So I made very rough sketch for a Resist Hearth Art. I don't know the combat system well, so please offer suggestions and correct my errors.
Someone on Discord said that if you had an art idea, you can post it on the forum and Yrs might get inspired by it. People also complained that Hearth arts were kind of lame so here I go trying to create a good hearth art.
Keywords: Hearth/Music?/Fire/Wood/Yang/other keywords
Concept. A hearth is a fire that warms those near it. Its heat comforts those near it, protecting them from the cold, and its light guides those to it, protecting them from the things that wish to entrap others . The hearth is the centerpiece of a home, and like a home even if it is destroyed, it will return fully from the remnants that it leaves behind.
I don't fully understand the combat system, so I'm going to write what I want to happen and then how I think it happens within the combat system
Five levels(Mastered Version) (First two techniques come with first level )
Technique 1: Warmth Bringing Fire (B rank)
Duration: Persistence, if the cultivator decides to stop maintaining the art, the duration becomes short.
Range: Very Close
Surge the body with fire and wood qi. The qi, like the heat of a hearth, wafts from the cultivator skins supporting and strengthening all effects. All friendly things near the cultivator gain resistance from dispels. All friendly cultivators/spirits/ spirit beasts in very close range are given B rank resolve. Arts in very close range are given B rank resilience. If this technique is dispelled it will reignite as a C rank tech and all its effects will be reduced by one rank. If it is dispelled while it is a C-rank it is permanently dispelled. If this technique is dispelled while imbued with an ember, even if Renewal's Creation is not active, it will reignite in full. If this technique is dispelled while imbued with an ember, while Renewal's Creation A rank version is active, this technique will re ignite as an A rank technique and all its effects will increase by one rank up to A rank.
Technique 2: Gleaming Flames (C rank- No cost/ D rank while Warmth Bringing Flames is C rank and all effects are reduced by one rank)
Duration: Active as long as Warmth Bringing Fire is maintained, after WBF stops being maintained this technique immediately stops unlike WBF which becomes a short duration
Range: Very Close
The light given off by the flames Dispels all enemies' arts that infer with perception that is D rank or below. If no enemy art interferes with the cultivators or their allies perception this technique gives D rank combat perception(is this too low?) and reduces the cultivators stealth by one D rank? (I have no idea how to properly word that.)
Technique 3: Singing Ember Streams (C rank)
Duration: Scene
Range: Very Far
Motes of qi drift from the cultivators body and imbue themselves in all friendly active arts and allies. Making all arts resistant to dispels. Gives either C rank revolve or C rank resilience. If any art imbued by this technique is dispelled the art becomes ash on the ground. Any allie imbued with an ember can absorb the ash for C rank qi regen. The embers can not be moved by strong gusts of wind or blocked by simple things like stone walls. Unless the environment is in some way causing a magical effect, the embers completely ignore the environment. This is because the embers, in a similar way as FVM's mists, use music qi as a medium. The embers can be either be let to wander or be controlled by the cultivator up to a far distance. After the embers enter the range of Very Far the embers just wander.
Technique 4: Home's Beacon(B rank- No cost/C rank while Warmth Bringing Flames is C rank )
Duration: The same as Gleaming Flames(As long as WBF is maintained, this art is active)
Range: Very Far
A hearth is both a fire that warms the home, but also a beacon to lead anyone lost back to home. Any ally imbued with an ember can instantly locate the cultivator(Ling Qi) using Warmth Bringing Flames, as long as the cultivator does not will their position to be hidden. The cultivator can use this technique alongside WBF at a cost of A rank qi to make the effects of this art to have a range of Distance and a duration of Scene(or longer than the Duration of scene). If this ability is used, the effects of Home's Beacon are active even if WBF is not maintained. The allies hear a calming song that grows louder as they near the cultivator using this art.
Technique 5: Renewal's Creation ( B Rank)
Duration: When activated it is active as long as WBF is maintained (also active as long as embers are on the field with a reduced effect. (See arts description))
Range: Far
The dying embers(constructs from Singing Ember Streams) reignite recreating the techniques that they imbued, but with an increase in rank up to B. (C rank becomes B rank, D rank becomes C rank, etc.) Only embers created after or alongside the activation of this technique has this ability. The closer the ember is to the cultivator using this art the faster and higher the chance the ember will reignite. Friendly Buffs and arts that are directly affecting the cultivator using this art have a close to one hundred percent change of re-ignition and it is near instantaneous from the dispel technique. This technique can be activated as an A rank technique and all arts that were imbued with an ember in a range of far will reignite. If the technique rank is A, it will re-ignite as a B rank tech.
Description in text:
When the first technique is activated the crackling of the qi becomes a harmony for any other song the cultivate it playing. When the third technique is activated the embers drift to the sound of the melody for any other song the cultivator is playing. If the cultivator isn't playing a song. The song becomes a combination of the cultivators domain and the themes of this art.
I noticed that it kind of drfited away from the growth keyword, and the wood keyword is a strech.