Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
That's.... not relevant? I don't think anyone was talking about what's the norm for people getting to white?

But it is. Part of the topic is how unprecedented her cultivation speed is. That wog post might not use the word 'unprecedented', but the context for 'normal' cultivation speeds for reaching White and the part that no one compares themselves to her show clearly that people that know about recorded Whites came to the conclusion that such a comparison is unrealistic.

This is not quite a proof that she is entirely unprecedented, but it makes a very strong case for the argument that she is unprecedented *as far as it is known in-story* and we should assume that people were (and likely still are) interested enough in this to investigate this topic.
 
But it is. Part of the topic is how unprecedented her cultivation speed is. That wog post might not use the word 'unprecedented', but the context for 'normal' cultivation speeds for reaching White and the part that no one compares themselves to her show clearly that people that know about recorded Whites came to the conclusion that such a comparison is unrealistic.

This is not quite a proof that she is entirely unprecedented, but it makes a very strong case for the argument that she is unprecedented *as far as it is known in-story* and we should assume that people were (and likely still are) interested enough in this to investigate this topic.
Your post talking about not knowing just how unprecedented Shenhua is is literally right above nath's WOG Quote on the matter.
The WoG is about reasonable time to get to white, and my post is "Founders are probably in the same ballpark, and Hermit White might be". There is a huge difference between 'reasonable time to get to white' and 'So, what about Yao and Tsu and Longshen?'.
 
The WoG is about reasonable time to get to white, and my post is "Founders are probably in the same ballpark, and Hermit White might be". There is a huge difference between 'reasonable time to get to white' and 'So, what about Yao and Tsu and Longshen?'.

I would like to see the source/quote/WoG you are referencing, especially about the part of Hermit Whites being able to rival her.
Arguably, the part about no one comparing themself to her of the WOG i quoted before implies that Shenhua's cultivation speed is also beyond anything a hermit could do.
I also dont remember any chapter/post/wog about the founders cultivation speed.
 
Your post talking about not knowing just how unprecedented Shenhua is is literally right above nath's WOG Quote on the matter.
I would like to see the source/quote/WoG you are referencing, especially about the part of Hermit Whites being able to rival her.
Arguably, the part about no one comparing themself to her of the WOG i quoted before implies that Shenhua's cultivation speed is also beyond anything a hermit could do.
I also dont remember any chapter/post/wog about the founders cultivation speed.

The point @Arkeus makes is that legendarily rare =/= unprecedented , not that Shenhua's speed is a ballpark, guys. Although I am taking neither side because I feel there are not enough evidence to say either way, it is obvious to me that the WOG you guys posted is literally irrelevant as proof against his actual argument.
 
Like, we know one of the biggest barriers to high end cultivation is that sufficiently potent Spirit Stones can't be purchased with any amount of money. I think it was anything higher than Cyan basically doesn't exist outside of Heavenly Peaks or something, and that Violet/Prism stones exclusively come from Mount Tai (Which is a demense controlled by the Imperial Dynasty).
IIRC whilst Violet+ stones do come from Mount Tai, I don't think we've heard anything about the limitations on locations for lesser stones. You might be thinking of a WoG on how the highest level of stones you tend to see in circulation are Cyan stones, and even then it's semi-regular for particularly large transactions such as houses and the like.
 
There is a huge difference between 'reasonable time to get to white' and 'So, what about Yao and Tsu and Longshen?'.
No there isn't. Hermits/Founders don't have unique circumstances that mean they can be lumped into a separate class that progresses 5 times faster than people with high talent/motivation plus a bucketload of support from an existing clan.

You're arguing that people who clawed their way to greatness from nothing would obviously be significantly faster at doing so than people who clawed their way to greatness with a bunch of help, and saying that this is obviously backed up by not knowing of every single white's progression.

Financial/Material Support is not an anchor holding talented people back.
 
She was getting the hang of the rhetorical lessons in the Playful Muse Rapport, and she liked to think it was beginning to show. She didn't have to spill her guts to every person she met, but an air of friendly openness served better than what she had been trying to do. Though it tied with the same lessons of affected confidence she had learned on the street, it took her in a different direction than her previous efforts.
Experimenting with social arts must come off as multiple personality disorder to those not in the know.
First your jumpy and paranoid, then you're emulating the coldness of the Bai, then the next week you're easy going and projecting your sincerity.

