There is no emotion... (A Jedi Order Quest)

Research Vote
You have reconvened, what bit of you remains in the galaxy in any case. To synthesize the knowledge you have claimed from the galaxy in the function of the Jedi.

With Mical disappeared into the great blue yonder, your Padawans and Initiates are taking up the slack working through one of the many Holocrons you have found.

Result of Ossus Referendum

-
The native Ysanna of Ossus have formally requested Republic aid in rebuilding Ossus to the lush world it once was.


125 Knowledge->25 Points of Progress
Tier 1

Training Doctrines- The methods by which you train new Jedi-- how and to what purpose. (Mutually exclusive)
Many Students, One Teacher (0/5)- There aren't enough of you for you to teach only one student each. For the moment, at least, you need to be training multiples. (Bonus to recruitment Quantity)

Tier 2

Infrastructure- While grabbing abandoned temples is always going to be a good plan, there are other questions to consider.
A Thousand Sparks (0/10)- You will expand far and wide. (Expands to more planets, colonies, and polities)
A Hundred Bonfires (0/10)- You will focus on heavily entrenching, improving, and rebuilding a few temples. (Expand more heavily to fewer worlds)
(Note: +5 to Infrastructure research waiting)

Tier 3

One Student, One Teacher (Tier 3)
Personal Attention: A disturbing number of students fell to the Dark Side because they were precocious enough to advance, but did not have the personal attention of their often overworked teachers. Helping break that habit will be useful. (+1 Wisdom) (1/20)
Back Roads: Often what keeps Jedi from reacting to crises is not being near enough. Having your masters pass on the secret, unknown hyperspace routes, reststops, and shortcuts to your Padawans; and for that matter, among yourselves, will help. (+1 Vigilance) (0/20)
Let's Just Be Friends: The Jedi are sworn to the Republic; but you are not sworn to be its butchers. Make sure that is very clear to your students . (-1 Detachement for not getting involved in Republic's Wars) (0/20)
Masters' Trial: Currently, gaining the title of Master is a difficult task; reliant on either training a student to knighthood or a thousand other vagaries. Having a simple trial should help simplify the matter. (Difficulty Check for gaining title of Master reduced by 1)(0/20)

Combat (Tier 3)
The Weapon of the Enemy: A crummy blaster and bad attitude are no match for the Force at your side, Padawan. (+1 to checks against ranged enemies) (0/20)
Force Combat III: Weird, Force based esoterica to allow your students to stand toe-to-toe with the mainline Sith Warriors. (Consulars may use Wisdom check against Dark Knights and Sith Apprentices) (0/20)
Luke Drew First: Speed over strength. (+1 Combat for Guardians) (0/20)
Adaptive and Fast on Their Feet: Your Sentinels might not be quite as blade adept as the Guardians, but they make up for that with a wider skillset. (Sentinels may use Skill instead of Combat against Mundane opponents) (0/20)

On a different note, you can work through one (1) holocron:

-Holocron of Arren Kae
-Holocron of Karn Degarr
-Holocron of Homonix Rectonia
-Holocron of Vodo-Siosk Baas
-Holocron of Nomi Sunrider
-Holocron of Odan-Urr
-Holocron of Sar Agorn
-Holocron of the Unknown Jedi
-Holocron of Garon Jard

-
Moratorium for five hours.
 
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Research Results 3945 Q2
[X] Plan Put Off The Infrastructure Decision For Now
-Personal Attention: +19 Points to 20/20
-Masters' Trial: +6 Points to 6/20
-Holocron of Nomi Sunrider
--
"The first duty of the Jedi is to the Force; secondly, to the Republic insofar as the two are linked...

(+5 Let's Just Be Friends, +10 Knowledge)

A matter of some import to you has come up. The government of Corellia is planning something of a colonization wave, working with various explorers to discover suitable worlds. Jedi star-charts are often the most accurate for a number of reasons, with many amateur astronomers and pilots. if you were to toss them some, they would likely reward you with help rebuilding Dantooine. Who knows? You might even be allowed to spread to Corellia.

