Incident Pit V
Incident Pit V

Konstantine
Deciding that it would be impossible to guarantee a completely sealed environment with an ad hoc setup, task force leadership on the ground in Konstantine city made the decision to have the pucks analysed inside a mobile isolation chamber. While moving the pucks through the unfinished apartment complex would naturally risk premature detonation, the presence of bioreactors in both Pyrrus and Konstantine made chemical/biological containment a priority and few were willing to risk an accidental release due to hasty workarounds. Thankfully, fears that moving the pucks might trigger that self-same release proved unfounded with the unknown devices brought to a street-level isolation chamber without issue.

The dissection that followed lasted only a few minutes even with the personnel involved taking every precaution necessary; teleoperated arms carefully disassembling the devices while cameras throughout the chamber recorded each and every component. Despite well-founded fears over anti-tamper mechanisms and backup triggers, the design of the puck-shaped devices proved to be incredibly simple in mechanical terms; enough so that only a single trigger was identified. Largely made of off the shelf materials, the devices turned out to be CO2-powered aerosolizers triggered by a simple switch mechanism located on top of the device. Featuring a reservoir of a yet-to-be-determined clear liquid, the pucks are without a doubt some kind of chemical/biological agent delivery system intended to disperse its principal agent throughout quite a volume of space. Though empirical testing is impossible for obvious reasons, estimates indicate that a single puck could fill a 10mx10m room with aerosolized particles in only a few seconds and several such devices in the wrong place could expose hundreds to thousands of people to all manners of substances.


Pyrrus
Now with a better handle on what they were dealing with thanks to the recovery and analysis of a chemical/biological agent dispersal system in Konstantine, task force leadership in Pyrrus ordered numerous hospitals throughout the city to prepare isolation wards in preparation for the worst-case scenario. Having brought the prime minister and several other government officials into the loop by this point, the order to do so largely went unquestioned, however, it swiftly became impossible to hide the preparations from the public and media. Though an admirable job had been done to limit leaks to the public, the centre could not hold forever and the knowledge that major hospitals in Pyrrus were preparing for a mass casualty event triggered a fresh round of questions and rumours with a disturbing number featuring Mandate spies/terrorists/criminals/what have you indicating that someone, somewhere, had talked.

Meanwhile, at the centre of the crisis, police patrolling Pyrrus' central mall were ordered to begin an evacuation of the area --a dangerous gas leak given as the reason why. Unfortunately for those hoping for the swift and unproblematic removal of civilians, the sheer size of the crowd of evening revellers combined with the small number of police meant that the evacuation was slow going even as more and more officers filtered into the mall. Despite the efforts of all involved, there were still well over a hundred civilians in the area by the time the Gendarmes arrived; the sudden appearance of Overlord dropships overhead causing the slowly moving crowd to suddenly pullback in a panic.

Deploying faster than they ever had before, the first of the Gendarmes were only halfway to the ground when Subject Gamma emerged from a nearby alley and threw a puck into the retreating mass of humanity. Despite being caught between their dropship and the ground, the Gendarmes on the static lines opened fire on the hostile agent and gunned her down before she could throw a second such device. As her body fell to the ground, the puck clutched in her hand venting streamers of white mist in all directions, a pistol-wielding Subject Zeta emerged from the shadowed alley with a second puck ready to throw. With speed born of desperation three airborne Gendarmes, two Republic intelligence agents mixed in with the police, and the door gunner of an Overlord dropship opened fire on the hostile spy with every weapon at their disposal. In the blink of an eye, Subject Zeta was riddled with everything from 9mm pistol rounds to 12.7mm heavy machine gun rounds; the man dying almost before he could throw his grenade. Almost.

To the credit of those whose job it is to ponder such things, the intentional release of a chemical or biological agent into a crowd of civilians was not an event that had gone without thought. As such, though hundreds of people were suddenly and unexpectedly exposed to an unknown chemical/biological weapon in the middle of the Republic's capital, containment procedures began within seconds of exposure and with credible efficiency. Police and Gendarmes already on the scene were hastily instructed to both halt the movement of other exposed individuals and to recover the dispersal systems, while their non-exposed comrades were ordered to set up a hard perimeter around the area and lock it down. Simultaneously, an emergency alert was issued to every mobile device in the city informing their owners of an ongoing security threat in the city centre and urging them to stay indoors and cooperate with authorities until the all-clear was given. To keep panic from spiralling out of control, the city's mayor, having been in the loop since the beginning, announced that a press conference would be held in twenty minutes followed shortly after by a similar conference from the Prime Minister.

Meanwhile, military forces in the bases ringing Pyrrus, already on alert due to earlier events, were ordered into the city to help secure the site and to provide aid and assistance to city hospitals. Similarly, hospitals across Helghan were put on alert to prepare to both receive patients and dispatch aid in the form of medical personnel and supplies, and a number of trusted journalists whose inquiries had previously been gently gladhanded suddenly found themselves being contacted by very senior figures asking for a favour. All told, by the time the initial shock had worn off and the people exposed began to wonder what precisely had happened, wheels were already well in motion; though few realised at the time just how fearful the next 90 days would prove...

To Be Continued.

 
Event Horizon
Event Horizon







Following response plans that were first drawn up during the second Extrasolar war and mindful of the need to ensure containment lest the situation get out of hand, the Helghan Republic's response to the release of a chemical/biological agent in its capital was rapid and total. In a matter of hours, the initial exposure site was secured by specialists and its contents sterilized, government officials were placed in relative isolation to prevent disruptions to the civil service, medical staff from both civilian and military hospitals were called up regardless of their shift status, and routes out of the city were temporarily closed. Meanwhile, both the local and federal authorities urged the people of Pyrrus to stay calm and isolate themselves at home, a service was set up so that anyone caught within the estimated exposure radius could self-report, and systems designed to fight a long-term pandemic ground into motion.

Barely twenty minutes after the abortive attack ended, the last of the 150+ people exposed to the unknown agent arrived at the isolation wards prepared earlier. Even as they were shown to their beds by HAZMAT-suit wearing personnel and their clothes exchanged for sterile scrubs, those exposed began to report fevers and headaches with some of the elderly victims reporting more advanced symptoms. Given the length of time between exposure and symptoms first presenting themselves, the subsequent report from military labs that the substance used in the attack was some kind of virus-based biological weapon came as little surprise; the knowledge providing little comfort to those exposed as they rapidly began to develop additional symptoms. Over the course of the next two hours, periodic testing revealed extremely high viral loads within the bloodstreams of those infected and symptoms swiftly progressed to include nausea, vomiting, confusion, and muscle spasms.

An unfortunate and unavoidable fact of medicine is that the survival of the index case (or cases) for any novel virus is largely determined by the base lethality of the disease in question rather than the level of medical care received. While such care can make a difference in edge cases, being unable to predict what symptoms will emerge and unable to treat the underlying cause of a viral disease due to its nature means that medical staff are forever on the back foot when it comes to combating viruses. It is with this knowledge in mind that Helghan medical personnel watched as their charges grew ever sicker; anxiety, irritability, hyperactivity, hypersalivation, and insomnia soon joining their other symptoms.

It was around the three-hour mark that things took a turn for the worse.

Though a minority of infected progressed to display a kind of listless depression, the majority (>90%) swiftly became extremely combative and paranoid towards medical personnel and each other --more than a dozen fights breaking out between patients, and numerous bite wounds sustained by medical personnel who were themselves then forced to quarantine. In all cases where patients attacked others, Republic military personnel were required to use less-than-lethal weapons to restore order. In the worst incident, a dozen of the infected, caught in a paranoia-induced mental break, managed to force their way out of the isolation ward they were being held in with several of them assaulting whomever they came across. While order was swiftly restored and the infected prevented from escaping into the city, a number of people had to be placed in isolation as a result.

With the need to identify the virus used so pressing and the resources of an entire planet put to the task, it was only a matter of time until a breakthrough was made and made it was. Operating out of a civil lab in Karpathia, a doctor Petra Mendleson, a virologist from the Magistracy of Canopus, identified the virus as a novel variant of the Rabies lyssavirus with genetic markers from a number of unrelated viruses included in its makeup. Clearly modified, and quite cunningly so, the virus has a number of features designed to cloak it from the human immune system and supercharge its replication rate, though the extremely rapid onset of symptoms in the initial infected appeared more to be a result of exposure to extremely high viral loads rather than the viruses increased reproductive speed.

With the illness now properly diagnosed, treatment moved from impossible to merely extremely difficult and the predicted survival rate of the infected made a similar shift. While humanity has been living with the rabies virus for several hundred years, it is still an extremely lethal disease to contract and treatment of it after the development of symptoms is equally aggressive. Armed with the knowledge of what they were fighting and the permission of the victims' families, medical personnel placed the majority of those infected into medically-induced comas and hooked them up to an experimental cocktail of retroviral drugs. Despite the best efforts of their doctors and nurses, the first death amongst the infected occurred two days after the attack with a Mr Barend Hulst suffering a heart attack due to exhaustion. The next fourteen days saw every patient not put into a medically induced coma, and 80% of those who were, die from a mix of suffocation, seizures, exhaustion, and widespread paralysis.

Complicating matters, it was at this point it first became apparent that a number of people had either slipped the initial net set up to prevent people from leaving the site of exposure or else had the misfortune to be nearby and get infected by airborne particles. However, thanks to the communication campaign being run by the Republic combined with the lockdown of the city and the cooperation of media outlets, the majority self-reported when they first expressed symptoms, the virus was prevented from spreading to another city, and only a handful progressed to the stage of attacking others before being taken in for treatment. All told, by the time the final survivor recovered and came out of their coma a full ninety days after the attack, a hundred and forty-five Helghan citizens had been killed by the hostile agents and many many more traumatized by the worst terror attack in Helghan's recent history.

Given the known goals of the hostile agents and their choice of disease, it's believed that the intention of the attackers was to spread the virus throughout Pyrrus and Konstantine prior to and after the derailment of the hijacked trains in order to provide cover for their raids on Petrusite research labs. While almost 80% lethal with extreme treatments and 100% without, the relatively low transmission rate of the modified rabies virus combined with its slow progression during normal circumstances means that it would never work as a weapon to kill the Republic. However, the chaos caused by multiple simultaneous terror attacks combined with the panic and disruption caused by hyper-aggressive infected rioting throughout both cities would naturally disrupt the ability of government forces to respond to attacks on research centres and give the hostile agents ample time to raid the sites. If this was indeed the plan, then the Republic's efforts to counteract the hostile spies likely saved hundreds if not thousands from suffering in the ensuing chaos and prevented the theft of vital research.

As for how the virus made it onto Helghan and the attacks organized, the investigation into the matter has only just begun. That said, the initial evidence points to the hostile agents making use of Helghan's criminal underworld to gain access to the bioreactors needed to cultivate the weapon in secret. What kind of deal was struck with said criminal elements is still unknown at this time, however, the presence of both E. Coli and Benzoylmethylecgonine in several of the bioreactors indicates that said criminals may have been manipulated as it's deemed extremely unlikely that they would willingly participate in something that would render them enemies of the state.

Speaking of enemies of the state, over the past 90 days rumours regarding the origins of the attack have bounced from one side of the Republic to the other. Fed in large part by leaks from within the government and civil service, the public's view of the Celestial Mandate has plummeted with opinion polls suggesting that as many as 73% believing that the Mandate was behind the attack. Furthermore, 67% believe that there will be another terror attack soon, 55% believe that the Celestial Mandate is the Republic's greatest threat, and 42% believe that the government isn't doing enough to protect them. The public's desire for the rabies vaccine is also at an all-time high, something that Helghan's medical system is ill-equipped to cope with given the disease's historical rarity on Helghan. Unfortunately for those hoping that the existing vaccine will be enough to protect them and their families, the modifications made to the virus means that a novel vaccine will need to be developed thanks to the virus's unusual structure and infection mechanisms.

In contrast to the public's fear and anger, the international response to the attacks has been generally quite positive. The Republic's nearest Inner Sphere neighbour, the Capellan Confederation, has publicly denounced the attacks through state media organs, though has carefully skated around commenting on the perpetrator's origins. The Federated Suns and Free Worlds League, meanwhile, have quietly reached out to the Republic government and offered condolences, while ComStar and the member-states of the Outer Rim Defence Initiative have offered to assist in developing a vaccine for the virus. The Celestial Mandate, meanwhile, has steadfastly refused to comment on the matter; Republic agents located in those systems bordering the Aurigan Coalition reporting that the buildup of military forces there has continued unabated...
 
Turn 25 Actions (3034)
International Aid
With the Republic having recently suffered a biological terror attack utilizing an engineered strain of the Rabies virus, nations and organizations across the Periphery and beyond have sent messages of support and promises of aid to the beleaguered nation. Ranging from the Republic's neighbours and fellow ORDI members to independent organizations such as ComStar, the breadth of medical knowledge and assistance being offered is stunning its generosity and scope. However, while this would normally be a no-brainer for the decision-makers involved, national pride being what it is and the sudden desire for the nation to be seen as self-reliant means that some amongst the Republic's body politic think it would be best for the nation to handle the situation alone --accepting a slower development speed in exchange for the win (however weak) of developing a vaccine locally. That said, others argue that national pride be damned, the Republic should graciously accept all offers of aid in order to get a vaccine developed ASAP. Still more, meanwhile, suggest accepting offers of aid from fellow ORDI nations; arguing that the bonds between the Republic and its neighbours should be cultivated even in these trying times.

[] Accept all offers of assistance (Pyrric Rabies Vaccine is free)
[] Accept offers of assistance from ORDI nations (Pyrric Rabies Vaccine costs 0.1 Research points)
[] Go it alone (Pyrric Rabies Vaccine costs 0.2 Research points)
[] Write-in

================================================

Actions
You have 9 out of 13 Action Points to spend. 1 Action Point is being spent colonising Charybdis. 1 point is being spent targeting the smuggling ring operating in the Republic. 1 Action Point is being spent surveying Helghan. 1 Action Point is being spent laying the groundwork for a research pact with the Coalition.

Caliban:
Note: Write it out as [X] Action (Pact) to impact the Pact and [X] Action (Khan) to impact the Khan
[] Weaken Economy (Pact/Khan) [Easy]: By utilizing agents seeded throughout Caliban, we can weaken the economies of target by debasing their currencies with forgeries.
[] Infiltrate Civil Administration (Khan) [Easy]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
[] Infiltrate Army (Khan) [Medium]: By infiltrating the military, we can more easily raid targets of opportunity and stage incidents.
[] Ferment Dissent (Pact/Khan) [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
[] Raid Salary Trains (Pact/Khan) [Medium]: By utilizing agents seeded throughout Caliban, we can disrupt payment to military forces and reduce their morale and loyalty.
[] Stage Border Incident (Khan) [Hard]: With communications to their forces spotty at best, it would be possible, albeit difficult, to stage a border incident and heighten tensions with the relevant group.
[] Orchestrate Coup (Pact/Khan) [Extremely Hard]: By training and arming those whose beliefs align with those of the Republic, we can remove those in charge and install elements friendly towards us. [Progress: 0/2 turns] [-1,000,000 C-Bills/turn] [Effectiveness increases with dissent/support of Republic ideology]
[] Stage Border Incident (Pact) [Medium]: Using our agents in the Prospero Pact's military, we can stage an incident at their border with Republic camps to inflame tensions and justify reprisals.
[] Assassinate Military Leadership (Pact) [Hard]: Using our agents in the Prospero Pact's military, we can assassinate key members of the Pact's military to disrupt their ability to fight.
[] Write-in


New Oslo
[] Sell Weapons to Lord Morgenson: At the cost of angering his enemies, we can engender goodwill with Lord Morgenson which may come in handy in the future.
[] Sell Weapons to Lord Morgenson's rivals: By selling to his rivals, we can counterbalance the sale of weapons to Lord Morgenson.
[] Weaken Economy (Morgenson/Howl) [Easy]: By utilizing agents seeded throughout the polity, we can weaken the economies of the target by debasing their currencies with forgeries.
[] Infiltrate Civil Administration (Morgenson/Howl) [Easy]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
[] Infiltrate Army (Morgenson/Howl) [Medium]: By infiltrating the military, we can more easily raid targets of opportunity and stage incidents.
[] Ferment Dissent (Morgenson/Howl) [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
[] Orchestrate Coup (Morgenson/Howl) [Extremely Hard]: By training and arming those whose beliefs align with those of the Republic, we can remove those in charge and install elements friendly towards us. [Progress: 0/2 turns] [-1,000,000 C-Bills/turn] [Effectiveness increases with dissent/support of Republic ideology]
[] Write-in


Rockwellawan:
[] Expand FTL Comms Network: By offering to expand our FTL network to Rockwellawan, we may be able to more tightly bind the planet to the Republic through social and economic levers.
[] Infiltrate Rockwellawan Society: Infiltrating Rockwellawan's society will allow us to carry out subversive activities.
[] Write-in


The Aurigan Coalition:
[] Joint Mineral Exploitation Program - Gangtok (20m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
[X] Joint Research Program Groundwork: Having already developed close business ties with the Aurigan Coalition's industrial centres, now is the time to grow those bonds into something meaningful. While it's too soon to approach the Coalition with the idea of a joint research program, efforts can be made towards laying the groundwork… [Progress: 1/2 turns]
[] Infiltrate Aurigan Society: Sending intelligence operatives to infiltrate Aurigan society will allow us to carry out subversive activities.
[] Sell Decommissioned Cruisers (Driveless): Though not up to par with the warships of the Star League era and soon to be stripped of their Warp Drives, the Coalition is willing to pay millions of C-bills for a squadron of decommissioned cruisers. [Can be taken multiple times. 10 sales remaining]
[] Sell Decommissioned Cruisers: Though not up to par with the warships of the Star League era, the Coalition is willing to pay a premium for a squadron of decommissioned cruisers with their warp drives intact. [Can be taken multiple times. 10 sales remaining]
[] Open FTL comms to civilian traffic: With the stations already in place, upgrading the available bandwidth and opening the lines to civilian traffic will be relatively simple and offer many potential cultural and financial benefits.


Taurian Concordat:
[] Infiltrate Taurian Society: Sending intelligence operatives to infiltrate Taurian society will allow us to carry out subversive activities.
[] Sell Decommissioned Cruisers (Driveless): Though not up to par with the warships of the Star League era and soon to be stripped of their Warp Drives, the Taurian Concordat is willing to pay millions of C-bills for a squadron of decommissioned cruisers. [Can be taken multiple times. 10 sales remaining]
[] Sell Decommissioned Cruisers: Though not up to par with the warships of the Star League era, the Taurian Concordat is willing to pay a premium for a squadron of decommissioned cruisers with their warp drives intact. [Can be taken multiple times. 10 sales remaining]
[] Open FTL comms to civilian traffic: With the stations already in place, upgrading the available bandwidth and opening the lines to civilian traffic will be relatively simple and offer many potential cultural and financial benefits. [Progress: 0/2 turns]


Magistracy of Canopus:

[] Infiltrate Canopian Society: Sending intelligence operatives to infiltrate Canopian society will allow us to carry out subversive activities.
[] Sell Decommissioned Cruisers (Driveless): Though not up to par with the warships of the Star League era and soon to be stripped of their Warp Drives, the Magistracy is willing to pay millions of C-bills for a squadron of decommissioned cruisers. [Can be taken multiple times. 10 sales remaining]
[] Sell Decommissioned Cruisers: Though not up to par with the warships of the Star League era, the Magistracy is willing to pay a premium for a squadron of decommissioned cruisers with their warp drives intact. [Can be taken multiple times. 10 sales remaining]
[] Open FTL comms to civilian traffic: With the stations already in place, upgrading the available bandwidth and opening the lines to civilian traffic will be relatively simple and offer many potential cultural and financial benefits. [Progress: 0/3 turns]


Federated Suns:

[] Write-in (Convince me you've got something good to request through your embassy)
[] Infiltrate FedSuns Society: Sending intelligence operatives to infiltrate Sun's society will allow us to carry out subversive activities.


Free Worlds League:
[] Write-in (Convince me you've got something good)
[] Negotiate an embassy with the Free Worlds League.
[] Infiltrate FWL Society: Sending intelligence operatives to infiltrate League society will allow us to carry out subversive activities.


Capellan Confederation:
[] Write-in (Convince me you've got something good)
[] Negotiate an embassy with the Capellan Confederation.
[] Infiltrate Capellan Society: Sending intelligence operatives to infiltrate Capellan society will allow us to carry out subversive activities.


Celestial Mandate:
[] Open Diplomatic Relations with the Celestial Mandate.
[] Declare War (citing biological terror attack as the cause).
[] Continue Infiltration of Mandate Society: Sending intelligence operatives to infiltrate Mandate society will allow us to carry out further subversive activities.
[] Infiltrate Civil Administration [Medium]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
[] Infiltrate Military [Medium]: By infiltrating the military, we can more easily raid targets of opportunity, stage incidents, and gather intelligence on deployments.
[] Ferment Dissent [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
[] Stage diplomatic incident [Hard]: Through agents in positions of power, we can stage border incidents justifying military response.
[] Orchestrate Coup [Extremely Hard]: By training and arming those whose beliefs align with those of the Republic, we can remove those in charge and install elements friendly towards us. [Progress: 0/15 turns] [-10,000,000 C-Bills/turn] [Effectiveness increases and time decreases with dissent/support of Republic ideology]
[] Write-in


Inner Sphere:
[] Open diplomatic relations with the Lyran Commonwealth
[] Open diplomatic relations with the Draconis Combine


General:
[] Construct a Charon-class freighter: Task your shipyards with constructing a Charon-class freighter. [Can be taken multiple times in a turn]
[] Construct a Bellerophon-class colony ship: Task your shipyards with constructing a Bellerophon-class colony ship. [Can be taken multiple times in a turn]
[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones. [Progress: 1/5 turns] [Action Point Locked Until Completed]

[] Expand Zulim Taw Battlemech Factory: Further investment in the Zulim Taw facility will allow us to expand our production capability considerably.
[] Geothermal Hotspot Exploitation (Independence): Using our understanding of Terrain Engineering, we can tap the same geothermal hotspots responsible for Independence's island chains to power the planet safely and reliably. [Progress: 0/2 turns] [Action Point Locked Until Completed]
[] Mountain Range Removal (Helghan): Using our understanding of Terrain Engineering, we can remove an inconvenient mountain range blocking exploitation of a major Petrusite deposit. [Progress: 0/3 turns] [Action Point Locked Until Completed]
[] Construct solar parasol over Charybdis: A hot, wet world plagued by storms, we can attempt to tame the wild weather by deploying a massive solar parasol between the planet and its sun. [Progress: 0/3 turns] [Action Point Locked Until Completed]
[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority. [Progress: 3/???]

[] Implement Wildlife Removal Measures (Rogue): By making use of newly developed techniques and technologies, we can better preserve the balance of civilization and ecology to the benefit of both. [Progress: 0/2]
[] Send out Explorers.


Military:
[] Construct two Hasta-class cruiser Squadrons: Task your shipyards with constructing Six Hasta Cruisers. [Can be taken multiple times a turn]
[] Construct an Arc Cruiser Squadron: Task your shipyards with constructing Four Arc Cruisers. [Can be taken up to five times in a turn]
[] Construct a Damascus-Class Carrier Squadron: Task your shipyards with constructing a squadron of Damascus-Class Carriers. [Can be taken multiple times a turn]
[] Construct a Toxotai-class Guided Missile Cruiser Squadron: Task your shipyards with constructing a squadron of Toxotai Guided Missile Cruisers. [Can be taken up to two times in a turn]
[] Construct a MAWLR pack: Task your heavy industry with constructing a pack of three MAWLRs. [Can be taken multiple times in a turn]
[] Raise an Army: Task your military with forming an additional army. [Can be taken multiple times in a turn so long as there is recruitable population remaining]
[] Construct two Battlemech Battalions: Task Zulim Taw with constructing two battalions worth of mechs.
[] Construct a military defence station over [LOCATION]
Locations available:
  • Independence
  • Charybdis
[Can be taken multiple times in a turn]

[] Expand a military defence station over [LOCATION]
Locations available:
  • Rogue
  • Mir
[Can be taken multiple times in a turn]


Design:

[] Missile Cruiser Redesign: Order your design teams to redesign the missile cruiser to make use of the latest technological advancements.
[] Arc Cruiser Redesign: Order your design teams to redesign the old arc cruiser to make use of the latest technological advancements.
[] MAWLR Redesign: Order your design teams to redesign the MAWLR to make use of the latest technological advancements.
[] Design write-in: Order your teams to design a solution to a capability gap. (Just tell me what you're trying to design)


Political:
[] Contact the inhabitants of Spencer
[] Contact the inhabitants of Cygnus
[] Contact the inhabitants of Appian
[] Contact the inhabitants of Fronq
[] Contact the inhabitants of Argus
[] Contact the inhabitants of McEvan's Sacrifice
[] Contact the Trinity League
[X] Colonize Charybdis [Progress: 461,342/500,000] [Action Point Locked Until Completed]
[] Annex Tiverton (-5 influence): By deploying numerous civil, military, and diplomatic resources, the Republic should be able to annex the system of Tiverton with minimal protest from our neighbours. [Progress: 0/2 turns] [Action Point Locked Until Completed]



===============================
Research
-[X] Research
--[X] DHS [5.96/6]
--[X] Advanced Petrusite Theory [5.8/6]
--[X] Petrusite Space Weaponry [2/5]
--[X] Standard Power Armor [2.0/6]
--[X] Selective Defoliation [1.3/2]
--[X] Free Research Team [0.4/--]


===============================
Military Requisition And Design
You have 3 out of 3 Requisition Points to spend on upgrading Helghan's ground forces. These upgrades are given to all active armies at once, though the more armies you have the longer it'll take to roll out changes.

Requisition
[] Burst-Pattern Launchers: The product of a pair of machinists who have since turned to producing units for sale to Periphery militias under the Alter Stiefel label, a Burst Launcher is designed around the usefulness of high powered strikes with a minimum of tonnage invested. [See Rules Document for Statblock and Rules]

[] HDC 'Ursus' Squad Cannon: Developed by the Helghan Defence Corporation out of Bloemfontein, the Ursus Squad Cannon is a gyro-stabilised semi-automatic recoilless-rifle designed specifically for use by power armour equipped soldiers. Firing a 60mm shell at 400m/s, the Ursus substantially increases the already considerable AT firepower of power armour troopers.

Design
[] Battlemech Design: (tell me what you're trying to design)
[] Combat Vehicle Design: (tell me what you're trying to design)
[] ASF Design: (tell me what you're trying to design)
[] Dropship Design: (tell me what you're trying to design)
[] Power Armour Design: (tell me what you're trying to design)
[] Design write-in: Order your teams to design a solution to a capability gap. (tell me what you're trying to design)
 
Last edited:
Turn 25 Results (3034)
[X] Plan Conference Call against the World

The Lords of Ruin -- Battletech/Killzone Crossover

In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people...

===============================
International Aid
--[X] Accept offers of assistance from ORDI nations (Pyrric Rabies Vaccine costs 0.1 Research points)/Prototype Gauss Rifle [0.4/--]

With Republic citizens and leaders desperate for protection against possible future attacks utilizing Pyrric rabies and the more medically inclined among them aware that rabies can lie in wait for years before symptoms manifest, the pressure to develop a vaccine for the virus was immense. However, though aware that Pyrric rabies is of minimal use as a planet-killing bioweapon, Republic leaders were nonetheless wary of the idea of allowing third parties access to the virus for fear that it may be used elsewhere and stain the Republic's hands red. As such, though inclined to accept all offers of aid in developing a vaccine from across the Inner Sphere, the decision was eventually made to only accept offers from the member-nations of the Outer Rim Defence Initiative --the Republic's close ties to the Magistracy, Concordat, and Coalition engendering a trust that does not extend to largely opaque groups such as Comstar or the Successor States.

In the months that followed, researchers from across the Periphery poked, prodded, and tore apart the virus responsible for Pyrric rabies; the data they generated proving invaluable to the effort to produce a vaccine. By the time the project came to a close, the nearly 5-month estimate had been slashed in half thanks to the tireless efforts of all involved and many on all sides had learned some useful trick or interesting mode of thought.

Effect:
  • Pyrric rabies vaccine cost halved to 0.1 RP.


===============================

Caliban:
--[X] Weaken Economy (Pact) [Easy]: By utilizing agents seeded throughout Caliban, we can weaken the economies of target by debasing their currencies with forgeries.

With the war on Caliban heating up with every passing year and the Prospero Pact earning the ire of the Republic due to their slaving nature and increasingly draconian punishments for escaping slaves, the decision was made to hinder the Pact's ability to fight the Khan by debasing the currencies of the worst city-states. Having fallen further than all save the people of New Oslo and with the Republic having already seeded a number of cities with Republic operatives, the act of debasing the currencies of the Pact's worst offenders was almost too easy to carry out --the Pact's low level of technology leaving rulers unable to do more than the most cursory analysis of their currencies and completely unable to keep track of the Republic's agents. Over the course of 3034, at the behest of the Republic's rulers, hundreds of kilograms of gold and silver made their way to Caliban's surface in the form of cleverly forged coins, and hundreds more were debased with heavy metals.

Though somewhat limited by the extant barter economy of the planetary society, the impact of the Republic's actions were soon felt far and wide with prices for a number of goods, including food, rising steadily over the course of the year as the value of each currency dropped. Naturally, discontent with the rulers of a number of Pact cities, already present thanks to the long war against the Khan and the increasingly heavy punishments for enslaved people and their families, grew significantly in this period with a number of riots occurring over the price of commodities. Indeed, the impacts have been so keenly felt that an increasing number of freemen have elected to simply up stakes and move to Helghan camps where, thanks to the rationing systems in place, no one has to worry about food or water, and a number of Pact troops have had to be pulled from the frontlines in order to maintain order on the homefront.

Effect:
  • Agents embedded throughout the Pact debase currencies with forgeries.
  • Inflation is starting to have an effect on the price of a variety of goods including food and extant discontent is worsening.
  • As a side effect, slight uptick in the number of non-slaves moving to helghan controlled camps.


New Oslo:
--[X] Sell Weapons to Lord Morgenson's rivals: By selling to his rivals, we can counterbalance the sale of weapons to Lord Morgenson.

Eager to stabilize the situation on New Oslo and well aware that allowing Morgenson to run rampant would not be in the best interests of the planet, the Helghan Republic made the difficult decision to arm Lord Morgenson's rivals with similarly advanced weaponry. Having obtained a rough idea of how much was sold to the man by the Haystrom Association, though not for what, the Helghan Republic empowered agents disguised as interstellar merchants to sell a similar quantity of goods to Lord Edgar Howl's coalition. Delivered over a number of months to locations the Republic was assured were well out of reach of Lord Morgenson's spies, the shipments proved to have the desired effect on the war. By mid-August, Morgenson's steady advance across his neighbours had slowed to a crawl before finally halting in late September.

Though fighting is still ongoing across the planet, the kind of dramatic gain made by Morgenson earlier on in the conflict have all but vanished as weapons filter throughout the militaries of Howl's coalition, and several times the lord's armies have been forced to give up territory to avoid being encircled or outflanked. How this situation will develop in the future remains to be seen, however, the stabilization of the New Oslo conflict has granted the Republic a bit more breathing room when it comes to dealing with the neo-feudal world.

Effect:
  • Sale of weapons goes through easily enough. Morgenson doesn't react to the sale, so it's unlikely that he's picked up on it.
  • Addition of new weapons in larger quantities goes a long way towards stabilising the conflict. While the neo-feudal system of New Oslo means that conflicts are less common during the harvests, anyway, bringing the forces to near parity appears to be helping as neither side has a massive advantage over the other.


Aurigan Coalition:
[X] Joint Research Program Groundwork: Having already developed close business ties with the Aurigan Coalition's industrial centres, now is the time to grow those bonds into something meaningful. While it's too soon to approach the Coalition with the idea of a joint research program, efforts can be made towards laying the groundwork… [Progress: 1/2 turns] [Action Point Locked Until Completed]

Having successfully negotiated a proper successor to the old ad-hoc system of academic cooperation in 3033, administrators and head researchers across both the Aurigan Coalition and the Helghan Republic, most often the latter rather than the former, spent much of 3034 quietly implementing the necessary changes in their respective organizations. Though this sort of groundwork is rather dry to read about, it is nonetheless of vital importance when it comes to supporting researchers and their work, and it is to the credit of both nations that the process proceeded smoothly. Indeed, despite the complexities involved in setting up dedicated channels of communication and information sharing across tens of lightyear of empty space and an international border, the fastidious nature of the bureaucrats involved ensured that the effort was completed exactly when it was predicted to.

[Progress: 2/2 turns]

Effect:

  • Final groundwork is laid for a joint research program.
  • With the groundwork all laid and all the i's dotted and t's crossed, everything is good to go to make a formal research sharing agreement.


Outer Rim Defence Initiative:
--[X] Write In: Invite all ORDI members to a 2nd ORDI Conference: a great deal has happened in the last 6 years since the ORDI was founded, having a formal meeting where defense goals can be discussed, coordination hammered out, intelligence shared, and Military surplus traded/sold in bulk would be more useful than trying to do it with each nation individually.

