Aztez Fan
Self-Requested Ban
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If no one comes to there aid, most likely yes if very bloody. If the confederation chose to back them up. Yeah no.
If no one comes to there aid, most likely yes if very bloody. If the confederation chose to back them up. Yeah no.
Edit:Pointing out how this fits ComStar's MO and ComStar's potential angle was for the sake of the people on the board not as a justification for the Helgan government. I brought it up because while everyone has mentioned ComStar and has been leery of ComStar most seemed to have missed that getting Helghan engaged in a war would be one of ComStar's goals. Unless you mean my mention of false flag attacks, which for clarification aren't in relation to ComStar, the IS has plenty of examples beyond them and those where what I was talking about. There are a fair amount of reasons that had nothing to do with ComStar for why the Helghast government would treat this as a potential false flag attack.
The Helghast government doesn't need to know about ComStar's dirty laundry to want to play this carefully and as a potential false flag operation. Need I remind you how Helghast forces were false flagged during the Aurigan Civil War, with biological weapons no less? They know that there are at least three other Successor States that would love nothing more than to see the Mandate collapse, one of which is still Capellan in nature even if it is the kind approved of by the Davions and FWL. Never mind the question of where Candace is. We might know she's not psychotic enough to pull something like that off, but the Helghast don't know that. They just know she's MIA and a daughter of Mad Max, likely with no love lost for either the Mandate or what's left of the Confederation.
Then there's the lack of information. The only real bits of evidence were from that one sting of that smuggling ship and yet the agents involved despite knowing about the capture of that vessel and the potential links to the Mandate that would reveal still continued on with this highly visible operation. A highly visible operation that would involve the use of biological agents against a civilian population. All the while having shown extensive competence. The Mandate committing to such an attack which would be reviled by everyone involved whilst literally surrounded by enemies is Kali levels of insane and that girl was friends with the Word of Blake. Remember, very recently the Davions got interdicted by ComStar for allegedly shooting up a relative handful refugees in an HPG station. An Ares Convention violation that results in the deaths of thousands is much worse and the big boys in BT actually care about Ares Convention violations though not for some lofty morals but simple enlightened self interest, since anyone breaks those rules might break them on them.
Jumping the gun and declaring war is a fundamentally bad idea regardless of whether or not this was a Mandate operation. As stated before it establishes a nasty precedent both in giving foreign powers an idea on how to manipulate the Helghast and a certain expectation within the population that they should shoot first and ask questions later. Up until now the Helghast have fought wars in the defense of others, this will be the first time since their arrival in BattleTech that they will acting in the defense of themselves. How they act now is very important to what kind of culture they develop in regards to attacks upon their worlds.
Finally, I know people don't act rationally, hence why I suggesting stacking the deck the way I did. Tying taking immediate aggressive action to the specter of Visari and his despotic rule, tying it to the warmongering that has annihilated the Inner Sphere, suggesting the use of the very real images of nearby planets like Caliban which is at present a warzone or New Oslo which without advanced technologies ended up a frozen wasteland. Then there's the not so subtle, 'lets not descend to the level of state-sponsored-terrorism like those Successor States that are so caught up in hate that they have had three centuries of continuous war' thing while in contrast the ORDI states have actually been productive, colonizing new worlds, and developing new technologies.
Personally I think just working on the vaccine would be considered too little on the part of the Helghast people. A vaccine is expected as par for the course. The conference too, is too general in my mind. While some people may connect it to what happened not everyone will. I think an explicit addressing of the attack even if its just a small speech during the conference is necessary.
You know what, screw this. I don't care to stick around here, not if your first response is to be dismissive and particularly in that manner. Really appreciate you pissing me off enough to write all that up there without thinking things through. So yeah, thanks for that.
But yeah, obviously all of this is me just metagaming my knowledge about ComStar and totally has no other lines of reasoning. No sir.
Oh, and uh, good reasoning there assuming that people you yourself have claimed are emotional beyond logic will see the vaccine and the ORDI conference as a sign that Helghan is doing something.
Assuming that the inner sphere stays out of it, yes. The Mandate is Successor State (heh) of the Capellan Confederation. Pre 4th SW, the Cappies had roughly 55 regiments of battlemechs and an unknown but substantial amount of support forces.* During the 4th SW, the Cappies took horrific casualties, losing something like half of their military to combat losses over the course of a year. Then what was left split into 3 different states, of which the Mandate was one. So depending on how they've rebuilt and such, the Mandate could have anything from 8 to 15 battlemech regiments.
Assuming that the inner sphere stays out of it, yes. The Mandate is Successor State (heh) of the Capellan Confederation. Pre 4th SW, the Cappies had roughly 55 regiments of battlemechs and an unknown but substantial amount of support forces.* During the 4th SW, the Cappies took horrific casualties, losing something like half of their military to combat losses over the course of a year. Then what was left split into 3 different states, of which the Mandate was one. So depending on how they've rebuilt and such, the Mandate could have anything from 8 to 15 battlemech regiments.
