Yeah I'm switching my vote already edited my original post. I feel that we are locking down on to many action points in one turn.

Also, can we stop dunking on some tank. I rather avoid a detail.
 
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Yeah I'm switching my vote already edited my original post. I feel that we are locking down on to many action points in one turn.

Also, can we stop dunking on some tank. I rather avoid a detail.
It is actually both the design options. One is just not that great of a design and the other is both not a front line design but more importantly it already is being made so it is a waste.
 
Okay So have calmed down. why are people wanting to vote for Folklore's Plan over my plan and I'm not asking you Advent cause I know I can't change your mind past experience has taught me that much.
 
Okay So have calmed down. why are people wanting to vote for Folklore's Plan over my plan and I'm not asking you Advent cause I know I can't change your mind past experience has taught me that much.

Well I do like your plan I feel that too many action points were being spent on one turn. It has nothing to do regarding your vehicle ideas. Sorry for switching my vote last minute.
 
Look I'm not interested in getting involved in this argument or s***** on someone's ideas. I just rather avoid having a derail.
It is not a derail when it is discussing aspects of the plans. And frankly the matriarch just needs more work before it is ready for deployment. The other one is just a waste since it already is in production.
 
Well I do like your plan I feel that too many action points were being spent on one turn. It has nothing to do regarding your vehicle ideas. Sorry for switching my vote last minute.
Perfectly understandable well for AP with accepting Independence should get us another thing of AP bring us up to 12 Mecdur while finish bringing us to 6 free AP though there is a possibility that the colonization of Rouge next turn will finish up freeing up AP and hopefully getting us another thing of AP if not this turn then definitely next turn. Also next turn under my plan would be final turn for the Aurigan reaches FTL the turn after that would be Taurian FTL and the Factories bringing us to only the 5 turn locked in AP two AP locked.

I will say though that could change based on what options on for AP we get and how things on Caliban and the Wildcat colony deal out because I will admit that as soon as rouge finishes I do want to start on Charybdis but that's going to depend on that situation.
 
Fuck you are you that fucking petty over one little fucking thing about my plan that you are really going to do this?

I'm am fucking sick and tired that my plans don't win because like the Matriach people don't like a singular part of my plan and get into this petty argument with me over such a thing that it all becomes about the plan is that one thing. Doesn't matter what goal post need to be moved or what excuse does need to be done just critize and try to shift away from the plan.

No going I don't like it but will go with the plan knowing at a later date can replace what I don't like. Who says it has to better then the Behemoth I didn't and I'm not trying to.

But no you've decided that you don't like the tank that you are willing to copy over the entire fucking plan and only remove the Tank because you don't fucking like it and are unwilling to accept something you don't like.
...dude, people can take other people's plans and modify it to suit their preference. Out of all the things, you don't have the right to call me petty just for taking your plan and modifying an action here and there.
 
I will say though that could change based on what options on for AP we get and how things on Caliban and the Wildcat colony deal out because I will admit that as soon as rouge finishes I do want to start on Charybdis but that's going to depend on that situation.
Either Charybdis or Caliban if we have it should be started immediately after Rouge is done. Would prefer Charybdis but if Caliban is easier to fix then we might move on that first.
 
Either Charybdis or Caliban if we have it should be started immediately after Rouge is done. Would prefer Charybdis but if Caliban is easier to fix then we might move on that first.
Depending on what happens with Caliban I'm looking at 4 turns max before it's part of the Helghan Republics so We'd probably start of Charybdis first.

Which that should finish quickly since we have currently 3 colony vessels freed up along with the bonus from the space elevator.
 
Depending on what happens with Caliban I'm looking at 4 turns max before it's part of the Helghan Republics so We'd probably start of Charybdis first.

Which that should finish quickly since we have currently 3 colony vessels freed up along with the bonus from the space elevator.
Since it seems 1 colony ship and 6 cruisers is the max at least for Rouge I am thinking it will take at least those full four turns. But Rouge is a moon so maybe fewer ships go there. If we can get at least two of the colony ships going to Charybdis then it will finish in time. Plus we are going to be working on Rockewellan as well.
 