With the Celestial Mandate the prime suspect in the viral bombing of Pyrrus and public mood toward the state starting at hostile and dropping from there, the Republic government made the decision to call the second conference of ORDI states. Intended to assuage the public's fears on one hand and gauge the feelings of the other members of the Outer Rim Defence Initiative on the other, the second ORDI conference was a much leaner and swifter event than the first --the forum wrapping up in only a handful of months. An entirely virtual affair conducted via the FTL comm network, the conference saw distinguished members of the Taurian Concordat, Magistracy of Canopus, Aurigan Coalition, and Helghan Republic engage in high-level talks regarding the situation in the Periphery with almost all talks, both public and private, dominated by the actions of the Celestial Mandate.

With a full 73% of Republic citizens believing that the Mandate was behind the attack and 42% believing that the government isn't doing enough to protect them, the first item on the conference agenda was, naturally, how to handle the viral bombing of Pyrrus. While all four member-states of ORDI agreed that the viral bombing could be interpreted as an attack on a member and thus trigger the organization's mutual defence pacts, each state proved to have a different view on what to do about it. The Celestial Mandate's most exposed neighbour, the Aurigan Coalition, raised the idea of placing sanctions on the rogue state; damaging the rogue state's economy by preventing any company operating in ORDI space or any citizen of an ORDI member from doing business there. Meanwhile, the Taurian Concordat, having conquered a spate of Mandate planets in the recent past, raised the idea that ORDI nations should cooperate to assassinate several high-level members of the Mandate's government as a tit-for-tat response. The Magistracy of Canopus, perhaps smelling blood in the water, one-upped the Taurians by proposing that the ORDI take the systems of Hurik and Ward as recompense and see how things develop from there. The Helghan Republic, meanwhile, had a number of ideas ranging from dramatically reinforcing the Aurigan Border to outright regime changing the Mandate.

As the nation most likely to be on the frontline of any potential conflict, the Aurigan Coalition is strongly opposed to any plan involving war and most supportive of those which are either non-military or purely defensive in nature. Outraged by the attack on Helghan but having sated its appetite for conquest in the 4th Succession War, the Taurian Concordat likewise is hesitant to do anything liable to trigger a war, but also feels that purely economic measures aren't strong enough. The Magistracy of Canopus, meanwhile, is almost eager to invade the Mandate but would accept a less kinetic response for the time being. Finally, the Republic's people want to see the Celestial Mandate severely punished for the attack and will only accept a delay of, at most, a few years before making their displeasure known at the polls.

The second priority of the conference, that being to hammer out an intelligence-sharing agreement between the various ORDI powers, proceeded much smoother in comparison to the reprisal talks. With the attack fresh in everyone's minds, relations between the nations warmer than they've been in decades, and with a similar agreement in place for matters of law and order, it was almost trivial for the Republic to convince the other ORDI nations to create a formalized framework under which to share intelligence regarding potentially hostile spy actions. This framework, having been conceptualized, designed, and agreed upon quite early in the forum, bore fruit almost immediately with the Taurian Concordat confirming that one of the captured agents, Subject Iota, was known to them as a low-level government functionary within the Celestial Mandate; her presence on Helghan indicating that she is, in fact, an agent of the Mandate's Maskirovka.

An organization that has historically been quite loyal to House Liao, the Capellan Maskirovka (then the only Maskirovka) underwent a sizable schism when Romano Liao declared the Mandate independent of the Capellan Confederation. While few people outside the Confederation know just how much of the organization chose to throw their lot in with Romano, estimates range from as low as 10% to as high as 40% choosing to join Romano Liao in the Celestial Mandate. The much-feared intelligence service, retaining the name Maskirovka, has seemingly continued its tradition of being used for both internal and external security and played a vital role in the purges of several years ago.

Even as the various member nations of ORDI discussed potential responses to the Mandate's attack on the Republic and devised an intelligence sharing agreement designed to protect each nation against foreign spies, yet more talks occurred in the background of the conference. With the Aurigans rebuilding their strength post-civil war, the Taurians quietly rearming after their brief conflict with the Confederation/Mandate, and the recent attack on the Helghan Republic bringing the thought of war to the forefront of everyone's minds, many conceded that there was no better time to talk arms deals than during the conference. The Helghan Republic, having already expended much of its surplus gear from the second Extrasolar war, divested itself of a great deal more by negotiating a 5 year extension to the existing Aurigan-Helghan arms deal, and convincing the Taurian Concordat to purchase an additional 250,000 C-bills worth of weapons and ammunition each year for the next 4 years. For their part, the Taurian Concordat and Magistracy of Canopus offered the Helghan Republic a good deal on battlemech forces; the only caveat being that delivery would occur several years after the deal was agreed upon due to a combination of production times, pre-sales, and the internal needs of the states.

With interstellar transport capacity so rare in this day and age and with the Helghan Republic holding a veritable fleet of outdated cruisers in drydock, a number of one time-transfers were drawn up to help build up the logistics capacity of the Concordat, Magistracy, and Coalition. In exchange for 160,000,000 C-bills each, the Magistracy of Canopus and the Taurian Concordat agreed to purchase a squadron of cruisers each --the Helghan Republic supplying a number of spare parts and technical resources in addition to the vessels themselves. Capable of FTL travel, requiring relatively low crew counts, and able to shift a large amount of goods, these vessels --though outdated from a Helghan point of view-- will no doubt ease a great deal of the logistical burden placed on the TDF and MAF. Meanwhile, the Aurigan Coalition, while accepting the deal in principle, have asked for some time to assemble a payment-in-kind.

However, with the Celestial Mandate the clear focus of the conference, even if the specifics were kept secret, the authoritarian state did not remain silent. Decrying the 2nd ORDI conference as both needlessly inflammatory and based on a brazen and disgusting lie given the Mandate's innocence in the matter of the Pyrrus attacks, the Mandate nonetheless reinforced its rimward borders with additional troops and announced a series of training exercises involving the MAC. Coincidentally, the Mandate also announced a significant increase to its already sizeable military budget.

Effect:
  • Response plans discussed. You'll select which one to go with at the beginning of the next turn.
  • International intelligence sharing agreement hammered out between ORDI nations. Information on known hostile agents will be shared with other powers.
  • +5 years to the Helghan-Aurigan arms deal.
  • +250,000 C-Bills per year for the remainder of the Concordat-Republic arms deal.
  • +320,000,000 C-Bills. -6 cruisers. Aurigan coalition ship purchase in 3036.
  • Mech trade deal offered. You'll select which one to go with at the beginning of the next turn.
  • Celestial Mandate is not happy about the conference.

General:
--[X] Write In: Found State Sponsored Terraforming Corporation: The Republic has had access to Terraforming technologies and mega construction for some time now, but has been unable to do anything with it do to other issues requiring its attention. By founding a corporation focused on meeting this local, and possibly foreign, market the Republic can focus on other things while still reaping the benefits of said technology.

With the Republic having access to the kinds of resources and knowledge needed to carry out megaprojects across interstellar distances but forced by circumstance to focus on matters smaller in scope but no less important, it comes as little surprise when the Republic's ruling government finally elects to create a state-run corporation to handle matters such as planetary terraforming. Commonly known as the Terra Group, though officially referred to as the Helghan Republic Terraformation And Planetary Engineering Group, the Terra Group is a nationally-owned and operated organization whose primary mission is to directly alter planetary bodies in order to improve habitability and allow access to valuable resources. Funded by grants from the Republic government and administered by a board directly appointed by said government, the Terra Group is nonetheless empowered (and expected) to accept contracts with other nations to partially or fully cover its operating costs.

That said, in an effort to ingratiate themselves with those politicians who remain dubious of their utility, the Terra Group elected to make its first action directly beneficial to the Helghan Republic; taking on a contract to demolish a mountain range situated on top of (and blocking access to) a major Petrusite reservoir. Though state-owned and (currently) entirely state-funded, the Terra Group does not have the kind of unlimited authority and money available to the likes of Zulim Taw and, as such, though work begins with gratifying haste, the completion date for the project is estimated as 3039. However, though progress is predicted to be much slower than it would if the project was directly under the auspices of the state, it is also predicted to not impact the normal functioning of government; a trade-off which may prove valuable in the future.

Effect:
  • Terra Group formed.
  • Terra group begins task: [] Mountain Range Removal (Helghan). Estimated completion date is 3039.

[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones. [Progress: 1/5 turns] [Action Point Locked Until Completed]
Continuing from last year, survey teams dispatched by the Helghan Republic focussed their efforts on the historically poorly mapped region of Minusinsk-Thoth in the hopes of uncovering easily tapped Petrusite resources which had been missed by earlier generations. Host to a mix of frozen steppes and alkaline deserts, Minusinsk-Thoth is a difficult place to live at the best of times and has naturally been ignored by those seeking Petrusite in favour of easier to access and more hospitable locations. Trekking across the vast and empty basin with the help of their rugged vehicles and their heavily modified trooper carriers, more than a dozen teams of miners and surveyors get to work drilling and blasting --months of effort eventually culminating in the discovery of several noteworthy reservoirs of the still-mysterious substance.

Simultaneously, and in an equally isolated region on the opposite side of the planet, a survey of historically exhausted smokers revealed that a number of the rock towers have returned to life thanks to the strange processes driving Petrusite flow. Studied by a number of scientists from Helghan premier institutes, the ebb and flow of Petrusite from the smokers to their still-unknown origin has generated a number of interesting scientific reports --some of which prove useful for those attempting to understand the physics of Petrusite.

[Progress: 2/5 turns]

Effect:

  • Surveying works continues with several once tapped sites identified as having returned to productivity in the intervening years and a relatively unexplored basin found to have a number of petrusite reservoirs.
  • Analysis of some survey results has also produced some valuable data on the underlying physics of Petrusite (+1 RP to Advanced Petrusite Theory this year)

--[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority. [Progress: 3/???]
With the aftermath of the biological attack on Helghan still ongoing and the government willing to dedicate extreme amounts of resources to unravel the thread of conspiracy, the Haystrom Association's network of smugglers and ner do wells all but falls apart under the scrutiny of the state. In a series of strikes timed down to the minute and occurring all across Helghan, Gendarme assault teams raid homes, warehouses, and businesses and arrest over a dozen mid-ranking members of the cartel in connection to the crime of smuggling. Already running scared thanks to last year's successes, the sudden apprehension of so many by Republic forces drives several of those arrested to throw themselves at the mercy of the courts and turn state's witness --the act fueling a further spate of arrests. Making matters worse for the criminal organization, in late July, citing the recent attack as the driving reason for their appearance, a number of members from throughout the association's hierarchy turned themselves in to the police --the men and women bringing with them a vast hoard of information pertaining to the sale of weapons across the Republic.

With so many members of the organization arrested or turning themselves in and the Helghan state now aware of the breadth of the cartel's efforts, many view the criminal organization as being on its last legs. Though the leadership of the group still remains frustratingly unknown, many suspect that it's only a matter of time until they're found out and brought to justice.

[Progress: 5/6]

Effect:

  • A number of Association members are arrested with several voluntarily appearing before the Republic's police force in the aftermath of the attack --at least one volunteering information due to losing a friend in the attack.


--[X] Construct a Damascus-Class Carrier Squadron: Task your shipyards with constructing a squadron of Damascus-Class Carriers. x2

Effect:
  • +6 Damascus class carriers produced

--[X] Construct two Battlemech Battalions: Task Zulim Taw with constructing two battalions worth of mechs.

Effect:
  • +2 Battlemech battalions produced

--[X] Colonize Charybdis [Progress: 461,342/500,000] [Action Point Locked Until Completed]
To no one's surprise, the new year brought with it a new series of Hypercanes to the tropical world of Charybdis. Vast in scope and incredibly powerful, these Hypercanes nonetheless failed to impact the planet's colonization effort thanks to procedural changes made in the aftermath of Hypercane Typhon; the colossal engines of destruction failing to advance far enough north to impact the colony regions. With the colony unaffected by the raging storms and, in fact, aided quite dramatically by the addition of a Horus-class mobile factory to the ongoing effort to develop infrastructure, the Republic saw a massive spike in interest from people willing to up-stakes and move. Indeed, so massive was the rise that, by the close of the year, more than 200,000 Republic citizens had chosen to settle on the world --a number so large that it triggered the transition from frontier planet to full-fledged member of the Republic with more than 150,000 people to spare.

However, as with the addition of Rogue to the Republic, Charybdis' elevation to member-planet status has brought with it significantly fewer benefits than that of Mir, Portland, or Independence. Though still increasing the overall wealth and industrial capacity of the state, the administrative burden of managing nearly two billion people across five planets is such that the costs of expansion are beginning to match the benefits. While further expansion of the Republic is without-a-doubt possible, improvements to FTL comm speed, computing resources, and administrative efficiency will be required to improve the government's ability to act on a federal level.

[Progress: 677,357/500,000]

Transport Breakdown:

72,000 from cruisers
108,000 from Bellerophon
26,400 from private transit
9,615 births

Effect:
  • Colonization complete!
  • +1 AP
  • No more AP gains for the time being as the cost of expanding the Republic's territory is matching the benefits. Can still colonize without issue, but don't expect the administrative burden to ease.

--[X] Annex Tiverton (-5 influence): By deploying numerous civil, military, and diplomatic resources, the Republic should be able to annex the system of Tiverton with minimal protest from our neighbours. [Progress: 0/2 turns] [Action Point Locked Until Complete]
As part of an effort to roll up the Haystrom Association's network of contacts, better secure the Republic's borders, and resolve the general headache that was the system's continued lawlessness, the Helghan Republic finally put in motion long-held plans to formally annex the independent system of Tiverton. Contacting their neighbours via the newly constructed FTL communication network, the Helghan Republic spent much of the year dealing with the diplomatic necessities required to formalize new borders with the Aurigan Coalition and Taurian Concordat --neither state particularly surprised by or disapproving of the Republic's actions given the system's reputation as a pirate port. Even as the Republic was reaching out to its neighbours, however, the first of many Helghan personnel were busy stepping onto the volcanic soils of Tiverton's numerous islands; the vanguard of the Republic's nation-building efforts making contact with dozens of towns and villages.

Incredibly poor, largely independent of one another, and primarily reliant on fishing and algae farming for survival, the overwhelming majority of settlements contacted proved open to the Republic's message of unity and prosperity. All across the planet, protected by Helghan peacekeepers, humanitarian aid groups spent countless hours providing inoculations, clean water, electricity, and more to the people of Tiverton; all while Helghan diplomats talked up the benefits of joining the Republic. Though hardly a flawless process, several pirate gangs made to fight and had to be talked down with the help of a squadron of warships, by the year's close, the process of Tiverton's annexation was already well underway and was predicted to conclude by the end of next year.

[Progress: 1/2 turns]

-5 influence

Effect:

  • Diplomacy with neighbours goes well, as do visits to communities across the planet.
  • Aid groups and police forces are deployed as soon as the okay is given and meet little resistance. The occasional pirate band makes to fight, but it turns out that a squadron of cruisers and an incredible number of aerospace assets is good at persuading them to back down.
  • Within another year the Helghan claim should be solid and the work of bringing Tiverton up to scratch can begin.

--[X] Contact Detroit, and the RazorBack Company if possible, and offer support, military equipment/training etc, at a good price.
Wary of the Trinity League's expansionist policy and concerned about how the pirate-state may act in the future should it be allowed to grow unchecked, the Helghan Republic entered the year by opening formal diplomatic relations with the independent system of Detroit. A wealthy system for the Periphery, highly populated, and located relatively close to the Trinity League's territory, Detroit is seen by many within the Republic as a likely target for the League's next invasion and so it comes as little surprise when Detroit's government does the diplomatic equivalent of throwing open all the doors and shutters and welcoming the Republic in. So worried is Detroit's leadership about the future the system faces that they preempt the Republic's offer of aid by lodging an inquiry about possible arms sales with Helghan's delegation mere weeks after they arrive; a heartbeat in terms of national diplomacy.

Eager to slow the Trinity League's expansion and earn goodwill with its neighbours, the Helghan Republic agreed to Detroit's inquiry with brisk cheer and an arms deal worth several million C-bills. In exchange for 3,000,000 C-Bills, the Republic agreed to ship a significant quantity of surplus weaponry, ammunition, and equipment to the independent system and provide the training necessary to use it effectively; the last shipment arriving just a week prior to Christmas. In parallel with the effort to train and equip the system's militia, the Helghan Republic also reached out to the leadership of Razorback Company --a small but capable mercenary outfit under the employ of Detroit-- and offered to discreetly sell them a number of specialist ammunitions. A company-sized unit of Medium mechs, Razorback Company had earned no small amount of notoriety by defending Anti-Capellan Secessionists from Capellan reprisals shortly prior to the 4th Succession War and had spent much of the time since rebuilding and rearming. Not one to look a gift horse in the mouth, the commander of Razorback Company, one Sigyn "Sawtooth" Elliathy, accepted the offer and purchased a significant quantity of the proffered goods.

Effect:
  • Detroit accepts and purchases several million C-bills worth of gear and training for its militias.
  • Detroit is aware that the Trinity League is looking at it for expansion opportunities and is busy broadcasting its association with the Republic.
  • Razorback company is fitted with a large number of specialist ammos

===============================
Research:
--[X] DHS [5.96/6]

[Progress: 5.96/6] → + 1 (base research) + 0.05 (5% Taurian Engineering Graduates) + 0.05 (5% Vandenberg Mechanized Industries) + 0.25 (25% Star League Engineering) + 0.17 (17% Experimental Research Program (DHS)) → [Progress: 7.48/6]
Completes with 1.48 overflowing.

A joint research programme between the member nations of the Outer Rim Defence Initiative, the initial decision to try and rediscover the principles behind the construction of double heat sinks was, at the time, decried as a foolish waste of resources by a number of figures within the Periphery. However, with the successful completion of the programme not 6 years later, those who believed that it could not be done have been shown up in a major way; a team of scientists from the OTK design bureau, the University of Luxen, the University of Corromodir, and the New Vandenberg Institute of Technology unveiling the fruits of their labour to much acclaim. Making use of a crystalline polymer less thermally conductive than graphite but far stronger for a given weight, these newly redeveloped heat sinks are twice as effective as earlier counterparts despite weighing the same (hence single versus double), but take up three times the space due to the greater size of their radiators. Additionally, due to necessary changes in the chemical composition of the working fluid used to carry heat to the heat sinks, double heat sinks and single heat sinks cannot be used within the same mech.

Effect:
  • All ORDI nations can now build DHS and DHS equipped fusion engines

--[X] Advanced Petrusite Theory [5.8/6]
[Progress: 5.8/6] → + 1 (base research) + 1 (event) → [Progress: 7.8/6]
Completes with 1.8 overflowing.

One of the few advantages Helghan has over other planets and nations, Petrusite has forever been a substance worthy of study due to its rarity in the universe and unique properties; countless millions of person-hours devoted to researching the strange material since its discovery. Vital to numerous industries due to its incredibly energetic nature and arcane physics, Helghan's monopoly on Petrusite has brought wealth and ruin to the nation in equal measure and finding ways to break it has consumed the waking thoughts of Earth's politicians for centuries. While it has long been known that Petrusite forms via natural processes deep within the core of Helghan, the exact mechanisms behind its creation have remained unknown… until now.

According to the latest research by scientists working very carefully in Helghan's premier Petrusite lab, Petrusite is formed when precursor substances are exposed to a combination of incredible heat, pressure, and radioactivity such as that present in and around Helghan's superdense core. These precursors are themselves naturally created by Helghan's wildlife, random chance and natural selection driving them to make use of certain principles of quantum mechanics to efficiently extract energy from the planet's harsh environment and creating the precursors as a byproduct. Once buried, these precursors migrate through the planet's crust and mantle until the prior combination of heat, pressure, and radioactivity mentioned previously transmute them into Petrusite. Furthermore, while the migration of Precursors to the core takes many millions of years, the transmutation itself occurs after only a few years of exposure to these conditions.

Now understood to be a purely natural process with understandable and replicable conditions, Helghan scientists are confident that they can develop a method to synthesise Petrusite provided that they are accorded sufficient resources. While no doubt incapable of matching the output of a planetary process, developing methods of synthesising Petrusite would enable the Republic to add Petrusite production capacity to other worlds in the nation. That said, with the conditions required to form Petrusite now understood, it's become clearer than ever that parties outside the Republic may discover their own source of Petrusite as the combination of a superdense core and native life is rare, but not unique.

Effect:
  • Gain national idea: Advanced Petrusite Theory. +1 research point to all petrusite research.
  • Understand conditions under which petrusite forms. Specific and require life, but purely natural so could occur elsewhere in the galaxy with the right conditions
  • Can now research Petrusite Synthesis.


--[X] Petrusite Space Weaponry [2/5]
[Progress: 2/5] → + 1 (base research) → [Progress: 3/5]

--[X] Standard Power Armor [2/6]
[Progress: 2.0/6] → + 1 (base research) + 0.05 (5% Taurian Engineering Graduates) + 0.08 (8% Power Armour Research Initiative) + 0.25 (25% Star League Engineering) + 0.05 (5% Vandenberg Mechanized Industries) → [Progress: 3.48/6]

--[X] Selective Defoliation [1.4/2]
[Progress: 0.3/2] → + 1 (base research) + 0.05 (5% Magistracy Medical Graduates) + 0.05 (5% Tao Biomedical) → [Progress: 2.5/2]
Completes with 0.5 overflowing.

Developed by biologists and chemists on Mir as part of an effort to develop new counters to the ever-evolving blight there, these procedures and tools will allow the Republic to pick and choose which plant life its people have to live alongside with exacting precision. Built around the use of made-to-order substances which are highly selective, difficult to evolve counters to, and utterly harmless to everything but the target, selective defoliation will allow the Republic to deal with everything from toxic kelp to addictive grasses without issue.

Effect:
  • Can clear planets with plantlife quicker and more efficiently and do so without creating herbicide-resistant weeds/fungi. Bonus to planet growth.
  • Can also clear planets with toxic plant life easily, though it hasn't come up yet.


--[X] Vaccine/Prototype Gauss Rifle [0.4/--]
Vaccine:
[Progress: 0/0.1] → + 0.1 (from leftover) → [Progress: 0.1/0.1]
Research complete!

Prototype Gauss Rifle:
[Progress: 0.0/5] → + 1 (base research) + 1.25 (25% Major Gauss Rifle Research Boost) + 0.05 (5% Taurian Engineering Graduates) + 0.3 (from leftover) + 0.25 (25% Star League Engineering) + 0.05 (5% Vandenberg Mechanized Industries) → [Progress: 2.90/5]
Remove Major Gauss Rifle Research Bonus (10% bonus)
===============================
Requisition:

-[X] Burst-Pattern Launchers: The product of a pair of machinists who have since turned to producing units for sale to Periphery militias under the Alter Stiefel label, a Burst Launcher is designed around the usefulness of high powered strikes with a minimum of tonnage invested.


--[X] HDC 'Ursus' Squad Cannon: Developed by the Helghan Defence Corporation out of Bloemfontein, the Ursus Squad Cannon is a gyro-stabilised semi-automatic recoilless-rifle designed specifically for use by power armour equipped soldiers. Firing a 60mm shell at 400m/s, the Ursus substantially increases the already considerable AT firepower of power armour troopers.


--[X] Design write-in: Lawbringer: Marshal Dropship

The Lords of Ruin -- Battletech/Killzone Crossover

In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people...


===============================
News And Rumor:

Helghan

Having developed a vaccine against Pyrric rabies in only a matter of months and confirmed that it was safe, production of the substance was given crash prioritization by the Republic government in an effort to provide protection to Republic citizens as soon as feasible. All across the Republic, state-owned pharmaceutical manufacturing centres got to work producing many hundreds of litres of the vaccine; uptake amongst the civilian population surpassing 95% in some areas with completion estimated for sometime in early 3035. The development of the vaccine came just in time, too, as more than a dozen cases of Pyrric Rabies flared up across Helghan as a result of the virus's ability to lie latent; the infected identified and quantified before they could hurt anybody.


The four civilians responsible for halting Subject Iota's attempted hijacking of a train heading to Pyrrus have each been awarded the Order of Merit of the Helghan Republic in a ceremony in March. Often referred to as Red Rosa due to the award's red enamel rose on a gold sunburst, the Order of Merit is the highest decoration that can be given by the Helghan state and is awarded based on eminent merit. Having selflessly thrown themselves in harm's way in a singular act of valour, Damian L., Alexis K., Mohammed F., and Iana S. will forever be remembered by the nation.


Protests against the Celestial Mandate have been held throughout the Helghan Republic with hundreds of thousands calling on the Republic to take action against the authoritarian regime. Though largely peaceful, there were some minor scuffles when pro and anti-war elements of the protests clashed and several parks were left covered in garbage after the marches dispersed. In related news, a number of bystanders and protesters were attacked over the course of 3034 due to their racial background and origins --perceived or otherwise. While police were able to arrest the majority of the perpetrators, a number were able to avoid arrest due to the circumstances of the case (namely the fact that they were random attacks/crimes of opportunity). Eager to avoid cultivating the same kind of racial animus which plagued the 21st century, the Republic's minister for Justice encouraged federal prosecutors to pursue hate crime charges against the perpetrators --the idea being to make clear that there would be no tacit support for hate crimes from the government.


A number of politicians associated with the less savoury parts of Helghan's political spectrum have taken advantage of the Mandate's sudden elevation to national rival to boost their own careers and political standing. Taking an aggressive stance against the Mandate, these politicians have formed their own, minor, political block and have spent much of 3034 walking the very fine line between conservative warhawk and racist firebrand; carefully staying on just the right side of the law to avoid censure and possible arrest. With the attack of Pyrrus so fresh in people's minds and the desire for action so strong, these politicians have seen a (for them) significant uptick in popularity as hate conquers reason, and a number of media outlets have served up fawning coverage of their speeches.


In less grim news, some slight progress has been made in the interrogation of those spies captured alive during the Pyrrus affair. Though Subject Lambda has been intractable on the matter of who he was working for and has attempted to kill himself via voluntary dehydration and starvation necessitating emergency life-saving measures, Subject Iota has proven more responsive to Helghan methods of information gathering. In exchange for minor creature comforts aimed at making her life in Helghan custody that much easier, Iota has confirmed that the primary goal of the spy ring was to secure information on Petrusite, its exploration, mining, and military uses with the terror attacks serving purely as distractions. While the information available to her was limited due to her role and the design of the spy ring, she and the members of the ring she knew personally were required to forward any public information on the substance to Subject Alpha.


To the grim frustration of many in the Republic's drug counselling/recovery programs, 3034 saw a number of people from Helghan enter the system addicted to Benzoylmethylecgonine --otherwise known as cocaine. A substance that has never been seen on the planet in any sort of quantity due to the nature of its production, discovery of the substance raised all sorts of red flags with Republic Intelligence due to its relationship to the spies involved in the Pyrrus attack. Luckily, however, with much of the criminal network involved in the operation already captured and awaiting trial, discovering the sellers of the substance was easy enough and a raid by police wrapped up the operation less than a month after the first user entered the recovery program. While there were some initial fears that a spy had slipped the net, a follow-up investigation revealed that the operation had been carried out by a member of the criminal cartel on his own initiative.

He is currently awaiting trial and is expected to serve quite a significant sentence.


Begun last year and continuing despite the attack on Helghan, the wargame portion of Exercise Rohan has finally concluded and in the process produced reams of information which will likely keep Helghan and Coalition officers busy for a long while yet. In a series of simulated battles fought across the northern border of the Aurigan Reach, men and women from both nations fought bitterly to keep suspiciously Mandate-coloured forces from securing a foothold in the region --more than 30,000 tons of real and virtual munitions dropped in the process. While ORDI troops were able to hold the line long enough for simulated forces from the Magistracy and Concordat to counterattack into the Mandate, there were a number of moments where the situation was on the razor's edge and the casualties suffered by allied forces were far higher than initially predicted. With that said, cooperation between both Coalition and Republic troops improved dramatically over the 12 month period the exercise was conducted and a number of interesting anti-mech tactics were developed as a result. With additional wargames and the strenuous analysis of the data produced by the exercise, Republic analysts are confident that the results of the exercise can be improved upon dramatically.


Rounding out the news on the homefront, Mir saw a resurgence of blight during the closing months of 3034; several farmers reporting that the fungal disease had adapted to the usual formulations. Luckily for the planetary economy and the Republic as a whole, recent developments in the fields of chemistry and farming spurred by the previous outbreak of blight enabled the planetary government to respond to the matter in a manner that was both more precise and more overwhelming. Mere days after the first report of blight was confirmed, a custom-engineered fungicide was deployed on the afflicted fields and their neighbours with complete destruction of the fungal menace achieved in only a few hours to the relief of all involved. While Mir will continue to be monitored for signs of blight, many are already hailing the latest developments in plant management as revolutionary.


Caliban
Growing discontent amongst the lower classes inspired by the rising price of food has done little to slow the war between the Prospero Pact and the Khanate with numerous skirmishes occurring across the planet during 3034. Though both sides are still holding to the self-imposed avoidance of civilian casualties, military casualties have been heavy throughout the year with routing forces routinely chased down and annihilated to the man. Furthermore, while forces from both sides have continued to give Helghan camps a wide berth, several skirmishes between the two powers have seen their troops cross into secured zones necessitating the deployment of quick response forces to escort them out again.


A riot over the price of food in Archon Drakon McKenzie's city-state was bloodily put down by forces loyal to him; several dozen killed and many more injured in the process of restoring order to the city. Decrying the riot as being instigated by agents of the Khan, Archon McKenzie ordered the supposed ringleaders of the riot put to death by exposure to the elements as a warning to others. Locked into iron cages, in many cases alongside their families, the half-dozen men and women identified by McKenzie as causing and leading the riot were placed on the outer walls of the city alongside a number of debt-slaves who attempted to escape to Helghan camps that same year.


New Oslo
The war between Howl and Morgenson has reached something of a stalemate thanks to the recent shipment of Helghan arms to those opposed to Morgenson. While the war will likely continue for some time, analysts expect that the return to equilibrium will likely force a peace sometime in the near future given the setup of New Oslo's society and the nature of feudal farming and economics.


Trinity League
According to reports from merchant jumpships operating in the region plus the intelligence agencies of the Republic's fellow ORDI nations and the League's own broadcasts, the Trinity League has successfully conquered the system of Aquagea in a conflict that lasted all of two weeks. Deploying three full battalions of mechs, one of which apparently contained a number of heavy mechs, the League crushed Aquagea's minuscule militia force in only a handful of engagements and forced the planetary government to sue for peace. Officially absorbing the system into their league, the Trinity League has acquired a relatively resource-rich desert planet for its nation and has no doubt upset the self-proclaimed Empire of Zathras in the process. Though only a single system and a Periphery one at that, the ruling government of the Empire has been building up to invade Aquagea for some time and will likely turn those resources against the League in the near future.


Aurigan Coalition
Having dedicated a large portion of Mechdur's aerospace industry to the matter for several years now, it comes as no surprise when the Aurigan Coalition announces the opening of a second jumpship maintenance slipway over the planet in mid-july. Almost overnight, the increased yard space draws more merchant jumpships from the Taurian Concordat than ever, with several having never made the journey this far rimward before. Following close behind the venerable vessels, large numbers of C-bills and trade goods are dragged into the system of Mechdur as the merchants seek to make a profit while undergoing necessary maintenance.


With the new maintenance slipway seeing almost instant success, one would be forgiven for assuming that the Aurigan Coalition might want to rest on its laurels for a time. However, having now developed a great deal of experience constructing large structures in zero gravity, the Coalition has announced plans to construct a dropship manufacturing yard in orbit over Mechdur. With an estimated completion date set for sometime next decade, this new yard would grant the Coalition the ability to design and build their own jumpships using parts sourced from Mechdur and elsewhere; something only the wealthiest and most advanced Periphery nations can boast.


Marina Liao, seemingly invigorated by the attack on Helghan, has become one of the strongest backers of military action against the Mandate --the former Capellan attracting a number of like-minded figures around herself. While avoiding saying anything publically for obvious reasons, by all accounts she's spent the past year encouraging High Lady Arano to back the Republic should it elect for an aggressive response to the viral bombing of Pyrrus. Why Liao is supporting the more aggressive position is still unclear, however, her continued support would likely make the Coalition more open to such a response.


Magistracy of Canopus
Kyalla Centrella, no doubt embarrassed by the events of last year, has quietly removed the marriage law which saw a Helghan citizen briefly imprisoned for gently rejecting his noble girlfriend's proposal. Pushed towards this act by both internal groups seeking equal rights and opportunities for men and a Helghan public distinctly uncomfortable of being reminded of their allies' less savoury aspects, Kyalla has been alternatively praised and criticised for the act; progressing calling on her to do more and conservatives complaining about her changing the foundations of the nation. A popular leader due to her personal financial support of universities and schools across the Magistracy and her treaties with the Republic, Kyalla Centrella can undoubtedly survive whatever negative press her acquiescence to civil rights groups may produce.


