well originally it was suppose to have a PPC but that meant way to much heat and weight. The AC/10 was for ranged fire power while I went with the lasers as back up weapons for the AC/10 in case it was destroyed or ran out of ammo the machine gun was just tacked on for anti-infantry work. As for doctrine It's purpose is in the name Main Defense Tank it's main purpose is to be a Helghan Militia Vehicle while in the standard army it's more of a support tank sitting on hills and engaging at range in support of attacks and in defenses.

It's a response to mechs both in how the Helghans see battles are done and in how they have seen the capabilities of and how mechs are used. It's going to evolve of course not going to leave it static but that's for the future.
I'm sorry, but is just not a very good tank. Like I said, compare it to the Bethemoth. The Bethemoth mounts: 2x Autocannon/10s, 4x LRM-5, 2x SRM-6s, 4x SRM-2s, 4x Machine Gun to the Matriarch's: 1 AC-10, 1 LL, 1 ML, 1 MG. I strongly recommend you rethink the design.
 
He is open to questions and there even is a discord now if people don't want to do PMs.
Could you post a link to that please.

The AC/10 was for ranged fire power while I went with the lasers as back up weapons for the AC/10 in case it was destroyed or ran out of ammo
Considering that their all in the same space that argument for the mix doesn't really work if the lasers where in a different spot on the tank rather then the same turret they would work as back ups in case you lost it but since their in the same mount if you lose the AC you'll lose the lasers too, unless this is a rule thing I don't know.

Developing KF research building jumpships then selling them
Selling them for what? C-bills? we currently don't have a use right now for C-bills, which admittedly may change once that HPG station is finished, and building them will take AP that could be used on other things, if this was a plan to sell a competing design of jump ship to our neighbours while they can produce their own that would be one thing but it seems more like you want us to be producing all their jump ships that seems like a bad plan to me.

Sorry if I've misunderstood your plan.
 
Could you post a link to that please.
Here is the post for it.
@prometheus110 can you threadmark the discord link so others can see it?

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Considering that their all in the same space that argument for the mix doesn't really work if the lasers where in a different spot on the tank rather then the same turret they would work as back ups in case you lost it but since their in the same mount if you lose the AC you'll lose the lasers too, unless this is a rule thing I don't know.
So think about this way one each weapon is a different crit so the chances of them being taken out at the same time is relatively low. As for them being in the same space once again it's a thing of how Helghans know war is done with designing weapons and armies are used compared to BTech Universe. This is a tank that the designers are still thinking in terms of what we know to be the standard of modern combat today maximum armor for survivability and the main weapons are basically next to each other for accuracy reasons. They haven't figured out yet that they don't need to do this hell the Machine gun is a pintle mount by the commanders hatch.
 
So think about this way one each weapon is a different crit so the chances of them being taken out at the same time is relatively low. As for them being in the same space once again it's a thing of how Helghans know war is done with designing weapons and armies are used compared to BTech Universe. This is a tank that the designers are still thinking in terms of what we know to be the standard of modern combat today maximum armor for survivability and the main weapons are basically next to each other for accuracy reasons. They haven't figured out yet that they don't need to do this hell the Machine gun is a pintle mount by the commanders hatch.
Considering how many years it's been, the wars we've been involved in and intel brought back from the Inner Sphere by the Ravens they should very well have figured it out by now.
 
Considering how many years it's been, the wars we've been involved in and intel brought back from the Inner Sphere by the Ravens they should very well have figured it out by now.
While true this is one of those things that it's kind a second nature for them to design the vehicle in one way because it's safe, familiar and that's how they taught. They are employing new technologies but they are using tried and true methods of design with going to around the battletech way of design is a very radical shift from what they know. I'd put it around say a decade before these experienced designers who let's say are at the youngest probably in the mid to early thirties are starting to be replaced by guys that have the knowledge and drive to experiment with a new design philosophy.
 
While true this is one of those things that it's kind a second nature for them to design the vehicle in one way because it's safe, familiar and that's how they taught. They are employing new technologies but they are using tried and true methods of design with going to around the battletech way of design is a very radical shift from what they know. I'd put it around say a decade before these experienced designers who let's say are at the youngest probably in the mid to early thirties are starting to be replaced by guys that have the knowledge and drive to experiment with a new design philosophy.
Wait a moment. Coyote, plese don't tell me that the only reason you're going for the Matriarch instead of the Behemoth, is because of narrative reason? Cause the QM said none of what you're insinuating right now.
 
