KnightofTempest
The Man who would be King
- Location
- Chicago
I vote we turn the Mauler into a Ground-to-Orbit landing zone denial Weapon
Um it already is?I vote we turn the Mauler into a Ground-to-Orbit landing zone denial Weapon
This was something I considered, but it would require a complete redesign of the walker as well as implementation of the Beam Thrusters used in ISA Cruisers (or a similar technology). Just as well, I'm unsure if current Helghan technology is up to the task. I'm totally down for a discussion on it, tho.There's also the frankly absurd but worth mentioning option of building the MAWLR to be takeoff and FTL capable in its own right.
They were referring to early stage AutoWar I think, using the capability boost of the research item Swarm Robotics to not need personnel leading fire teams of robotic units and instead have a few officers commanding a division from the rear.
I don't know why they call that a tank when it doesn't actually act at all like a tank. I mean, it's an area denial system armed with AA and AT missiles accompanied by a number of drones.
It is big, can't fly, and angular with the ability to turn people into red mush so by the laws of science fiction it must be a tank.I don't know why they call that a tank when it doesn't actually act at all like a tank. I mean, it's an area denial system armed with AA and AT missiles accompanied by a number of drones.
Maybe it acts more tank-like in it's undeployed state, similar to the Terran Siege Tank from StarCraft? That's really reaching out there, though.I don't know why they call that a tank when it doesn't actually act at all like a tank. I mean, it's an area denial system armed with AA and AT missiles accompanied by a number of drones.
Sure.@prometheus110 do we have Thermobaric weapons to deal with fortifications? Thermobaric weapon - Wikipedia
Don't forget some of them can climb vertically somehow.It is big, can't fly, and angular with the ability to turn people into red mush so by the laws of science fiction it must be a tank.
Can I just say that is a really weird thing to design into your 280 meter tall war machine. Going up an incline I can understand but how many 280 meter plus sheer cliffs were keeping the war planning department up at night? It is like making the M1A1 MBT unable to slip on banana peels, baffling.
Plan Methodical
(the already locked actions are not listed here, since we'll do them no matter what)
International Aid
[X] Accept offers of assistance from ORDI nations (Pyrric Rabies Vaccine costs 0.1 Research points)
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Actions:
Caliban:
[X] Infiltrate Civil Administration (Khan) [Easy]
[X] Claim all uninhabited areas, and begin/prepare to colonize Caliban
- We've already established massive aid camps with populations that can rival Caliban's cities. Time to establish real cities. Officially and formally claim all land on Caliban that's not under direct control of Khan or Pact, as well as control of the planet's orbit. Find some place suitable for economic activity (mining, desalination of ocean water for farming, whatever...) and begin colonizing the place. Native Calibans are to be hired preferentially, with a special educational program offered to those who want to become Helghan citizens.
New Oslo:
[X] Buy New Oslo, or as much of it as possible, as outlined here
[X] Claim all uninhabited areas, and begin/prepare to colonize New Oslo
Officially and formally claim all land on New Oslo that's not under direct control of someone, as well as control of the planet's orbit. find some place suitable for economic activity (mining, greenhouse farming, whatever...) and begin colonizing the place. Native New Oslians are to be hired preferentially, with a special educational program offered to those who want to become Helghan citizens.
ORDI:
[X] Auction Decommissioned Cruisers (Driveless)
- We are interested in selling, our allies are interested in buying. Auction all 10 cruisers in a private auction among the ORDI nations.
Political:
-[X] Annex Tiverton (-5 influence): By deploying numerous civil, military, and diplomatic resources, the Republic should be able to annex the system of Tiverton with minimal protest from our neighbours. [Progress: 0/2 turns] [Action Point Locked Until Completed]
-[X] Open Diplomatic Relations with the Celestial Mandate.
--[X] Go public with the evidence we have, and demand answers.
---- a necessity forced on us by circumstances.
Military:
[X] Construct a military defence station over Independence
[X] Construct a military defence station over Charybdis
- New worlds come with new defensive commitments. Can't neglect those.
Research
-[X] Research
--[X] DHS [5.96/6]
--[X] Advanced Petrusite Theory [5.8/6]
--[X] Petrusite Space Weaponry [2/5]
--[X] Standard Power Armor [1.95/6]
--[X] Selective Defoliation [1.3/2]
--[X] The Corinth Project [0.4/--]
--- This is a serious gap in our capabilities we will have to close. I don't intend to ever use nuclear weapons for ground combat, but we need them available for our space forces.
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Military Requisition And Design
[X] Burst-Pattern Launchers
- This sound like just the thing for a heavy bomber / assault ASF. Fly where you're needed, unleash a massive amount of firepower, go back home and rearm.
Design:
[X] ASF Design: Areospace Bomber/Dropper-Chopper
- The Daga seems like it will be quite good at what is does. What we're still missing is a heavy ASF for attacks against ground targets and enemy dropships.
[X] Design write-in: Areospace trainer
- Quality of training is important, and this is especially true when it comes to training areospace pilots. Inevitably, flight hours in our technologically complex and expensive combat designs will be sharply limited by maintenance and cost concerns. Designing a dedicated trainer ASF optimized for reliability and technological simplicity (and thus easy maintenance) while having similar flight characteristics to the Daga space superiority fighter, should do much to allow our pilots additional flight time and markedly improve their quality.
I don't trust C* with a vaccine for our population. Not one bit.Okay for the Virus I think it's a no brainer we get the vacine for free so that we don't lose any research that took me the most time to figure out which would be best.
Do you intend to keep the Khan a significant factor on Caliban in the long run? To be honest, I don't really see any reason to mess with any of the economies controlled by the local warlords on either Caliban or New Oslo. It seems like a waste of AP.Weaken the Pact Economy to make it easier to topple them and give the Khan a better leg up on them.
I'm of the opinion that the FTL coms connection should be reserved solely for ORDI members.Expanding the coms to Rockwellawan is also a no brainer for me because one it allows us to expand out communication network but also tie the planet closer to the HR.
It's also extremely vulnerable to disruption, be it by enemy action or accident. Furthermore, we have living space aplenty, both on Charybdis and in general - even in it's current state, there ought to be areas of Charybdis that are safe for settlement where we can fit tens of millions of people yet.The Parasol over Charybdis is a two fold option one it allows us to control the weather making the storms no longer such a treat as they where and it also theoretically opens new options for New Olso which besides how fucked that planet is why i have choosing any option for it.
The key to winning such a war is naval and areospace superiority. Not saying that we shouldn't build a few battlemech battalions, but they shouldn't be our priority. You may have a point about the carriers.I have gone over the reasons why before on why we probably need to raise a new army but also with what looks like we are heading straight for a war with the Mandate pretty soon we do need to expand the military. Which is also why ofcourse two new battalions of Mechs from Taw and building a squadron of light carriers.
Yet more defensive commitments. I'd rather not.Ofcourse Tiverton to remove a thorn and please the QM also removing a pirate safe haven would be such a boon to the HR's PR and safety of the area.
--[X] Standard Power Armor [.57/6]
[Progress: 0.57/6] → + 1 (base research) + 0.05 (5% Taurian Engineering Graduates) + 0.08 (8% Power Armour Research Initiative) + 0.25 (25% Star League Engineering) + 0.05 (5% Vandenberg Mechanized Industries) → [Progress: 2.0/6]