Taurian Concordat
Purchased last year by a mix of companies operating in partnership with the Concordat government, two Horus-class mobile factories have been deployed to the industrial world of New Vandenberg to help cleanup the centuries-old landfills dotting the planet. Arriving in Q1 of the year, the Pharaoh engineers who arrived alongside the vast machines spent two months reassembling and testing the squid-like robots before setting them loose on the planet's largest landfill under the watchful eyes of their owners. Over the course of several months, the pair of mobile factories crawled their way across the more than 40 square kilometres of garbage; each one consuming tens of thousands of tons of waste material per day without rest. While much of the consumed matter had to be transformed into homogenous blocks for later storage, a great deal more could be transformed into useful goods; ingots, wires, girders, and more pouring out of the robotic factories as they blazed a trail through towering stacks of garbage.

While the process of cleaning up centuries of waste will likely be the work of decades, especially with more of it being produced by the day, the initial reports of the Horus' efforts are quite positive. In an announcement praising the speed of the Horus' work, Fyodor Malvena, the ruler of New Vandenberg, has committed to expanding the budget of his government's ecological recovery service to help them cope with the greatly improved ability to reclaim areas used as landfills.


Comstar
In recent news out of Hilton Head, Julian Tiepolo, the Primus of Comstar, has announced his retirement from service citing a recent heart attack suffered while in office. Known as a calm and patient man as well as an able administrator, the former Primus oversaw Comstar during a period of history that was extremely tumultuous even by Inner Sphere standards and, by all accounts, played no favourites in his decisions. Though naming the Precentor of Tharkad, Ulthan Everson, as his chosen successor, the decision as to who will lead Comstar into the future ultimately lies with the First Circuit. Regardless of who Comstar's ruling body chooses to lead the organization, however, Julian Tiepolo leaves behind a legacy of statesmanship and piety that many rulers are sure to envy well into the future.


Celestial Mandate
Almost certainly doing so in response to the 2nd ORDI conference and the conclusion of Exercise Rohan, the Celestial Mandate has announced that its already sizable military budget will receive a significant boost in the new year. In a pre-recorded speech from her palace on Victoria where she remains in seclusion with her son, Celestial Empress Romano Liao has praised the loyalty and fighting skills of Mandate soldiers and announced the creation of so-called special warfare battalions. While information on the number, makeup, size, or even purpose of these battalions is impossible to come by, analysts within the Republic are predicting the worst. In related news, a number of Republic agents embedded on Mandate border worlds have reported seeing a buildup of forces in-system, as well as work beginning on quite sizable fortifications.


Federated Suns
In a message carried throughout the Inner Sphere via HPG and merchant jumpship, The Office of the First Prince of the Federated Suns has formally announced the engagement of First Prince Morgan Davion to Colonel Ophella Stephenson. Commander of the 1st New Ivaarsen Chasseurs and a member of the Stephenson noble family, Ophella Stephenson achieved a measure of fame during the 4th Succession War when her unit played a key role in pinning down and wiping out Warrior House Kamata over the course of a gruelling 6-hour battle. Oft considered 'new money' and 'upstarts' by those families who can trace their lineage back to the founding days of the Federated Suns, the Stephensons rule one of the wealthiest planets in the Federated Suns, New Ivaarsen, and are firm patrons of the arts; something which has made their world a centre for learning and culture for many years. Staunchly loyal to House Davion, the Stephenson's are seen by many as a safe choice from which to draw a marriage partner, and the fact that they have been extremely anti-Combine for many years is unlikely to hurt.

Set for December 1st, 3035, about as far away from the anniversary of Hanse Davion's death as it is possible to get, the marriage of First Prince Morgan Davion to Colonel Ophella Stephenson will be sure to bring much-needed stability to the internal politics of the Federated Suns; especially if an heir is produced soon.


In other news out of the Federated Suns, reports from across the star-nation point towards the rapid recovery of the nation's economy due in no small part to the massive expansion in trade with the Free Worlds League. Having fought alongside the League against the Capellan Confederation in order to bring Maximilian Liao to justice for his crimes against both nations, relations between the two Successor States have warmed significantly in recent years. Able to trade (almost) freely with one another due to the Tikonov Free Republic charging minimal fees for jumpships passing through its space and with their borders separated by rump states, both nations are benefiting immensely from their improved relations.

What the future holds for the two nations remains unknown despite the best prognostications by Helghan analysts. However, the removal of a major threat from both their flanks has led many analysts to predict that the two states may turn their attention towards their historic enemies; the Lyran Commonwealth and the Draconis Combine for the Free Worlds League and the Federated Suns, respectively.


Free Rasalhague Republic
In news out of the Free Rasalhague Republic, Haakon Magnusson, former freedom fighter and political prisoner, has been elected as the first Riksforestandare of the FRR. Though translating to Prince and, indeed, having a role as a member of the nobility, the role of Riksforestandare of the FRR, along with every other governmental position and even the nobility, is an elected one. Though not directly elected by the people of the FRR being elected by the parliament, the democratic nature of the position has seen many Republic citizens praise the newborn nation for its wisdom.


In rather more grim news, a number of DCMS units have refused to withdraw from the worlds of the Free Rasalhague Republic in direct contravention of Coordinator Takashi's orders; numerous units declaring that they would rather fight to the death than fail the Dragon. Refusing to recognize the existence of the FRR, these units have already begun fighting the newly-formed KungsArmé in vicious battles across the newborn state with thousands of innocents already killed in the crossfire. More experienced than the KungsArmé and many of the mercenary companies under the Republic's employ, these units have reportedly reaped a fearsome toll against their opponents already.

In response to this act of insubordination, however, Coordinator Takashi has declared the regiments involved Ronin, simultaneously granting the conflict a proper title and splitting much of the rebelling units down the middle. Further turning the situation against the so-called Ronin, the Coordinator has also dispatched his heir and only son, Theodore Kurita, to bring the Ronin to heel with the aid of the Legion of Vega and several other free-floating regiments. Additionally, Riksforestandare Magnusson, well aware of the precarious nature of his position, has extended the open call for mercenary units for another year. Still offering rather hefty sums of C-bills and, in some cases, newly created titles, the Free Rasalhague Republic has already acquired the services of numerous additional mercenary groups to aid the nation in defending itself.


Free Worlds League
Tensions between the Free Worlds League and the Lyran Commonwealth have worsened recently over the League's historic claims to worlds along their shared border. Long a point of contention between the two powers due to their loss to the Commonwealth centuries ago, the recent removal of the Capellan Confederation as a threat to the League has seemingly emboldened the nation. Addressing Parliament in late November, Captain-General Janos Marik made several references to the lost worlds alongside veiled references to old foes.


Lyran Commonwealth
Lyran nobles, apparently acting in response to rising tensions with the Free World League, have launched a number of raids against their rival; a half-dozen worlds hit by forces of varying sizes and weight. Amongst others, the worlds of Nockatunga, Epsilon, and Uhuru have all been hit, with the units responsible torching supply depots belonging to Marik militia forces.

Meanwhile, the Isle of Skye has seen a notable increase in civil disobedience throughout the region with instances of pro-independence graffiti, rallies, attacks on police skyrocketing over the course of 3034. Seemingly inspired by the successful efforts of the Rasalhagians, numerous groups have emerged into existence and are busy jockeying with the Free Skye Movement for public support. How the Lyran Commonwealth will react to this act of insubordination is unknown, however, many on Helghan imagine that the Successor State will not be gracious.

===============================

National Idea Changes:

Article:
Advanced Petrusite Theory
At atrociously high energy states, the properties of matter change subtly and new miracles become possible...
+1 Research Point for All Petrusite Research



Influence Changes:
-5 Influence (Tiverton)


===============================

Updated Info Posts

Helghan Republic

The Lords of Ruin -- Battletech/Killzone Crossover

In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people...

Helghan Republic Order of Battle

The Lords of Ruin -- Battletech/Killzone Crossover

In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people...

Helghan Republic Systems

The Lords of Ruin -- Battletech/Killzone Crossover

In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people...
 
Last edited:
Turn 26 Actions (3035)
ORDI Resolution Number…
(OOC: This is you making the decision for every member of the ORDI, but keep in mind the feelings from last turn's update...)

In the waning days of the second ORDI conference, the assembled host of diplomats participated in a secret backroom meeting to discuss which of the four responses to the Celestial Mandate's actions would be chosen. Known to only the highest levels of government, and obsessively referred to as S/RES/0327 through S/RES/0330 in an effort to maintain secrecy, each of the four responses had their own supporters and detractors as well as their pros and cons. Having discussed each of the presented options in exhaustive detail, all that remained for the multi-national coalition to do was to commit to a response...

S/RES/0327 (3034)
Presented by the Aurigan Coalition's delegation to the Outer Rim Defence Initiative, the adoption of Security Resolution 0327 would see each member of the ORDI commit to sanctioning the Celestial Mandate until such a time as the nation extradites those responsible for the biological terror attack on Helghan. A comprehensive set of sanctions, RES/0327 would put a complete block on trade between members of the Outer Rim Defence Initiative and the Celestial Mandate, as well as freeze the wealth of any of its citizens in ORDI territory. Though disfavoured by the Magistracy Of Canopus due to not being a kinetic response, RES/0327 would likely hinder the growth of the Celestial Mandate's economy given the relationship it has with its Inner Sphere neighbours. Furthermore, as a diplomatic move requiring little in the way of infrastructure or resources, implementation of RES/0327 can be carried out in a matter of months --near instantly in trade and diplomatic terms.

That said, while RES/0327 would hinder the growth of the Mandate's economy, history has shown that sanctions by themselves are unlikely to do much more than that and can, potentially, backfire by presenting a unifying enemy to the state. Additionally, while many Republic citizens will no doubt be satisfied with sanctions, others will likely desire a stronger/more visible painful response.

S/RES/0328 (3034)
Drawn up by the Taurian Concordat's diplomatic team with the approval of Protector Calderon, the adoption of Security Resolution 0328 would see the four member-states of the Outer Rim Defence Initiative cooperate to assassinate several high-ranking members of the Mandate's government as a tit-for-tat response to the attack on Helghan. Primarily targeting the Maskirovka due to their involvement in the matter but also targeting several planetary rulers, commitment to RES/0328 would, by necessity, be kept from the public and require unprecedented levels of cooperation from the intelligence services of the states involved. Given the prerequisites of such an act, infiltrating the systems in question and laying the groundwork for the assassinations is expected to take no less than two years' preparation. Though a relatively restrained response, the Celestial Mandate will almost certainly suspect ORDI involvement regardless of whether the plan succeeds or fails and will most likely think twice before attempting a repeat of Pyrrus.

However, due to the secrecy required to successfully carry off these assassinations, the desire of the Republic's citizens to see a visible response will go unquenched until the acts are carried out. Furthermore, should the plan somehow fail and the Mandate gather proof of the ORDI's responsibility, the Initiative will almost certainly be embarrassed on an international stage --a minor but annoying threat.

S/RES/0329 (3034)
Brought to the table by the Magistracy of Canopus of all people, security resolution 0329 would see the four member-states of the Initiative cooperate to seize the systems of Hurik and Ward as recompense for the attack on Helghan by the Celestial Mandate. Located on the Mandate/Aurigan border, neither system is particularly valuable; however, neither system is particularly well defended, either. Though a minor loss in the grand scheme of things, losing one or both systems to the Outer Rim Defence Initiative would likely prove greatly embarrassing for the authoritarian nation without risking the destruction inherent in full-blown war as seen during the Succession Wars. An extremely visible response to the attack on Helghan, hitting the Mandate like this would more than likely undercut any cry of the Republic not doing enough to counter the Mandate's influence.

That said, the preparations for a limited invasion of the Mandate involving all four members of the Initiative would likely take at least a year to pull off, and there is every possibility that the Maskirovka's agents might smell something amiss before things kick-off. Additionally, thanks to Exercise Rohan, the Mandate has begun constructing fortifications across a number of its border worlds; including in the systems of Hurik and Ward. Should the Mandate significantly reinforce the two systems beforehand or else complete their fortifications, the fighting to take the systems could turn much bloodier and last much longer than initially anticipated, significantly increasing the possibility of the conflict growing into a full-blown war rather than a fait accompli land-grab.

Ratify S/RES/0330 (3034)
Presented by the Helghan delegation as a possibility to consider, ratification of security resolution 0330 would see the ORDI member-states agree to a joint invasion of the Celestial Mandate at a time no later than 3038. Recognizing the potential threat of the Celestial Mandate and the state's lack of popularity with its neighbours, the Helghan Republic has suggested that the ORDI strike before Empress Liao can, and bring those responsible to justice while simultaneously installing a more liberal government a la the Capellan Confederation.

As a full-blown war, the fighting is likely to be fierce and the casualties equally heavy; however, striking ASAP would give the Mandate as little time to prepare as possible and, if successful, would remove a major threat from the region. Moreover, given the mood of the Republic's people, such a war would likely receive a great deal of public support so long as it avoids dragging on, though support within the ORDI will likely differ from nation to nation. Additionally, though they can hardly be relied upon to act, there is potential for both the Federated Suns and Capellan Confederation to take advantage of the Celestial Mandate's distraction once the war begins to seize systems for themselves, though the former may be distracted by the dragon to the north.

Regardless of the war's success, however, there's no telling how the Inner Sphere will react to an attempt to regime change the Celestial Mandate by the Periphery states. While the nation is on the edge of what is considered the Inner Sphere, it is still part of the region and thus Periphery nations interfering in its politics may be taken extremely badly. External threats, especially those which threaten the powers-that-be, have a tendency to make strange bedfellows such that the Mandate may receive some backing from another power.

[] Ratify S/RES/0327 (3034) [ORDI sanctions will begin immediately]
[] Ratify S/RES/0328 (3034) [ORDI joint assassination actions will be unlocked]
[] Ratify S/RES/0329 (3034) [ORDI system seizure actions will be unlocked]
[] Ratify S/RES/0330 (3034) [ORDI war prep actions will be unlocked]


See How Much Mech Your Money Can Buy
At the same time as deciding the overall response of the Outer Rim Defence Initiative towards the Celestial Mandate, diplomats and negotiators from numerous nations met to discuss matters of trade. While the majority of time spent was focused on making the most of existing trade deals and convincing members to buy or sell more of everything, no small amount of blood, sweat, and tears were spent hammering out new trade deals --primarily those involving the sale and transfer of weapons of war. The Helghan Republic, though already capable of producing battlemechs, was ever interested in securing more of the valuable war machines to augment its fearsome armies and so reached out to both the Taurian Concordat and the Magistracy of Canopus in the hopes of securing a valuable deal.

The Taurian Concordat, the most heavily industrialised of the ORDI member states excluding, perhaps, the Republic itself, responded to the inquiries with an offer of a battalion of mechs in exchange for 144,000,000 C-bills. A significant sum no matter how you slice it, the high price of Taurian Battlemechs is more than justified by the rapid delivery time --the default of a client opening up production slots and pre-built stock such that the entire battalion could be delivered by the end of 3035. Meanwhile, the Magistracy of Canopus offered the Republic a battalion of mechs for only 120,000,000 C-Bills; the only caveat being that the order would take twice as long to arrive due to the Magistracy's lower industrial capacity.

[] Buy from the Magistracy of Canopus (-122m c-bills, 2-year wait)
[] Buy from the Taurian Concordat (-144m c-bills, 1-year wait)
[] Actually, we're good.

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Actions
You have 11 out of 14 Action Points to spend. 1 Action Point is being spent annexing Tiverton. 1 point is being spent targeting the smuggling ring operating in the Republic. 1 Action Point is being spent surveying Helghan.

Caliban:
Note: Write it out as [X] Action (Pact) to impact the Pact and [X] Action (Khan) to impact the Khan
[] Weaken Economy (Pact/Khan) [Easy]: By utilizing agents seeded throughout Caliban, we can weaken the economies of target by debasing their currencies with forgeries.
[] Infiltrate Civil Administration (Khan) [Easy]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
[] Infiltrate Army (Khan) [Medium]: By infiltrating the military, we can more easily raid targets of opportunity and stage incidents.
[] Ferment Dissent (Pact/Khan) [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
[] Raid Salary Trains (Pact/Khan) [Medium]: By utilizing agents seeded throughout Caliban, we can disrupt payment to military forces and reduce their morale and loyalty.
[] Stage Border Incident (Khan) [Hard]: With communications to their forces spotty at best, it would be possible, albeit difficult, to stage a border incident and heighten tensions with the relevant group.
[] Orchestrate Coup (Pact/Khan) [Extremely Hard]: By training and arming those whose beliefs align with those of the Republic, we can remove those in charge and install elements friendly towards us. [Progress: 0/2 turns] [-1,000,000 C-Bills/turn] [Effectiveness increases with dissent/support of Republic ideology]
[] Stage Border Incident (Pact) [Medium]: Using our agents in the Prospero Pact's military, we can stage an incident at their border with Republic camps to inflame tensions and justify reprisals.
[] Assassinate Military Leadership (Pact) [Hard]: Using our agents in the Prospero Pact's military, we can assassinate key members of the Pact's military to disrupt their ability to fight.
[] Write-in


New Oslo
[] Sell Weapons to Lord Morgenson: At the cost of angering his enemies, we can engender goodwill with Lord Morgenson which may come in handy in the future.
[] Sell Weapons to Lord Morgenson's rivals: By selling to his rivals, we can counterbalance the sale of weapons to Lord Morgenson.
[] Weaken Economy (Morgenson/Howl) [Easy]: By utilizing agents seeded throughout the polity, we can weaken the economies of the target by debasing their currencies with forgeries.
[] Infiltrate Civil Administration (Morgenson/Howl) [Easy]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
[] Infiltrate Army (Morgenson/Howl) [Medium]: By infiltrating the military, we can more easily raid targets of opportunity and stage incidents.
[] Ferment Dissent (Morgenson/Howl) [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
[] Orchestrate Coup (Morgenson/Howl) [Extremely Hard]: By training and arming those whose beliefs align with those of the Republic, we can remove those in charge and install elements friendly towards us. [Progress: 0/2 turns] [-1,000,000 C-Bills/turn] [Effectiveness increases with dissent/support of Republic ideology]
[] Write-in


Rockwellawan:
[] Expand FTL Comms Network: By offering to expand our FTL network to Rockwellawan, we may be able to more tightly bind the planet to the Republic through social and economic levers.
[] Infiltrate Rockwellawan Society: Infiltrating Rockwellawan's society will allow us to carry out subversive activities.
[] Write-in


Detroit:
[] Negotiate Naval Resupply Rights: By negotiating with the Detroit government for the right to construct and maintain a resupply cache in the system, we can keep a (minimal) fleet presence in and around the area to help discourage pirates.
[] Expand FTL Comms Network: By offering to expand our FTL network to Detroit, we may be able to more tightly bind the planet to the Republic through social and economic levers.
[] Infiltrate Detroit Society: Infiltrating Detroit's society will allow us to carry out subversive activities.
[] Write-in


The Aurigan Coalition:
[] Joint Mineral Exploitation Program - Gangtok (20m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
[] Infiltrate Aurigan Society: Sending intelligence operatives to infiltrate Aurigan society will allow us to carry out subversive activities.
[] Sell Decommissioned Cruisers: Though not up to par with the warships of the Star League era and soon to be stripped of their Warp Drives, the Coalition is willing to pay millions of C-bills for a squadron of decommissioned cruisers. [Can be taken multiple times. 10 sales remaining]
[] Open FTL comms to civilian traffic: With the stations already in place, upgrading the available bandwidth and opening the lines to civilian traffic will be relatively simple and offer many potential cultural and financial benefits.


Taurian Concordat:
[] Infiltrate Taurian Society: Sending intelligence operatives to infiltrate Taurian society will allow us to carry out subversive activities.
[] Sell Decommissioned Cruisers: Though not up to par with the warships of the Star League era and soon to be stripped of their Warp Drives, the Taurian Concordat is willing to pay millions of C-bills for a squadron of decommissioned cruisers. [Can be taken multiple times. 10 sales remaining]
[] Open FTL comms to civilian traffic: With the stations already in place, upgrading the available bandwidth and opening the lines to civilian traffic will be relatively simple and offer many potential cultural and financial benefits. [Progress: 0/2 turns]


Magistracy of Canopus:

[] Infiltrate Canopian Society: Sending intelligence operatives to infiltrate Canopian society will allow us to carry out subversive activities.
[] Sell Decommissioned Cruisers: Though not up to par with the warships of the Star League era and soon to be stripped of their Warp Drives, the Magistracy is willing to pay millions of C-bills for a squadron of decommissioned cruisers. [Can be taken multiple times. 10 sales remaining]
[] Open FTL comms to civilian traffic: With the stations already in place, upgrading the available bandwidth and opening the lines to civilian traffic will be relatively simple and offer many potential cultural and financial benefits. [Progress: 0/3 turns]


ORDI:

[] Formalize Research Agreement: With the groundwork for international cooperation on matters of research already laid, now is the time to formalize our previous ad-hoc efforts into a true research agreement between the member nations of the ORDI.[-0.25 influence/turn per member (-0.75 total), +5% base research speed per member (+15% total)]


Federated Suns:
[] Write-in (Convince me you've got something good to request through your embassy)
[] Infiltrate FedSuns Society: Sending intelligence operatives to infiltrate Sun's society will allow us to carry out subversive activities.


Free Worlds League:
[] Write-in (Convince me you've got something good)
[] Negotiate an embassy with the Free Worlds League.
[] Infiltrate FWL Society: Sending intelligence operatives to infiltrate League society will allow us to carry out subversive activities.


Capellan Confederation:
[] Write-in (Convince me you've got something good)
[] Negotiate an embassy with the Capellan Confederation.
[] Infiltrate Capellan Society: Sending intelligence operatives to infiltrate Capellan society will allow us to carry out subversive activities.


Celestial Mandate:
[] Open Diplomatic Relations with the Celestial Mandate.
[] Continue Infiltration of Mandate Society: Sending intelligence operatives to infiltrate Mandate society will allow us to carry out further subversive activities.
[] Infiltrate Civil Administration [Medium]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
[] Infiltrate Military [Medium]: By infiltrating the military, we can more easily raid targets of opportunity, stage incidents, and gather intelligence on deployments.
[] Ferment Dissent [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
[] Stage diplomatic incident [Hard]: Through agents in positions of power, we can stage border incidents justifying military response.
[] Orchestrate Coup [Extremely Hard]: By training and arming those whose beliefs align with those of the Republic, we can remove those in charge and install elements friendly towards us. [Progress: 0/15 turns] [-10,000,000 C-Bills/turn] [Effectiveness increases and time decreases with dissent/support of Republic ideology]
[] Write-in


Inner Sphere:
[] Open diplomatic relations with the Lyran Commonwealth
[] Open diplomatic relations with the Draconis Combine
[] Open diplomatic relations with the Free Rasalhague Republic


General:
[] Construct a Charon-class freighter: Task your shipyards with constructing a Charon-class freighter. [Can be taken multiple times in a turn]
[] Construct a Bellerophon-class colony ship: Task your shipyards with constructing a Bellerophon-class colony ship. [Can be taken multiple times in a turn]
[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones. [Progress: 2/5 turns] [Action Point Locked Until Completed]

[] Expand Zulim Taw Battlemech Factory: Further investment in the Zulim Taw facility will allow us to expand our production capability considerably (+1 battalion/turn).
[] Geothermal Hotspot Exploitation (Independence): Using our understanding of Terrain Engineering, we can tap the same geothermal hotspots responsible for Independence's island chains to power the planet safely and reliably. [Progress: 0/2 turns] [Action Point Locked Until Completed]
[] Construct solar parasol over Charybdis: A hot, wet world plagued by storms, we can attempt to tame the wild weather by deploying a massive solar parasol between the planet and its sun. [Progress: 0/3 turns] [Action Point Locked Until Completed]
[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority. [Progress: 5/6]

[] Implement Wildlife Removal Measures (Rogue): By making use of newly developed techniques and technologies, we can better preserve the balance of civilization and ecology to the benefit of both. [Progress: 0/2]
[] Send out Explorers.


Terra Group (Automated):
[X] Mountain Range Removal (Helghan): Using our understanding of Terrain Engineering, we can remove an inconvenient mountain range blocking exploitation of a major Petrusite deposit.
[Progress: 0.5/3 turns]


Military:

[] Raise an Army: Task your military with forming an additional army. [Can be taken multiple times in a turn so long as there is recruitable population remaining]
[] Construct two Hasta-class cruiser Squadrons: Task your shipyards with constructing Six Hasta Cruisers. [Can be taken multiple times a turn]
[] Construct an Arc Cruiser Squadron: Task your shipyards with constructing Four Arc Cruisers. [Can be taken up to five times in a turn]
[] Construct a Damascus-Class Carrier Squadron: Task your shipyards with constructing a squadron of Damascus-Class Carriers. [Can be taken multiple times a turn]
[] Construct a Toxotai-class Guided Missile Cruiser Squadron: Task your shipyards with constructing a squadron of Toxotai Guided Missile Cruisers. [Can be taken up to two times in a turn]
[] Construct a MAWLR pack: Task your heavy industry with constructing a pack of three MAWLRs. [Can be taken multiple times in a turn]
[] Construct two Battlemech Battalions: Task Zulim Taw with constructing two battalions worth of mechs.
[] Construct a military defence station over [LOCATION]
Locations available:
  • Independence
  • Charybdis
  • Tiverton
[Can be taken multiple times in a turn]

[] Expand a military defence station over [LOCATION]
Locations available:
  • Rogue
  • Mir
[Can be taken multiple times in a turn]


Design:

[] Missile Cruiser Redesign: Order your design teams to redesign the missile cruiser to make use of the latest technological advancements.
[] Arc Cruiser Redesign: Order your design teams to redesign the old arc cruiser to make use of the latest technological advancements.
[] MAWLR Redesign: Order your design teams to redesign the MAWLR to make use of the latest technological advancements.
[] Design write-in: Order your teams to design a solution to a capability-gap. (Just tell me what you're trying to design)


Political:
[] Contact the inhabitants of Spencer
[] Contact the inhabitants of Cygnus
[] Contact the inhabitants of Appian
[] Contact the inhabitants of Fronq
[] Contact the inhabitants of Argus
[] Contact the inhabitants of McEvan's Sacrifice
[] Contact the Trinity League
[X] Annex Tiverton (-5 influence total): By deploying numerous civil, military, and diplomatic resources, the Republic should be able to annex the system of Tiverton with minimal protest from our neighbours. [Progress: 1/2 turns] [Action Point Locked Until Completed]



===============================
Research
-[X] Research
--[X] Petrusite Space Weaponry [3/5]
--[X] Standard Power Armor [3.48/6]
--[X] Prototype Gauss Rifle [2.9/5]
--[X] Free Research Team [1.8/--]
--[X] Free Research Team [1.48/--]
--[X] Free Research Team [0.5/--]
--[X] Free Research Team [0/--]


===============================
Military Requisition And Design
You have 3 out of 3 Requisition Points to spend on upgrading Helghan's ground forces. These upgrades are given to all active armies at once, though the more armies you have the longer it'll take to roll out changes.

Requisition
N/A: Can't update your military every year.

Design
[] Battlemech Design: (tell me what you're trying to design)
[] Combat Vehicle Design: (tell me what you're trying to design)
[] ASF Design: (tell me what you're trying to design)
[] Dropship Design: (tell me what you're trying to design)
[] Power Armour Design: (tell me what you're trying to design)
[] Design write-in: Order your teams to design a solution to a capability gap. (tell me what you're trying to design)
 
Turn 26 Results (3035)

[X] Slapping Down the Crazy and Prep for Round 2

The Lords of Ruin -- Battletech/Killzone Crossover

In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people...


===============================
-[X] ORDI Resolution Number…
--[X] Ratify S/RES/0327 (3034) [ORDI sanctions will begin immediately]
--[X] Ratify S/RES/0328 (3034) [ORDI joint assassination actions will be unlocked]
--[X] Ratify S/RES/0329 (3034) [ORDI system seizure actions will be unlocked]


Operation Red Breath by Gavrilo Prince (3045)
By the close of the 2nd conference, the disparate nations of the Outer Rim Defence Initiative, though somewhat hesitant to take aggressive action due to the organization's origins as a purely defensive alliance, were nonetheless swayed by the persuasive arguments made by the Helghan Republic's delegation into backing several of the proffered resolutions. Though both the Aurigan Coalition and Taurian Concordat naturally favoured less confrontational responses to the attack on Pyrrus, their close trade partnerships and geopolitical goals (not to mention their reliance on the Republic for advanced technology) inevitably saw them swing around to support three of the four resolutions; the least aggressive of which was a complete sanctioning of the Celestial Mandate. In a historic broadcast across the then quite small FTL communication network linking their nations, the Helghan Republic, Taurian Concordat, Magistracy of Canopus, and Aurigan Coalition jointly announced the immediate imposition of sanctions against the Celestial Mandate; accounts frozen, cargoes seized, and trade vessels prevented from docking mere weeks after the decision was reached.

The Helghan public, having demanded action against the Mandate for some time now, naturally responded to the announcement with widespread approval as the news filtered across the Periphery. In the Inner Sphere, meanwhile, the response to the news was rather more mixed with reactions running along partisan lines. The Celestial Mandate, desperately trying to industrialise its territory for several years by this point, responded to the sanctions with claims of piracy and theft, demanding that Mandate accounts be unfrozen and its cargoes waved through. In the Capellan Confederation, the news was met with a diplomatic silence from Chancellor Liao, while the public dismissal of the event in the Free Worlds League and Federated Suns was unrepresentative of their respective governments' interest.

With the public announcement of sanctions granting them diplomatic and political cover, the four-nation defensive alliance began work on secret preparations for what would soon become known to all as Operation Red Breath: a joint military and espionage operation aimed at seizing the worlds of Hurik and Ward from the Mandate.


Effect:
  • ORDI nations sanction the Celestial Mandate. See news and rumours for impact.
  • Unlock assassination preparation actions
  • Unlock system seizure preparation actions

-[X] See How Much Mech Your Money Can Buy
--[X] Buy from the Magistracy of Canopus (-122m c-bills, 2-year wait)
--[X] Buy from the Taurian Concordat (-144m c-bills, 1-year wait)

Having assembled quite a war chest of C-Bills over the years and desperate to fill out its flagging battlemech forces, the Helghan Republic responded to both sales offers with an enthusiastic and unreserved 'Yes!'; the stock prices of a number of arms manufacturers rising at the news. In exchange for 266,000,000 C-Bills (a full 41% of the nation's reserves), the Helghan Republic agreed to purchase two full battalions of mechs from the Taurian Concordat and Magistracy of Canopus with the delivery dates planned for 3036 and 3037, respectively.

Effect:
  • +1 mech battalion in 3036
  • +1 mech battalion in 3037

================================


Caliban
-[X] Raid Salary Trains (Pact) [Medium]: By utilizing agents seeded throughout Caliban, we can disrupt payment to military forces and reduce their morale and loyalty.
With the effectiveness of the Prospero Pact's armed forces already suffering due to rising discontent over food prices back home and the length of the war with the Khanate, the Helghan Republic elected to ratchet up the pressure on the city-states to new heights. While the old adage that an army marches on its stomach may be true, the oft unspoken corollary is that most soldiers in said army march because they're being paid. Turning to agents already emplaced throughout the Pact, the Helghan Republic ordered the salary trains of the Pact's armies be raided so as to decimate morale and loyalty.

Over the course of 3035, much to the dismay of the Pact's generals and the fury of their soldiers, numerous salary trains found themselves the targets of mysterious raiders who would sweep in under the cover of darkness or sand, kill the guards, and steal their precious cargo. No matter the defence employed, decoy trains, extra guards, secret timetables, etc, it would all be for nought when, without fail, the trains would be attacked and pillaged mere hours from their destinations. So many trains were raided and so much pay lost that, by the closing days of December, discontent and desertion within the Pact's military were at an all-time high and numerous battles against the Khanate lost.

Effect:
  • Numerous salary trains were destroyed and looted
  • Prospero Pact military is rapidly losing morale and seeing large desertions


Detroit
-[X] Negotiate Naval Resupply Rights: By negotiating with the Detroit government for the right to construct and maintain a resupply cache in the system, we can keep a (minimal) fleet presence in and around the area to help discourage pirates.

With the Trinity League growing more and more powerful and ambitious every year and its neighbours growing more and more nervous in response, the Helghan Republic made the decision to dissuade the piratical nation from looking rimward for the near future. Determining that fleet patrols in the region would serve their purposes well, the Republic dispatched a diplomatic team to the independent system of Detroit in order to convince the system's leaders to grant the Helghan navy resupply rights. Though naturally cautious of the request and requiring a number of assurances before they would even consider it, the planetary government nonetheless agreed to the Republic's offer after only a few months of negotiation; the final document permitting the Republic to establish a resupply base on the night side of Detroit I --an airless, rocky world tidally-locked to the system's sun.