"Ling Qi just pick a personality and stick with it!"
"I need to try them all out so I can find out which one is best!"
 
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Two hours have passed, here's the tally.

F for Tides.
Adhoc vote count started by picklepikkl on Feb 24, 2020 at 1:21 PM, finished with 252 posts and 90 votes.
 
Inserted tally
Adhoc vote count started by thamuzz on Feb 24, 2020 at 1:59 PM, finished with 254 posts and 90 votes.
 
So I made very rough sketch for a Resist Hearth Art. I don't know the combat system well, so please offer suggestions and correct my errors.

Someone on Discord said that if you had an art idea, you can post it on the forum and Yrs might get inspired by it. People also complained that Hearth arts were kind of lame so here I go trying to create a good hearth art.

Keywords: Hearth/Music?/Fire/Wood/Yang/other keywords

Concept. A hearth is a fire that warms those near it. Its heat comforts those near it, protecting them from the cold, and its light guides those to it, protecting them from the things that wish to entrap others . The hearth is the centerpiece of a home, and like a home even if it is destroyed, it will return fully from the remnants that it leaves behind.

I don't fully understand the combat system, so I'm going to write what I want to happen and then how I think it happens within the combat system

Five levels(Mastered Version) (First two techniques come with first level )

Technique 1: Warmth Bringing Fire (B rank)

Duration: Persistence, if the cultivator decides to stop maintaining the art, the duration becomes short.

Range: Very Close

Surge the body with fire and wood qi. The qi, like the heat of a hearth, wafts from the cultivator skins supporting and strengthening all effects. All friendly things near the cultivator gain resistance from dispels. All friendly cultivators/spirits/ spirit beasts in very close range are given B rank resolve. Arts in very close range are given B rank resilience. If this technique is dispelled it will reignite as a C rank tech and all its effects will be reduced by one rank. If it is dispelled while it is a C-rank it is permanently dispelled. If this technique is dispelled while imbued with an ember, even if Renewal's Creation is not active, it will reignite in full. If this technique is dispelled while imbued with an ember, while Renewal's Creation A rank version is active, this technique will re ignite as an A rank technique and all its effects will increase by one rank up to A rank.

Technique 2: Gleaming Flames (C rank- No cost/ D rank while Warmth Bringing Flames is C rank and all effects are reduced by one rank)

Duration: Active as long as Warmth Bringing Fire is maintained, after WBF stops being maintained this technique immediately stops unlike WBF which becomes a short duration

Range: Very Close

The light given off by the flames Dispels all enemies' arts that infer with perception that is D rank or below. If no enemy art interferes with the cultivators or their allies perception this technique gives D rank combat perception(is this too low?) and reduces the cultivators stealth by one D rank? (I have no idea how to properly word that.)

Technique 3: Singing Ember Streams (C rank)

Duration: Scene

Range: Very Far

Motes of qi drift from the cultivators body and imbue themselves in all friendly active arts and allies. Making all arts resistant to dispels. Gives either C rank revolve or C rank resilience. If any art imbued by this technique is dispelled the art becomes ash on the ground. Any allie imbued with an ember can absorb the ash for C rank qi regen. The embers can not be moved by strong gusts of wind or blocked by simple things like stone walls. Unless the environment is in some way causing a magical effect, the embers completely ignore the environment. This is because the embers, in a similar way as FVM's mists, use music qi as a medium. The embers can be either be let to wander or be controlled by the cultivator up to a far distance. After the embers enter the range of Very Far the embers just wander.

Technique 4: Home's Beacon(B rank- No cost/C rank while Warmth Bringing Flames is C rank )

Duration: The same as Gleaming Flames(As long as WBF is maintained, this art is active)

Range: Very Far

A hearth is both a fire that warms the home, but also a beacon to lead anyone lost back to home. Any ally imbued with an ember can instantly locate the cultivator(Ling Qi) using Warmth Bringing Flames, as long as the cultivator does not will their position to be hidden. The cultivator can use this technique alongside WBF at a cost of A rank qi to make the effects of this art to have a range of Distance and a duration of Scene(or longer than the Duration of scene). If this ability is used, the effects of Home's Beacon are active even if WBF is not maintained. The allies hear a calming song that grows louder as they near the cultivator using this art.

