Wouldn't it also be of use against anyone who uses multi-hit attacks? Or is the system balanced in a way that makes those not particularly useful/threatening anyways.Something that had even odds of hitting LQ now has 40% odds of hitting LQ. It isn't "20% less chance to hit LQ", it's "If it hits LQ, it has 20% to not hit us". So 20% of 50%, rather than 50-20=30%.
The way it currently works, it's a anti-group mook skill, as it can't work against either non-mooks or non-groups (as a 1vs1 against a mook still won't have it spend more than 1/2 charges at most and be generally useless). I really expected EDD to either begin at like 80% chance to fail or/and to have "When opponent's perception is greater than Ling Qi's stealth".
This is just... awkard.
It depends on how Yrs calls the multi-attacks, but our incoming armour art at least can protect against all the multi attacks as if it was 'one' attack:Wouldn't it also be of use against anyone who uses multi-hit attacks? Or is the system balanced in a way that makes those not particularly useful/threatening anyways.
Unruffled Stygian Reflection: C
Becoming as the surface of the water, the user absorbs the effects of a damaging technique or attack that is C rank or lower(this includes techniques that hit multiple times). If the technique is an area of effect, the user absorbs the technique's effects within Near range, protecting allies nearby.
Multipresence seems like a Cyan ability to me... except Yan Renshu actually could sort of do it. Mmmh.I'm thinking based on how it lets her teleport around and manifest illusory copies of herself, its PROBABLY a lead in to a capstone multipresence technique?
Multipresence seems like a Cyan ability to me... except Yan Renshu actually could sort of do it. Mmmh.
Actually, mmh. Liao Zhu is kinda close to effective multipresence combat in green, isn't he?I think Yan Renshu's puppet technique is more like remote presence than multipresence, presumably he can't do other actions while possessing a puppet.
Also we have only seen true multipresence from Indigo and above, never from any of the Cyans we have meet.
It might be that most Cyans can't do it unless they specialize, kind of like flight is for Greens.
Yeah. If we then wanted to add to this, there was also the idea we had the other day of it giving LW-based counters when IPF is up.Arkeus' idea of starting the scale at 80% or keeping it at 50% but giving better/worse odds based on the perception vs stealth gap instead of a fixed C rank is sorely needed for EDD to be of use beyond the small avoid buff stacks. Plus, at avoid+speed it's competing with wind thief where it will just lose, better give the some of its own identity by making it about the difficulty of distinguishing LQ from the phantoms and attacking the right one.
Attributes C B A S SS
---------------------------------------------------
Health B34 ||||||---|---
Qi A18 ||||||---|---|-
Speed A30 ||||||---|---|--
Initiative B35 ||||||---|---
Perception (C) B15 ||||||---|-
Stealth A37 ||||||---|---|---
Perception (S) A0 ||||||---|---|
Poise C10 ||||||-
Dispel D10 |||||
Resist A5 ||||||---|---|
P.Avoid A28 ||||||---|---|--
P.Armor A10 ||||||---|---|-
S.Avoid A8 ||||||---|---|-
S.Armor A10 ||||||---|---|-
Hit (music) A38 ||||||---|---|---
Pen (music) A13 ||||||---|---|-
Domain weapon
Hit A15 ||||||---|---|-
Pen A30 ||||||---|---|--
Avoid B27 ||||||---|--
Armor B27 ||||||---|--
---------------------------------------------------
Attributes C B A S SS
Attributes C B A S SS
---------------------------------------------------
Health B15 ||||||---|-
Qi B10 ||||||---|-
Speed C7 ||||||-
Initiative B4 ||||||---|
Perception (C) C5 ||||||-
Stealth C27 ||||||---
Perception (S) C5 ||||||-
Poise E10? ||||
Dispel D10 |||||
Resist B0 ||||||---|
P.Avoid B8 ||||||---|-
P.Armor C17 ||||||--
S.Avoid C6 ||||||-
S.Armor B5 ||||||---|
Hit (music) B25 ||||||---|--
Pen (music) B8 ||||||---|-
Domain weapon
Hit B10 ||||||---|-
Pen B25 ||||||---|--
Avoid C15 ||||||--
Armor C15 ||||||--
---------------------------------------------------
Attributes C B A S SS
This tech really should be updated with one or both of Moon and Dance. It doesn't make sense that Sixiang can't boost PLR or our lunar muse based social art, while being able to boost, say, HDM or SES.Cheerful Muse's Accompaniment: C
When Ling Qi activates a non damaging music or wind art, if Sixiang has not already acted that turn, they may activate this technique and enhance one parameter of the art significantly. Valid parameters are Hit, Effect, Duration, or Resist.
It's pretty neat to see behind the veil to how it actually works, with the numbers and all. Other people have commented on how this isn't very reliable, but there's another aspect to it I don't think anyone's addressed. The tech is rank C. That makes it cheap, but it also means an inherent disadvantage against higher ranked techniques on top of those explicitly detailed in the numbers. I'd expect the effectiveness to be roughly halved against a B rank attack. Considering those are what we really want to block or counter with our own techs, that makes EDD pretty underwhelming and niche. Effectively, the tech suffers from an extra "potency" background modifier, but only against the user, never in their favor. Since it only scales by enemy goodness, and we don't contest it with our goodness. Double the art obsolescence.Ephemeral Dreamlit Dancer: C
Duration: Short
Having begun to understand the nature of the dreams, the user flits from place to place, shrouded in the phantoms of paths not taken. While active the users speed is increased significantly. Techniques which would still hit the user have a 50% chance to simply fail (-15% for each rank of Combat Perception above C) to simply fail, shattering instead some of the dreamlike phantom images the user is shrouded in. Each use of this technique generates three 'charges' which do not stack with additional uses. Each charge provides a small stacking boost to Physical Avoid.
