There is no emotion... (A Jedi Order Quest)

[X] Plan: Glorious Jewel
-[X] Write In: "The Republic may do as it pleases. But if it wishes to recover, to truly recover, then it should not allow the fester to prevent its healing. As long as the Kadijic menace persists, as long as the cartels encroach, there will be no respite, no end to the missing children, the plundered worlds, the climate of fear and corruption. We are all of us under attack, and allowing the cartels to delude us otherwise does not stop them from eating us. We will never be free and peaceful and prosperous so long as the rot of their invasion goes unchallenged. We can lie down and slowly bleed out, or we can actually fix the problem before it poisons us. Make your choice. The Jedi shall make its own. You did not surrender to Exar Kun, nor Mandalore the Ultimate, nor Darth Revan, nor Darth Malak, nor the Triumvirate. It is your families, your friends, your homes, your wellbeings, all under threat, the cartels are simply quieter about it. Do not surrender now. Or it shall all be for naught. Remind your senators that the Kajidics already declared war, and remain at war so long as their occupation of free Republic worlds do nothing to resist."
-[X] Join the Syncretic Cults in their war, deploying Jedi to aid them and to remind the Hutts that you survived. (Go to war against the Hutt Cartel, aid Syncretic Cults and Hutt Rebellion, likely will gain Detachment)

I like it.
 
I think the two things are separate votes, rather than a plan vote. But maybe it doesn't matter.
 
I think the two things are separate votes, rather than a plan vote. But maybe it doesn't matter.
I'll be counting the advice and the war separately, but if somebody wants to format it as a plan for whatever reason (like making it easier for phone posters to copy and paste), I'm fine with that.
 
[X] Write in: "It's a difficult question, Chancelor. I don't like the idea of standing by while injustice is done, and at the same time I can understand being weary of war. I wonder, if war is not possible, perhaps there are other ways we can hit them where it hurts. More than just looking the other way. What can the Republic do to cripple the Cartels economically? The flow of credits is the key to their power, without riches they'll fall. If we could cut them off from trade, deprive them of new slaves and needed resources for long enough, the Hutts might weaken to the point where they war with one another over what remains. Eventually they could grow so weak that the oppressed and enslaved peoples might free themselves, or we could knock the whole rotten edifice down with a fraction of the effort, expense, and death a war would take today. It would mean defending the outer rim worlds from raids and cracking down on Hutt criminal activity in Republic space, but those are things we should be doing anyway. As part of a strategy to hurt the Hutts and avoid war at the same time, perhaps you could sell it to those who want to stop the atrocities of the Hutts and those who don't want another war."

[X] Write in Two, A Different Kind of War: The Jedi Order does not have the numbers to war against the Hutts, and does not wish to betray the Republic. But it can protect Republic space, and in so doing weaken the Cartels. Wherever agents of the Hutts try to spread crime and corruption in the Republic, Jedi shall be there to protect the innocent and capture the guilty. Smugglers, thugs, and drug dealers shall be pursued by Jedi investigators. Slavers shall find the Order's blades between them and their victims. We shall not stop until every Hutt interest in Republic space is in rout.
 
Adhoc vote count started by Voikirium on Dec 6, 2021 at 6:27 PM, finished with 44 posts and 18 votes.
  • 23