Technique 5: Renewal's Creation ( B Rank)

Duration: When activated it is active as long as WBF is maintained (also active as long as embers are on the field with a reduced effect. (See arts description))

Range: Far

The dying embers(constructs from Singing Ember Streams) may reignite recreating the techniques that they imbued, but with an increase in rank up to B. (C rank becomes B rank, D rank becomes C rank, etc.) Only embers created after or alongside the activation of this technique has this ability. The closer the ember is to the cultivator using this art the faster and higher the chance the ember will reignite. Friendly Buffs and arts that are directly affecting the cultivator using this art have a close to one hundred percent change of re-ignition and it is near instantaneous from the dispel technique. This technique can be activated as an A rank technique and all arts that were imbued with an ember in a range of far will reignite. If the technique rank is A, it will re-ignite as a B rank tech.

Description in text:

When the first technique is activated the crackling of the qi becomes a harmony for any other song the cultivate it playing. When the third technique is activated the embers drift to the sound of the melody for any other song the cultivator is playing. If the cultivator isn't playing a song. The song becomes a combination of the cultivators domain and the themes of this art.

I noticed that it kind of drfited away from the growth keyword, and the wood keyword is a strech.
 
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So I made very rough sketch for a Resist Hearth Art. I don't know the combat system well, so please offer suggestions and correct my errors.

Someone on Discord said that if you had an art idea, you can post it on the forum and Yrs might get inspired by it. People also complained that Hearth arts were kind of lame so here I go trying to create a good hearth art.

Keywords: Hearth/Music?/Fire/Wood/Yang/other keywords

Concept. A hearth is a fire that warms those near it. Its heat comforts those near it, protecting them from the cold, and its light guides those to it, protecting them from the things that wish to entrap others . The hearth is the centerpiece of a home, and like a home even if it is destroyed, it will return fully from the remnants that it leaves behind.

I don't fully understand the combat system, so I'm going to write what I want to happen and then how I think it happens within the combat system

Five levels(Mastered Version) (First two techniques come with first level )

Technique 1: Warmth Bringing Fire (B rank)

Duration: Persistence, if the cultivator decides to stop maintaining the art, the duration becomes short.

Range: Very Close

Surge the body with fire and wood qi. The qi, like the heat of a hearth, wafts from the cultivator skins supporting and strengthening all effects. All friendly things near the cultivator gain resistance from dispels. All friendly cultivators/spirits/ spirit beasts in very close range are given B rank resolve. Arts in very close range are given B rank resilience. If this technique is dispelled it will reignite as a C rank tech and all its effects will be reduced by one rank. If it is dispelled while it is a C-rank it is permanently dispelled. If this technique is dispelled while imbued with an ember, even if Renewal's Creation is not active, it will reignite in full. If this technique is dispelled while imbued with an ember, while Renewal's Creation A rank version is active, this technique will re ignite as an A rank technique and all its effects will increase by one rank up to A rank.

Technique 2: Gleaming Flames (C rank- No cost/ D rank while Warmth Bringing Flames is C rank and all effects are reduced by one rank)

Duration: Active as long as Warmth Bringing Fire is maintained, after WBF stops being maintained this technique immediately stops unlike WBF which becomes a short duration

Range: Very Close

The light given off by the flames Dispels all enemies' arts that infer with perception that is D rank or below. If no enemy art interferes with the cultivators or their allies perception this technique gives D rank combat perception(is this too low?) and reduces the cultivators stealth by one D rank? (I have no idea how to properly word that.)

Technique 3: Singing Ember Streams (C rank)

Duration: Scene

Range: Very Far

Motes of qi drift from the cultivators body and imbue themselves in all friendly active arts and allies. Making all arts resistant to dispels. Gives either C rank revolve or C rank resilience. If any art imbued by this technique is dispelled the art becomes ash on the ground. Any allie imbued with an ember can absorb the ash for C rank qi regen. The embers can not be moved by strong gusts of wind or blocked by simple things like stone walls. Unless the environment is in some way causing a magical effect, the embers completely ignore the environment. This is because the embers, in a similar way as FVM's mists, use music qi as a medium. The embers can be either be let to wander or be controlled by the cultivator up to a far distance. After the embers enter the range of Very Far the embers just wander.