[] Accept (For the next year, the first ten points of Knowledge earned on Missions will be forwarded to Corellia; in return, discount to establishing Corellian Temple, and large rolls to rebuilding on facilities each quarter)
[] Decline

Aside from that and what you have learned from the Holocron of Nomi Sunrider, you have also received reports from Mical and Brianna telling you that over the next few months, they will be bringing an end to the war on Azil, one way or another. That starts by capturing the leader of the mercenaries.
--
Moratorium for three hours.
 
A Report On The Yuuzhan Vong
Report On The Yuuzhan Vong

Madame Chancellor,

while my first contact with the Yuuzhan Vong Republic was a messy affair at best, there were two points I gathered.

1st: They follow a philosophy of what they call "Final State," as well as the Priority Alpha: an absolute, inviolate oath not to interfere in the affairs of pre-Hyperspace peoples and civilizations; even, it seems, to the extent of allowing such people to die of plague, rather than run the risk of such contamination.
2nd: They do not respect the Jedi or the Force, being somehow not immersed in it; they regard us as little better than charlatans, would-be wizards, and liars. As a consequence I expect they will not respect the Republic for its ties to us, either.

As we receive more information in further encounters I will update this dossier.

Best wishes,

Grandmaster Bao-Dur


--
Figured I should have it out.
 
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Mission Report 3945 BBY Q3
3945 BBY Q3

Mission 1 (Bao-Dur, 1 Jedi Sentinel, 3 Padawans, the Core)

-Knight Kador Shirot-

Now that an entire species is no longer at risk, the Republic has asked us to try and make more sustained contact with the Yuuzhan Vong. At the least we need to know where their space is, so we might cordially ignore each other instead of having more, repeated violations. At most?

The Sith lurk in the dark. We will need allies to fight them.

As Grandmaster Bao-Dur has already had contact with them, and as it was quite unfriendly, I will be taking the lead.

And being very, very careful to not let them know how involved I was with modifying our missiles to carry the payload.

Mission 2 (Councilor Juhani, Councilor Visas Marr, 1 Jedi Guardian, 3 Padawans, The Mid-Rim)
-Councilor Juhani-

Now that our efforts are no longer wasted on attempting to pummel the Czerka shareholders into submission, we can focus on Revan and the Exile's charge towards all of us: to strengthen the Order and the Republic for the return of the Sith.

On that account, we are currently attached to a small Republic fleet which is escorting a number of refugees to the Mid-Rim to colonize a few life-bearing worlds.

Notably, each has been scanned to have vast quantities of Lucanium, a sort of unrefined fuel that can be used to help feed the reconstruction efforts throughout the Outer Rim.

Naturally, the hutts currently supplying said fuel are unlikely to take it lying down.

Guess how much I care?
--
Mission 3 (Councilor Mira, 2 Jedi Sentinels, 3 Padawans, the Outer Rim)
-Councilor Mira-

I can feel a roiling mass, just beneath the surface. The Force... is not stagnant here.

Somebody is in pain, just a klick or two away.

We're going to help them.
--
Mission 4 (Councilor Atton Rand, 1 Jedi Sentinel, 2 Padawans, the Colonies)
-Councilor Atton Rand-

Ah, Nar Shaddaa.

I realize and apologize that this matter is taking me off from the assigned patrol route, so on that note I have the Kid and our Padawans covering there while I investigate personally over here.

I'm sure they can handle it.
--
Mission 5 (Bastila, 1 Jedi Guardian, 1 Padawan, Ossus)
-Councilor Bastila-

Corellian ships have arrived in orbit as promised. Currently they are providing sensor support for the Ysanna as they work through the various hardpoints that just managed to survive the nova.

(+10 Ossus)
--
Mission 6 (1 Jedi Guardian, 2 Padawans, Dantooine)
-Knight Durna-

Corellian ships have arrived carrying the personal effects of Jedi Padawan Andur Sunrider, husband of Nomi Sunrider. While all of it was of historical interest, more practical was a small journal of his detailing Jedi crafting; how the Jedi crafted everything from the High-Temple and Ossan robes to how to craft lightsaber hilts, forge a crystal, or even how the plumbing system on Coruscant dealt with all of those Jedi.

Naturally, it will be a great help to fully improving Dantooine.

