlight? Shadows and Light science? Photons? GRAVITY? waves?
Just thinking if it is known and accepted the moon reflects the Sun's light then we could work that into our arts as an expanding effect in the day and work it into a theme or insight that there is connections between all things. Might even have the way into incorporating gravity into our arts.
Or we could work that into Ling Qis arts as a way to use the sun and fire in general as a Hearth?
We could even use the Argent arts theme of interplay between the elements to support this. Hell do well enough we may even get Sima Jiao to work on the new arts with us.

One more set of questions.
How long does Sima Jiao have left and is there a possibility of him finding his Way again?

How many of those things are true in the Celestial Empire?
 
How much of science is known by the Celestial empire?
Heliocentrism? Meteors? Combustion? Moonlight being a reflection of Sunlight? Shadows and Light science? Photons? GRAVITY? waves?
Just to add to what people have already pointed out, we know that this universe isn't materialist-reductionist. Heck, we know from the recent Cultivation Theory update that natural law can and has changed as the nature of great spirits has changed. So standard assumptions about how reality is structured based on our world may not apply.
 
Question.
How much of science is known by the Celestial empire?
Heliocentrism? Meteors? Combustion? Moonlight being a reflection of Sunlight? Shadows and Light science? Photons? GRAVITY? waves?
Just thinking if it is known and accepted the moon reflects the Sun's light then we could work that into our arts as an expanding effect in the day and work it into a theme or insight that there is connections between all things. Might even have the way into incorporating gravity into our arts.
Or we could work that into Ling Qis arts as a way to use the sun and fire in general as a Hearth?
We could even use the Argent arts theme of interplay between the elements to support this. Hell do well enough we may even get Sima Jiao to work on the new arts with us.

One more set of questions.
How long does Sima Jiao have left and is there a possibility of him finding his Way again?
You forget that our orientation in elements is very bad with sun Qi, when Lanlans sister bathed us in it to rid us of the poison it nearly killed us by itself. So I highly doubt that will ever be part of anything in our arsenal.
The only reason fire is even a remote possibility in my mind is because of the consuming nature for it and darkness's reflective desire of WANT.

The more likely application is yin fire like Zeqings little hearth fire that sucked all the heat everywhere, I thought hearth was applicable in that regard as it pertains to family and bonds more often than not, whether it's yin or yang fire remains to be seen.
 
Those aren't a thing in Ling Qi's World.
There the minor building block is Qi and not atoms.
Wood doesn't burn because of C + O2 -> CO2, but because Qi says it should.
The point is the world "resembles" our world's natural laws.
If so The moon could shine because it is reflecting the light of stars or the Sun. Gravity could be used as the mechanism through which the great moon spirits could affect the waves. The Sun can be thought of as the Hearth for the Celestial Empire or Planet.
A large part of my suggestion is predicated on the idea that solar qi doesn't have to oppose lunar or stellar qi. Could be used as an option during the day using environmental qi or as a supporting element. At the very least possible option in the future to avoid solar sun poisoning.

We already know arts of different or opposite elements don't have to be nullifying or in conflict. Fire evaporates water and water douses fire yet they can be used together to create steam or to oppose each other.
The Argent Current is an example of this possibility of opposing elements being used together. So it is possible and probably not easy but the possibility is there.
 
The point is the world "resembles" our world's natural laws.
If so The moon could shine because it is reflecting the light of stars or the Sun. Gravity could be used as the mechanism through which the great moon spirits could affect the waves. The Sun can be thought of as the Hearth for the Celestial Empire or Planet.
A large part of my suggestion is predicated on the idea that solar qi doesn't have to oppose lunar or stellar qi. Could be used as an option during the day using environmental qi or as a supporting element. At the very least possible option in the future to avoid solar sun poisoning.