    [X] Join the Syncretic Cults in their war, deploying Jedi to aid them and to remind the Hutts that you survived. (Go to war against the Hutt Cartel, aid Syncretic Cults and Hutt Rebellion, likely will gain Detachment)
    [X] Plan: Glorious Jewel
    -[X] Write In: "The Republic may do as it pleases. But if it wishes to recover, to truly recover, then it should not allow the fester to prevent its healing. As long as the Kadijic menace persists, as long as the cartels encroach, there will be no respite, no end to the missing children, the plundered worlds, the climate of fear and corruption. We are all of us under attack, and allowing the cartels to delude us otherwise does not stop them from eating us. We will never be free and peaceful and prosperous so long as the rot of their invasion goes unchallenged. We can lie down and slowly bleed out, or we can actually fix the problem before it poisons us. Make your choice. The Jedi shall make its own. You did not surrender to Exar Kun, nor Mandalore the Ultimate, nor Darth Revan, nor Darth Malak, nor the Triumvirate. It is your families, your friends, your homes, your wellbeings, all under threat, the cartels are simply quieter about it. Do not surrender now. Or it shall all be for naught. Remind your senators that the Kajidics already declared war, and remain at war so long as their occupation of free Republic worlds do nothing to resist."
    -[X] Join the Syncretic Cults in their war, deploying Jedi to aid them and to remind the Hutts that you survived. (Go to war against the Hutt Cartel, aid Syncretic Cults and Hutt Rebellion, likely will gain Detachment)
    [X] Write in: "It's a difficult question, Chancelor. I don't like the idea of standing by while injustice is done, and at the same time I can understand being weary of war. I wonder, if war is not possible, perhaps there are other ways we can hit them where it hurts. More than just looking the other way. What can the Republic do to cripple the Cartels economically? The flow of credits is the key to their power, without riches they'll fall. If we could cut them off from trade, deprive them of new slaves and needed resources for long enough, the Hutts might weaken to the point where they war with one another over what remains. Eventually they could grow so weak that the oppressed and enslaved peoples might free themselves, or we could knock the whole rotten edifice down with a fraction of the effort, expense, and death a war would take today. It would mean defending the outer rim worlds from raids and cracking down on Hutt criminal activity in Republic space, but those are things we should be doing anyway. As part of a strategy to hurt the Hutts and avoid war at the same time, perhaps you could sell it to those who want to stop the atrocities of the Hutts and those who don't want another war."
    [X] Write in Two, A Different Kind of War: The Jedi Order does not have the numbers to war against the Hutts, and does not wish to betray the Republic. But it can protect Republic space, and in so doing weaken the Cartels. Wherever agents of the Hutts try to spread crime and corruption in the Republic, Jedi shall be there to protect the innocent and capture the guilty. Smugglers, thugs, and drug dealers shall be pursued by Jedi investigators. Slavers shall find the Order's blades between them and their victims. We shall not stop until every Hutt interest in Republic space is in rout.
    [X] You are sworn to the Republic. You will not betray them in such a way. (Do not join the Syncretic Cults, do not declare war against the Hutt Cartel)


VOTE IS STILL OPEN.

This is just a preliminary check. Probably going to call the vote tomorrow, meant to today but my appointment dragged on.
 
Vote closed
Scheduled vote count started by Voikirium on Dec 1, 2021 at 11:19 AM, finished with 49 posts and 19 votes.
  • 25