Just threw this together as a 100 tonner based on the behemoth.
Code:
Rhino (Standard)

Mass: 100 tons
Movement Type: Helgan Counter grav
Power Plant: 300 Fuel Cell
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
     4 Machine Gun
     2 SRM 6
     1 LRM 10
     2 AC/10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3100
Tech Rating/Availability: E/X-X-E-D
Cost: 5,103,000 C-bills

Overview
Introduced in 2952, the Behemoth was designed for increased firepower and heavy armor rather than speed or maneuverability. The design allowed the Behemoth to engage both distant and short-range targets, while allowing it to stand up to almost any type of unit possible

Capabilities
The two turret-mounted SarLon MaxiCannon AC-10s enable the Behemoth to deal out a great deal of damage at a long distance. The four front-mounted LongFire Light Missile Racks increase this damage potential, particularly in the forward arc of fire. For closer targets, two Harvester 20K SRM-6 packs are mounted on the turret and the Behemoth boasts two ball turrets, each mounting one Harvester 2K SRM-2 and two MainFire MiniGuns. The final two Harvester 2K SRM-2 packs are mounted in a half-turret on the front of tank.

Deployment
All over the place

Type: Rhino
Technology Base: Inner Sphere (Experimental)
Movement Type: Helgan counter grav
Tonnage: 100
Battle Value: 1,337

Equipment                                          Mass
Internal Structure                                   10
Engine                        300 Fuel Cell          23
    Cruising MP: 3
    Flank MP: 5
Heat Sinks:                   1                       0
Control Equipment:                                  5.0
Power Amplifier:                                    0.0
Turret:                                             3.5
Armor Factor                  256                    16

                          Internal   Armor  
                          Structure  Value  
     Front                   10        63  
     R/L Side              10/10     51/51  
     Rear                    10        40  
     Turret                  10        51  


Weapons
and Ammo                   Location    Tonnage      
Trailer Hitch                Rear        0.0    
Machine Gun                  Left        0.5    
2 Machine Guns              Front        1.0    
Machine Gun                 Right        0.5    
2 AC/10s                    Turret       24.0  
2 SRM 6s                    Turret       6.0    
LRM 10                      Turret       5.0    
Machine Gun Ammo (200)       Body        1.0    
CASE                         Body        0.5    
LRM 10 Ammo (12)             Body        1.0    
Caseless AC/10 Ammo (20)     Body        1.0    
SRM 6 Ammo (30)              Body        2.0
 
Just threw this together as a 100 tonner based on the behemoth.
Code:
Rhino (Standard)

Mass: 100 tons
Movement Type: Helgan Counter grav
Power Plant: 300 Fuel Cell
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
     4 Machine Gun
     2 SRM 6
     1 LRM 10
     2 AC/10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3100
Tech Rating/Availability: E/X-X-E-D
Cost: 5,103,000 C-bills

Overview
Introduced in 2952, the Behemoth was designed for increased firepower and heavy armor rather than speed or maneuverability. The design allowed the Behemoth to engage both distant and short-range targets, while allowing it to stand up to almost any type of unit possible

Capabilities
The two turret-mounted SarLon MaxiCannon AC-10s enable the Behemoth to deal out a great deal of damage at a long distance. The four front-mounted LongFire Light Missile Racks increase this damage potential, particularly in the forward arc of fire. For closer targets, two Harvester 20K SRM-6 packs are mounted on the turret and the Behemoth boasts two ball turrets, each mounting one Harvester 2K SRM-2 and two MainFire MiniGuns. The final two Harvester 2K SRM-2 packs are mounted in a half-turret on the front of tank.

Deployment
All over the place

Type: Rhino
Technology Base: Inner Sphere (Experimental)
Movement Type: Helgan counter grav
Tonnage: 100
Battle Value: 1,337

Equipment                                          Mass
Internal Structure                                   10
Engine                        300 Fuel Cell          23
    Cruising MP: 3
    Flank MP: 5
Heat Sinks:                   1                       0
Control Equipment:                                  5.0
Power Amplifier:                                    0.0
Turret:                                             3.5
Armor Factor                  256                    16

                          Internal   Armor 
                          Structure  Value 
     Front                   10        63 
     R/L Side              10/10     51/51 
     Rear                    10        40 
     Turret                  10        51 


Weapons
and Ammo                   Location    Tonnage     
Trailer Hitch                Rear        0.0   
Machine Gun                  Left        0.5   
2 Machine Guns              Front        1.0   
Machine Gun                 Right        0.5   
2 AC/10s                    Turret       24.0 
2 SRM 6s                    Turret       6.0   
LRM 10                      Turret       5.0   
Machine Gun Ammo (200)       Body        1.0   
CASE                         Body        0.5   
LRM 10 Ammo (12)             Body        1.0   
Caseless AC/10 Ammo (20)     Body        1.0   
SRM 6 Ammo (30)              Body        2.0
I would keep the smaller one you already made and the calvary tank you are working on right now.
 