(+20 Dantooine)
--
Mission 7 (Special, Telos)
-Initiate Volthol-

The Corellians have come through in a pretty major way: They've had their erstwhile allies from the Eleventh Alsakan Conflict help bring the Academy's power grid up to snuff, making it much, much more efficient than before.
(+10 Telos)
-
Mission 1 (Bao-Dur, 1 Jedi Sentinel, 3 Padawans, the Core)
-Knight Kador Shirot-

We have located what seems to be a Yuuzhan Vong colony a few dozen lightyears from the world Ardo: Vizan Vahk. On its surface, massive, coral bred towers with mighty domiciles built into them rise high into the sky in mathematically perfect, arrogantly shaped grids, split by acre upon acre of vast plain, though through the Force one can feel the connection between the life of the natural world and the Yuuzhan Vong.

Whatever their faults, one cannot deny that the vong are masters of the biological arts.

When we arrived in system, we were cordially, if guardedly, invited to the surface, where we now await the arrival of their "Shaper."
--
Mission 2 (Councilor Juhani, Councilor Visas Marr, 1 Jedi Guardian, 3 Padawans, The Mid-Rim)
-Councilor Juhani-

We have arrived in system, where one Jedi and the colony ship will be scanning the local planet for the resource seams.

-Knight Bona Fortuna-

Hutt ships have arrived.

Oh dear.
--
Mission 3 (Councilor Mira, 2 Jedi Sentinels, 3 Padawans, the Outer Rim)
-Councilor Mira-

More intelligent Rakghouls.

Oddly enough, they are not attacking. We could probably win that fight, but I have told the others we will not be the ones to start it.

I get this sinking feeling in my gut that something is about to happen.
--
Mission 4 (Councilor Atton Rand, 1 Jedi Sentinel, 2 Padawans, the Colonies)
-Padawan Sorda-

So far, nothing bad has happened, but nothing great either.

We will maintain vigilance. No Sith appearing out of nowhere this time, I can tell you that-damn-much.
--
Mission 1 (Bao-Dur, 1 Jedi Sentinel, 3 Padawans, the Core)
-Knight Kador Shirot-

They are arrogant.

Presumptuous.

Condescending.

Bantha herders.

They are...pacifists to an aggravating degree, so at least we do not need to worry that they will launch some kind of mad crusade to burn the Republic to the ground; but they refuse to send more than perfunctory aid to our rebuilding efforts, citing Jedi presence as a...how did they put it?

'Worrying sign of superstition, darkness, and mystical thinking.'

Lackwits.

Worse, we only located a very vague idea of their borders; extending into the Deep Core from the far side.
-Failure, -5 PP-
--
Mission 2 (Councilor Juhani, Councilor Visas Marr, 1 Jedi Guardian, 3 Padawans, The Mid-Rim)
-Knight Bona Fortuna-

There is an old aphorism from...somewhere that comes to mind:

it is better to jaw-jaw than to war-war.

These mercenaries seem to have heard it as well, for they decided that running from the Jedi was better than learning how the business end of a Jedi's lightsaber feels.

(+10 PP)
--
Mission 3 (Councilor Mira, 2 Jedi Sentinels, 3 Padawans, the Outer Rim)
-Councilor Mira-

They're sapient.

More than that, universally, these...Nekghouls. They have an innate connection to the Force, as often as...what, the Miraluka maybe? Strong as a Wookiee, too. They don't want to fight; but they won't let themselves be slaughtered, either.

They were learning at the feet of a holocron: Revan's.

What, exactly, Karn Degarr was doing with such a device raises...questions.

One of the Militia attempted to set off the reactor of a ruined power plant to wipe them out, but Gayel talked him down from it while I, in turn, attempted to convince them not to fall like lions on the new colonists.

This has become a... tense situation. But it could have been far worse.

(+20 PP, +10 Knowledge (-10 For Corellia))
--
Mission 4 (Councilor Atton Rand, 1 Jedi Sentinel, 2 Padawans, the Colonies)
-Councilor Atton Rand-

Nothing happened.

On the other hand, all I found were the leads of a few cold trails.

Frustrating and somewhat disorientating.
+5 PP
--
 
Anti-Mercenary Actions
Anti-Mercenary Actions

You are Master Mical of the Jedi Order, Disciple of the Exile and, not to toot your own horn too much, one of very few people Darth Traya, Lord of the Sith, mistress of the Triumvirate, respected.

And right now, you are faced with a choice.

