Now, if we are particularly evul, we shkuld target their mounts first. Calvary are particularly attached to them.
You missed the argument that the "Drive Them Before Us" option is the option explicitly involving breaking their morale as fast as possible. With the huge numerical disparity between the Sect forces and the Barbarian raiders, we need a way to even up the odds and breaking their morale and desire to engage in this fight will do just that.Let me know if I missed or misunderstood any major arguments or otherwise represented them in a very biased manner (I probably did).
This seems an odd argument while simultaneously advancing the position that Ling Qi can match half the force on her lonesome well enough to rout the enemy. Do numbers matter or don't they?You missed the argument that the "Drive Them Before Us" option is the option explicitly involving breaking their morale as fast as possible. With the huge numerical disparity between the Sect forces and the Barbarian raiders, we need a way to even up the odds and breaking their morale and desire to engage in this fight will do just that.
Numbers matter in so much as the forces want to keep fighting. The moment that one side doesn't want to keep fighting, the numbers stop mattering. And it's not so much that Ling Qi can match half of the opponent's forces, as it is that a sudden terrifying new threat has appeared which the Barbarian raiders need to deal with.This seems an odd argument while simultaneously advancing the position that Ling Qi can match half the force on her lonesome well enough to rout the enemy. Do numbers matter or don't they?
and so if we can instill in them a panic they'll keep fleeing. Ideally past their leaders and back where they came from. Letting them gather around their leaders and reorganize themselves lets them leverage their superior numbers against us.Tribesman wheeled in the air and fled before her mist, toward the cloudline, where their leaders waited.
If they have the warriors to so massively outnumber us in a feint while still being able to overwhelm other settlements we're kinda screwed. The other settlements even more so if we cause them to flee since their superior mobility means they'd more quickly be able to join and support allies in other battlefronts than our people could. If we're worried about conflict in other locations I'd say that pinning them for a decisive and organised strike with Let them come is more effective than letting them disengage.At the beginning of this update Ling Qi is explicitly worried that the attack we are currently responding to was a setup meant to draw forces in, allowing the barbarians to strike elsewhere.
Some nomads moved out of the way of a big scary magic bank of fog, sure. It would have been stupid for them to have not done so. There's two problems with your analysis though. First, there is the fact the nomads are spread out over the area engaged with our forces, and charging the enemy doesn't scrape those off, because Ling Qi's arts aren't that large. The second is the apparent assumption that because enemies are giving ground, they are prepped for full on flight from the field, and that they'd continue in that manner even if Ling Qi's advance were challenged by their leaders. Or, like, if the leaders gave orders to do other than fall back from a new, unknown, potent threat.Numbers matter in so much as the forces want to keep fighting. The moment that one side doesn't want to keep fighting, the numbers stop mattering. And it's not so much that Ling Qi can match half of the opponent's forces, as it is that a sudden terrifying new threat has appeared which the Barbarian raiders need to deal with.
We already have them fleeing:
and so if we can instill in them a panic they'll keep fleeing. Ideally past their leaders and back where they came from. Letting them gather around their leaders and reorganize themselves lets them leverage their superior numbers against us.
It's the same principle behind shock and awe tactics, or hitting superior forces in the flanks/back to make the enemy soldiers panic and run. Fear is a killer and while we don't have Meizhen's ability to produce supernatural fear, we can create an ordinary panic extremely well with our arts.
I mean... they're also alarmed at our presence.Some nomads moved out of the way of a big scary magic bank of fog, sure. It would have been stupid for them to have not done so. There's two problems with your analysis though. First, there is the fact the nomads are spread out over the area engaged with our forces, and charging the enemy doesn't scrape those off, because Ling Qi's arts aren't that large. The second is the apparent assumption that because enemies are giving ground, they are prepped for full on flight from the field, and that they'd continue in that manner even if Ling Qi's advance were challenged by their leaders. Or, like, if the leaders gave orders to do other than fall back from a new, unknown, potent threat.
I'm intensely skeptical that the charge can be effective without engaging and bloodying the main concentration of the enemy, and that means trading blows with... the main concentration of the enemy.
And in the midst of combat, we should be able to turn that alarm into a panic.There was satisfaction in seeing heads turn in her direction, in seeing the alarm in their eyes as the churning mist spread,
You know who else are taking advantage of flight? The higher realm barbarians who has been hidden from (presumably) everyone but us.He's currently being harried by one of the barbarian greens (presumably a peer), and half a dozen yellows, andthey're taking full advantage of flight.
Cloud nomads don't have to stand their ground to fight, and they don't have conventional logistics. Unless we decapitate their leadership or cause catastrophic casualties, not just bloody their noses, no rout is going to truly matter. They don't abandon their capacity to wage war when they flee the field. There aren't any vital camps or stores they're forced to leave behind, and they're able to avoid significant navigational and terrain management difficulties by virtue of flying, to regroup.I mean... they're also alarmed at our presence.