    [X] Plan: Glorious Jewel
    -[X] Write In: "The Republic may do as it pleases. But if it wishes to recover, to truly recover, then it should not allow the fester to prevent its healing. As long as the Kadijic menace persists, as long as the cartels encroach, there will be no respite, no end to the missing children, the plundered worlds, the climate of fear and corruption. We are all of us under attack, and allowing the cartels to delude us otherwise does not stop them from eating us. We will never be free and peaceful and prosperous so long as the rot of their invasion goes unchallenged. We can lie down and slowly bleed out, or we can actually fix the problem before it poisons us. Make your choice. The Jedi shall make its own. You did not surrender to Exar Kun, nor Mandalore the Ultimate, nor Darth Revan, nor Darth Malak, nor the Triumvirate. It is your families, your friends, your homes, your wellbeings, all under threat, the cartels are simply quieter about it. Do not surrender now. Or it shall all be for naught. Remind your senators that the Kajidics already declared war, and remain at war so long as their occupation of free Republic worlds do nothing to resist."
    -[X] Join the Syncretic Cults in their war, deploying Jedi to aid them and to remind the Hutts that you survived. (Go to war against the Hutt Cartel, aid Syncretic Cults and Hutt Rebellion, likely will gain Detachment)
    [X] Join the Syncretic Cults in their war, deploying Jedi to aid them and to remind the Hutts that you survived. (Go to war against the Hutt Cartel, aid Syncretic Cults and Hutt Rebellion, likely will gain Detachment)
    [X] Write in: "It's a difficult question, Chancelor. I don't like the idea of standing by while injustice is done, and at the same time I can understand being weary of war. I wonder, if war is not possible, perhaps there are other ways we can hit them where it hurts. More than just looking the other way. What can the Republic do to cripple the Cartels economically? The flow of credits is the key to their power, without riches they'll fall. If we could cut them off from trade, deprive them of new slaves and needed resources for long enough, the Hutts might weaken to the point where they war with one another over what remains. Eventually they could grow so weak that the oppressed and enslaved peoples might free themselves, or we could knock the whole rotten edifice down with a fraction of the effort, expense, and death a war would take today. It would mean defending the outer rim worlds from raids and cracking down on Hutt criminal activity in Republic space, but those are things we should be doing anyway. As part of a strategy to hurt the Hutts and avoid war at the same time, perhaps you could sell it to those who want to stop the atrocities of the Hutts and those who don't want another war."
    [X] Write in Two, A Different Kind of War: The Jedi Order does not have the numbers to war against the Hutts, and does not wish to betray the Republic. But it can protect Republic space, and in so doing weaken the Cartels. Wherever agents of the Hutts try to spread crime and corruption in the Republic, Jedi shall be there to protect the innocent and capture the guilty. Smugglers, thugs, and drug dealers shall be pursued by Jedi investigators. Slavers shall find the Order's blades between them and their victims. We shall not stop until every Hutt interest in Republic space is in rout.
    [X] You are sworn to the Republic. You will not betray them in such a way. (Do not join the Syncretic Cults, do not declare war against the Hutt Cartel)
 
It may take me sometime to get the next update up, on account of needing to game out a few things in the senate and, independent of that, come up with strategic options and so on for you. Now would be a good time to propose ideas to me, if you have any.
 
It may take me sometime to get the next update up, on account of needing to game out a few things in the senate and, independent of that, come up with strategic options and so on for you. Now would be a good time to propose ideas to me, if you have any.
If we have any vectors for it, target recruiting some Hutt Jedi initiates might be worthwhile. Local knowledge but also making it clear we're not here to do a race war.

Otherwise, ops to seed uprisings and cripple slave and/or Kadijic infrastructure is my aim. We need to make it impractical and unprofitable, not just drop RevanMalak2 Massacre Boogaloo down on Nal Hutta. Amnesty projects for defectors or those looking for a second chance might also be handy, but with a closing window so the rats can't just flee the sinking ship without legal consequence.
 
Finding Hutts who would be sympathetic to the rebels in general would also be a good idea. Realistically not all of them can be aligned with the Kadijic cartels.
 
It may take me sometime to get the next update up, on account of needing to game out a few things in the senate and, independent of that, come up with strategic options and so on for you. Now would be a good time to propose ideas to me, if you have any.
If we have any vectors for it, target recruiting some Hutt Jedi initiates might be worthwhile. Local knowledge but also making it clear we're not here to do a race war.
I second that. It always annoyed me that there was only one mention of a Hutt Jedi and he went Dark Side. There were probably a lot of them over the years, but people only remember the jerk.
We should also look for Holocrons that dealt with battling the Hutts, or similar civilizations.
 