Brianna is planning to lead a small party of Jedi and Domo to finally arrest the Mercenary leadership. However, negotiations with the mercenaries have already started, to a certain extent.

Either way you will be helpful; the real question is whether you will be helpful enough.

[] Join the hunting party

[] Attend negotiations
--
Sorry it's a short post, I'm being drafted to look after my grandpa and I wanted to have something up in case I don't get to it tomorrow.

Moratorium for two hours.
 
Mercenary Negotiations
"Be safe, Brianna." Your communicator keyed exactly, and specifically to her own, lets the two of you stay in constant, absolute contact. "There aren't enough of us for you to risk yourself lightly."

"It is only a lightly armed mercenary station poorly converted into a refuel station, Mical." Brianna is lightly fiddling with the projector of her lightsaber as she speaks. "Nothing to worry about."

"May the Force be with you."

And with that brief moment done, you are swept into the small tide of Domo soldiers and ambassadors, through the sparse, spartan halls of their great ship to a small conference room. They are all sallow cheeked and tired eyed; many have limbs replaced with cybernetics, while others still bear simpler scars. They are relatively human like in comparison to the baseline: taller, broader; ridges at the forehead, bigger eyes, sharper canines, but the biggest and most important physical difference are bony plates at the all the joints.

They have been surprisingly cordial to you considering, for all they know, you are secretly allied with the mercenaries.

Seated at the table is an Echani woman who looks at you in shock.

"Jedi?"

"In the flesh, such as it were."

"We thought you were dead."

Sighing, you raise your hand. An invisible hand closes around the knife she thought she hid so damn well and pulls it out from the shoulder hilt, cutting her armor as it does.

"...I swear to the stars I thought I dropped that off."

"Yeah, sure." One of the ambassadors gives a harsh snort, even as she sits across from the mercenary while you take the third seat between the two.

You are, mostly, a relatively neutral moderator.

But, your presence does change a few things around for the better.

It would be even better if Brianna can manage to capture their real leader, of course, but you might pull off a little even if he gets away.

(Priority voting, vote 1-4, 1 most important, 4 least)

[] Reparations to the Domo
At a minimum, you need to return all the shit you stole.

[] Sensor Data
The Mercenaries captured plenty of interesting sensor data this far in the Unknown Regions; they could share it with the both of you?

[] Extradite War Criminals
The worst combatants will be placed in the custody of the Domo to be tried by their laws, no matter the result.

[] Czerka Intel
Who knows where else Czerka was planning to pull things like this? While they fell apart in the galactic main, if they had similar operations in other parts of the Unknown regions, you'd never know unless the mercenaries tell you.
--

Moratorium for four hours.

Example vote:
[2] Reparations to the Domo
[4] Sensor Data
[1] Extradite War Criminals
[3] Czerka Intel
 
Station Assault
The thing about power is that producing it also causes heat.

Of course, there are methods of dealing with that: ways to shunt it into hyperspace, hyper-efficient meta-materials, low-running fusion generators and more, all designed to allow ships and other powered entities to run stealthily.

But a bunch of lowest-cost, cut-to-the-bone corporate sociopaths like Czerka would never toss that sort of support to their disposable mercenary scum. Too expensive.

And so for the long, long years that this war has continued, the One World Star Corp has known where Mercenary Headquarters, codenamed Arc of Deceit by the Domo, is.

Of course, that is all rather irrelevant to any Jedi (or Sith, or Other, for that matter). No, the thing that lets you know where they are is their own mind.

You can feel it, all of it. The oil-black hatereds, the greasy-smeared chorus of greed, the little, discordant notes of fear, they leak out and let you know exactly where the enemy is. For you are Brianna, daughter of Arren Kae, among the last of the Jedi.

Lightyears away, the majority of the mercenary forces are negotiating with the Domo forces, accepting their surrender. Here, you are breaking whatever resistance is left.

The wide, squat, Domo vessel bursts into real-space, followed by a veritable swarm of fighters and a thicket of frigates, cruisers, and dreadnaughts. The holoterminal in the center of your transport bursts to life; one of the mercenary leaders, a black-haired, pale-skinned mercenary, a Mandalorian by the look of things, glares at you (Shock of shocks, really). "Jedi."

"Mandalorian."

"Surrender, peacefully. Think of the lives lost; think of what you have to lose."