Effect:
  • Small Resupply base established in Detroit.
  • Helghan anti-piracy patrols now operate in the area


New Oslo
-[X] Write-in: Sell civilian goods to both factions, all the while offering to repair the mirror array in case of a Peace being established. In return, they must submit to us as a Protectorate and follow our basic laws.

The Helghan Republic, seeking to engender goodwill between the two competing factions on New Oslo and potentially halt the ongoing fighting, opened the new year with a cunning plan. Dispatching numerous state-owned freighters crewed by select personnel, the Helghan Republic carried out a commercial blitzkrieg on the myriad inhabitants of the frozen land; the holds of each and every freighter carrying a specially selected stock of civilian trade goods of a make unseen on New Oslo for generations. Steel farm tools, treadle sewing machines, hardwearing denim clothing, rubber boots, and more arrived in carefully calculated quantities; the numbers large enough to trickle down to the lower classes but not so large as to devastate the local economies. Almost overnight, like a switch being flipped, high-quality tools and clothing could suddenly be seen in nations all over the planet; the returning Helghan vessel coming home with a smattering of precious metals too small to mention and vastly more interesting scraps of salvage pulled from the frozen husks of abandoned Star League cities.

Simultaneously, the Republic dispatched negotiators to entreat the two lords (and their coalitions) with offers to repair the ruined soletta array in exchange for their agreement to become a protectorate. Destroyed centuries ago, the loss of the warmth and light delivered by the array is reinforced with every sunset; the glittering band of debris orbiting the planet a nightly reminder of all the New Osloites have lost and the sins of their foremothers. To the frustration of the Republic, however, both factions choose to reject the offer citing the impossibility of the act and their current conflicts.

In the process of the lengthy and fruitless negotiations with Howl and Morgenson, however, word of the Republic's offer makes it to several minor nations and city-states scattered across the planet. Varied in religion, culture, background, and even type of government, these nations represent the castaways and leftovers of the planet; a motley collection of states forced to the extreme edge of the planet's habitable band united in a loose association and nonetheless of significant interest to the Republic. Understandably still neo-neo-feudal, these nations, while lacking much in the way of women's rights, nonetheless seem like paradises in comparison to those kingdoms which hold to their extreme interpretation of Lutheranism. Women in these realms, though still oppressed in many ways, enjoy far greater participation in society and play a far larger role in politics.

From these minor, largely ignored, groups comes… if not outright acceptance of the idea of becoming protectorates, at least interest. Unable to easily defend themselves from their equatorial neighbours due to disparities in wealth and manpower, the idea of being largely autonomous but protected by the Helghan Republic is apparently an appealing one. Communicating with Helghan diplomats at first via notes passed in the night and then in person once an envoy is dispatched, the Polar Association, as they call their alliance, offers an interesting deal. In exchange for their fealty as protectorates of the Republic and adherence to its most fundamental laws, these nations want Helghan troops placed between them and their enemies, the soletta array repaired and directed at their lands, and aid in developing their… everything.


Effect:
  • +1 Normal PPC Research Bonus (10%) from recovered salvage
  • Both sides reject the protectorate bid and demand to see evidence that it can be done first, as well as state that they cannot agree while both sides are still in conflict over valuable farmland.
  • Minor factions, however, make an offer...

Aurigan Coalition
-[X] Write-In: Along with the offer of the selling of the workhorse cruisers on a cheap payment plan the Helghan Republic is invested in helping the Aurigan Coalition expand their own aerospace industry and are willing to devote time and resources to assist in building the new advanced dropship yards on Mechdur.

With the Helghan Republic eager to build up the Aurigan Coalition as a counterweight to the Concordat and Magistracy and as a shield against the Inner Sphere, it comes as little surprise when the Republic extends an offer to sell surplus cruisers for cheap and to assist with the construction of new dropship yards on Mechdur. With relations between the two nations so warm, the talks which follow conclude rapidly with the Aurigan Coalition accepting both items after only a few months of negotiation.

While lacking the liquidity of their peers in the Outer Rim Defence Initiative, the Aurigan Coalition lacks for little when it comes to mineral wealth --frontier worlds such as Gangtok proving rich in metals of the kind used in all manner of electronics. As such, in place of mere C-Bills, the Aurigan Coalition paid for the squadron of cruisers it purchased with a veritable treasure trove of precious metals --so much, in fact, that mineral requirements for the next several years are predicted to suffer a minor depression. Though the loss of these metals will be sure to impact the Coalition's own economic growth, the acquisition of three warp-capable starships by the government is likely to more than offset the costs through intersystem and international trade.

Meanwhile, having accepted the Republic's offer to aid with the construction of dropship yards above Mechdur, the Aurigan Coalition rapidly revises the estimated completion date of the project down by 35%. Once estimated for 3045, the new completion date is pegged for 3042 at the latest --a dramatic improvement made possible thanks to a combination of Helghan Technology and Aurigan experience.

Effect:
  • +1AP for 3036
  • -3 Workhorse cruisers
  • Aurigan dropship yards construction time reduced by 35%


-[X] Joint Mineral Exploitation Program - Gangtok (20m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
To the pleasure of those involved, negotiating the mineral extraction rights for those deposits discovered on Gangtok proved simpler than initially anticipated thanks to the planet's ruler --Lady Marina Liao-- welcoming Helghan negotiators with open arms. Eager to develop Gangtok's industry and reap the fruits of the planet's growth, Marina Liao proved instrumental in securing the rights for several contentious mineral zones, though reportedly fought like a tiger to ensure her people received a fair deal from the Republic. As a result, while Helghan companies found that they had to agree to less generous terms than they were hoping for, the first mines opened sooner than anticipated with many more planned for the future.

Effect:
  • +20,000,000 C-Bills.
  • +8,000,000 C-Bills due to additional mining zones opening-up
ORDI
-[X] Formalize Research Agreement: With the groundwork for international cooperation on matters of research already laid, now is the time to formalize our previous ad-hoc efforts into a true research agreement between the member nations of the ORDI.[-0.25 influence/turn per member (-0.75 total), +5% base research speed per member (+15% total)]

With the Republic having spent many years patiently laying the groundwork for research cooperation with its allies, the ultimate fruition of the plan came about both swiftly and suddenly once the go-ahead was given. Communicating via the FTL comms network which links the four member-nations of the Outer Rim Defence Initiative, Republic diplomats and administrators carried out their business with polished efficiency and steady work. All in all, the framework, which had been written years earlier, was brought up, smoothed out, and adopted before the year was out --the whole event capped off by four small soirees located several hundred lightyears distant from one another.

A simple amendment to the original ORDI charter, inasmuch as such a thing can be simple, the new joint research framework offers both private and public research divisions access to the knowledge and experience of their counterparts in other ORDI nations… so long as they agree to share in kind. Though such an agreement is predicted to cost a great deal of blood and treasure to maintain, the predicted benefits are such that few are incited to grumble about it and many of those who do shut up once the champagne is popped.

Effect:
  • ORDI research agreement created!
  • Gain national idea: ORDI Research Agreement. +15% base research speed (+5% per other member), -0.75 influence/turn (-0.25 influence/turn/member)
  • Will take effect in 3036 and replace existing research agreements.

Celestial Mandate
-[X] Infiltrate Military [Medium]: By infiltrating the military, we can more easily raid targets of opportunity, stage incidents, and gather intelligence on deployments.

Looking to seize whatever justice can be had from the Celestial Mandate and eager to identify --or create-- opportunities to do so, the Helghan Republic entered 3035 with uniquely challenging orders for its agents in Mandate space. Sent as coded messages in innocuous letters carried by fresh agents aboard merchant jumpships, the notes translated into orders to infiltrate the Mandate's military; the ultimate goal being to get first-hand information on the size and disposition of enemy forces prior to operation Red Breath and potentially disrupt their OODA loops when the time comes. Though many in the Republic steeled themselves for a repeat of the Mandate's earlier counter-intelligence successes, either fate or luck intervened against the authoritarian nation with numerous Helghan agents slipping through the Maskrovka's tightly woven net without issue.

With the Mandate spending vast sums of money on its military, no doubt in preparation for a future war with the Republic, infiltrating the nation's military arms proved almost trivial in comparison to the challenge of slipping over the border. Provided with fake documents by already emplaced agents or else claiming to be backwater peasantry, Helghan agents found themselves accepted into the Mandate's military with frightening ease. By the time the year drew to a close, dozens of agents were safely embedded into the infantry and armoured forces and a handful had even joined the Mandate's (small) aerospace branch.

Though not yet able to provide detailed breakdowns of the Mandate's forces due to the lack of agents in the nation's officer corps, reports from agents embedded along the Mandate-Aurigan border have been revealing nonetheless. As if predicting an attack from the south, the Celestial Mandate has begun work on a number of fortifications from New Roland to Jacson; Ferrocrete poured, pumped, shaped, and 3d-printed in massive quantities. According to what information Helghan agents could gather, the ultimate goal of the effort is to construct a layered series of defences protecting vital points across Mandate planets. Planned to be constructed in three stages by paid, volunteer, and "volunteer" labour and with each layer larger and more fortified than the last, the first of the three layers of defence is predicted to be completed by the end of 3036 barring unforeseen delays, with the second planned for 3038, and the third and final layer for 3040.

Effect:
  • Successfully infiltrated most Mandate military branches, but haven't gotten anyone into the nation's officer corp yet.
  • Agents spot fortifications being built along Aurigan-Mandate border + work out times.


Helghan
-[X] Expand Zulim Taw Battlemech Factory: Further investment in the Zulim Taw facility will allow us to expand our production capability considerably (+1 battalion/turn).

A key industrial site for the Helghan Republic given the key role mechs have on the battlefield and the general difficulty of constructing the warmachines, Zulim Taw naturally receives a great deal of attention from those within the Helghan military keen to build up the nation's material reserve and the politicians they influence. Though already capable of producing two battalions a year thanks to its expansive production lines, Zulim Taw nonetheless undergoes another capacity expansion when orders are typed up demanding yet another increase in production. As with past expansions, a massive disbursement of public funds is followed by a massive effort by automata and humans to carve out whole new caverns which are swiftly filled with all manner of machinery.

As before, output from Zulim Taw doesn't waver as caverns are drilled and blasted and high-tech construction equipment joins raw materials aboard the inbound trains --the sixtieth mech coming off the line at the same time as last year. By November 3036, a full month earlier than last time, the first batch of the new production line is tested and approved; the total output of the plant increased by 50% thanks to the tireless efforts of those involved.

Effect:
  • Zulim Taw facility expanded.
  • Can now build up to 3 battalions per year.



-[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones. [Progress: 2/5 turns] [Action Point Locked Until Completed]
Continuing their exploration of Minusinsk-Thoth in the new year, survey teams operating in the frozen steppes found themselves privy to a never before seen sight; highly Irradiated Petrusite transmuting back into Petrusite as a result of some as-yet-unknown method of decay. Having stumbled across the pools of irradiated petrusite quite by accident, the scientists and surveyors involved were nonetheless able to document the process in exacting detail with sensor readings, photographs, videos, and audio logs flowing into the research departments of a dozen major universities and all manner of physicists flowing back. Over the course of 3035, terabytes of data found their way into the hands of the Republic's premier research institutes and more than fifty classified research papers were written on the topic; all of them trying and failing to describe how the process could occur.

Though unable to explain the how's and why's of what they were seeing, the observation and theories of those scientists monitoring the process nonetheless proved a worthy addition to the Republic's scientific knowledge base. Presented with the impossible, the men and women involved produced several unique insights into the physics of Irradiated Petrusite; a firm foundation for those peering into the depths of the unknown to stand on.

[Progress: 3/5 turns]

Effect:

  • Major Irradiated Petrusite Research Bonus (25%)

-[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority. [Progress: 5/6]
The Haystrom Association, once a feared cartel of smugglers and businessmen operating throughout the Periphery, is no more! Dying with a whimper rather than a bang, the last few members of the Haystrom Association who remained free gave themselves up and turned state's witness rather than be the target of ignominious arrests; the only exceptions being the group's leaders who, naturally, attempted to flee with their ill-gotten gains once they realised the trap was sprung. However, with the aid of their former compatriots and thanks in large part to the thoroughness of the Republic's investigative services, the men and women in question were identified and arrested long before they could set foot on their private vessels; mugshots of the criminals splashed across the front pages of every media outlet in the Republic within hours of their arrest.

With the destruction of the Association, reports of arms smuggling are down precipitously and with them fears of military-grade weaponry getting into the hands of terrorists, criminals, and hostile nations. As a result of the leadership's capture and with the assistance of certain self-interested figures from within the organization, the majority of stolen weapons still within Helghan space have been successfully recovered and the member-nations of the ORDI are following suit. While some amount of equipment will be naturally unrecoverable, the swift action taken against the Haystrom Association has no doubt limited the damage done and prevented significant loss of life throughout the known galaxy.

Effect:
  • Haystrom Association ceases to exist!
  • Helghan military gear is no longer being smuggled out of the nation (at least, no more than normal).


-[X] Raise an Army: Task your military with forming an additional army. [Can be taken multiple times in a turn so long as there is recruitable population remaining] x2
Effect:
  • +2 armies


-[X] Construct two Battlemech Battalions: Task Zulim Taw with constructing two battalions worth of mechs.
Effect:

  • +2 battlemech battalions


-[X] Construct a military defence station over [Independence]
Effect:

  • +1 small MDS over Independence


[X] Annex Tiverton (-5 influence total): By deploying numerous civil, military, and diplomatic resources, the Republic should be able to annex the system of Tiverton with minimal protest from our neighbours. [Progress: 1/2 turns] [Action Point Locked Until Completed]
Having landed in force last year, Helghan diplomats on Tiverton continued their efforts to convince the people of the planet to throw their lot in with the Republic with an almost painful zeal. Pointing to newly-built desalination plants, sewage treatment facilities, medical clinics, and schools as signs of the Republic's largesse and mere fractions of the benefits they could enjoy, Helghan diplomats travelled from town to town to talk up the benefits of joining the Republic to all who would listen. With those pirates too bold or too stupid to leave being beaten back by Helghan peacekeepers and the lives of almost everyone improving on an almost daily basis, the men and women of the Helghan diplomatic service found fertile soil for their oration; town after town agreeing to join.

By the time Christmas came and went, the last of Tiverton's scattered locales had formally petitioned to join the Republic and the once-lawless backwater system became the latest addition to the Helghan Republic/

[Progress: 2/2 turns]

Effect:

  • Tiverton is now officially a member-planet of the Helghan Republic

Terra Group (Automated):
[X] Mountain Range Removal (Helghan): Using our understanding of Terrain Engineering, we can remove an inconvenient mountain range blocking exploitation of a major Petrusite deposit.
[Progress: 0.5/3 turns]
[Progress: 0.5/3 turns] → [Progress: 1/3 turns]


===============================

Research
--[X] Petrusite Space Weaponry [3/5]

[Progress: 3/5] → + 2(base research) → [Progress: 5/5]
Complete!

To the credit of the scientists, researchers, and administrators involved in Helghan's R&D sector, the imminent arrival of the ORDI research sharing framework proves to have little impact on the efficacy of the work done in the Republic's universities and labs. Armed with the latest theories on Petruste's formation and behaviour, the men and women tasked with developing more mature Petrusite weapon systems soon make a number of noteworthy contributions to the field. While many of these contributions are rather minor in the grand scheme of things --slight improvements to containment field stability, slight reductions in waste energy, etc etc--, two developments are rather the opposite.

One such creation, dubbed the Light Petrusite Cannon for obvious reasons, came after a survey of naval and aerospace personnel revealed significant dissatisfaction at the lack of a long-range, lightweight energy weapon capable of striking aerospace craft at a distance. While existing Petrusite cannons have the range desired, and are indeed often used for that purpose, they generate far more heat than is desired, weigh too much to be installed in bulk, and can be considered overkill in some circumstances. As such, the need for a more practical variant of the weapon was clear and its development prioritised; the culmination of the effort being met with much enthusiasm by the Republic's space and air arms.

Light Petrusite Cannon
NameTypeHeatDamageRangeTonsCritical SlotsSpecial
Light Petrusite CannonEnergy556/12/1832Minimum range of 3


The second creation, meanwhile, came after a particularly curious researcher decided to delve deeper into the exact mechanisms behind Petrusite's impact on electronics. Though Petrusite's deleterious effects on physical materials are well known and utilized offensively, the electromagnetic disruption Petrusite weapons cause are usually viewed as beneficial but not essential side-effects (when they're viewed positively at all). Curious about whether the electromagnetic impacts could be exaggerated and the damage suppressed, the man in question developed an ad-hoc test rig intended to shut down an outdated civilian computer initially destined to be recycled. An hour and several hundred thousand marks worth of sensitive electronics later, the prototype P-EMP cannon was born.

Weighing a ton less than a Petrusite Cannon, the P-EMP Cannon utilizes Petrusite to generate an intense electromagnetic pulse capable of crashing military-grade hardware and disrupting all manner of electrical subsystems. Useful against targets of 100 tons or less, the P-EMP can force an affected unit to shut down completely or interfere with targeting systems, sensors, and other electronic equipment. Unfortunately, the P-EMP also comes with a number of downsides due to its nature as an experimental weapon: the P-EMP generating 50% more heat than a Petrusite Cannon when triggered, having a significantly shorter range, being significantly bulkier, having a significant recharge time, and disrupting the targeting systems of its operator once triggered.

P-EMP Cannon
NameTypeHeatDamageRangeTonsCritical SlotsSpecial
Prototype P-EMP CannonEnergy1505/9/1565See TSEMP Cannon Rules and effects chart


Effect
  • Unlock Light Petrusite Cannon
  • Unlock Prototype P-EMP cannon (Petrusite Electromagnetic Pulse cannon)

--[X] Standard Power Armor [3.48/6]
[Progress: 3.48/6] → + 1 (base research) + 0.05 (5% Taurian Engineering Graduates) + 0.08 (8% Power Armour Research Initiative) + 0.25 (25% Star League Engineering) + 0.05 (5% Vandenberg Mechanized Industries) → [Progress: 4.96/6]

--[X] Prototype Gauss Rifle [2.9/5]
[Progress: 2.9/5] → + 1 (base research) + 0.05 (5% Taurian Engineering Graduates) + 0.25 (25% Star League Engineering) + 0.05 (5% Vandenberg Mechanized Industries) → [Progress: 4.25/5]

--[X] Advanced Irradiated Petrusite Theory [1.8/7]
[Progress: 1.8/7] → + 2 (base research) + 1.75 (25% Major Irradiated Petrusite Research Bonus) → [Progress: 5.55/7]

--[X] Primitive Energy Shield [0.5/6]
[Progress: 0.5/6] → + 2(base research) + 0.6 (10% Normal Petrusite Research Bonus) → [Progress: 3.1/6]

--[X] Intermediate Structural Materials [1.8/8]
[Progress: 1.8/8] → + 1 (base research) + 0.05 (5% Taurian Engineering Graduates) + 0.25 (25% Star League Engineering) + 0.05 (5% Vandenberg Mechanized Industries) + 1.2 (15% Minor Structural Materials Research Bonus) → [Progress: 4.35/8]

--[X] Ferro-Aluminium Armour [0/6]
[Progress: 0/6] → + 1 (base research) + 0.05 (5% Taurian Engineering Graduates) + 0.25 (25% Star League Engineering) + 0.05 (5% Vandenberg Mechanized Industries) + 1.5 (25% Major Armour Research Bonus) → [Progress: 2.85/6]


===============================

Military Requisition
--[X] Field Refits of the Titan and Princep to the new TTN-3HR and PRIN-2HR models

Code:
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Titan TTN-3HR
Tech:          Inner Sphere / 3132
Config:        Biped BattleMech
Rules:         Level 3, Custom design

Mass:          60 tons
Chassis:       Titan Helios Standard
Power Plant:   240 Heph Pet/ Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Solar Guard Standard
Armament:
  1 Hephaestus VC9HL PTC*
  3 Ogoun Blizts H-Medium Lasers*
  1 Stahl Arms StA-15 H-LRM-15*
  1 Pharoah Deadeye TAG
Manufacturer:  Ogoun Heavy Industry
  Location:    Helghan, Mir, Portland, ORDI
Communications System:  Stahl Electronics HBCS
Targeting & Tracking System:  Pharoah Lockscreen

------------------------------------------------------------------------------

Type/Model:    Titan TTN-3HR
Mass:          60 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Standard               0      6.00
Engine:        240 Fusion                    6     11.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     12 Double [24]               9      2.00
(Heat Sink Loc: 3 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  200 pts Standard              0     12.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9
   Center Torso:             20         29
   Center Torso (Rear):                 10
   L/R Side Torso:           14      21/21
   L/R Side Torso (Rear):              7/7
   L/R Arm:                  10      20/20
   L/R Leg:                  14      28/28

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PTC*                   RA     10           3      7.00
3 H-Medium Lasers*       LA      9           3      3.00
1 H-LRM-15*              RT      5   28      7     10.50
  (Ammo Locations: 4 RT)
1 TAG                    HD      0           1      1.00
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         24          51     60.00
Crits & Tons Left:                          27       .00

Calculated Factors:
Total Cost:        5,320,000 C-Bills
Battle Value 2:    1,751 (old BV = 1,554)
Cost per BV2:      3,038.26
Weapon Value:      2,665 / 2,665 (Ratio = 1.52 / 1.52)
Damage Factors:    SRDmg = 30;  MRDmg = 27;  LRDmg = 14
BattleForce2:      MP: 4,  Armor/Structure: 5/5
                   Damage PB/M/L: 4/4/4,  Overheat: 0
                   Class: MH;  Point Value: 18
                   Specials: tag

Code:
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Princeps PRIN-2HR
Tech:          Inner Sphere / 3132
Config:        Biped BattleMech
Rules:         Level 3, Custom design

Mass:          45 tons
Chassis:       Titan Helios Standard
Power Plant:   225 Hephaestus Petrusite/Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     4 Hermes Jump Jets
Jump Capacity: 120 meters
Armor Type:    Solar Guard Standard
Armament:
  2 Stahl WASP-6 H-SRM 6s*
  7 Hephaestus Flare H-Small Lasers*
Manufacturer:  Helghan Mech Works
  Location:    Helghan, Mir, Portland, ORDI
Communications System:  Stahl Electronics HBCS
Targeting & Tracking System:  Pharoah Lockscreen

--------------------------------------------------------
Type/Model:    Princeps PRIN-2HR
Mass:          45 tons

Equipment:                                 Crits    Mass
Int. Struct.:  75 pts Standard               0      4.50
Engine:        225 Fusion                    6     10.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   4
Heat Sinks:     10 Double [20]               3       .00
(Heat Sink Loc: 1 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  152 pts Standard              0      9.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9
   Center Torso:             14         20
   Center Torso (Rear):                  7
   L/R Side Torso:           11      16/16
   L/R Side Torso (Rear):              6/6
   L/R Arm:                   7      14/14
   L/R Leg:                  11      22/22

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 H-SRM 6*               RA      4   45      5      6.00
  (Ammo Locations: 3 RT)
1 H-SRM 6*               LA      4           2      3.00
3 H-Small Lasers*        RT      3           3      1.50
3 H-Small Lasers*        LT      3           3      1.50
1 H-Small Laser*         HD      1           1       .50
CASE Equipment:          RT                  1       .50
4 Standard Jump Jets:                        4      2.00
(Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         15          53     45.00
Crits & Tons Left:                          25       .00

Calculated Factors:
Total Cost:        3,978,728 C-Bills
Battle Value 2:    1,377 (old BV = 1,335)
Cost per BV2:      2,889.42
Weapon Value:      1,281 / 1,281 (Ratio = .93 / .93)
Damage Factors:    SRDmg = 32;  MRDmg = 6;  LRDmg = 0
BattleForce2:      MP: 5,  Armor/Structure: 4/4
                   Damage PB/M/L: 5/4/-,  Overheat: 0
                   Class: MM;  Point Value: 14


--[X] Dropship Design: Constable Light Escort Dropship (Lawbringer Line)
Code:
                    AeroTech 2 Vessel Technical Readout
                               * CUSTOM WEAPONS

Class/Model/Name:  Constable Class Light Escort Dropship
Tech:              Inner Sphere / 3132
Vessel Type:       Aerodyne DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              1,500 tons
Hull:              Lawbringer
Length:            40 meters
Power Plant:       Hephaestus Fusion Pluse Standard
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Sunguard Standard
Armament:
    4 Stahl Loki H-Large Laser*
    2 ISA Snow H-LRM 20*
   10 Sig CIWS AMS
    8 Ougon Blitz H-Medium Laser*
    2 HSA Dustmaker H-RAC/2*
    4 Stahl WASP-6 H-SRM 6*
Manufacturer:   Helghan State Arms, Aurigan Orbital Yards
  Location:     Helghan, Mechdur
Communications System:  Stahl Electronics HBCS
Targeting & Tracking System:  Pharoah Lockscreen
------------------------------------------------------------------------------
Class/Model/Name:  Constable Class Light Escort Dropship
Mass:              1,500 tons

Equipment:                                                            Mass
Power Plant, Drive & Control:                                          487.50
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Structural Integrity: 12                                                90.00
Total Heat Sinks:    60 Double                                          36.00
Fuel & Fuel Pumps:                                                     226.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 12.00
Fire Control Computers:                                                   .00
Food & Water:  (90 days supply)                                          9.50
Armor Type:  Standard  (912 total armor pts)                            54.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                304
   Left/Right Wings:                 228/228
   Aft:                                 152

Cargo:
   Bay 1:  Cargo (1) with 2 doors                                      265.00

Escape Pods:  4 (7 tons each)                                           28.00

Crew and Passengers:
      2 Officers (1 minimum)                                            20.00
      2 Crew (2 minimum)                                                14.00
      5 Gunners (5 minimum)                                             35.00
     12 Marines                                                         60.00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 H-Large Laser*           Nose     2(16)  2(16)  2(16)     --   16     10.00
1 H-LRM 20*(24 rounds)     Nose     1(12)  1(12)  1(12)     --    6     14.00
2 AMS(72 rounds)           Nose        --     --     --     --    2      7.00
2 H-Medium Laser*          L/RW     1(10)  1(10)     --     --   12      4.00
1 H-RAC/2*(135 rounds)     L/RW      1(8)   1(8)     --     --   12     22.00
1 H-SRM 6*(30 rounds)      L/RW      1(8)     --     --     --    8     10.00
2 AMS(72 rounds)           L/RW        --     --     --     --    4     14.00
2 H-Medium Laser*          L/RW(A)  1(10)  1(10)     --     --   12      4.00
1 H-SRM 6*(30 rounds)      L/RW(A)   1(8)     --     --     --    8     10.00
1 AMS(36 rounds)           L/RW(A)     --     --     --     --    2      7.00
2 H-Large Laser*           Aft      2(16)  2(16)  2(16)     --   16     10.00
1 H-LRM 20*(24 rounds)     Aft      1(12)  1(12)  1(12)     --    6     14.00
2 AMS(72 rounds)           Aft         --     --     --     --    2      7.00
1 Lot Spare Parts (2.00%)                                               30.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 106       1,500.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        249,375,024 C-Bills
Battle Value:      5,793
Cost per BV:       43,047.65
Weapon Value:      6,918 (Ratio = 1.19)
Damage Factors:    SRV = 168;  MRV = 93;  LRV = 22;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 18,088
                   (9,177 Structure, 5,925 Life Support, 2,986 Weapons)
                   Support Points (SP) = 11,366  (63% of MPV)
BattleForce2:      MP: 5,  Armor/Structure: 15 / 15
                   Damage PB/M/L: 9/7/3,  Overheat: 0
                   Class: DS;  Point Value: 58

--[X] Power Armour Design: Civilian Power Armor Design like the Smoothdavid
Accepting the need for certain security services such as the Gendarmes to maintain and operate their own power armour in the face of a dangerous galaxy, the Helghan Republic ordered its military design teams to develop a simplified version of existing power armour solutions. After an extended consultation and design period which saw numerous members of the Gendarmes brought onboard for testing and an equal number of designs rejected, the Vigil was born.

Fitted out with two anti-personnel weapon mounts and 50kg of armour, the Vigil is a suit of power armour suitable for use against heavily-armed criminals in urban environments. Able to handle any weapon an ordinary human can, users of the Vigil are able to move through urban spaces quickly and efficiently with minimal disruption compared to more unwieldy suits such as the Minuteman. In addition to being able to carry two weapons through its weapon mounts, the Vigil is also able to carry 205kg of weight should additional equipment be required to carry out a mission and can move at a top speed of 30 km/h.

Smoothdavid II

Smoothdavid II

(it's literally just the Smoothdavid II but with a better name. Sue me.)


===============================

News and Rumours

Helghan Republic

As autumn turned to winter, the vaccination of Republic citizens against the Pyrric Rabies virus was deemed complete by health authorities across the Republic. Driven in large part by fear of another biological terror attack using the virus, more than 95% of all Republic citizens received the vaccine over the course of 3035. A beneficial and not entirely unexpected side effect of this mass vaccination campaign was that only a single person succumbed to the latent virus across the entire billion-plus population of the nation; the man surviving thanks to the timely and aggressive intervention of healthcare professionals.


With the vaccination program complete and the ORDI taking visible action against the Mandate, fears of another attack have greatly (but not entirely) subsided from the public sphere. While this would normally be seen by all as entirely good, a number of those fringe politicians who used the attack to bolster their political standings have come to regret it as the resulting decline in public fervour has given space for criticism against them to grow. Spearheaded by student groups, journalists (citizen and otherwise) associated with various progressive movements have uncovered links between a number of right-wing politicians and former fascist party members from Helghan's civil war. Worse still, these same investigations have revealed that a number of former fascist party members have even achieved positions of relative power in the Republic as businessmen, editors, journalists, administrators, etc.

An unfortunate reality of the Adenium Revolution is that due to the chaos of the period and the need to avoid dictatorial rule not every member of the fascist government was brought to justice when the Republic finally took power. While the worst of the worst were captured (and often killed) by resistance groups and their own rebel security forces during the seven days in May, many of the mid to low-level figures were overlooked at the time and only prosecuted long afterwards. As a result, when formal trials began, it was often very difficult to prove who was responsible for what and a number of people eluded true justice due to lack of evidence tying them to things like the bombing of Drenthe, the Goslar Deathmarch, etc etc.

Naturally, the revelation that many fascists have not only been supporting right-wing politicians but have been allowed to quietly take up positions of influence and powers within the Republic has upset a great many people. Much like West Germany in 1968, the response to this admission has been mass student protests of a kind unseen since before Scolar Visari's rise to power and public opinion towards a great many influential figures has plummeted.


Caliban
According to reports from Caliban, the Khanate has won a string of stunning victories against the combined forces of the Prospero Pact --killing several hundred Pact troops and capturing many more over the course of several large battles. While battles can turn in seconds for want of a nail, Helghan analysts are confident that the low morale of Pact forces as a result of missing and late pay was instrumental in several of the defeats. This run of victories was topped off by the successful (and relatively peaceful) capture of a major Pact city; the Khan herself leading the army responsible.

According to eyewitness accounts by Helghan agents embedded in the Khanate army, the Khan not only promised the leaders of the city-state the ability to escape unmolested but followed through on the promise; the fifty richest families fleeing to their allies in a single night. With their army crushed days earlier and their leaders abandoning them, the people of the city threw themselves at the mercy of the Khan and opened the gates to her forces on the next morning. Despite the temptation that such a prize no doubt represented, by all accounts, there was little to no looting or killing by the Khan's army.

While hardly signifying the end to the Prospero Pact, the loss of so many soldiers followed by the comparatively peaceful capture of a major city almost certainly hurts. Worse still from the point of view of the Pact, if the Khan's newfound mercy is merely a strategy, their cities may soon find themselves stuffed with exiled nobility accustomed to certain standards of living. Combined with ever-rising food prices and discontent from the lower classes, this may make an already volatile situation even more explosive.


New Oslo
According to analysts tasked with keeping an eye on the war between Howl and Morgenson, the already slow conflict between the two factions has only continued to decline in ferocity over the course of 3035. Having been at war for a number of years at this point, the lords' húskarls have been greatly blunted due to the repeated fighting and this year's levy has returned the fewest men of any in recent memory. While seemingly not at the point of agreeing to a peace treaty, neither side has made particularly ambitious or aggressive moves and many are predicting the imminent end of the conflict.


Trinity League
Intelligence reports on the Trinity League have revealed some rather interesting news from the pirate-state. According to rumours carried by independent merchants passing through League space, the Trinity League has begun a series of wargames on the planet Jia Tan involving a large number of their pirate auxiliaries with a special emphasis placed on planetary assault actions in addition to their standard unit cohesion exercises. With tensions between the pirate-state and the nearby empire of Zathras at an all-time high due to the League's recent capture of Aquagea, the decision to wargame a planetary assault speaks volumes as to what the League's ex-CCAF leaders expect to see in their future.