We already know arts of different or opposite elements don't have to be nullifying or in conflict. Fire evaporates water and water douses fire yet they can be used together to create steam or to oppose each other.
The Argent Current is an example of this possibility of opposing elements being used together. So it is possible and probably not easy but the possibility is there.

You're still making big assumptions on causes here. It resembles things in that, sure, the moon shines and has phases, but the inference then that moonlight might also be reflected sunlight is unsupported. It's just as likely (and actually has some evidence for it from the Imperturbable Stars sidestory) that the moon has its own light which is just weaker than the sun's and only radiates from half of it.

It's further complicated that the rules Qi is governed by is not fixed, but can be altered by Shen/Sovereignty, either locally and crudely by cultivators, or more permanently by however Great Spirits and ascension works.

In terms of arts, I'm not sure what you're trying to get at. Sure, there could be a sun art with a hearth keyword. That art would be very much outside of Ling Qi's strengths at this point.
 
You're still making big assumptions on causes here. It resembles things in that, sure, the moon shines and has phases, but the inference then that moonlight might also be reflected sunlight is unsupported. It's just as likely (and actually has some evidence for it from the Imperturbable Stars sidestory) that the moon has its own light which is just weaker than the sun's and only radiates from half of it.

It's further complicated that the rules Qi is governed by is not fixed, but can be altered by Shen/Sovereignty, either locally and crudely by cultivators, or more permanently by however Great Spirits and ascension works.

In terms of arts, I'm not sure what you're trying to get at. Sure, there could be a sun art with a hearth keyword. That art would be very much outside of Ling Qi's strengths at this point.
I know I am making assumptions so now I am asking. But the point is we do not know. So we have to ask.
 
I know I am making assumptions so now I am asking. But the point is we do not know. So we have to ask.

I feel like your motivations here are still unclear. Yes, we don't know. Why are you asking? Do you think there are some advantages to be won from knowing the answers? Plain curiosity in the worldbuilding? I can't but help think there's a serious disconnect or miscommunication going on here about how arts work and how they interact with the world.
 
I feel like your motivations here are still unclear. Yes, we don't know. Why are you asking? Do you think there are some advantages to be won from knowing the answers? Plain curiosity in the worldbuilding? I can't but help think there's a serious disconnect or miscommunication going on here about how arts work and how they interact with the world.
A little of both. Magic is different anyway and who knows what will happen. Just asking however shouldn't be too bad.
 
A little of both. Magic is different anyway and who knows what will happen. Just asking however shouldn't be too bad.

Ah. In that case most of these things are probably known to the empire, though Ling Qi herself isn't really the studious type, and there isn't that much advantage to be gained. A lot of In terms of pure curiosity, we can speculate.

Heliocentrism? Meteors? Combustion? Moonlight being a reflection of Sunlight? Shadows and Light science? Photons? GRAVITY? waves?

Based on the cosmological origin story we've heard, assuming it's true-ish, Geocentrism seems more likely than Heliocentrism.
Meteors are probably not usually anything good, coming from the "hate the world" stellar qi part of the cosmos.
Combustion is a qi pattern operating on Shen rules.
Moonlight has been hinted to not be reflected light, which fits the geocentric model better as well.
Shadows and Light interact as qi patterns, operating on Shen rules.
Photons probably do not exist, instead Qi.
Gravity is probably a Shen rule.
Particle or Wave, it's all Qi.
 
Question.
How much of science is known by the Celestial empire?
Heliocentrism? Meteors? Combustion? Moonlight being a reflection of Sunlight? Shadows and Light science? Photons? GRAVITY? waves?

Waves exist because spirits of Water want them to. Combustion exists because Fire spirits like going boom. Light works as it does because Sun spirits are direct, pushy and all-encompassing.

This means, that if some uppity mortal (or even a cultivator) tries to 'defile' how the world works by mixing elements/laws/phenomena in a way that spirits don't like, then spirits can and deal with such a mortal. Or, they can just change how it works for the lolz - wouldn't it be cool if ocean waves one day start going away from the coast? Not to mention, that such laws may wildly differentiate in different places.