Since it seems 1 colony ship and 6 cruisers is the max at least for Rouge I am thinking it will take at least those full four turns. But Rouge is a moon so maybe fewer ships go there. If we can get at least two of the colony ships going to Charybdis then it will finish in time. Plus we are going to be working on Rockewellan as well.
with Rouge that's I think a combination of moon and being close to Portland along with all the bonuses it's received.

But back to my plan I know that your big problem with my plan is how much AP it locks in I would like to point out that in the best possibility Rouge finishes and we get AP from that and one from Independence joining will have 8 free AP to 5 locked in. Which turns into 9 next turn then 11 the turn after not including if we can bring caliban between now and then and under my plan what goes on with new olso.
 
with Rouge that's I think a combination of moon and being close to Portland along with all the bonuses it's received.

But back to my plan I know that your big problem with my plan is how much AP it locks in I would like to point out that in the best possibility Rouge finishes and we get AP from that and one from Independence joining will have 8 free AP to 5 locked in. Which turns into 9 next turn then 11 the turn after not including if we can bring caliban between now and then and under my plan what goes on with new olso.
Rogue will not be done next turn it will be close but not over the requirement. Plus we still need to have at least one AP locked into building more ships so that is another that might as well be locked out. And we will get the upgrade to the Shipyard for the Aurigans which is a multi-turn project as well how many turns is unknown. Independence might give an extra AP but because of its island nature, I doubt they have much industrial power to add without some crazy deep-sea mining and factories being set up. And even if Rouge does finish the slot is still locked down by the use of it to set up the next colony. The locked actions are also the issue. We don't need more petruiste just yet as we don't even use up everything we have right now. And the Factory complex is more that you aren't optimizing for it. The Entice Companies actions would both synergize with the Complex and improve our RnD for development and production. It also is likely to make it cheaper as we don't have to build all the required parts production ourselves with the Taurians and Canopians doing a lot of the leg work. That is why with Folk's plan I didn't push as hard for the Complex to be changed because they have the Companies coming in and that would make it better.
 
Rogue will not be done next turn it will be close but not over the requirement. Plus we still need to have at least one AP locked into building more ships so that is another that might as well be locked out. And we will get the upgrade to the Shipyard for the Aurigans which is a multi-turn project as well how many turns is unknown. Independence might give an extra AP but because of its island nature, I doubt they have much industrial power to add without some crazy deep-sea mining and factories being set up. And even if Rouge does finish the slot is still locked down by the use of it to set up the next colony. The locked actions are also the issue. We don't need more petruiste just yet as we don't even use up everything we have right now. And the Factory complex is more that you aren't optimizing for it. The Entice Companies actions would both synergize with the Complex and improve our RnD for development and production. It also is likely to make it cheaper as we don't have to build all the required parts production ourselves with the Taurians and Canopians doing a lot of the leg work. That is why with Folk's plan I didn't push as hard for the Complex to be changed because they have the Companies coming in and that would make it better.
true but let me put it this way I do want to entice the companies but I believe it would be better to wait til we get the FTL network up so that it's more appealing for them to accept.

Indepence you have a point but industry is probably not going to be it's main money maker Fishing and Tourism are most likely it's cash cow. With the Aurigans that's something we will have to see what happens hell we might get an event where one of our companies decide they want to invest in that themselves.

As for the Petrusite we've been kicking that plan down the road for a long time and with my plans I want to get that done before it ends up being an problem. As for my plans well next turn I know that I want to do 4 things Stand up a 4th army, redesign the arc cruisers get your done and build more hastas.
 