This is also a good idea. If I follow correctly, basically the dream duplicates would shift into a LW dancer counterattack against attackers when 'popped' by an attack. Doesn't help the low success rate, but it does give an extra punch to success, plus combos are always neat.Yeah. If we then wanted to add to this, there was also the idea we had the other day of it giving LW-based counters when IPF is up.
Attributes C B A S SS
---------------------------------------------------
Health C20 ||||||--
Qi B0 ||||||---|
Speed C20 ||||||--
Initiative D10 |||||
Perception (C) E10 ||||
Stealth D0 |||||
Perception (S) D0 |||||
Poise E10 ||||
Dispel NA
Resist D10 |||||
P.Avoid C15 ||||||--
P.Armor D0 |||||
S.Avoid D15 |||||
S.Armor C20 ||||||--
Hit (music) B20 ||||||---|--
Pen (music) B20 ||||||---|--
---------------------------------------------------
Attributes C B A S SS
Attributes C B A S SS
---------------------------------------------------
Health B20 ||||||---|--
Qi B8 ||||||---|-
Speed E0 ||||
Initiative E0 ||||
Perception (C) C20 ||||||-- (with LQ in plant-heavy region)
Stealth E0 ||||
Perception (S) F5 |||
Poise D10 ||||
Dispel D0 ||||
Resist C15 ||||||--
P.Avoid E0 ||||
P.Armor A38 ||||||---|---|---
S.Avoid D0 ||||| (with LQ)
S.Armor A8 ||||||---|---|-
Hit (melee) B18 ||||||---|--
Pen (melee, wood) B ||||||---|
Pen (melee, fire) B15 ||||||---|--
Hit (range) B3 ||||||---|
Pen (range, wood) C15 ||||||--
Pen (range, fire) B0 ||||||---|
---------------------------------------------------
Attributes C B A S SS
Nice visual. It seems Ling Qi took a few class levels in facetanking and ninja...Alright, so just for fun, I threw together a "simple" visual statsheet of where we are now:
Code:Attributes C B A S SS --------------------------------------------------- Health B34 ||||||---|--- Qi A18 ||||||---|---|- Speed A30 ||||||---|---|-- Initiative B35 ||||||---|--- Perception (C) B15 ||||||---|- Stealth A37 ||||||---|---|--- Perception (S) A0 ||||||---|---| Poise C10 ||||||- Dispel D10 ||||| Resist A5 ||||||---|---| P.Avoid A28 ||||||---|---|-- P.Armor A10 ||||||---|---|- S.Avoid A8 ||||||---|---|- S.Armor A10 ||||||---|---|- Hit (music) A38 ||||||---|---|--- Pen (music) A13 ||||||---|---|- Domain weapon Hit A15 ||||||---|---|- Pen A30 ||||||---|---|-- Avoid B27 ||||||---|-- Armor B27 ||||||---|-- --------------------------------------------------- Attributes C B A S SS
And for a fun look at how far we've come, we can compare that to where we were back in Month ~1-2. Or to put it another way "Bwahahaha! We have become as a GOD! A GOD I say!"
Code:Attributes C B A S SS --------------------------------------------------- Health B15 ||||||---|- Qi B10 ||||||---|- Speed C7 ||||||- Initiative B4 ||||||---| Perception (C) C5 ||||||- Stealth C27 ||||||--- Perception (S) C5 ||||||- Poise E10? |||| Dispel D10 ||||| Resist B0 ||||||---| P.Avoid B8 ||||||---|- P.Armor C17 ||||||-- S.Avoid C6 ||||||- S.Armor B5 ||||||---| Hit (music) B25 ||||||---|-- Pen (music) B8 ||||||---|- Domain weapon Hit B10 ||||||---|- Pen B25 ||||||---|-- Avoid C15 ||||||-- Armor C15 ||||||-- --------------------------------------------------- Attributes C B A S SS
If Six ever leaves us we are going to have a huge hole in our build.Nice visual. It seems Ling Qi took a few class levels in facetanking and ninja...
More seriously, i notice the sole skill that didn't increase is Dispel, where we shamelessly (ab)use Six instead.
better husbando. It's the only way <3If Six ever leaves us we are going to have a huge hole in our build.
Theyfriend or something like that?okay but can we respect Sixiang's choice of pronouns (and associated titles) when we ship them
....excuse me while I perform linguistic black magic to generate something appropriate...
[insert sound of timer dinging]
The appropriate word for shipping Sixiang with is...
husbaifu.
thanks, y'all
(but seriously though, I keep reading "husbando" and "Sixiang" in the same sentence and wincing every time)
there wasNot neccesarily on this site but like epic long stories like this. I think this would qualify under the wuxia genre?
He is also much taller.
Zhengui for president.