Special Senatorial Session: An Inquiry into the Syncretic Cults of Hutt Space (Pt 2)
Special Senatorial Session (PT2)
-[X] Write In: "The Republic may do as it pleases. But if it wishes to recover, to truly recover, then it should not allow the fester to prevent its healing. As long as the Kadijic menace persists, as long as the cartels encroach, there will be no respite, no end to the missing children, the plundered worlds, the climate of fear and corruption. We are all of us under attack, and allowing the cartels to delude us otherwise does not stop them from eating us. We will never be free and peaceful and prosperous so long as the rot of their invasion goes unchallenged. We can lie down and slowly bleed out, or we can actually fix the problem before it poisons us. Make your choice. The Jedi shall make its own. You did not surrender to Exar Kun, nor Mandalore the Ultimate, nor Darth Revan, nor Darth Malak, nor the Triumvirate. It is your families, your friends, your homes, your wellbeings, all under threat, the cartels are simply quieter about it. Do not surrender now. Or it shall all be for naught. Remind your senators that the Kajidics already declared war, and remain at war so long as their occupation of free Republic worlds do nothing to resist."
-[X] Join the Syncretic Cults in their war, deploying Jedi to aid them and to remind the Hutts that you survived. (Go to war against the Hutt Cartel, aid Syncretic Cults and Hutt Rebellion, likely will gain Detachment)

"The Republic may do as it pleases. But if it wishes to recover, to truly recover, then it should not allow the fester to prevent its healing. As long as the Kadijic menace persists, as long as the cartels encroach, there will be no respite, no end to the missing children, the plundered worlds, the climate of fear and corruption. We are all of us under attack, and allowing the cartels to delude us otherwise does not stop them from eating us. We will never be free and peaceful and prosperous so long as the rot of their invasion goes unchallenged. We can lie down and slowly bleed out, or we can actually fix the problem before it poisons us. Make your choice. The Jedi shall make its own. You did not surrender to Exar Kun, nor Mandalore the Ultimate, nor Darth Revan, nor Darth Malak, nor the Triumvirate. It is your families, your friends, your homes, your wellbeings, all under threat, the cartels are simply quieter about it. Do not surrender now. Or it shall all be for naught. Remind your senators that the Kajidics already declared war, and remain at war so long as their occupation of free Republic worlds do nothing to resist."

"Easy for you to say." There's no particular heat in her words as she talks, more for the sake of responding than anything else. "It won't be you having to explain why, when we finally have peace, we need to toss ourselves into the fire of war again. Tell ten-thousand worlds why their sons and daughters marched off to die. See friends and family murdered in the darkest places." The massive door leading to the Senate chambers proper, where they will deliberate, opens, and the Supreme Chancellor turns away from you, marching off with her cloud of aids and assistants to present her ideas, and what support she expects to find in the Senate entirely. So you are left by yourself, with your thoughts and your hopes and your fears...

(+1 Detachment, +10 PP in cost for Negotiations until removed)

FROM THE OFFICE OF THE SUPREME CHANCELLOR, LET IT BE KNOWN THAT:

-Pursuant to the Democracy Abroad, Democracy at Home Act, the Republic will support the Hutt Rebels with war materiel, including food, water, fuel, weapons, armor and more beside, pulled from the surplus remaining from the war against Revan, Malak, and the Mandalorians. (Market Socialist Success)
-The offer from the Yuuzhan Vong Republic to send their own technical experts and negotiators to bring an end to the crisis is DENIED. (Nationalist Success)
-Mercenaries, Bounty Hunters, and other such Guns for Hire that can produce substantive documents suggesting their employment by the Rebels will be allowed prompt and easy travel. (War Weary/Misc Success)
-An Economic Embargo upon all products from individuals, corporations, groups, etc. part of or subservient to the HUTT CARTELS will be levied and enforced by the Free Trade Commission. (Economic Nativist/Populist Success, Neoliberal Failure)
-Be ADVISED: Watch this Space
--
You have made your choice. But what are you now to do?

(Pick and then assign Jedi)

Inner Republic Affairs (+0 Detachment):

The Hutts have their slimy tendrils all throughout the Galaxy. Now would be a good time to fry them. That said, there's only so much you can do trying to hit them this hard here; you'd be better served trying to smash them there, if you want to see and end to it.