Aurigan Coalition
Hot off the ORDI's FTL communication network, High Lady Kamea Arano and her consort, Lord Alexander Madeira, have announced the long-awaited birth of their children: Keona Arano II and Tomas Arano. Fraternal twins born in November, the arrival of Keona and Tomas was greeted with widespread celebration and a national holiday across the Aurigan Coalition, and congratulations and gifts from the rest of the Outer Rim Defence Initiative. The Magistracy of Canopus, drawing on the more respectable side of their reputation as a highly cultured, artistic nation, gifted the Arano's a one-of-a-kind children's picture book from one of the nation's most distinguished writers and illustrators. The Taurian Concordat, somewhat less appropriately, gifted the pair a set of damascened plates featuring the symbol of House Arano in gold --a less personal gift, but one less likely to see the royal family barraged with requests to make copies.

The Helghan Republic, meanwhile, gave the family a Type 3 Maternity Package (3035).

First issued to expecting, new, or adopting parents in 3020 after an extensive campaign by both healthcare professionals and parents groups, the Republic's standard maternity package is a collection of goods designed to ease the financial burden on new parents and ensure their children have all their basic needs covered. Among other things, the Type 3 Maternity Package (3035) includes a number of bodysuits, a sleeping bag, bathing products, nappies and cream, bedding, bath towels, nail scissors, a hairbrush, a toothbrush, washcloths, muslin squares, a picture book, teething toys, bra pads, condoms, socks, and a small mattress. Contained within a brightly coloured cardboard box that can serve double duty as a crib for several months, the maternity package is an entitlement given to all Republic citizens and was given gladly to the Arano family.


Lady Marina Liao, the ruler of Gangtok and one of the Republic's most ardent supporters in the Coalition when it comes to opposing the Celestial Mandate, has reached out to the Helghan Republic regarding the possibility of acquiring modern weapons for her house troops. While well-equipped by Inner Sphere standards due to her house's wealth and prestige prior to fleeing, Lady Liao's forces are eager to equip themselves with latest-generation Helghan infantry and vehicle weapons. While this would normally not require all that much thought, Lady Liao is also interested in acquiring a number of Petrusite weapons --a rather thornier subject.
[Decision Next Turn]


According to the latest press release from Comstar, Coromodir V's Industrial Output has finally reached sufficient levels for the system to be granted a B-rating. The product of many years of labour by both the Republic and Coalition, the establishment of a third major industrial area within the Aurigan Coalition should greatly speed up the industrialisation of the Coalition's remaining systems. Though still a project measure in decades, the industrial capacity and sophistication of the Coalition is only expected to grow from here on out.


Taurian Concordat
Fyodor Malvena, the ruler of New Vandenberg, has spent much of 3035 touring his planet and opening parks on what was once toxic landfills. Cleaned up by the pair of Horus-class mobile factories bought by the planet years earlier, the squidlike colossi have proven vital to detoxifying efforts --hundreds of thousands of tons of waste reclaimed and recycled by the gigantic machines. By all accounts, the effort to clean up the planet's vast waste-fills has been so successful that lord Malvena has been forced to contract a number of off-world firms, including the Terra Group, to assist with detoxifying efforts --the planet's existing organizations unable to scale up quickly enough to match the Horus'.


Magistracy of Canopus
Intelligence dispatches from the Magistracy of Canopus have revealed that the Republic's ally has successfully fended off several raids by the Marian Hegemony without major loss of life. Located anti-spinward of the Magistracy, the Marian Hegemony is an imperialistic, slave-owning society intentionally styled after the early Roman Empire complete with an Imperator in the form of Marius O'Reilly and a senate comprised of the Patrician class. While the Magistracy has so far declined to trigger the mutual defence clause ORDI charter in response to the raids, their historic grievances with the Hegemony combined with the natural behaviour of imperialistic (not to mention slave-owning!) nations, means that it would be wise to keep an eye on the region.


Celestial Mandate
To the concern of many throughout the Outer Rim Defence Initiative, reports from Republic agents operating on the Celestial Mandate's Rimward border indicate that progress on the first layer of defence is proceeding swiftly. Having dedicated a large part of the national budget to the task and using both free and compelled labour, the Celestial Mandate has completed approximately 50% of the first stage of construction; ferrocrete bunkers and fortified gun emplacements springing up like mushrooms across numerous Mandate worlds. While nowhere near as impressive (or worrying) as the planned defences, the first stage of fortification will nonetheless be costly to take once completed.


Though only instituted at the opening of the year, the Outer Rim Defence Initiative's sanctions on the Celestial Mandate have already shown signs of working. While hardly proving devastating due to the relatively insular nature of the Mandate's economy, the sanctions have halted Taurian investment in Menke outright and slowed the semi-autonomous system's industrialization as a result. Lacking much in the way of industrialization due to its systems' historic poverty, the Mandate has no doubt been hoping to turn Menke into a production powerhouse and as such, the sudden slowdown in investment must hurt.


Comstar
Surprising very few, Comstar's First Circuit has announced that the Precentor of Tharkad, Ulthan Everson, has won the election to the seat of Primus. Though known to many to be a firm believer in the Word of Blake, Everson's election appears to have been a close-run thing; his confirmation coming in months later than expected despite the approval of former Primus Julian Tiepolo. Given the famously opaque nature of Comstar's leadership decisions, the reasons why Everson's confirmation took so long is likely to remain unknown, however, many are expecting whatever factions opposed him to fall in line now that he has been confirmed.


FedSuns
After much anticipation throughout the Inner Sphere and beyond, First Prince Morgan Davion and Lady Ophella Stephenson have finally married. Taking their vows in a lavish (if rather lengthy) winter ceremony in the Notre Dame cathedral on New Avalon, the pair have formally united their families to the relief and approval of many. Viewed live by over a billion citizens of New Avalon and after the fact by hundreds of billions throughout the Federated Suns, the wedding was met with widespread celebration and seems to have done much to (temporarily) alleviate worries of Morgan dying without an heir.

Given the significance of such an event, the Helghan Republic, through Ambassador Sien, gave the couple an equally significant gift in the form of a matching pair of swords.

Handmade by an artisan blacksmith living on Mir over the course of an entire year, the swords in question feature a blade of Helghan steel, a leather wrap made from one of Charybdis' numerous sea creatures, and a scabbard made of wood from Rogue wrapped in leather from Portland. Perfectly functional, if a tad decorative, the swords were presented to the First Prince and Lady Stephenson equally due to their military pasts and took quite a bit of negotiation to get approval.


In less pleasant news, 3035 also saw a number of raids occur between the Federated Suns and the Draconis Combine. While casualties were relatively minor, the raids themselves indicate that the two nations are as hostile as ever --if not more so.


Free Rasalhague Republic
The so-called Ronin War has, after a year of bloody and bitter fighting, finally come to an end in favour of the Free Rasalhague Republic. Having received unexpected aid from the Draconis Combine in the form of Theodore Kurita's Legion of Vega and several other units; the combined might of the KungsArmé and the DCMS' free-floating regiments proving up to the task of defeating the rogue Combine units. Though only lasting a year, the conflict instigated by those declared Ronin has cost the Free Rasalhague Republic a great many lives amongst its military and civilians both and engendered a great deal of hostility towards those mercenaries hired by the Republic.

While many merc units fought bravely against the Ronin, many of those hired prior to the outbreak of war did all they could to avoid fighting by exploiting loopholes in their contracts. As such, the general opinion of mercenaries in the Republic places them below pond scum and will almost certainly have an impact on future merc units in the future.


Free Worlds League
Surprising no one, the Free Worlds League has responded to last year's raids by the Lyran Commonwealth's nobility with raids of its own --a number of Lyran militia caches being torched by vengeful Leaguers.


Lyran Commonwealth
House Steiner, in a remarkably pleasant turn of events, has formally announced the engagement of Melissa Steiner to one Thomas Frederick Bradford. The son of Harrison Bradford, one of Archon Katrina Steiner's former battalion commanders and best man at her wedding to Arthur Luvon, Thomas Bradford is the Duke of Coventry and is well-known throughout the planet (and province) as a level-headed, benevolent ruler. Only two years Melissa's senior, politically reliable, a decent MechWarrior, and handsome to boot, Duke Bradford is far and away the most palatable choice of suitors for Melissa to marry.


As if in counterpoint to the news of Melissa Steiner's engagement, the restive province of Skye has continued to make trouble for the Lyran Commonwealth. Starting in March 3035, members of Free Skye began a bombing campaign aimed at taking out bastions of officialdom across the region. Though the people responsible alternately blew themselves up by accident and/or were captured by Lyran security services over the course of several months, they nonetheless managed to detonate several bombs in and around Comstar HPGs before being stopped.

In response to this attack, and no doubt to try and placate Comstar, the Lyran Commonwealth has cracked down on Skye secessionist movements of all stripes. While this crackdown has seemingly succeeded in stopping the bombing campaign, it has also sparked greater dissent in the region with numerous demonstrations turning violent. Worse still, it appears that Comstar is not satisfied with the level of protection granted to them by the Lyran state and has taken the liberty of posting members of the ComGuard to defend Skye-based HPGs. How the situation will develop is anyone's guess, however, it's almost certainly going to take a long time for things to settle down.

===============================
National Idea Changes:
Gain:

Fieldset:
ORDI Research Agreement.
For years now, research institutes and universities across the Inner Sphere and beyond have conducted their efforts alone. This has changed.
+5% base research speed, -0.25 influence/turn (Aurigan Coalition)
+5% base research speed, -0.25 influence/turn (Magistracy of Canopus)
+5% base research speed, -0.25 influence/turn (Taurian Concordat)

+15% base research speed, -0.75 influence/turn


Lose:
Fieldset:
Power Armour Research Initiative
An Aurigan-Canopian-Helghan-Taurian Research Initiative to design next-generation Power Armour. What could go wrong?
+2% Helghan Republic
+2% Aurigan Coalition
+2% Magistracy of Canopus
+2% Taurian Concordat

(+8% Power Armour Research Speed)

Fieldset:
Experimental Research Program (DHS)
For years now, Helghan research institutes and universities have conducted their efforts alone. This much change...
+10% DHS Research Speed (Aurigan Coalition)
+5% DHS Research Speed (Taurian Concordat)
+2% DHS Research Speed (Magistracy of Canopus)

(+17% DHS Research Speed)

Fieldset:
Vandenberg Mechanized Industries
With literal centuries of expertise in industrial engineering, Vandenberg Mechanized Industries will be a valuable partner in any research effort...
+5% Engineering Research Speed

Fieldset:
Tao Biomedical
Look, they can make catgirls and mermaids through surgery. I'm not even going to try and think up a serious quote.
+5% Social Research Speed


Faction Popularity and Issue Changes
All: +5% Popularity
Neighbourhood Rivalries --> Neighbourhood Rivalries
Extended Peace (10 years) --> Extended Peace (10 years)

===============================
Updated Info Posts

Helghan Republic

The Lords of Ruin -- Battletech/Killzone Crossover

In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people...

Helghan Republic Order of Battle

The Lords of Ruin -- Battletech/Killzone Crossover

In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people...

Helghan Republic Systems

The Lords of Ruin -- Battletech/Killzone Crossover

In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people...
 
Last edited:
Turn 27 Actions (3036)
Fire Sale
Lady Marina Liao, the ruler of Gangtok and one of the Republic's most ardent supporters in the Coalition when it comes to opposing the Celestial Mandate, has reached out to the Helghan Republic regarding the possibility of acquiring modern weapons for her house troops. While well-equipped by Inner Sphere standards, Lady Liao's forces are eager to acquire latest-generation Helghan infantry and vehicle weapons having seen them in use throughout the region. While this would normally not require all that much thought, the Republic being happy to supply its allies with weapons, Lady Liao is also interested in acquiring a number of Petrusite weapons; a rather thornier subject given the nature and utility of Petrusite.

Offering 500,000 C-Bills in exchange for enough equipment to outfit a combined arms battalion, Lady Liao is eager to hear back from the Republic...

[] Politely refuse.
[] Agree to the deal.

===============================

Actions
You have 14 out of 15 (14 base AP + 1 AP this turn only) Action Points to spend. 1 Action Point is being spent surveying Helghan.

Caliban:
Note: Write it out as [X] Action (Pact) to impact the Pact and [X] Action (Khan) to impact the Khan
[] Weaken Economy (Pact/Khan) [Easy]: By utilizing agents seeded throughout Caliban, we can weaken the economies of target by debasing their currencies with forgeries.
[] Infiltrate Civil Administration (Khan) [Easy]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
[] Infiltrate Army (Khan) [Easy]: By infiltrating the military, we can more easily raid targets of opportunity and stage incidents.
[] Ferment Dissent (Pact/Khan) [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
[] Raid Salary Trains (Pact/Khan) [Medium]: By utilizing agents seeded throughout Caliban, we can disrupt payment to military forces and reduce their morale and loyalty.
[] Stage Border Incident (Khan) [Hard]: With communications to their forces spotty at best, it would be possible, albeit difficult, to stage a border incident and heighten tensions with the relevant group.
[] Orchestrate Coup (Khan) [Extremely Hard]: By training and arming those whose beliefs align with those of the Republic, we can remove those in charge and install elements friendly towards us. [Progress: 0/2 turns] [-1,000,000 C-Bills/turn] [Effectiveness increases with dissent/support of Republic ideology]
[] Orchestrate Coup (Pact) [Medium]: By training and arming those whose beliefs align with those of the Republic, we can remove those in charge and install elements friendly towards us. [Progress: 0/2 turns] [-1,000,000 C-Bills/turn] [Effectiveness increases with dissent/support of Republic ideology]
[] Stage Border Incident (Pact) [Medium]: Using our agents in the Prospero Pact's military, we can stage an incident at their border with Republic camps to inflame tensions and justify reprisals.
[] Assassinate Military Leadership (Pact) [Medium]: Using our agents in the Prospero Pact's military, we can assassinate key members of the Pact's military to disrupt their ability to fight.
[] Write-in


New Oslo
[] Sell Weapons to Lord Morgenson: At the cost of angering his enemies, we can engender goodwill with Lord Morgenson which may come in handy in the future.
[] Sell Weapons to Lord Morgenson's rivals: By selling to his rivals, we can counterbalance the sale of weapons to Lord Morgenson.
[] Weaken Economy (Morgenson/Howl) [Easy]: By utilizing agents seeded throughout the polity, we can weaken the economies of the target by debasing their currencies with forgeries.
[] Infiltrate Civil Administration (Morgenson/Howl) [Easy]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
[] Infiltrate Army (Morgenson/Howl) [Medium]: By infiltrating the military, we can more easily raid targets of opportunity and stage incidents.
[] Ferment Dissent (Morgenson/Howl) [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
[] Orchestrate Coup (Morgenson/Howl) [Extremely Hard]: By training and arming those whose beliefs align with those of the Republic, we can remove those in charge and install elements friendly towards us. [Progress: 0/2 turns] [-1,000,000 C-Bills/turn] [Effectiveness increases with dissent/support of Republic ideology]
[] Sell Weapons to the Polar Association: With their much stronger enemies to the south at (relative) peace, it may be prudent to assist the disparate polar powers with defending themselves.
[] Accept Polar Association's counter-offer: Unable to easily defend themselves from their equatorial neighbours due to disparities in wealth and manpower, the Polar Association's member-nations are willing to submit to the Republic in exchange for protection from their foes. A more palatable move on the homefront, accepting will naturally sour relations with the southern nations and require both the deployment of troops and the repair of the Soletta array. [Deploys 1 division]
[] Repair the Soletta Array: Destroyed centuries ago, the loss of the warmth and light once delivered by the array is reinforced with every sunset on New Oslo. Repairing a fraction of the structure and using it to warm the Polar Association's lands will uphold the rest of our bargain. [Progress: 0/2 turns]
[] Repair the Soletta Array: Destroyed centuries ago, the loss of the warmth and light once delivered by the array is reinforced with every sunset on New Oslo. Though repairing the entire structure is rather more difficult than merely a fraction of it, doing so may sway the less religious nations of New Oslo to think favourably of the Republic. [Progress: 0/4 turns]
[] Write-in


Rockwellawan:
[] Expand FTL Comms Network: By offering to expand our FTL network to Rockwellawan, we may be able to more tightly bind the planet to the Republic through social and economic levers.
[] Infiltrate Rockwellawan Society: Infiltrating Rockwellawan's society will allow us to carry out subversive activities.
[] Write-in


Detroit:
[] Expand FTL Comms Network: By offering to expand our FTL network to Detroit, we may be able to more tightly bind the planet to the Republic through social and economic levers.
[] Infiltrate Detroit Society: Infiltrating Detroit's society will allow us to carry out subversive activities.
[] Write-in


The Aurigan Coalition:
[] Infiltrate Aurigan Society: Sending intelligence operatives to infiltrate Aurigan society will allow us to carry out subversive activities.
[] Sell Decommissioned Cruisers: Though not up to par with the warships of the Star League era, the Coalition is willing to pay millions of C-bills for a squadron of decommissioned cruisers. [Can be taken multiple times. 13 sales remaining]
[] Open FTL comms to civilian traffic: With the stations already in place, upgrading the available bandwidth and opening the lines to civilian traffic will be relatively simple and offer many potential cultural and financial benefits.


Taurian Concordat:
[] Infiltrate Taurian Society: Sending intelligence operatives to infiltrate Taurian society will allow us to carry out subversive activities.
[] Sell Decommissioned Cruisers: Though not up to par with the warships of the Star League era, the Taurian Concordat is willing to pay millions of C-bills for a squadron of decommissioned cruisers. [Can be taken multiple times. 13 sales remaining]
[] Open FTL comms to civilian traffic: With the stations already in place, upgrading the available bandwidth and opening the lines to civilian traffic will be relatively simple and offer many potential cultural and financial benefits. [Progress: 0/2 turns]


Magistracy of Canopus:

[] Infiltrate Canopian Society: Sending intelligence operatives to infiltrate Canopian society will allow us to carry out subversive activities.
[] Sell Decommissioned Cruisers: Though not up to par with the warships of the Star League era, the Magistracy is willing to pay millions of C-bills for a squadron of decommissioned cruisers. [Can be taken multiple times. 13 sales remaining]
[] Open FTL comms to civilian traffic: With the stations already in place, upgrading the available bandwidth and opening the lines to civilian traffic will be relatively simple and offer many potential cultural and financial benefits. [Progress: 0/3 turns]


ORDI Special Resolutions:

Note: Write it out as [X] Action (Hurik) to impact Hurik and [X] Action (Ward) to impact Ward. Actions without (Hurik/Ward) will impact both. Each turn, the other ORDI nations will each pick one action to carry out, though the final go-ahead will be left to the Republic.

[] Prepare War Material Stockpiles: In order to ensure ORDI units fighting on Hurik and Ward will have access to all the resources they need, we should build up a stockpile within the Aurigan Coalition that can be drawn on as needed.
[] Emplace And Prepare Assault Forces (specify the forces being deployed): While every member of the ORDI will contribute to the seizure of Hurik and Ward, the Republic has a key role in the assault and will need to prepare forces ahead of time...
[] Plant False Intelligence [Easy]: By hiding our real manoeuvres and planting false intelligence, we can disguise the scale of our operations and convince the Celestial Mandate that we mean to attack elsewhere.
[] Prepare Infrastructure Sabotage (Hurik/Ward) [Easy]: Utilizing preplaced agents on the planets, we can prepare acts of sabotage aimed at disrupting the enemy's ability to manoeuvre and thus grant ORDI forces the advantage.
[] Prepare War Material Sabotage (Hurik/Ward) [Easy]: Utilizing preplaced agents on the planets, we can prepare acts of sabotage aimed at disrupting the enemy's ability to sustain combat and thus grant ORDI forces the advantage.
[] Steal Fortification Blueprints (Hurik/Ward) [Medium]: Stealing the blueprints for the Mandate's planned fortifications will allow ORDI planners to better work around the titanic constructions; no doubt saving lives and speeding up the conquest of the planets.
[] Sabotage Fortification Construction (Hurik/Ward) [Medium]: By using pre emplaced agents to sabotage the construction of the Mandate's rimward fortifications, we can throw a wrench in the authoritarian nation's plans and delay their completion.
[] Capture Enemy Ciphers [Hard]: By capturing the enemy's code ciphers, we can intercept and crack any messages they attempt to send -- at least until they change their ciphers, anyway.
[] Prepare Assassinations (New Roland and Repulse): [Progress: 0/2 turns]
[] Prepare Assassinations (Renown, Ward, Hurik, and Larsha): [Progress: 0/2 turns]
[] Prepare Assassinations (Pojos, Muridox, Jacson): [Progress: 0/2 turns]
[] Launch Operation Red Breath: Having laid as much groundwork as we dare, the ORDI will now launch Operation Red Breath and all associated sub-operations.


Federated Suns:
[] Write-in (Convince me you've got something good to request through your embassy)
[] Infiltrate FedSuns Society: Sending intelligence operatives to infiltrate Sun's society will allow us to carry out subversive activities.


Free Worlds League:
[] Write-in (Convince me you've got something good)
[] Negotiate an embassy with the Free Worlds League.
[] Infiltrate FWL Society: Sending intelligence operatives to infiltrate League society will allow us to carry out subversive activities.


Capellan Confederation:
[] Write-in (Convince me you've got something good)
[] Negotiate an embassy with the Capellan Confederation.
[] Infiltrate Capellan Society: Sending intelligence operatives to infiltrate Capellan society will allow us to carry out subversive activities.


Celestial Mandate:
[] Open Diplomatic Relations with the Celestial Mandate.
[] Continue Infiltration of Mandate Society: Sending intelligence operatives to infiltrate Mandate society will allow us to carry out further subversive activities.
[] Infiltrate Civil Administration [Medium]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
[] Infiltrate Military [Medium]: By infiltrating the military, we can more easily raid targets of opportunity, stage incidents, and gather intelligence on deployments.
[] Ferment Dissent [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
[] Stage diplomatic incident [Hard]: Through agents in positions of power, we can stage border incidents justifying military response.
[] Orchestrate Coup [Extremely Hard]: By training and arming those whose beliefs align with those of the Republic, we can remove those in charge and install elements friendly towards us. [Progress: 0/15 turns] [-10,000,000 C-Bills/turn] [Effectiveness increases and time decreases with dissent/support of Republic ideology]
[] Write-in


Inner Sphere:
[] Open diplomatic relations with the Lyran Commonwealth
[] Open diplomatic relations with the Draconis Combine
[] Open diplomatic relations with the Free Rasalhague Republic


General:
[] Construct a Charon-class freighter: Task your shipyards with constructing a Charon-class freighter. [Can be taken multiple times in a turn]
[] Construct a Bellerophon-class colony ship: Task your shipyards with constructing a Bellerophon-class colony ship. [Can be taken multiple times in a turn]
[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones. [Progress: 3/5 turns] [Action Point Locked Until Completed]

[] Expand Zulim Taw Battlemech Factory: Further investment in the Zulim Taw facility will allow us to expand our production capability considerably (+1 battalion/turn).
[] Geothermal Hotspot Exploitation (Independence): Using our understanding of Terrain Engineering, we can tap the same geothermal hotspots responsible for Independence's island chains to power the planet safely and reliably. [Progress: 0/2 turns] [Action Point Locked Until Completed]
[] Construct solar parasol over Charybdis: A hot, wet world plagued by storms, we can attempt to tame the wild weather by deploying a massive solar parasol between the planet and its sun. [Progress: 0/3 turns] [Action Point Locked Until Completed]
[] Implement Wildlife Removal Measures (Rogue): By making use of newly developed techniques and technologies, we can better preserve the balance of civilization and ecology to the benefit of both. [Progress: 0/2]
[] Industrial Development Fund (Tiverton): By setting up an industrial development fund with an initial seed straight from the Helghan Treasury, we can help stimulate the development of local industry on Tiverton now that it's a full-fledged member-world of the Republic. [-5,000,000 C-bills]
[] Mass Electrification (Tiverton): With the current state of power generation on Tiverton still rather abysmal despite the best efforts of the Republic, now would be an excellent time to invest in mass electrification via fusion powerplants [Progress: 0/2]
[] Mineral Exploration (Tiverton): Having lacked much in the way of population and industry for many years, the need to survey Tiverton for mineral resources has largely been moot. Now part of the Republic, exploring the world for easily accessible deposits would be almost trivial and do much to help stimulate growth.
[] Anti-Vulcanism Efforts (Tiverton): A planet with extensive vulcanism, Tiverton is prone to both earthquakes and volcanoes which can cause significant damage and loss of life. Using our knowledge of terrain engineering, we can tap some of the larger areas to both provide a safe and reliable form of energy and prevent catastrophes. [Progress: 0/3]
[] Send out Explorers.


Terra Group (Automated):
[X] Mountain Range Removal (Helghan): Using our understanding of Terrain Engineering, we can remove an inconvenient mountain range blocking exploitation of a major Petrusite deposit.
[Progress: 1/3 turns]


Military:

[] Raise an Army: Task your military with forming an additional army. [Can be taken multiple times in a turn so long as there is recruitable population remaining]
[] Construct two Hasta-class cruiser Squadrons: Task your shipyards with constructing Six Hasta Cruisers. [Can be taken multiple times a turn]
[] Construct an Arc Cruiser Squadron: Task your shipyards with constructing Four Arc Cruisers. [Can be taken up to five times in a turn]
[] Construct a Damascus-Class Carrier Squadron: Task your shipyards with constructing a squadron of Damascus-Class Carriers. [Can be taken multiple times a turn]
[] Construct a Toxotai-class Guided Missile Cruiser Squadron: Task your shipyards with constructing a squadron of Toxotai Guided Missile Cruisers. [Can be taken up to two times in a turn]
[] Construct a MAWLR pack: Task your heavy industry with constructing a pack of three MAWLRs. [Can be taken multiple times in a turn]
[] Construct three Battlemech Battalions: Task Zulim Taw with constructing three battalions worth of mechs.
[] Construct a military defence station over [LOCATION]
Locations available:
  • Charybdis
  • Tiverton
[Can be taken multiple times in a turn]

[] Expand a military defence station over [LOCATION]
Locations available:
  • Rogue
  • Mir
  • Independence
[Can be taken multiple times in a turn]


Design:

[] Missile Cruiser Redesign: Order your design teams to redesign the missile cruiser to make use of the latest technological advancements.
[] Arc Cruiser Redesign: Order your design teams to redesign the old arc cruiser to make use of the latest technological advancements.
[] MAWLR Redesign: Order your design teams to redesign the MAWLR to make use of the latest technological advancements.
[] Design write-in: Order your teams to design a solution to a capability-gap. (Just tell me what you're trying to design)


Political:
[] Contact the inhabitants of Spencer
[] Contact the inhabitants of Cygnus
[] Contact the inhabitants of Appian
[] Contact the inhabitants of Fronq
[] Contact the inhabitants of Argus
[] Contact the inhabitants of McEvan's Sacrifice
[] Contact the Trinity League



===============================
Research
-[X] Research
--[X] Standard Power Armor [4.96/6]
--[X] Prototype Gauss Rifle [4.25/5]
--[X] Advanced Irradiated Petrusite Theory [5.5/7]
--[X] Primitive Energy Shield [3.1/6]
--[X] Intermediate Structural Materials [4.35/8]
--[X] Ferro-Aluminium Armour [1.95/6]
--[X] Free Research Team [0/--]


===============================
Military Requisition And Design
You have 3 out of 3 Requisition Points to spend on upgrading Helghan's ground forces. These upgrades are given to all active armies at once, though the more armies you have the longer it'll take to roll out changes.

Requisition
[] RD-1 'Hund': Developed by members of the Arrasate Worker Cooperative, the RD-1 'Hund' is a lightweight, semi-autonomous, doglike drone designed to be carried and deployed by infantry units to boost their in-field intelligence gathering capabilities. Featuring an impressive collection of sensors and a deployable single-rotor UAV with a three hour battery, the Hund can detect explosives, spot threats, and provide real-time mapping for its operators, though this comes at the cost of little armour and no weaponry.
[] Mk II Arc Cannon: An improved version of the old Arc Cannon design featuring a number of improvements made over the years, the Mk II Arc Cannon makes use of the latest developments in Petrusite theory to deliver a blast of energized Petrusite far more damaging than was previously thought possible.
[] Mk II Petrusite Lance: Developed entirely thanks to the improved understanding of Petrusite brought about by countless years of research from Republic Scientists, the Mk II Petrusite Lance requires less Petrusite than the MK I in order to deliver more damage to the target


Design
[] Battlemech Design: (tell me what you're trying to design)
[] Combat Vehicle Design: (tell me what you're trying to design)
[] ASF Design: (tell me what you're trying to design)
[] Dropship Design: (tell me what you're trying to design)
[] Power Armour Design: (tell me what you're trying to design)
[] Design write-in: Order your teams to design a solution to a capability gap. (tell me what you're trying to design)
 
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Turn 27 Results (3036)
[x] Plan A

The Lords of Ruin -- Battletech/Killzone Crossover

Welp, with voting open, slightly edited version of my original plan-proposal: [x] Plan A Fire Sale -[x] Agree to the deal. Caliban: -[x] Write-in: Attempt to absorb Caliban through a divide-and-conquer approach and a combination of diplomatic and military means. Make an offer to all polities...
================================

-[x] Agree to the deal.
With Lady Marina Liao now a member of a close ally's court and the matter of Portland long since considered closed, the question of whether to supply the governor with Helghan weapons was a relatively simple one for the Republic to answer; agreement to her request arriving on Gangtok two weeks after Lady Arano was informed about it (unnecessarily, it turned out). Lady Liao, having been eager to hear back from the Republic, responded to the deal's acceptance by immediately transferring half of the agreed-upon sum with the remaining half sent only a few months later when the weapons arrived. An eclectic mix of infantry and vehicle weapons with a heavy preference for Petrusite-based designs, training Liao's house-guards in their use took only a handful of weeks thanks to their experience and dedication and the weapons entered into service with much fanfare only a few days later.

Effect
  • +500,000 C-Bills
================================

Caliban
-[x] Write-in: Attempt to absorb Caliban through a divide-and-conquer approach and a combination of diplomatic and military means. Make an offer to all polities on the planet to join the Helghan Republic and receive associated benefits such as military protection, humanitarian and economic development aid, etc, if they meet certain minimum democratic and human rights criteria (or pledge to meet them within a certain amount of time). While at the same time releasing a statement threatening military actions against those who grossly violate human rights criteria.
With public pressure growing at home, the Prospero Pact growing more fractious by the day, and the Khan winning victory after victory, 3036 saw the Helghan Republic make its long-awaited move at last; dozens of diplomats dispatched to the desert world to make offers and threats in equal measure. Arriving aboard Helghan cutters in late June, the assorted diplomatic personnel made contact with the dozens of polities scattered across Caliban and offered them the chance to join the Helghan Republic and gain the benefits that entailed in exchange for a handful of domestic concessions. Simultaneously, the Republic made an announcement to all on Caliban that gross violations of human rights (as defined by the Republic) would result in military interventions.

The immediate reaction to the carrot-and-stick approach of the Republic was as expected, only those city-states facing imminent conquest by the Khan choosing to take the Republic up on the offer and even then only after extracting promises that their leaders would not be harmed. The remaining city-states, meanwhile, hesitated just long enough to witness the Helghan intervention against Archon Drakon McKenzie before following suit, the various nobles evidently accepting that the Republic could simply conquer them all if it so chose and so only quibbling over minuscule concessions. That said, while the overwhelming majority of Caliban's city-states had accepted the Republic's offer one way or another by December of 3036, a number of the more noteworthy (and despised) figures appeared to take issue with this capitulation and instead fled with their most loyal followers into the planet-wide desert.

The Khanate's response to the Republic's offer, on the other hand, was rather interesting. Having been approached by Republic diplomats in the field and given the same offer as the rest of Caliban's polities, the Khan retired to her tent for several hours to ponder the issue before emerging once more and requesting her commanders join her. A short time later, standing at the foot of her legendary Black Knight on a small rise overlooking the Pact city she had been besieging, the Khan of Caliban informed her followers that she would be accepting the Republic's offer and that any who could not or would not follow her had until the dawn of the next day to leave. When that time came, eight of her army's twelve commanders stood behind her as the others left the siege camp for the desert; their men following close behind.

While neither Pact nor Khanate rebels have yet to make a nuisance of themselves, Republic Intelligence is naturally keeping a keen eye on the situation lest they attempt something of note. Similarly, while the task of making Caliban a modern member of the Republic is likely to take decades and run into stumbling blocks, peace now reigns on the planet for the first time in many years.

Effect
  • Caliban is now part of the Republic!
  • A handful of interventions had to be launched against Caliban city-states, but otherwise, the takeover was rather peaceful.
  • A small number of rebels from both sides have dissolved into the desert. It will likely pose problems later but was an unavoidable problem.
  • -10 influence

New Oslo
-[x] Accept Polar Association's counter-offer: Unable to easily defend themselves from their equatorial neighbours due to disparities in wealth and manpower, the Polar Association's member-nations are willing to submit to the Republic in exchange for protection from their foes. A more palatable move on the homefront, accepting will naturally sour relations with the southern nations and require both the deployment of troops and the repair of the Soletta array. [Deploys 1 division]
Appalled by the beliefs of the Morgenson and Howl coalitions and more easily able to influence the polar nations given their situation, the Helghan Republic began 3036 by accepting the Polar Association's counter-offer and formally inducting the nations within as protectorates under a set of terms known as the New Oslo Accords. As with similar historical treaties, the New Oslo Accords impose very little on the nations of the Polar Association; the states retaining local autonomy in exchange for recognizing the suzerainty of the Helghan Republic. Though hardly a bastion of Helghan ideals by any measure, the comparatively progressive views of the Polar Association and its status as a target of conquest ensured that the announcement to the Helghan people went over more smoothly than would otherwise be the case --most seeming content to merely wait and see what comes of it.

