Rhino (Standard)
Mass: 100 tons
Movement Type: Helgan Counter grav
Power Plant: 300 Fuel Cell
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
4 Machine Gun
2 SRM 6
1 LRM 10
2 AC/10
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3100
Tech Rating/Availability: E/X-X-E-D
Cost: 5,103,000 C-bills
Overview
Introduced in 2952, the Behemoth was designed for increased firepower and heavy armor rather than speed or maneuverability. The design allowed the Behemoth to engage both distant and short-range targets, while allowing it to stand up to almost any type of unit possible
Capabilities
The two turret-mounted SarLon MaxiCannon AC-10s enable the Behemoth to deal out a great deal of damage at a long distance. The four front-mounted LongFire Light Missile Racks increase this damage potential, particularly in the forward arc of fire. For closer targets, two Harvester 20K SRM-6 packs are mounted on the turret and the Behemoth boasts two ball turrets, each mounting one Harvester 2K SRM-2 and two MainFire MiniGuns. The final two Harvester 2K SRM-2 packs are mounted in a half-turret on the front of tank.
Deployment
All over the place
Type: Rhino
Technology Base: Inner Sphere (Experimental)
Movement Type: Helgan counter grav
Tonnage: 100
Battle Value: 1,337
Equipment Mass
Internal Structure 10
Engine 300 Fuel Cell 23
Cruising MP: 3
Flank MP: 5
Heat Sinks: 1 0
Control Equipment: 5.0
Power Amplifier: 0.0
Turret: 3.5
Armor Factor 256 16
Internal Armor
Structure Value
Front 10 63
R/L Side 10/10 51/51
Rear 10 40
Turret 10 51
Weapons
and Ammo Location Tonnage
Trailer Hitch Rear 0.0
Machine Gun Left 0.5
2 Machine Guns Front 1.0
Machine Gun Right 0.5
2 AC/10s Turret 24.0
2 SRM 6s Turret 6.0
LRM 10 Turret 5.0
Machine Gun Ammo (200) Body 1.0
CASE Body 0.5
LRM 10 Ammo (12) Body 1.0
Caseless AC/10 Ammo (20) Body 1.0
SRM 6 Ammo (30) Body 2.0