The Taurians in canon, before the tech transfers, the defection of a merc battalion, avoiding getting involved in the Augrian Civil war, capturing several planets, Augrian reparations and an excellent trading relationship, had 13 regiments in 3025 and built up to 17 by 3050. Then you need to add in the Canopians (11-12 regiments), the Augrians (3?) and the Helgans (1ish).
In short, the Mandate is likely outnumbered by 2 to 1 in Mechs, 3 to 1 in armor, and "yes" in aerospace assets. Also, we have power armor, and they don't.
*Battletech numbers are wonky to start with at best, and they generally don't even bother to keep track of conventional support forces at all. I tend to assume a minimum of a 10 to 1 ratio between Battlemechs and infantry/armor, giving us a conventional military roughly 2/3rds the size of the Taurian Concordat. Others are more agressive.
Then why not circumvent that problem by not conquering them? I'm just worried about if we have enough strength to check them at the border or maybe check them and push them back to the current border.The problem isn't fighting them, its what happens after. It takes way more effort to hold territory than it does to conquer it, given the mandates scale and how far away we are from it that would be a slog, and our allies are in no better position to do it.
If we go to war with the CM but not conquer them, then they are going to be a pain in the ass long term. Unless we dismantle Maskirovka and leave then with no other means of rebuilding for payback.Then why not circumvent that problem by not conquering them? I'm just worried about if we have enough strength to check them at the border or maybe check them and push them back to the current border.
We could install ba new government that not ruled by the Lio's or any relative there of. Not a republic like our own but something that with time and effort won't want to join back with it's fellow states and be our ally as well as a buffer.
Why not just occupy a little bit?Installing a new government requires occupying them, which is part of the problem.
Yes we already have a larger military than them number wise. And with the high skill level of our troops it is very much winnable.
The CC is a shadow of a shadow of its former self. They took an even harder beating than canon and there is no plot armor for them this time. The Mandate is also run by a hostile leader and is in an undeclared war. If a war happens they are far more likely to attack the Mandate to reclaim worlds than to help them.If no one comes to there aid, most likely yes if very bloody. If the confederation chose to back them up. Yeah no.
Yes it is. A Division the equivalent of 10 regiments.I can't help but wonder if one division is really enough to hold off the celestial mandate.
We aren't taking any territory and the others would only take the border regions.The problem isn't fighting them, its what happens after. It takes way more effort to hold territory than it does to conquer it, given the mandates scale and how far away we are from it that would be a slog, and our allies are in no better position to do it.
Even with those it is still 16 votes for it only.In the interest of fairness, are all the Plan Methodical subvotes being checked to see if they are overwriting the plan vote for the people in question?
So long as everyone is being heard correctly.
Why not just occupy a little bit?
I mean, yeah the Taurian concordat also has a huge border, but the Taurians can take care of themselves, it's the Aurigans who have an issue. So just conquer and occupy a thin stretch of worlds and then establish it as a buffer state.
Let it burn and support our allies if they expand into the territory. It isn't our problem if the Mandate collapses. It isn't our job to help them unless it benefits the ORDI.We gotta be careful here. What are our plans in case the Mandate collapses because it can no longer sustain itself?
It's a problem if the CC manages to retake a large portion or even the bulk of it's former Southren territories. If that happens, we would be dealing with a researgent Confederation who would be buidling to possibly retake it's occupied worlds.Let it burn and support our allies if they expand into the territory. It isn't our problem if the Mandate collapses. It isn't our job to help them unless it benefits the ORDI.
It's going to be an even bigger problem if we occupy Mandate territory with the resurgent CC right there.It's a problem if the CC manages to retake a large portion or even the bulk of it's former Southren territories. If that happens, we would be dealing with a researgent Confederation who would be buidling to possibly retake it's occupied worlds.
I'm still pushing for KF-drives Because the need for and benefits of Jumpships especially since it looks to be we are going to war with the mandate. As it currently stands from what I remember our warships can only carry one dropship at a time and that's after doing modifications that limit it's cargo capacity. Secondly as we are currently using our warships as troop and vehicle transports that means when one is destroyed that's a large amount of ground personal and material lost. Dedicated jumpships to transport dropships that carry have the advatage of letting our warships clear the "sky" and allowing limited threat to inbound troops. Also when not using them for military purposes we could be using them for economical uses.Next turn we're going to have three research slots available. Organ cloning sounds like a great way to improve treatments and increase pop growth.
If I am to understand, Ferro-Aluminium Armor/Energy Shield+Naval Petrusite Space Weapons+Improved Fusion(and Drive)/Improved Pretrusite Reactor=true Warship.
We've been kind of neglecting our neuro helmets too.
Last but not least, further planet alteration tech should be on our priority list.