[X] Plan: Diplomacy and light navel build up

I've been pretty clear about wanting to build more Hastas (and a lot of them) for at least the last 3/4 full turns (and during the war-turns, too). I could care less about the fancy decision write-ins or the procurement choices (it's a lemon, but with proper space-based interdiction and our usual policy of overwhelming local force superiority we can handle lemons). Not too happy about setting up a carrier now (we should be focused on Hasta roll-out and are likely to have at least one major tech difference such as Shields/DHS/widespread PA(L) that the Damascus design didn't take into account by the time we start building any), but it's not that bad to have the option of crash-building seriousface carriers if something pops up - so IMO it's less bad than locking in on more petrusite-sources. I don't have strong opinions on locking in the FTL infrastructure now vs later - it needs to be done soonish anyways and we aren't likely to need to pivot to other stuff.

As far as other stuff goes - I'd like to see another action or two put into explorers, as not only does it represent a positive sum thing we can do (rather than zero-sum activities like fighting over clay with others or just annexing existing minor planets) but it also represents us pushing out the warp-drive infrastructure farther from Helghan. That's useful for other things too, because that infrastructure expansion is omnidirectional - it also makes us more able to intercept attacks further away and helps improve response/transit times between the rest of ORDI territory.

Warp drives being superior to KF drives when supported by adequate infrastructure is a serious strategic advantage of ours, so adding infrastructure plays to our strengths.
 
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As for the Petrusite we've been kicking that plan down the road for a long time and with my plans I want to get that done before it ends up being an problem. As for my plans well next turn I know that I want to do 4 things Stand up a 4th army, redesign the arc cruisers get your done and build more hastas.
Considering that just starting it will like the elevator will start increasing the stockpile and amount avaible it isn't that much of an issue when we start it. Also I get what you are saying for three of them but what do you mean for the highlighted part.
true but let me put it this way I do want to entice the companies but I believe it would be better to wait til we get the FTL network up so that it's more appealing for them to accept.
The only requirement for enticing the companies was greater ties to the MoC and the TC than what we had when we tried it the first time. Since then trade has increased, the ORDI was made, the anti-pirate agreement was created between us, and the Visas were done. The FTL won't really affect that outcome anymore as we are very likely to be way over the threshold.
. Not too happy about setting up a carrier now (we should be focused on Hasta roll-out and are likely to have at least one major tech difference such as Shields/DHS/widespread PA(L) that the Damascus design didn't take into account by the time we start building any),
For the Carrier none of those things are going to be affecting it. DHS aren't needed as the ship only has defensive weapons and single heatsinks work just fine, Shields would like the rest still need to be developed to a better level and could be added if needed as there is still a lot of cargo space left, and PA(L) wouldn't change anything on the ship as it infantry equipment not ship equipment. Most it would do is add a few hundred tons to the marines barracks on board. The Carrier has a lot of extra room if it needs it. Some of which is slated for Naval weapons much later on for a massive upgrade but the main focus of it is still fighters which is why it doesn't need much extra tech right now. So even if we make an upgraded version the current version would still be in use and not removed because the main job is still being done Fighter swarms.
 
Considering that just starting it will like the elevator will start increasing the stockpile and amount avaible it isn't that much of an issue when we start it. Also I get what you are saying for three of them but what do you mean for the highlighted part.
Meant the carrier but yes while it's not a problem now I am pretty soon gunning for a massive expansion of the military. Partly because we now are having more territory to protect, commitments to ORDI and policing duties. Meta wise we have Romano Liao as a ruler of a star nation on the border of the Aurigans and we know how sane she is and ofcourse ComStar. Non meta wise with Romano just looking at CapCon that has powder keg written all over it and with the periphery it's general instability like what's happening on caliban.
 
Meant the carrier but yes while it's not a problem now I am pretty soon gunning for a massive expansion of the military. Partly because we now are having more territory to protect, commitments to ORDI and policing duties. Meta wise we have Romano Liao as a ruler of a star nation on the border of the Aurigans and we know how sane she is and ofcourse ComStar. Non meta wise with Romano just looking at CapCon that has powder keg written all over it and with the periphery it's general instability like what's happening on caliban.
I have plans for Romano and it involves sending in our spies now. For the others, there is either too much of a difference in power, they are our allies and we won't spy on them, or they are too far to matter to us. With the new realm, we now have a place to act on our wants. Send in our spies and start making trouble weaken them for an inevitable war but that will be some time yet. And once we have more AP or we have completed more of our pressing issues which should only take a few turns at most we can start on the smokers. Plus the more time we wait on them the more they refill anyway.
 