[] Destroy Hutt Affiliated Physical Infrastructure, such as warehouses, freighters, etc. (Requires investment of Combat)
-Light (You will hit easy targets, such as warehouses (AT LEAST 15 Combat))
-Medium (You will hit somewhat hardened targets, like freighters (AT LEAST 30 Combat))
-Heavy (You will hit very hardened targets, such as mercenary barracks (AT LEAST 45 Combat))

[] Strike Hutt Illicit Operations and Operators (Requires investment of Skill)
-Light (Retirees "out to pasture", low level product pushers, cheap hired guns (AT LEAST 15 Skill)
-Medium (Slavers, Kidnappers, Expensive Hired Guns (AT LEAST 30 Skill)
-Heavy (Moguls, Kajidii, Overbosses (AT LEAST 45 Skill))

[] Try and funnel support to the Rebels (Requires Investment of Diplomacy)
-Light (The worlds nearby but outside of Hutt Space, who have suffered their depredations (AT LEAST 15 Diplomacy)
-Medium (The Mid-Rim, far, though not far enough, from the Hutts, though considerably wealthier than the nearby (AT LEAST 30 Diplomacy))
-Heavy (The Alsakans, you know, want to reclaim some of their prominence, as do a score of Core Worlds (AT LEAST 45 Diplomacy))

[] Look for Jedi Secrets to Use on the Hutts (Requires Investment of Wisdom)
-Light (You will search the fully developed Temples on Ossus and Dantooine (AT LEAST 15 Wisdom))
-Medium (You will look through Coruscant and Ilum (AT LEAST 30 Wisdom))
-Heavy (You will look through Telos and the Outer Rim (AT LEAST 45 Wisdom))

Hutt Space Options (Possibility of up to 2 Detachment) :

Hutt Space is going to be the most dangerous, but on the other hand it will also hurt the Cartels much more than anything you can do in the Republic.

[] Physically Aid Rebel Forces (Requires investment of Combat)
-Light (You will reinforce Rebel Divisions with small numbers of Jedi Knights on multiple fronts (AT LEAST 15 Combat))
-Medium (You will position Jedi in Rebel Bases (AT LEAST 30 COMBAT)
-Heavy (You will launch raids towards Nar Shaddaa, to help Rebel forces (AT LEAST 45 Combat))

[] Offer Technical Support to Rebel Ships (Requires investment of Skill)
-Light (You will help maintain the current, small Rebel Fleet (AT LEAST 15 Skill))
-Medium (You will help refit the Rebel Fleet with heavier weaponry (AT LEAST 30 Skill))
-Heavy (You will help redesign the Rebel Fleet from its Hutt Origin (AT LEAST 45 Skill))

[] Facilitate Hutt Defections (Requires Investment of Diplomacy)
-Light (You will help Hutts who are actively in the process of defecting to the Rebels escape to Rebel Territory (AT LEAST 15 Diplomacy))
-Medium (You will attempt to convince lower Hutts to stay out of the fighting or to defect (AT LEAST 30 Diplomacy))
-Heavy (You will attempt to convince higher ranking Hutts, such as Vogga who has business interests in selling his fuel, to defect to the Rebels (AT LEAST 45 Diplomacy))

[] Develop Force Abilities within Syncretic Cults (Requires Investment of Wisdom))
-Light (You will help spread basic Jedi Teachings to the Force Sensitive members of the Rebellion (AT LEAST 15 Wisdom))
-Medium (You will try and recruit Force Sensitive Hutts, as well (AT LEAST 30 Wisdom))
-Heavy (You will establish a Praxeum proper on a Rebel held world (AT LEAST 45 WISDOM))

Neutral:

Unfortunately the Republic has made this near impossible, for the moment at least.
--
Vote will open in Dec 14, 2021 at 2:56 PM.
 
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