You can feel the tension in the others, the grunts, as they realize what is about to unfold.

"Think of the glory, to be the last true Crusader!"

And with that comms cut, and the battle begins.
--

Combat W1: 20+3=23
Combat W2: 17+3=20
Combat W3: 10+3=13

The room is on fire.

And it isn't your fault.

You are Atris, once a Master of the Jedi Order, now a student once again.

But, you reflect, as your lightsaber cleaves through Mandalorian flesh, the way it should have so many years ago now, when Revan, and Meetra, and Mitsil went off, not for practical lessons.

Three times the Mandalorians come, three times they spit death; and three times you show them why they will never be the third edge of the Blade.

They call Jedi arrogant?

Ha!

If it is arrogant to become a vessel of the Force; if it is arrogant to become the conduit that follows the will of another; if it is arrogant to dedicate yourself to a higher mystery; then how much more arrogant is it to burn the galaxy to the ground because you want to?

Distantly you hear a rumble; and then a great crash before the galaxy becomes fire.

The next thing you can comprehend seeing is a mech suit, a hastily converted cargo loader. It has enough firepower to destroy a platoon, what looks to be a small missile launcher, and a shield generator on the front.

You smile and roar and feel your blood pump as you keep them from realizing where, exactly, the others are.
--
Wisdom (Unopposed): 20+5=25
Padawan Tharador shifts a bit, uncomfortable.

Master Kyrido moves, breathes, shifts; and a moment later they are no longer on the Domo vessel.

Instead they are one with the universe, with all things, foe and friend alike.

They give courage to beleaguered friendmen, letting them push on to new heights. The Companions, already mighty warriors, near peerless in this part of the galaxy, push on to godlike feats of war-making, fighting twenty, thirty to one unbroken.

They sap the will, resolve, composure of foes; more importantly, they give them the courage to surrender.

Most important of all, they make sure no AA guns destroy the fiery, red-streaked escape pod that bears such precious cargo.
--
Hundreds of tons of armor is turned to ash and broken as the pod streaks towards smashes through the station's armor, modified for just this task. Inside Brianna, master Jedi, meditates.

Finally it stops as she reaches her target. The top of the pod pops off; and a moment later a slugthrower barks. With reflexes born of the Force she grips it in an iron will and sends it back; the scattergun shatters as the pellets rip through it. A vibroblade hums as the mercenary grabs it and cuts at her, only for her twin lightsabers to block the blow then riposte, opening the trunk of his body as the superhot plasma rips through his armor.

Running off adrenaline, in shock, the mercenary's activates his gauntlet mounted knives.

They dance the dance of death for a moment, but in the end he stumbles; and Brianna's lightsabers find their marks.
--
You are Mical, disciple of Meetra, and your communicator has just beeped, letting you know you've won.

Excellent.

"Now then, let us get down to business..."
--

(Results for negotiation up soon)
 
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Priorities
[1] Reparations to the Domo
[4] Sensor Data
[2] Extradite War Criminals
[3] Czerka Intel

Without the sword of Tetis hanging over all your heads, the Domo negotiators are allowed to go to the knife's edge in getting what they want. First and foremost, they positively rip into the Mercenaries, pulling out their logistical, materiel supplies, grisly feasting on the mercenary chapter's Czerka backed supplies like some starving, primordial predator. Every cent Czerka ever paid them is being claimed by the Domo, and good for them.

The mood sours, however, when you get to the matter of war-criminals. It seems a number were of a more...independent sort, and so fled even as the rest of the mercenaries either surrendered when they heard what had happened or prepared to give their lives deeply. While the Butcher of Grasp will be tried in Domo court, as will a score of other, lesser war criminals, by and large most of the worst escaped justice by the skin of their teeth, and are currently doing God knows what with God knows who, God knows where.

As part of their reparations to the Republic for aiding her enemies, they offer you, the Jedi, both Czerka's records and their own scans of various planets, civilizations, and travel routes in the Unknown Regions, primarily, though not entirely, to the galactic south. At the least it will allow you to integrate Naboo much more smoothly into galactic affairs; who knows what it will allow at most? Certainly a few of these scans seem...interesting to you. Especially the ones from the Deep Core.