Let us not forget that we need to start the next leg of the FTL network next turn or it won't get done in time. I really do not like us cutting it so close with our deadlines or us putting it off for as long as we have. One small delay is all it would take to make us late if we try to line them all up to complete at the same time, such as a plan forgetting to include it at the necessary time.
 
One of the things I want to do in the near future is major war games, preferably with all of our allies, but especially with the TC. Partially to see how our armies perform post upgrade, partially to hopefully convince the MoC to drop their utterly idiotic practice of allowing people to buy commissions, and partially to reassure our allies that our military can actually perform.
 
The edit is done.

Fine whatever. We can go treasure hunting if we have to. Even if I think it can wait it seems there is no helping people's curiosity.
Look at it this way Advent you can have fun telling me "I told you so" when it turns out to be useless.

@coyote16able I would like to apologise for my part in upsetting you and your right we have been kicking the Petrusite survey down the road quite a bit, I was hoping to get started on it around about the end of building the FTL comlines if not a bit sooner depending on how the next few turns shake out.
 
The edit is done.


Look at it this way Advent you can have fun telling me "I told you so" when it turns out to be useless.

@coyote16able I would like to apologise for my part in upsetting you and your right we have been kicking the Petrusite survey down the road quite a bit, I was hoping to get started on it around about the end of building the FTL comlines if not a bit sooner depending on how the next few turns shake out.
I doubt it is worthless. My point is that I don't think it is vital or even necessary to do it right now over other options for the Aurigans that we know are going to help them directly.
 
I doubt it is worthless. My point is that I don't think it is vital or even necessary to do it right now over other options for the Aurigans that we know are going to help them directly.
To chime in: it still is a cache of Los-Tech that they can use to politic/research/militarize with. It is more of a short term help than a long term one like you want, but once its done, the shiny will no longer beckon and we can do the long term ones.

Oh, and @prometheus110: The blight on Rogue Mir is being handled by goverment agencies, right? Just want to make sure that there are procedures in place to prevent it from going off-world.

Edit: wrong planet.
 
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I have plans for Romano and it involves sending in our spies now. For the others, there is either too much of a difference in power, they are our allies and we won't spy on them, or they are too far to matter to us. With the new realm, we now have a place to act on our wants. Send in our spies and start making trouble weaken them for an inevitable war but that will be some time yet. And once we have more AP or we have completed more of our pressing issues which should only take a few turns at most we can start on the smokers. Plus the more time we wait on them the more they refill anyway.
I mean, she can have a go if she wants I guess. That seems incredibly stupid of her though, since I'd be very surprised if she had more forces than the Taurian Concordat alone.

Maths:
CC starts the war with roughly 55 Battle Mech Regiments
They then completely lose:
1st St. Ives Lancers
2nd St. Ives Lancers
15th Dracon Regiment
4th Confederation Reserve Cavalry 3rd Battalion
Blackwind Lancers
Cochraine's Goliaths
Freemont's Cuirassiers (1st Battalion)
Justinia's Cuirassiers
Lothar's Fusiliers 1st Battalion
Rivaldi's Hussars
Second Ariana Fusiliers (3rd Battalion)
Shepard's Mounted Fusiliers
Stapleton's Grenadiers (1st Battalion)
St. Ives Cheveau Legers
Warrior House Fujita (2nd Battalion)
Warrior House Matsukai (2 Battalions)
Blandford's Grenadiers
5th Deneb Light Cavalry
Devon's Armored Infantry
Kamakura's Hussars
Kincaide's Rangers
Kingston's Legionnaires
Warrior House Kamata (2 Battalions)
McCormak's Fusiliers
Red Lancers
Oh, and the Northwind Highlanders all defect presumably and the remaining 30 or so regiments are split between 3 different successor states. I think Big MAC might be half her military.
 
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