All of this makes studying and developing conventional Earth-like sciences stupidly risky, ridiculusly hard and borderline useless.
 
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Turn 8: 4-2
"You know, I'm surprised that bonding that spirit affected you so much already," Ling Qi commented idly, flipping through a book on musical enhancement effects. She had never really considered the way things like the stage, venue, local qi flows and other little details could alter ones performance and it's perceptions. That there were arts which allowed a musician to manipulate those effects to enhance or alter their songs were an obvious leap.

"...I just dyed and styled my hair," Yu Nuan replied, giving her an unimpressed look, keeping the wriggling ozone scented scroll in her hands pinned to the table.

Ling Qi blinked, looking up from her text. "Ah, right. I guess that makes more sense."

"Such a dork," Sixiang chuckled. "Oh, maybe you should let me mess around with your look sometime. I bet I could come up with something unique."

Ling Qi's eyebrow twitched. She suddenly had the image of her hair done up in a glittering rainbow updo. She would probably pass on that one.

"Spoilsport," Sixiang huffed.

"Having a disagreement Junior Sister?" Ruan Shen asked, the pages of the book in his hands flicked by in a blur.

"Nothing like that," she replied. "Thanks for helping me look into Grandmaster Fu's works and style." She had enough actual songs, what she needed was ways to support her performances properly, whether in a fight or a party. Bao Qian's words had given her a lead, and Ruan Shen had helped her capitalize on it with his familiarity on the subject.

"It's no trouble," he said airily. "Stageplay and presentation is an important part of a performance. Besides it's hard to get enough musicians in one place to do a band or orchestra properly. Gotta make do."

"I don't see much point in tryin to get a bunch of us together. Just going to give a muddy performance with the clashing ways, isn't it?" Yu Nuan commented idly. She had relaxed a little since they had arrived, seemingly content that there was no ulterior motive to this.

"You would be surprised. Put a few musicians on the spot for an impromptu performance and you'll have quite a din. But a little coordination can make some lovely things," Ruan Shen mused. "If the musicians really get each other and gel, you get more out than is put in."

"Hmm, that might be interesting to try sometime," Ling Qi mused. "I guess you only get performances like that in the capital though."

"Mostly, my clan does a lil' of that on the side. I'm not much good at it though. I'm more a leading man type," Ruan Shen replied, setting his book down.

Ling Qi gave him a look over the top of her own book, the pages flickering by as she absorbed the information at a glance.

He glanced away, and scrubbed a hand through his hair. "Man, what happened to my shy Junior Sis, you've gotten some sass haven't you?"

"...She was shy?" Yu Nuan said disbelievingly.

"More than you'd believe I'm sure," he chuckled, much to Ling Qi's displeasure.

"You'd be surprised how much of what goes on in here is still awkward flailing," Sixiang cut in, their voice tickling Ling Qi's ear.

"That's enough of that," Ling Qi groused.

"Oh, but it's fine to tease me," Ruan Shen complained good naturedly. "Well, I guess I can let it go."

"I'm not sure you should," Yu Nuan said dryly, looking at Ling Qi out of the corner of her eye. Ling Qi glowered at her.

...This really wasn't such a bad thing was it? She couldn't honestly call either of these two good friends. Yet, just relaxing herself, not trying to think too far ahead and tying herself into knots over the proper responses or their reactions. There was something freeing about it. She really wasn't very well suited to playing someone other than herself.

"You figured out what you're wanting to work on yet, Junior Sis?" Ruan Shen asked idly, he tossed the book in his hands with a flick of his wrist, and the volume slid back into the empty space on the shelf beside him.

"I've gotten it narrowed down," Ling Qi said glancing at the four scrolls lying on the table in front of her. They were a little unusual for her but maybe that wasn't such a bad thing. However, she was going to have to choose one to focus on.