In any case, with a treaty drawn up and the blasters powered down, it becomes time for peace, such that it is, to reign.

Results:

Domo very impressed with your efforts. (+5 PP for making the Republic look good, will be invited to build facility in Domo Space)
Broke the last bit of Czerka aligned resistance (+30 PP)
Major Bonus to Colonization and First Contact chance, and reduction to involved DC
Reclaimed Jedi Knowledge from Czerka, +30 Knowledge, ??? (1/3)
 
Auxiliary Mission Report
Auxiliary Mission Report
Q4 3945
Mission 1 (Bao-Dur, 1 Jedi Sentinel, 3 Padawans, the Core)

The Sith are out there.

Watching. Waiting. Hoping for the moment when we let our guard down. So they can take their revenge.

I refuse to heap on the back-breaking weight of an unfriendly great power so near Coruscant.

To that end I have requested passage to the Yuuzhan Vong homeworld and/or capital; to make the case to their ruling Council of Shapers directly. They have agreed and dispatched their flagship vessel, the Endeavor, to transfer our party.
--
The docking clamps meets the shell of the vast vessel, linking together the Republic's borrowed freighter and the Vong explorer. Shaped like a crustacean, vast as a carrier but, supposedly, much the more lavishly apportioned. You can feel the life burning throughout this thing; the born neuromatter, hidden in deep chamber; the repurposed circulatory system, pumping coolant and fuel; even nerves, neural synapses, that function at least efficiently as anything the Republic can produce, if not moreso. More than that, he can feel almost all the thoughts and emotions and hopes and fears of the non-Vong members of the crew.

The Unbowed's captain, a Vong man bald as an egg and clad in black and red, with wires to integrate himself into the thing's central nervous system, waits in the docking bay as they transfer over.

"Hello, Jedi Bao-Dur." He has an accent, compared to the rest, that you can't place.

"Hello, shipmaster Ikkar."

"I have quarters prepared for you and your party; as this vessel, unlike yours, does not spend space on militaristic affairs, you should find them...acceptable."

Kador blinks as the man walks off. However, before your party can lose too much face, one of the non-Vong approaches you.

Clearly not mammalian, they are almost built like one of the guard droids from the tombs of Dantooine, as described by Bastila. A The trunk of the body is carried by six large legs, while up top a small, single-eyed head peers out. From the trunk, two small manipulators extend as well, analogous to arms. A black void opens up under the eye, until you realize they nearly unhinged their jaw to speak. "This way, Jedi-Contacts-Diplomats."
--
Mission Report Auxiliary
Criminy, kriff and crying, this Ikkar is an ass! If it isn't lecturing us about the virtue of non-violence, it's looking at me as the leader of a cheap cult. Don't need the Force to notice that either. Not that his bridge crew, from what I've seen of them, is much better; his XO is a smug, self-righteous piece of work who keeps trying to lecture Vyrna about the White Vine he smokes as part of his meditations, calling it "a chemical dependence." The rest of the crew has been distant to my party, and so much the better.

More than that, I think...I think they all know that I am a soldier. And it repulses them. That I was angry. What I did to the Mandalorians...Everything about me seems to set them off. Everything about us. They think we're a cult, and they are treating my students to match.

I have been reading what I can about the Vong history, and it is here that I am, unfortunately, forced to concede one virtue: they are diplomatic to the extreme, and open as well. Compared to the other nightmares we have stumbled across in the Deep Core and Unknown Regions, they are nothing.
--
Aldor Dro sits at an abandoned table, made of the same coral of the rest of the ships, lightsaber disassembled in front of him. A small "engineering bay", where the non-organic technology of the Vong members is repaired, what little there is. He begins polishing the crystal to a mirror sheen, distantly marking the notches on his hilt.

Ona Dai watches hom from the corner of the room, the Vong-raised looking with an almost weary eye on the Jedi. The strange weapon that sits before him, the archaic robes, the wild, untamed hair, all of it frightens him.

"Didn't your mother ever teach you it's rude to stare?"

He steps out, warily eying the lethal device. "You walk around with a weapon everywhere?"

"Last I checked that's a blaster at your side."

"It's got a stun function, unlike that death stick you wave around, wizard."

