You have reconvened, what bit of you remains in the galaxy in any case. To synthesize the knowledge you have claimed from the galaxy in the function of the Jedi.
With Mical disappeared into the great blue yonder, your Padawans and Initiates are taking up the slack working through one of the many Holocrons you have found.
Result of Ossus Referendum
- The native Ysanna of Ossus have formally requested Republic aid in rebuilding Ossus to the lush world it once was.
125 Knowledge->25 Points of Progress
Tier 1
Training Doctrines- The methods by which you train new Jedi-- how and to what purpose. (Mutually exclusive)
Many Students, One Teacher (0/5)- There aren't enough of you for you to teach only one student each. For the moment, at least, you need to be training multiples. (Bonus to recruitment Quantity)
Tier 2
Infrastructure- While grabbing abandoned temples is always going to be a good plan, there are other questions to consider.
A Thousand Sparks (0/10)- You will expand far and wide. (Expands to more planets, colonies, and polities)
A Hundred Bonfires (0/10)- You will focus on heavily entrenching, improving, and rebuilding a few temples. (Expand more heavily to fewer worlds)
(Note: +5 to Infrastructure research waiting)
Tier 3
One Student, One Teacher (Tier 3)
Personal Attention: A disturbing number of students fell to the Dark Side because they were precocious enough to advance, but did not have the personal attention of their often overworked teachers. Helping break that habit will be useful. (+1 Wisdom) (1/20)
Back Roads: Often what keeps Jedi from reacting to crises is not being near enough. Having your masters pass on the secret, unknown hyperspace routes, reststops, and shortcuts to your Padawans; and for that matter, among yourselves, will help. (+1 Vigilance) (0/20)
Let's Just Be Friends: The Jedi are sworn to the Republic; but you are not sworn to be its butchers. Make sure that is very clear to your students . (-1 Detachement for not getting involved in Republic's Wars) (0/20)
Masters' Trial: Currently, gaining the title of Master is a difficult task; reliant on either training a student to knighthood or a thousand other vagaries. Having a simple trial should help simplify the matter. (Difficulty Check for gaining title of Master reduced by 1)(0/20)
Combat (Tier 3)
The Weapon of the Enemy: A crummy blaster and bad attitude are no match for the Force at your side, Padawan. (+1 to checks against ranged enemies) (0/20)
Force Combat III: Weird, Force based esoterica to allow your students to stand toe-to-toe with the mainline Sith Warriors. (Consulars may use Wisdom check against Dark Knights and Sith Apprentices) (0/20)
Luke Drew First: Speed over strength. (+1 Combat for Guardians) (0/20)
Adaptive and Fast on Their Feet: Your Sentinels might not be quite as blade adept as the Guardians, but they make up for that with a wider skillset. (Sentinels may use Skill instead of Combat against Mundane opponents) (0/20)
On a different note, you can work through one (1) holocron:
-Holocron of Arren Kae
-Holocron of Karn Degarr
-Holocron of Homonix Rectonia
-Holocron of Vodo-Siosk Baas
-Holocron of Nomi Sunrider
-Holocron of Odan-Urr
-Holocron of Sar Agorn
-Holocron of the Unknown Jedi
-Holocron of Garon Jard
-
Moratorium for five hours.