Technique 4: Home's Beacon(B rank- No cost/C rank while Warmth Bringing Flames is C rank )

Duration: The same as Gleaming Flames(As long as WBF is maintained, this art is active)

Range: Very Far

A hearth is both a fire that warms the home, but also a beacon to lead anyone lost back to home. Any ally imbued with an ember can instantly locate the cultivator(Ling Qi) using Warmth Bringing Flames, as long as the cultivator does not will their position to be hidden. The cultivator can use this technique alongside WBF at a cost of A rank qi to make the effects of this art to have a range of Distance and a duration of Scene(or longer than the Duration of scene). If this ability is used, the effects of Home's Beacon are active even if WBF is not maintained. The allies hear a calming song that grows louder as they near the cultivator using this art.

Technique 5: Renewal's Creation ( B Rank)

Duration: When activated it is active as long as WBF is maintained (also active as long as embers are on the field with a reduced effect. (See arts description))

Range: Far

The dying embers(constructs from Singing Ember Streams) reignite recreating the techniques that they imbued, but with an increase in rank up to B. (C rank becomes B rank, D rank becomes C rank, etc.) Only embers created after or alongside the activation of this technique has this ability. The closer the ember is to the cultivator using this art the faster and higher the chance the ember will reignite. Friendly Buffs and arts that are directly affecting the cultivator using this art have a close to one hundred percent change of re-ignition and it is near instantaneous from the dispel technique. This technique can be activated as an A rank technique and all arts that were imbued with an ember in a range of far will reignite. If the technique rank is A, it will re-ignite as a B rank tech.

Description in text:

When the first technique is activated the crackling of the qi becomes a harmony for any other song the cultivate it playing. When the third technique is activated the embers drift to the sound of the melody for any other song the cultivator is playing. If the cultivator isn't playing a song. The song becomes a combination of the cultivators domain and the themes of this art.

I noticed that it kind of drfited away from the growth keyword, and the wood keyword is a strech.
Good god... I'm an advocate for hearth but this is just broken
This kinda art is way beyond what we should have from this kinda archive dive, we were looking for something a bit better than SES this is something LanLan would have in her families archive
 
So I made very rough sketch for a Resist Hearth Art. I don't know the combat system well, so please offer suggestions and correct my errors.

Someone on Discord said that if you had an art idea, you can post it on the forum and Yrs might get inspired by it. People also complained that Hearth arts were kind of lame so here I go trying to create a good hearth art.

Keywords: Hearth/Music?/Fire/Wood/Yang/other keywords

Concept. A hearth is a fire that warms those near it. Its heat comforts those near it, protecting them from the cold, and its light guides those to it, protecting them from the things that wish to entrap others . The hearth is the centerpiece of a home, and like a home even if it is destroyed, it will return fully from the remnants that it leaves behind.

I don't fully understand the combat system, so I'm going to write what I want to happen and then how I think it happens within the combat system

Five levels(Mastered Version) (First two techniques come with first level )

Technique 1: Warmth Bringing Fire (B rank)

Duration: Persistence, if the cultivator decides to stop maintaining the art, the duration becomes short.

Range: Very Close

Surge the body with fire and wood qi. The qi, like the heat of a hearth, wafts from the cultivator skins supporting and strengthening all effects. All friendly things near the cultivator gain resistance from dispels. All friendly cultivators/spirits/ spirit beasts in very close range are given B rank resolve. Arts in very close range are given B rank resilience. If this technique is dispelled it will reignite as a C rank tech and all its effects will be reduced by one rank. If it is dispelled while it is a C-rank it is permanently dispelled. If this technique is dispelled while imbued with an ember, even if Renewal's Creation is not active, it will reignite in full. If this technique is dispelled while imbued with an ember, while Renewal's Creation A rank version is active, this technique will re ignite as an A rank technique and all its effects will increase by one rank up to A rank.

Technique 2: Gleaming Flames (C rank- No cost/ D rank while Warmth Bringing Flames is C rank and all effects are reduced by one rank)

Duration: Active as long as Warmth Bringing Fire is maintained, after WBF stops being maintained this technique immediately stops unlike WBF which becomes a short duration

Range: Very Close

The light given off by the flames Dispels all enemies' arts that infer with perception that is D rank or below. If no enemy art interferes with the cultivators or their allies perception this technique gives D rank combat perception(is this too low?) and reduces the cultivators stealth by one D rank? (I have no idea how to properly word that.)