"I haven't done deathsticks since I left school, thanks. As for my lightsaber, it is a conduit into the Force, a unifying bridge between my will and the Force." He clenches his hand in front of his face. "More importantly, I can use it with grace, sophistication, and cunning, unlike that clumsy apparatus you swing around. Tell me, when's the last time you blocked a shot with that thing?"

Before they can continue, the lights cut out.
--
Mission Report Auxiliary

We are making apace to the Vong Capital, a roaming world ship. Currently it is in the hinterlands of their claimed territory, near the border with a power we have, as yet, made no contact with-

What happened to the lights?

(Static)
--
The halls are dark. If it weren't for his flashlight, Guard Twarz could hardly find his way through the Ion-Blasted vessel. Neural fibres and cardio systems attempt to restore power, but there is only so much they can do so quickly.

A sixth-sense, that bonedeep feeling that something is wrong, causes him to turn around. He does, and the beam of his flashlight flickers and wavers under the effect of a cloaking device.

It drops, exposing the snarling faces visage of an Osbif warrior; mammalian, snouted, hairy and mean. The Osbif cocks back his arm with the spear, ready to run through the Vong.

Twarz closes his eyes.

After a minute has passed and he still hasn't died, he opens them again. The Osbif is stuck on the ceiling?

There's a snap hiss like the sun in his ears, and Twarz turns around, only to see the Jedi alien standing there, his fist up. An emerald fire burns from the hilt in his hands, and the robes he wears flap despite the lack of breeze.

A blaster shot streaks from the dark. With impeccable instinct the alien sends it back, a smoking corpse falling to the ground. He stomps past Twarz, dispatching the Osbif still clinging to the ceiling, and engaging in the most horrific violence the guardsman has ever seen.

But.

The alien has saved his life...

The Jedi seems not to care either way, calmly, cooly dispatching the enemy as he goes, sometimes removing heads from bodies, other times a less-than-lethal response, "just" arms from bodies or hilts to various, sensitive bits and pieces.

Within an hour, the Jedi will have reclaimed the floors they were staying on, allowing the security forces to reclaim it much the faster...
--
Mission Report Auxiliary

The Yuuzhan Vong are not native to this galaxy. That seems to be all the excuse their neighbors, especially the cloak using Osbif Empire, need to assail their vessels, raid their planets, and kill their people. In that regard, I feel I am beginning to understand their nonviolence better: as long as they make their pacifism so utterly total that even that will not make them rise to the level of war, then the odds of said raiders and neighbors, all of them authoritarian, deciding to unite to attack them becomes...less so, since they cannot trust each other.

Of course, it has obvious flaws, but it does, at least, put a proximate cause to their reasoning.

In any case, we have secured the vessel. My next report should arrive after I arrive on the Ondrama Zana Worldship.
--
(+10 PP, +20 RP, -10 For Corellia)
 
Mission Report 3945 BBY Q4
Mission Report 3945 BBY Q4

Mission 1 (Bao-Dur, 1 Jedi Sentinel, 3 Padawans, the Core)


We have made contact with the Yuuzhan Vong Republic.
(Read Attached Auxiliary Report)
--
Mission 2 (Councilor Juhani, Councilor Visas Marr, 1 Jedi Guardian, 3 Padawans, The Mid-Rim)
-Knight Breda Sunguard-

The Republic has begun moving materiel to various, still-damaged planets from the Mandalorian Wars. Nothing overly important, food is still secure and so on, but they've requested we go on a fact finding mission to determine who is the most in need of more advanced aid. Fuel, industrial resources, that sort of thing.

Wish me luck.
--
Mission 3 (Councilor Mira, 2 Jedi Sentinels, 3 Padawans, the Outer Rim)
-Councilor Mira-

The recolonization of Taris goes apace, and nothing overly--

What? What class of ship?
--
Mission 4 (Councilor Atton Rand, 1 Jedi Sentinel, 2 Padawans, the Colonies)
-Padawan Sorda-

Master Rand has been pushing himself since he lost the trail of those kids on Nar Shadda. No sleep, just meditation trying to locate them. It has been a dark time for us all; but the work continues.