Winter Hearth Resounding
An old art developed by the clans of southern emerald seas, during the age of civil strife. A meditation on the nature of home and family created during the long winters which once plagued the hills of the province. This art offers few stand alone techniques, and instead focuses on effects which bolster other arts.

Potency: Green 3
Potency growth: Green 4(3) Green 5(6)
Max level: 6
Keywords
Boundaries, Hearth, Security
Cold, Composure, Fire, Music, Resist
Needed Meridians: Spinex3, Heartx1
Experience: 300, 400, 500, 700, 900, 1100

Passives
+15 to Resist
+10 to Spiritual Armor
+10 to Health
+5 to Music

Burning Hearth, Winter Wind: C
Upkeep 5
Through the reverberations of this technique, cultivators' Music arts are altered subtly. Manifesting as a faint background support to a song, melody or composition(or enhancing such an effect if already present) the cultivators art effects are enhanced. Firstly, arts which do not distinguish between ally and enemy gain this feature. Secondly, arts enhanced by this technique are more difficult to dispel. All activated music arts gain one 'shield' charge, when a technique would be dispelled, this shield charge is removed instead. A technique must be reactivated to regain the shield charge. Dispels of A rank or higher adjusted for potency may ignore this effect.

Allies within the effect of the users Lung or Heart arts also receive a small bonus to Resist and Resolve.

Frozen Walls, Homely Keep: C
Duration: Long
Focusing their conception of hearth and home upon a single location or themselves, the cultivator calls forth a potent warmth that enwraps allies and a frozen chill that assaults invaders. Effects radiate from the point of origin out to Far range. Allies receive D rank qi regeneration and bonuses to spiritual Avoid and Armor. Enemies suffer D rank qi drain and penalties to Spiritual Hit and Penetration. If the user is the designated point of origin, they receive D rank qi regeneration and a significant increase to Spiritual Armor and Resist.


Frozen Lake Gleaming
An art developed by a cultivator of the western fens, observing the interplay of lunar qi upon the frozen waters and the revelry of fairies of ice and moon alike. This art teaches the cultivator to shroud themselves in reflection and ice to confound and punish foes who seek to wipe away their true arts.


Potency growth: Green 4(3) Green 5(6)
Max level: 6
Keywords
Illusion, Reflection, Retribution
Cold, Composure, Moon, Music, Resist
Needed Meridians: Spinex3, Armx1
Experience: 300, 400, 500, 700, 900, 1100

Passives
+15 to resist
+10 to Spiritual Armor
+10 to Spiritual Avoid
+5 to Spiritual Hit

Icefield Flowering: C
Duration: Long
When activated, this art chills the air around the cultivator, calling forth gentle flurries of snow and adding a faint melancholy melody to other effects. The user appears to shimmer, as if cloaked in clear ice. While active the user receives a significant bonus to Resist and Spiritual Armor. While active enemies attempting to dispel the users techniques and fail suffer a backlash the effects of their technique rebounding on them. The rebounded dispel is in all ways identical to the original in potency and effect. This technique cannot recreate potencies above Green 8

Shimmering Silver Reflection: C
Duration: Long
Damage: C
While active enemies attempting to dispel the cultivators arts or target them with spiritual effects suffer an immediate spiritual counterattack if within Far range. On Damage, the targeted enemy suffers a penalty to Combat perception, which stacks up to five times.


Burning Glade Restoration
Developed in the wake of the Purifying Sun's death, this melody was composed by eastern clans by observation of the adaption of forests on the border of the province. When the burning winds came from the east, the groves and plains burned, and there was much devastation. Yet nature is resilient and over time, the lands of the east adapted to regular burning, springing forth with new growth mere days after the passing of the flame.