In exchange for recognizing the Republic's suzerainty, however, the accords require the Republic to both repair the devastated soletta array orbiting the planet and to protect the nations from their rapacious equatorial neighbours. Not wanting to be seen as lax or allow Morgenson or Howl to make out like bandits, the Republic naturally did all it could to meet the terms; countless teams of workers were dispatched and a single division of the Republic's 1st army deployed as soon as the deal was signed. This proved to be a wise move as, in the weeks following the announcement of the deal's existence, several lords attempted to test the boundaries of Helghan protection by skirmishing on the border only to find their troops beaten back rather bloodily --platoons of Huskarls turned into steaming corpses by Helghan weapons.

Effect
  • 1 division of the 1st army is deployed to new Oslo
  • Some brief skirmishes with equatorial nations as they test the boundaries of Helghan protection.
  • Equatorial nations are upset, but can't do anything about it.

-[x] Repair the Soletta Array: Destroyed centuries ago, the loss of the warmth and light once delivered by the array is reinforced with every sunset on New Oslo. Repairing a fraction of the structure and using it to warm the Polar Association's lands will uphold the rest of our bargain. [Progress: 0/2 turns]
Surrounded by a cloud of debris massing many hundreds of tons, the ruined soletta array orbiting New Oslo has long been an ominous light in the sky for the people below as well as a navigational hazard for those few traders who make the journey so far rimward. Worse still, the loss of light and heat from the vast mirror was almost single-handedly responsible for the decline of civilization across the planet, many of the Star League era cities which once served as the planet's claim to fame now frozen mausoleums fit only to be plundered by those seeking salvage. Having accepted the Polar Association's counter-offer, the Helghan Republic immediately began work on upholding its end of the deal; dozens upon dozens of starships flitting into the New Oslo system bearing all manner of personnel and equipment to repair the vast structure with, a whole new constellation joining the stars above New Oslo.

Beginning in March of 3036, Helghan work crews assisted by all manner of automata make safe the region surrounding the vast mirror through a variety of means; flakes of metal the size of pinheads swept out of the sky by hundred meter-wide bags of carbon nanotubes, and car-sized lumps of polymer deorbited by suicide drones. Though it takes many weeks of painstaking labour, by mid-July a zone of clear space is established around the mirror array and the first of what swiftly becomes more than two hundred men and women arrive at the hexagonal station's ruined hub.

Working four-hour shifts in EVA suits derived from military exoskeletons, the Republic's personnel make short work of replacing the shattered control center; carefully excising the twisted wreckage with laser cutters and replacing the ruined habitat in a matter of days with one delivered fresh from Helghan. Mere weeks after arriving at the ruined megastructure, Helghan workers are already busily replacing the mirrors on one of the structure's six ruined arms, and by the end of the year have completed a full half of the required repairs.

[AP Locked Until Completed]
[Progress: 1/2 turns]

Effect

  • Work starts on repairing the ruined soletta array. Illumination will begin when repairs are completed.
  • The Polar association is impressed by your speed!

Rockwellawan
-[x] Expand FTL Comms Network: By offering to expand our FTL network to Rockwellawan, we may be able to more tightly bind the planet to the Republic through social and economic levers.
Having sold the government of Rockwellawan a number of weapons from Helghan's stores, trained the system's militia to an acceptable standard, and negotiated anti-piracy patrol rights for Helghan warships, the next step in Republic-Rockwellawan relations was clear for all to see. Located relatively close to the FTL communication line running into the Aurigan Coalition, building a spur of the network to Rockwellawan would allow the Republic better access to the system's ruling government and set the stage for a further expansion aimed at allowing civilian access --an act which would more tightly bind the two nations together through trade and cultural exchange. Dispatching negotiators to the system via fast cutter, the Republic only had to wait until early May before the democratic government of the planet responded with a resounding: yes!

With permission given, construction on the planned spur line began almost immediately from the Aurigan border. Starting at the same junction from which the Concordat branch diverges, Republic work crews numbering in the dozens --a mere fraction of what was used to connect the Republic and its allies-- got to work constructing the stations needed to cover the 20-odd light-years between Rockwellawan and the junction. Experienced at the task and operating without the strict timeline of previous efforts, Helghan personnel were able to assemble and deploy all three of the stations needed by late August --the communications line between the Republic and Rockwellawan opening with much fanfare after only a month's testing. Though intended for governmental use at the moment thanks to the ever-present threat of the nearby Trinity League, expansion of the line to include commercial services would be almost trivial in comparison to its establishment and would doubtlessly do much to ease the entry of Rockwellawan into the Republic should that be desired.

Effect
  • Spur-line to Rockwellawan built!
  • Can expand it to include commercial services.

Detroit
-[x] Expand FTL Comms Network: By offering to expand our FTL network to Detroit, we may be able to more tightly bind the planet to the Republic through social and economic levers.
Dispatching negotiators to Detroit to offer the system the same FTL comms deal as Rockwellawan, the Republic was unsurprised when the industrialised system accepted the offer almost immediately. Already receptive to the Republic thanks to arms and patrol deals similar to those negotiated with Rockwellawan, Detroit's proximity to systems already conquered by the Trinity League has resulted in no small amount of panic amongst its government and concern over their future. Proudly independent, Detroiters have no desire to end up a subject people or lose their closely held democracy and sothe Republic's offer of an (almost) direct line to Helghan holds much appeal.

Having obtained the go-ahead after only a few weeks of token negotiation, work on the branch began almost at once. Substantially longer than the line to Rockwellawan at almost fifty light-years, the comms line to the system was required to start at Coromodir; the Aurigan Coalition granting permission after a month of hard-fought back and forth. Requiring eight broadcast stations due to the distance involved, construction of the branch took a full ten months to complete; the eighth and final station opening in early November. As with the line to Rockwellawan, though intended for governmental use at the moment, expansion of the line to include commercial services would be almost trivial in comparison to its establishment.

Effect
  • FTL Comms branch built!
  • Can expand it to include commercial services.

The Aurigan Coalition
-[x] Open FTL comms to civilian traffic: With the stations already in place, upgrading the available bandwidth and opening the lines to civilian traffic will be relatively simple and offer many potential cultural and financial benefits.
Already expending vast quantities of Marks and influence in the region to open comm lines to Detroit and Rockwellawan, the Helghan Republic entered the year by extending the Aurigan Coalition an offer to open the FTL network to civilian traffic. Though few members of the Coalition were opposed to the idea given the two powers' close relations, the Republic negotiators found unexpected allies in the Coalition's various noble houses; many of the lords and ladies eager to attract foreign investment in their companies and planets. Pointing to the potential cultural and economic benefits of allowing citizens of one nation to interact with those of another for a (minimal) fee, Helghan negotiators continued their streak of victories by securing the Aurigan's acceptance in a matter of months.

The deal signed and a small but growing number of influential Aurigans keenly interested in its progress, work on expanding the network's available bandwidth and switching capacity began at once. With the stations designed ahead of time with such expansions in mind, the task of upgrading the automated structures proceeded apace, a half-dozen completed in the first two months of the year and the remainder falling into place one after another. Barely eight months after the upgrade programme started, in late October, Helghan work crews operating on the final station dispatched a test-ping back to Helghan via commercial channels and received an episode of Kommissar Rex --a popular Helghan crime drama-- back in response.

Effect
  • +200,000 C-Bills/year from Coalition licensing of Helghan entertainment
  • Lots of cross-cultural communication going on.


Taurian Concordat:
-[x] Open FTL comms to civilian traffic: With the stations already in place, upgrading the available bandwidth and opening the lines to civilian traffic will be relatively simple and offer many potential cultural and financial benefits. [Progress: 0/2 turns]
Eager to bind its remaining allies more tightly to itself, and make a little money on the side, the Helghan Republic also sent an offer to expand FTL services to civilians to the Taurian Concordat. One of if not the largest nation in the region, the Taurian Concordat represents a largely untapped market for Helghan cultural products; the ship-based trade between the two nations imposing a multi-month delay on Tri-D vids and films from both sides of the border. Arriving on Taurus in early March, Helghan negotiators slowly chip away at their opposites on the other side of the table until, at last, an accord is reached and both sides agree to allow civilians access to the network.

With so many potential benefits, work on expanding the network's available bandwidth and switching capacity began at once. In only a matter of months, a full quarter of the automated stations responsible for carrying the hyperspace signals were upgraded with the hardware required to support civilian traffic, with another quarter completed by late November. With numerous stations lying between Helghan and Taurian space, the ETA for the completed network is late 3037 at the earliest; a date which many within the Helghan art scene are eyeing eagerly.

[Progress: 1/2 turns]

Effect

  • Work begins on upgrading stations to carrying civilian signals


Magistracy of Canopus:
-[x] Open FTL comms to civilian traffic: With the stations already in place, upgrading the available bandwidth and opening the lines to civilian traffic will be relatively simple and offer many potential cultural and financial benefits. [Progress: 0/3 turns]
As part of the third and final prong of the plan to increase cross-cultural trade between itself and its allies, the Helghan Republic dispatched yet another team of negotiators to the Magistracy of Canopus in Q1 3036. Arriving on Canopus a few weeks later thanks to the chain of waystations setup between the two nations, Helghan negotiators found the Magistracy far more receptive to the idea of opening up the lines to civilians than the Taurian Concordat had been. No doubt a result of the Magistracy's culture and the sheer size of its media conglomerates, support within the Magistracy for the idea proved irresistible and a deal was signed mere months after negotiations began.

A significantly longer chain of rebroadcast stations than that of the Helghan-Aurigan and Helghan-Taurus lines, work on upgrading the stations naturally proceeded at a more sedate pace. Despite multiple experienced crews working with all haste, the end of the year saw only a third of the stations on the line upgraded with many more waiting for their turn.

[Progress: 1/3 turns]

Effect

  • Work begins on upgrading stations to carrying civilian signals


ORDI Special Resolutions (Helghan Republic)
-[x] Prepare War Material Stockpiles: In order to ensure ORDI units fighting on Hurik and Ward will have access to all the resources they need, we should build up a stockpile within the Aurigan Coalition that can be drawn on as needed.
Well aware of the rate at which military forces could chew through expendables during active combat, the Helghan Republic and its allies spent 3036 preparing stockpiles of war material throughout Aurigan space for the inevitable confrontation with the Celestial Mandate. Across the Aurigan-Mandate border, in carefully patrolled locations, numerous pre-existing and newly constructed depots were filled with a dragon's hoard of weapons, ammunition, and spare parts. Built in Helghan and Taurian factories and transported into the Coalition in secret, several million tons of supplies were shipped to the border over the course of the year; enough to keep ORDI troops supplied if the worst came to pass and the fighting bogged down. For the Republic's infantry alone, these supplies included 32,000 tons worth of replacement ballistic plates, 84,000 tons worth of fragmentation grenades, 250,000 tons of small arms ammunition, and 280,000 tons of MREs.

Effect
  • Hidden stockpiles have been set up throughout the Aurigan reach to supply ORDI troops during the invasion of Hurik and Ward.

-[x] Emplace And Prepare Assault Forces (specify the forces being deployed): While every member of the ORDI will contribute to the seizure of Hurik and Ward, the Republic has a key role in the assault and will need to prepare forces ahead of time…
--[x] 3rd, 4th, 5th Armies, 5 Mech Battalions

Contemporaneously with efforts to set up material stockpiles, the Helghan Republic also moved forces into the Aurigan Reach in preparation for the impending invasion of the Celestial Mandate. While debate within the Republic's general staff over the exact number of troops to send had been fierce, the desire to avoid a prolonged conflict and to dissuade the Mandate from attempting to retake Hurik and Ward resulted in three full armies and five battalions of mechs being dispatched --the hope being that such a force would both shatter the Mandate's defences and its will to escalate. Transported into the Reach via the Republic's remaining workhorse cruises and two squadrons of Hasta-class cruisers, the roughly 900,000 combat and support troops which made up the Republic's contribution to the invasion set up camp on the Aurigan worlds of Enkra and Bringdam where they were joined by the contributions of the other ORDI states.

Formed into two strike forces in preparation for the eventual attack, the men and women of the Republic's military are currently based in the most remote regions of both planets and have already begun practising their invasion tactics against dummy targets and each other. Though the largest movement of Helghan troops since the Second Extrasolar war, the Celestial Mandate appears none the wiser as to the force's existence so far; counter-intelligence efforts ensuring that the authoritarian nation's attention remains focused squarely on the Taurian border. Despite this stroke of good fortune, however, everyone involved in the assembly is aware that it cannot last forever and that the longer Helghan troops remain in place, the more likely it is that information will leak. Additionally, though the Republic and Aurigan Coalition are as close as any two nations can be due to their shared struggle against the Directorate and the Republic's ongoing aid, many are aware that leaving forces in places for an extended period will test the patience of the Republic's allies.

Effect
  • Helghan troops have deployed to the Aurigan Reach where they are training to invade the Mandate.
  • The longer they stay in place the more likely it is that the mandate will discover them. Additionally, the longer they stay the more it'll seem like an occupation.

-[x] Plant False Intelligence [Easy]: By hiding our real manoeuvres and planting false intelligence, we can disguise the scale of our operations and convince the Celestial Mandate that we mean to attack elsewhere.
Wary of the Celestial Mandate's intelligence service and hoping to disguise the preparations for Operation Red Breath, the Helghan Republic and its allies in the Outer Rim Defence Initiative ordered their agents to carry out a number of counter-intelligence operations over the course of 3036. Well aware that the preparations required to take enemy-held systems were difficult if not outright impossible to hide given their scale and complexity, these operations instead hoped to disguise the ORDI's ultimate goal; out of position units just as useless in a war as destroyed ones. Codenamed Fortitude, the plan to mislead the Mandate's leadership had several aspects.

The first such aspect of the plan, Fortitude Spinward, involved the establishment of fake combat formations in the formerly Capellan area of space now held by the Taurian Concordat. Supposedly presided over by a dependable Concordat general, these fictitious units were based in an isolated facility on the planet Zanzibar III where, as far as any of the known Mandate spies knew, they trained to attack the systems of Jacson, Muridox, and Larsha. To aid in the illusion, these fictitious units were supported by a very real radio corps broadcasting appropriate messages in addition to a number of dummy mechs and tanks and a company-sized force of real vehicles which were periodically modified and painted according to premade patterns.

Fortitude Coreward, meanwhile, set out to convince the Mandate that any buildup of troops and equipment detected along the Aurigan border were merely diversions intended to draw attention away from the Mandate's Spinward border with the Concordat. Utilizing a number of known and turned agents, the Helghan Republic and Aurigan Coalition fed the Mandate a number of carefully designed lies which, while perfectly reasonable and internally consistent, nonetheless gave the impression that the true thrust of any attack would come from the Concordat.

By the time the year came to a close, operatives working for all four member nations of the ORDI had reported that three regiments had been redeployed from the Mandate's anti-spinward border to the systems of Jacson, Muridox, and Larsha. In addition, agents operating on those self-same worlds reported seeing Mandate units perform counter-invasion training as well as preparing arms stockpiles in preparation for long-term fighting. While the ORDI's penetration of Mandate networks is hardly complete enough to give an omniscient view, what information the ORDI's spies can come across indicates that that Mandate appears to have taken the bait.

Effect
  • Two infantry, one armoured regiment have been deployed to Jacson, Muridox, and Larsha from Renown and Cavalor.
  • Mandate has diverted warfighting supplies to Jacson, Muridox, and Larsha.


ORDI Special Resolutions (Taurian Concordat)
[X] Prepare Assassinations (Renown, Ward, Hurik, and Larsha): [Progress: 0/2 turns]
[Progress: 0/2 turns] → [Progress: 1/2 turns]

ORDI Special Resolutions (Aurigan Coalition)
[X] Prepare War Material Sabotage (Ward) [Easy]

Effect:

  • Aurigan Intelligence Agency operatives successfully infiltrated the planet Ward and are prepared to sabotage Mandate military supplies.

ORDI Special Resolutions (Magistracy of Canopus)
[X] Prepare Infrastructure Sabotage (Hurik) [Easy]

Effect:

  • MIM agents successfully infiltrated the planet Hurik and are prepared to sabotage infrastructure during invasion.


Tiverton
-[x] Anti-Vulcanism Efforts (Tiverton): A planet with extensive vulcanism, Tiverton is prone to both earthquakes and volcanoes which can cause significant damage and loss of life. Using our knowledge of terrain engineering, we can tap some of the larger areas to both provide a safe and reliable form of energy and prevent catastrophes. [Progress: 0/3]
With Tiverton lacking much in the way of modern conveniences, not to mention modern staples, and having what can generously be described as an abundance of volcanism, the Helghan Republic made the decision to kill two birds with one stone by tapping Tiverton's most dangerous volcanoes in order to supply a planet-wide power grid. Starting in May, volcanologists from the Republic scrutinised the planet for volcanoes to prioritise; a list of several dozen candidates emerging after only a short period of time. A mix of stratovolcanoes and shield volcanoes located in close proximity to a number of settlements, these volcanoes represented the most immediately dangerous structures which could still be successfully manipulated and managed and were naturally assigned priority tags by those responsible for their surveying.

With the volcanoes identified and prioritized according to the danger they represented to the planet's inhabitants, Helghan personnel swiftly got to work installing the equipment required to safely manage the geological formations. Working under immense pressure and temperatures, engineers and volcanologists worked tirelessly to tame the rebellious mountains; countless automata lost to surprise pitfalls, shifting rocks, magma flows, and more. Alongside the efforts to tame the volcanoes, the Republic also invested in the electrification of the planet; countless kilometres of power lines shipped across interstellar distances to be buried in its soil and a dozen separate grids springing up across the planet like mushrooms. By the end of 3036, more than a dozen volcanoes threatening two dozen communities had been tamed by Helghan ingenuity; geothermal power plants stuck, limpet-like, to their sides and converting the heat of their furious hearts into electricity with the aid of building-sized thermoelectric generators.

[Progress: 1/3]

Effect

  • A number of immediately dangerous volcanoes have been taped by Helghan engineers.
  • Numerous power grids have been built and are expanding towards one another. Nearby communities are being electrified.

General
-[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones. [Progress: 3/5 turns] [Action Point Locked Until Completed]
Leaving the Minusinsk-Thoth basin and its vast reserves of Petrusite for the engineers and miners to toy with, Helghan surveyors spent 3036 reexamining the exhausted Madrigal petrusite fields in the south of the planet. Tapped dry during the initial century of Helghan's colonisation and exploitation, the Madrigal fields once comprised a small but significant portion of Helghan's yearly Petrusite output and were the site of some of the earliest mining efforts by the Helghan Corporation. Wide but shallow and located (relatively) close to the surface of Helghan, the fields proved to be partially regenerated when nearly a dozen out of fifty exploratory boreholes returned high-grade Petrusite; sonar and ground-penetrating radar confirming the presence of as much as 200,000 cubic meters of Petrusite in the underground reservoirs, enough to supply Helghan's hungry shipyards for years.

A lighter-weight grade of the substance, Petrusite from the Madrigal fields is comparatively easy to extract and refine due to its high purity and its historical standard is still used as the benchmark against which all other Petrusite is compared. In addition, due to its lightweight and relative ease of transport, Petrusite from the Madrigal fields once served as the gold standard for use in scientific research and will do so once more.

[Progress: 4/5 turns]

Effect

  • Doubled Toxotai-class cruiser construction limit (2 squadrons -> 4 squadrons)
  • Major Petrusite Research Boost (25%)


-[x] Construct two Hasta-class cruiser Squadrons: Task your shipyards with constructing Six Hasta Cruisers. [Can be taken multiple times a turn]

Effect

  • +6 Hasta-class cruisers

-[x] Construct a military defence station over [Tiverton]

Effect

  • +1 small MDS over Tiverton


Terra Group (Automated):
[X] Mountain Range Removal (Helghan): Using our understanding of Terrain Engineering, we can remove an inconvenient mountain range blocking exploitation of a major Petrusite deposit.
[Progress: 1/3 turns]

[Progress: 1/3 turns] → [Progress: 1.5/3 turns]


================================

Research
--[x] Standard Power Armor [4.96/6]

[Progress: 4.96/6] → + 1 (base research) + 0.05 (5% Taurian Engineering Graduates) + 0.25 (25% Star League Engineering) + 0.15 (15% ORDI Research Agreement) → [Progress: 6.41/6]
Completed with 0.41 overrun!

Ever on the cutting edge of technological progress --especially when said edge involved complex engineering and/or weapons-- the Helghan Republic continued to invest in the development of ever more advanced power armour for its infantry forces in the hopes of increasing their survivability against enemy mech forces. After several years of painstaking development by the Republic's design bureaus and countless millions of Marks, this faith was rewarded when a number of different strands of thought came together into one explosive package in late 3036. More of a refinement of previous work than an altogether new technology, the latest generation of Helghan power armour is easier to build, easier to use, harder to break, capable of carrying more equipment, able to use more advanced equipment, and doesn't require anywhere near the same level of custom-fitting to use.


--[x] Prototype Gauss Rifle [4.25/5]
[Progress: 4.25/5] → + 1 (base research) + 0.05 (5% Taurian Engineering Graduates) + 0.25 (25% Star League Engineering) + 0.15 (15% ORDI Research Agreement) → [Progress: 5.45/5]
Completed with 0.45 overrun!

Begun in 3034 as part of the Helghan Republic's efforts to modernize its military and offset the significant numbers disadvantage its battlemech forces suffered against Great House militaries, the program to develop a viable gauss weapon met with significant success over the course of 3036 thanks to a number of factors. Though well understood on a theoretical level due to their simple method of operation and their presence in the military of the UCN, the development of gauss weapons by prior Helghan governments had been historically hampered by a combination of the UCN's technological suppression efforts and their sheer cost --conventional ballistics capable of punching through enemy armour for a fraction of the price. With the UCN now a non-factor, modern armour capable of standing up to multiple cannon rounds, and modern materials dropping the price of the component parts rather significantly, developing a viable gauss weapon proved to be more a matter of bringing the right components together than developing something entirely novel.

Presented to ORDI observers in November of 3036 with a live-fire exercise that saw several targets pulverized with a single shot, the prototype gauss rifle is a mech-scale weapon designed for use against targets too tough to be taken out by conventional weapons in a reasonable timeframe. Firing a melon-sized nickel-iron slug at incredible velocities, the gauss rifle is a highly accurate weapon that excels at the destruction of high-value targets such as enemy commanders or mech cockpits. Though the Helghan-produced gauss rifle is both bulkier and less heat efficient than its Star League equivalent due to being a rather immature technology, it is also the first of its kind produced in the known galaxy in centuries --the Inner Sphere having lost the required knowledge during the Succession Wars.

Effect:
  • Can now build prototype gauss rifles

--[x] Advanced Irradiated Petrusite Theory [5.55/7]
[Progress: 5.55/7] → + 2 (base research) + 0.3 (15% ORDI Research Agreement) → [Progress: 7.85/7]
Completed with 0.85 overrun!

With Irradiated Petrusite responsible for shifting the planet Helghan into another universe and with the strange substance showing great promise in the fields of high-tech weaponry and power generation, the Helghan Republic naturally sought to understand the hows and whys of the substance despite the difficulty inherent in studying something that acts like radioactive napalm. Having recently furthered its understanding of "ordinary" Petrusite to the point of discovering how it forms, the Republic's scientific community finally rewarded the nation's perseverance by cracking some of Irradiated Petrusite's most mysterious secrets in the latter months of 3036.

Now understood to be formed when highly-charged particles in the 2,000,000 to 5,000,000 electron volt range strike an atom of Petrusite in such a way as to form subatomic quasiparticles within the atom's nucleus, Irradiated Petrusite is an isotope of the substance whose natural interactions with hyperspace have been enhanced due to its particular atomic geometry. Among many other things, these enhanced interactions allow Irradiated Petrusite to extract far more energy from hyperspace than its unaltered cousin and, in turn, results in an energy density that is best labelled 'absurd'. Though prior efforts to take advantage of this improved energy density experienced numerous explosive failures due to the substance's inherent volatility and the lack of knowledge on the part of those involved, the new understanding of Irradiated Petrusite's structure has resulted in a slew of theories about how to better contain and manipulate the substance.

Effect:
  • Gain 1x Breakthrough Petrusite Research Bonus (50%), 3x Major Petrusite Research Bonus (25%)
  • Can now research Irradiated Petrusite Reactor, Irradiated Petrusite Ground Weaponry, Primitive Irradiated Petrusite Space Weaponry and Irradiated Petrusite Enrichment

--[x] Primitive Energy Shield [3.1/6]
[Progress: 3.1/6] → + 2 (base research) + 0.3 (15% ORDI Research Agreement) → [Progress: 5.4/6]

--[x] Intermediate Structural Materials [4.35/8]
[Progress: 4.35/8] → + 1 (base research) + 0.05 (5% Taurian Engineering Graduates) + 0.25 (25% Star League Engineering) + 0.15 (15% ORDI Research Agreement) → [Progress: 5.8/8]

--[x] Ferro-Aluminium Armour [2.85/6]
[Progress: 2.85/6] → + 1 (base research) + 0.05 (5% Taurian Engineering Graduates) + 0.25 (25% Star League Engineering) + 0.15 (15% ORDI Research Agreement) → [Progress: 4.3/6]

--[x] Ultraband Transmissions [0/6]
[Progress: 0/6] → + 1 (base research) + 0.15 (15% ORDI Research Agreement) → [Progress: 1.15/6]



===============================
Military Requisition

-[x] RD-1 'Hund': Developed by members of the Arrasate Worker Cooperative, the RD-1 'Hund' is a lightweight, semi-autonomous, doglike drone designed to be carried and deployed by infantry units to boost their in-field intelligence gathering capabilities. Featuring an impressive collection of sensors and a deployable single-rotor UAV with a three hour battery, the Hund can detect explosives, spot threats, and provide real-time mapping for its operators, though this comes at the cost of little armour and no weaponry.

-[x] Intra-system Warp Drive: A variant of our warp drive that sacrifices the large majority of its range to the point where it's only useful for FTL travel within a star system, in return for reducing the production- and operating-cost as much as possible.

-[X] Styx-class Dropship Hauler

===============================

News and Rumor

Helghan Republic

In a press conference held at the company's headquarters on Canopus, the CEO of Tao Biomedical has announced the development of a number of epigenetic therapies by researchers from both Tao and the Konstantine Institute of Technology. Intended for use on Periphery worlds where access to proper healthcare is, at best, limited to a periodic visit by an overworked doctor, these therapies are designed to fight illnesses such as heart disease and diabetes through the science of epigenetics and in doing so dramatically improve the lives of those on the far end of civilization. Comprising a number of easy to use injectable solutions that can be stored at temperatures as high as -8 degrees for several months, these therapies are relatively cheap to produce compared to genetic therapies and can be delivered by both doctors and nurses so long as the root cause of the issue has been correctly identified beforehand. Currently being sold under Tao Biomedical's Panacea label, these medications are sure to be a staple of preventative healthcare throughout the Periphery in the years to come.


To the eternal gratitude of the Helghan military, the battalion of battlemechs purchased from the Taurian Concordat in 3035 has finally made its way to Helghan. Transported into the Republic by a number of heavily armed dropships and smelling of brand-new plastic and composites, the factory-fresh mechs were quickly given a stamp of approval by Helghan technicians and distributed throughout the Republic's swiftly growing mech forces. Bringing the total number of Republic mech regiments to two, the Taurian machines represent a significant addition to the Republic military and are a clear sign of the nation's investment in self-defence tools.


Surprising very few, protests against right-wing politicians have continued throughout Republic space for the second year in a row. Begun in 3035 after a number of groups released info tying numerous fringe politicians to the previous fascist government (and to extant, prohibited fascist groups), the protests have shown no sign of stopping anytime soon and, if anything, have picked up steam. Already, a number of prominent right-wing figures have seen their political ambitions stall as a result of the widespread protests, and at least one criminal investigation has begun as a result of the exposes tying one to the infamous Goslar Deathmarch. Finally, though not currently widespread, calls have recently begun for a commission into the post-Adenium Revolution prosecution of fascist figures with some members of parliament raising concerns over how and why participation in the Vasari government was sometimes overlooked.


Caliban
Having recently been taken over by the Helghan Republic, the political system of Caliban is understandably rather fragile at the moment with numerous powerblocks rising and falling according to the whims of fate. With debt slavery having comprised a massive part of the wealth of the Prospero Pact's nobility, the near-overnight dissolution of the system has resulted in seismic shifts in the political landscape as once-prominent families find themselves greatly reduced and merely well-to-do ones find themselves at the head of major political blocs. Though the stabilising food situation as a result of Helghan aid (and the ending of Helghan covert ops) has done much to prevent this instability from boiling over into bloodshed, it's nonetheless a fraught situation for the planet to be in and Helghan analysts are keeping a keen eye on things lest anti-democratic tendencies form during the transitional period.

Though this would naturally be the perfect time for an unscrupulous individual to stir the pot and weaken political rivals, and indeed several Pact families have attempted just that, the Khan of Caliban has been unusually quiet. Though herself a major political figure on Caliban (and one the Republic will likely need to treat rather carefully in the future), Khan Ianthe Lazarov has spent the months since accepting the Republic's offer either adjudicating in her court or distributing her territories among her remaining commanders. Unmarried and without an heir (or a family as far as Republic Intelligence can tell), what Khan Lazarov intends for the future remains to be seen.


New Oslo
Republic troops deployed to New Oslo as part of the protectorate deal have reported several skirmishes with house troops belonging to lords of the Howl and Morgenson coalitions. Small-scale engagements fought mostly with small arms and mortars, the skirmishes resulted in Republic units suffering only minor casualties and their opponents being near-totally wiped out thanks to the vast disparity in technology between the two sides. Though the immediate aftermath of the skirmishes saw Republic troops prepare for a follow-up strike or strikes by equatorial nations, it seems those responsible either decided that discretion was the better part of valour or else were merely testing the Republic's word as satellite surveillance showed no sign of any follow-up attacks.


Trinity League
The wargames of the Trinity League, growing in size and complexity on a near-monthly basis as more and more pirate groups join the nation's ranks, have continued unabated for the second year in a row. Now numbering at least a regiment's worth of mechs, if not more, the forces of the pirate state are no doubt preparing to invade the nearby system of Zathras having recently conquered Aquagea. Though much of the nation's military is involved in the exercise, a handful of the League's elite units have been kept busy throughout 3036 defending their recent capture from the self-styled Empire of Zathras --several exploratory raids from the empire apparently beaten back with little issue.


Taurian Concordat
In late December of 3036, in a somewhat amusing and synchronistic turn of events, the Taurian Concordat quietly informed the Outer Rim Defence Initiative that researchers working for Taurus WarWorks have independently redeveloped the technology behind gauss rifles. Though these weapons are hardly up to par with the legendary Star League rifles of centuries past, they are, much like the Republic's efforts, nonetheless fantastically deadly devices. While difficult and expensive to produce due to the sheer quantity of delicate electronics required for even a single rifle, the addition of any number of gauss rifles to the battlefield should grant the TDF a lethal edge in combat.

Effect
  • Taurian Concordat can now build Prototype Gauss Rifles

In related news, over the course of 3036, more and more anti-gravity drive equipped vehicles appeared throughout the Taurian Concordat in the form of civilian hover cars. Led by Pinard-Dicolais Motorworks, a subsidiary of Pinard-Dicolais Electronics, a number of Taurian companies have begun selling anti-gravity vehicles to wealthy consumers throughout the Concordat's core worlds, the companies putting a great deal of weight behind luxury stylings and quality of life features in order to compete with existing hover cars. Though slower than traditional hover tech and more limited in range due to the rather primitive nature of the Taurian product, this new breed of vehicle is significantly quieter in operation and so room and mass once given over to soundproofing can now be used for a variety of other features.

Effect
  • Taurian Concordat can now build primitive anti-gravity drives


Magistracy of Canopus
Not to be left behind when it comes to research and development and no doubt keen to preserve their mastery in the field of medical science, a Canopian company by the name of West Meld Solutions has unveiled their latest line of cybernetic limbs to the galactic market. Building off of research done by the Helghan Republic, which was in turn done by an Earth-based biomedical company in the 2400s and later reverse-engineered, West Meld Solutions has brought the technology to the point where it is capable of the near-perfect replacement of organic limbs. Only a little less dexterous than their organic equivalents and covered in a sheath of material designed to mimic human flesh in texture and image, these limbs are near-impossible to distinguish from natural ones barring close examination, medical inspection, or damage, and command a suitably high price.