Wait a moment. Coyote, plese don't tell me that the only reason you're going for the Matriarch instead of the Behemoth, is because of narrative reason? Cause the QM said none of what you're insinuating right now.
Oh no the matriarch is my design and I always think about what I want out of the vehicle the work from their like I wanted the matriarch originally to be a 100 ton fusion of a demolisher and Schreck PPC carrier but realized I couldn't make it work that whole thing about design is my internal lore Like the real reason every thing is in the turret is because I want it to bring all of it's weapons to bear on a target at the same time with out having to move and the armor was based on the whole demolisher part of survivability. Like I believe the matriarch in my plan is like version 4 or 5.
 
So @F0lkL0re any chance to switch to the Mining action or to build more Hastas instead of something else? Since those are the things that are stopping me from supporting your plan. Either or would be enough to swing my vote and to have me try and get the other voters in my plan to switch as well.
 
So @F0lkL0re any chance to switch to the Mining action or to build more Hastas instead of something else? Since those are the things that are stopping me from supporting your plan. Either or would be enough to swing my vote and to have me try and get the other voters in my plan to switch as well.
Advent I'm asking this partially out of a strange curiosity but @F0lkL0re's plan already builds as many Hastas as your plan does. So what I'm getting from this is your asking F0lk to change his plan to build more Hastas than the plan you your self wrote up, have control of and support? :???:
 
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Adent I'm asking this partially out of a strange curiosity but @F0lkL0re's plan already builds as many Hastas as your plan does. So what I'm getting from this is your asking F0lk to change his plan to build more Hastas than the plan you your self wrote up, have control of and support? :???:
No they aren't. They are building 3 and I am building 9 because the second AP I used is doubled. Because it says the same thing the tally does not show the second one.
 
I have no clue if we can spend an additional AP this turn to get two more squadrons of Hastas or if the QM just refering to turns. They didn't specify how AP plays into this.
Yes we can as I asked them this specifically. The Lines needed to have a certain number of ships built before they were properly optimized to increase the double production levels as the old workhorse Cruisers.
 
the real reason every thing is in the turret is because I want it to bring all of it's weapons to bear on a target at the same time with out having to move
1 AC-10, 1 LL, 1 ML, 1 MG
The Matriarch has 4 weapons total. Three of those weapons I know have different bracket ranges from each other. The only one I'm unsure of is the AC/10. So basically at most you're firing two weapons at one of the bracket ranges. Having all of its weapons bear on one target means shit when you're not going to be alpha striking with them.
and the armor was based on the whole demolisher part of survivability.
The Behemoth at 100 tons has 208 points that are arranged in a 46/38/40/46 pattern. The Demolisher at 80 tons has 160 points that are arranged in a 40/30/20/40. Lastly, we have your tank, the Matriarch, coming in at 100 tons 94/78/62/78. This combined with its pitiful weaponry feels like you just made the Banshee of combat vehicles.
Like I believe the matriarch in my plan is like version 4 or 5.
This doesn't give a reason why we should rate it better then the Behemoth.

I think I'm just going to copy over coyote's plan and change the procurement just so we don't get this tank.
 
So @F0lkL0re any chance to switch to the Mining action or to build more Hastas instead of something else? Since those are the things that are stopping me from supporting your plan. Either or would be enough to swing my vote and to have me try and get the other voters in my plan to switch as well.
Okay I've been thinking about it and I'm willing to swap the anomaly for a second group of hastas but only if we deal with the anomaly next turn deal?
 
Rule 3: Be Civil
I think I'm just going to copy over coyote's plan and change the procurement just so we don't get this tank.
Fuck you are you that fucking petty over one little fucking thing about my plan that you are really going to do this?

I'm am fucking sick and tired that my plans don't win because like the Matriach people don't like a singular part of my plan and get into this petty argument with me over such a thing that it all becomes about the plan is that one thing. Doesn't matter what goal post need to be moved or what excuse does need to be done just critize and try to shift away from the plan.

No going I don't like it but will go with the plan knowing at a later date can replace what I don't like. Who says it has to better then the Behemoth I didn't and I'm not trying to.

But no you've decided that you don't like the tank that you are willing to copy over the entire fucking plan and only remove the Tank because you don't fucking like it and are unwilling to accept something you don't like.
 
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