Potency growth: Green 4(3) Green 5(6)
Max level: 6
Keywords
Destruction, Endurance, Renewal
Fire, Fortitude, Music, Resilience, Resolve, Stamina, Wood
Needed Meridians: Spinex1, Heart x3
Experience: 300, 400, 500, 700, 900, 1100

Passives:
+10 to Health
+10 to Spiritual Armor
+10 to Physical Armor
+10 Resolve


Ruin Flower: C
Duration: Long

The cyclic combination of wood and fire qi within the users channels expands outward, soaking into allies and imbuing them with the resolve and fortitude to withstand the trials of battle. Grants the user and allies D rank Qi regeneration and E rank Health Regeneration. This effect extends out to the Far range.

Flame-Drinker's Eaves: C
Duration: Immediate
Among the eastern glades some trees have developed fire aligned qi themselves, and in the fire season, their leaves burn but do not die. So it is with this art. This art may affect the user or any ally within close range. It provides an immediate boost to physical and spiritual armor as well as Damage Reduction D. If damage is prevented, the attacking techniques qi is transformed into a burst of warmth and vitality in a close range, providing C rank healing and D rank Qi restoration to allies.
Undying Hearth's Embers
If fueled, even the tiniest spark may leap back to roaring life. Through careful regulation of the flows of ones qi a practitioner of this art may prevent their techniques from being wholly snuffed out, and recover even when driven into a corner. The users compositions are lent a faint reverberating quality, showing that they will last beyond the fading of the initial notes.


Potency growth: Green 4(3) Green 5(6)
Max level: 6
Keywords
Endurance, Hearth, Renewal
Music, Resist, Resolve, Stamina, Wood
Needed Meridians: Spinex4
Experience: 300, 400, 500, 700, 900, 1100

Passives
+15 to Resist
+10 to Spiritual Armor
+15 to Health

Sparks in Ash: C
Duration: Long
While active, users of this art receive a bonus to resist. Upon a technique being successfully dispelled, the user may reactivate it as a free action at one rank reduced cost. Reactivated techniques receives a small bonus to Resist, which stacks up to five times. This effect is countered by Dispels of rank A or higher, adjusted for potency.

Refusal of Ruin: C
Duration: Long
A home once burned can be rebuilt, only death ends the potential for recovery. Upon activation, the user receives a bonus to Resist. When a technique would dispel one of yours, you receive Qi restoration equal to the rank of the technique dispelled or the dispelling technique whichever is higher.

Please vote for the Meridian and art combination you would like to cultivate. You have 4AP assigned to Meridians with the meridian cleansing wand you may open up to 8 Meridians.
Example
[] art 1 ( meridians X, Y and Z)
[] art 2 ( meridians X, Y and Z)
[] art 3 ( meridians X, Y and Z)
[] art 4 ( meridians X, Y and Z)


Bit of a short one but it's mechanics heavy, hope ya'll enjoy anyway. Next post will have more narrative content.
 
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"...I just dyed and styled my hair," Yu Nuan replied, giving her an unimpressed look, keeping the wriggling ozone scented scroll in her hands pinned to the table.
I mean, no, she also showed up with thunder and heaven talismans, when she was previously a fire/wind cultivator.
a few of the little metal studs that pierced her ears and other parts of her face had been switched out for nodes that crackled with thunder and lightning qi.
Disciple 812: Yu Nuan
Age 16 Cultivation Green 1/Bronze 1
Elements: Fire/Wind (music?)
But if she wants to pretend they aren't there, whatever.
 
"...I just dyed and styled my hair," Yu Nuan replied, giving her an unimpressed look, keeping the wriggling ozone scented scroll in her hands pinned to the table.

Ling Qi blinked, looking up from her text and bluffed. "That's what I meant. You restyled just to match your spirit." Yu Nuan didn't look convinced, the only solution was to double down. "It's such small dick energy."
FTFY.
"If the musicians really get each other and gel, you get more out than is put in."
The Jazz arts get exponentially more powerful the more musicians are improvising at once.
 
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