Naturally, foremost among the parties interested in this development are MechWarriors who have been dispossessed by virtue of losing a limb. With conflict so frequent across the Inner Sphere and the need for skilled MechWarriors so high, the list of candidates for arm or hand replacements is long enough to keep West Meld in the black for years --and that's before one counts other arms of the military.

Effect
  • Magistracy of Canopus can now build Type IV artificial limbs.

With the Taurian Concordat having made use of prototype anti-gravity drives for many years now before recently building off the technology, it comes as no surprise when a number of Canopian companies publicly announce the development of their own anti-gravity drive. Little more than a prototype and thus suffering from many of the shortcomings of a prototype, the Canopian variant has so far only seen use in a limited number of commercial vehicles --the heavy and space-consuming device currently more of a novelty than a commercially viable product. While further refinement of the technology (with help from the Republic, no doubt) will result in something dramatically more useful, such development lies years in the future.

Effect
  • Magistracy of Canopus can now build prototype anti-gravity drives

Celestial Mandate
According to ORDI agents operating in the region, phase one of the Celestial Mandate's Rimward defences have been completed on schedule and with little issue by the authoritarian nation's engineering corps and forced labour teams. Among other things, phase one has seen everything from pillboxes, guard towers, bunkers, and forward defence lines constructed around sensitive areas such as spaceports, while Mandate airfields have seen a massive increase in the density of revetments and the number of hardened aircraft shelters. However, apparently unsatisfied by the degree of protection this phase offered, the Celestial Mandate has immediately begun work on phase two of their fortification effort; the first foundations laid only days after phase one was deemed complete.

Expected to take another two years to complete, phase two appears to be focused on replacing the Mandate military's more exposed facilities with better-protected bases, the expansion of field fortifications such as dragon's teeth, and the hardening of vital infrastructure such as roads, bridges, tunnels, and spaceport landing pads. That said, while protecting vital infrastructure is no doubt high on the Mandate's list of priorities, Republic analysts suspect that some of the work occurring around Mandate infrastructure also serves double duty as camouflage for extensive self-sabotaging efforts.


With the Outer Rim Defence Initiative having sanctioned the Celestial Mandate due to the state's involvement in the viral attack on Helghan, investment in the Menke system has slowed to a crawl with few private citizens wishing to risk the wrath of their nation's governments. As such, it comes as little surprise when McCarron's Armoured Cavalry, the mercenary lords of the Menke system, spent much of 3036 attempting to make up for the loss of access to Taurian money by redoubling their efforts to court Inner Sphere investors. While apparently able to find some success, Menke's growth has yet to reach the furious rate of only a few years ago; a testament to the unpopularity of the MAC, if nothing else.


Comstar
To the great surprise of those who make a hobby out of watching Comstar's internal politics from outside (and to the concern of those who make a living out of it), a higher than average number of Comstar personnel have seemingly retired from service in the wake of Ulthan Everson's elevation to Primus. Though many times a changing of the guard will see those who don't quite fit in with the new leader's politics replaced, the number of Comstar members who've chosen a quiet retirement in 3036 is up a good 30% compared to the election of Ulthan's predecessor. While little is known of the religious order's internal politics due to its reclusive and introverted nature, the political leanings of those retiring is best described as mixed; with devout members of the order and their less faithful counterparts both leaving.


Capellan Confederation
Having come into possession of Brighton in the aftermath of the 4th Succession War, the Wolf's Dragoons appear to be taking their stewardship of the world quite seriously. Though hardly a destitute world due to its location in the Capellan Commonwealth, Brighton has historically lacked for much in the way of noteworthy industry or investment due to the presence of the Brazen Heart penal colony, and has suffered greatly due to the general loss of knowledge and educational investment across the Inner Sphere.

Seeking to improve the lot of their citizens, and no doubt hoping to develop their own economic base as an independent group, the Dragoons have reportedly called in every favour owed to them by others; representatives from corporations such as Blackwell Heavy Industries arriving on planet and opening up branch offices over the course of 3036. In addition, the Dragoons appear to have dipped into whatever rainy day funds they have available, as a number of Brighton's existing factories have been acquired directly by the Dragoons and many more are either undergoing refurbishments or else sporting new uipgrades. Just what exactly the Dragoon's hope to produce on their new planet remains to be seen, however, given their martial leaning, Helghan analysts place high odds on the Wolf's focusing on military technology.


In what seems to have become something of a yearly tradition for Chancellor Tormano Liao, the new year brought with it a new round of changes to the Capellan Confederation and a new round of bitter disputes with the Capellan nobility. This year, the fight between the Chancellor and his supposedly loyal subjects occurred over the chancellor's desire to place strict limits on the taxes members of the nobility could levy against Capellan citizens. A direct attack on one of the prime moneymakers of the Capellan nobility, these changes were fought over bitterly by both sides with a compromise eventually being reached that saw an altered version of the laws go through in exchange for a handful of tax concessions for the nobility.

Whilst Helghan analysts have admitted that this compromise has cost Chancellor Liao a fair portion of his existing tax base, they point out that the ability of Capellan nobles to extract wealth from those living directly under them has long been a millstone around the neck of ordinary Capellans. By limiting how much can be taxed and empowering the state to go after those who go over the limit, Chancellor Liao has done much to court the Capellan middle class and its steadily growing power base.


FedSuns
To the surprise of very few and the relief of a great many, March 3036 saw the announcement of Lady Ophella Stephenson's pregnancy to the public; the colonel and her husband, the First Prince, sharing the news in a televised fireside chat after months of speculation by rags and newspapers alike. The first bit of truly good news to hit the Federated Suns about its royal family, the public response to the announcement was largely one of jubilation with the whole nation seemingly going baby mad over the course of an hour. Mooned over by an adoring audience of FedSuns citizens, Lady Stephenson spent the months following the announcement hosting all manner of public ceremonies before finally retiring to New Avalon's Winter Palace to stay in seclusion until the birth.

On September 12th, 3036, at 08:32 am local time, Lady Ophella Stephenson gave birth to a perfectly healthy boy weighing a perfectly normal 7 pounds, 6 ounces. Auspiciously named George Hanse Davion to honour his grandfather and Morgan's predecessor to the throne, George Davion will no doubt be watched over with eagle eyes by friend and foe alike.


Free Worlds League/Lyran Commonwealth
Continuing the pattern of strike and counter-strike, members of the Free Worlds League and Lyran Commonwealth nobility spent much of 3036 skirmishing along their nations' mutual border; more than a dozen worlds hit on both sides and casualties steadily rising. Though neither nation seems particularly interested in pursuing war at this time, the continued raiding is causing tensions between the nations to rise precipitously and military units have been shuffled to the border to dissuade their opposites from doing anything stupid. How this situation will continue to develop is unknown; however, unless either the Archon or the Captain-General steps in to punish those responsible, something they appear to have no ability or intention to do, the skirmishing is likely to continue.


Draconis Combine
Against all odds and predictions, the Draconis Combine has held true to its word and has officially left the Free Rasalhague Republic. Representing a significant number of star systems and people, the loss of the Republic's systems would have been a deep cut to the Combine were it not for the fact that said worlds and people had forever been a thorn in the dragon's foot and the fact that the Lyran Commonwealth had given up a similar number of worlds. Now free of DCMS troops, Ronin, and loyal Combine citizens, the future of the Free Rasalhague Republic is, if not bright given the presence of two heavily armed neighbours, at least not quite as dark as it had been.


Speaking of thorns, the Draconis Combine has suffered a sharp uptick in unrest on those worlds it seized from the Federated Suns during the 4th Succession War with numerous rebel groups forming or growing in complexity over the course of 3036. Already best described as restive, the diversity, scope, and scale of resistance on the Combine's newly acquired systems has increased across the board, and more DCMS troops have been deployed to keep order. Labelling the resistance groups 'Morgan's Terrorists', the government of the Draconis Combine has publicly accused First Prince Morgan Davion of supplying the rebels with arms, training, and funding. While the First Prince has naturally refused to dignify the charge with an answer, the sudden growth in organization amongst the Resistance groups points to external aid and the instability they generate would doubtlessly suit Morgan Davion should he attempt to retake those worlds.

===============================
Faction Popularity and Issue Changes

Imperialist: +5%
Supremacist: +2%
Isolationaist: -1%
Conquest --> Conquest
Imperial Hegemony --> Imperial Hegemony
Aggressive Diplomacy --> Aggressive Diplomacy


Influence Changes
-10 Influence (Caliban)

===============================
Updated Info Posts

Helghan Republic

The Lords of Ruin -- Battletech/Killzone Crossover

In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people...

Helghan Republic Order of Battle

The Lords of Ruin -- Battletech/Killzone Crossover

In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people...

Helghan Republic Systems

The Lords of Ruin -- Battletech/Killzone Crossover

In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people...
 
Last edited:
Turn 28 Actions (3037)
International Diplomacy

Capellan Confederation

To the surprise of many within the Republic's government, Tormano Liao, or rather a junior member of his government, has unexpectedly reached out to the Republic to negotiate the possibility of a mutual exchange of embassies between the two nations. Arriving via the Portland HPG in the opening months of 3037, the Capellan message is apparently part of an effort by Chancellor Liao to engage with the Confederation's Periphery neighbours; something many of his forebears have failed to consider in the past. No doubt having become aware of the Periphery's growing economic development and stability in recent years, Liao's deal would see a Republic embassy placed on Sian in exchange for a small Capellan embassy being set up on Helghan.

While not particularly noteworthy given that both the Magistracy and Concordat maintain formal diplomatic missions in the Confederation, a Helghan embassy would be a good stepping stone towards developing economic ties such as trade deals and the like. Though the average Capellan is hardly rich, Tormano's recent reforms have seen the Capellan middle class grow in both size and influence and the sheer size of the Confederation means that there would be a substantial market for Helghan goods. That said, while establishing an embassy with the Confederation would bring about significant economic opportunities, it would also almost certainly bring the Republic to the attention of the Confederation's enemies; the Free Worlds League chief among them.

[] Accept the deal [+2 Influence]
[] Refuse the deal


Federated Suns
The Federated Suns, having enjoyed a warm, albeit distant relationship to the Helghan Republic, has extended an interesting offer to the Republic without prompting. Having previously traded for things such as computer components across a number of short-term deals, the Federated Suns is apparently interested in securing a long-term version of those same deals in order to supply its high-tech industries over the course of the next ten years. Valued at 100m C-Bills total, the Federated Suns' deal would see vast quantities of precision-engineered computer components shipped to the Inner Sphere nation through Taurian space.

The historic enemy of the Taurian Concordat, accepting the Federated Suns' offer would doubtlessly anger some Taurians, however, the warm relation enjoyed between the Republic and Concordat would no doubt offset much of this. Making matters worse, a complete rejection of the offer would almost certainly anger some within the Suns' government and an angry great power is typically something to be avoided.

[] Accept [-3 influence]
[] Reject
[] Write-in


Outworlds Alliance
Coming as something of a surprise, the Outworlds Alliance, a major Periphery state located on the spinward edge of known space, has recently reached out to the Helghan Republic seeking to purchase a number of battlemechs from Zulim Taw. Significantly weaker than its nearest compatriot, the Taurian Concordat, the Outworlds Alliance is frequently the victim of raids by both pirate groups and the only-somewhat-more organized micro-states that neighbour it and as such is always on the lookout for ways to strengthen its military. Coming to the attention of the Republic via the mutually respected Taurians, the Outworlds Alliance wishes to purchase a battalion's worth of Helghan battlemechs in exchange for the equivalent of 80,000,000 C-Bills worth of goods.

Accepting the deal would naturally place a requirement on the Republic to produce a battalion's worth of battlemechs (minus equipment) for the Outworlds Alliance. While understanding that delivery of the mechs will likely take several years if the deal is accepted, the Outworlds Alliance will nonetheless look poorly on a failure to deliver within 4 years time of acceptance. Additionally, with the Taurian Concordat serving as an intermediary and having no doubt vouched for the Republic, refusing outright will likely anger both nations and require a degree of diplomacy to smooth out.

[] Accept
[] Reject [-5 influence]
[] Write-in

===============================

Actions
You have 9 out of 14 Action Points to spend. 1 AP is being spent fixing the New Oslo Soletta Array. 1 AP is being spent surveying Helghan. 1 AP is being spent establishing Civ comms with the Magistracy. 1 AP is being spent establishing Civ comms with the Concordat. 1 AP is being spent on anti-volcanism efforts on Tiverton.

New Oslo
[] Sell Weapons to Lord Morgenson: At the cost of angering his enemies, we can engender goodwill with Lord Morgenson which may come in handy in the future.
[] Sell Weapons to Lord Morgenson's rivals: By selling to his rivals, we can counterbalance the sale of weapons to Lord Morgenson.
[] Weaken Economy (Morgenson/Howl) [Easy]: By utilizing agents seeded throughout the polity, we can weaken the economies of the target by debasing their currencies with forgeries.
[] Infiltrate Civil Administration (Morgenson/Howl) [Easy]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
[] Infiltrate Army (Morgenson/Howl) [Medium]: By infiltrating the military, we can more easily raid targets of opportunity and stage incidents.
[] Ferment Dissent (Morgenson/Howl) [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
[] Orchestrate Coup (Morgenson/Howl) [Hard]: By training and arming those whose beliefs align with those of the Republic, we can remove those in charge and install elements friendly towards us. [Progress: 0/2 turns] [-1,000,000 C-Bills/turn] [Effectiveness increases with dissent/support of Republic ideology]
[X] Repair the Soletta Array: Destroyed centuries ago, the loss of the warmth and light once delivered by the array is reinforced with every sunset on New Oslo. Repairing a fraction of the structure and using it to warm the Polar Association's lands will uphold the rest of our bargain. [Progress: 1/2 turns]

[] Write-in


Rockwellawan:
[] Infiltrate Rockwellawan Society: Infiltrating Rockwellawan's society will allow us to carry out subversive activities.
[] Culture Bomb: Using the newly upgraded FTL comm link to Rockwellawan and a series of cannily argued deals, we can offer the people of Rockwellawan something their own mining-based economy doesn't produce: large amounts of popular culture.
[] Write-in


Detroit:
[] Infiltrate Detroit Society: Infiltrating Detroit's society will allow us to carry out subversive activities
[] Extend Helghan Financial Service: Using the newly upgraded FTL comm link to Detroit, we can extend Republic-owned and backed financial services to the system and grant the people and companies there access to large sums of money at reasonable rates.
[] Write-in


The Aurigan Coalition:
[] Infiltrate Aurigan Society: Sending intelligence operatives to infiltrate Aurigan society will allow us to carry out subversive activities.
[] Sell Decommissioned Cruisers: Though not up to par with the warships of the Star League era, the Coalition is willing to pay millions of C-bills for a squadron of decommissioned cruisers. [Can be taken multiple times. 13 sales remaining]


Taurian Concordat:

[] Infiltrate Taurian Society: Sending intelligence operatives to infiltrate Taurian society will allow us to carry out subversive activities.
[] Sell Decommissioned Cruisers: Though not up to par with the warships of the Star League era, the Taurian Concordat is willing to pay millions of C-bills for a squadron of decommissioned cruisers. [Can be taken multiple times. 13 sales remaining]
[X] Open FTL comms to civilian traffic: With the stations already in place, upgrading the available bandwidth and opening the lines to civilian traffic will be relatively simple and offer many potential cultural and financial benefits. [Progress: 1/2 turns]


Magistracy of Canopus:

[] Infiltrate Canopian Society: Sending intelligence operatives to infiltrate Canopian society will allow us to carry out subversive activities.
[] Sell Decommissioned Cruisers: Though not up to par with the warships of the Star League era, the Magistracy is willing to pay millions of C-bills for a squadron of decommissioned cruisers. [Can be taken multiple times. 13 sales remaining]
[X] Open FTL comms to civilian traffic: With the stations already in place, upgrading the available bandwidth and opening the lines to civilian traffic will be relatively simple and offer many potential cultural and financial benefits. [Progress: 1/3 turns]


ORDI Special Resolutions:

Note: Write it out as [X] Action (Hurik) to impact Hurik and [X] Action (Ward) to impact Ward. Actions without (Hurik/Ward) will impact both. Each turn, the other ORDI nations will each pick one action to carry out, though the final go-ahead will be left to the Republic.

[] Prepare Infrastructure Sabotage (Ward) [Easy]: Utilizing preplaced agents on the planets, we can prepare acts of sabotage aimed at disrupting the enemy's ability to manoeuvre and thus grant ORDI forces the advantage.
[] Prepare War Material Sabotage (Hurik) [Easy]: Utilizing preplaced agents on the planets, we can prepare acts of sabotage aimed at disrupting the enemy's ability to sustain combat and thus grant ORDI forces the advantage.
[] Steal Fortification Blueprints (Hurik/Ward) [Medium]: Stealing the blueprints for the Mandate's planned fortifications will allow ORDI planners to better work around the titanic constructions; no doubt saving lives and speeding up the conquest of the planets.
[] Sabotage Fortification Construction (Hurik/Ward) [Medium]: By using pre emplaced agents to sabotage the construction of the Mandate's rimward fortifications, we can throw a wrench in the authoritarian nation's plans and delay their completion.
[] Capture Enemy Ciphers [Hard]: By capturing the enemy's code ciphers, we can intercept and crack any messages they attempt to send -- at least until they change their ciphers, anyway.
[] Prepare Assassinations (New Roland and Repulse): [Progress: 0/2 turns]
[] Prepare Assassinations (Pojos, Muridox, Jacson): [Progress: 0/2 turns]
[] Launch Operation Red Breath: Having laid as much groundwork as we dare, the ORDI will now launch Operation Red Breath and all associated sub-operations.


ORDI Special Resolutions (Taurian Concordat)
[X] Prepare Assassinations (Renown, Ward, Hurik, and Larsha): [Progress: 1/2 turns]


Federated Suns:

[] Write-in (Convince me you've got something good to request through your embassy)
[] Infiltrate FedSuns Society: Sending intelligence operatives to infiltrate Sun's society will allow us to carry out subversive activities.


Free Worlds League:
[] Write-in (Convince me you've got something good)
[] Negotiate an embassy with the Free Worlds League.
[] Infiltrate FWL Society: Sending intelligence operatives to infiltrate League society will allow us to carry out subversive activities.


Capellan Confederation:
[] Write-in (Convince me you've got something good)
[] Infiltrate Capellan Society: Sending intelligence operatives to infiltrate Capellan society will allow us to carry out subversive activities.


Celestial Mandate:
[] Open Diplomatic Relations with the Celestial Mandate.
[] Continue Infiltration of Mandate Society: Sending intelligence operatives to infiltrate Mandate society will allow us to carry out further subversive activities.
[] Infiltrate Civil Administration [Medium]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
[] Infiltrate Military [Medium]: By infiltrating the military, we can more easily raid targets of opportunity, stage incidents, and gather intelligence on deployments.
[] Ferment Dissent [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
[] Stage diplomatic incident [Hard]: Through agents in positions of power, we can stage border incidents justifying military response.
[] Orchestrate Coup [Extremely Hard]: By training and arming those whose beliefs align with those of the Republic, we can remove those in charge and install elements friendly towards us. [Progress: 0/15 turns] [-10,000,000 C-Bills/turn] [Effectiveness increases and time decreases with dissent/support of Republic ideology]
[] Write-in


Inner Sphere:
[] Open diplomatic relations with the Lyran Commonwealth
[] Open diplomatic relations with the Draconis Combine
[] Open diplomatic relations with the Free Rasalhague Republic


Planetary Development:
[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones. [Progress: 4/5 turns] [Action Point Locked Until Completed]

[] Expand Zulim Taw Battlemech Factory: Further investment in the Zulim Taw facility will allow us to expand our production capability considerably (+1 battalion/turn).
[] Geothermal Hotspot Exploitation (Independence): Using our understanding of Terrain Engineering, we can tap the same geothermal hotspots responsible for Independence's island chains to power the planet safely and reliably. [Progress: 0/2 turns] [Action Point Locked Until Completed]
[] Construct solar parasol over Charybdis: A hot, wet world plagued by storms, we can attempt to tame the wild weather by deploying a massive solar parasol between the planet and its sun. [Progress: 0/3 turns] [Action Point Locked Until Completed]
[] Implement Wildlife Removal Measures (Rogue): By making use of newly developed techniques and technologies, we can better preserve the balance of civilization and ecology to the benefit of both. [Progress: 0/2]
[] Industrial Development Fund (Tiverton): By setting up an industrial development fund with an initial seed straight from the Helghan Treasury, we can help stimulate the development of local industry on Tiverton now that it's a full-fledged member-world of the Republic. [-5,000,000 C-bills]
[] Mineral Exploration (Tiverton): Having lacked much in the way of population and industry for many years, the need to survey Tiverton for mineral resources has largely been moot. Now part of the Republic, exploring the world for easily accessible deposits would be almost trivial and do much to help stimulate growth.
[X] Anti-Volcanism Efforts (Tiverton): A planet with extensive volcanism, Tiverton is prone to both earthquakes and volcanoes which can cause significant damage and loss of life. Using our knowledge of terrain engineering, we can tap some of the larger areas to both provide a safe and reliable form of energy and prevent catastrophes. [Progress: 1/3]
[] Water Seeding (Caliban): An arid but otherwise inhabitable planet, the greatest problem facing Caliban is a lack of freely available water limiting crop yields and resource exploitation. While there exist significant underground aquifers across the planet which, in turn, feed the oases that make Caliban's cities and towns possible, said aquifers cannot supply enough water for an industrialised world with a significant population. By capturing and redirecting ice-bearing meteors into orbit around Caliban, we can supply local terraforming efforts with enough asteroid ice for decades of bombardments. [Progress: 0/8]
[] Establish formal school systems (Caliban and Tiverton): While both Caliban and Tiverton have some degree of formal schooling available thanks to the Republic's aid camps and initial development projects, establishing a formal school system designed to provide adults and children with an education tailored for their homeworld's level of development will greatly speed integration. [Progress: 0/3]
[] Improve medical services (Caliban and Tiverton): By expanding extant health services to more communities, establishing new clinics and medical hubs to cover gaps in service, and creating targeted initiatives to attract more medical personnel from within the Republic and abroad, we can significantly increase the quality and availability of healthcare on the Republic's newly acquired systems. [Progress: 0/2]
[] Economic Development Initiatives (Caliban): By making use of a variety of mechanisms including micro-loans, the establishment of local credit unions, grants, startup loans, etc, the Helghan Republic can aid in the economic development of Caliban while avoiding much of the corruption that has plagued nation-building projects over the course of human history. [-6,000,000 C-Bills]


Terra Group (Automated):
[X] Mountain Range Removal (Helghan): Using our understanding of Terrain Engineering, we can remove an inconvenient mountain range blocking exploitation of a major Petrusite deposit.
[Progress: 1.5/3 turns]


Politics:

[] Establish Truth and Reconciliation Commission: With the recent revelations about decisions made after the Adenium Revolution, now would be an excellent time to establish a truth and reconciliation commission to start the process of bringing peace to the survivors of fascist crimes. [-3 Influence]
[] Reparations (Caliban): In order to right the wrong that was done to those enslaved on Caliban, prevent the establishment of a significant underclass, and integrate them into society proper, the Helghan Republic must provide reparations to those freed during the integration of Caliban. At least partly funded by land and wealth seized from members of the upper classes who participated in the slave industry, these reparations will doubtlessly anger many of the planet's former rulers but are essential for Caliban's future. [-2 influence]


Aerospace:

[] Construct a Charon-class freighter: Task your shipyards with constructing a Charon-class freighter. [Can be taken multiple times in a turn]
[] Construct a Bellerophon-class colony ship: Task your shipyards with constructing a Bellerophon-class colony ship. [Can be taken multiple times in a turn]
[] Send out Explorers.


Military:
[] Raise an Army: Task your military with forming an additional army. [Can be taken multiple times in a turn so long as there is recruitable population remaining]
[] Construct two Hasta-class cruiser Squadrons: Task your shipyards with constructing Six Hasta Cruisers. [Can be taken multiple times a turn]
[] Construct an Arc Cruiser Squadron: Task your shipyards with constructing Four Arc Cruisers. [Can be taken up to five times in a turn]
[] Construct a Damascus-Class Carrier Squadron: Task your shipyards with constructing a squadron of Damascus-Class Carriers. [Can be taken multiple times a turn]
[] Construct a Toxotai-class Guided Missile Cruiser Squadron: Task your shipyards with constructing a squadron of Toxotai Guided Missile Cruisers. [Can be taken up to four times in a turn]
[] Construct a MAWLR pack: Task your heavy industry with constructing a pack of three MAWLRs. [Can be taken multiple times in a turn]
[] Construct three Battlemech Battalions: Task Zulim Taw with constructing three battalions worth of mechs.
[] Construct a military defence station over [LOCATION]
Locations available:
  • Charybdis
  • New Oslo
  • Caliban
[Can be taken multiple times in a turn]

[] Expand a military defence station over [LOCATION]
Locations available:
  • Rogue
  • Mir
  • Independence
  • Tiverton
[Can be taken multiple times in a turn]


Design:

[] Missile Cruiser Redesign: Order your design teams to redesign the missile cruiser to make use of the latest technological advancements.
[] Arc Cruiser Redesign: Order your design teams to redesign the old arc cruiser to make use of the latest technological advancements.
[] MAWLR Redesign: Order your design teams to redesign the MAWLR to make use of the latest technological advancements.
[] Design write-in: Order your teams to design a solution to a capability-gap. (Just tell me what you're trying to design)


Political:
[] Contact the inhabitants of Spencer
[] Contact the inhabitants of Cygnus
[] Contact the inhabitants of Appian
[] Contact the inhabitants of Fronq
[] Contact the inhabitants of Argus
[] Contact the inhabitants of McEvan's Sacrifice
[] Contact the Trinity League



===============================
Research
-[X] Research
--[X] Primitive Energy Shield [5.4/6]
--[X] Intermediate Structural Materials [5.8/8]
--[X] Ferro-Aluminium Armour [4.3/6]
--[X] Ultraband Transmissions [1.15/6]
--[X] Free Research Team [0.41/--]
--[X] Free Research Team [0.45/--]
--[X] Free Research Team [0.85/--]


===============================
Military Requisition And Design
You have 3 out of 3 Requisition Points to spend on upgrading Helghan's ground forces. These upgrades are given to all active armies at once, though the more armies you have the longer it'll take to roll out changes.

Requisition
[] Mk II Arc Cannon: An improved version of the old Arc Cannon design featuring a number of improvements made over the years, the Mk II Arc Cannon makes use of the latest developments in Petrusite theory to deliver a blast of energized Petrusite far more damaging than was previously thought possible.
[] Mk II Petrusite Lance: Developed entirely thanks to the improved understanding of Petrusite brought about by countless years of research from Republic Scientists, the Mk II Petrusite Lance requires less Petrusite than the MK I in order to deliver more damage to the target


Design
[] Battlemech Design: (tell me what you're trying to design)
[] Combat Vehicle Design: (tell me what you're trying to design)
[] ASF Design: (tell me what you're trying to design)
[] Dropship Design: (tell me what you're trying to design)
[] Power Armour Design: (tell me what you're trying to design)
[] Design write-in: Order your teams to design a solution to a capability gap. (tell me what you're trying to design)
 
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Turn 28 Results (3037)
[x] Plan B

The Lords of Ruin -- Battletech/Killzone Crossover

[x] Plan B [x] Capellan Confederation -[x] Accept the deal [+2 Influence] [x] Federated Suns -[x] Reject [x] Outworlds Alliance -[x] Write-in: Accept the deal for the Battalion of Battlemechs but also offer to send a Wing of Light Aerospace Fighters, and a Battalion of CV all discounted so...


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International Diplomacy

Capellan Confederation
-[x] Accept the deal [+2 Influence]

Interested in gaining access to the Confederation's vast internal markets and seeking to use the steadily liberalising state as a counterbalance against the Celestial Mandate, the Helghan Republic responds to the nation's request for an embassy exchange with an enthusiastic yes. Over the course of March-April, an embassy to rival that in the Federated Suns is set up in Zi-jen Cheng, Sian, by Republic diplomatic personnel while their Capellan counterparts establish a similar mission in Pyrrus. Though only a small step in establishing relations with the Inner Sphere, the proximity of the Capellan Confederation to, and its historic interests in, the Aurigan Reach renders it a vital one.

[+2 Influence]

Effect

  • Embassy established with the Capellan Confederation and vice versa

Federated Suns
-[x] Reject

Unwilling to alienate the Taurian Concordat by sending the Federated Suns advanced technical equipment and having been burned once before during the 4th Succession War, the Helghan Republic regretfully declines the Federated Suns' offer of a ten-year trade deal. Though the government of the Federated Suns appears to accept this rejection equanimously and without rancor, some elements of the nation are less polite in their response --the Helghan embassy on New Avalon finding a number of once welcoming figures turning frosty as word spreads. While hardly an omen of imminent doom, it appears to Helghan diplomatic staff that a number of Suns nobles were hoping to make it rich off the deal, the majority of those now proving cold to the Republic's mission involved in a variety of industries relevant to high-end computer manufacturing.

Effect
  • Some Suns nobles are annoyed by the rejection but Morgan's government doesn't seem too put out

Outworlds Alliance
-[x] Write-in: Accept the deal for the Battalion of Battlemechs but also offer to send a Wing of Light Aerospace Fighters, and a Battalion of CV all discounted so the final price is the same.
--[x] Offer a mutual exchange of embassies.

Happy to support a fellow Periphery nation, especially one that is under threat by its Inner Sphere neighbours and which maintains a presidential-parliamentary system of democracy, the Helghan Republic not only agrees to sell the Outworlds Alliance a battalion of mechs, but also throws in a wing of light Aerospace Fighters and a battalion of combat vehicles in exchange for both nations establishing embassies. Once the natural suspicion of the OWA delegation is laid to rest by Helghan diplomatic staff, the nation proves amenable to the offer with acceptance arriving via Portland's HPG in what is, for the HPG system, near-record time. With the counter-offer accepted by all parties, the ball is now in the Republic's court; the nation now required to dispatch a full battalion of mechs, plus additions, within the next four years or else face extensive diplomatic repercussions.

[+5 Influence]

Effect

  • Have accepted the deal to send 1 Battalion of mechs to the OWA by 3042
  • OWA embassy established on helghan, Helghan embassy established on Alpheratz.

===============================

New Oslo:
-[x] Repair the Soletta Array: Destroyed centuries ago, the loss of the warmth and light once delivered by the array is reinforced with every sunset on New Oslo. Repairing a fraction of the structure and using it to warm the Polar Association's lands will uphold the rest of our bargain. [Progress: 1/2 turns]

Having already cleared out a zone of safe space, replaced the station's central core, and installed a full half of the mirrors required by the end of last year, the work to repair New Oslo's damaged soletta array proceeds apace throughout 3037. Crawled over by hundreds of Helghan workers and automata, the vast hexagonal structure of the array slowly reforms over a period of months like a parched flower revived by water; twisted metal beams chopped away and replaced, and shattered mirrors carefully bundled together and thrown into a solar-intercept orbit. By August of 3038, the speck of light in New Oslo's sky that had once been the ruins of the soletta array has transformed into a blazing star; more than 120,000,000 hexagonal mirrors reflecting lost sunlight back down to the icy world below and delivering countless joules to its surface.

Only a quarter of the size of the original soletta array installed by the Star League, the newly repaired megastructure is nonetheless sufficient to warm vast tracts of land across New Oslo's northern reaches, frigid air warming at a glacial pace as once-wasted photons are captured and pumped into the climatic system. Vast like a mountain and just about as manoeuvrable, New Oslo's climate nonetheless begins to show signs of warming as the months pass; the slight increase in solar irradiance inexorably begins to transform frozen earth to marshland and generations-old glaciers to water. By the time the year draws to a close, the temperature of the air above the Polar Association's cities and farmlands has risen by fractions of a degree and a strange kind of hope seizes the hearts of the alliance's leaders as they ponder the future.

[Progress: 2/2 turns]

Effect

  • Soletta array completed above New Oslo. Output is focused on Polar Association territory and is steadily warming the area.


Taurian Concordat:
-[x] Open FTL comms to civilian traffic: With the stations already in place, upgrading the available bandwidth and opening the lines to civilian traffic will be relatively simple and offer many potential cultural and financial benefits. [Progress: 1/2 turns]

With a quarter of the required stations already upgraded, work on opening FTL comms to the Concordat's civilian sector only accelerated as 3036 rolled into 3037 with a dozen stations upgraded in only a matter of months. Merely nine months after starting, the last of the required upgrades were installed and tested and the green light was given for the grand opening. In a simultaneous ceremony on Taurus and Helghan, the first message was sent along the newly-opened civilian lines followed close behind by a veritable tsunami of media.

[Progress: 2/2 turns]

Effect

  • Civil comms opened with the Taurian Concordat!
  • +1,000,000 C-Bills/year from Concordat licensing of Helghan entertainment
  • Lots of cross-cultural communication going on.