Technique 3: Singing Ember Streams (C rank)

Duration: Scene

Range: Very Far

Motes of qi drift from the cultivators body and imbue themselves in all friendly active arts and allies. Making all arts resistant to dispels. Gives either C rank revolve or C rank resilience. If any art imbued by this technique is dispelled the art becomes ash on the ground. Any allie imbued with an ember can absorb the ash for C rank qi regen. The embers can not be moved by strong gusts of wind or blocked by simple things like stone walls. Unless the environment is in some way causing a magical effect, the embers completely ignore the environment. This is because the embers, in a similar way as FVM's mists, use music qi as a medium. The embers can be either be let to wander or be controlled by the cultivator up to a far distance. After the embers enter the range of Very Far the embers just wander.

Technique 4: Home's Beacon(B rank- No cost/C rank while Warmth Bringing Flames is C rank )

Duration: The same as Gleaming Flames(As long as WBF is maintained, this art is active)

Range: Very Far

A hearth is both a fire that warms the home, but also a beacon to lead anyone lost back to home. Any ally imbued with an ember can instantly locate the cultivator(Ling Qi) using Warmth Bringing Flames, as long as the cultivator does not will their position to be hidden. The cultivator can use this technique alongside WBF at a cost of A rank qi to make the effects of this art to have a range of Distance and a duration of Scene(or longer than the Duration of scene). If this ability is used, the effects of Home's Beacon are active even if WBF is not maintained. The allies hear a calming song that grows louder as they near the cultivator using this art.

Technique 5: Renewal's Creation ( B Rank)

Duration: When activated it is active as long as WBF is maintained (also active as long as embers are on the field with a reduced effect. (See arts description))

Range: Far

The dying embers(constructs from Singing Ember Streams) reignite recreating the techniques that they imbued, but with an increase in rank up to B. (C rank becomes B rank, D rank becomes C rank, etc.) Only embers created after or alongside the activation of this technique has this ability. The closer the ember is to the cultivator using this art the faster and higher the chance the ember will reignite. Friendly Buffs and arts that are directly affecting the cultivator using this art have a close to one hundred percent change of re-ignition and it is near instantaneous from the dispel technique. This technique can be activated as an A rank technique and all arts that were imbued with an ember in a range of far will reignite. If the technique rank is A, it will re-ignite as a B rank tech.

Description in text:

When the first technique is activated the crackling of the qi becomes a harmony for any other song the cultivate it playing. When the third technique is activated the embers drift to the sound of the melody for any other song the cultivator is playing. If the cultivator isn't playing a song. The song becomes a combination of the cultivators domain and the themes of this art.

I noticed that it kind of drfited away from the growth keyword, and the wood keyword is a strech.
The Hearth Art pretty much have to include Cold. That's how hearth works for Ling Qi as she's been described as warm when you're close and cold at a distance.
 
Ya got the strength of the ranks and their reach confused
We have A10 Qi It would be more but that's our spirit's eating em for us housing them
A B rank art would just automatically put us to near the red Qi wise and the effect for that alone would be immense, I'm seeing 3 of these as well as the range PLUS 1 B rank with NO COST which is quite frankly OP

A resist art that can go farther than our own mist and can ignore physical barriers? Its C rank and unless I'm reading wrong can imbue ALL allies with the resist at barely any cost, you can protect an army with something like that!

There's a lot more but its a wall of text and I'm a bit lazy with that, the combat system is on the first page go familiarize yourself with it
It'll take some time to understand but when you do you'll see there's method to the madness.
This art is just not in our wheelhouse its beyond absurd for anyone to have a resist like this on our level even the red princess.
 
Well, I'm thinking more like this for a Wood-Fire-Hearth-Renewal art:

Hearth Seed Art

Before walls of stone and wood, before fields of grain and orchards of fruit, when the cold of night and the beasts of the dark hunted men, the fire stood vigilant. A seed of flame, protected through travels, rain and snow, to be planted wherever the tribe rested to protect them through the night, dying once more and leaving only the seed in the dawn.

Potency: ?
Max Level: ?
Meridians: ?

Keywords: Fire, Wood, Hearth, Protection, Renewal

Passives: ?

Firelit Circle ?
Duration: Long

This technique reduces the effective rank of spiritual attacks directed at the user and dispels directed at this technique.