More specifically, the Republic has asked our dauntless master pilot to put his skills to work examining the Arres Anoma-Cluster, a region of space stuffed to the gills with all matter of oddities, curiosities, and so on. Local legend suggests it is where the Pius Dea Admiral Zikor fled with his fleet, after the Jedi Coalition decisively crushed them at the battle of Adaros.
--
Mission 5 (Bastila, 1 Jedi Guardian, 1 Padawan, Ossus)
-Councilor Bastila-

Corellian vessels have arrived bearing staple genetically modified for the harsh conditions of Ossus' surface. While the locals had already discovered more than a few food sources, variety is good; more importantly, resuming trade with the rest of the galaxy may well be the first step to really rebuilding.

(+20 Ossus)
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Mission 6 (1 Jedi Guardian, 2 Padawans, Dantooine)
-Padawan Valar-

Apparently, one of the starcharts we fed the Corellians led the Selonians to an absolute monster of a planet, with enough resources to pay for every expedition launched twice over.

As thanks, one of their master architects has transmitted a special design for a massive dormitory that can, nevertheless, be easily integrated into the current Praxeum.

(+40 Dantooine)
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Mission 7 (Special, Telos)
-Initiate Volthol-

A drell excavator working for the Selonians located a small cache of Lightsaber crystals. Master Mical has called dibs, and is currently transporting them back home as he and the party return.

(+5 Telos)
--
Mission 2 (Councilor Juhani, Councilor Visas Marr, 1 Jedi Guardian, 3 Padawans, The Mid-Rim)
-Padawan Gonan-

The people here are living in almost archaic conditions. Industry, resources, fuel, all of it has simply not made the journey. The scars of the Mandalorian wars run deep here.

I realize Alderaan's people have a...reputation. But if they see video of this, they will do something.
--
Mission 3 (Councilor Mira, 2 Jedi Sentinels, 3 Padawans, the Outer Rim)
-Councilor Mira-

Ogrra the Hutt has fled Hutt space as a refugee with a few thousand of his closest friends, all atop a cartel warship, and decided to settle on Taris.

While still as mercantile minded as his kin, he lacks the raw-edged cruelty, mindless greed, and thoughtless arrogance that seems to permeate the clans. He's an honest business man, for whatever that's worth, running coops edging into full on Syndicalism.

While there is still plenty of work to do, he has integrated gracefully into his new home, in particular helping give the alien residents the leg up they need against the often deeply humanocentric Upper-Level colonists.
(+5 PP)
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Mission 4 (Councilor Atton Rand, 1 Jedi Sentinel, 2 Padawans, the Colonies)
-Padawan Sorda-

Hither, thither, yon and far there rages oddities. In one spot, a Hole Somewhere caused by gravitic warping, as far as we can tell from an entirely different dimension, universe, or most frighteningly, another galaxy entire. In another, a swirling vortex of Hypospace seeking to devour our vessels. Not a parsec away, a prismatic nebula that reeks of the Dark.

Most importantly, something knocked out Master Rand. And Master Kador.

Currently, Guinan and I are the only ones awake. Fortunately she was a pilot in a past life.

Unfortunately, I was not.

Looks like it's going to be a bumpy ride.
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Mission 2 (Councilor Juhani, Councilor Visas Marr, 1 Jedi Guardian, 3 Padawans, The Mid-Rim)
-Padawan Gonan-

Sometimes you are wrong.

Sometimes faith is a lie.

Sometimes the universe lets you down.

And sometimes it doesn't.

The senate and people of Alderaan have authorize they and their daughter colonies in the Core to funnel massive amount of industrial resources, raw material, and more to the Outer Rim and the Mid Rim after receiving my reports.

King Baudin Organa, meanwhile, continues to argue in the Senate for more relief.
(+5 PP)
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Mission 4 (Councilor Atton Rand, 1 Jedi Sentinel, 2 Padawans, the Colonies)
-Knight Kador-

The kids good work while we were...belayed.

But there were consequences. To help stabilize the Hyperdrive after Guinan accidentally bumped into a Mass Shadow while getting us out of there, Padawan Sorda was forced to cut into the radiation shielding, because (snipped for brevity, I've taken the liberty of attaching my medical report.-Master Mical) Suffice to say he got a faceful of the sort of particles that haven't been this energetically released since the use of the Mass Shadow Generator over Malachor.

While he survived, he needs to recover...badly.

And Master Atton still hasn't woken up.

(Mission Failed, one Padawan out of commission for next six months, i.e. two quarters)
 
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