Magistracy of Canopus:
-[x] Open FTL comms to civilian traffic: With the stations already in place, upgrading the available bandwidth and opening the lines to civilian traffic will be relatively simple and offer many potential cultural and financial benefits. [Progress: 1/3 turns]

Worked on by a highly experienced crew of Helghan personnel assisted by all manner of automata, the programme to upgrade those stations leading into the Magistracy of Canopus proceeds at a steady (albeit somewhat sedate) pace throughout 3037. A far longer line of stations with a great many more repeaters than either the Taurian or Aurigan spurs, Helghan workers are nonetheless able to complete 3/4ths of the upgrades required for the Canopian branch, only a handful of stations remaining by the time the year draws to a close. Not ones to miss an opportunity to profit, a number of Canopian media conglomerates make use of the grace period granted by the construction process to negotiate a number of deals with their Republic equivalents; contracts worth hundreds of millions of Marks signed on both sides of the border and dozens of brand new tri-d vids and films starting production.

[Progress: 2/3 turns]

Effect

  • Construction ongoing and near completion


ORDI Special Resolutions:
-[x] Steal Fortification Blueprints (Hurik) [Medium]: Stealing the blueprints for the Mandate's planned fortifications will allow ORDI planners to better work around the titanic constructions; no doubt saving lives and speeding up the conquest of the planets.

With the Celestial Mandate pouring vast sums of blood, sweat, and treasure into fortifying its southern border year on year and the Helghan Republic leery of charging into prepared defences without intel, the decision was made to retrieve the blueprints of Hurik's fortifications for analysis back on the homeworld. Already defending sensitive locations with pillboxes, guard towers, bunkers, and forward defence lines, the Celestial Mandate has made no bones about expanding its defenses significantly and few wished to wait and see what such expansion entailed. Dispatching a coded message to agents already embedded on the planet in February, the Republic orders its operatives to use any means necessary to capture the blueprints for phases one and two of the Mandate's fortification plans; the deep cover agents sending back a green light before going dark.

A month passes without word from the team, then another, and then another. Finally, in mid-June, a little-used address on Coromodir receives a letter from the planet's HPG compound; the cream-coloured paper playing host to a single word typed in twelve-point Helvetica.

"Burned."

Effect
  • Helghan operatives have vanished on Hurik without a trace while attempting to capture fortification blueprints. Given the circumstances, it's almost certain the Maskirovka have them.

-[x] Steal Fortification Blueprints (Ward) [Medium]: Stealing the blueprints for the Mandate's planned fortifications will allow ORDI planners to better work around the titanic constructions; no doubt saving lives and speeding up the conquest of the planets.
In contrast to the Hurik operation, the attempt to secure copies of the blueprints to Ward's fortifications produces results; albeit not as subtly as was desired. Ordered to secure the designs as quietly as possible, Republic agents on Ward spend several months infiltrating the planet's military presence, with the aid of embedded operatives, before filtering into the secure facility where the plans were stored. Kept in a secure vault when not being compartmentalised and dispatched to the construction crews, the mission-as-designed was to ensure that every member of the unit charged with guarding the plans was a Republic agent and use their guard-shift to break into the vault and photograph the plans in their entirety. While somewhat risky given the circumstances, it was felt that a single operative would be unable to access the vault storing the plans regardless of their position in the facility and that several agents could more effectively cover for one another both figuratively and literally.

According to the report that arrives on Helghan alongside copies of the fortification blueprints, the agents were forced to go loud when a chance inspection by Mandate security personnel stumbled upon their efforts to break into the vault. Though the Mandate personnel were dealt with swiftly, it was reasoned that they would not go unmissed for long and so the decision was made to forgo subtlety and use more active efforts to secure the plans --several kilos of explosive having been wisely brought along just for that purpose. While the details of the unit's escape from Ward and their entry into Aurigan space need not be repeated here, suffice to say the Mandate is well aware that someone has made copies of their fortification plans. Furthermore, though there's no sign the Mandate is aware of who was behind the attack, the probability is high that they suspect the Republic given recent tensions --the probability turning into a certainty if they managed to capture any of the Hurik team alive.

Effect
  • Helghan operatives have secured blueprints to Phases 1 and 2 of Ward's fortifications and evaded capture. The agents in question had to go loud to secure the plans, but there's no sign the Mandate knows the Republic was behind it.

-[x] Launch Operation Red Breath: Having laid as much groundwork as we dare, the ORDI will now launch Operation Red Breath and all associated sub-operations.
Effect

  • See subsequent update

ORDI Special Resolutions (Taurian Concordat)
-[X] Prepare Assassinations (Renown, Ward, Hurik, and Larsha): [Progress: 0/2 turns]
[Progress: 1/2 turns] → [Progress: 2/2 turns]

Effect

  • Taurian Agents are standing by to assassinate key figures on Renown, Ward, Hurik, and Larsha

ORDI Special Resolutions (Magistracy of Canopus)
-[x] Sabotage Fortification Construction (Hurik) [Medium]: By using pre-placed agents to sabotage the construction of the Mandate's rimward fortifications, we can throw a wrench in the authoritarian nation's plans and delay their completion.
Effect

  • MIM agents successfully sabotage Mandate construction efforts. Phase 2 is estimated to take until 3039 to complete

ORDI Special Resolutions (Aurigan Coalition)
-[x] Prepare War Material Stockpiles: In order to ensure ORDI units fighting on Hurik and Ward will have access to all the resources they need, we should build up a stockpile that can be drawn on as needed.
Effect

  • The Aurigan Coalition, somewhat prosaically, spends the year diverting additional supplies to the extant stockpiles.


Politics:
-[x] Reparations (Caliban): In order to right the wrong that was done to those enslaved on Caliban, prevent the establishment of a significant underclass, and integrate them into society proper, the Helghan Republic must provide reparations to those freed during the integration of Caliban. At least partly funded by land and wealth seized from members of the upper classes who participated in the slave industry, these reparations will doubtlessly anger many of the planet's former rulers but are essential for Caliban's future. [-2 influence]

Hesitant at the thought of enshrining wealth inequality from the get-go, duty-bound to assist the newly freed former slaves with building a new life, and unwilling to permit Caliban's ruling class from having undue influence over the body politic, the government of the Helghan Republic enters 3037 by signing the Caliban Reparations Act into being; a full 70% of the public supporting the move thanks to the dim view taken towards slavery by most Republic citizens. Forewarned about the consequences of failing thanks to Earth's long pre-spaceflight history, more specifically the history of the United States of America, the Republic moves quickly to set in motion their solution to the problem; the end of March seeing a tribunal system empowered by the Reparations Act come into being. Over the course of only a few months, the Tribunal rules against countless noble families in case after case after case; vast quantities of wealth and land redistributed amongst those freed from slavery and, to a lesser degree, Caliban's lower classes.

Naturally, the impacts of this massive transfer of wealth and land are felt almost immediately.

In the comparatively hospitable territories, new farms and villages spring into being almost every day as the private lands of Calibanian nobles are divided up amongst their former debt-slaves. In the harsh deserts, where blood is cheap and water expensive, the backs of the water cartels are broken as the oases are given over to nearby villages and careful management policies put into place. Across the planet, the line between rich and poor shrinks dramatically as the former find themselves with meaningful wealth for the first time in their lives and the latter see their ill gotten gains recovered.

For their part, Caliban's nobility largely responds to the move with outrage and bluster, the only ones who don't being those few who either could not or would not get involved in the slave trade and so making it out unscathed. Unable to oppose the military force of the Republic and far too unpopular among the lower classes to inspire any kind of civil disobedience, several of these figures turn to those few members of the Prospero Pact who escaped the Republic's intervention; Republic Intelligence capturing a number as they attempt to covertly dispatch funds to the rebels.

Effect
  • Massive redistribution of wealth greatly curtails the power of Caliban nobility with only those who did not get involved in the slave trade making it out unscathed.
  • Wealth inequality is greatly reduced and land redistribution sees a number of farms/villages spring into being.
  • Some nobility have begun seeking out inroads with rebel groups.

-[x] Set up the Warp Communications Consortium
With international communication and cultural spread playing a key role in any long-lasting alliance, the Helghan Republic enters 3037 eager to expand the reach of its FTL communications network in an effort to further bind together the states of the Outer Rim Defence Initiative. As such, it surprises few within the nation when the Republic extends an offer to its allies to establish an international consortium dedicated to the construction of FTL comm stations throughout the ORDI's territory; the ultimate goal being to grant each nation in the alliance near-instant communication with its farthest-flung systems. Rather understandably, the negotiations which follow offer a masterclass in wheeling and dealing as the various member-nations of the periphery alliance attempt to position themselves to benefit the most and pay the least from the deal; the establishment of the organization turning into a foregone conclusion by day three of what soon becomes a two-month-long conference.

However, after the expenditure of a great deal of political capital and with the promise of handing over technical information regarding the construction of FTL comms systems, the Republic eventually succeeds in convincing its neighbours to pitch into the project in a relatively equitable manner; the Republic's 20,000,000 C-Bill seed funding soon joined by similar quantities from the Magistracy, the Concordat, and the Coalition alongside guarantees of continued payment until the major worlds are connected and the Consortium becomes financially self-sufficient --sometime around 3047, according to predictions. With the decision to establish the WCC unanimous and final payments arriving in the WCC's coffers only a few months after the conference ends, work on phase 1 of the proposed communications network begins in early June; the engine of industry roaring to life throughout the Outer Rim Defence Initiative as factories find themselves receiving dozens of contracts for all manner of components.

With analysts predicting that full coverage will likely be the work of decades even with every member of the alliance pitching in, few are expecting that the establishment of the WCC will lead to immediate whole-of-society changes. However, as more and more worlds are connected over the coming years and communication delays reduce from weeks to seconds, it's expected that there will be a great many changes in store for every member of the Outer Rim Defence Initiative. Similarly, though there's no telling how Comstar will react to the sudden appearance of a competitor in the galaxy's outback, all are expecting a significant response in the near future.

Effect
  • -15 influence
  • -20,000,000 C-Bills
  • -8,000,000 C-Bills/year until financially self-sustaining (estimated: ~3047)
  • -6 Workhorse Cruisers
  • Other ORDI nations (some more grudgingly than others since they have to pay for it) agree to setup and fund the WCC.
  • Work begins on several intra-national lines starting from the homeworlds.
  • No one knows how Comstar is taking the loss of their monopoly, though experts predict the answer is "not great".

Planetary Development:
-[x] Expand Zulim Taw Battlemech Factory: Further investment in the Zulim Taw facility will allow us to expand our production capability considerably (+1 battalion/turn).

Covetous of the sheer number of battlemechs available to Inner Sphere militaries thanks to generations of buildup, the Helghan Republic authorizes yet another round of expansions for the already impressive Zulim Taw battlemech construction facility. Already capable of producing three battalions a year thanks to billions of Marks worth of funding and the facilities said money has purchased, Zulim Taw undergoes yet another expansion over the course of 3037 with vast new chambers carved out of the granite mountains it hides beneath. Designed by humans, dug by automata, and filled with some of the most advanced machines available to the Republic, construction of the new production lines takes a full year to complete and, as before, Zulim Taw's output of spare parts doesn't even waver as the caverns are drilled and blasted and automated machinery installed.

Effect
  • Zulim Taw can now build 4 battalions a turn.

-[x] Anti-Volcanism Efforts (Tiverton): A planet with extensive volcanism, Tiverton is prone to both earthquakes and volcanoes which can cause significant damage and loss of life. Using our knowledge of terrain engineering, we can tap some of the larger areas to both provide a safe and reliable form of energy and prevent catastrophes. [Progress: 1/3]
With Tiverton's most dangerous volcanoes having been tapped in 3036 and their output wired into the planet's steadily expanding energy grid, the Republic's anti-volcanism project shifts aim onto the next-most threatening geological structure of the planet; a supervolcano located in the southern hemisphere. Rivalling the scale of Earth's Yellowstone Caldera at 47 kilometres long by 71 kilometres wide, the Hela Caldera could be overlooked as merely a sizable island were it not for the constant upwelling of geothermally-heated water all around the seaborne monster. Powered by a colossal mantle plume from deep within Tiverton's geologically active interior that only recently reached the planet's crust, the Hela supervolcano is extremely young at only 5,000 years old and is predicted to erupt sometime in the next 200-300 years; the impact of which could be catastrophic for even an industrially advanced civilization.

Seeking to avert just such an eruption, and eager to derive vast amounts of electricity from its huge geothermal potential, the Republic begins work on tapping the supervolcano within a week of the New Year; tens of thousands of tons of equipment shipped in from Helghan and Mir via a flotilla of cargo vessels. Having already attained a great deal of practical experience thanks to last year's efforts, Republic workers rapidly dig their way into the volcano's magma chamber and begin laying the groundwork for the various management tools. While the project as a whole is only halfway complete by the time the year comes to a close, reports from the field indicate that the situation should be wrapped up come 3038; the first of many building-sized thermoelectric generators being sunk into the ground even as workers prepare for Christmas.

[Progress: 2/3]

Effect

  • Work on tapping Tiverton's active supervolcano begins.


-[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones. [Progress: 4/5 turns]
Having produced a great deal of economic and scientific benefit over the course of the five-year program to discover new sources of Petrusite for the Republic to exploit, surveyors on Helghan cap off the project by discovering the single largest store of Irradiated Petrusite on the planet. Taking the form of a massive reservoir of Irradiated Petrusite located in an otherwise uninhabited region of the planet east of Pyrrus, the newly discovered Kaelea-Sonal Complex contains easily an order of magnitude more Irradiated Petrusite than its closest competitor; more than 50 million cubic meters of Petrusite locked away beneath the planet's surface. Theorized to have formed shortly after Jorhan Stahl's abortive coup thanks to highly irradiated Petrusite coming into contact with a traditional Petrusite reservoir, the Kaelea-Sonal Complex offers the Republic a vast reserve of the substance for military, industrial, and scientific use.

Though difficult to exploit due to the nature of the volatile material in question, the existence of the complex will nonetheless allow the Republic to use Irradiated Petrusite far more liberally than it could before. While no designs currently exist which make use of Irradiated Petrusite in quantities sufficient to require exploitation of the complex, predicted discoveries in the field of Irradiated Petrusite weaponry are almost guaranteed to change that. In the meantime, however, Republic scientists will no doubt gain a great deal of insight studying the behaviour of such a large amount of Irradiated Petrusite in natural conditions; the first of many papers already hitting journals by October of 3037.

[Progress: 5/5 turns]

Effect

  • Breakthrough Irradiated Petrusite Research Bonus (50%) x1
  • Major Irradiated Petrusite Research Bonus (25%) x2
  • (Technically it also raises the cap on, say, IP-armed MAWLRs, but you haven't designed those yet)


Terra Group (Automated):
[X] Mountain Range Removal (Helghan): Using our understanding of Terrain Engineering, we can remove an inconvenient mountain range blocking exploitation of a major Petrusite deposit. [Progress: 1.5/3 turns]
[Progress: 1.5/3 turns] → [Progress: 2/3 turns]


Warp Communications Consortium (Automated):
[X] FTL Comms expansion: [Progress: 0/10]
[Progress: 0/10 turns] → [Progress: 1/10 turns]


Military:
-[x] Raise an Army: Task your military with forming an additional army. [Can be taken multiple times in a turn so long as there is recruitable population remaining]
Effect

  • +1 army

-[x] Construct a Damascus-Class Carrier Squadron: Task your shipyards with constructing a squadron of Damascus-Class Carriers. [Can be taken multiple times a turn]
Effect

  • +3 Damascus-class carriers

-[x] Construct three Battlemech Battalions: Task Zulim Taw with constructing three battalions worth of mechs.
Effect

  • +1 Battlemech regiment (3 battalions)

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Research

--[x] Primitive Energy Shield [5.4/6]
[Progress: 5.4/6] → + 2 (base research) + 0.3 (15% ORDI Research Agreement) → [Progress: 7.7/6]
Completed with 1.7 overrun!

The end result of a development cycle begun only a handful of years ago at the behest of the Helghan Navy, primitive energy shields are a more refined, more capable version of the energy shields of yesteryear; many thousands of person-hours spent improving the efficacy of the novel defence system. Capable of standing up to twice the firepower without sacrificing weight, heat, regeneration speed, or build complexity, primitive energy shields are both a vast increase in effectiveness over their predecessors and a generational leap beyond. Though vulnerable to PPCs and other weapons which generate or rely on highly charged particles, primitive energy shields offer naval designers even greater flexibility in their designs; weight saved on armour able to be spent on more weapons, bigger cargoes, or better engines.


NameTypeHeat/Turn ActiveWeight (Tons)Shield PointsRegen Rate/TurnCritical Slots
Primitive Energy ShieldsCapital1001000400-C10--


Effect
  • Unlock Primitive Energy Shields (Capital)

--[x] Intermediate Structural Materials [5.8/8]
[Progress: 5.8/8] → + 1 (base research) + 0.05 (5% Taurian Engineering Graduates) + 0.25 (25% Star League Engineering) + 0.15 (15% ORDI Research Agreement) → [Progress: 7.25/8]

--[x] Ferro-Aluminium Armour [4.3/6]
[Progress: 4.3/6] → + 1 (base research) + 0.05 (5% Taurian Engineering Graduates) + 0.25 (25% Star League Engineering) + 0.15 (15% ORDI Research Agreement) → [Progress: 5.75/6]

--[x] Ultraband Transmissions [1.15/6]
[Progress: 1.15/6] → + 1 (base research) + 0.15 (15% ORDI Research Agreement) → [Progress: 2.3/6]

--[x] Improved Warp Drive [0.85/10]
[Progress: 0.85/10] → + 1 (base research) + 0.15 (15% ORDI Research Agreement) → [Progress: 2/10]

--[x] Prototype Gravity Lift [0.45/5]
[Progress: 0.45/5] → + 1 (base research) + 0.15 (15% ORDI Research Agreement) → [Progress: 1.60/5]

--[x] Improved Petrusite Space Weaponry [0.41/8]
[Progress: 0.41/8] → + 2 (base research) + 4 (50% Breakthrough Petrusite Research Bonus) + 0.3 (15% ORDI Research Agreement) → [Progress: 6.71/8]


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Military Requisition

-[x] Mk II Arc Cannon: An improved version of the old Arc Cannon design featuring a number of improvements made over the years, the Mk II Arc Cannon makes use of the latest developments in Petrusite theory to deliver a blast of energized Petrusite far more damaging than was previously thought possible.

Lords of Ruin: Rulebook

Rulebook: Weapons: Burst LRMs Name Type Heat Damage Range Tons Critical Slots Ammo Per Ton Burst-LRM-20/5 Missile 6 1/missile 7/14/21 5 4 13 Burst-SRM-20/4 Missile 6 2/missile 3/6/9 6 3 11 Multi-Missile Launchers Name Type Heat Damage Range Tons Critical...

-[x] Mk II Petrusite Lance: Developed entirely thanks to the improved understanding of Petrusite brought about by countless years of research from Republic Scientists, the Mk II Petrusite Lance requires less Petrusite than the MK I in order to deliver more damage to the target

Lords of Ruin: Rulebook

Rulebook: Weapons: Burst LRMs Name Type Heat Damage Range Tons Critical Slots Ammo Per Ton Burst-LRM-20/5 Missile 6 1/missile 7/14/21 5 4 13 Burst-SRM-20/4 Missile 6 2/missile 3/6/9 6 3 11 Multi-Missile Launchers Name Type Heat Damage Range Tons Critical...

-[x] Man-At-Arms Power Armor

The Lords of Ruin -- Battletech/Killzone Crossover

In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people...


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News And Rumours

Helghan
Protests throughout Republic space have intensified for the third year in a row with numerous conservative figures being publicly hounded for their involvement with the historic fascist regime. Criticising the ruling government for failing to take action against known members of the far-right, numerous groups have organized boycotts of the people in question and their businesses; several figures claiming bankruptcy as a result. While a handful of police investigations spawned from the protests have already resulted in prosecutions, there appears to be a very real and growing sense of anger among the youth of the Republic at the lack of an investigative commission. How this anger will make itself known is still unknown, however, with a federal election predicted for some time in 3039, many are predicting that the ruling government will find itself suffering greatly should it continue to drag its feet.


To the delight of the Helghan military's growing mech forces, the battalion of battlemechs purchased from the Magistracy of Canopus in 3035 has finally arrived on Helghan. Transported into the Republic with that new mech smell, the factory-fresh mechs were quickly given a stamp of approval by Helghan technicians and distributed throughout the armies deployed on the Mandate front. Bringing the total number of Republic mech battalions to seven, the Canopian machines will prove a great help to Republic efforts to punish the Mandate.


After a period of relative peace and good behaviour on Rogue, personnel working for the colony's environmental monitoring unit have uncovered evidence of a mass cull of Thumpers in the moon's backwoods in flagrant disregard of the environmental laws passed some years back. According to a follow up investigation launched immediately after the discovery, farmers in the region have been periodically poisoning Thumpers and burning the bodies in order to stop their cash crops from being eaten and damaged by the alien megafauna. Having carried out the cull for at least two years now, the farmers in question disguised the operation as authorized brush clearing by burning the bodies in a fire pit along with significant quantities of green waste.

While those responsible for the cull are currently being prosecuted to the fullest extent of the law, the discovery of the cull has prompted some to question if there may not be more such operations occurring under the nose of the local government. Though there now exist methods and technologies to gently dissuade Rogue's native wildlife from feasting on crops or nesting in buildings, many are affordable only by the very richest of Rogue's farmers or else exist only in the realm of government action. With the Republic having proven unwilling to implement and subsidise the measures across the planet, it seems reasonable to conclude that a number of the moon's poorer farmers are using less-than-legal methods to maximise their harvests.


Despite forewarning and preparation, a hurricane on Charybdis has killed approximately 3,000 people via a combination of strong winds and a truly massive flash flood. Calved from the northward-moving Hypercane Ba'al, hurricane Isaak hit the town of Warwick at approximately 3:25 am on the 23rd of August. With the nearby Ursa river already swollen with rain from Ba'al, the rain and wind brought by hurricane Isaak proved to be the straw that broke the camel's back; the river breaking its banks with little warning. Sweeping through the town at over 30 kilometres per hour, the wall of water virtually annihilated Warwick with numerous people dying when their homes collapsed and many others drowning in the aftermath. By dawn of the next day, the town of Warwick had been wiped off the face of Charybdis and search and rescue efforts were in full swing.

The single deadliest year for storms in Charybdis' short history, many are asking how such an event could be allowed to occur and what the Republic plans to do about it.


New Oslo
With the completion of repairs to New Oslo's orbital soletta comes the awkward and unwelcome news of religious strife on the planet; numerous doomsday cults forming within the planet's strongly religious equatorial nations over the course of only a few months. Viewing the repair of the soletta as an affront to god and a sign of the end times, these cults have already caused a number of riots across the planet in a fit of religious mania. Though the lands of the Polar Association remain largely free of these cults as a result of their much more diverse set of religions, a number of their southern neighbours have proven less lucky with at least one prince defenestrated by a crazed mob. Additionally, though neither Morgenson nor Howl appears to believe that the restored soletta is an ill omen, they have done little to counter the rise of religious mania bar cracking down on some of the worst of the doomsday cults.


In other news, the peace between Howl and Morgenson has only continued into the new year with reports of border skirmishes between the two at an all-time low. With so many killed during their multi-year conflict, it appears as if neither lord wishes to throw their people into the meat grinder; reports from Polar Association spies indicating that they both seem focused on rebuilding their Huskarls.


Aurigan Coalition
Surprising few, commercial media deals between the Helghan Republic and the Aurigan Coalition continue to grow through 3037; many hundreds of films and tri-d shows flowing across the lightyears between the two states. Doubling in value after only 12 months, the deals represent a significant source of income for the Helghan Republic and have doubtlessly exposed many Coalition citizens to the culture of the Republic.

Effect
  • Aurigan Commercial Licensing profits increase from 200,000 -> 400,000


Taurian Concordat
To the delight of the Terra Group, and the confusion of a great many backwoods farmers, the Taurian Concordat has formally contracted the Republic-owned corporation to improve crop yields across a half-dozen Concordat planets. Primarily targeting those worlds suffering from long term droughts or which are just generally arid, the goal of the program is to improve the overall agricultural output of the planets in question via large-scale terrain engineering. Projected to take over a decade to complete due to the scope of the project, success is predicted to have a number of positive impacts for the Concordat --not least being that it would no doubt increase interest in settling the nation's frontier.

Effect
  • Terra Group beings work on improving agricultural yields (Taurian Concordat) in 3038


According to reports fresh from the Taurian Concordat, a number of worlds lying on the Concordat-Suns border have come under attack by pirate gangs over the course of 3037; five different planets raided in only twelve months. Hopping over the FedSuns border to hit their targets before retreating ahead of the Taurian response, the pirates have made good use of the tumultuous history between the two nations to avoid capture and are no doubt enjoying their ill-gotten gains in backwater saloons and gambling halls. While minor in scope compared to the raids of only a few decades ago, the steady redeployment of FedSun forces towards the Draconis Combine has, by all appearances, given piracy in the region a new lease on life. How the situation will develop in the future remains to be seen, however, unless the Federated Suns reverses its redeployments, it's likely that the raids will only worsen with time.


Magistracy of Canopus
Repeating their raids of 3035 into the new year, the Marian Hegemony has been handed a significant defeat by members of the MAF; a company-sized force of mechs driven off the Magistracy world of Vixen and a lance-sized unit captured or destroyed. An imperial slave-owning power carrying out the raids to steal resources from the Magistracy (human or otherwise), the Republic's response to news of their defeat is to praise the skill of the Magistracy's military.


Speaking of the Canopian military, the armed forces of the Magistracy have proudly welcomed a number of former MechWarriors back into active service in a ceremony in the capital. Having retired due to the loss of one or more limbs in the line of duty, the loss of these highly experienced men and women did much to weaken the MAF in their nation's hour of need. However, with the advent of highly advanced cybernetics thanks to the efforts of Canopian scientists, many of those injured have been granted replacement limbs good enough to see them return to the cockpits of their battlemechs; the brave men and women almost certain to go on serving with distinction.


Hot on the heels of improvements to cybernetic limbs, the Magistracy of Canopus has announced a breakthrough in the field of artificial organs; the purely mechanical devices able to perfectly replicate the functioning of the equivalent natural organ. Roughly the same size, shape, and efficiency as the organs they're intended to replace, this technology holds great promise for reducing the need for organ donation and transplants, and will no doubt go on to save many lives. Though said organs are currently quite costly to produce due to the need for high-end precision manufacturing and sterile non-reactive components, even minor uptake by the wealthy will no doubt help to ease the burden on the medical system and make transplants available for those who need them. Furthermore, while currently only as capable as their natural equivalents, these synthetic replacements could conceivably be further refined to the point the offer superior capabilities; no small amount of figures dreaming of lungs that can breath toxic air, kidneys that can filter poisons, and guts that can digest otherwise inedible biomatter.


Effect
  • Magistracy of Canopus can now build artificial organs (I really need to remember to expand this to include superior organs)


General
Making good their long-awaited threat, the Trinity League ends 3037 by carrying out an invasion of the nearby Zathras system in the single biggest operation the pirate-state has launched yet. Estimated at a regiment's worth of mechs plus at least one regiment of combat vehicles and an unknown number of infantry, the invasion force has battered aside imperial forces across several parts of the Earth-like world and dug in in preparation for the inevitable counterattack. Relatively large for a Periphery world military thanks to their nation's imperial ambitions, the Zathrian military is nonetheless dwarfed by the forces arrayed against them and is certain to fall in a matter of months if not weeks unless the Empire of Zathras finds itself some unexpected friends.

Effect
  • Event next turn.


Celestial Mandate
See subsequent update


Comstar
Continuing trends from 3036, a higher than average number of Comstar personnel have retired from Comstar's various circuits for personnel and medical reasons. Though none of the organization's prestigious First Circuit have yet to follow suit, rumblings from various media outlets across the Inner Sphere speak to discontent amidst the ranks following the retirement of former Primus Tiepolo. Given that Primus Everson has yet to make many changes, it's hard to see what the source of dissent could be, however, it's becoming increasingly clear that a number of Comstar personnel are either dissatisfied with the direction of the quasi-corporate religious order, or else being removed.


Capellan Confederation
In a gala held in Sian's grandest music hall, Chancellor Tormano Liao has welcomed the Helghan embassy to his nation with open arms; the wily man using the opportunity to butter up his newest visiting dignitaries and threaten his opposition at home. In a speech praising the Republic's commitment to human rights, the Chancellor of the Confederation made veiled references to the Republic's lack of nobility, no doubt a warning for his enemies at home, as well as to the potential economic benefits that trade between the two nations will have. Whether the Chancellor was simply using the opportunity to tamp down on opposition from among the Confederation's nobles or meant what he said remains to be seen, however, in the absence of any other information, it may as well be taken as a good omen for the future.


Federated Suns
No doubt having paid attention during the lead up to the Aurigan Civil War and beyond, First Prince Morgan Davion has announced the hiring of several merc units to combat the growing pirate presence along the Suns-Concordat border. With bad actors such as the former Director of the Aurigan Coalition, Santiago Espinosa, having hired pirates to raise tensions between the Taurians and Suns before, the decision to use mercenary units is no doubt an attempt by Morgan Davion to fight off the pirate threat while avoiding the hostile posture that would be implied by the use of AFFS units. How the situation will develop remains to be seen, however, for the time being, the Taurians have yet to escalate in response to the deployment of the mercenaries.


Draconis Combine
The sharp uptick in unrest experienced by the Draconis Combine on former Suns worlds has continued into 3037 despite the nation's best efforts at suppression. Growing in size, diversity, and organization month after month, resistance on those worlds taken by the Combine during the 4th Succession War has grown to the point where the DCMS has been forced to deploy several mech regiments. Accused of supplying and training the resistance, First Prince Morgan Davion has done little to assuage the Combine's fears, and more than a few media outlets within the Federated Suns have begun demanding that the Combine return those worlds taken.

Mirroring the Combine's actions, the Federated Suns has deployed additional mech regiments to the regions in question, no doubt in an effort to prevent the Combine from using the unrest as cover to build up an invasion force on the border. With tensions between the historic rivals growing steadily and the clock ticking on the resistance, many on Helghan are predicting that the two nations may come to blows sometime soon.


Lyran Commonwealth
Either unable or unwilling to intervene in the matter, Archon Katrina Steiner has yet to halt the steadily escalating series of cross-border attacks launched against the Free Worlds League. Despite the presence of military units from both nations along the border, the tit-for-tat attacks between the two nations have only increased in scope as time has passed; several FWL militia units badly mauled by troops belong to Lyran nobility and a number of ferienvillas put to the torch in response. Making matters worse, media in the core regions of both states have begun to comment on the attacks; most remaining neutral, but a resolute number backing their own respective sides.


In slightly better news for the Lyran Commonwealth, the situation in Skye has continued to hold steady with the worst events of 3037 being a number of attacks carried out against Lyran loyalists. While terrible in a general sense, a handful of limited attacks is seen by many as a dramatic improvement over the bombing campaign of just a few years back; a harsh but necessary bit of mathematics. While the mood in Skye is still, by all accounts, quite hostile towards the Lyran Commonwealth, things have simmered down significantly in no small part to the diplomatic efforts of Duke Ryan Steiner.


No doubt to the great relief of her mother, the marriage of Melissa Steiner to Thomas Frederick Bradford has gone off without a hitch; the ceremony on Tharkad doing much to distract the Lyran public from the situation on the border and in Skye. The Duke of Coventry, Thomas Bradford is seemingly beloved by his people and is known to be a level-headed, benevolent ruler of no small ability. With Melissa set to inherit the Archonship barring tragedy or malevolence, the question of how the pair will split their time remains to be seen; however, most Lyrans appear to think that the state will be in good hands.


Free Worlds League
In late November of 3037, Captain-General Janos Marik frightened many when he collapsed during an event in the League's capital celebrating recent technological advances made by the nation. Rushed to a nearby hospital in critical but stable condition, the eighty-year-old leader was revealed to have suffered a stroke caused by a combination of stress and old age; his long term diagnosis good, but his immediate status remaining undisclosed. Coming at a terrible time thanks to the recent provocations along the League-Commonwealth border, news of the Captain-General's stroke has been followed by a great deal of bickering within the nation's parliament and an outpouring of goodwill from the public. With Janos's untested son and heir, Thomas Marik, taking over his father's responsibilities as regent, the situation within the Free Worlds League is currently best described as volatile.


===============================
Influence Changes
+2 (CapCon Embassy)
+5 (OWA Trade Deal)
+3 (base/year)
+2.5 (factions)
-15 (Warp Communication's Consortium)
-0.75 (ORDI Research Agreement)
Total: -3.25 Influence

C-Bills Change
-20,000,000 (Warp Communication's Consortium)

===============================
Updated Info Posts


Helghan Republic

The Lords of Ruin -- Battletech/Killzone Crossover

In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people...

Helghan Republic Order of Battle

The Lords of Ruin -- Battletech/Killzone Crossover

In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people...

Helghan Republic Systems

The Lords of Ruin -- Battletech/Killzone Crossover

In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people...
 
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