Burning Rebuke ?
Duration: Immediate

This technique forces dispels against the user's techniques to contend with Firelit Circle. If the dispel fails to counter Firelit Circle, the dispelling technique itself is dispelled and its user receives an ? rank spiritual counterattack.

Seed of Fire ?
Duration: Long(Indefinite at capstone)

This technique can be used to suspend the duration of another technique's effect as if dispelled. While suspended, the technique takes the form of a small shimmering seed, which resumes the effect when the seed is physically damaged or Seed of Fire is dispelled.

The user may maintain ? number of Seeds of Fire at a time.

Not anywhere near complete(or even particularly coherent) since I just whipped up a quick ideas sketch before getting back to work.
 
My issue with Hearth imagery is it evokes a place, while Ling Qi's aesthetics primarily revolve around actions or modes of experience. Trying to shoehorn hearths, which bring with them quite literal physical home imagery, is disruptive to the flow of what's already there.

FVM is a journey, HDW and RME are ways of looking at the world, TRF is embodying a broadly present facet of nature, etc. Hearth could also be the abstract notion of homes and fit here but a) that doesn't fit Ling Qi's history and b) doesn't fit her desires or what players seem to want from it in terms of domain/Way interaction. It just seems an awkward fit with her style. That doesn't mean Home stuff isn't important to her or can't feature in her nature, it just means her conception of the Home is unconventional. Like the rest of her.

I gotta say, @veekie , that's a flavourful art concept. I don't think it's very "hearth" though. Take that keyword out and nothing about the art changes. Seems more of an "Embers" kind of thing. I mean, the art exists in a context literally devoid of hearths.
 
I just banged it out over 10 minutes with the first scrap of idea that came to mind and then ran to a meeting. Consistency is a bit of a crapshoot
 
I think a Hearth art would be something more like this:

Welcoming Hearth's Light (Fire/Cold)
Keywords: Fire, Cold, Resist, Togetherness, Boundary

Come In Out Of The Cold
Duration: Long

(The hearth is warm and its warden is welcoming; together, people can shelter against the cold)

Upon a successful Resist check, insulates the user and allies within (DISTANCE) from hostile field effects of (RANK) or below, voiding their effects entirely. If this check fails or a relevant field effect is (RANK+1), they are instead weakened during the duration of this effect.


Huddle Together
Duration: Short

(The hearth's fire is warm, but people are warmer. They may share warmth and strength even in the face of great darkness)

Requires Come In Out Of The Cold. Boosts Resist of all allies within (DISTANCE). When a single-target Dispel is attempted against any member within (DISTANCE), every other ally may attempt a Resist check. Should the target succeed, the dispel will fail per normal; should the target fail but any ally succeed, the targeted effect will persist until the target's next action, with each ally's success up to (NUMBER) adding one more action to this count. If a multi-target Dispel is attempted and any ally successfully Resists, then the dispel will fail per normal.


Banish Into The Dark
Duration: Immediate (Long)

(The hearth is warm, but it cannot shelter all. There are limits to what the fire's warmth will embrace)

Requires Come In Out Of The Cold and an enemy within its radius. Tests the user's Resist against the enemy's; should the enemy fail, all Field effects upon that enemy, from the user or others, are heightened for a Long duration.
 
My issue with Hearth imagery is it evokes a place, while Ling Qi's aesthetics primarily revolve around actions or modes of experience. Trying to shoehorn hearths, which bring with them quite literal physical home imagery, is disruptive to the flow of what's already there.

FVM is a journey, HDW and RME are ways of looking at the world, TRF is embodying a broadly present facet of nature, etc. Hearth could also be the abstract notion of homes and fit here but a) that doesn't fit Ling Qi's history and b) doesn't fit her desires or what players seem to want from it in terms of domain/Way interaction. It just seems an awkward fit with her style. That doesn't mean Home stuff isn't important to her or can't feature in her nature, it just means her conception of the Home is unconventional. Like the rest of her.

I gotta say, @veekie , that's a flavourful art concept. I don't think it's very "hearth" though. Take that keyword out and nothing about the art changes. Seems more of an "Embers" kind of thing. I mean, the art exists in a context literally devoid of hearths.
It could work if you define Ling Qi as the Hearth? Home is where the heart is and all that.
 
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