And in the midst of combat, we should be able to turn that alarm into a panic.
And I don't think the problems you have with my analysis are problems at all. Mass routes are a thing, and when they see their friends and relatives running away, they will be that much more inclined to run as well. Panic spreads like wildfire through forces without the appropriate discipline to ignore it. Furthermore, even if only one group routes and the other group stays, that is a vastly fewer force to deal with, which achieves the goal of equalizing the forces.
And the second problem assumes that the raiders will listen to their leaders and that the leaders will be able to control their forces. That assumes they have sufficient discipline for such an action. If we are able to create a panic, I'm doubtful that they will have the discipline to stay and fight.
As to your intense skepticism that our charge can be effective without engaging and blooding the enemy, you are absolutely correct. We will need to engage and bloody the enemy in the "drive them before us" option. We will likely need to engage and bloody the main concentration of the enemy as well. That's why it's risky. I'm not denying that risk. However, if we are able to strike fast enough and hard enough, the raiders should panic and run rather than standing their ground and fighting.
The only time I can think of that went safe play -> event end was the prior scouting outing. Forest King had us do a bit of an 11th hour backtrack, but the event was always going to end at around the same time it did, and it was a pretty dramatic finish anyway. Li Suyin's event had us taking a bold/risky stance and bailing when things got too real, but accomplishing what we needed to and there was little else but glory to be had. Zeqing's event had no safety choices. Xuan Shi's event didn't have safe or dangerous plays. The moon trio dream held no danger. The Bai banditry event had nothing but bold moves. The noble hunting party could have ended with a more antagonistic decision, but it wouldn't have extended the event any, and there's no indication it had anything of value to offer.I think we've chosen the safe option too often, and it hasn't seemed Ling Qi to me. Ling Qi in the tournament went right after her foes, I know this is actual battle, so its a bit different, but its not League of Legends either. I don't think we'll get instant wrecked.
Usually after our safe play, the event ends without much to speak of it. And if we stand back and just go slow, the momentum from Ling Qi sweeping in is gone. It's risky, but the aggressive option is a chance for Ling Qi to actually test herself.
This is ridiculous. Both votes actively contest the actions of the barbarians. Let them come has Ling Qi actively and deliberately corralling the enemy and interdicting across the relevant airspace. Explicitly. It gives them more room to organize, but it by no means leaves them to their own devices.You know who else are taking advantage of flight? The higher realm barbarians who has been hidden from (presumably) everyone but us.
Do you want to just waste our surprise arrival and be on a defensive stance and give the enemy full reign on what to do with us? They may or may not do a Big Trick, they may or may not just bypass us entirely, they also may or may not just stall for time.
Giving them the initiative is just gonna give them more time and soace to leverage their advantage in flight capability.
Both options are offensive, Let them come just focuses more on the enemy in the immediate vicinity and is generally more cautious. It still aims to attack, push back and pin them. It's slower but it'll probably be more effective offensively to pin and strike them decisively than to make them scatter.Do you want to just waste our surprise arrival and be on a defensive stance and give the enemy full reign on what to do with us? They may or may not do a Big Trick, they may or may not just bypass us entirely, they also may or may not just stall for time.
I agree, no rout will truly matter in the long run here. But our goal is not to ensure that this group can't ever wage war again, it is to ensure that this group stops attacking this village. And a rout will accomplish that. A rout will force the Cloud Nomads to regroup, which may be challenging for them in the short term because of their own mobility because of how far and wide they can run. Then after they regroup, they'll have to decide where to attack next and travel to that location. And that's if they want to keep fighting for the day instead of retreating back to the Wall to lick their wounds and actually take time to plan another attack.Cloud nomads don't have to stand their ground to fight, and they don't have conventional logistics. Unless we decapitate their leadership or cause catastrophic casualties, not just bloody their noses, no rout is going to truly matter. They don't abandon their capacity to wage war when they flee the field. There aren't any vital camps or stores they're forced to leave behind, and they're able to avoid significant navigational and terrain management difficulties by virtue of flying, to regroup.
I'm seeing conventional logic which fails to account for their unconventional means.
img broke in post, but not on quote.While u guys are arguing about which one's the right option, I will proceed to post new art of the day
Here we have our ol' grumpy old man Elder Jiao and his spirit waif Xin
Tried mixing colors to fit his Jiao-ness here, along with his shadow eyes
And for the record, I actually hate what I did here with Xin. Mostly the posture, but it affected her design to the point where she looks lame compared to Jiao
@yrsillar NEW ART
it's seems like it's working for me, but let me do it again